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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty Online The subject of this article appeared in Zombies mode
For some versions of Perks in a different form, see Persistent Upgrades.
For similar utilities featured in other installments, see Exo Upgrade and Candy Perk.
For the Chaos Story's version, see Perk Altars.

Perk-a-Colas are a feature that can be found in all Zombies maps, except for Dead Ops Arcade, Bus Depot, and the Call of Duty: World at War version of Nacht der Untoten. They also appear in Call of Duty Online's Cyborg Rising game mode. Each drink gives the player a perk to help them survive and fend off the zombie hordes. Some are based off of perks found in multiplayer (such as Juggernog and Speed Cola mirroring Juggernaut and Sleight of Hand respectively). Throughout most of their appearances, each Perk-a-Cola had a unique cost, however this changes in Call of Duty: Black Ops Cold War where the costs are unified and dependent on how many perks the player has. This cost is 2500 points plus 500 points for every perk the player has.

The machines spawn on fixed locations on each map, except for Shi No Numa, Shangri-La, Moon, Nuketown Zombies, Die Rise, Shadows of Evil, The Giant and Zetsubou No Shima, where the Perk-a-Cola machines will randomly spawn at a spawn point, with some exceptions. All Perk-a-Cola machines require that the power be turned on before they can be used, unless there is no power switch in the map. Exceptions to this are all maps from Black Ops onwards on solo containing Quick Revive; Mob of the Dead, where each Perk-a-Cola machine must be individually powered through Afterlife before it can be used; Origins, where each Perk-a-Cola machine must first be powered by its corresponding 115 Generator before it can be bought; and Shadows of Evil, where the system is the same as in Mob of the Dead, only activating perks individually through the Beast. Additionally, in TranZit, a Perk-a-Cola machine can be activated prior to turning on the power through use of a Turbine.

In the Aether storyline, Group 935 was involved in making a lot of the Perk-a-Colas, particularly Juggernog, Quick Revive, Speed Cola, Double Tap, Deadshot Daiquiri and Mule Kick. According to the timeline, Doctor Monty helped Group 935 make the perks, and he himself has a factory that manufactures perks. Upon studying Group 935's elixir research, the Ascension group also develops the perks PhD Flopper and Stamin-Up.

If a player is downed, they will lose all the perks they have purchased and will have to buy them again, unless they have obtained the Focusing Stone, completed the Richtofen's Grand Scheme, completed Maxis' or Richtofen's side of Mined Games, successfully uses Tombstone Soda or Who's Who, Aftertaste or Near Death Experience GobbleGum, or if a teammate as acquired Near Death Experience or Phoenix Up GobbleGums. In Call of Duty: Black Ops 4 the player will lose 2 perks, and if in co-op gradually lose the other two depending on how long they have until they bleed out. A similar system is featured in Call of Duty: Black Ops Cold War, where the player will lose one perk if their perk count is three or lower, or they will lose all but three perks if they have four or more. Any remaining perks after the initial perk loss will slowly decay until the player is revived, though this can be changed with the usage of Tombstone Soda or Healing Aura at Tier 5. Tombstone is always the first perk to be lost, making it an excellent perk to save more important perks. Quick Revive is the last perk to be lost, with the exception of its Tier 5 ability, which instantly removes the perk.

Juggernog

Juggernog Icon

Juggernog Aether Perk Machine Design

Juggernog Dark Aether Perk Machine Design

"When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!"
— Juggernog Jingle

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Quotation.png Juggernog Jingle

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Main article: Juggernog

Juggernog increases the player's health from 100 to 250. In order for a player to be downed it will therefore require five hits instead of only two (three in Black Ops III) from normal zombies, Zombie Monkeys, Shrieker Zombies, the Avogadro and Space Monkeys, six instead of three from Hellhounds and Crawler Zombies, eight instead of four from Jumping Jacks, and four instead of two from Brutus. George A. Romero will down the player in two hits without Juggernog and three hits with it. The Panzersoldat has the most powerful melee attack out of all zombies with a devastating 125 damage; the Panzersoldat will down the player in one hit without Juggernog and two hits with Juggernog. It costs 2500 points and is generally considered by many players to be the most important perk to acquire, so one should prioritize purchasing it as soon as possible, regardless of solo or co-op. It is located in:

  • The German side of the starting room in Verrückt
  • Randomly spawns in one of the huts in Shi No Numa
  • Near the Bouncing Betty in Der Riese
  • In a small corner next to the Bowie Knife in Kino der Toten
  • In the war room next to the panic room in "Five"
  • In the PM63 room in Ascension
  • At the base of the top half of the ship in Call of the Dead
  • Opposite of the PM63 next to the Mud-Pit Maze, or near the entrance to the cave system in the Mine Cart area in Shangri-La (changes place with Speed Cola)
  • Next to the teleporter in the No Man's Land in Moon (changes place with Speed Cola each time the area is visited)
  • Spawns as one of the meteors in random order every five rounds in Nuketown Zombies
  • In the small upstairs building in Town (in Survival, Grief and TranZit)
  • Top floor in the small house in Farm
  • In one of the elevators in the skyscraper with access to the roof in Die Rise (changes place with Double Tap Root Beer, Pack-a-Punch Machine and Mule Kick)
  • Near the Gondola at docks in Mob of the Dead
  • Behind the debris near where the mystery box first spawns near the alley where the Arthur's cage is in Buried (the debris needs to be destroyed by Arthur to reach it) and Borough
  • By Generator 4, in a small alcove near the Excavation Site in Origins
  • Can be obtained as a Persistent Upgrade by being hit at least five times without Quick Revive (solo) in TranZit, Die Rise, and Buried
  • Located in footlight, canals, or waterfront districts in Shadows of Evil (Switches randomly with Speed Cola and Double Tap)
  • In Der Eisendrache it is located in a small room between the Pyramid Room and the Tram room.
  • Can be obtained vía the Der Wunderfizz in Origins, Der Eisendrache, Gorod Krovi and Revelations.
  • In Zetsubou No Shima in the main bunker (solo) or switches randomly with Speed Cola, Double Tap Root Beer and Stamin-Up (co-op).
    • It can also be obtained by eating a fruit.
  • In Gorod Krovi up the stairs that are right outside the first entrance of the Operations Bunker.
  • In Revelations in the Nacht Der Untoten area, up the stairs, to the left of the Death Rays.
  • At the Crash Site to the right of the plane wing and to the left of the Mystery Box location on Die Maschine.
    • it can also be obtained by completing the Coffin Dance easter egg.
  • In the Military Control room beside the stairs leading to Colonels Office in Firebase Z.
    • it can also be obtained by completing the Bunny easter egg.
  • Can be obtained through the Der Wunderfizz in Outbreak.
    • Can also be obtained through a Distress call or a random loot source.

