Compidokink (talk | contribs) No edit summary |
Tag: Visual edit |
||
(856 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{game|cod4|waw|mw2|bo|bods|z|mw3|mw3ds|bo2|bod|codo|codg|ex|aw|bo3|iw|mwr|bo4|mobile|mw|wz|bocw|vg|mwii|wz2|mwiii|wzm}} |
|
+ | {{For|the perks available in zombies|Perk-a-Cola}} |
||
− | '''Perks''' are modifiers featured in the multiplayer aspects of ''[[Call of Duty 4: Modern Warfare]]'', ''[[Call of Duty: World at War]]'', ''[[Call of Duty: Modern Warfare 2]], [[Call of Duty: Black Ops]], [[Call of Duty: Black Ops (Nintendo DS)]]'' and ''[[Call of Duty: Modern Warfare 3]]'' that passively affect game play, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the usefulness of the enemy's equipment, and the physical properties of the player's character. |
||
+ | '''Perks''' are modifiers featured in the multiplayer aspects of ''[[Call of Duty 4: Modern Warfare]]'', ''[[Call of Duty: World at War]]'', ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops (Nintendo DS)]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]], [[Call of Duty: Infinite Warfare]]'', ''[[Call of Duty: Modern Warfare Remastered]]'', ''[[Call of Duty: Black Ops 4]]'', ''[[Call of Duty: Mobile]]'', ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', ''[[Call of Duty: Black Ops Cold War]]'', ''[[Call of Duty: Vanguard]]'', ''[[Call of Duty: Modern Warfare II]]'' and ''[[Call of Duty: Modern Warfare III]]''. They passively affect gameplay, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment, and the physical properties of the player's character. |
||
− | ==Call of Duty 4: Modern Warfare Perks== |
||
− | Some perks are available initially while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green and therefore only one of each color perk can be equipped at a time. |
||
+ | ==[[Call of Duty 4: Modern Warfare]]/[[Call of Duty: Modern Warfare Remastered]]== |
||
− | {|class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
+ | Some perks are available initially, while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at once. Six perks can also be found in [[Old School|Old School Mode]], respectively [[Juggernaut (perk)|Juggernaut]], [[Stopping Power]], [[Sleight of Hand]], [[Double Tap]], [[Last Stand]] and [[Martyrdom]]. |
||
+ | |||
+ | {| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="4" style="background: |
+ | ! colspan="4" style="background: white" | |
+ | Call of Duty 4: Modern Warfare - Perks |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="4" style="background: cyan" | |
+ | ! colspan="4" style="background: cyan" | |
+ | Tier 1 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[C4 x2]] |
||
− | |[[C4 x2]]|| 1 || Equips player with two packs of remote-detonated explosives. ||[[File:C4 x2.png]] |
||
+ | |1 |
||
+ | |Gives the player two C4 packages. |
||
+ | |[[File:C4 x2 Perk CoD4.png]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[RPG-7 x2]] |
||
− | |[[RPG-7 x2]]|| 1 || Equips player with a rocket launcher with two rounds. || [[File:Specialty weapon rpg.png|64px]] |
||
+ | |1 |
||
+ | |Gives the player an RPG-7 with two rockets. |
||
+ | |[[File:Specialty weapon rpg.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Special Grenades x3]] |
||
− | |[[Special Grenades x3]]|| 1 || Gives player either 3 stun grenades or 3 flash grenades. No smoke. || [[File:Specialty specialgrenade.png|64px]] |
||
+ | |1 |
||
+ | |Gives the player either 3 stun grenades or 3 flash grenades. |
||
+ | |[[File:Specialty specialgrenade.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bomb Squad (perk)|Bomb Squad]] |
||
− | |[[Bomb Squad]]|| 14 || Enemy explosives are marked with icons. || [[File:Specialty detectexplosives.png|64px]] |
||
+ | |14 |
||
+ | |Enemy explosives are marked with icons. |
||
+ | |[[File:Specialty detectexplosives.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Claymore x2]] |
||
− | |[[Claymore x2]]|| 23 || Equips player with two proximity mines. || [[File:Claymore x2.png]] |
||
+ | |23 |
||
+ | |Gives the player two Claymores. |
||
+ | |[[File:Claymore x2.png]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bandolier]] |
||
− | |[[Bandolier]]|| 32 || Gives player extra reserve ammo. || [[File:Specialty extraammo.png|64px]] |
||
+ | |32 |
||
+ | |Gives the player extra starting ammo for their primary and secondary weapons. |
||
+ | |[[File:Specialty extraammo.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Frag x3]] |
||
− | |[[Frag x3]]|| 41 || Gives player 3 fragmentation grenades || [[File:Specialty fraggrenade.png|64px]] |
||
+ | |41 |
||
+ | |Gives the player 3 fragmentation grenades |
||
+ | |[[File:Specialty fraggrenade.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: #FF4040" | |
+ | ! colspan="4" style="background: #FF4040" | |
+ | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Stopping Power]] |
||
− | |[[Juggernaut (perk)|Juggernaut]]|| 1 || Reduces incoming damage by 25%; cancels out Stopping Power. || [[File:Juggernaut icon.PNG|64px]] |
||
+ | |1 |
||
+ | |Increases bullet damage by 40%, cancels out Juggernaut |
||
+ | |[[File:Specialty bulletdamage.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Juggernaut (perk)|Juggernaut]] |
||
− | |[[Sleight of Hand]]|| 20 || Increases reloading speed. || [[File:Specialty fastreload.png|64px]] |
||
+ | |1 |
||
+ | |Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom |
||
+ | |[[File:Juggernaut icon.PNG|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Sonic Boom]] |
||
− | |[[Sonic Boom]]|| 1 || Increases explosives damage by 25%. || [[File:Specialty explosivedamage.png|64px]] |
||
+ | |1 |
||
+ | |Increases explosives damage by 25%, cancels out Juggernaut |
||
+ | |[[File:Specialty explosivedamage.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[UAV Jammer]] |
||
− | |[[Stopping Power]]|| 1 || Increases bullet damage by 40%. || [[File:Specialty bulletdamage.png|64px]] |
||
+ | |11 |
||
+ | |Player becomes invisible against enemy UAVs. |
||
+ | |[[File:Specialty gpsjammer.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Sleight of Hand]] |
||
− | |[[Double Tap]]|| 29 || Increases rate of fire by 33%. || [[File:Specialty rof.png|64px]] |
||
+ | |20 |
||
+ | |Halves reloading time. |
||
+ | |[[File:Specialty fastreload.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Double Tap]] |
||
− | |[[UAV Jammer]]|| 11 || Player becomes undetectable by enemy UAVs. || [[File:Specialty gpsjammer.png|64px]] |
||
+ | |29 |
||
+ | |Increases rate of fire by 33%. |
||
+ | |[[File:Specialty rof.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Overkill]] |
||
− | |[[Overkill]]|| 38 || Replaces secondary weapon with another primary weapon. || [[File:Specialty twoprimaries.png|64px]] |
||
+ | |38 |
||
+ | |Allows the player to have an extra primary weapon instead of a pistol. |
||
+ | |[[File:Specialty twoprimaries.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: lightgreen" | |
+ | ! colspan="4" style="background: lightgreen" | |
+ | Tier 3 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Deep Impact]] |
||
− | |[[Deep Impact]]|| 1 || Extra damage through walls. || [[File:DeepImpact.png|64px]] |
||
+ | |1 |
||
+ | |Extra bullet damage when shooting through walls. |
||
+ | |[[File:DeepImpact.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[Extreme Conditioning |
+ | |[[Extreme Conditioning]] |
+ | |1 |
||
+ | |Doubles the player's sprinting time. |
||
+ | |[[File:Specialty longersprint.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Steady Aim]] |
||
− | |[[Steady Aim]]|| 1 || Increases hipfiring accuracy. || [[File:Specialty bulletaccuracy.png|64px]] |
||
+ | |1 |
||
+ | |Increases hipfiring accuracy. |
||
+ | |[[File:Specialty bulletaccuracy.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Last Stand]] |
||
− | |[[Last Stand]]|| 8 || Player pulls out a pistol before dying. || [[File:Specialty pistoldeath.png|64px]] |
||
+ | |8 |
||
+ | |Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. |
||
+ | |[[File:Specialty pistoldeath.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Martyrdom]] |
||
− | |[[Martyrdom]]|| 17 || Drop a live grenade after death. || [[File:Specialty grenadepulldeath.png|64px]] |
||
+ | |17 |
||
+ | |Drop a live grenade after death. |
||
+ | |[[File:Specialty grenadepulldeath.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Iron Lungs]] |
||
− | |[[Iron Lungs]]|| 26 || Longer breath hold for sniper rifles. || [[File:Specialty holdbreath.png|64px]] |
||
+ | |26 |
||
+ | |Longer breath hold for sniper rifles. |
||
+ | |[[File:Specialty holdbreath.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Eavesdrop]] |
||
− | |[[Eavesdrop]]|| 35 || Hear the enemy voice chat. || [[File:Specialty parabolic.png|64px]] |
||
+ | |35 |
||
+ | |Hear near by enemy's voice chat. |
||
+ | |[[File:Specialty parabolic.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Dead Silence]] |
||
− | |[[Dead Silence]]|| 44 || Reduces sound from footsteps. || [[File:Specialty quieter.png|64px]] |
||
+ | |44 |
||
+ | |Foot steps are 75% more silent |
||
+ | |[[File:Specialty quieter.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: Grey" | |
+ | ! colspan="4" style="background: Grey" | |
+ | Attachments |
||
|- |
|- |
||
+ | !Name |
||
− | ! Item Name !! Unlock Lvl. !! Effect !! Item Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Grenade Launcher]] |
||
− | |[[Grenade Launcher]]|| -- || Equips weapon with a grenade launcher. (Assault rifles only.) Will take the place of first tier perk. || [[File:MW Attachment M203.png|64px]] |
||
+ | |N/A |
||
+ | |Equips assault rifles with a grenade launcher. Will take the place of first tier perk. |
||
+ | |[[File:MW Attachment M203.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Grip]] |
||
− | |[[Grip]]|| -- || Equips weapon with a front grip. Decreases recoil and improves accuracy. (Shotguns and light machine guns only.) Will take the place of first tier perk. || [[File:MW Attachment Grip.png|64px]] |
||
+ | |N/A |
||
+ | |Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
||
+ | |[[File:MW Attachment Grip.png|64px]] |
||
|} |
|} |
||
− | == Call of Duty: World at War Perks == |
||
− | Like in ''Call of Duty 4: Modern Warfare'', the perks are divided into equipment, weapon and ability tiers. |
||
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="4" style="background: |
+ | ! colspan="4" style="background: white" | |
+ | Call of Duty: Modern Warfare Remastered - Perks |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="4" style="background: cyan" | |
+ | ! colspan="4" style="background: cyan" | |
+ | Tier 1 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |Weapon Attachment |
||
− | |[[Special Grenades x3]] || 1 || Gives player 3 Special Grenades. Smoke Grenades are not included. || [[File:WaW Perk Specialgrenade.png|64px]] |
||
+ | |1 |
||
+ | |Perk Icon for when a [[Grip]] or [[Grenade Launcher]] is chosen as an attachment. |
||
+ | |[[File:Weapon Attachment Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[C4 x2]] |
||
− | |[[Satchel Charge x2]] || 1 || Gives player 2 [[Satchel Charge]]s || [[File:WaW Perk Weapon Satchel.png|64px]] |
||
+ | |1 |
||
+ | |Gives the player two C4 packs. |
||
+ | |[[File:C4 x2 Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[RPG-7 x2]] |
||
− | |[[M9A1 Bazooka x2]] || 1 || Gives player a [[Bazooka]] with two rockets. || [[File:WaW Perk Weapon RPG.png|64px]] |
||
+ | |1 |
||
+ | |Gives the player an RPG-7 with two rockets. |
||
+ | |[[File:RPG-7 x2 Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Special Grenades x3]] |
||
− | |[[Bomb Squad (perk)|Bomb Squad]] || 16 || Enemy [[Satchel Charge]]s and [[Bouncing Betty|Bouncing Betties]] are exposed. || [[File:WaW Perk Detectexplosives.png|64px]] |
||
+ | |1 |
||
+ | |Gives the player either 3 stun grenades or 3 flash grenades. |
||
+ | |[[File:Special Grenades x3 Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bomb Squad (perk)|Bomb Squad]] |
||
− | |[[Bouncing Betty x2]] || 24 || Equips player with two proximity mines similar to Claymores. || [[File:WaW Perk Weapon Betty.png|64px]] |
||
+ | |14 |
||
+ | |Enemy explosives are marked in red. |
||
+ | |[[File:Bomb Squad Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Claymore x2]] |
||
− | |[[Bandolier]] || 40 || Increases initial starting ammunition || [[File:WaW Perk Extraammo.png|64px]] |
||
+ | |23 |
||
+ | |Gives the player two Claymores. |
||
+ | |[[File:Claymore x2 Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bandolier]] |
||
− | |[[Primary Grenades x2]] || 44 || Gives the player two (x2) of any lethal grenades. || [[File:WaW Perk Doublegrenade.png|64px]] |
||
+ | |32 |
||
+ | |Gives the player extra starting ammo for their primary and secondary weapons. |
||
+ | |[[File:Bandolier Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Frag x3]] |
||
− | |[[M2 Flamethrower]] || 65 || Equips the player with a Flamethrower. || [[File:WaW Perk Weapon Flamethrower.png|64px]] |
||
+ | |41 |
||
+ | |Gives the player 3 fragmentation grenades. |
||
+ | |[[File:Frag x3 Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: #FF4040" | |
+ | ! colspan="4" style="background: #FF4040" | |
+ | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Stopping Power]] |
||
− | |[[Stopping Power]] || 1 || Bullet damage increased by 40%. Canceled out by [[Juggernaut (perk)|Juggernaut]]. || [[File:WaW Perk Bulletdamage.png|64px]] |
||
+ | |1 |
||
+ | |Increases bullet damage by 40%, cancels out Juggernaut |
||
+ | |[[File:Stopping Power Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Juggernaut (perk)|Juggernaut]] |
||
− | |[[Fireworks]] || 1 || Explosive damage increased by 40% || [[File:WaW Perk Explosivedamage.png|64px]] |
||
+ | |1 |
||
+ | |Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom |
||
+ | |[[File:Juggernaut Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Sonic Boom]] |
||
− | |[[Flak Jacket]] || 1 || Reduces incoming explosive damage by 25% . Cancels out the perk [[Fireworks]]. || [[File:WaW Perk Flak Jacket.png|64px]] |
||
+ | |1 |
||
+ | |Increases explosives damage by 25%, cancels out Juggernaut |
||
+ | |[[File:Sonic Boom Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[UAV Jammer]] |
||
− | |[[Gas Mask]] || 1 || No effect from [[Tabun Gas]]. || [[File:WaW Perk Gas Mask.png|64px]] |
||
+ | |11 |
||
+ | |Player becomes invisible against enemy UAVs. |
||
+ | |[[File:UAV Jammer Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Sleight of Hand]] |
||
− | |[[Juggernaut (perk)|Juggernaut]] || 1 || Reduces incoming bullet damage by 25%. Cancels out Stopping Power. || [[File:WaW Perk Armorvest.png|64px]] |
||
+ | |20 |
||
+ | |Halves reloading time. |
||
+ | |[[File:Sleight of Hand Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Double Tap]] |
||
− | |[[Camouflage]] || 12 || Player becomes undetectable by enemy [[Recon Plane]]s. || [[File:WaW Perk Gpsjammer.png|64px]] |
||
+ | |29 |
||
+ | |Increases rate of fire by 33%. |
||
+ | |[[File:Double Tap Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Overkill]] |
||
− | |[[Sleight of Hand]] || 28 || Reloading time is halved. || [[File:WaW Perk Fastreload.png|64px]] |
||
+ | |38 |
||
+ | |Allows the player to have an extra primary weapon instead of a pistol. |
||
+ | |[[File:Overkill Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | ! colspan="4" style="background: lightgreen" | |
||
− | |[[Shades]] || 32 || Reduces the glare effects of [[Signal Flare]]s. || [[File:WaW Perk Shades.png|64px]] |
||
+ | Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Deep Impact]] |
||
+ | |1 |
||
+ | |Extra bullet damage when shooting through walls. |
||
+ | |[[File:Deep Impact Perk Icon MWR.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Extreme Conditioning]] |
||
+ | |1 |
||
+ | |Doubles the player's sprinting time. |
||
+ | |[[File:Extreme Conditioning Perk Icon MWR.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Steady Aim]] |
||
+ | |1 |
||
+ | |Increases hipfiring accuracy. |
||
+ | |[[File:Steady Aim Perk Icon MWR.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Last Stand]] |
||
+ | |8 |
||
+ | |Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. |
||
+ | |[[File:Last Stand Perk Icon MWR.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Martyrdom]] |
||
+ | |17 |
||
+ | |Drop a live grenade after death. |
||
+ | |[[File:Martyrdom Perk Icon MWR.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Iron Lungs]] |
||
+ | |26 |
||
+ | |Longer breath hold for sniper rifles. |
||
+ | |[[File:Iron Lungs Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Eavesdrop]] |
||
− | |[[Double Tap]] || 36 || Increases rate of fire by 33% || [[File:WaW Perk ROF.png|64px]] |
||
+ | |35 |
||
+ | |Hear near by enemy's voice chat. |
||
+ | |[[File:Eavesdrop Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Dead Silence]] |
||
− | |[[Overkill]] || 56 || Replaces secondary weapon with another primary weapon. || [[File:WaW Perk Twoprimaries.png|64px]] |
||
+ | |44 |
||
+ | |Foot steps are 75% more silent |
||
+ | |[[File:Dead Silence Perk Icon MWR.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: |
+ | ! colspan="4" style="background: Grey" | |
+ | Attachments |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Grenade Launcher]] |
||
− | |[[Deep Impact]] || 1 || Reduces damage lost when shooting through cover. || [[File:WaW Perk Bulletpenetration.png|64px]] |
||
+ | |N/A |
||
+ | |Equips assault rifles with a grenade launcher. Will take the place of first tier perk. |
||
+ | | |
||
|- align="center" |
|- align="center" |
||
+ | |[[Grip]] |
||
− | |[[Extreme Conditioning]] || 1 || Extra sprint time. || [[File:WaW Perk Longersprint.png|64px]] |
||
+ | |N/A |
||
+ | |Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
||
+ | |[[File:Grip Menu Icon MWR.png|64px]] |
||
+ | |} |
||
+ | |||
+ | ==[[Call of Duty: World at War]]== |
||
+ | |||
+ | As with ''Call of Duty 4: Modern Warfare'', the perks are divided into equipment, weapon and ability tiers. |
||
+ | |||
+ | {| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: white" | |
||
+ | Call of Duty: World at War - Perks |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: cyan" | |
||
+ | Tier 1 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Special Grenades x3]] |
||
− | |[[Steady Aim]] || 1 || Increased hipfire accuracy. || [[File:WaW Perk Bulletaccuracy.png|64px]] |
||
+ | |1 |
||
+ | |Gives player 3 Special Grenades. |
||
+ | |[[File:WaW Perk Specialgrenade.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Satchel Charge x2]] |
||
− | |[[Toss Back]] || 6 || Resets the fuse of thrown-back grenades. || [[File:WaW Perk Pin Back.png|64px]] |
||
+ | |1 |
||
+ | |Gives player 2 [[Satchel Charge]]s. |
||
+ | |[[File:WaW Perk Weapon Satchel.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[M9A1 Bazooka x2]] |
||
− | |[[Second Chance]] || 9 || When near death, the player will pull out a pistol. Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. || [[File:WaW Perk Pistoldeath.png|64px]] |
||
+ | |1 |
||
+ | |Gives player a [[M9A1 Bazooka|Bazooka]] with two rockets. |
||
+ | |[[File:WaW Perk Weapon RPG.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bomb Squad (perk)|Bomb Squad]] |
||
− | |[[Martyrdom]] || 20 || A live grenade is dropped upon death. || [[File:WaW Perk Grenadepulldeath.png|64px]] |
||
+ | |16 |
||
+ | |Enemy [[Satchel Charge]]s and [[Bouncing Betty|Bouncing Betties]] are exposed. |
||
+ | |[[File:WaW Perk Detectexplosives.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bouncing Betty x2]] |
||
− | |[[Fireproof]] || 48 || Damage from fire done to the player is reduced to 55%. || [[File:WaW Perk Fireproof.png|64px]] |
||
+ | |24 |
||
+ | |Equips player with two proximity mines similar to Claymores. |
||
+ | |[[File:WaW Perk Weapon Betty.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bandolier]] |
||
− | |[[Dead Silence]] || 52 || Reduces movement noise significantly. || [[File:WaW Perk Quieter.png|64px]] |
||
+ | |40 |
||
+ | |Increases initial starting ammunition. |
||
+ | |[[File:WaW Perk Extraammo.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Primary Grenades x2]] |
||
− | |[[Iron Lungs]] || 60 || [[Sniper Scope]] hold-breath time is increased to 10 seconds. || [[File:WaW Perk Holdbreath.png|64px]] |
||
+ | |44 |
||
+ | |Gives the player two of any lethal grenades. |
||
+ | |[[File:WaW Perk Doublegrenade.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[M2 Flamethrower]] |
||
− | |[[Reconnaissance]] || 64 || Ability to see all [[Artillery]], [[Dogs]] and [[Tank]]s on the map. || [[File:WaW Perk Recon.png|64px]] |
||
+ | |65 |
||
+ | |Equips the player with a Flamethrower. |
||
+ | |[[File:WaW Perk Weapon Flamethrower.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | ! colspan="4" style="background: |
+ | ! colspan="4" style="background: #FF4040" | |
+ | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Stopping Power]] |
||
− | |[[Water Cooler]] || 1 || Decreased turret overheating. || [[File:WaW Perk Water Cooled.png|64px]] |
||
+ | |1 |
||
+ | |Bullet damage increased by 40%. Cancels out Juggernaut. |
||
+ | |[[File:WaW Perk Bulletdamage.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Fireworks]] |
||
− | |[[Greased Bearings]] || 1 || Increased turret rotation speed. || [[File:WaW Perk Greased Barrings.png|64px]] |
||
+ | |1 |
||
+ | |Explosive damage increased by 40%. Cancels out Flak Jacket. |
||
+ | |[[File:WaW Perk Explosivedamage.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Flak Jacket]] |
||
− | |[[Ordnance Training]] || 12 || Will give an effect similar to Sleight of Hand, halving the player's reload time. || [[File:WaW Perk Ordinance.png|64px]] |
||
+ | |1 |
||
+ | |Reduces incoming explosive damage by 25%. Cancels out Fireworks. (Caps the maximum damage taken from any one explosive to 75 damage, except for direct impacts from explosives.) |
||
+ | |[[File:WaW Perk Flak Jacket.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Gas Mask (perk)|Gas Mask]] |
||
− | |[[Leadfoot]] || 28 || Increases tank speed. || [[File:WaW Perk Leadfoot.png|64px]] |
||
+ | |1 |
||
+ | |Makes player immune to [[Tabun Gas]]. |
||
+ | |[[File:WaW Perk Gas Mask.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Juggernaut (perk)|Juggernaut]] |
||
+ | |1 |
||
+ | |Reduces incoming bullet damage by 25%. Cancels out Stopping Power. |
||
+ | |[[File:WaW Perk Armorvest.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Camouflage (perk)|Camouflage]] |
||
+ | |12 |
||
+ | |Player becomes invisible against enemy [[Recon Plane]]s. |
||
+ | |[[File:WaW Perk Gpsjammer.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Sleight of Hand]] |
||
+ | |28 |
||
+ | |Reload time is halved. |
||
+ | |[[File:WaW Perk Fastreload.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Shades]] |
||
+ | |32 |
||
+ | |Reduces the glare effects of [[Signal Flare]]s. (This perk phyically adds glasses to the player model) |
||
+ | |[[File:WaW Perk Shades.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Double Tap]] |
||
+ | |36 |
||
+ | |Increases rate of fire by 33%. |
||
+ | |[[File:WaW Perk ROF.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Overkill]] |
||
+ | |56 |
||
+ | |Replaces secondary weapon with another primary weapon. |
||
+ | |[[File:WaW Perk Twoprimaries.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | ! colspan="4" style="background: lightgreen" | |
||
− | |[[Coaxial Machine Gun]] || 40 || Allows driver to use a Coaxial machine gun in the front of the tank. || [[File:WaW Perk Boost.png|64px]] |
||
+ | Tier 3 Perks |
||
− | |-align="center" |
||
− | ! colspan="4" style="background: Grey" | Weapon Attachments |
||
|- |
|- |
||
+ | !Name |
||
− | ! Item Name !! Unlock Lvl. !! Effect !! Item Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Deep Impact]] |
||
− | |[[Rifle Grenade]] || -- || Equips weapon with an impact grenade launcher. (Semi-automatic or bolt-action rifles.) Will remove tier one if equipped. || [[File:RifleGrenade.png|64px]] |
||
+ | |1 |
||
+ | |Reduces damage lost when shooting through walls. |
||
+ | |[[File:WaW Perk Bulletpenetration.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Extreme Conditioning]] |
||
− | |[[Foregrip]] || -- || Equips weapon with a front grip. (Shotguns only.) Will remove tier one if equipped. || [[File:WW Grip.png|64px]] |
||
+ | |1 |
||
+ | |Double sprint duration. |
||
+ | |[[File:WaW Perk Longersprint.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Steady Aim]] |
||
+ | |1 |
||
+ | |Increased hipfire accuracy. |
||
+ | |[[File:WaW Perk Bulletaccuracy.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Toss Back]] |
||
+ | |6 |
||
+ | |Resets the fuse of thrown-back grenades. |
||
+ | |[[File:WaW Perk Pin Back.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Second Chance (perk)|Second Chance]] |
||
+ | |9 |
||
+ | |When near death, the player will pull out a pistol. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks, falling a great height and other directly lethal attacks will cancel this out, as will certain other factors like Hardcore mode. |
||
+ | Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. |
||
+ | |[[File:WaW Perk Pistoldeath.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Martyrdom]] |
||
+ | |20 |
||
+ | |A live grenade is dropped upon death. |
||
+ | |[[File:WaW Perk Grenadepulldeath.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Fireproof]] |
||
+ | |48 |
||
+ | |Damage from fire done to the player is reduced to 55%. |
||
+ | |[[File:WaW Perk Fireproof.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Dead Silence]] |
||
+ | |52 |
||
+ | |Reduces movement noise significantly. |
||
+ | |[[File:WaW Perk Quieter.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Iron Lungs]] |
||
+ | |60 |
||
+ | |[[Sniper Scope]] hold-breath time is increased to 10 seconds. |
||
+ | |[[File:WaW Perk Holdbreath.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Reconnaissance]] |
||
+ | |64 |
||
+ | |Expose all [[Artillery]], [[Attack Dogs|Dogs]] and [[Tank (vehicle)|Tanks]] on the map. |
||
+ | |[[File:WaW Perk Recon.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: Grey" | |
||
+ | Vehicle Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Water Cooler]] |
||
+ | |1 |
||
+ | |Decreased turret overheating. |
||
+ | |[[File:WaW Perk Water Cooled.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Greased Bearings]] |
||
+ | |1 |
||
+ | |Increased turret rotation speed. |
||
+ | |[[File:WaW Perk Greased Barrings.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Ordnance Training]] |
||
+ | |12 |
||
+ | |Gives an effect similar to Sleight of Hand, halving the player's reload time. |
||
+ | |[[File:WaW Perk Ordinance.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Leadfoot]] |
||
+ | |28 |
||
+ | |Increases tank speed. |
||
+ | |[[File:WaW Perk Leadfoot.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Coaxial Machine Gun]] |
||
+ | |40 |
||
+ | |Allows driver to use a Coaxial machine gun in the front of the tank. |
||
+ | |[[File:WaW Perk Boost.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: Grey" | |
||
+ | Weapon Attachments |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Rifle Grenade]] |
||
+ | |<nowiki>-</nowiki> |
||
+ | |Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. |
||
+ | |[[File:RifleGrenade.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Foregrip]] |
||
+ | |<nowiki>-</nowiki> |
||
+ | |Equips shotguns with a vertical forward handgrip. Will remove tier one if equipped. |
||
+ | |[[File:WW Grip.png|64px]] |
||
|} |
|} |
||
− | + | Vehicle perks, [[Shades]], [[Iron Lungs]] and [[Reconnaissance]] are not available on the Wii version of ''Call of Duty: World at War''. |
|
+ | |||
+ | ==[[Call of Duty: Modern Warfare 2]]== |
||
+ | |||
+ | In ''Call of Duty: Modern Warfare 2,'' the perks are divided into tiers in different ways than in ''Call of Duty 4'' and ''World at War.'' Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits. |
||
+ | |||
+ | |||
+ | Many of the perks that were in ''Call of Duty 4 ''and ''World at War'' that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as [[Deep Impact]] ([[FMJ]]), [[Bandolier]] ([[Scavenger (perk)|Scavenger]] Pro), and [[Martyrdom]]. The [[Overkill]] perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the [[One Man Army]] and Bling perks. |
||
+ | Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect ''immediately'' for all classes equipped with that perk. However, the effect of the Pro version is granted ''after'' respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green; only one of each can be equipped. |
||
− | ==Call of Duty: Modern Warfare 2 Perks== |
||
− | In ''Call of Duty: Modern Warfare 2'' the perks are divided into tiers in different ways than in ''Call of Duty 4'' and ''World at War.'' Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits. Many of the perks that were in ''Call of Duty 4'' or ''5'' that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as [[Deep Impact]] ([[FMJ]]), [[Bandolier]] ([[Scavenger]] Pro), and [[Martyrdom]]. The [[Overkill]] perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the [[One Man Army]] and Bling perks. Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green and therefore only one of each can be equipped. |
||
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="6" style="background: |
+ | ! colspan="6" style="background: white" | |
+ | Call of Duty: Modern Warfare 2 - Perks |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="6" style="background: cyan" | |
+ | ! colspan="6" style="background: cyan" | |
+ | Tier 1 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
− | |[[Marathon]] |
+ | |[[Marathon]] |
+ | |4 |
||
− | *<div align="left">Climb ladders and objects faster. |
||
+ | |Unlimited sprint. |
||
− | **Unlock Pro: Run 26 miles using marathon. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Run 104 miles using marathon |
||
+ | <p style="text-align: center;">Mantle obstacles faster.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Marathon.png|64px]] |
+ | |[[File:MarathonPro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[Sleight of Hand]] |
+ | |[[Sleight of Hand]] |
+ | |4 |
||
− | *<div align="left">Faster ADS. |
||
+ | |Faster reloading. |
||
− | **Unlock Pro: Get 120 kills using Sleight of Hand. |
||
+ | |Faster ADS (Aim Down Sight). |
||
− | **Unlock Emblem: Get 750 kills using Sleight of Hand. |
||
+ | |[[File:Reload.png|64px]] |
||
+ | |[[File:ReloadPro.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |13 |
||
+ | |Resupply ammunition from dead bodies (both friendly and enemy). |
||
+ | |<div align="left"> |
||
+ | <p style="text-align: center;">Extra starting magazines</p> |
||
+ | |||
+ | <p style="text-align: center;">(except for launchers)</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Scavenge.png|64px]] |
+ | |[[File:ScavengePro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Bling]] |
||
− | |[[Scavenger]] || 13 || Resupply from dead bodies. || |
||
+ | |21 |
||
− | *<div align="left">Extra mags when spawned. |
||
+ | |Allows an extra attachment on your primary weapon. |
||
− | **Unlock Pro: Resupply from 100 dead bodies. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Resupply from 500 dead bodies. |
||
+ | <p style="text-align: center;">Allows an extra attachment to secondary weapon.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Bling.png|64px]] |
+ | |[[File:Bling pro perk MW2.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[One Man Army]] |
||
− | |[[Bling]] || 21 || Allows two attachments to primary weapon. || |
||
+ | |45 |
||
− | *<div align="left">Allows two attachments to secondary weapon. |
||
+ | |Allows class switching in-game. (Replaces secondary weapon) |
||
− | **Unlock Pro: Get 250 kills using two weapon attachments. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Get 900 kills using two weapon attachments. |
||
+ | <p style="text-align: center;">Faster class switching (from 5 seconds to 3).</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Army.png|64px]] |
+ | |[[File:ArmyPro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | |[[One Man Army]] || 45 || Allows class switching in-game. (Replaces secondary weapon) || |
||
+ | ! colspan="6" style="background: #FF4040" | |
||
− | *<div align="left">Faster class switching (from 5 seconds to 3). |
||
+ | Tier 2 Perks |
||
− | **Unlock Pro: Get 100 kills using One Man Army. |
||
− | **Unlock Emblem: Get 750 kills using One Man Army. |
||
− | </div> |
||
− | | [[File:Army.png|64px]] || [[File:ArmyPro.png|64px]] |
||
− | |-align="center" |
||
− | ! colspan="6" style="background: #FF4040" | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
− | |[[Stopping Power]] |
+ | |[[Stopping Power]] |
+ | |4 |
||
− | *<div align="left">Increased damage to vehicles and aircraft. |
||
+ | |Increased bullet damage by 40%. |
||
− | **Unlock Pro: Get 250 kills using Stopping Power. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Get 1000 kills using Stopping Power. |
||
+ | <p style="text-align: center;">Increased bullet damage against enemy killstreak rewards.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Power.png|64px]] |
+ | |[[File:PowerPro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[Lightweight]] |
+ | |[[Lightweight]] |
+ | |4 |
||
− | *<div align="left">Quicker aiming after sprinting. |
||
+ | |Move 7% faster. |
||
− | **Unlock Pro: Sprint 30 miles using Lightweight. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Sprint 250 miles using Lightweight. |
||
+ | <p style="text-align: center;">Reduces sprint-to-fire time by half.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Lightweight MW2.png|64px]] |
+ | |[[File:Lightweight Pro MW2.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[Hardline]] |
+ | |[[Hardline]] |
+ | |9 |
||
− | *<div align="left">Deathstreaks require 1 less death. |
||
+ | |Killstreaks require 1 less kill. |
||
− | **Unlock Pro: Get 40 killstreaks while using Hardline. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Get 150 killstreaks while using Hardline. |
||
+ | <p style="text-align: center;">Deathstreaks require 1 less death.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Hardline.png|64px]] |
+ | |[[File:HardlinePro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Cold Blooded]] |
||
− | |[[Cold Blooded]] || 25 || Invisible to enemy thermal optics, and enemy killstreaks. || |
||
+ | |25 |
||
− | *<div align="left">No red cross-hair or name when targeted. |
||
+ | |Invisible against enemy sentry guns, thermal optics, aerial killstreaks and UAVs. |
||
− | **Unlock Pro: Destroy 40 killstreak rewards using Cold Blooded. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Destroy 250 killstreak rewards using Cold-Blooded. |
||
+ | <p style="text-align: center;">No cross-hair, icon, and red name when being aimed at.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Cold.png|64px]] |
+ | |[[File:ColdPro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | |[[Danger Close]] || 33 || Increased explosive damage. || |
||
+ | |[[Danger Close (perk)|Danger Close]] |
||
− | *<div align="left">Increased damage from killstreak rewards. |
||
+ | |33 |
||
− | **Unlock Pro: 100 kills using explosives while using Danger Close. |
||
+ | |Increased explosive damage by 40%. |
||
− | **Unlock Emblem: 300 kills using explosives while using Danger Close. |
||
+ | |<div align="left"> |
||
+ | <p style="text-align: center;">Increased damage when using explosive killstreak rewards.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Danger.png|64px]] |
+ | |[[File:DangerPro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | ! colspan="6" style="background: lightgreen" | Tier 3 Perks |
||
+ | ! colspan="6" style="background: lightgreen" | |
||
+ | Tier 3 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Commando (perk)|Commando]] |
||
− | |[[Commando]]|| 1 || Increased melee lunge distance. || |
||
+ | |1 |
||
− | *<div align="left">No falling damage. |
||
− | + | |Increased melee lunge distance. |
|
+ | |<div align="left"> |
||
− | **Unlock Emblem: 100 melee kills using Commando. |
||
+ | <p style="text-align: center;">No falling damage.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Commando II.png|64px]] |
+ | |[[File:CommandoPro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[Steady Aim]] |
+ | |[[Steady Aim]] |
+ | |1 |
||
− | *<div align="left">Hold breath longer when scoped. |
||
− | + | |Increased hip-fire accuracy. |
|
+ | |<div align="left"> |
||
− | **Unlock Emblem: 500 hip-fire kills using Steady Aim. |
||
+ | <p style="text-align: center;">Hold breath longer when scoped.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Steady.png|64px]] |
+ | |[[File:SteadyPro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Scrambler (perk)|Scrambler]] |
||
− | |[[Scrambler]] || 17|| Jams the enemy radar when they are close enough. || |
||
+ | |17 |
||
− | *<div align="left">Delays enemy claymore explosions. |
||
+ | |Jams the enemy radar when they are close enough. |
||
− | **Unlock Pro: 50 close range kills using Scrambler. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: 250 close range kills using Scrambler. |
||
+ | <p style="text-align: center;">Delays enemy claymore explosions.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Scramble.png|64px]] |
+ | |[[File:ScramblerPro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | |[[Ninja]] || 29 || Makes Player invisible to the Heartbeat Sensor. || |
||
+ | |[[Ninja]] |
||
− | *<div align="left">Silent footsteps. |
||
+ | |29 |
||
− | **Unlock Pro: 50 close range kills using Ninja. |
||
+ | |Immune to the Heartbeat Sensor. |
||
− | **Unlock Emblem: 250 close range kills using Ninja. |
||
+ | |<div align="left"> |
||
+ | <p style="text-align: center;">Footsteps are 4 times more silent. Cancels out SitRep Pro</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:Ninja2.png|64px]] |
+ | |[[File:NinjaPro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
− | |[[SitRep]] |
+ | |[[SitRep]] |
+ | |37 |
||
− | *<div align="left">Enemy footsteps are louder. |
||
+ | |Detect enemy explosives. |
||
− | **Unlock Pro: Destroy 120 enemy pieces of equipment using SitRep. |
||
+ | |<div align="left"> |
||
− | **Unlock Emblem: Destroy 750 enemy pieces of equipment using SitRep. |
||
+ | <p style="text-align: center;">Enemy footsteps are 4 times louder. The user cannot hear their own footsteps, but the enemies can.</p> |
||
</div> |
</div> |
||
− | | |
+ | |[[File:SitRep perk MW2.png|64px]] |
+ | |[[File:SitRepPro.png|64px]] |
||
− | |-align="center" |
||
− | |[[Last Stand]] || 41 || Use a pistol while bleeding out prior to death. || |
||
− | *<div align="left">Use your equipment in Last Stand. |
||
− | **Unlock Pro: 20 kills while in Last Stand. |
||
− | **Unlock Emblem: 100 kills while in Last Stand. |
||
− | </div> |
||
− | | [[File:Lastand.png|64px]] || [[File:LastandPro.png|64px]] |
||
− | |-align="center" |
||
− | ! colspan="6" style="background: lightgrey" | Death Streaks |
||
− | |- |
||
− | ! Perk Name !! Unlock Lvl !! Number of Deaths Required to Activate !! colspan="2" | Effect !! Skill Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Last Stand]] |
||
− | |[[Copycat]] || 4 || 4 || colspan="2"| Copy the loadout of the person who last killed you during the killcam. || [[File:Copycat.png|64px]] |
||
+ | |41 |
||
− | |-align="center" |
||
+ | |Use a pistol while bleeding out prior to death. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. |
||
− | |[[Painkiller]] || 6 || 3 || colspan="2"| Increased health for 10 seconds. || [[File:Painkiller.png|64px]] |
||
− | | |
+ | |<div align="left"> |
+ | <p style="text-align: center;">Use your equipment in Last Stand. Same rules apply as the standard version of Last Stand.</p> |
||
− | |[[Martyrdom]] || 27 || 4 || colspan="2"| Drop a live frag grenade upon death || [[File:Martyrdom.png|64px]] |
||
+ | </div> |
||
− | |-align="center" |
||
+ | |[[File:Lastand.png|64px]] |
||
− | |[[Final Stand]] || 39 || 4 || colspan="2"| Survive after lethal amount of damage, and use primary/secondary/[[equipment]]/special grenade. || [[File:FinalStand.png|64px]] |
||
+ | |[[File:LastandPro.png|64px]] |
||
|} |
|} |
||
+ | ==[[Call of Duty: Black Ops]]== |
||
− | == ''[[Call of Duty: Black Ops]]'' Perks == |
||
− | All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges (related to the standard version) to be completed, as well as the [[CODPoints|purchase]] of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its pro version. The appearance of the pro perks are done in a similar fashion to the ones in ''Modern Warfare 2'', where the background becomes a star with the perk graphic superimposed over top of it. |
||
+ | All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to be completed, as well as the [[CODPoints|purchase]] of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its Pro version. The appearance of the Pro perks are done in a similar fashion to the ones in ''Modern Warfare 2'', where the background becomes a star with the perk graphic superimposed over top of it. |
||
− | First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in ''Black Ops'' are as follows. On ''Black Ops'', the pro challenges relate to the effect of the pro. For example, [[Marathon]], the challenge is "Sprint 26 miles using Marathon" and the pro is unlimited sprint. |
||
+ | |||
+ | |||
+ | |||
+ | First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in ''Black Ops'' are as follows. |
||
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="7" style="background: |
+ | ! colspan="7" style="background: white" | |
+ | Call of Duty: Black Ops - Perks |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan="7" style="background: cyan" | |
+ | ! colspan="7" style="background: cyan" | |
+ | Tier 1 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Cost/Upgrade !! Effect !! Pro Effect !! Skill Icon !! Pro Challenges |
||
+ | !Cost/Upgrade |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Lightweight]] |
||
− | |[[Lightweight]]|| Default/3000 || Faster movement. || No falling damage. || [[File:BO lightweight p3rk.png|64px]] |
||
+ | |Default/3000 |
||
− | | align="left" | |
||
+ | |Move 7% faster |
||
− | *Escape death 5 times after being wounded. |
||
+ | |No falling damage. |
||
− | *Get 15 melee kills. |
||
+ | |[[File:BO Perk Lightweight.png|64px]] |
||
− | *Get 10 offense medals by killing enemies near their objectives. |
||
+ | |[[File:Perk lightweight 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
− | |[[Scavenger (perk)|Scavenger]] || 2000/3000 || Pick up ammo and lethal grenades from dead bodies. || Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). || [[File:BO scavenger p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Pick up ammo and lethal grenades from dead bodies. |
||
− | *Resupply 150 times while using Scavenger. |
||
+ | |Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). |
||
− | *Get 5 Lethal Grenade kills with a resupplied grenade. |
||
+ | |[[File:BO Perk Scavenger.png|64px]] |
||
− | *Get 5 kills without dying, 5 times. |
||
+ | |[[File:Perk scavenger 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Ghost (perk)|Ghost]] |
||
− | |[[Ghost (perk)|Ghost]] || 2000/3000 || Undetectable by Spy Planes. || Undetectable by aircraft, infrared, and sentries. No red cross-hair or name when targeted. || [[File:BO ghost p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Invisible against Spy Planes. |
||
− | *Destroy 1 Enemy [[Sentry Gun]]. |
||
+ | |Resistant against aircraft, infrared, and sentries. No cross-hair or red name when targeted. |
||
− | *Shoot down 30 enemy killstreaks with any non-killstreak weapon. |
||
+ | |[[File:Perk ghost 256.png|64px]] |
||
− | *Kill 20 enemies while their Spy plane is active. |
||
+ | |[[File:Perk ghost pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Flak Jacket]] |
||
− | |[[Flak Jacket]] || 2000/3000 || Reduce explosive damage. || Take significantly less fire damage and reset the fuse of enemy throwback grenades (frags). || [[File:BO flak jacket p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Reduce explosive damage. |
||
− | *Survive 10 explosions |
||
+ | |Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. |
||
− | *Throw back 5 enemy grenades. |
||
+ | |[[File:BO Perk Flak Jacket.png|64px]] |
||
− | *Plant or disarm 10 bombs in [[Demolition]], [[Search and Destroy]], or [[Sabotage]]. |
||
+ | |[[File:Perk flak jacket 256 pro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | |[[Hardline]] || 2000/3000 || One less kill for [[killstreaks]]. || Allows player to randomly choose another reward from a Care Package once. || [[File:BO hardline p3rk.png|64px]] |
||
+ | |[[Hardline]] |
||
− | | align="left" | |
||
+ | |2000/3000 |
||
− | *Share 10 Care Packages with your Allies. |
||
+ | |One less kill for [[killstreaks]]. |
||
− | *Earn 7 killstreaks in one match using Hardline. |
||
+ | |Allows player to randomly choose another reward from a Care Package once. |
||
− | *Get 7 kills without dying in one match. |
||
+ | |[[File:BO Perk Hardline.png|64px]] |
||
− | |-align="center" |
||
+ | |[[File:Perk hardline 256 pro.png|64px]] |
||
− | ! colspan="7" style="background: #FF4040" | Tier 2 Perks |
||
+ | |- align="center" |
||
+ | ! colspan="7" style="background: #FF4040" | |
||
+ | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Cost/Upgrade !! Effect !! Pro Effect !! Skill Icon !! Challenges |
||
+ | !Cost/Upgrade |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Hardened (perk)|Hardened]] |
||
− | |[[Hardened]]|| Default/3000 || Increased bullet penetration. || Increased damage to enemy killstreaks and reduced flinch when shot at. || [[File:BO hardened p3rk.png|64px]] |
||
+ | |Default/3000 |
||
− | | align="left" | |
||
− | + | |Increased bullet penetration. |
|
+ | |Increased damage to enemy killstreaks and reduced flinch when shot at. |
||
− | *Shoot 200 bullets into enemy aircraft (Spy planes, Helicopters etc.). |
||
+ | |[[File:BO hardened p3rk.png|64px]] |
||
− | *Destroy a piece of equipment through a wall or object. |
||
+ | |[[File:Perk deep impact 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Scout (perk)|Scout]] |
||
− | |[[Scout (perk)|Scout]] || 2000/3000 || Hold breath longer when scoping. || Switch weapons faster. || [[File:BO scout p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Hold breath longer when scoping. |
||
− | *Kill 50 enemies with your secondary weapon. |
||
+ | |Switch weapons faster. |
||
− | * Get 30 Headshots |
||
+ | |[[File:BO scout p3rk.png|64px]] |
||
− | *Get 50 'One Shot, one Kill' medals. |
||
+ | |[[File:Perk scout 256 pro.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Steady Aim]] |
||
+ | |2000/3000 |
||
+ | |Increased hip-fire accuracy. |
||
+ | |Faster recovery after sprinting and knifing. |
||
+ | |[[File:Perk steady aim 256.png|64px]] |
||
+ | |[[File:Perk steady aim 256 pro.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Sleight of Hand]] |
||
+ | |2000/3000 |
||
+ | |Faster reload time. |
||
+ | |Faster ADS. (Except sniper rifles.) |
||
+ | |[[File:Perk sleight of hand 256.png|64px]] |
||
+ | |[[File:Perk sleight of hand 256 pr.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Warlord (perk)|Warlord]] |
||
− | |[[Steady Aim]] || 2000/3000 || Increased hip-fire accuracy. || Faster ADS after sprinting and faster recover after knifing. || [[File:Steady-aim.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Two primary weapon [[attachment]]s (except underbarrel attachments). |
||
− | *Melee two enemies consecutively within 5 seconds. |
||
+ | |Carry one extra lethal and tactical grenade, except [[Willy Pete]]. |
||
− | *Kill 100 enemies after sprinting. |
||
+ | |[[File:Warlord.png|64px]] |
||
− | *Kill 150 enemies while hip firing. |
||
+ | |[[File:Warlord Pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | ! colspan="7" style="background: lightgreen" | |
||
− | |[[Sleight Of Hand]] || 2000/3000 || Faster reload time. || Faster ADS. (Except sniper rifles.) || [[File:BO SoH p3rk.png|64px]] |
||
+ | Tier 3 Perks |
||
− | | align="left" | |
||
− | *Get 150 Kills while aiming down sights. |
||
− | *Kill an enemy within 5 seconds of reloading 30 times. |
||
− | *Reload and finish off the enemy you wounded 10 times. |
||
− | |-align="center" |
||
− | |[[Warlord (perk)|Warlord]] || 2000/3000 || Two primary weapon [[attachments]] (except underbarrel attachments). || Carry one extra lethal and tactical grenade, except [[Willy Pete]]. || [[File:BO warlord p3rk.png|64px]] |
||
− | | align="left" | |
||
− | *Get 150 kills using a gun with two attachments. |
||
− | *Get 10 Frag or Semtex Kills |
||
− | *Get 1 Multi-kill with Frag or Semtex |
||
− | |-align="center" |
||
− | ! colspan="7" style="background: lightgreen" | Tier 3 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Cost/Upgrade !! Effect !! Pro Effect !! Skill Icon !! Challenges |
||
+ | !Cost/Upgrade |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Icon |
||
+ | !Pro Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Marathon]] |
||
− | |[[Marathon]]|| 2000/3000 || Increased sprint duration. || Unlimited sprint. || [[File:BO marathon p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Increased sprint duration. |
||
− | *Sprint 26 Miles using Marathon. |
||
+ | |Unlimited sprint. |
||
− | *Get the First Blood Medal 10 times. |
||
+ | |[[File:MarathonBO.png|64px]] |
||
− | *In Capture the Flag, get the Flag Capture medal 15 times while using Marathon. |
||
+ | |[[File:Perk marathon 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Ninja]] |
||
− | |[[Ninja]] || 2000/3000 || Quiet movement (75%) || Enemies will be heard louder. Player becomes completely silent. || [[File:BO ninja p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Quiet movement (75%) |
||
− | *Get 150 kills with the suppressor attachment. |
||
+ | |Enemies will be heard louder. Player becomes completely silent. |
||
− | *Earning 5 Backstabber Medals |
||
+ | |[[File:Ninja.png|64px]] |
||
− | *Planting the bomb 10 times in Search and Destroy, Demolition, or Sabotage. |
||
+ | |[[File:Perk ninja 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Second Chance (perk)|Second Chance]] |
||
− | |[[Second Chance]] || 2000/3000 || Survive lethal damage and use a pistol while downed. Cannot be revived. || Increased bleed out time and teammates can revive you. || [[File:BO 2nd chance p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
+ | |Survive lethal damage and use a pistol while downed. Cannot be revived. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. |
||
− | *Get 10 kills while in Second Chance. |
||
+ | |Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. |
||
− | *Revenge — While in Second Chance, kill the enemy who downed you 5 times. |
||
+ | |[[File:Perk second chance 256.png|64px]] |
||
− | *Headshot — Get 1 headshot kill while in Second chance. |
||
+ | |[[File:Perk second chance 256 pro.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Hacker (perk)|Hacker]] |
||
− | |[[Hacker]] || 2000/3000|| Detect enemy equipment. || Receive and then sabotage enemy Care Packages and booby trap them, turn enemy equipment friendly and become invisible to Motion Sensors. || [[File:BO hacker p3rk.png|64px]] |
||
+ | |2000/3000 |
||
− | | align="left" | |
||
− | + | |Detect enemy equipment. |
|
+ | |Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. |
||
− | *Get 25 kills with [[claymore]] or [[C4]]. |
||
+ | |[[File:BO hacker p3rk.png|64px]] |
||
− | *Kill 25 enemies within the range of your Motion Sensor/jammer. |
||
+ | |[[File:Perk hacker 256 pro.png|64px]] |
||
− | |-align="center" |
||
+ | |- align="center" |
||
− | |[[Tactical Mask]] ||Default/3000 || Immune to Nova Gas. || Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. || [[File:BO tactical mask p3rk.png|64px]] |