According to the machine, it is made with real eggs. While most of the characters state that they enjoy the taste, Ultimis Nikolai Belinski in Der Riese, Mob of the Dead cast and all of Primis in The Giant will remark in less positive light about the taste. It mirrors the Juggernaut multiplayer perk.


Quick Revive

Quick Revive Icon

Quick Revive

"When everything's, been draggin' you down, grabbed you by the hair and pulled you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIVE!"
— Quick Revive Jingle

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Main article: Quick Revive

Quick Revive halves a player's revive time in co-op, and allows the player to revive themselves on solo (in Call of Duty: Black Ops, Call of Duty: Black Ops II, and Call of Duty: Black Ops III) by automatically taking effect when the player goes down, and temporarily granting them that level's starting pistols upgrade, or whatever upgrades available if the player has an appropriate gun that can be used when down during the ten seconds it takes to be revived. It does not require power on Solo, but is only available three times, except for several Black Ops 2 maps. It costs 1500 points in co-op in all games and in solo in Call of Duty: World at War, and 500 in solo Call of Duty: Black Ops, Call of Duty: Black Ops II, and Call of Duty: Black Ops III. Quick Revive is not featured in Mob of the Dead due to the addition of the Afterlife. It is located in:

According to characters, it tastes like fish. Every character, aside from Takeo Masaki, greatly dislikes its taste. It partially mirrors Second Chance, Last Stand and Final Stand.

Speed Cola

Speed Cola Icon

Speed Cola

Speed Cola as seen in Black Ops Cold War

"Your hands are slow, your movement's sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!"
— Speed Cola jingle

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Main article: Speed Cola

Speed Cola halves reload time and allows barriers to be built 60% faster, although the latter effect is absent in Black Ops 2. It costs 3000 points. In Call of Duty Black Ops Cold War, Speed Cola was nerfed, with reload and barrier building speed being dropped to 15%, though it can be upgraded to 30% at tier 3 still making it half the speed as it was previously. It is located in:

According to Richtofen, the main ingredient may rot the consumer's mind, and according to Nikolai Belinski, it is spicy. Every character enjoys its taste. From a quote in Buried made by Marlton Johnson it appears that it does not contain sugar or dairy, but in Origins Dempsey says that he can't remember the last time he's tasted sugar and that his basic rations are barely edible. It mirrors Sleight of Hand.

Double Tap Root Beer

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Double Tap Root Beer

Double Tap II Root Beer

"Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"
— Double Tap Root Beer Jingle
VoiceSymbol.png Double_tap_jingle
Quotation.png Double Tap Root Beer Jingle QuotationReverse.png
Main article: Double Tap Root Beer

Double Tap Root Beer (Double Tap II in Call of Duty: Black Ops II and Call of Duty: Black Ops III) increases the player's fire rate by 33%, and in Call of Duty: Black Ops II and Call of Duty: Black Ops III also enables bullet weapons to fire two bullets per shot (twice the pellets on shotguns), effectively doubling damage. This can potentially be a double-edged sword; while the player can potentially kill zombies faster, the ammo consumption can be detrimental on weapons with an already high rate of fire and substantially decrease accuracy. It is therefore extremely useful on weapons with low rates of fire, such as pump-action shotguns, bolt-action rifles, BAR, HK21 etc. where the ammo will not drain uncontrollably but the weapon is even more lethal. This perk costs 2000 points. It is located in:

According to Tank Dempsey, it tastes chewy. Every character either comments on its effect(s) or its jingle. It mirrors the perk from multiplayer, Double Tap, and the Rapid Fire attachment.

PhD Flopper

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PhD Flopper

"PhD, night-time scene. PhD, the streets are mean. PhD, the things I've seen, the good (PhD), the bad, and the in-between (Flopper). When you dive to prone, you are surely gonna own, PhD (Flopper)! When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, 'cause of PhD! PhD, the feelin's growing strong. PhD, so right that it feels wrong. PhD, like the chorus of a song (Flopper). PhD, not short but not too long. Slap your body to the floor, everybody needs some more, of your lovin', your explosive lovin'. When you dive to prone, it's gonna shake ya to the bone, all the zombies gonna groan, cause of PhD! (Flopper)! Damn straight!"
— The jingle of the PhD Flopper.
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Quotation.png PhD Flopper Jingle QuotationReverse.png
Main article: PhD Flopper

PhD Flopper grants the player immunity against explosive and falling damage; this includes cooking grenades for too long, as well enabling the player to trigger a powerful blast by diving to prone from a height that would otherwise damage them. PhD Flopper was first introduced in Ascension. This perk is very useful if the player uses explosive weapons a lot, particularly the Ray Gun, Scavenger and Mustang and Sally. Its explosive dive ability can also be used as a stand-alone up to approximately round 20. It costs 2000 points. Its locations are:

According to the characters, it is incredibly chewy (even suggesting it can be chewed before swallowed outright), and according to Robert Englund, it is made of chemicals. The characters, such as Samantha, comment on it tasting of prunes. Takeo Masaki comments how he is allergic to prunes, so this is his least favorite perk. It mirrors Lightweight Pro, Dead Silence Pro and partially Flak Jacket.