||
+ | |[[Tactical Mask]] |
||
− | | align="left" | |
||
+ | |Default/3000 |
||
− | Kill 20 enemies while they are affected by each of your: [[stun grenades|concussion grenades]], [[flash grenades]] and [[Nova Gas]]. |
||
+ | |Immune to Nova Gas. |
||
+ | |Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. |
||
+ | |[[File:Perk tactical mask 256.png|64px]] |
||
+ | |[[File:Perk tactical mask 256 pro.png|64px]] |
||
|} |
|} |
||
+ | ==[[Call of Duty: Black Ops (Nintendo DS)]] and [[Call of Duty: Modern Warfare 3: Defiance|Modern Warfare 3: Defiance]]== |
||
− | == Call of Duty: Black Ops (Nintendo DS) Perks== |
||
− | Perks are featured in ''[[Call of Duty: Black Ops (Nintendo DS)]]'' can be selected during respawn and at the menu. |
||
− | The perks are unlocked at various levels. The Perks are: |
||
+ | Perks are featured in ''[[Call of Duty: Black Ops (Nintendo DS)]]'' and can be selected during respawn and at the menu. |
||
− | [[Bandolier]]: Doubles the ammo for all weapons except grenades. |
||
− | Body Armor: Decrease bodily damage (does not include headshots or explosions). Different from Flak Jacket from console game, more like Juggernaut from ''Call of Duty 4: Modern Warfare.'' |
||
− | [[Camouflage]]: The player is semi-transparent when crouching or not moving. |
||
+ | The perks are unlocked when the player reaches various multiplayer levels. The Perks are: |
||
− | Extra Pockets: Spawn with 2 extra grenades. |
||
+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 500px;" |
||
+ | |- |
||
+ | |Perk |
||
+ | |Effect |
||
+ | |- |
||
+ | |Bandolier |
||
+ | |Doubles the ammo for all weapons except grenades |
||
+ | |- |
||
+ | |Body Armour |
||
+ | |Decreases bodily damage |
||
+ | |- |
||
+ | |Camouflage |
||
+ | |Semi-transparent when prone and stationary |
||
+ | |- |
||
+ | |Extra Pockets |
||
+ | |2 extra grenades when spawning |
||
+ | |- |
||
+ | |Extreme Conditioning |
||
+ | |Sprint time doubled |
||
+ | |- |
||
+ | |Fast Hands |
||
+ | |Decrease time to arm and disarm bomb in Sabotage |
||
+ | |- |
||
+ | |Last Stand |
||
+ | |Shoot a pistol when heavily wounded |
||
+ | |- |
||
+ | |Martyrdom |
||
+ | |Drop a live grenade upon death |
||
+ | |- |
||
+ | |More Bang |
||
+ | |Thrown grenades have a larger blast radius |
||
+ | |- |
||
+ | |Nerves of Steel |
||
+ | |Reduced weapon recoil |
||
+ | |- |
||
+ | |Paper Walls |
||
+ | |Full metal jackets granted for maximum penetration |
||
+ | |- |
||
+ | |Protections |
||
+ | |5 seconds of invincibility upon spawning |
||
+ | |- |
||
+ | |Sleight of Hand |
||
+ | |Reload time halved |
||
+ | |- |
||
+ | |Steady Aim |
||
+ | |Increased hipfire accuracy |
||
+ | |- |
||
+ | |Stealth |
||
+ | |Invisible on enemy radar |
||
+ | |- |
||
+ | |Stopping Power |
||
+ | |Bullets inflict extra damage |
||
+ | |- |
||
+ | |Super Clip |
||
+ | |Doubles magazine capacity for all weapons |
||
+ | |- |
||
+ | |Team Player |
||
+ | |Appear as a friend on enemy radar |
||
+ | |} |
||
+ | These perks return once again in ''[[Call of Duty: Modern Warfare 3: Defiance]]'', but are now sorted into tiers. So unlike ''Black Ops DS'' where the player can pick any perk to equip in their perk slots. Players are now restricted into using perks in their allocated tier. |
||
− | [[Extreme Conditioning]]: Run for a longer time. |
||
+ | ==[[Call of Duty: Modern Warfare 3]]== |
||
− | Fast Hands: Decrease time to arm and disarm bomb. |
||
+ | {| class="wikitable collapsible autocollapse" border="4" cellpadding="3" cellspacing="2" style="height: 100%; width: 100%; " |
||
− | [[Last Stand]]: Player will go into Last Stand before dying.The player will be able to shoot with a pistol for a short period. |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="7" style="background: none repeat scroll 0% 0% white;" | |
||
+ | Call of Duty: Modern Warfare 3 - Perks |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="7" style="background: none repeat scroll 0% 0% cyan;" | |
||
+ | Tier 1 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Pro Unlock |
||
+ | !Icon |
||
+ | !Pro Icon |
||
+ | |- align="center" |
||
+ | | rowspan="2"|[[Recon (perk)|Recon]] |
||
+ | | rowspan="2"|Unlocked by default. |
||
+ | |Explosive damage paints the target on the mini-map for 12 seconds. |
||
+ | |<div>Bullet damage highlights the target on the mini-map for 12 seconds.</div> |
||
+ | | rowspan="2"|Painting 120 enemies on the mini-map with Recon |
||
+ | | rowspan="2"|[[File:Recon perk MW3.png|65px]] |
||
+ | | rowspan="2"|[[File:Recon pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | | rowspan="1" colspan="2"|Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially canceled out with Dead Silence. |
||
+ | |- align="center" |
||
+ | |[[Sleight of Hand]] |
||
+ | |Unlocked by default. |
||
+ | |Reload time halved. |
||
+ | |<div>Swap weapons twice as fast.</div> |
||
+ | | |
||
+ | 120 kills with Sleight of Hand |
||
+ | |[[File:Sleight of Hand perk MW3.png|65px]] |
||
+ | |[[File:Sleight of Hand pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Blind Eye]] |
||
+ | |11 |
||
+ | |Invincible against automated enemy air support and sentry guns. Player-controlled killstreaks will not highlight Blind Eye users through thermal vision. |
||
+ | |<div>Launchers lock-on twice as fast. 60% extra bullet damage versus low-flying air support and sentries.</div> |
||
+ | |Destroy 40 enemy killstreaks rewards using Blind Eye |
||
+ | |[[File:Blind Eye perk MW3.png|65px]] |
||
+ | |[[File:Blind Eye pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Extreme Conditioning]] |
||
+ | |22 |
||
+ | | |
||
+ | Sprint for twice as long. |
||
+ | |<div>Mantle obstacles twice as fast.</div> |
||
+ | |Sprint 20 miles with Extreme Conditioning |
||
+ | |[[File:Extreme Conditioning perk MW3.png|65px]] |
||
+ | |[[File:Extreme Conditioning pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |39 |
||
+ | |Replenish non-explosive ammo from corpses. Weapon magazines, throwing knives and/or underbarrel shotgun shells are given. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. |
||
+ | |<div>Extra mags upon spawning. Launchers do not benefit.</div> |
||
+ | |Replenish 100 ammo packs using Scavenger |
||
+ | |[[File:Scavenger perk MW3.png|65px]] |
||
+ | |[[File:Scavenger pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | ! colspan="7" style="background: none repeat scroll 0% 0% rgb(255, 64, 64);" | |
||
+ | Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Pro Unlock |
||
+ | !Icon |
||
+ | !Pro Icon |
||
+ | |- align="center" |
||
+ | |[[Quickdraw (perk)|Quickdraw]] |
||
+ | |Unlocked by default. |
||
+ | |ADS time reduced by half. |
||
+ | |<div>Recover from equipment and grenade usage three times as fast.</div> |
||
+ | |80 kills within a few seconds of aiming while in [[ADS]] and using Quickdraw |
||
+ | |[[File:Quickdraw perk MW3.png|65px]] |
||
+ | |[[File:Quickdraw pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Blast Shield (perk)|Blast Shield]] |
||
+ | |Unlocked by default. |
||
+ | |45% increased explosive resistance. |
||
+ | |<div>50% less stun time from flash and concussion grenades.</div> |
||
+ | |Survive 20 enemy explosions with Blast Shield |
||
+ | |[[File:Blast Shield perk MW3.png|65px]] |
||
+ | |[[File:Blast Shield pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Hardline]] |
||
+ | |15 |
||
+ | |Pointstreak acquisition requires 1 less point. |
||
+ | |<div>Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death.</div> |
||
+ | |Earn 80 pointstreak rewards using Hardline |
||
+ | |[[File:Hardline perk MW3.png|65px]] |
||
+ | |[[File:Hardline pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Assassin]] |
||
+ | |27 |
||
+ | |Invisible to enemy UAVs/Advanced UAVs/portable radars/thermal scopes/heartbeat sensors. |
||
+ | |<div>Resistant against Counter UAV/EMP. No crosshair or red name when targeted. Undetectable by Marksman Pro users. Killstreaks activated by Assassin-employing players will be destroyed if an EMP/MOAB is active.</div> |
||
+ | |20 kills with an enemy UAV/Advanced UAV is active and with Assassin |
||
+ | |[[File:Assassin perk MW3.png|66px]] |
||
+ | |[[File:Assassin pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Overkill]] |
||
+ | |47 |
||
+ | |Secondary weapon replaced by a primary weapon incapable of accepting attachments. |
||
+ | |<div>Second primary weapon will accept 1 attachment and camouflage. (or 2 attachments, if the Attachments proficiency is available)</div> |
||
+ | |120 kills with second primary weapon |
||
+ | |[[File:Overkill perk MW3.png|65px]] |
||
+ | |[[File:Overkill pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | ! colspan="7" style="background: none repeat scroll 0% 0% lightgreen;" | |
||
+ | Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Pro Effect |
||
+ | !Pro Unlock |
||
+ | !Icon |
||
+ | !Pro Icon |
||
+ | |- align="center" |
||
+ | |[[Marksman (perk)|Marksman]] |
||
+ | |Unlocked by default. |
||
+ | |Identify enemy targets at longer range. Assassin Pro renders this useless. |
||
+ | |<div>Hold breath twice as long with a sniper rifle scope/VZS/thermal scope.</div> |
||
+ | |50 kills while holding breath and using Marksman |
||
+ | |[[File:Marksman perk MW3.png|65px]] |
||
+ | |[[File:Marksman pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Stalker (Perk)|Stalker]] |
||
+ | |Unlocked by default. |
||
+ | |Full speed movement when ADS. |
||
+ | |<div>2 second delay to enemy explosives</div> |
||
+ | |120 kills while [http://callofduty.wikia.com/wiki/ADS ADS] and moving when Stalker is equipped |
||
+ | |[[File:Stalker perk MW3.png|65px]] |
||
+ | |[[File:Stalker pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[SitRep]] |
||
+ | |19 |
||
+ | |Detect enemy equipment, whether lethal or tactical, as well as booby trapped packages. |
||
+ | |<div>Louder enemy footsteps, softer teammate footsteps. Cancels out Dead Silence.</div> |
||
+ | |Destroy 50 pieces of enemy equipment with SitRep equipped |
||
+ | |[[File:Sitrep perk MW3.png|65px]] |
||
+ | |[[File:Sitrep pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Steady Aim]] |
||
+ | |30 |
||
+ | |35% increased hip fire accuracy. |
||
+ | |<div>Weapon is ready faster after sprinting.</div> |
||
+ | |120 hip-fire kills using Steady Aim |
||
+ | |[[File:Steady Aim perk MW3.png|65px]] |
||
+ | |[[File:Steady Aim pro perk MW3.png|66px]] |
||
+ | |- align="center" |
||
+ | |[[Dead Silence]] |
||
+ | |55 |
||
+ | |Quieter movement. Halves Recon duration. SitRep Pro renders this useless. |
||
+ | |<div>No fall damage. Hardcore modes and certain maps render this useless (e.g. the well in Seatown)</div> |
||
+ | |50 close range kills with Dead Silence |
||
+ | |[[File:Dead Silence perk MW3.png|65px]] |
||
+ | |[[File:Dead Silence pro perk MW3.png|66px]] |
||
+ | |} |
||
+ | ==[[Call of Duty: Black Ops II]]== |
||
− | [[Martyrdom]]: Drop a live grenade after death. Returns from previous titles. |
||
+ | Since ''Black Ops II'', pro perks are no more. |
||
+ | ===Perks=== |
||
− | More Bang: Thrown grenades have a larger blast radius. |
||
+ | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 650px; height: 700px; " |
||
+ | ! colspan="4" scope="col" style="text-align:center;" |Call of Duty: Black Ops II - Perks |
||
+ | |- |
||
+ | | style="text-align:center;width:50px;" |Name |
||
+ | | style="width:10px;" |Unlock Lvl. |
||
+ | | Effect |
||
+ | | style="width:60px;" | |
||
+ | <p style="text-align:center;">Icon</p> |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" | |
||
+ | Tier 1 |
||
+ | |- |
||
+ | |[[Lightweight]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Move 7% faster, take no fall damage |
||
+ | | style="text-align:center;" | [[File:Lightweight Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | | style="text-align:center;" |32 |
||
+ | |Take 65% less explosive damage. No explosive is one hit kill unless it is a direct impact. |
||
+ | | style="text-align:center;" | [[File:Flak Jacket Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Blind Eye]] |
||
+ | | style="text-align:center;" |5 |
||
+ | |Undetectable by AI controlled air support. |
||
+ | | style="text-align:center;" | [[File:Blind Eye Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | | style="text-align:center;" |4 |
||
+ | | |
||
+ | Player receives 16% more score towards their scorestreaks. This does not apply to UAV, CUAV, and EMP Assists. |
||
+ | | style="text-align:center;" | [[File:Hardline Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | | style="text-align:center;" |55 |
||
+ | |Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against [[Orbital VSAT]]s. |
||
+ | | style="text-align:center;" | [[File:Ghost Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 2 |
||
+ | |- |
||
+ | |[[Hard Wired]] |
||
+ | | style="text-align:center;" |26 |
||
+ | |Immune to Counter-UAVs and EMPs |
||
+ | | style="text-align:center;" | [[File:Hard Wired Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | | style="text-align:center;" |44 |
||
+ | |Replenish ammunition and lethals from enemies killed by the players (except explosive kills) |
||
+ | | style="text-align:center;" | [[File:Scavenger Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Immune to Dual Band, Target Finder, Millimeter Scanner, Sensor Grenades and Player controlled Scorestreaks. No red name when targeted by enemies. |
||
+ | | style="text-align:center;" | [[File:Cold Blooded Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Hands]] |
||
+ | | style="text-align:center;" |8 |
||
+ | |Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades. |
||
+ | | style="text-align:center;" | [[File:Fast Hands Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Toughness]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Flinch less when shot. |
||
+ | | style="text-align:center;" | [[File:Toughness Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 3 |
||
+ | |- |
||
+ | | style="width:75px;" |[[Dexterity]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Climb ladders and mantle objects faster, aim faster after sprinting |
||
+ | | style="text-align:center;" | [[File:Dexterity Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | | style="text-align:center;" |14 |
||
+ | |Show deployed enemy equipment, delay explosives, re-roll and booby trap enemy care packages |
||
+ | | style="text-align:center;" | [[File:Engineer Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Dead Silence]] |
||
+ | | style="text-align:center;" |38 |
||
+ | |Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. |
||
+ | | style="text-align:center;" | [[File:Dead Silence Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Extreme Conditioning]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Sprint for double the normal distance. Combat knife gains a 2.5x sprint distance. |
||
+ | | style="text-align:center;" | [[File:Extreme Conditioning Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Tactical Mask]] |
||
+ | | style="text-align:center;" |20 |
||
+ | |Reduces the effects of flash, concussion and shock charges by 90%. |
||
+ | | style="text-align:center;" | [[File:Tactical Mask Perk Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Awareness (perk)|Awareness]] |
||
+ | | style="text-align:center;" |50 |
||
+ | |Enemy movements are louder. Users can not hear dead silence users. |
||
+ | | style="text-align:center;" | [[File:Awareness Perk Icon BOII.png|100px]] |
||
+ | |} |
||
+ | ===[[Wildcard]]s=== |
||
− | [[Nerves of Steel]]: Decrease weapon recoil. |
||
+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 650px; " |
||
+ | ! colspan="4" scope="col" style="text-align:center;" |Call of Duty: Black Ops II - Wildcards |
||
+ | |- |
||
+ | | style="width:75px;" |Name |
||
+ | |Unlock Lvl. |
||
+ | | style="text-align:center;" |Effect |
||
+ | |Icon |
||
+ | |- |
||
+ | |[[Primary Gunfighter]] |
||
+ | | style="width:50px;text-align:center;" |22 |
||
+ | |Allows a 3rd attachment for your primary weapon |
||
+ | | style="text-align:center;width:50px;" |[[File:Primary Gunfighter Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Secondary Gunfighter]] |
||
+ | | style="text-align:center;" |19 |
||
+ | |Allows a 2nd attachment for your secondary weapon. For balance purposes Dual Wield cannot be used with any other attachment. |
||
+ | | style="text-align:center;" |[[File:Secondary Gunfighter Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Overkill]] |
||
+ | | style="text-align:center;" |18 |
||
+ | |Carry a primary weapon in place of your secondary |
||
+ | | style="text-align:center;" |[[File:Overkill Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 1 Greed]] |
||
+ | | style="text-align:center;" |4 |
||
+ | |Carry 1 extra perk from tier 1 |
||
+ | | style="text-align:center;" |[[File:Perk 1 Greed Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 2 Greed]] |
||
+ | | style="text-align:center;" |10 |
||
+ | |Carry 1 extra perk from tier 2 |
||
+ | | style="text-align:center;" |[[File:Perk 2 Greed Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 3 Greed]] |
||
+ | | style="text-align:center;" |13 |
||
+ | |Carry 1 extra perk from tier 3 |
||
+ | | style="text-align:center;" |[[File:Perk 3 Greed Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Danger Close (Wildcard)|Danger Close]] |
||
+ | | style="text-align:center;" |28 |
||
+ | |Carry a second lethal |
||
+ | | style="text-align:center;" |[[File:Danger Close Wildcard Icon BOII.png|100px]] |
||
+ | |- |
||
+ | |[[Tactician (Wildcard)|Tactician]] |
||
+ | | style="text-align:center;" |25 |
||
+ | |Carry a tactical in place of your lethal |
||
+ | | style="text-align:center;" |[[File:Tactician Wildcard Icon BOII.png|100px]] |
||
+ | |} |
||
+ | ==[[Call of Duty: Black Ops: Declassified]]== |
||
− | Paper Walls: The player can shoot through walls. Similar to Hardened. |
||
+ | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 650px; height: 700px; " |
||
+ | ! colspan="4" scope="col" style="text-align:center;" |Call of Duty: Black Ops: Declassified - Perks |
||
+ | |- |
||
+ | | style="text-align:center;width:50px;" |Name |
||
+ | | style="width:10px;" |Unlock Lvl. |
||
+ | | Effect |
||
+ | | style="width:60px;" | |
||
+ | <p style="text-align:center;">Icon</p> |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" | |
||
+ | Tier 1 |
||
+ | |- |
||
+ | |[[Sleight of Hand]] |
||
+ | | style="text-align:center;" | |
||
+ | | Reload faster |
||
+ | | style="text-align:center;" |[[File:SleightOfHand Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Lightweight]] |
||
+ | | style="text-align:center;" | |
||
+ | |Run Faster |
||
+ | | style="text-align:center;" |[[File:Lightweight Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | | style="text-align:center;" | |
||
+ | |Decreases amount of points for a Scorestreak |
||
+ | | style="text-align:center;" |[[File:Hardline Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Jammer]] |
||
+ | | style="text-align:center;" | |
||
+ | |Remain invisible to enemy UAV's, Sentries and Air Support. |
||
+ | | style="text-align:center;" |[[File:Jammer Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 2 |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | | style="text-align:center;" | |
||
+ | |No name on enemy screen. |
||
+ | | style="text-align:center;" |[[File:ColdBlooded Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Hands]] |
||
+ | | style="text-align:center;" | |
||
+ | |Swap weapons faster. |
||
+ | | style="text-align:center;" |[[File:FastHands Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Hard-Wired]] |
||
+ | | style="text-align:center;" | |
||
+ | |Immune to Counter UAV. |
||
+ | | style="text-align:center;" |[[File:Hardwired Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Toughness]] |
||
+ | | style="text-align:center;" | |
||
+ | |Less flinch when shot |
||
+ | | style="text-align:center;" |[[File:Toughness Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 3 |
||
+ | |- |
||
+ | |[[Dead Silence]] |
||
+ | | style="text-align:center;" | |
||
+ | |No noise when moving |
||
+ | | style="text-align:center;" |[[File:DeadSilence Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | | style="text-align:center;" | |
||
+ | |Protects from explosive damage |
||
+ | | style="text-align:center;" |[[File:FlakJacket Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Surplus (perk)|Surplus]] |
||
+ | | style="text-align:center;" | |
||
+ | |Start off with extra mags and grenades |
||
+ | | style="text-align:center;" |[[File:Surplus Perk Icon BOD.png|100px]] |
||
+ | |- |
||
+ | |[[Marksman (perk)|Marksman]] |
||
+ | | style="text-align:center;" | |
||
+ | |See names from further away |
||
+ | | style="text-align:center;" |[[File:Marksman Perk Icon BOD.png|100px]] |
||
+ | |} |
||
+ | ==[[Call of Duty Online]]== |
||
− | Protections: The player will have 5 seconds of invincibility after spawning. |
||
+ | Perks return in ''Call of Duty Online'', in the familiar three-tier system similar to the ''Black Ops'' and ''Modern Warfare'' trilogies, as well as ''Call of Duty: Advanced Warfare''. However, the player needs to both have the required rank, and in-game currency amount, in order to purchase one. Another addition to the purchase system is that micro-transaction CODPoints (CP) can be used to buy the perks instead of the common in-game GP currency. Unlike previous installments, it contains no "Pro" perks, as some perks contain three or more perk capabilities in one. |
||
+ | {| class="wikitable collapsible autocollapse" style="width: 100%;" border="4" cellspacing="2" cellpadding="3" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="7" style="background: white" | |
||
+ | Call of Duty Online - Perks |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="7" style="background: red" | |
||
+ | Tier 1 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Level |
||
+ | !GP Cost |
||
+ | !CP Cost |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Hardline]] |
||
+ | |8 |
||
+ | |1000 |
||
+ | |1500 |
||
+ | |Killstreaks take one less kill to obtain. Within Survival, Cyborg Evacuation & Cyborg Rising, users are rewarded with a poker, dog tag & battery for each round/wave completed. |
||
+ | |[[File:Hardline CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Lightweight]] |
||
+ | |0 |
||
+ | |1000 |
||
+ | |1580 |
||
+ | |Faster movement speed and immunity to fall damage. |
||
+ | |[[File:Lightweight CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |0 |
||
+ | |1200 |
||
+ | |0 |
||
+ | |Resupply of ammunition from fallen enemies. |
||
+ | |[[File:Scavenger CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[SitRep]] |
||
+ | |42 |
||
+ | |4000 |
||
+ | |2680 |
||
+ | |Enemy explosives, equipment and aircraft are highlighted in red. |
||
+ | |[[File:Sitrep CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Sleight of Hand]] |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |Decreases the reload time for all weapons by 50% |
||
+ | |[[File:SleightOfHand CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Tactical Mask]] |
||
+ | |13 |
||
+ | |5200 |
||
+ | |2280 |
||
+ | |Reduce the effects of Flashbangs and Concussion Grenades by 90% |
||
+ | |[[File:TacticalMask CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Takedown (Perk)|Takedown]] |
||
+ | |33 |
||
+ | |2000 |
||
+ | |1850 |
||
+ | |No "Skull/Death" marks appear above dead enemy players on screen after killing them. |
||
+ | |[[File:Takedown CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="7" style="background: yellow" | |
||
+ | Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock Level |
||
+ | !GP Cost |
||
+ | !CP Cost |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Blind Eye]] |
||
+ | |14 |
||
+ | |1500 |
||
+ | |1980 |
||
+ | |Become undetectable by UAVs, Sentry Guns & Air Support. |
||
+ | |[[File:Blind Eye CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Marathon]] |
||
+ | |45 |
||
+ | |3800 |
||
+ | |2580 |
||
+ | |Sprint for a longer duration |
||
+ | |[[File:Marathon CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Overkill]] |
||
+ | |35 |
||
+ | |2500 |
||
+ | |2050 |
||
+ | |Carry 2 Primary Weapons |
||
+ | |[[File:Overkill CODOL .png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Quickdraw (perk)|Quickdraw]] |
||
+ | |0 |
||
+ | |1000 |
||
+ | |1580 |
||
+ | |Aim-down-sights faster, swap weaponry quicker & activate killstreaks faster. |
||
+ | |[[File:Quickdraw CODOL.png |64px]] |
||
+ | |- align="center" |
||
+ | |[[Recon perk|Recon]] |
||
+ | |23 |
||
+ | |2500 |
||
+ | |1580 |
||
+ | |Damaged enemies are painted onto the mini-map. Within Survival, Cyborg Rising and Cyborg Evacuation it highlights Juggernauts and the Cyborg Boss. |
||
+ | |[[File:Recon CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Toughness]] |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |Flinch less when shot, faster equipment deployment, quicker object mantling & ladder climber and faster aim-down-sight after sprinting. |
||
+ | |[[File:Toughness CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="7" style="background: lightblue" | |
||
+ | Tier 3 Perks |
||
+ | |- align="center" |
||
+ | !Name |
||
+ | !Unlock Level |
||
+ | !GP Cost |
||
+ | !CP Cost |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Flak Jacket]] |
||
+ | |5 |
||
+ | |1100 |
||
+ | |1650 |
||
+ | |Decreased explosive and shotgun damage. |
||
+ | |[[File:Flak Jacket CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Steady Aim]] |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |0 (Default) |
||
+ | |Increasing the hip-fire accuracy of the players weaponry. |
||
+ | |[[File:Marksman CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Ninja Pro|Ninja]] |
||
+ | |25 |
||
+ | |2500 |
||
+ | |2250 |
||
+ | |Remain undetectable from Heartbeat Sensors and Thermal Scope as well as decreasing the effect of Recon. |
||
+ | |[[File:Ninja CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Marksman (perk)|Marksman]] |