Stamin-Up

StiminUp icon

Stamin-Up

"Stamin-up-Min-Up! (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamin-up-Min-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, drink it baby. Drink it!"

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Main article: Stamin-Up

Stamin-Up affects the player's overall mobility, as it increases movement speed by 7% and sprint duration by 100%. Stamin-Up was first introduced in Ascension. It can greatly assist the player in large maps such as Call of the Dead to get to other places faster, as well as with heavy weaponry, such as light machine guns and launchers, to allow the player more mobility, or it can also be used to escape an incoming swarm. It is also very useful with a light weapon, since the player's movement is significantly faster. It costs 2000 points. Its locations are:

  • Near the AK-74u in Ascension, also next to one of the Mystery Box locations
  • Behind the lighthouse in a small building near the Stakeout in Call of the Dead
  • In any of the rooms below ground in Shangri-La (changes place with Double Tap Root Beer, PhD Flopper and Deadshot Daiquiri)
  • In Tunnel 11 near Semtex in Moon
  • Ground floor of the bar in Town (in TranZit)
  • Outside the bar in a small corner near M14 in Town (in Survival)
  • End of the hedge maze in Buried, near Pack-A-Punch
  • In the area to the left of the Church in Borough
  • By Generator 5 in Origins
  • In the junction near a door leading to the rift in Shadows of Evil
  • Hidden in a pile of snow at the left Factory Room in The Giant. In order to obtain it, the player must use the Monkey Bomb in a teleporter and activate the teleporter once the Monkey Bomb has started. Do this for the other two teleporters and the panel box next to the mainframe will start beeping, hold the use button while aiming at the panel box and the Giant Robot head will shoot a laser, reflecting off of the Der Riese sign, and it will hit and melt the pile of snow, revealing the perk. (Changes place with Deadshot Daquiri.)
  • In the power room in Der Eisendrache
  • Either dropped by a cargo plane at the end of Round 1 or 5 by the KRM-262 or L-CAR 9 or covered in webs behind Lab A or behind Lab B (changes places with Speed Cola, Double Tap Root Beer, and either Quick Revive on solo or Juggernog on co-op) in Zetsubou No Shima.
    • It can also be obtained by eating a fruit.
  • In the Infirmary in Gorod Krovi.
  • In the Shangri-La spawn room in Revelations
  • In the Bedroom on the second floor of Nacht Der Untoten just outside of the obstruction leading to the Crash Site in Die Maschine.
  • By the door leading to a jump pad in Mission Control in Firebase Z.
  • Can be obtained through the Der Wunderfizz in Outbreak.
    • Can also be obtained through a Distress call or a random loot source.

According to the characters, it has a sour taste. It mirrors Marathon, Lightweight, and Extreme Conditioning.

Deadshot Daiquiri

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Icon

"To err is human, to forgive is divine. Well I'm not forgiving, and the error ain't mine! They ain't quite human; least they're not to my eyes. One sip of this and I'll give 'em the shock of their lives! Yeah, we got the guns and we got the bombs! In deadshot heaven, we pop skulls for fun! Zero in baby, zero on that spot, the hot spot baby, give it all you got! So quit complainin', about your bad aimin'! Just try, try again for me! With the headshot power of Deadshot Daiquiri!"
— The jingle of Deadshot Daiquiri.


Deadshot Daiquiri

Deadshot Daiquiri, as seen in Black Ops Cold War


VoiceSymbol.png Deadshot_Daiquiri_jingle
Quotation.png Deadshot Daiquiri Jingle QuotationReverse.png


Deadshot Daiquiri increases hip fire accuracy by 35%, reduces recoil on all weapons (most notably on sniper rifles), removes idle sway on sniper rifles, and adjusts the Aim Assist to target the zombies' heads instead of their torsos (except on wonder weapons and explosive weapons). Deadshot Daiquiri was first introduced in Call of the Dead. It costs 1500 points on consoles, and 1000 on PC as the latter does not support auto-aim, giving less benefit of the perk. Within Call of Duty: Black Ops Cold War, Deadshot Daiquiri was given a visual makeover with a new rock theme with the effects changed to instead entirely remove scope sway on all weaponry rather than just on sniper rifles alongside changing the Aim Assist to target "Critical locations" rather than just heads, as targets may have critical locations that differ from their head. Alongside the changes, Deadshot Daiquiri and all the other perks in Call of Duty: Black Ops Cold War received the ability to be upgraded via Aetherium Crystals with three additional tiers possible.
The Aetherium Skills are:

  • Tier I: Deal 100% extra critical damage if an enemy is at full health.
  • Tier II: Increase damage against armor pieces by 50%.
  • Tier III: Reduces hip-fire spread.

Deadshot Daiquiri machines can be located in:

According to the characters, it has a very sweet taste, even resembling yogurt and strawberries to Takeo Masaki and Samantha Maxis, respectively. It somewhat mirrors Steady Aim, and Scout, while also resembling the Kick, Breath and Stability proficencies.

Mule Kick

Mule Kick icon

Mule Kick

"Legend tells us of a man, a hero in a tortured land, where Señoritas lived in fear. Their lonely nights in deep despair, he was EL BURRO! (Hee-Haw, Hee-Haw). Across the fields, across the plains. He ran so fast he dodged the rain. He was El Burro! He hurried in to save the day, gun in hand, and thrice they say. He was strong like a Mule, he was stubborn like a Mule, he even kicked like a Mule, El Burro! (El Burro!). A man of equal soul they say. But some men more, it's just the way! He was El Burro! He was EL BURRO! EL BURRO!"
— The jingle of Mule Kick, cut from Moon due to the fact that the machine is in an airless environment. The jingle can be heard in-game at Die Rise
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Main article: Mule Kick

Mule Kick grants the player a third weapon slot, so as to be able to carry a third gun (when purchased off the wall or from the Mystery Box), however, if the player goes down and loses the perk, they will lose the third weapons slot and whichever weapon was being held in that slot. Mule Kick was first introduced in Moon, but on September 27th, 2011, it was made available on all maps in Call of Duty: Black Ops (except Dead Ops Arcade) via a hotfix. It costs 4000 points and is located in:

According to Tank Dempsey, it tastes like beer, while according to Takeo Masaki, it tastes like cola, suggesting that it may taste different depending on the individual. It partially mirrors Overkill.

Tombstone Soda

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Tombstone Soda

"Rest in pieces, down for the count. No revival, you're bleedin' out. Your epitaph says you died a wealthy man, but you can have it all come back and seal the master plan with Tombstone! It's Tombstone! It's Tombstone! It's Tombstone! Health is drainin' you're on the ropes. Death is waitin', don't lose your hopes. Your will and testament ain't making that much sense, you're listed as the only heir to whom you may bequest. It's Tombstone! It's Tombstone! It's Tombstone! It's Tombstone! Tombstone"
— The Tombstone Soda jingle.

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Main article: Tombstone Soda

Tombstone Soda allows the player to kill themselves while down, and recover their equipment via a Tombstone power-up if they get to it in time. This gives the player all of their weapons, equipment and perks back, with the exception of Tombstone itself. As the player goes down, the player can hold the 'use' button to die prematurely. When the round ends, the player will respawn and be able to collect the power-up, which is shaped like a tombstone, left in the same spot that the player went down. Only the player who killed themselves can collect the power-up, and the power-up will disappear after 90 seconds. Being revived will cancel the perks effects, and the player will have to re-acquire all their perks again. Tombstone Soda only appears in Green Run, and is not available in solo. It costs 2000 points. Its locations are:

Its taste and characters' opinions of it are unknown, although Stuhlinger mentions that it "Tastes like liquid chalk" using a negative tone. Tombstone is similar to the multiplayer perks Second Chance, Last Stand and to the deathstreak Final Stand.

Who's Who

Who's Who icon.png

Who's Who

"I was talkin' to myself just the other day, I was hearin' lots of things I never thought I'd say, but one thing I said really blew my mind (Who's who?) I said I don't know me, but I know you, and if you listen closely we can talk it through, it ain't as simple as we're gonna find (Who's who?) I think I will save you, I think I don't blame you, 'cause I like you and you like me. I was talkin' to myself just the other day, then the bad man came and took me away, I feel bad, but not as bad as me (Get off me, man!) I was talkin' to myself just the other day, (You've got the wrong man!) then the bad man came and took me away, (I'm not that man!) I feel bad, but not as bad as me (Not who I am!) (Who's Who?)"
— Who's Who Jingle

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Main article: Who's Who

Who's Who allows the player to take control of a doppleganger when they go down, allowing them to revive themselves or even keep zombies busy so others can revive the original character. The doppelganger spawns near the original character, has altered vision and is equipped with only an M1911. If the player succeeds in reviving oneself, they will retain all weapons, equipment and perks aside from Who's Who. In addition, dying in a way that the player cannot be revived, such as falling down the gaps between buildings, Who's Who will respawn the player without having to wait for the round's end. It currently only appears in Die Rise. It costs 2000 points. Its location is:

  • In one of the elevators in the starting skyscraper in Die Rise

Electric Cherry

Electric Cherry icon.png

Electric Cherry

Main article: Electric Cherry

Electric Cherry creates a lethal electric shockwave around the player whenever they reload their weapon or when they go down. It costs 2000 points to purchase. The color for this perk is light blue (although the color of the drink is cherry red), and the icon is a red cherry. The effect of the perks is dependent on the amount of rounds left when reloading. Replacing an almost full magazine will produce a very small blast, whereas replacing an empty magazine will produce the largest possible reload blast. When the player dies, they will create a significantly larger explosion capable of killing several zombies, similarly to the death streaks Dead Man's Hand and Martyrdom. The perk is found in Mob of the Dead, Origins, Zetsubou No Shima, Der Eisendrache, and Gorod Krovi. It has no jingle beyond the unusual chiming noises all perks make in the map. It is very useful in close quarter maps such as Mob of the Dead. Its locations are

This beverage is necessary to complete the A Burst of Flavor achievement/trophy, requiring killing ten zombies within the given radius of one entire shockwave.

In Mob of the Dead, when the player approaches the Electric Cherry machine, it makes an unusual chiming noise but does not have a known perk jingle.

Vulture Aid Elixir

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Vulture Aid

"I was looking for redemption, I was looking for a sign. I was searching for an answer, be it yours or be it mine. I was hoping for some insight, I was looking far too hard. I was searching for the wrong thing, now I don't know where to start! I spy with my little eye, something beginning with V! It's Vulture Aid, and it's not too late! Get Vulture Aid!"
— Vulture Aid Jingle
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Quotation.png Vulture Aid Jingle QuotationReverse.png
Main article: Vulture Aid


Vulture Aid bestows four unique effects to the player. It costs 3000 points, and is located in the church. This perk is also necessary to complete either the Richtofen or Maxis side of the Mined Games Easter Egg.