||
+ | |48 |
||
+ | |4000 |
||
+ | |2680 |
||
+ | |Allowing identification of enemies at longer range and longer breath holding time. |
||
+ | |[[File:Steady Aim CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Stalker (perk)|Stalker]] |
||
+ | |15 |
||
+ | |1500 |
||
+ | |1750 |
||
+ | |Move faster whilst Aiming-down-sights. |
||
+ | |[[File:Stalker CODOL.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Engineer]] |
||
+ | |37 |
||
+ | |3000 |
||
+ | |2280 |
||
+ | |Reset the fuse of a thrown grenade, regardless of how long the grenade was cooked. |
||
+ | |[[File:Tossback CODOL.png|64px]] |
||
+ | |} |
||
+ | ==[[Call of Duty: Ghosts]]== |
||
− | [[Sleight Of Hand]]: Decrease reload time. Not useful as reload speeds are very fast. |
||
+ | Perks return in ''Call of Duty: Ghosts'', dividing into seven categories. These are Speed, Handling, Stealth, Awareness, Resistance, Equipment, and Elite. A player starts with 8 'points' to distribute between 35 perks. Perks are weighted between 1 and 5 points. Primary weapons, secondary weapons, and lethal and tactical equipment all count as one 'point', and removing them all would result in 12 'points' becoming available. Perks can be unlocked through a certain level or squad points. Any perk can be unlocked any time through squad points. |
||
− | |||
+ | {| class="article-table" border="1" cellpadding="0" cellspacing="0" style="width: 700px; height: 500px;" |
||
− | [[Steady Aim]]: Increase accuracy of weapons. |
||
+ | |+COD: Ghosts Perk Table |
||
+ | |- |
||
+ | ! scope="col" style="text-align: center; vertical-align: middle;" |Speed |
||
+ | | scope="col" style="text-align: center; vertical-align: middle;" |[[Ready Up]]: Faster sprint recovery |
||
+ | | scope="col" style="text-align: center; vertical-align: middle;" |[[Sleight of Hand]]: Faster reload |
||
+ | | scope="col" style="text-align: center; vertical-align: middle;" |[[Agility]]: Increased movement speed |
||
+ | | scope="col" style="text-align: center; vertical-align: middle;" |[[Marathon]]: Unlimited sprint |
||
+ | | scope="col" style="text-align: center; vertical-align: middle;" |[[Stalker (perk)|Stalker]]: Full speed movement while aiming down sights |
||
+ | |- |
||
+ | ! style="vertical-align: middle; text-align: center;" |Handling |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Strong Arm]]: Throw equipment farther, decrease grenade cook time, reset the fuse when throwing back explosives |
||
+ | | style="text-align: center; vertical-align: middle;" |[[On the Go|On The Go]]: Reload while sprinting |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Reflex (perk)|Reflex]]: Swap weapons and use equipment faster |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Steady Aim]]: Hip firing is somewhat more accurate |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Quickdraw (perk)|Quickdraw]]: Timing of aiming down sight halved |
||
+ | |- |
||
+ | ! style="text-align: center; vertical-align: middle;" |Stealth |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Takedown (perk)|Takedown]]: Killed enemies do not have a skull mark |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Blind Eye]]: Immune to air support, Oracle systems and automated sentry turrets |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Dead Silence]]: Silent movement. Players who employ Amplify can still detect Dead Silence users. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Incog]]: Resistant against Recon, Thermal Scope, Tracker Sight, Motion Sensor and other targeting devices. No red name or crosshair when targeted. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Off the Grid]]: Invisible against SAT COM and radar pings. |
||
+ | |- |
||
+ | ! style="text-align: center; vertical-align: middle;" |Awareness |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Recon (perk)|Recon]]: Tag enemies and see them through objects for a short time when hit with explosives |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Scavenger (perk)|Scavenger]]: Replenish non-explosive ammo from dead bodies. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[SitRep]]: Detect enemy equipment, grenades and other deployed devices. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Amplify]]: Enemy footsteps are louder |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Wiretap]]: 'Turn' enemy SAT COMS into friendly ones with your own SAT COM |
||
+ | |- |
||
+ | ! style="text-align: center; vertical-align: middle;" |Resistance |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Resilience]]: Falling damage negated |
||
+ | | style="text-align: center; vertical-align: middle;" |[[ICU]]: Faster HP regeneration |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Focus (perk)|Focus]]: Reduced flinch when attacked |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Tac Resist]]: Immune to flashbangs, stun grenades and EMP effects |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Blast Shield (perk)|Blast Shield]]: Explosives are less effective. |
||
+ | |- |
||
+ | ! style="text-align: center; vertical-align: middle;" |Equipment |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Extra Tactical]]: Additional tactical grenade. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Extra Lethal]]: Additional lethal grenade. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Fully Loaded]]: Maximum ammo capacity granted upon spawning. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Extra Attachment]]: Third attachment granted. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Danger Close (perk)|Danger Close]]: Effectiveness of lethal grenade is increased. |
||
+ | |- |
||
+ | ! style="text-align: center; vertical-align: middle;" |Elite |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Gambler]]: Receive a random perk. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Hardline]]: Pointstreaks require less points. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Ping]]: Killing enemies enables a radar ping, revealing positions of nearby hostiles. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Overkill]]: Two primary weapons granted. |
||
+ | | style="text-align: center; vertical-align: middle;" |[[Deadeye (Ghosts)|Deadeye]]: When you proceed farther into a pointstreak, there is a higher possibility of increased damage. |
||
+ | |} |
||
+ | ===Perks in other game modes=== |
||
− | Stealth: Never show on enemy radar. |
||
+ | ''"Trigger Happy" is unique to [[Safeguard (Ghosts)|Safeguard]] mode, whereas "Self Revive" is exclusive to [[Extinction]] and [[Chaos Mode]]. All other perks mentioned below are present in said Chaos Mode only.'' |
||
+ | *[[Trigger Happy]] |
||
+ | *[[Self Revive]] |
||
+ | *[[Mega Melee]] |
||
+ | *[[Trap Master]] |
||
+ | *[[Gas Mask (Perk)|Gas Mask]] |
||
+ | *[[Stopping Power]] |
||
+ | *[[Quick Revive (Extinction)|Quick Revive]] |
||
+ | *[[Fast Health Regen]] |
||
+ | *[[More Cash]] |
||
+ | *[[Super Stopping Power]] |
||
+ | *[[Juiced]] |
||
+ | *[[Double Health]] |
||
+ | *[[Feral Vision]] |
||
+ | ==[[Zombies (Treyarch)|Zombies]]== |
||
− | [[Stopping Power]]: The players bullets do more damage. |
||
− | |||
− | Super Clip: Doubles the magazine size for all weapons. |
||
− | |||
− | Team Player: Appear as a friendly on enemy radar. |
||
− | |||
− | ==Perk-a-Colas== |
||
{{Main|Perk-a-Cola}} |
{{Main|Perk-a-Cola}} |
||
− | {|class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
+ | {| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
+ | | |
||
− | |Perk Name |
||
+ | <p style="text-align: center;">'''Name'''</p> |
||
− | |Cost |
||
+ | | |
||
− | |Effect |
||
+ | <p style="text-align: center;">'''Cost'''</p> |
||
− | |Icon |
||
+ | | |
||
− | |Multiplayer Equivalent |
||
+ | <p style="text-align: center;">'''Effect'''</p> |
||
+ | | |
||
+ | <p style="text-align: center;">'''Icon'''</p> |
||
+ | | |
||
+ | <p style="text-align: center;">'''Multiplayer Equivalent'''</p> |
||
|- |
|- |
||
+ | | |
||
− | |[[Juggernog]] |
||
+ | <p style="text-align: center;">[[Juggernog]]</p> |
||
− | |2500 |
||
+ | | |
||
− | |Increases player health, downing in 5 hits from a zombie instead of normal 2. (5 from a [[Hellhound]] instead of normal 3). |
||
+ | <p style="text-align: center;">2500</p> |
||
− | |[[File:Wd_jugger.png|100px]] |
||
+ | | |
||
− | |[[Juggernaut]] |
||
+ | <p style="text-align: center;">Increases the player's health from 100 to 250; meaning that the player can now survive 7 zombie hits (screen flashing red) or 5 [[hellhound]] or gas zombie hits. [[George A. Romero]] and [[Brutus (Zombies)|Brutus]] kill a player with Juggernog in 6 hits.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:Juggernog HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">Juggernaut</p> |
||
|- |
|- |
||
+ | | |
||
− | |[[Speed Cola]] |
||
+ | <p style="text-align: center;">[[Speed Cola]]</p> |
||
− | |3000 |
||
+ | | |
||
− | |Doubles reload speed of all guns. Also allows players to rebuild barriers faster. |
||
+ | <p style="text-align: center;">3000</p> |
||
− | |[[File:Wd_sleight.png|100px]] |
||
+ | | |
||
− | |[[Sleight of Hand]] |
||
+ | <p style="text-align: center;">Halves the reload speed of all guns, allows players to rebuild barriers three times faster than usual and accelerates the hacking speed for the [[Hacker (Zombies)|Hacker]] on Moon. The second effect is absent in ''Black Ops II'' zombies.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:SpeedCola HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Sleight of Hand]]</p> |
||
|- |
|- |
||
+ | | |
||
− | |[[Quick Revive]] |
||
+ | <p style="text-align: center;">[[Quick Revive]]</p> |
||
− | |500 (SP) or 1500 (MP) |
||
+ | | |
||
− | |Almost quarters revive time, or, in solo, allows for a few seconds of Last Stand mode with [[Mustang and Sally ]]pistols if the player does not have a [[Ray Gun]] or [[Winter's Howl]], followed by self revive. In solo, this perk can only be bought three times, and does not require the power to be turned on. |
||
+ | <p style="text-align: center;">500 (SP) or 1500 (MP)</p> |
||
− | |[[File:Wd_revive.png|100px]] |
||
+ | | |
||
− | |[[Second Chance]] Pro |
||
+ | <p style="text-align: center;">In co-op, halves the revive time on allies. In solo, allows for a few seconds of Last Stand mode with [[Mustang and Sally]] pistols (unless the player has [[Ray Gun]] , [[Wave Gun]] , [[Ballistic Knife]] , [[Winter's Howl]] , [[CZ75]] , [[Python]] or [[M1911]] ), followed by self revive. In solo, this perk can only be bought three times and does not require the power to be turned on. For balance purposes, the dispenser offering this will disappear after the perk is purchased said number of times.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:QuickRevive HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Second Chance (perk)|Second Chance]] Pro</p> |
||
|- |
|- |
||
+ | | |
||
− | |[[Double Tap Root Beer]] |
||
+ | <p style="text-align: center;">[[Double Tap Root Beer]]</p> |
||
− | |2000 |
||
+ | | |
||
− | |Increases fire speed for all guns by 33%. |
||
+ | <p style="text-align: center;">2000</p> |
||
− | |[[File:Wd_doubletap.png|100px]] |
||
+ | | |
||
− | |[[Double Tap]] / [[Rapid Fire]] |
||
+ | <p style="text-align: center;">Increases rate of fire for all guns by 50%. In Black Ops II, it is officially called "Double Tap II" and shots fired will release double the bullets. For example, firing 1 bullet will use 1 ammo but 2 slugs will emerge; shotguns will fire twice the pellets.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:Double Tap II HUD Icon BO3.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Double Tap]]/[[Rapid Fire]]</p> |
||
|- |
|- |
||
+ | | |
||
− | |[[Stamin-Up]] |
||
+ | <p style="text-align: center;">[[Stamin-Up]]</p> |
||
− | |2000 |
||
+ | | |
||
− | |Increases movement speed and sprint duration. (Does not give unlimited sprint however). |
||
+ | <p style="text-align: center;">2000</p> |
||
− | |[[File:Wd_staminup.png|100px]] |
||
+ | | |
||
− | |[[Lightweight]] / [[Marathon]] |
||
+ | <p style="text-align: center;">Doubles sprint duration, allows the player to have highest mobility regardless of the guns used. Also increases player's movement speed by 7%.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:StaminUp HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Lightweight]]/[[Marathon]]/Extreme Conditioning</p> |
||
|- |
|- |
||
− | |[[PhD Flopper]] |
||
− | |2000 |
||
| |
| |
||
+ | <p style="text-align: center;">[[PhD Flopper]]</p> |
||
− | Upon diving to prone off of a heightened surface, the player will create a small "nuke", killing all zombies within radius until about round 20. Also removes fall damage and self-induced explosive damage. This means that the player is only vulnerable to zombies and are no longer a danger to themselves. |
||
+ | | |
||
− | |[[File:Wd_phd_flopper.png|100px]] |
||
+ | <p style="text-align: center;">2000</p> |
||
− | |[[Flak Jacket]] |
||
+ | | |
||
+ | <p style="text-align: center;">Upon diving to prone off of a heightened surface, the player will create an explosion strong enough to kill all zombies within radius until about round 20. Also removes fall damage and self-induced explosive damage. This means that the player is vulnerable only to zombies.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:PhD Flopper HUD icon MotD BOII.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Flak Jacket]] /[[Lightweight]] Pro/ [[Dead Silence]] Pro</p> |
||
|- |
|- |
||
− | |[[Deadshot Daiquiri]] |
||
| |
| |
||
+ | <p style="text-align: center;">[[Deadshot Daiquiri]]</p> |
||
− | 1500 (console) or 1000 (PC) |
||
| |
| |
||
+ | <p style="text-align: center;">1500 (console) or 1000 (PC)</p> |
||
− | Gives the player increased hip fire accuracy. Automatically locks on to a zombies head when ADS. Less weapon recoil and the player doesn't have to hold his breath while using a sniper rifle. On PC version, only gives player increased hip fire accuracy. |
||
+ | | |
||
− | |[[File:Wd_deadshot_daiquiri.png|100px]] |
||
+ | <p style="text-align: center;">Increases the player's hipfire accuracy. Less weapon recoil and eliminates the idle sway of sniper rifles. Provides an "aimbot" that automatically lines the player's sights on to a zombie head when aiming down sights. The last effect is only provided on consoles.</p> |
||
− | |[[Steady Aim]] / [[Scout]] |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:DeadshotDaiquiri HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Steady Aim]]/[[Scout (perk)|Scout]]/[[Marksman (perk)|Marksman]] Pro/[[Kick (weapon proficiency)|Kick]]/[[Stability (Weapon Proficiency)|Stability]]/[[Breath]]</p> |
||
|- |
|- |
||
− | |[[Mule Kick]] |
||
− | |4000 |
||
| |
| |
||
+ | <p style="text-align: center;">[[Mule Kick]]</p> |
||
− | <p style="margin: 0cm 0cm 10pt;">Gives the player the ability to hold three weapons rather than two.</p> |
||
+ | | |
||
− | |[[File:Mule kick logo by renerdecastro-d47zafa.png|100px]] |
||
+ | <p style="text-align: center;">4000</p> |
||
− | |[[Overkill]] |
||
+ | | |
||
+ | <p style="margin: 0cm 0cm 10pt; text-align: center;">Gives the player the ability to hold three weapons by allowing the player to buy or pick up another without replacing either of the two already owned. The extra weapon will be lost if the player loses the perk or goes down.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:MuleKick HUD Icon BOCW.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Overkill]]</p> |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">[[Tombstone Soda]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">2000</p> |
||
+ | | |
||
+ | <p style="text-align: center;">When the player dies, their perks and weapons are saved into a 'tombstone' pickup, only able to be picked up by the player. It also grants the ability of suicide from Last Stand.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:Tombstone Soda Icon BOCW.png|100px]] |
||
+ | </p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Second Chance (perk)|Second Chance]]/[[Final Stand]]/[[Last Stand]]</p> |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">[[Who's Who]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">2000</p> |
||
+ | | |
||
+ | <p style="text-align: center;">When a player is downed, they take control of a doppelganger that can be used to revive themselves or any other downed player. If the player revives themselves, they keep all perks (except Who's Who) and all equipment. If the doppelganger ''also'' goes down, then ''both'' players must be revived, or just the original.</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[File:Who's Who HUD Icon.png|100px]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">[[Final Stand]]</p> |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">[[Electric Cherry]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">2000</p> |
||
+ | | |
||
+ | <p style="text-align: center;">When the player reloads, an electric field is generated around the player. Radius and damage is affected by the number of bullets left in the magazine, in comparison to the magazine size.</p> |
||
+ | |[[File:Electric Cherry HUD Icon BO3.png|100px]] |
||
+ | |<p style="text-align: center;">N/A |
||
+ | </p> |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">[[Vulture Aid]]</p> |
||
+ | | |
||
+ | <p style="text-align: center;">3000</p> |
||
+ | | |
||
+ | <p style="text-align: center;">Zombies killed by players using this perk will drop little yellow bags that contain either points or ammo. All purchasable items are highlighted in the map and can be seen through walls. Dead zombies may also drop a green gas, which can be used by the player to get ignored by the zombies for a limited amount of time.</p> |
||
+ | |[[File:Vulture Aid icon BOII.png|100px]] |
||
+ | | |
||
+ | <p style="text-align: center;">[[Scavenger (perk)|Scavenger]]</p> |
||
+ | |- |
||
+ | | |
||
+ | <p style="text-align: center;">[[Widow's Wine]]</p> |
||
+ | | style="text-align:center;"|4000 |
||
+ | | style="text-align:center;" |Any time the player takes melee damage from a zombie a web ensnares all zombies within a radius (note that the effect will kill the zombie when complete). Also, the player's grenades are replaced with [[Widow's Wine Grenade]]s which also ensnare zombies in a web if they aren't killed by the blast. The third effect allows the player to snare zombies using the knife. |
||
+ | |[[File:Widow's Wine Icon BO3.png|100px]] |
||
+ | |<p style="text-align:center;>N/A |
||
+ | |- |
||
+ | |<p style="text-align:center;">[[Death Perception]]</p> |
||
+ | |<p style="text-align:center;>2500/3500 <small>(''Black Ops 4'')</small><br>2500-6500 <small>(''Black Ops Cold War'')</small> |
||
+ | |<p style="text-align:center;>|Enemies will be highlighted with a reddish-orange outline, allowing them to be seen through walls. |
||
+ | |[[File:DeathPerception HUD Icon BOCW.png|100px]] |
||
+ | |<p style="text-align:center;>|[[Perception]] |
||
+ | |- |
||
+ | |<p style="text-align:center;">[[Elemental Pop]] |
||
+ | |<p style="text-align:center;">2500-6500 |
||
+ | |<p style="text-align:center;">|Every bullet fired has a small chance to activate an [[Ammo Mod]] effect. |
||
+ | |[[File:ElementalPop HUD Icon BOCW.png|100px]] |
||
+ | |<p style="text-align:center;">N/A |
||
|} |
|} |
||
− | ==Call of Duty: |
+ | ==[[Call of Duty: Advanced Warfare]]== |
+ | ===Perks=== |
||
+ | {| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: white" | |
||
+ | Call of Duty: Advanced Warfare - Perks |
||
+ | |- align="center" valign="top" |
||
+ | !Name |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- |
||
+ | ! colspan="4" style="background: #FF4040" | |
||
+ | Tier 1 Perks |
||
+ | |- |- |
||
+ | |[[Lightweight]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Move faster. |
||
+ | | style="text-align:center;" |[[File:Lightweight menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Low Profile]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Become undetectable by enemy UAVs and Tracker Bullets. |
||
+ | | style="text-align:center;" |[[File:Low Profile menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Danger Close (perk)|Danger Close]] |
||
+ | | style="text-align:center;" |l 39 |
||
+ | |Increased explosive and scorestreak damage. |
||
+ | | style="text-align:center;" |[[File:Danger Close menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Overcharged]] |
||
+ | | style="text-align:center;" |25 |
||
+ | |Increased Exo Ability battery duration and shocks enemies upon impact of a Boost Slam. |
||
+ | | style="text-align:center;" |[[File:Overcharged menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | | style="text-align:center;" |9 |
||
+ | |Increased resistance from explosive damage, no slowdown from explosive damage and resets Grenade timer on throwback. |
||
+ | | style="text-align:center;" |[[File:Flak Jacket menu icon AW.png|100px]] |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: cyan" | |
||
+ | Tier 2 Perks |
||
+ | |- |
||
+ | |[[Peripherals]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Increased mini-map coverage and no death marker when enemies are killed. |
||
+ | | style="text-align:center;" |[[File:Peripherals menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Blind Eye]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Become invisible to all enemy scorestreaks except the UAV. |
||
+ | | style="text-align:center;" |[[File:Blind Eye menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Cold-Blooded]] |
||
+ | | style="text-align:center;" |15 |
||
+ | |Become resistant to enemy targeting systems, no enemy call-outs and no red name or crosshairs when targeted. |
||
+ | | style="text-align:center;" |[[File:Cold Blooded menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Gung-Ho]] |
||
+ | | style="text-align:center;" |31 |
||
+ | |Shoot while sprinting or sliding. |
||
+ | | style="text-align:center;" |[[File:Gung-Ho menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Hands]] |
||
+ | | style="text-align:center;" |43 |
||
+ | |Reload while sprinting and faster Exo Ability and Exo Launcher use. |
||
+ | | style="text-align:center;" |[[File:Fast Hands menu icon AW.png|100px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: lightgreen" | |
||
+ | Tier 3 Perks |
||
+ | |- |
||
+ | |[[Toughness]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Reduced flinch when shot. |
||
+ | | style="text-align:center;" |[[File:Toughness menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | | style="text-align:center;" |35 |
||
+ | |Start with maximum ammo capacity and resupply ammo from dead players. |
||
+ | | style="text-align:center;" |[[File:Scavenger menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Blast Suppressor]] |
||
+ | | style="text-align:center;" |2 |
||
+ | |Using Exo Movements retains invisibility on minimap |
||
+ | | style="text-align:center;" |[[File:Blast Suppressor menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Hard Wired]] |
||
+ | | style="text-align:center;" |1 (Default) |
||
+ | |Immune to enemy System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. |
||
+ | | style="text-align:center;" |[[File:Hard Wired menu icon AW.png|100px]] |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | | style="text-align:center;" |47 |
||
+ | |Decrease scorestreak cost by 100. |
||
+ | | style="text-align:center;" |[[File:Hardline menu icon AW.png|100px]] |
||
+ | |} |
||
+ | |||
+ | ===[[Wildcard]]s=== |
||
+ | [[Overkill]]: Take a primary weapon in your secondary weapon slot. |
||
+ | |||
+ | [[Primary Gunfighter]]: Take a third primary attachment. |
||
+ | |||
+ | [[Secondary Gunfighter]]: Take a second secondary attachment. |
||
+ | |||
+ | [[Perk 1 Greed]]: Take a second perk 1. |
||
+ | |||
+ | [[Perk 2 Greed]]: Take a second perk 2. |
||
+ | |||
+ | [[Perk 3 Greed]]: Take a second perk 3. |
||
+ | |||
+ | [[Tactician (Wildcard)|Tactician]]: Take an exo ability in your exo launcher slot. |
||
+ | |||
+ | [[Bombardier]]: Take an exo launcher in your exo ability slot. |
||
+ | |||
+ | [[Streaker]]: Take a fourth scorestreak. |
||
+ | |||
+ | ==[[Call of Duty: Black Ops III]]== |
||
+ | |||
+ | {| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="width: 650px; height: 700px; " |
||
+ | ! colspan="4" scope="col" style="text-align:center;" |Call of Duty: Black Ops III - Perks |
||
+ | |- |
||
+ | | style="text-align:center;width:50px;" |Name |
||
+ | | Effect |
||
+ | | style="width:60px;" | |
||
+ | <p style="text-align:center;">Icon</p> |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" | |
||
+ | Tier 1 |
||
+ | |- |
||
+ | |[[Sixth Sense]] |
||
+ | |Shows nearby enemies' direction on the mini-map. |
||
+ | | style="text-align:center;" | [[File:Sixth Sense Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | |Take less explosive damage. No explosive is one hit kill unless it is a direct impact. |
||
+ | | style="text-align:center;" | [[File:Flak Jacket Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Blind Eye]] |
||
+ | |Undetectable by AI-controlled air support. |
||
+ | | style="text-align:center;" | [[File:Blind Eye Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against [[H.A.T.R.|HATRs]]. |
||
+ | | style="text-align:center;" | [[File:Ghost Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Afterburner]] |
||
+ | |Thruster packs recharge faster. |
||
+ | | style="text-align:center;" | [[File:Afterburner Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Overclock]] |
||
+ | |Earn Specialist weapon or ability 25% faster. |
||
+ | | style="text-align:center;" | [[File:Overclock Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 2 |
||
+ | |- |
||
+ | |[[Fast Hands]] |
||
+ | |Swap guns faster, use lethal and tactical equipment faster, aim down sight faster after sprinting. |
||
+ | | style="text-align:center;" |[[File:Fast Hands Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |Replenish ammunition and equipment from enemies killed by the player (except explosive kills). |
||
+ | | style="text-align:center;" |[[File:Scavenger Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |Shows nearby enemies' footprints for a short time. |
||
+ | | style="text-align:center;" |[[File:Tracker Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Hard Wired]] |
||
+ | |Immune to Counter-UAVs, Power Cores, EMP Grenades and Smoke Screens. Won't set off Trip Mines, Shock Charges and C4s. More difficult to be detected through Tracker and Sixth Sense. |
||
+ | | style="text-align:center;" |[[File:Hard Wired Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | |Immune to Thermal Sight and player-controlled scorestreaks. No red name when targeted by enemies. |
||
+ | | style="text-align:center;" |[[File:Cold Blooded Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Ante Up]] |
||
+ | |Spawn with 100 free points towards your scorestreak. |
||
+ | | style="text-align:center;" |[[File:Ante Up Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | | colspan="4" style="text-align:center;" |Tier 3 |
||
+ | |- |
||
+ | | style="width:75px;" |[[Dead Silence]] |
||
+ | |Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. |
||
+ | | style="text-align:center;" |[[File:Dead Silence Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Blast Suppressor]] |
||
+ | |Using thrusters are quieter and does not make you appear on the radar. |
||
+ | | style="text-align:center;" |[[File:Blast Suppressor Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Gung-Ho]] |
||
+ | |Shoot and use equipment while sprinting. |
||
+ | | style="text-align:center;" |[[File:Gung-Ho Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Awareness (perk)|Awareness]] |
||
+ | |Enemy movements are louder. Users can hear Dead Silence users. |
||
+ | | style="text-align:center;" |[[File:Awareness Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | |Show enemy equipment and Scorestreaks, delay explosives, reroll and booby trap enemy Care Packages. |
||
+ | | style="text-align:center;" |[[File:Engineer Perk Icon BO3.png|centre|thumb|101x101px]] |
||
+ | |- |
||
+ | |[[Tactical Mask]] |
||
+ | |Reduces the effects of Flashbangs, Concussion Grenades and Shock Charges by 90% (nearly immune). |
||
+ | | style="text-align:center;" |[[File:Tactical Mask Perk Icon BO3.png|centre|thumb|100x100px]] |
||
+ | |} |
||
+ | |||
+ | ===[[Wildcard]]s=== |
||
+ | [[Primary Gunfighter]]: Take an additional primary weapon attachment. Can be equipped up to three times. |
||
+ | |||
+ | [[Secondary Gunfighter]]: Take an additional secondary weapon attachment. |
||
+ | |||
+ | [[Overkill]]: Take a primary weapon in your secondary weapon slot. |
||
+ | |||
+ | [[Danger Close (Wildcard)|Danger Close]]: Take a second lethal equipment. |
||
+ | |||
+ | [[Perk 1 Greed]]: Take a second perk 1. |
||
+ | |||
+ | [[Perk 2 Greed]]: Take a second perk 2. |
||
+ | |||
+ | [[Perk 3 Greed]]: Take a second perk 3. |
||
+ | |||
+ | [[Tactician (Wildcard)|Tactician]]: Take a tactical equipment in your lethal equipment slot. |
||
+ | |||
+ | == [[Call of Duty: Infinite Warfare]] == |
||
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
{| class="wikitable collapsible autocollapse" border="4" cellspacing="2" cellpadding="3" style="width: 100%;" |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan=" |
+ | ! colspan="4" style="background: white" | |
+ | Call of Duty: Infinite Warfare - Perks |
||
|- align="center" valign="top" |
|- align="center" valign="top" |
||
− | ! colspan=" |
+ | ! colspan="4" style="background: cyan" | |
+ | Tier 1 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl. !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Recon (perk)|Recon]] |
||
− | |[[Recon]]|||| Explosive damage paints the target on the mini-map. ||<div align="left">Bullet damage paints the target on the mini-map.</div> |
||
+ | |1 |
||
− | |[[File:Recon.jpg|thumb|70px]]|| |
||
+ | |Minimap shows a larger area. Gain a single radar sweep when a standard enemy [[UAV Recon|UAV]] appears and another when it dies. |
||
+ | |[[File:Recon Menu Icon IW.png]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Blind Eye]] |
||
− | |[[Sleight of Hand]] |||| Faster reloading. ||<div align="left">Swap weapons quicker.</div> |
||
− | | |
+ | |1 |
+ | |Undetectable by AI targeting systems, including air and ground [[Scorestreaks|scorestreaks]] and [[Payload|payloads]]. |
||
+ | |[[File:Blind Eye Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Blast Shield (perk)|Blast Shield]] |
||
− | |[[Blind Eye]] |||| Undetectable by air support and sentries. ||<div align="left">Launchers lock-on faster. Extra bullet damage versus air support and sentries.</div> |
||
− | | |
+ | |1 |
+ | |Increased resistance to explosive damage. |
||
+ | |[[File:Blast Shield Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Dexterity]] |
||
− | |[[Extreme Conditioning]] |||| Sprint for longer periods of time. ||<div align="left">Climb obstacles faster.</div> |
||
− | | |
+ | |5 |
+ | |Reload and switch weapons faster. |
||
− | |-align="center" |
||
+ | |[[File:Dexterity Menu Icon IW.png|64px]] |
||
− | |[[Scavenger (perk)|Scavenger]] || 39 || Resupply from dead enemies. ||<div align="left">Spawn with more ammo.</div> |
||
+ | |- align="center" |
||
− | ||| |
||
+ | |[[Ghost (perk)|Ghost]] |
||
− | |-align="center" |
||
+ | |18 |
||
− | ! colspan="6" style="background: #FF4040" | Tier 2 Perks |
||
+ | |Invisible to [[UAV Recon|UAV]] and radar pings. |
||
+ | |[[File:Ghost Menu Icon IW.png]] |
||
+ | |- align="center" |
||
+ | |[[Overclock]] |
||
+ | |33 |
||
+ | |[[Payload]] charges faster. |
||
+ | |[[File:Overclock Menu Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: lightgreen" | |
||
+ | Tier 2 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Tac Resist]] |
||
− | |[[Quickdraw]]|||| Faster ADS. ||<div align="left">Recover from equipment and grenade usage quicker.</div> |
||
+ | |1 |
||
− | |[[file:Quickdraw-perk-1.jpg|64px]] || |
||
+ | |Increased resistance to flash and stun effects. |
||
+ | |[[File:Tac Resist Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Hardline]] |
||
− | |[[Blast Shield (perk)|Blast Shield]] |||| Increased explosive resistance. ||<div align="left">Resistance to flash and concussion grenades.</div> |
||
− | | |
+ | |1 |
+ | |Gain bonus points for each kill up to 8 kills per life. 2 Assists give you the same bonus. |
||
+ | |[[File:Hardline Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Momentum (perk)|Momentum]] |
||
− | |[[Hardline]] |||| Killstreaks require 1 less kill. ||<div align="left">Every two assists earned count as a kill toward killstreaks. Deathstreaks require 1 less death.</div> |
||
+ | |1 |
||
− | |[[file:Hardline-perk-1.jpg|64px]] || |
||
+ | |Sprint faster over time. Jumping, sliding, and wall running will reset your momentum. |
||
+ | |[[File:Momentum Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Tracker (perk)|Tracker]] |
||
− | |[[Assassin]] |||| Undectectable by UAV, portable radar, thermal and heartbeat sensors. ||<div align="left">Immune to CUAV and EMP. No red crosshair or name when targeted.</div> |
||
− | | |
+ | |8 |
+ | |See recent enemy trails, even when they are cloaked. |
||
− | |-align="center" |
||
+ | |[[File:Tracker Menu Icon IW.png|64px]] |
||
− | |[[Overkill]] || 47 || Second gun is replaced by a primary weapon. ||<div align="left">Two attachments for second weapon.</div> |
||
+ | |- align="center" |
||
− | ||| |
||
+ | |[[Cold-Blooded]] |
||
− | |-align="center" |
||
+ | |22 |
||
− | ! colspan="6" style="background: lightgreen" | Tier 3 Perks |
||
+ | |Invisible to thermal detection systems. Enemies cannot see your nameplate. |
||
+ | |[[File:Cold Blooded Menu Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |37 |
||
+ | |Resupply ammo from dead players. |
||
+ | |[[File:Scavenger Menu Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: #FF4040" | |
||
+ | Tier 3 Perks |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl !! Effect !! Pro Effect !! Skill Icon !! Pro Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
|- align="center" |
|- align="center" |
||
+ | |[[Gung-Ho]] |
||
− | |[[Marksman]]|||| Identify enemy targets at long range. ||<div align="left">Hold breath longer.</div> |
||
+ | |1 |
||
− | |[[file:Marksman-perk-1.jpg|64px]] || |
||
+ | |Shoot, use equipment and [[Scorestreaks|scorestreaks]] while sprinting. |
||
+ | |[[File:Gung-Ho Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Pin Point]] |
||
− | |[[Stalker (Perk)|Stalker]] |||| Move faster while aiming. ||<div align="left">Delay enemy claymore explosions.</div> |
||
+ | |1 |
||
− | |[[file:Stalker-perk-1.jpg|64px]] || |
||
+ | |Outline enemies when dealing or taking weapon damage. |
||
+ | |[[File:Pin Point Menu Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Hard Wired|Hardwired]] |
||
− | |[[SitRep]] |||| Detect enemy explosives and tactical insertions. ||<div align="left">Louder enemy footsteps.</div> |
||
− | | |
+ | |1 |
+ | |Immune to EMP effects, blocks equipment or abilities that outline you for enemies. |
||
− | |-align="center" |
||
+ | |[[File:Hardwired Menu Icon IW.png|64px]] |
||
− | |[[Steady Aim]] |||| Increased hip fire accuracy. ||<div align="left">Weapon is ready faster after sprinting.</div> |
||
− | ||| |
||
|- align="center" |
|- align="center" |
||
+ | |[[Marksman (perk)|Marksman]] |
||
− | |[[Dead Silence]] || 55 || Silent footsteps. ||<div align="left">Move quietly. Reduce the effects of Recon.</div> |
||
+ | |11 |
||
− | |[[File:Deadly-silence-perk-1.jpg|65px]] || |
||
+ | |Acquire enemy names from a greater distance. Reduced flinch that primarily affects sniper rifles but gives a very minor benefit to other weapons. |
||
− | |-align="center" |
||
+ | |[[File:Marksman Menu Icon IW.png|64px]] |
||
− | ! colspan="6" style="background: lightgrey" | Death Streaks |
||
+ | |- align="center" |
||
+ | |[[Engineer]] |
||
+ | |25 |
||
+ | |Detect enemy equipment and scorestreaks through walls and delay activation of enemy mines. Plant the bomb silently in bomb objective game modes. |
||
+ | |[[File:Engineer Menu Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Dead Silence]] |
||
+ | |43 |
||
+ | |Footsteps and jump packs are silenced. |
||
+ | |[[File:Dead Silence Menu Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | ! colspan="4" style="background: white" | |
||
+ | Call of Duty : Infinite Warfare - [[Loadout Option]]s |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: grey" | |
||
+ | Loadout Options |
||
|- |
|- |
||
+ | !Name |
||
− | ! Perk Name !! Unlock Lvl !! Number of Deaths Required to Activate !! colspan="2" | Effect !! Skill Icon |
||
+ | !Unlock Lvl. |
||
+ | !Effect |
||
+ | !Icon |
||
+ | |- align="center" |
||
+ | |[[Primary Expert]] |
||
+ | |13,27,39 |
||
+ | |Equip an additional attachment for your Primary weapon. |
||
+ | |[[File:Extra Loadout Option Icon IW.png]] |
||
+ | |- align="center" |
||
+ | |[[Secondary Expert]] |
||
+ | |24,34 |
||
+ | |Equip an additional attachment for your Secondary weapon. |
||
+ | |[[File:Extra Loadout Option Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Overkill]] |
||
+ | |1 |
||
+ | |Take a primary weapon as your secondary weapon. |
||
+ | |[[File:Extra Loadout Option Icon IW.png]] |
||
+ | |- align="center" |
||
+ | |[[Extra Lethal]] |
||
+ | |32 |
||
+ | |Equip an additional Lethal charge in your loadout. |
||
+ | |[[File:Extra Loadout Option Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Extra Tactical]] |
||
+ | |1 |
||
+ | |Equip an additional Tactical charge in your loadout. |
||
+ | |[[File:Extra Loadout Option Icon IW.png]] |
||
+ | |- align="center" |
||
+ | |[[Perk 1 Greed]] |
||
+ | |6 |
||
+ | |Equip an additional Perk 1 in your loadout. |
||
+ | |[[File:Extra Loadout Option Icon IW.png|64px]] |
||
+ | |- align="center" |
||
+ | |[[Perk 2 Greed]] |
||
+ | |9 |
||
+ | |Equip an additional Perk 2 in your loadout. |
||
+ | |[[File:Extra Loadout Option Icon IW.png|64px]] |
||
|- align="center" |
|- align="center" |
||
+ | |[[Perk 3 Greed]] |
||
− | |[[Juiced]] |||| 4 || colspan="2"| Move much faster after spawning. Lasts 7.5 seconds. || |
||
+ | |19 |
||
− | |-align="center" |
||
+ | |Equip an additional Perk 3 in your loadout. |
||
− | |[[Revenge]] |||| 5 || colspan="2"| Players see the position of the last enemy that killed them. || |
||
+ | |[[File:Extra Loadout Option Icon IW.png|64px]] |
||
− | |-align="center" |
||
− | |[[Final Stand]] || 32 || 4 || colspan="2"| Survive after lethal amount of damage, and use primary/secondary/[[equipment]]/special grenade. || |
||
− | |-align="center" |
||
− | |[[Martyrdom]] || 51 || 4 || colspan="2"| Drop a live frag grenade upon death. || |
||
− | |-align="center" |
||
− | |[[Dead Man's Hand]] || 57 || 6 || colspan="2"| Player drops a bomb when he/she dies. || |
||
− | |-align="center" |
||
− | |[[Hollow Points]] || 71 || 5 || colspan="2"| Gives player extra bullet damage, but ends after 1 kill. || |
||
|} |
|} |
||
+ | ==[[Call of Duty: Black Ops 4]]== |
||
− | ==Trivia== |
||
+ | ===Perks & Wildcards=== |
||
− | *In ''Call of Duty 4'', the Tier 1 perks originally appeared after Tier 3 perks. |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
− | *In ''Call of Duty 4'' and ''Call of Duty: World at War'', it is possible to empty the player's Tier 1 perk slot by attaching a grenade launcher or a grip to a weapon and then removing it. |
||
+ | |- align="center" valign="top" |
||
− | *Tier 1 perks in ''Call of Duty: Black Ops'' affect the user's player appearance. |
||
+ | !colspan=4 style="background: navy"|Tier 1 Perk |
||
− | *There were rumors on the internet of a "monkey man" perk on ''Call of Duty: World at War'', allowing the ability to climb trees, although there has never been any evidence of the perk. This rumor likely started because someone climbing a tree in this video can be seen: [http://www.gametrailers.com/video/exclusive-debut-call-of/35340] |
||
+ | |- |
||
− | **The monkey man perk was even more convincing after a glitch on [[Makin]] was found, allowing the player to jump on top of a tree. |
||
+ | !Name |
||
− | *If a player unlocks the Pro version of a Perk in ''[[Call of Duty: Modern Warfare 2]]'', the Perk will change automatically during the game and so the player will not have to change the perk in the Create-A-Class menu. In ''Black Ops'' however, the player has to buy it. |
||
+ | !Level |
||
− | *Pro perks all have stars as the background of the perks icon, superimposing the graphic on top of it. |
||
+ | !Description |
||
− | *If watching someone in the [[Killcam]] in ''Call of Duty: Modern Warfare 2'', the text by each perk will not say that the perk is Pro unless the killed player has the Pro version of each respective perk. However, the pictures have the star background showing that the perk is pro. |
||
+ | !Icon |
||
− | *''Call of Duty: Black Ops'' for the Nintendo DS is the first Nintendo DS ''Call of Duty'' game to feature perks. |
||
+ | |- |
||
− | *A glitch was found for getting Cold-Blooded Pro, in which if a helicopter is shot down by bullets causing it to spin down, every bullet that is shot into the falling helicopter will count as a killstreak destroyed. In order for this to work, the player must have Cold-Blooded while shooting the falling helicopter. This is demonstrated in this video: [http://www.youtube.com/watch?v=w_PxtCpn3Ds&feature=related [2]] |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
− | *''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]]'', and ''[[Modern Warfare 3]]'' are the only ''Call of Duty'' games to feature Pro versions of perks. |
||
+ | |At start |
||
− | *In ''World at War'', Tier 1 perks were originally green-colored. The green color for early ''World at War'' perks is brighter than color of ''Call of Duty 4'' Tier 3 perks. Also, the bright green color was used for cut squad perks such as All Seeing Eye and [[Commanding Squad Leader]]. |
||
+ | |Replenish ammo from fallen players. |
||
+ | |[[File:BO4 perk scavenger.png|100px]] |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | |At start |
||
+ | |Detect enemy equipment and Scorestreaks through walls. Re-roll and booby trap Care Packages. |
||
+ | |[[File:Black Ops 4 Engineer Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | |12 |
||
+ | |Take less fire damage, explosive damage, and radiation damage. |
||
+ | |[[File:Black Ops 4 Flak Jacket Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Tactical Mask]] |
||
+ | |24 |
||
+ | |Increased resistance to 9-Bang, Concussion, Razor Wire, Reactor Core, Seeker, Tempest, fire, and Counter UAV. |
||
+ | |[[File:Black Ops 4 Tactical Mask Icon.png|100px]] |
||
+ | |- |
||
+ | !colspan=4 style="background: green"|Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Lightweight]] |
||
+ | |At start |
||
+ | |Move faster while sprinting and take no damage from falling. |
||
+ | |[[File:Black Ops 4 Lightweight Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Skulker]] |
||
+ | |At start |
||
+ | |Move faster while crouched and prone |
||
+ | |[[File:BO4 perk skulker.png|100x100px]] |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | |15 |
||
+ | |Increased resistance to enemy Ability, Equipment, and Scorestreak targeting systems. Enemy AI will be delayed when targeting you. Player-controlled Scorestreaks will not highlight you with a targeting reticle. |
||
+ | |[[File:BO4 perk coldblooded.png|100px]] |
||
+ | |- |
||
+ | |[[Gung-Ho]] |
||
+ | |30 |
||
+ | |Fire your weapon and use equipment while sprinting. Also recover from sprint faster and move at full speed while reloading. |
||
+ | |[[File:Black Ops 4 Gung-Ho Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Dexterity]] |
||
+ | |42 |
||
+ | |Mantle, climb, slide, and swap weapons faster. Increased weapon accuracy while jumping or mantling. |
||
+ | |[[File:Black Ops 4 Dexterity Icon.png|100px]] |
||
+ | |- |
||
+ | !colspan=4 style="background: maroon"|Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |At start |
||
+ | |Undetectable by enemy UAVs while moving, planting, or defusing bombs, or controlling streaks. Reduced reveal on enemy Sensor Darts and Vision Pulse. |
||
+ | |[[File:Black Ops 4 Ghost Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Team Link]] |
||
+ | |At start |
||
+ | |See friendly teammates through walls and reveal a Fog of War circle around you and your teammates. |
||
+ | |[[File:Black Ops 4 Team Link Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Dead Silence]] |
||
+ | |18 |
||
+ | |Move quietly and resist detection from Acoustic Sensor. |
||
+ | |[[File:Black Ops 4 Dead Silence Icon.png|100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |36 |
||
+ | |See digital imprint of enemy footsteps and receive an alert on your HUD when revealed in enemy Fog of War. |
||
+ | |[[File:Black Ops 4 Tracker Icon.png|100px]] |
||
+ | |- |
||
+ | !colspan=4 style="background: white"|Wildcards |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Primary Gunfighter]] 1/2/3 |
||
+ | |0/23/32 |
||
+ | |Unlocks 1 additional attachment slot for your primary weapon. |
||
+ | |[[File:BO4 wildcard primarygunfighter 1.png|100px]] |
||
+ | |- |
||
+ | |[[Primary Operator Mod]] |
||
+ | |0 |
||
+ | |Unlocks the Operator Mod slot for your primary weapon. |
||
+ | |[[File:BO4 wildcard primaryopperatormod.png|100px]] |
||
+ | |- |
||
+ | |[[Secondary Gunfighter]] 1/2/3 |
||
+ | |0/26/35 |
||
+ | |Unlocks 1 additional attachment slot for your secondary weapon. |
||
+ | |[[File:BO4 wildcard secondarygunfighter 1.png|100px]] |
||
+ | |- |
||
+ | |[[Secondary Operator Mod]] |
||
+ | |0 |
||
+ | |Unlocks the Operator Mod slot for your secondary weapon. |
||
+ | |[[File:BO4 wildcard secondaryopperatormod.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 1 Greed]] |
||
+ | |11 |
||
+ | |Take a second Perk 1. |
||
+ | |[[File:BO4 wildcard greed 1.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 2 Greed]] |
||
+ | |14 |
||
+ | |Take a second Perk 2. |
||
+ | |[[File:BO4 wildcard greed 2.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 3 Greed]] |
||
+ | |17 |
||
+ | |Take a second Perk 3. |
||
+ | |[[File:BO4 wildcard greed 3.png|100px]] |
||
+ | |- |
||
+ | |[[Overkill]] |
||
+ | |20 |
||
+ | |Replace secondary with any primary not in use. |
||
+ | |[[File:BO4 wildcard overkill.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 1 Gluttony]] |
||
+ | |38 |
||
+ | |Use all three perk slos to select perks from Perk 1. |
||
+ | |[[File:BO4 wildcard gluttony 1.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 2 Gluttony]] |
||
+ | |44 |
||
+ | |Use all three perk slos to select perks from Perk 2. |
||
+ | |[[File:BO4 wildcard gluttony 2.png|100px]] |
||
+ | |- |
||
+ | |[[Perk 3 Gluttony]] |
||
+ | |47 |
||
+ | |Use all three perk slos to select perks from Perk 3. |
||
+ | |[[File:BO4 wildcard gluttony 3.png|100px]] |
||
+ | |- |
||
+ | |[[Underkill]] |
||
+ | |50 |
||
+ | |Replace primary with any secondary not in use. |
||
+ | |[[File:BO4 wildcard underkill.png|100px]] |
||
+ | |} |
||
+ | ==[[Call of Duty: Mobile]]== |
||
+ | ===Perks=== |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: red" |Tier 1 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Fast Recover]] |
||
+ | |At start |
||
+ | |Increase HP recovery rate by 35%. |
||
+ | |[[File:Fast Recover CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Lightweight]] |
||
+ | |Level 21 |
||
+ | |Sprinting speed is increased by 5% and fall damage is greatly reduced. |
||
+ | |[[File:Lightweight CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Hands|Agile]] |
||
+ | |Level 29 |
||
+ | |Object mantling speed is increased and the aim time of weapons after sprinting is reduced. |
||
+ | |[[File:Agile CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | |Level 36 |
||
+ | |Explosive damage is reduced by 35%. Throwing back a grenade resets time. Reduces the continuous damage from Molotov Cocktail and Thermite. |
||
+ | |[[File:Flak Jacket CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Skulker]] |
||
+ | |Level 45 |
||
+ | |Move 12% faster when walking and crouching. |
||
+ | |[[File:Skulker CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Tactician (Wildcard)|Tactician]] |
||
+ | |2000 credits in the store |
||
+ | |Spawn with an extra piece of tactical equipment. |
||
+ | |[[File:Tactician CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Restock]] |
||
+ | |2000 credits in the store |
||
+ | |Recharges equipment over 25 seconds. Replenishes one Combat Axe. |
||
+ | |[[File:Restock CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Overclock]] |
||
+ | |2000 credits in the store |
||
+ | |Increases the charging speed of the Operator Skill. |
||
+ | |[[File:Overclock CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Martyrdom]] |
||
+ | |2000 credits in the store |
||
+ | |Drop a live grenade upon death. |
||
+ | |[[File:Martyrdom CODM.png|100px]] |
||
+ | |- |
||
+ | |- |
||
+ | |[[Iron Lungs]] |
||
+ | |2000 credits in the store |
||
+ | |Hold your breath longer for steadier sniper shots. |
||
+ | | |
||
+ | |- |
||
+ | |[[Pin Point]] |
||
+ | | - |
||
+ | |Outline enemies when dealing or taking weapon damage and enhance aim assist. |
||
+ | | |
||
+ | |- |
||
+ | !colspan=4 style="background: green" |Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Vulture]] |
||
+ | |At start |
||
+ | |Pick up ammo from kills equal to the magazine capacity of the current weapon. |
||
+ | |[[File:Vulture CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Cold-Blooded]] |
||
+ | |Level 7 |
||
+ | |Enemy AI-controlled Scorestreaks cannot target you. Does not affect manually-controlled Scorestreaks. |
||
+ | |[[File:Cold-Blooded CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |Level 24 |
||
+ | |Enemy footprints are visible for 4 seconds. |
||
+ | |[[File:Tracker CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Toughness]] |
||
+ | |Level 31 |
||
+ | |Flinch when being shot is reduced by 60%. |
||
+ | |[[File:Toughness CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Hard Wired]] |
||
+ | |Level 39 |
||
+ | |Become immune to Counter-UAVs and EMP Grenades, and no longer trigger Trip Mines. Enemy Tracker perks are also reduced. |
||
+ | |[[File:Hard Wired CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |Level 47 |
||
+ | |Enemy UAVs cannot reveal your position and Advanced UAVs will not reveal your direction. Enemy VTOLs, Predator Missile and Heartbeat Sensor will not detect your position. Enemy's vision will not pulse when they are equipped with High Alert. |
||
+ | |[[File:Ghost CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Quick Fix]] |
||
+ | |2000 credits in the store |
||
+ | |Gun, melee, and combat axe kills regenerate health immediately - triggered once every 2 seconds. Capturing and holding objectives increases health regeneration. |
||
+ | |[[File:Quick Fix CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Amped]] |
||
+ | |2000 credits in the store |
||
+ | |Take advantage of faster weapon swap, throwing granade swap and launcher reload speed (excludes pistol and melee swaps). |
||
+ | |[[File:Amped CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Recon (perk)|Recon]] |
||
+ | |2000 credits in the store |
||
+ | |After an enemy is killed, nearby enemies will be scanned and displayed on the mini map. |
||
+ | |[[File:Recon CODM.png|100px]] |
||
+ | |- |
||
+ | |- |
||
+ | |[[Gung-Ho]] |
||
+ | | - |
||
+ | |Hip fire, throw grenades and change mags while sprinting. |
||
+ | |[[File:Gung-Ho CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Spycraft]] |
||
+ | | - |
||
+ | |Hack enemy Field Upgrade including: Trophy System, Trip Mine, SAM Turret, Sentry Turret, Transfrom Shield and Munitions Box. These units can be controlled after manual hack is complete. |
||
+ | | |
||
+ | |- |
||