When a player has Vulture Aid:

  • They will be able to see perks, wall weapons, pack-a-punch, places to draw chalk weapon outlines, and the Mystery Box through walls over a short distance.
  • Zombies will occasionally drop small packets of ammo or points.
  • Certain zombies will release a cloud of green gas upon death, which will cause players standing inside it to be ignored by other zombies.
  • Zombies' eyes will glow brighter, making them easier to see and distinguish from perk and weapon locations.

The perk is located in the back of the church near the altar in Buried; where Quick Revive is located in Borough. To enter the church, Arthur must break down the barrier. The characters often comment on their eyesight after consuming the perk. The perk partially mirrors Scavenger, Sitrep, and Engineer.

Der Wunderfizz

Main article: Der Wunderfizz

Der Wunderfizz

Der Wunderfizz is a machine in Origins, Der Eisendrache, Gorod Krovi, and Revelations that provides the player a random perk bottle for 1500 points. It will relocate itself to one of several locations if used a certain amount of times, similar to the Mystery Box. It requires power to function properly. In order to know its actual location, the player will have to look at the sky and look for a lightning strike. It is also featured in Die Maschine where it functions a bit differently, as it is only accessible 10 rounds after switching on the power, or if the player is in the dark aether, and allows the player to purchase any perk they choose. In Firebase Z, it is accessible after the player turns power on by activating all of the Aether Reactors, and is can be found across the map as well as at an activated beacon in Outbreak.

Call of Duty: Black Ops II

Call of Duty: Black Ops III

Call of Duty: Black Ops Cold War

Widow's Wine

Widow's Wine Icon BO3.png

Widow's Wine

"When you're feeling kinda lonely, and your spouse is kinda dead, you feel like curling up with someone, in your empty little bed. There is danger around the corner, (CORNER!) And your love life's in decline, (DECLIIINNNEE!) You'll no longer be a martyr, with a little Widow's Wine (x3). With a little Widow's Wine you're mine... with Widow's Wine, you're mine!"
— Widow's Wine jingle.
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Quotation.png Widow's Wine jingleQuotationReverse.png
Main article: Widow's Wine

Widow's Wine gives the player a special type of grenade similar to the Semtex which creates a spider web when it detonates, as well as increasing melee damage, changing the sound for the default knife, adding a green trail to the default knife, and causing melee attacks to have a random chance to ensnare zombies without consuming grenade ammo. The web slows zombies down momentarily and deals some damage to the zombies, but none to the player. The player will automatically detonate the grenades in their pocket when hurt by zombies, enabling them to make a quick escape when they would normally be cornered. It is important to note that being slapped by zombies will cause the player's Widow's Wine Grenade ammo to deplete without throwing one, and can also kill the last zombie of a round if they are trying to keep it alive. In this situation, it is preferable to throw all remaining grenades out of map to avoid accidentally detonating them. The player can replenish grenades all at once with a Max Ammo, two at a time by starting a new round similarly to frag grenades and Semtexes, or one at a time by killing zombies ensnared in a web, which have a random chance of creating a blue drop that looks like the spider on the perk icon. It is possible to melee zombies in an attempt to ensnare them and kill them for additional grenades without consuming any, or when the player is out of them. Its locations are:

Elemental Pop

ElementalPop HUD Icon BOCW.png

Elemental Pop

"So many elements for you to consider when you're trying to fix yourself up to be sure you deliver. The kinda hint that no one in your sights can resist. The kinda hint that looks just like a sweet sober kiss. You bring out the best in me it's fundamental (it's fundamental). I'll bring out the best in you it's elemental (it's elemental) (x2). You bring out the best in me. I'll bring out the best in you (x2). "
— Elemental Pop Jingle
VoiceSymbol.png
Elemental_Pop_Perk_Jingle
Quotation.png Elemental Pop jingleQuotationReverse.png


Main article: Elemental Pop

Every bullet fired by the player a small chance to apply a random base Ammo Mod effect at the base tier. Tier 1 enables equipment damage to also have a small chance of applying a random base Ammo Mode effect. Tier 2 reduces Ammo Mod cooldowns by 20%. Tier 3 allows for the Ammo Mod to utilize the Skill Tree level rather than the base level of the mod. Its locations are:

Call of Duty: Black Ops 4

All of the launch Perk-a-Colas within Black Ops 4.

Call of Duty: Black Ops 4 Zombies completely reworks the classic Perk-a-Cola system.

There are currently four machines within the game corresponding to four distinct purchasing models, beverage names, and so on. They are Brew, Cola, Soda, and Tonic. Each machine starts at a pre-determined area on each map and resides there permanently, but the Perk-a-Cola it holds can be modified in-game in Create-a-Class. Every machine functions the same except for Tonic which enables the player to get a modifier for the Perk-a-Cola they get from it. This functions as an additional effect. To receive this effect, the player must have all four perks. In addition to the modifier, when all 4 perks are bought, the player's reload will increase. There are currently 18 Perk-a-Colas in-game to chose from.

Locations

Blood of the Dead

  • Brew - Found next to the power building for New industries.
  • Cola - Next to the gondolas where Juggernog was located in Mob of the Dead.
  • Soda - In the room connecting the infirmary to the stairs leading to the roof.
  • Tonic - In the warden's office.

Classified

  • Brew - Main offices.
  • Cola - Lower level of the War room next to the panic room entrance.
  • Soda - Located in the Laboratories next to the power room.
  • Tonic - Porcine research.

Alpha Omega

  • Brew - Center street next to the GKS wall buy.
  • Cola - Garage of the Yellow House.
  • Soda - Located in the Diner area of the bunker.
  • Tonic - The Generator Room inside the bunker.