+ | !colspan="4" style="background: blue" |Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Unlock |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | |At start |
||
+ | |Increases points earned from killing enemies by 25%, by proxy increasing the amount of charge for Operator Skills per action, EXCEPT for the Munitions Box. |
||
+ | |[[File:Hardline CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Persistence (perk)|Persistence]] |
||
+ | |Level 11 |
||
+ | |Scorestreak progression doesn't reset upon death, but cost is doubled for each Scorestreak once per match. Scorestreaks will also be divided into 3 ranks, and you can only equip one of each rank at the same time. |
||
+ | |[[File:Persistence Perk Tier 3 Icon CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Demo Expert]] |
||
+ | |Level 17 |
||
+ | |Increases the damage of explosives by 25%. |
||
+ | |[[File:Demo Expert CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Dead Silence]] |
||
+ | |Level 27 |
||
+ | |Grants silent movement while walking, crouching or during prone. Sound spread distance becomes shorter while sprinting. |
||
+ | |[[File:Dead Silence CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | |Level 33 |
||
+ | |Reveals enemy equipment and scorestreaks. Re-roll friendly Care Packages and booby trap enemy Care Packages. |
||
+ | |[[File:Engineer CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Tactical Mask]] |
||
+ | |Level 42 |
||
+ | |Reduces the duration of enemy tactical equipment effects by 40%. |
||
+ | |[[File:Tactical Mask CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Sixth Sense|Alert]] |
||
+ | |Level 51 |
||
+ | |Shows a general location of enemies on the mini-map as they approach. |
||
+ | |[[File:Alert CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Shrapnel]] |
||
+ | |2000 credits in the store |
||
+ | |Spawn with a extra piece of lethal equipament. Explosive damage delays enemy health regeneration. |
||
+ | |[[File:Shrapnel CODM.png|100px]] |
||
+ | |- |
||
+ | |[[High Alert]] |
||
+ | |2000 credits in the store |
||
+ | |Your vision pulses when enemies outside of your view see you. Mark enemies, their equipment, and their scorestreaks by aiming down your sights. |
||
+ | |[[File:High Alert CODM.png|100px]] |
||
+ | |- |
||
+ | |[[Unit Support]] |
||
+ | | - |
||
+ | |Operator Skill charges 40% from teammate kills, but your Operator Skill charge is reduced by 50%. 10% of Scorestreak charge comes from teammate kills when capturing Objectives. This perk only increases charging speed with will be adjusted according to the player count. |
||
+ | | |
||
+ | |- |
||
+ | |[[Firepower Support]] |
||
+ | | - |
||
+ | |Adds 2 reserve ammunition to all launchers. 40% chance to obtain the enemy's Scorestreaks when destroying it with a launcher. |
||
+ | | |
||
+ | |} |
||
+ | ==[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]== |
||
− | ==References== |
||
− | <references/> |
||
− | {{CoD4 Perks}} |
||
+ | ===Specialist Mode=== |
||
− | {{CoD5 Perks}} |
||
+ | {{main|Specialist Mode}} |
||
+ | Specialist mode, unlocked at level 29, allows players to give up their [[Killstreak]]s in exchange for gaining up to additional 3 perks during their current life after getting kills. |
||
− | + | ===Perks=== |
|
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: cyan" |Tier 1 Perk |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Double Time]] |
||
+ | |At start |
||
+ | |Double the duration of tactical sprint. Increase crouch movement speed by 30%. |
||
+ | |[[File:DoubleTime Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[E.O.D.]] |
||
+ | |At start |
||
+ | |Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines and C4. |
||
+ | |[[File:EOD Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |18 |
||
+ | |Resupply ammo from dead players. |
||
+ | |[[File:Scavenger Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Cold-Blooded]] |
||
+ | |29 |
||
+ | |Undetectable by AI targeting systems and thermal optic. |
||
+ | |[[File:ColdBlooded Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Kill Chain]] |
||
+ | |34 |
||
+ | |Killstreaks earned in your current life earn kill credit for other killstreaks. |
||
+ | |[[File:KillChain Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Quick Fix]] |
||
+ | |42 |
||
+ | |Killing players, capturing objectives and holding objectives will increase your health regeneration rate. |
||
+ | |[[File:QuickFix Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | !colspan=4 style="background: red"|Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Restock]] |
||
+ | |At start |
||
+ | |Recharge equipment over 25 seconds. stims recharge in 15. |
||
+ | |[[File:Restock Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | |At start |
||
+ | |Your killstreaks cost 1 less kill. |
||
+ | |[[File:Hardline Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Overkill]] |
||
+ | |8 |
||
+ | |Carry two primary weapons. |
||
+ | |[[File:Overkill Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[High Alert]] |
||
+ | |11 |
||
+ | |Your vision pulses when enemies outside of your view see you. |
||
+ | |[[File:HighAlert Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost_(perk)|Ghost]] |
||
+ | |24 |
||
+ | |Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill. |
||
+ | |[[File:Ghost Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Pointman]] |
||
+ | |49 |
||
+ | |Change your killstreaks into Scorestreaks. |
||
+ | |[[File:Pointman Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | !colspan=4 style="background: yellow"|Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Tune Up]] |
||
+ | |At start |
||
+ | |Increase the charge rate of [[Field Upgrade|field upgrades]] by 40%. |
||
+ | |[[File:TuneUp Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Amped]] |
||
+ | |At start |
||
+ | |Faster weapon swap and rocket launcher reload speed. |
||
+ | |[[File:Amped Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Shrapnel]] |
||
+ | |13 |
||
+ | |Spawn with extra piece of lethal equipment. Explosive damage delays enemy health regeneration. |
||
+ | |[[File:Shrapnel Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Battle Hardened_(perk)|Battle Hardened]] |
||
+ | |26 |
||
+ | |Reduce strength of enemy flash, stun and EMP effects. Immune to Snapshot Grenades. |
||
+ | |[[File:BattleHardened Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Spotter|Engineer (Spotter)]] |
||
+ | |38 |
||
+ | |See enemy equipment, field upgrades and killstreaks through walls. Mark them for your team by looking at them while aiming down sights. |
||
+ | |[[File:Spotter Perk Patch MW.png|100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |51 |
||
+ | |Enemies leave behind a footprint trail. See markers at enemy death locations. |
||
+ | |[[File:Tracker Perk Patch MW.png|100px]] |
||
+ | |} |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
− | {{CoD7 Perks}} |
||
+ | |- align="center" valign="top" |
||
+ | !colspan=3 style="background: white"|Weapon Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Heavy Hitter]] |
||
+ | |Melee produces greater stun on targets. |
||
+ | |[[File:Heavy Hitter Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[FMJ]] |
||
+ | |Increases bullet penetration and damage against equipment and killstreaks. |
||
+ | |[[File:FMJ Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Sleight of Hand]] |
||
+ | |Training in reloading faster when under pressure. |
||
+ | |[[File:Sleight of Hand Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Melee]] |
||
+ | |Training in executing melee maneuvers with great speed. |
||
+ | |[[File:Fast Melee Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Frangible - Wounding]] |
||
+ | |Bullets cause target healing to be briefly delayed. |
||
+ | |[[File:Frangible - Wounding Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Frangible - Disabling]] |
||
+ | |Bullets slow enemy movement and briefly disable tactical sprint when shooting legs. |
||
+ | |[[File:Frangible - Disabling Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Fully Loaded]] |
||
+ | |Start with Maximum Reserve Ammo. |
||
+ | |[[File:Fully Loaded Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Focus]] |
||
+ | |Increased control of aim while being shot. |
||
+ | |[[File:Focus Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Presence of Mind]] |
||
+ | |Extended hold breath. |
||
+ | |[[File:Presence of Mind Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Recon (perk)|Recon]] |
||
+ | |See enemy nameplates at greater distances. |
||
+ | | |
||
+ | |- |
||
+ | |[[Mo' Money]] |
||
+ | |Earn additional XP for kills. |
||
+ | |[[File:Mo' Money Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Burst]] |
||
+ | |Changes fire mode to 3-round burst. |
||
+ | |[[File:Burst Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Burst Fire (x2)]] |
||
+ | |Changes fire mode to 2-round burst. |
||
+ | |[[File:Burst Fire (x2) Weapon Perk Icon MW2019.png|100px]] |
||
+ | |- |
||
+ | |[[Dual Wield|Akimbo]] |
||
+ | |Exclusive to pistols. Allows the player to hold two sidearms at once at the cost of an increased reload time and lack of Aim Down Sights ability. |
||
+ | |[[File:Akimbo Weapon Perk Icon MW2019.png|100px]] |
||
+ | |} |
||
+ | ==[[Call of Duty: Black Ops Cold War]]== |
||
+ | ===Perks & Wildcards=== |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: red" |Tier 1 Perk |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | |4 |
||
+ | |Detect enemy equipment and Scorestreaks through walls. See enemy Scorestreaks on your minimap. Re-roll Care Packages. |
||
+ | |[[File:Engineer Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Paranoia]] |
||
+ | |8 |
||
+ | |Hear an alert when an enemy aims at you. Your vision pulses if the enemy is outside of your view. |
||
+ | |[[File:Paranoia Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Flak Jacket]] |
||
+ | |20 |
||
+ | |Take less damage from enemy explosives and Molotov and Combat Bow flames. |
||
+ | |[[File:Flak Jacket Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Tactical Mask]] |
||
+ | |32 |
||
+ | |Maximized resistance to Flashbang and Stun Grenade. Immune to gas. |
||
+ | |[[File:Tactical Mask Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Forward Intel]] |
||
+ | |44 |
||
+ | |See indicators for enemy reinforcements on your minimap. Minimap shows a larger area. |
||
+ | |[[File:Forward Intel Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: blue" |Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Assassin (Cold War)|Assassin]] |
||
+ | |4 |
||
+ | |Enemies on a Killstreak have a crosshair indicator on your minimap. Receive extra Score for taking them down. |
||
+ | |[[File:Assassin Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Gearhead]] |
||
+ | |14 |
||
+ | |Reduce Field Upgrade cooldown. Store up to two Field Upgrade charges. |
||
+ | |[[File:Gearhead Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |23 |
||
+ | |Replenish ammo from fallen players. |
||
+ | |[[File:Scavenger Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Quartermaster (perk)|Quartermaster]] |
||
+ | |35 |
||
+ | |Recharge Equipment over 25 seconds. |
||
+ | |[[File:Quartermaster Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |48 |
||
+ | |See imprint of enemy footsteps. Aim at enemies to reveal them on your team's minimap. |
||
+ | |[[File:Tracker Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: yellow" |Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Gung-Ho]] |
||
+ | |4 |
||
+ | |Fire your weapon and use Equipment while sprinting. Move at full speed when reloading. Switch weapons faster. Take less damage from falling. Fire more accurately while sliding. |
||
+ | |[[File:Gung-Ho Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |17 |
||
+ | |Undetectable by enemy Spy Planes whenever you are moving, planting or defusing bombs, or controlling Scorestreaks. |
||
+ | |[[File:Ghost Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | |26 |
||
+ | |AI-controlled Scorestreaks will not target you, and player-controlled Scorestreaks will not highlight you. Show up cold on Thermal. Players in vehicles won't see your nameplate. |
||
+ | |[[File:Cold Blooded Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Ninja]] |
||
+ | |38 |
||
+ | |Sprint more quietly. Resistant to Field Mic when sprinting. Speak only when necessary. |
||
+ | |[[File:Ninja Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Spycraft]] |
||
+ | |53 |
||
+ | |Hack enemy Field Upgrades. Immune to Counter Spy Plane, Jammer, Field Mic, Tracker, and Paranoia. Won't trigger Proximity Mines or Gas Mines. Booby trap enemy Care Packages. |
||
+ | |[[File:Spycraft Perk Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: white" |Wildcards |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Danger Close (Wildcard)|Danger Close]] |
||
+ | |12 |
||
+ | |Equip extra lethal and tactical thrown equipment. Start with additional ammo. |
||
+ | |[[File:Danger Close Wildcard Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Law Breaker]] |
||
+ | |21 |
||
+ | |Equip any weapon class in either slot. Equip multiple perks from one Perk Category. |
||
+ | |[[File:Law Breaker Wildcard Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Gunfighter]] |
||
+ | |27 |
||
+ | |Unlock 3 additional attachment slots for your primary weapon. |
||
+ | |[[File:Gunfighter Wildcard Icon BOCW.png|100px]] |
||
+ | |- |
||
+ | |[[Perk Greed]] |
||
+ | |45 |
||
+ | |Equip an extra Perk from each Perk Category. |
||
+ | |[[File:Perk Greed Wildcard Icon BOCW.png|100px]] |
||
+ | |} |
||
+ | |||
+ | ==[[Call of Duty: Vanguard]]== |
||
+ | ===Perks=== |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: blue" |Tier 1 Perk |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Fortified (perk)|Fortified]] |
||
+ | |At start |
||
+ | |Reduces damage from explosives by 15% and fire by 30%. Damage reduction for explosives doubled while mounted, crouched, or prone. Reduces health regen delay from explosives. |
||
+ | |[[File:Fortified Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Dauntless]] |
||
+ | |24 |
||
+ | |Immune to movement reducing and burning effects. |
||
+ | |[[File:Dauntless Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Overkill]] |
||
+ | |32 |
||
+ | |Carry two primary weapons. |
||
+ | |[[File:Overkill Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |36 |
||
+ | |Undetectable while moving by Spy Planes, enemy Intel, and Field Mics. Reduces the effectiveness of Local Informants. |
||
+ | |[[File:Ghost Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Cold Blooded]] |
||
+ | |46 |
||
+ | |AI-controlled killstreaks will not target you, and player-controlled killstreaks will not highlight you. You do not trigger High Alert. Reduces the range at which awareness markers appear for enemies. |
||
+ | |[[File:ColdBlooded Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Serpentine]] |
||
+ | | - |
||
+ | |Sprinting reduces incoming damage. |
||
+ | |[[File:Serpentine Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Armory (perk)|Armory]] |
||
+ | | - |
||
+ | |Use equipment faster. Your equipment is immune the Engineer perk and can't be hijacked or viewed through walls. |
||
+ | |[[File:Armory Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: red" |Tier 2 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |At start |
||
+ | |Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. |
||
+ | |[[File:Tracker Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Radar (perk)|Radar]] |
||
+ | |7 |
||
+ | |Enemies appear on your minimap when they fire an unsilenced weapon. |
||
+ | |[[File:Radar Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[High Alert]] |
||
+ | |17 |
||
+ | |Your vision pulses when enemies outside of you view see you. |
||
+ | |[[File:HighAlert Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Engineer]] |
||
+ | |28 |
||
+ | |Detect enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by aiming down sights. Hack enemy equipment and field upgrades. |
||
+ | |[[File:Engineer Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Forward Intel]] |
||
+ | |40 |
||
+ | |See indicators for enemy reinforcements on your minimap. Minimap shows a larger area. |
||
+ | |[[File:ForwardIntel Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Piercing Vision]] |
||
+ | |48 |
||
+ | |Sufficiently suppressed targets will be highlighted for a short time, rendering them visible through walls and obscuring effects. |
||
+ | |[[File:PiercingVision Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Intuition]] |
||
+ | | - |
||
+ | |Your vision pulses when enemies are nearby, even through walls. |
||
+ | |[[File:Intuition Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: yellow" |Tier 3 Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Double Time]] |
||
+ | |At start |
||
+ | |Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. |
||
+ | |[[File:DoubleTime Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Survival Training]] |
||
+ | |5 |
||
+ | |Maximized resistance to stun effects. Immune to gas. |
||
+ | |[[File:SurvivalTraining Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Demolition (Perk)|Demolition]] |
||
+ | |13 |
||
+ | |Extral lethal on spawn. Thrown lethals and tacticals display an indicator showing the path of the lethal or tacticals. |
||
+ | |[[File:Demolition Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Ninja]] |
||
+ | |15 |
||
+ | |Move silently. Take reduced damage when falling. Reduces the effectiveness of enemy Tracker perks. |
||
+ | |[[File:Ninja Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Lightweight]] |
||
+ | |21 |
||
+ | |Increases movement speed. |
||
+ | |[[File:Lightweight Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Tactician (perk)|Tactician]] |
||
+ | |44 |
||
+ | |Restock your tactical equipment every 30 seconds. |
||
+ | |[[File:Tactician Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |54 |
||
+ | |Replenish ammo from dead players. |
||
+ | |[[File:Scavenger Perk Icon CODV.png|100px]] |
||
+ | |- |
||
+ | |[[Mechanic (perk)|Mechanic]] |
||
+ | | - |
||
+ | |Field Upgrades charge 20% faster. |
||
+ | |[[File:Mechanic Perk Icon CODV.png|100px]] |
||
+ | |} |
||
+ | |||
+ | ==[[Call of Duty: Modern Warfare II]]== |
||
+ | Perks are split into three categories: Base Perks, Bonus Perks, and Ultimate Perks. Base perks are available at the start of matches. Bonus perks are enabled approximately two minutes into a match while Ultimate perks are enabled approximately four minutes into a match. Bonus and Ultimate perk enabling time can be sped up by getting kills and scoring points. |
||
+ | |||
+ | ===Perks=== |
||
+ | {| class="wikitable" border="4" cellpadding="2" cellspacing="3" style="width: 100%;" |
||
+ | |- align="center" valign="top" |
||
+ | ! colspan="4" style="background: grey" |Basic Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Double Time]] |
||
+ | |At start |
||
+ | |Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. |
||
+ | |[[File:Double Time Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Strong-Arm|Strong Arm]] |
||
+ | |At start |
||
+ | |See a preview of the trajectory for throw equipment. |
||
+ | |[[File:Strong Arm Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[E.O.D.|Bomb Squad]] |
||
+ | |11 |
||
+ | |Take reduced damage from non-Killstreak explosives. Reset fuze timers when picking up live grenades. |
||
+ | |[[File:Bomb Squad Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Extra Tactical]] |
||
+ | |18 |
||
+ | |Spawn with one additional Tactical. |
||
+ | |[[File:Extra Tactical Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Overkill]] |
||
+ | |21 |
||
+ | |Carry two primary weapons. |
||
+ | |[[File:Overkill Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Scavenger (perk)|Scavenger]] |
||
+ | |26 |
||
+ | |Resupply ammo and throwing knives from dead players. |
||
+ | |[[File:Scavenger Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Battle Hardened (perk)|Battle Hardened]] |
||
+ | |37 |
||
+ | |Reduce the effect of enemy Flash, Stun, EMP, Gas Grenades, and Shock Sticks. Immune to Snapshot Grenades. |
||
+ | |[[File:Battle Hardened Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Tracker (perk)|Tracker]] |
||
+ | |39 |
||
+ | |Enemies leave behind a footprint trail, and enemy death markers are visible. Kill markers are hidden from the enemy team. |
||
+ | |[[File:Tracker Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: #FFA343" |Bonus Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Hardline]] |
||
+ | |At start |
||
+ | |Reduce Killstreak cost by one (1) kill. Reduce Scorestreak cost by 125. |
||
+ | |[[File:Hardline Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Fast Hands]] |
||
+ | |8 |
||
+ | |Reload, use equipment, and swap weapons faster. |
||
+ | |[[File:Fast Hands Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Cold-Blooded]] |
||
+ | |28 |
||
+ | |Undetectable by AI targeting systems, and thermal optics. Does not trigger High Alert warning. Does not highlight in enemy Tactical Cameras, Recon Drones, and Spotter Scopes. |
||
+ | |[[File:Cold Blooded Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Resupply (perk)|Resupply]] |
||
+ | |31 |
||
+ | |Spawn with an additional Lethal. Equipment recharges over 25 seconds. |
||
+ | |[[File:Resupply Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Spotter]] |
||
+ | |41 |
||
+ | |Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Hack enemy Claymores, Proximity Mines, C4, and Trophy Systems. |
||
+ | |[[File:Spotter Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Focus]] |
||
+ | |50 |
||
+ | |Reduce flinch when aiming down sights and extend Hold Breath duration. |
||
+ | |[[File:Focus Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | ! colspan="4" style="background: green" |Ultimate Perks |
||
+ | |- |
||
+ | !Name |
||
+ | !Level |
||
+ | !Description |
||
+ | !Icon |
||
+ | |- |
||
+ | |[[Overclock]] |
||
+ | |At start |
||
+ | |Store an additional Field Upgrade charge. Increase Field Upgrade charge rate by 40%. ON-EARN: Get a Field Upgrade Charge. |
||
+ | |[[File:Overclock Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[High Alert]] |
||
+ | |14 |
||
+ | |Vision pulses when spotted by an enemy player outside of view. |
||
+ | |[[File:High Alert Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Survivor (perk)|Survivor]] |
||
+ | |34 |
||
+ | |On death, enter Last Stand with the ability to self-revive once per life. Teammates can revive downed players faster. |
||
+ | |[[File:Survivor Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Quick Fix]] |
||
+ | |44 |
||
+ | |Killing players immediately triggers health regeneration. Capturing and holding objectives increases health regeneration rate. |
||
+ | |[[File:Quick Fix Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Bird's-Eye]] |
||
+ | |47 |
||
+ | |The minimap is zoomed out. UAV and Radar pings reveal the enemy's direction. ON-EARN: Ping enemies on the minimap. |
||
+ | |[[File:Birds-Eye Perk Icon MWII.png|100px]] |
||
+ | |- |
||
+ | |[[Ghost (perk)|Ghost]] |
||
+ | |52 |
||
+ | |Undetectable by UAVs, Portable Radars, and Heartbeat Sensors. |
||
+ | |[[File:Ghost Perk Icon MWII.png|100px]] |
||
+ | |} |
||
+ | |||
+ | ==Trivia== |
||
+ | *In ''[[Call of Duty 4: Modern Warfare]]'', the Tier 1 perks originally appeared after Tier 3 perks. |
||
+ | *In ''[[Call of Duty 4: Modern Warfare]]'', [[Call of Duty: Modern Warfare Remastered]], and ''[[Call of Duty: World at War|World at War]]'', it is possible to empty the player's Tier 1 perk slot by attaching a [[grenade launcher]] or a grip to a weapon and then removing it. |
||
+ | *If players unlock the Pro version of a Perk in ''[[Call of Duty: Modern Warfare 2]]'' and ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the Perk will change automatically during the game and so players don't have to change the perk in the Create-A-Class menu. In ''Black Ops'', players have to buy it. |
||
+ | *Pro perks all have stars as the background of the perk's icon, superimposing the graphic on top of it. |
||
+ | *If watching someone in the [[Killcam]] in ''[[Call of Duty: Modern Warfare 2]]'', the text by each perk will not say that the perk is Pro unless the killed player has the Pro version of each respective perk. However, the pictures have the star background showing that the perk is Pro. |
||
+ | *In ''[[Call of Duty: World at War]]'', Tier 1 perks were originally green-colored. The green color for early ''World at War'' perks is brighter than the color of ''Call of Duty 4'' Tier 3 perks. Also, the bright green color was used for cut squad perks such as All Seeing Eye and [[Commanding Squad Leader]]. |
||
+ | *Dead Man's Hand was originally going to appear in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]'', but was cut for unknown reason. |
||
+ | *In ''[[Call of Duty: Modern Warfare Remastered|Modern Warfare Remastered]]'', it is possible to have no perks on a class. Players must prestige, and their new class is given without any perk equipped. |
||
+ | |||
+ | {{CoD4 Perks}} |
||
+ | {{CoD5 Perks}} |
||
+ | {{CoD6 Perks}} |
||
+ | {{CoD7 Perks}} |
||
{{Cod8perks}} |
{{Cod8perks}} |
||
+ | {{CoD9 Perks}} |
||
+ | {{CoDBOD Perks}} |
||
+ | {{CoD10 Perks}} |
||
+ | {{CoD11 Perks}} |
||
+ | {{CoD12 Perks}} |
||
+ | {{CoD13 Perks}} |
||
+ | {{CoD15 Perks}} |
||
+ | {{CoDMobile Perks}} |
||
+ | {{CoD16 Perks}} |
||
+ | {{CoD17 Perks}} |
||
+ | {{CoD18 Perks}} |
||
+ | {{CoD19 Perks}} |
||
+ | [[sv:Perks]] |
||
[[Category:Multiplayer]] |
[[Category:Multiplayer]] |
||
− | [[Category:Perks]] |
||
− | [[Category:Call of Duty 4: Modern Warfare Perks]] |
||
− | [[Category:Call of Duty: Modern Warfare 2 Perks]] |
||
− | [[Category:Call of Duty: Black Ops perks]] |
||
− | [[Category:Call of Duty: World at War Perks]] |
Latest revision as of 01:03, 6 April 2024
- For the perks available in zombies, see Perk-a-Cola.
Perks are modifiers featured in the multiplayer aspects of Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. They passively affect gameplay, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment, and the physical properties of the player's character.
Call of Duty 4: Modern Warfare/Call of Duty: Modern Warfare Remastered
Some perks are available initially, while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at once. Six perks can also be found in Old School Mode, respectively Juggernaut, Stopping Power, Sleight of Hand, Double Tap, Last Stand and Martyrdom.
Call of Duty 4: Modern Warfare - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
C4 x2 | 1 | Gives the player two C4 packages. | |
RPG-7 x2 | 1 | Gives the player an RPG-7 with two rockets. | |
Special Grenades x3 | 1 | Gives the player either 3 stun grenades or 3 flash grenades. | |
Bomb Squad | 14 | Enemy explosives are marked with icons. | |
Claymore x2 | 23 | Gives the player two Claymores. | |
Bandolier | 32 | Gives the player extra starting ammo for their primary and secondary weapons. | |
Frag x3 | 41 | Gives the player 3 fragmentation grenades | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Increases bullet damage by 40%, cancels out Juggernaut | |
Juggernaut | 1 | Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom | |
Sonic Boom | 1 | Increases explosives damage by 25%, cancels out Juggernaut | |
UAV Jammer | 11 | Player becomes invisible against enemy UAVs. | |
Sleight of Hand | 20 | Halves reloading time. | |
Double Tap | 29 | Increases rate of fire by 33%. | |
Overkill | 38 | Allows the player to have an extra primary weapon instead of a pistol. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Extra bullet damage when shooting through walls. | |
Extreme Conditioning | 1 | Doubles the player's sprinting time. | |
Steady Aim | 1 | Increases hipfiring accuracy. | |
Last Stand | 8 | Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. | |
Martyrdom | 17 | Drop a live grenade after death. | |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | |
Eavesdrop | 35 | Hear near by enemy's voice chat. | |
Dead Silence | 44 | Foot steps are 75% more silent | |
Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Grenade Launcher | N/A | Equips assault rifles with a grenade launcher. Will take the place of first tier perk. | |
Grip | N/A | Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
Call of Duty: Modern Warfare Remastered - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Weapon Attachment | 1 | Perk Icon for when a Grip or Grenade Launcher is chosen as an attachment. | |
C4 x2 | 1 | Gives the player two C4 packs. | |
RPG-7 x2 | 1 | Gives the player an RPG-7 with two rockets. | |
Special Grenades x3 | 1 | Gives the player either 3 stun grenades or 3 flash grenades. | |
Bomb Squad | 14 | Enemy explosives are marked in red. | |
Claymore x2 | 23 | Gives the player two Claymores. | |
Bandolier | 32 | Gives the player extra starting ammo for their primary and secondary weapons. | |
Frag x3 | 41 | Gives the player 3 fragmentation grenades. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Increases bullet damage by 40%, cancels out Juggernaut | |
Juggernaut | 1 | Reduces incoming damage by 25%, cancels out Stopping Power and Sonic Boom | |
Sonic Boom | 1 | Increases explosives damage by 25%, cancels out Juggernaut | |
UAV Jammer | 11 | Player becomes invisible against enemy UAVs. | |
Sleight of Hand | 20 | Halves reloading time. | |
Double Tap | 29 | Increases rate of fire by 33%. | |
Overkill | 38 | Allows the player to have an extra primary weapon instead of a pistol. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Extra bullet damage when shooting through walls. | |
Extreme Conditioning | 1 | Doubles the player's sprinting time. | |
Steady Aim | 1 | Increases hipfiring accuracy. | |
Last Stand | 8 | Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height will also render this useless. | |
Martyrdom | 17 | Drop a live grenade after death. | |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | |
Eavesdrop | 35 | Hear near by enemy's voice chat. | |
Dead Silence | 44 | Foot steps are 75% more silent | |
Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Grenade Launcher | N/A | Equips assault rifles with a grenade launcher. Will take the place of first tier perk. | |
Grip | N/A | Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. |
Call of Duty: World at War
As with Call of Duty 4: Modern Warfare, the perks are divided into equipment, weapon and ability tiers.
Call of Duty: World at War - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Special Grenades x3 | 1 | Gives player 3 Special Grenades. | |
Satchel Charge x2 | 1 | Gives player 2 Satchel Charges. | |
M9A1 Bazooka x2 | 1 | Gives player a Bazooka with two rockets. | |
Bomb Squad | 16 | Enemy Satchel Charges and Bouncing Betties are exposed. | |
Bouncing Betty x2 | 24 | Equips player with two proximity mines similar to Claymores. | |
Bandolier | 40 | Increases initial starting ammunition. | |
Primary Grenades x2 | 44 | Gives the player two of any lethal grenades. | |
M2 Flamethrower | 65 | Equips the player with a Flamethrower. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Stopping Power | 1 | Bullet damage increased by 40%. Cancels out Juggernaut. | |
Fireworks | 1 | Explosive damage increased by 40%. Cancels out Flak Jacket. | |
Flak Jacket | 1 | Reduces incoming explosive damage by 25%. Cancels out Fireworks. (Caps the maximum damage taken from any one explosive to 75 damage, except for direct impacts from explosives.) | |
Gas Mask | 1 | Makes player immune to Tabun Gas. | |
Juggernaut | 1 | Reduces incoming bullet damage by 25%. Cancels out Stopping Power. | |
Camouflage | 12 | Player becomes invisible against enemy Recon Planes. | |
Sleight of Hand | 28 | Reload time is halved. | |
Shades | 32 | Reduces the glare effects of Signal Flares. (This perk phyically adds glasses to the player model) | |
Double Tap | 36 | Increases rate of fire by 33%. | |
Overkill | 56 | Replaces secondary weapon with another primary weapon. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Deep Impact | 1 | Reduces damage lost when shooting through walls. | |
Extreme Conditioning | 1 | Double sprint duration. | |
Steady Aim | 1 | Increased hipfire accuracy. | |
Toss Back | 6 | Resets the fuse of thrown-back grenades. | |
Second Chance | 9 | When near death, the player will pull out a pistol. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks, falling a great height and other directly lethal attacks will cancel this out, as will certain other factors like Hardcore mode.
Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. |
|
Martyrdom | 20 | A live grenade is dropped upon death. | |
Fireproof | 48 | Damage from fire done to the player is reduced to 55%. | |
Dead Silence | 52 | Reduces movement noise significantly. | |
Iron Lungs | 60 | Sniper Scope hold-breath time is increased to 10 seconds. | |
Reconnaissance | 64 | Expose all Artillery, Dogs and Tanks on the map. | |
Vehicle Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Water Cooler | 1 | Decreased turret overheating. | |
Greased Bearings | 1 | Increased turret rotation speed. | |
Ordnance Training | 12 | Gives an effect similar to Sleight of Hand, halving the player's reload time. | |
Leadfoot | 28 | Increases tank speed. | |
Coaxial Machine Gun | 40 | Allows driver to use a Coaxial machine gun in the front of the tank. | |
Weapon Attachments | |||
Name | Unlock Lvl. | Effect | Icon |
Rifle Grenade | - | Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. | |
Foregrip | - | Equips shotguns with a vertical forward handgrip. Will remove tier one if equipped. |
Vehicle perks, Shades, Iron Lungs and Reconnaissance are not available on the Wii version of Call of Duty: World at War.
Call of Duty: Modern Warfare 2
In Call of Duty: Modern Warfare 2, the perks are divided into tiers in different ways than in Call of Duty 4 and World at War. Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits.
Many of the perks that were in Call of Duty 4 and World at War that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as Deep Impact (FMJ), Bandolier (Scavenger Pro), and Martyrdom. The Overkill perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the One Man Army and Bling perks.
Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green; only one of each can be equipped.
Call of Duty: Modern Warfare 2 - Perks | |||||
---|---|---|---|---|---|
Tier 1 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Marathon | 4 | Unlimited sprint. | Mantle obstacles faster. |
||
Sleight of Hand | 4 | Faster reloading. | Faster ADS (Aim Down Sight). | ||
Scavenger | 13 | Resupply ammunition from dead bodies (both friendly and enemy). | Extra starting magazines (except for launchers) |
||
Bling | 21 | Allows an extra attachment on your primary weapon. | Allows an extra attachment to secondary weapon. |
||
One Man Army | 45 | Allows class switching in-game. (Replaces secondary weapon) | Faster class switching (from 5 seconds to 3). |
||
Tier 2 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Stopping Power | 4 | Increased bullet damage by 40%. | Increased bullet damage against enemy killstreak rewards. |
||
Lightweight | 4 | Move 7% faster. | Reduces sprint-to-fire time by half. |
||
Hardline | 9 | Killstreaks require 1 less kill. | Deathstreaks require 1 less death. |
||
Cold Blooded | 25 | Invisible against enemy sentry guns, thermal optics, aerial killstreaks and UAVs. | No cross-hair, icon, and red name when being aimed at. |
||
Danger Close | 33 | Increased explosive damage by 40%. | Increased damage when using explosive killstreak rewards. |
||
Tier 3 Perks | |||||
Name | Unlock Lvl. | Effect | Pro Effect | Icon | Pro Icon |
Commando | 1 | Increased melee lunge distance. | No falling damage. |
||
Steady Aim | 1 | Increased hip-fire accuracy. | Hold breath longer when scoped. |
||
Scrambler | 17 | Jams the enemy radar when they are close enough. | Delays enemy claymore explosions. |
||
Ninja | 29 | Immune to the Heartbeat Sensor. | Footsteps are 4 times more silent. Cancels out SitRep Pro |
||
SitRep | 37 | Detect enemy explosives. | Enemy footsteps are 4 times louder. The user cannot hear their own footsteps, but the enemies can. |
||
Last Stand | 41 | Use a pistol while bleeding out prior to death. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. | Use your equipment in Last Stand. Same rules apply as the standard version of Last Stand. |
Call of Duty: Black Ops
All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to be completed, as well as the purchase of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its Pro version. The appearance of the Pro perks are done in a similar fashion to the ones in Modern Warfare 2, where the background becomes a star with the perk graphic superimposed over top of it.
First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in Black Ops are as follows.
Call of Duty: Black Ops - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Lightweight | Default/3000 | Move 7% faster | No falling damage. | |||
Scavenger | 2000/3000 | Pick up ammo and lethal grenades from dead bodies. | Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). | |||
Ghost | 2000/3000 | Invisible against Spy Planes. | Resistant against aircraft, infrared, and sentries. No cross-hair or red name when targeted. | |||
Flak Jacket | 2000/3000 | Reduce explosive damage. | Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. | |||
Hardline | 2000/3000 | One less kill for killstreaks. | Allows player to randomly choose another reward from a Care Package once. | |||
Tier 2 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Hardened | Default/3000 | Increased bullet penetration. | Increased damage to enemy killstreaks and reduced flinch when shot at. | |||
Scout | 2000/3000 | Hold breath longer when scoping. | Switch weapons faster. | |||
Steady Aim | 2000/3000 | Increased hip-fire accuracy. | Faster recovery after sprinting and knifing. | |||
Sleight of Hand | 2000/3000 | Faster reload time. | Faster ADS. (Except sniper rifles.) | |||
Warlord | 2000/3000 | Two primary weapon attachments (except underbarrel attachments). | Carry one extra lethal and tactical grenade, except Willy Pete. | |||
Tier 3 Perks | ||||||
Name | Cost/Upgrade | Effect | Pro Effect | Icon | Pro Icon | |
Marathon | 2000/3000 | Increased sprint duration. | Unlimited sprint. | |||
Ninja | 2000/3000 | Quiet movement (75%) | Enemies will be heard louder. Player becomes completely silent. | |||
Second Chance | 2000/3000 | Survive lethal damage and use a pistol while downed. Cannot be revived. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out. Falling a great height also renders this useless. | Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. | |||
Hacker | 2000/3000 | Detect enemy equipment. | Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. | |||
Tactical Mask | Default/3000 | Immune to Nova Gas. | Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. |
Call of Duty: Black Ops (Nintendo DS) and Modern Warfare 3: Defiance
Perks are featured in Call of Duty: Black Ops (Nintendo DS) and can be selected during respawn and at the menu.
The perks are unlocked when the player reaches various multiplayer levels. The Perks are:
Perk | Effect |
Bandolier | Doubles the ammo for all weapons except grenades |
Body Armour | Decreases bodily damage |
Camouflage | Semi-transparent when prone and stationary |
Extra Pockets | 2 extra grenades when spawning |
Extreme Conditioning | Sprint time doubled |
Fast Hands | Decrease time to arm and disarm bomb in Sabotage |
Last Stand | Shoot a pistol when heavily wounded |
Martyrdom | Drop a live grenade upon death |
More Bang | Thrown grenades have a larger blast radius |
Nerves of Steel | Reduced weapon recoil |
Paper Walls | Full metal jackets granted for maximum penetration |
Protections | 5 seconds of invincibility upon spawning |
Sleight of Hand | Reload time halved |
Steady Aim | Increased hipfire accuracy |
Stealth | Invisible on enemy radar |
Stopping Power | Bullets inflict extra damage |
Super Clip | Doubles magazine capacity for all weapons |
Team Player | Appear as a friend on enemy radar |
These perks return once again in Call of Duty: Modern Warfare 3: Defiance, but are now sorted into tiers. So unlike Black Ops DS where the player can pick any perk to equip in their perk slots. Players are now restricted into using perks in their allocated tier.
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Recon | Unlocked by default. | Explosive damage paints the target on the mini-map for 12 seconds. | Bullet damage highlights the target on the mini-map for 12 seconds.
|
Painting 120 enemies on the mini-map with Recon | ||
Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially canceled out with Dead Silence. | ||||||
Sleight of Hand | Unlocked by default. | Reload time halved. | Swap weapons twice as fast.
|
120 kills with Sleight of Hand |
||
Blind Eye | 11 | Invincible against automated enemy air support and sentry guns. Player-controlled killstreaks will not highlight Blind Eye users through thermal vision. | Launchers lock-on twice as fast. 60% extra bullet damage versus low-flying air support and sentries.
|
Destroy 40 enemy killstreaks rewards using Blind Eye | ||
Extreme Conditioning | 22 |
Sprint for twice as long. |
Mantle obstacles twice as fast.
|
Sprint 20 miles with Extreme Conditioning | ||
Scavenger | 39 | Replenish non-explosive ammo from corpses. Weapon magazines, throwing knives and/or underbarrel shotgun shells are given. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. | Extra mags upon spawning. Launchers do not benefit.
|
Replenish 100 ammo packs using Scavenger | ||
Tier 2 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Quickdraw | Unlocked by default. | ADS time reduced by half. | Recover from equipment and grenade usage three times as fast.
|
80 kills within a few seconds of aiming while in ADS and using Quickdraw | ||
Blast Shield | Unlocked by default. | 45% increased explosive resistance. | 50% less stun time from flash and concussion grenades.
|
Survive 20 enemy explosions with Blast Shield | ||
Hardline | 15 | Pointstreak acquisition requires 1 less point. | Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death.
|
Earn 80 pointstreak rewards using Hardline | ||
Assassin | 27 | Invisible to enemy UAVs/Advanced UAVs/portable radars/thermal scopes/heartbeat sensors. | Resistant against Counter UAV/EMP. No crosshair or red name when targeted. Undetectable by Marksman Pro users. Killstreaks activated by Assassin-employing players will be destroyed if an EMP/MOAB is active.
|
20 kills with an enemy UAV/Advanced UAV is active and with Assassin | ||
Overkill | 47 | Secondary weapon replaced by a primary weapon incapable of accepting attachments. | Second primary weapon will accept 1 attachment and camouflage. (or 2 attachments, if the Attachments proficiency is available)
|
120 kills with second primary weapon | ||
Tier 3 Perks | ||||||
Name | Unlock Lvl. | Effect | Pro Effect | Pro Unlock | Icon | Pro Icon |
Marksman | Unlocked by default. | Identify enemy targets at longer range. Assassin Pro renders this useless. | Hold breath twice as long with a sniper rifle scope/VZS/thermal scope.
|
50 kills while holding breath and using Marksman | ||
Stalker | Unlocked by default. | Full speed movement when ADS. | 2 second delay to enemy explosives
|
120 kills while ADS and moving when Stalker is equipped | ||
SitRep | 19 | Detect enemy equipment, whether lethal or tactical, as well as booby trapped packages. | Louder enemy footsteps, softer teammate footsteps. Cancels out Dead Silence.
|
Destroy 50 pieces of enemy equipment with SitRep equipped | ||
Steady Aim | 30 | 35% increased hip fire accuracy. | Weapon is ready faster after sprinting.
|
120 hip-fire kills using Steady Aim | ||
Dead Silence | 55 | Quieter movement. Halves Recon duration. SitRep Pro renders this useless. | No fall damage. Hardcore modes and certain maps render this useless (e.g. the well in Seatown)
|
50 close range kills with Dead Silence |
Call of Duty: Black Ops II
Since Black Ops II, pro perks are no more.
Perks
Call of Duty: Black Ops II - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect |
Icon |
Tier 1 | |||
Lightweight | 4 | Move 7% faster, take no fall damage | |
Flak Jacket | 32 | Take 65% less explosive damage. No explosive is one hit kill unless it is a direct impact. | |
Blind Eye | 5 | Undetectable by AI controlled air support. | |
Hardline | 4 |
Player receives 16% more score towards their scorestreaks. This does not apply to UAV, CUAV, and EMP Assists. |
|
Ghost | 55 | Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against Orbital VSATs. | |
Tier 2 | |||
Hard Wired | 26 | Immune to Counter-UAVs and EMPs | |
Scavenger | 44 | Replenish ammunition and lethals from enemies killed by the players (except explosive kills) | |
Cold Blooded | 4 | Immune to Dual Band, Target Finder, Millimeter Scanner, Sensor Grenades and Player controlled Scorestreaks. No red name when targeted by enemies. | |
Fast Hands | 8 | Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades. | |
Toughness | 4 | Flinch less when shot. | |
Tier 3 | |||
Dexterity | 4 | Climb ladders and mantle objects faster, aim faster after sprinting | |
Engineer | 14 | Show deployed enemy equipment, delay explosives, re-roll and booby trap enemy care packages | |
Dead Silence | 38 | Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. | |
Extreme Conditioning | 4 | Sprint for double the normal distance. Combat knife gains a 2.5x sprint distance. | |
Tactical Mask | 20 | Reduces the effects of flash, concussion and shock charges by 90%. | |
Awareness | 50 | Enemy movements are louder. Users can not hear dead silence users. |
Wildcards
Call of Duty: Black Ops II - Wildcards | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Primary Gunfighter | 22 | Allows a 3rd attachment for your primary weapon | |
Secondary Gunfighter | 19 | Allows a 2nd attachment for your secondary weapon. For balance purposes Dual Wield cannot be used with any other attachment. | |
Overkill | 18 | Carry a primary weapon in place of your secondary | |
Perk 1 Greed | 4 | Carry 1 extra perk from tier 1 | |
Perk 2 Greed | 10 | Carry 1 extra perk from tier 2 | |
Perk 3 Greed | 13 | Carry 1 extra perk from tier 3 | |
Danger Close | 28 | Carry a second lethal | |
Tactician | 25 | Carry a tactical in place of your lethal |
Call of Duty: Black Ops: Declassified
Call of Duty: Black Ops: Declassified - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect |
Icon |
Tier 1 | |||
Sleight of Hand | Reload faster | ||
Lightweight | Run Faster | ||
Hardline | Decreases amount of points for a Scorestreak | ||
Jammer | Remain invisible to enemy UAV's, Sentries and Air Support. | ||
Tier 2 | |||
Cold Blooded | No name on enemy screen. | ||
Fast Hands | Swap weapons faster. | ||
Hard-Wired | Immune to Counter UAV. | ||
Toughness | Less flinch when shot | ||
Tier 3 | |||
Dead Silence | No noise when moving | ||
Flak Jacket | Protects from explosive damage | ||
Surplus | Start off with extra mags and grenades | ||
Marksman | See names from further away |
Call of Duty Online
Perks return in Call of Duty Online, in the familiar three-tier system similar to the Black Ops and Modern Warfare trilogies, as well as Call of Duty: Advanced Warfare. However, the player needs to both have the required rank, and in-game currency amount, in order to purchase one. Another addition to the purchase system is that micro-transaction CODPoints (CP) can be used to buy the perks instead of the common in-game GP currency. Unlike previous installments, it contains no "Pro" perks, as some perks contain three or more perk capabilities in one.
Call of Duty Online - Perks | ||||||
---|---|---|---|---|---|---|
Tier 1 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Hardline | 8 | 1000 | 1500 | Killstreaks take one less kill to obtain. Within Survival, Cyborg Evacuation & Cyborg Rising, users are rewarded with a poker, dog tag & battery for each round/wave completed. | ||
Lightweight | 0 | 1000 | 1580 | Faster movement speed and immunity to fall damage. | ||
Scavenger | 0 | 1200 | 0 | Resupply of ammunition from fallen enemies. | ||
SitRep | 42 | 4000 | 2680 | Enemy explosives, equipment and aircraft are highlighted in red. | ||
Sleight of Hand | 0 (Default) | 0 (Default) | 0 (Default) | Decreases the reload time for all weapons by 50% | ||
Tactical Mask | 13 | 5200 | 2280 | Reduce the effects of Flashbangs and Concussion Grenades by 90% | ||
Takedown | 33 | 2000 | 1850 | No "Skull/Death" marks appear above dead enemy players on screen after killing them. | ||
Tier 2 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Blind Eye | 14 | 1500 | 1980 | Become undetectable by UAVs, Sentry Guns & Air Support. | ||
Marathon | 45 | 3800 | 2580 | Sprint for a longer duration | ||
Overkill | 35 | 2500 | 2050 | Carry 2 Primary Weapons | ||
Quickdraw | 0 | 1000 | 1580 | Aim-down-sights faster, swap weaponry quicker & activate killstreaks faster. | ||
Recon | 23 | 2500 | 1580 | Damaged enemies are painted onto the mini-map. Within Survival, Cyborg Rising and Cyborg Evacuation it highlights Juggernauts and the Cyborg Boss. | ||
Toughness | 0 (Default) | 0 (Default) | 0 (Default) | Flinch less when shot, faster equipment deployment, quicker object mantling & ladder climber and faster aim-down-sight after sprinting. | ||
Tier 3 Perks | ||||||
Name | Unlock Level | GP Cost | CP Cost | Effect | Icon | |
Flak Jacket | 5 | 1100 | 1650 | Decreased explosive and shotgun damage. | ||
Steady Aim | 0 (Default) | 0 (Default) | 0 (Default) | Increasing the hip-fire accuracy of the players weaponry. | ||
Ninja | 25 | 2500 | 2250 | Remain undetectable from Heartbeat Sensors and Thermal Scope as well as decreasing the effect of Recon. | ||
Marksman | 48 | 4000 | 2680 | Allowing identification of enemies at longer range and longer breath holding time. | ||
Stalker | 15 | 1500 | 1750 | Move faster whilst Aiming-down-sights. | ||
Engineer | 37 | 3000 | 2280 | Reset the fuse of a thrown grenade, regardless of how long the grenade was cooked. |
Call of Duty: Ghosts
Perks return in Call of Duty: Ghosts, dividing into seven categories. These are Speed, Handling, Stealth, Awareness, Resistance, Equipment, and Elite. A player starts with 8 'points' to distribute between 35 perks. Perks are weighted between 1 and 5 points. Primary weapons, secondary weapons, and lethal and tactical equipment all count as one 'point', and removing them all would result in 12 'points' becoming available. Perks can be unlocked through a certain level or squad points. Any perk can be unlocked any time through squad points.