Tag Der Toten

  • Brew - Across from the bottom of the slide in the Lighthouse.
  • Cola - In the hull of the ship, where Juggernog was originally located.
  • Soda - On the opposite end of the ship, across from the Power Room.
  • Tonic - In the shower room, located in the Facility.

The Perk-a-Colas

Timeslip

Equipment cooldown rate increased. Mystery Box and Pack-a-Punch weapons appear faster. Greatly reduce Trap and Fast Travel cooldowns.

Modifier: Special Weapon charge rate and Elixir cooldown rate are slightly increased.

Quick Revive

Shorter delay before regenerating health and increased regeneration rate. Revive players faster.

Modifier: Gain a movement speed boost after health regeneration starts. Reviving grants both players full health and a movement speed boost.

Death Perception

See nearby enemies through walls. Receive screen indicators when enemies approach the player from off screen.

Modifier: Deal increased damage to special enemy weak points.

Stamin-Up

Increased movement and sprint speed. Stamina regenerates faster.

Modifier: Unlimited sprint. Player can fire weapons while sprinting.

Ethereal Razor

Offhand melee swipes affect multiple enemies in an arc. Offhand swipe and lunge give bonus damage and restores a small amount of health.

Modifier: Offhand lunge attacks instantly kill basic zombies, do greater bonus damage to others.

Electric Burst

Reloading causes an electric discharge that damages and stuns nearby enemies. The more empty the magazine, the stronger the damage.

Modifier: Reloading stores an electric charge on the player's melee weapon. The next melee attack empower's the weapon to shock enemies for a limited time. The emptier the magazine, the longer the time.

Dying Wish

Instead of entering a downed state, the player goes Berserk for nine seconds. While Berserk, they are invulnerable and melee damage is greatly increased. Afterwards, the player is left with one health. Cooldown increases with every use.

Modifier: Player will receive full health when no longer Beserk.

Stone Cold Stronghold

Standing your ground creates a defensive circle which boosts damage and armor over time while inside.

Modifier: Enemies killed inside the defensive circle also boost damage and armor.

Victorious Tortoise

Shields block damage from all directions when held. When a Shield breaks it will trigger a defensive explosion.

Modifier: Shield bash attacks can knock down Heavy and Mini-Boss enemies.

Deadshot Dealer

Aiming down sight snaps to the enemy's head. Reduced hip-spread and recoil when firing. Removes scope sway.

Modifier: Gain a damage boost when on a headshot streak.

Bandolier Bandit

Carry increased ammo stock.

Modifier: Refill ammo of stowed weapons from ammo stock over time.

Winter's Wail

When hit by a melee attack generate, a frost explosion that will freeze or slow enemies nearby. Player can store two charges.

Modifier: Frost explosion triggers a slowing field around the player for a limited time. Store an additional charge.

Mule Kick

Carry an additional weapon.

Modifier: Switch weapons faster. The additional weapon will be saved and restored on next Mule Kick Perk purchase.

PhD Slider

Slide to build up a charge. Once fully charged slide into an enemy to trigger an explosion. Gain immunity to explosive damage.

Modifier: Improved slide distance. Trap immunity while sliding. Increased explosion damage when entering a slide from greater heights.

Zombshell

Creates a contamination field that lasts 5-10 seconds, slowing down zombies and increase damage done to them.

Modifier: When the player stands in the field, they will be ignored by zombies.

Blood Wolf Bite

Call in a Wolf to help the player when dealing a decent amount of damage for 45 seconds.

Modifier: Chances for zombies to drop small amounts of ammo and points, as well as special weapon charge when killed by the Wolf.

Blaze Phase

When the player crouches, they build up a charge. Uncrouching during this will send the user straight forward at extreme speeds, killing or knocking down zombies in the way.

Modifier: Allows the player to charge it into an additional state, which is infinite until hitting a surface.

Secret Sauce

Receive a random Perk not assigned to another slot.

Modifier: The modifier of the random Perk received.


Jingles

Due to the removal of unique perk-machines, the Brew, Cola, Soda and Tonic machines each play a selection of "Wunderfizz" jingles.

50's Girls

Wunderfizz_–_“50’s_Girls”_Call_of_Duty®_Black_Ops_4_OST

Wunderfizz – “50’s Girls” Call of Duty® Black Ops 4 OST

"Wunderfizz, the wonderful sodas of Wunderfizz

They make you strong, they make you fast, they give you health, they bring you wealth

The marvelous wonderment, drinking the supplement, Wunderfizz"

Are You In The Know?

Wunderfizz_–_“Are_You_In_The_Know?”

Wunderfizz – “Are You In The Know?”

"Are you in the know? (I think so, yeah)

You wanna go, go, go (That sounds swell)

What'll make you a whiz, ace every quiz, be the boss of your 'biz, (What'll do that?)

Wunderfizz (What'd you say?)

Incredible Wunderfizz (Where - Where can I get some?)

Sensational Wunderfizz (Should it be foaming?)

Wondeful Wunder (*sipping noises* Oh.)

Fizz

Wonderful Wunderfizz!

It'll make you tingle!"

Origins

Wunderfizz_–_“Origins”

Wunderfizz – “Origins”

"Old man Fringle, well, he sat up in his bed

He said: "Oh my stars, there's an idea in my head!"

Don't know how it works, but it'll give you lots of Perks

It's dangerous & glowin', Wunderfizz

You won't know where you're goin', Wunderfizz

Drink yourself plenty of Wunderfizz!"

Wonderful Wunderfizz!"

Wonderful Wunderfizz!

Wunderfizz_–_“Wonderful_Wunderfizz!”

Wunderfizz – “Wonderful Wunderfizz!”

"Wonderful Wunder, Wunderfizz (What's that?)

Wonderful Wunder, it's Wunderfizz (What's it called?)

And if you don't know what that is, (I don't!)

It's Wonderful Wunder, it's Wunderfizz

It's a soda pop that'll never stop

And it'll make you say:

Gee whiz, I'm gonna blow my top!

Wonderful Wunder, it's Wunderfizz (What's that?)

Wonderful Wunder, it's Wunderfizz (What?)

Wonderful Wunder, it's Wunderfizz (One more time)

Wonderful Wunder, it's Wunderfizz!

Hey, it's Wonderful Wunderfizz!

Wonderful Wunderfizz!"

Attributes

Wunderfizz_–_“Attributes”

Wunderfizz – “Attributes”

"Makes your hair full and thick (Say, that's quite a trick)

Makes you muscled & strong (More right than wrong)

Your math scores will score (Brains galore!)

It'll straighten your tie (My, oh my)

It'll improve your IQ (Better than 102?)

You'll be a real man (She's talkin' about me, now)

Be more popular at parties (More unstupid smarties!)

It can clear up your pimples (Uh, those are dimples)

Wunderfizz is more than a soda, but nobody really knows what Wunderfizz is

Wonderful Wunderfizz Soda!

(Wunderfizz may cause anal fissures, sexual side effects in men and women, may cause elephantiasis of the uvula. Do not operate heavy machinery or consume pork or dairy products immediately after consuming Wunderfizz. And if you're over 50, please consult your physician before enjoying the Wonderful Wunderfizz family of sodas!)

Wunderfizz is more than a soda, but nobody really knows what Wunderfizz is

Wonderful Wunderfizz"

Gallery

Cut Perk-a-Colas

Amm-O-Matic

Main article: Amm-O-Matic

The unused texture for the Amm-O-Matic

Amm-O-Matic is a cancelled vending machine in Der Riese. Although it cannot be seen or used in Der Riese, there is a stairway that leads up to it next to another cut perk called Candolier. The stairway is visible, but the player is unable to climb to the top of it. It is located somewhere near the next room to Double Tap. It seems that the idea was scrapped at the last second by Treyarch. Unused sound files that remain on the game's disc confirm that this machine was designed to give the player a Max Ammo upon purchase. The perk cost 10000 points and was only able to be used once. Its color is baby blue, similar to the Quick Revive machine, and its symbol resembles a bullet.

Candolier

Main article: Candolier

Candolier is a Perk-a-Cola machine that was originally set to appear in Call of Duty: World at War, but was cut from the game. Not much is known about the machine, but it is most likely going to be the same function as the perk Bandolier from Call of Duty 4 and World at War by giving the player the ability to carry extra ammo. Its color is light green, and its symbol is a row of bullets, implying the idea of carrying extra ammo upon the perk being bought and used. This idea was eventually reimplimented in Call of Duty: Black Ops 4 as the perk Bandolier Bandit.

Tufbrew

Main article: Tufbrew

Tufbrew is a cut Perk-a-Cola referenced in Ascension's game files. The name suggests the perk may have increased the player's strength in other ways than Juggernog would do.

Pronaide

Main article: Pronaide

Pronaide was a cut perk in Ascension that would make the player go prone faster than normal. It can be assumed it was an early predecessor to PhD Flopper. Not much else is known about the perk.

Obtaining More than Four Perks

Main article: Random Perk Bottle

Starting with the release of Ascension, the maps could contain more than four perks. However, the player can only buy four perks at one time: attempting to buy another when currently owning four will result in failure. To circumvent this, there are a few methods on maps after Ascension to obtain more than four, up to nine perks (with the release of Origins). The most commonplace is the Random Perk Bottle, a power-up that awards every living player with an extra random perk. Also, obtaining the Focusing Stone and completing Richtofen's Grand Scheme will award the player all perks that last until the end of the game. However, despite there being five with the release of Mule Kick in the Call of Duty: Black Ops versions of Verrückt, Shi No Numa, Der Riese, Kino der Toten and "Five", there is no way to obtain more than four.

In Tranzit, players can obtain over four perks by buying any three perks, then buying Tombstone Soda. The player must then down themselves, and "Not Feed the Zombies". After the player respawns, they will have to collect the other two perks they didn't have and buy Tombstone again. The player must be quick, otherwise their tombstone power-up will disappear. On TranZit, this can extremely difficult due to the large distances to travel. The only location to actually obtain enough perks to overcome the limit would be the Town, where Juggernog and Stamin-Up are located (provided the player was downed here so that the Tombstone would spawn here as well, and the player has bought all the other perks).

In Die Rise, killing all of the Jumping Jacks with 100% accuracy (or using the Trample Steam or knifing) during their respective round will award players a free perk bottle. The player is also able to obtain the six perks on the map by completing the easter egg.

In Buried, the player can obtain a free perk bottle by navigating through the Ghost's mansion when the lights are on, the lights should come back on after three to five rounds of the previous navigation. The player also acquires all seven perks upon completion of the "Mined Games" easter egg on Buried. Another way to get another free perk is to get a Ballistic Knife from the Mystery Box and then go to the Saloon. Once the player is at the Saloon, the player must then look on the floor for a white line. When they see the white line they must then be behind it and then shoot a knife at the dartboard. If the player's knife lands in the middle, they will get 100 points and then the piano behind them will play. This means that they triggered an Easter Egg. Go to the mansion, and then when you're at the entrance near the hedge maze, go to the opening to the mansion on the other side. Once the player is inside again, they will see the Ghost playing the piano, go to the right side of the piano and you will see an indicator saying to hold the action button and tip 10 points. Once you tip 10 points, you will get a free perk. You'll have 90 seconds to get a free perk using this method, if the player fails to get the perk, he/she must wait the next round and then attempt it again. Also, if the player can't shoot their knife at the dartboard in the middle, they must wait for the next round and try it again.

In Origins, the player can dig in orange spots if they have the Golden Shovel and are in Zombie Blood. Digging up an orange dig spot rewards the player with an empty perk bottle, which adds an extra perk slot. However, only four empty perk bottles can be acquired through digging through orange bone piles, the last perk should be Double Tap, for it comes free with one of the rewards at the stone chests at Generators 1 and 6.

In Call of Duty: Black Ops III Zombies, the player can use the Perkaholic, On The House, Soda Fountain, or Unquenchable GobbleGums to obtain more than four perks. With Soda Fountain, a player will obtain a free Perk-a-Cola with purchase of another Perk-a-Cola, provided that player does not have all existing Perk-a-Cola effects on the map. More than 4 perks can be obtained on Der Eisendrache, Zetsubou No Shima and Gorod Krovi by completing their respective Easter Eggs. More perks can be also be obtained on Zetsubou No Shima, Gorod Krovi and Revelations through completing challenges. Additionally, perks can be obtained on Zetsubou No Shima by growing fruit plants, or receiving a Blue Perk.Bottle Power-up from a plant. On Revelations, the player can obtain a random Perk by wall-running and jumping across a sequence of walls in the Der Eisendrache area of the map, when anti-gravity has been activated. Each player in the game can do this one time each, allowing every player to receive all 9 perks (providing they also complete the challenge on the map to get their ninth perk), without the use of GobbleGums.

In Call of Duty: Black Ops 4, there are 2 ways to get more perks in the map IX. The first involves completing

The Odin power up as seen in IX.

challenges. After completing a certain amount of challenges, the player will be rewarded with a random Perk Vapor. The second involves gathering a Viking Helmet, Sword, and Mug and placing it on the corpse of a Viking found in the Odin Temple. Afterwards, the player must have Wraith Fire equipped in order to throw it on the corpse from the Zeus temple. When done correctly, the corpse should remain lit on fire. The player must then wait 7 rounds before a specific power-up drop will spawn which has a resembelance to Odin. When picking up the drop, the player will be automatically given a random perk that will stack on top of the pre-selected 4 perks (and the extra 5th perk from the challenge, if gained).

Trivia

  • The original four perk machines are based on old soft drink vending machines. Juggernog resembles an old Coca-Cola machine, Speed Cola resembles an old 7up machine, Quick Revive resembles an old Pepsi 5 cent machine, and Double Tap resembles an old 6 cent Coca-Cola machine.
  • In Der Riese and Origins, going prone in front of the perk machines will give the player 25 points, although visually showing as 20 or 30 in Call of Duty: World at War, referring to finding change under vending machines in real life.
    • In Call of Duty: Black Ops III and Call of Duty: Black Ops Cold War, going prone in front of the perk machines will give 100 points.
      • On Shadows of Evil this method is harder to perform for Stamin-Up, as the machine is on a raised floor - it does work if the player goes prone before the machine and then crawls into it.
      • On Die Maschine, it is harder to retrieve the Loose Change from Quick Revive because it is in the water of the Pond area. It will work if the player goes prone from an angle where they are on the wooden platform the perk is sitting on.
      • The amount of points that the player will get by going to prone in front of perks is not affected by Double Points, except for in Call of Duty: Black Ops Cold War, where the player will receive 200 essence.
      • Mule Kick doesn't give 100 points on Zetsubou No Shima due to the machine being partially submerged in water.
  • Bumping into a Perk-a-Cola machine will make the sound of glass bottles clacking against each other.
  • An unusable Juggernog bottle can be found on the table near the pool in the multiplayer map Villa in the Wii version of Call of Duty: Black Ops.
  • An unusable Juggernog, Double Tap, Speed Cola and two Quick Revive bottles can be found in the glass case just in front of the Quick Revive vending machine in Kino der Toten.
  • In Samantha's destroyed room, there are soda bottles for Juggernog, Quick Revive, Speed Cola and Double Tap Root Beer on the floor.
  • When drinking in the Wii and iOS version, the bottle does not come close to the character's lips, however, in the iOS version, the bottle comes slightly closer.
  • All Perk-a-Cola machines except for Mule Kick in Call of Duty: Black Ops have a bloody handprint on them.
  • In Mob of the Dead, all the Perk-a-Colas and the Pack-a-Punch, with the exception of Electric Cherry, have a strange static effect on them.
  • In Mob of the Dead, the perk machines play a heavily distorted version of their jingles, resembling a bell toll.
  • As of the June 27, 2013 update, all Perk-a-Colas in Mob of the Dead and Buried have an updated HUD icon.
  • In the map Metro, there are unusable perk bottles that can be found beside the yellow hut to the right of the red entrance (where the "A" flag spawns). Inside there is a glass cabinet that holds Tombstone, Quick Revive, Deadshot Daiquiri, Stamin-Up, and Juggernog.
  • In Dr Monty's Factory, various Perk-a-Cola bottles can be seen on conveyor belts in the background. This is most visible on the sides of the screen.
    • This is due to the fact that Monty helped create the Perk-a-Colas.
    • In an Easter Egg on Revelations, Dr. Monty will sing an early version of the jingles. To hear these, the player must have both Widow's Wine and Electric Cherry and knife one of the original four perk machines.
  • Unlike other perk machines, when standing next to the Quick Revive machine it will sometimes play glitched and garbled parts of its jingle.
  • In Call of Duty: Black Ops Cold War, all of the perk machines have changes to them, ranging from minor color and material differences, to a full remake of the machine.
  • While inside of the Dark Aether, all of the perk jingles are modified. They sound similar to that of a bent record, with a slowed, deeper sounding jingle. A similar effect is also applied to Pack-a-Punch.

References