Speed | Ready Up: Faster sprint recovery | Sleight of Hand: Faster reload | Agility: Increased movement speed | Marathon: Unlimited sprint | Stalker: Full speed movement while aiming down sights |
---|---|---|---|---|---|
Handling | Strong Arm: Throw equipment farther, decrease grenade cook time, reset the fuse when throwing back explosives | On The Go: Reload while sprinting | Reflex: Swap weapons and use equipment faster | Steady Aim: Hip firing is somewhat more accurate | Quickdraw: Timing of aiming down sight halved |
Stealth | Takedown: Killed enemies do not have a skull mark | Blind Eye: Immune to air support, Oracle systems and automated sentry turrets | Dead Silence: Silent movement. Players who employ Amplify can still detect Dead Silence users. | Incog: Resistant against Recon, Thermal Scope, Tracker Sight, Motion Sensor and other targeting devices. No red name or crosshair when targeted. | Off the Grid: Invisible against SAT COM and radar pings. |
Awareness | Recon: Tag enemies and see them through objects for a short time when hit with explosives | Scavenger: Replenish non-explosive ammo from dead bodies. | SitRep: Detect enemy equipment, grenades and other deployed devices. | Amplify: Enemy footsteps are louder | Wiretap: 'Turn' enemy SAT COMS into friendly ones with your own SAT COM |
Resistance | Resilience: Falling damage negated | ICU: Faster HP regeneration | Focus: Reduced flinch when attacked | Tac Resist: Immune to flashbangs, stun grenades and EMP effects | Blast Shield: Explosives are less effective. |
Equipment | Extra Tactical: Additional tactical grenade. | Extra Lethal: Additional lethal grenade. | Fully Loaded: Maximum ammo capacity granted upon spawning. | Extra Attachment: Third attachment granted. | Danger Close: Effectiveness of lethal grenade is increased. |
Elite | Gambler: Receive a random perk. | Hardline: Pointstreaks require less points. | Ping: Killing enemies enables a radar ping, revealing positions of nearby hostiles. | Overkill: Two primary weapons granted. | Deadeye: When you proceed farther into a pointstreak, there is a higher possibility of increased damage. |
Perks in other game modes
"Trigger Happy" is unique to Safeguard mode, whereas "Self Revive" is exclusive to Extinction and Chaos Mode. All other perks mentioned below are present in said Chaos Mode only.
- Trigger Happy
- Self Revive
- Mega Melee
- Trap Master
- Gas Mask
- Stopping Power
- Quick Revive
- Fast Health Regen
- More Cash
- Super Stopping Power
- Juiced
- Double Health
- Feral Vision
Zombies
- Main article: Perk-a-Cola
Name |
Cost |
Effect |
Icon |
Multiplayer Equivalent |
2500 |
Increases the player's health from 100 to 250; meaning that the player can now survive 7 zombie hits (screen flashing red) or 5 hellhound or gas zombie hits. George A. Romero and Brutus kill a player with Juggernog in 6 hits. |
Juggernaut | ||
3000 |
Halves the reload speed of all guns, allows players to rebuild barriers three times faster than usual and accelerates the hacking speed for the Hacker on Moon. The second effect is absent in Black Ops II zombies. |
|||
500 (SP) or 1500 (MP) |
In co-op, halves the revive time on allies. In solo, allows for a few seconds of Last Stand mode with Mustang and Sally pistols (unless the player has Ray Gun , Wave Gun , Ballistic Knife , Winter's Howl , CZ75 , Python or M1911 ), followed by self revive. In solo, this perk can only be bought three times and does not require the power to be turned on. For balance purposes, the dispenser offering this will disappear after the perk is purchased said number of times. |
Second Chance Pro | ||
2000 |
Increases rate of fire for all guns by 50%. In Black Ops II, it is officially called "Double Tap II" and shots fired will release double the bullets. For example, firing 1 bullet will use 1 ammo but 2 slugs will emerge; shotguns will fire twice the pellets. |
|||
2000 |
Doubles sprint duration, allows the player to have highest mobility regardless of the guns used. Also increases player's movement speed by 7%. |
Lightweight/Marathon/Extreme Conditioning | ||
2000 |
Upon diving to prone off of a heightened surface, the player will create an explosion strong enough to kill all zombies within radius until about round 20. Also removes fall damage and self-induced explosive damage. This means that the player is vulnerable only to zombies. |
Flak Jacket /Lightweight Pro/ Dead Silence Pro | ||
1500 (console) or 1000 (PC) |
Increases the player's hipfire accuracy. Less weapon recoil and eliminates the idle sway of sniper rifles. Provides an "aimbot" that automatically lines the player's sights on to a zombie head when aiming down sights. The last effect is only provided on consoles. |
|||
4000 |
Gives the player the ability to hold three weapons by allowing the player to buy or pick up another without replacing either of the two already owned. The extra weapon will be lost if the player loses the perk or goes down. |
|||
2000 |
When the player dies, their perks and weapons are saved into a 'tombstone' pickup, only able to be picked up by the player. It also grants the ability of suicide from Last Stand. |
|||
2000 |
When a player is downed, they take control of a doppelganger that can be used to revive themselves or any other downed player. If the player revives themselves, they keep all perks (except Who's Who) and all equipment. If the doppelganger also goes down, then both players must be revived, or just the original. |
|||
2000 |
When the player reloads, an electric field is generated around the player. Radius and damage is affected by the number of bullets left in the magazine, in comparison to the magazine size. |
N/A | ||
3000 |
Zombies killed by players using this perk will drop little yellow bags that contain either points or ammo. All purchasable items are highlighted in the map and can be seen through walls. Dead zombies may also drop a green gas, which can be used by the player to get ignored by the zombies for a limited amount of time. |
|||
4000 | Any time the player takes melee damage from a zombie a web ensnares all zombies within a radius (note that the effect will kill the zombie when complete). Also, the player's grenades are replaced with Widow's Wine Grenades which also ensnare zombies in a web if they aren't killed by the blast. The third effect allows the player to snare zombies using the knife. | N/A | ||
2500/3500 (Black Ops 4) |
Enemies will be highlighted with a reddish-orange outline, allowing them to be seen through walls. | Perception | ||
2500-6500 |
Every bullet fired has a small chance to activate an Ammo Mod effect. | N/A |
Call of Duty: Advanced Warfare
Perks
Call of Duty: Advanced Warfare - Perks | |||
---|---|---|---|
Name | Unlock Lvl. | Effect | Icon |
Tier 1 Perks | |||
Lightweight | 1 (Default) | Move faster. | |
Low Profile | 1 (Default) | Become undetectable by enemy UAVs and Tracker Bullets. | |
Danger Close | l 39 | Increased explosive and scorestreak damage. | |
Overcharged | 25 | Increased Exo Ability battery duration and shocks enemies upon impact of a Boost Slam. | |
Flak Jacket | 9 | Increased resistance from explosive damage, no slowdown from explosive damage and resets Grenade timer on throwback. | |
Tier 2 Perks | |||
Peripherals | 1 (Default) | Increased mini-map coverage and no death marker when enemies are killed. | |
Blind Eye | 1 (Default) | Become invisible to all enemy scorestreaks except the UAV. | |
Cold-Blooded | 15 | Become resistant to enemy targeting systems, no enemy call-outs and no red name or crosshairs when targeted. | |
Gung-Ho | 31 | Shoot while sprinting or sliding. | |
Fast Hands | 43 | Reload while sprinting and faster Exo Ability and Exo Launcher use. | |
Tier 3 Perks | |||
Toughness | 1 (Default) | Reduced flinch when shot. | |
Scavenger | 35 | Start with maximum ammo capacity and resupply ammo from dead players. | |
Blast Suppressor | 2 | Using Exo Movements retains invisibility on minimap | |
Hard Wired | 1 (Default) | Immune to enemy System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. | |
Hardline | 47 | Decrease scorestreak cost by 100. |
Wildcards
Overkill: Take a primary weapon in your secondary weapon slot.
Primary Gunfighter: Take a third primary attachment.
Secondary Gunfighter: Take a second secondary attachment.
Perk 1 Greed: Take a second perk 1.
Perk 2 Greed: Take a second perk 2.
Perk 3 Greed: Take a second perk 3.
Tactician: Take an exo ability in your exo launcher slot.
Bombardier: Take an exo launcher in your exo ability slot.
Streaker: Take a fourth scorestreak.
Call of Duty: Black Ops III
Call of Duty: Black Ops III - Perks | |||
---|---|---|---|
Name | Effect |
Icon | |
Tier 1 | |||
Sixth Sense | Shows nearby enemies' direction on the mini-map. | ||
Flak Jacket | Take less explosive damage. No explosive is one hit kill unless it is a direct impact. | ||
Blind Eye | Undetectable by AI-controlled air support. | ||
Ghost | Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Does not protect players against HATRs. | ||
Afterburner | Thruster packs recharge faster. | ||
Overclock | Earn Specialist weapon or ability 25% faster. | ||
Tier 2 | |||
Fast Hands | Swap guns faster, use lethal and tactical equipment faster, aim down sight faster after sprinting. | ||
Scavenger | Replenish ammunition and equipment from enemies killed by the player (except explosive kills). | ||
Tracker | Shows nearby enemies' footprints for a short time. | ||
Hard Wired | Immune to Counter-UAVs, Power Cores, EMP Grenades and Smoke Screens. Won't set off Trip Mines, Shock Charges and C4s. More difficult to be detected through Tracker and Sixth Sense. | ||
Cold Blooded | Immune to Thermal Sight and player-controlled scorestreaks. No red name when targeted by enemies. | ||
Ante Up | Spawn with 100 free points towards your scorestreak. | ||
Tier 3 | |||
Dead Silence | Silent footsteps. Character does not talk nor does it make any other type of noise whatsoever. | ||
Blast Suppressor | Using thrusters are quieter and does not make you appear on the radar. | ||
Gung-Ho | Shoot and use equipment while sprinting. | ||
Awareness | Enemy movements are louder. Users can hear Dead Silence users. | ||
Engineer | Show enemy equipment and Scorestreaks, delay explosives, reroll and booby trap enemy Care Packages. | ||
Tactical Mask | Reduces the effects of Flashbangs, Concussion Grenades and Shock Charges by 90% (nearly immune). |
Wildcards
Primary Gunfighter: Take an additional primary weapon attachment. Can be equipped up to three times.
Secondary Gunfighter: Take an additional secondary weapon attachment.
Overkill: Take a primary weapon in your secondary weapon slot.
Danger Close: Take a second lethal equipment.
Perk 1 Greed: Take a second perk 1.
Perk 2 Greed: Take a second perk 2.
Perk 3 Greed: Take a second perk 3.
Tactician: Take a tactical equipment in your lethal equipment slot.
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare - Perks | |||
---|---|---|---|
Tier 1 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Recon | 1 | Minimap shows a larger area. Gain a single radar sweep when a standard enemy UAV appears and another when it dies. | |
Blind Eye | 1 | Undetectable by AI targeting systems, including air and ground scorestreaks and payloads. | |
Blast Shield | 1 | Increased resistance to explosive damage. | |
Dexterity | 5 | Reload and switch weapons faster. | |
Ghost | 18 | Invisible to UAV and radar pings. | |
Overclock | 33 | Payload charges faster. | |
Tier 2 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Tac Resist | 1 | Increased resistance to flash and stun effects. | |
Hardline | 1 | Gain bonus points for each kill up to 8 kills per life. 2 Assists give you the same bonus. | |
Momentum | 1 | Sprint faster over time. Jumping, sliding, and wall running will reset your momentum. | |
Tracker | 8 | See recent enemy trails, even when they are cloaked. | |
Cold-Blooded | 22 | Invisible to thermal detection systems. Enemies cannot see your nameplate. | |
Scavenger | 37 | Resupply ammo from dead players. | |
Tier 3 Perks | |||
Name | Unlock Lvl. | Effect | Icon |
Gung-Ho | 1 | Shoot, use equipment and scorestreaks while sprinting. | |
Pin Point | 1 | Outline enemies when dealing or taking weapon damage. | |
Hardwired | 1 | Immune to EMP effects, blocks equipment or abilities that outline you for enemies. | |
Marksman | 11 | Acquire enemy names from a greater distance. Reduced flinch that primarily affects sniper rifles but gives a very minor benefit to other weapons. | |
Engineer | 25 | Detect enemy equipment and scorestreaks through walls and delay activation of enemy mines. Plant the bomb silently in bomb objective game modes. | |
Dead Silence | 43 | Footsteps and jump packs are silenced. | |
Call of Duty : Infinite Warfare - Loadout Options | |||
Loadout Options | |||
Name | Unlock Lvl. | Effect | Icon |
Primary Expert | 13,27,39 | Equip an additional attachment for your Primary weapon. | |
Secondary Expert | 24,34 | Equip an additional attachment for your Secondary weapon. | |
Overkill | 1 | Take a primary weapon as your secondary weapon. | |
Extra Lethal | 32 | Equip an additional Lethal charge in your loadout. | |
Extra Tactical | 1 | Equip an additional Tactical charge in your loadout. | |
Perk 1 Greed | 6 | Equip an additional Perk 1 in your loadout. | |
Perk 2 Greed | 9 | Equip an additional Perk 2 in your loadout. | |
Perk 3 Greed | 19 | Equip an additional Perk 3 in your loadout. |
Call of Duty: Black Ops 4
Perks & Wildcards
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Scavenger | At start | Replenish ammo from fallen players. | |
Engineer | At start | Detect enemy equipment and Scorestreaks through walls. Re-roll and booby trap Care Packages. | |
Flak Jacket | 12 | Take less fire damage, explosive damage, and radiation damage. | |
Tactical Mask | 24 | Increased resistance to 9-Bang, Concussion, Razor Wire, Reactor Core, Seeker, Tempest, fire, and Counter UAV. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Lightweight | At start | Move faster while sprinting and take no damage from falling. | |
Skulker | At start | Move faster while crouched and prone | |
Cold Blooded | 15 | Increased resistance to enemy Ability, Equipment, and Scorestreak targeting systems. Enemy AI will be delayed when targeting you. Player-controlled Scorestreaks will not highlight you with a targeting reticle. | |
Gung-Ho | 30 | Fire your weapon and use equipment while sprinting. Also recover from sprint faster and move at full speed while reloading. | |
Dexterity | 42 | Mantle, climb, slide, and swap weapons faster. Increased weapon accuracy while jumping or mantling. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Ghost | At start | Undetectable by enemy UAVs while moving, planting, or defusing bombs, or controlling streaks. Reduced reveal on enemy Sensor Darts and Vision Pulse. | |
Team Link | At start | See friendly teammates through walls and reveal a Fog of War circle around you and your teammates. | |
Dead Silence | 18 | Move quietly and resist detection from Acoustic Sensor. | |
Tracker | 36 | See digital imprint of enemy footsteps and receive an alert on your HUD when revealed in enemy Fog of War. | |
Wildcards | |||
Name | Level | Description | Icon |
Primary Gunfighter 1/2/3 | 0/23/32 | Unlocks 1 additional attachment slot for your primary weapon. | |
Primary Operator Mod | 0 | Unlocks the Operator Mod slot for your primary weapon. | |
Secondary Gunfighter 1/2/3 | 0/26/35 | Unlocks 1 additional attachment slot for your secondary weapon. | |
Secondary Operator Mod | 0 | Unlocks the Operator Mod slot for your secondary weapon. | |
Perk 1 Greed | 11 | Take a second Perk 1. | |
Perk 2 Greed | 14 | Take a second Perk 2. | |
Perk 3 Greed | 17 | Take a second Perk 3. | |
Overkill | 20 | Replace secondary with any primary not in use. | |
Perk 1 Gluttony | 38 | Use all three perk slos to select perks from Perk 1. | |
Perk 2 Gluttony | 44 | Use all three perk slos to select perks from Perk 2. | |
Perk 3 Gluttony | 47 | Use all three perk slos to select perks from Perk 3. | |
Underkill | 50 | Replace primary with any secondary not in use. |
Call of Duty: Mobile
Perks
Tier 1 Perks | |||
---|---|---|---|
Name | Unlock | Description | Icon |
Fast Recover | At start | Increase HP recovery rate by 35%. | |
Lightweight | Level 21 | Sprinting speed is increased by 5% and fall damage is greatly reduced. | |
Agile | Level 29 | Object mantling speed is increased and the aim time of weapons after sprinting is reduced. | |
Flak Jacket | Level 36 | Explosive damage is reduced by 35%. Throwing back a grenade resets time. Reduces the continuous damage from Molotov Cocktail and Thermite. | |
Skulker | Level 45 | Move 12% faster when walking and crouching. | |
Tactician | 2000 credits in the store | Spawn with an extra piece of tactical equipment. | |
Restock | 2000 credits in the store | Recharges equipment over 25 seconds. Replenishes one Combat Axe. | |
Overclock | 2000 credits in the store | Increases the charging speed of the Operator Skill. | |
Martyrdom | 2000 credits in the store | Drop a live grenade upon death. | |
Iron Lungs | 2000 credits in the store | Hold your breath longer for steadier sniper shots. | |
Pin Point | - | Outline enemies when dealing or taking weapon damage and enhance aim assist. | |
Tier 2 Perks | |||
Name | Unlock | Description | Icon |
Vulture | At start | Pick up ammo from kills equal to the magazine capacity of the current weapon. | |
Cold-Blooded | Level 7 | Enemy AI-controlled Scorestreaks cannot target you. Does not affect manually-controlled Scorestreaks. | |
Tracker | Level 24 | Enemy footprints are visible for 4 seconds. | |
Toughness | Level 31 | Flinch when being shot is reduced by 60%. | |
Hard Wired | Level 39 | Become immune to Counter-UAVs and EMP Grenades, and no longer trigger Trip Mines. Enemy Tracker perks are also reduced. | |
Ghost | Level 47 | Enemy UAVs cannot reveal your position and Advanced UAVs will not reveal your direction. Enemy VTOLs, Predator Missile and Heartbeat Sensor will not detect your position. Enemy's vision will not pulse when they are equipped with High Alert. | |
Quick Fix | 2000 credits in the store | Gun, melee, and combat axe kills regenerate health immediately - triggered once every 2 seconds. Capturing and holding objectives increases health regeneration. | |
Amped | 2000 credits in the store | Take advantage of faster weapon swap, throwing granade swap and launcher reload speed (excludes pistol and melee swaps). | |
Recon | 2000 credits in the store | After an enemy is killed, nearby enemies will be scanned and displayed on the mini map. | |
Gung-Ho | - | Hip fire, throw grenades and change mags while sprinting. | |
Spycraft | - | Hack enemy Field Upgrade including: Trophy System, Trip Mine, SAM Turret, Sentry Turret, Transfrom Shield and Munitions Box. These units can be controlled after manual hack is complete. | |
Tier 3 Perks | |||
Name | Unlock | Description | Icon |
Hardline | At start | Increases points earned from killing enemies by 25%, by proxy increasing the amount of charge for Operator Skills per action, EXCEPT for the Munitions Box. | |
Persistence | Level 11 | Scorestreak progression doesn't reset upon death, but cost is doubled for each Scorestreak once per match. Scorestreaks will also be divided into 3 ranks, and you can only equip one of each rank at the same time. | |
Demo Expert | Level 17 | Increases the damage of explosives by 25%. | |
Dead Silence | Level 27 | Grants silent movement while walking, crouching or during prone. Sound spread distance becomes shorter while sprinting. | |
Engineer | Level 33 | Reveals enemy equipment and scorestreaks. Re-roll friendly Care Packages and booby trap enemy Care Packages. | |
Tactical Mask | Level 42 | Reduces the duration of enemy tactical equipment effects by 40%. | |
Alert | Level 51 | Shows a general location of enemies on the mini-map as they approach. | |
Shrapnel | 2000 credits in the store | Spawn with a extra piece of lethal equipament. Explosive damage delays enemy health regeneration. | |
High Alert | 2000 credits in the store | Your vision pulses when enemies outside of your view see you. Mark enemies, their equipment, and their scorestreaks by aiming down your sights. | |
Unit Support | - | Operator Skill charges 40% from teammate kills, but your Operator Skill charge is reduced by 50%. 10% of Scorestreak charge comes from teammate kills when capturing Objectives. This perk only increases charging speed with will be adjusted according to the player count. | |
Firepower Support | - | Adds 2 reserve ammunition to all launchers. 40% chance to obtain the enemy's Scorestreaks when destroying it with a launcher. |
Call of Duty: Modern Warfare
Specialist Mode
- Main article: Specialist Mode
Specialist mode, unlocked at level 29, allows players to give up their Killstreaks in exchange for gaining up to additional 3 perks during their current life after getting kills.
Perks
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Double Time | At start | Double the duration of tactical sprint. Increase crouch movement speed by 30%. | |
E.O.D. | At start | Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines and C4. | |
Scavenger | 18 | Resupply ammo from dead players. | |
Cold-Blooded | 29 | Undetectable by AI targeting systems and thermal optic. | |
Kill Chain | 34 | Killstreaks earned in your current life earn kill credit for other killstreaks. | |
Quick Fix | 42 | Killing players, capturing objectives and holding objectives will increase your health regeneration rate. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Restock | At start | Recharge equipment over 25 seconds. stims recharge in 15. | |
Hardline | At start | Your killstreaks cost 1 less kill. | |
Overkill | 8 | Carry two primary weapons. | |
High Alert | 11 | Your vision pulses when enemies outside of your view see you. | |
Ghost | 24 | Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill. | |
Pointman | 49 | Change your killstreaks into Scorestreaks. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Tune Up | At start | Increase the charge rate of field upgrades by 40%. | |
Amped | At start | Faster weapon swap and rocket launcher reload speed. | |
Shrapnel | 13 | Spawn with extra piece of lethal equipment. Explosive damage delays enemy health regeneration. | |
Battle Hardened | 26 | Reduce strength of enemy flash, stun and EMP effects. Immune to Snapshot Grenades. | |
Engineer (Spotter) | 38 | See enemy equipment, field upgrades and killstreaks through walls. Mark them for your team by looking at them while aiming down sights. | |
Tracker | 51 | Enemies leave behind a footprint trail. See markers at enemy death locations. |
Weapon Perks | ||
---|---|---|
Name | Description | Icon |
Heavy Hitter | Melee produces greater stun on targets. | |
FMJ | Increases bullet penetration and damage against equipment and killstreaks. | |
Sleight of Hand | Training in reloading faster when under pressure. | |
Fast Melee | Training in executing melee maneuvers with great speed. | |
Frangible - Wounding | Bullets cause target healing to be briefly delayed. | |
Frangible - Disabling | Bullets slow enemy movement and briefly disable tactical sprint when shooting legs. | |
Fully Loaded | Start with Maximum Reserve Ammo. | |
Focus | Increased control of aim while being shot. | |
Presence of Mind | Extended hold breath. | |
Recon | See enemy nameplates at greater distances. | |
Mo' Money | Earn additional XP for kills. | |
Burst | Changes fire mode to 3-round burst. | |
Burst Fire (x2) | Changes fire mode to 2-round burst. | |
Akimbo | Exclusive to pistols. Allows the player to hold two sidearms at once at the cost of an increased reload time and lack of Aim Down Sights ability. |
Call of Duty: Black Ops Cold War
Perks & Wildcards
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Engineer | 4 | Detect enemy equipment and Scorestreaks through walls. See enemy Scorestreaks on your minimap. Re-roll Care Packages. | |
Paranoia | 8 | Hear an alert when an enemy aims at you. Your vision pulses if the enemy is outside of your view. | |
Flak Jacket | 20 | Take less damage from enemy explosives and Molotov and Combat Bow flames. | |
Tactical Mask | 32 | Maximized resistance to Flashbang and Stun Grenade. Immune to gas. | |
Forward Intel | 44 | See indicators for enemy reinforcements on your minimap. Minimap shows a larger area. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Assassin | 4 | Enemies on a Killstreak have a crosshair indicator on your minimap. Receive extra Score for taking them down. | |
Gearhead | 14 | Reduce Field Upgrade cooldown. Store up to two Field Upgrade charges. | |
Scavenger | 23 | Replenish ammo from fallen players. | |
Quartermaster | 35 | Recharge Equipment over 25 seconds. | |
Tracker | 48 | See imprint of enemy footsteps. Aim at enemies to reveal them on your team's minimap. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Gung-Ho | 4 | Fire your weapon and use Equipment while sprinting. Move at full speed when reloading. Switch weapons faster. Take less damage from falling. Fire more accurately while sliding. | |
Ghost | 17 | Undetectable by enemy Spy Planes whenever you are moving, planting or defusing bombs, or controlling Scorestreaks. | |
Cold Blooded | 26 | AI-controlled Scorestreaks will not target you, and player-controlled Scorestreaks will not highlight you. Show up cold on Thermal. Players in vehicles won't see your nameplate. | |
Ninja | 38 | Sprint more quietly. Resistant to Field Mic when sprinting. Speak only when necessary. | |
Spycraft | 53 | Hack enemy Field Upgrades. Immune to Counter Spy Plane, Jammer, Field Mic, Tracker, and Paranoia. Won't trigger Proximity Mines or Gas Mines. Booby trap enemy Care Packages. | |
Wildcards | |||
Name | Level | Description | Icon |
Danger Close | 12 | Equip extra lethal and tactical thrown equipment. Start with additional ammo. | |
Law Breaker | 21 | Equip any weapon class in either slot. Equip multiple perks from one Perk Category. | |
Gunfighter | 27 | Unlock 3 additional attachment slots for your primary weapon. | |
Perk Greed | 45 | Equip an extra Perk from each Perk Category. |
Call of Duty: Vanguard
Perks
Tier 1 Perk | |||
---|---|---|---|
Name | Level | Description | Icon |
Fortified | At start | Reduces damage from explosives by 15% and fire by 30%. Damage reduction for explosives doubled while mounted, crouched, or prone. Reduces health regen delay from explosives. | |
Dauntless | 24 | Immune to movement reducing and burning effects. | |
Overkill | 32 | Carry two primary weapons. | |
Ghost | 36 | Undetectable while moving by Spy Planes, enemy Intel, and Field Mics. Reduces the effectiveness of Local Informants. | |
Cold Blooded | 46 | AI-controlled killstreaks will not target you, and player-controlled killstreaks will not highlight you. You do not trigger High Alert. Reduces the range at which awareness markers appear for enemies. | |
Serpentine | - | Sprinting reduces incoming damage. | |
Armory | - | Use equipment faster. Your equipment is immune the Engineer perk and can't be hijacked or viewed through walls. | |
Tier 2 Perks | |||
Name | Level | Description | Icon |
Tracker | At start | Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. | |
Radar | 7 | Enemies appear on your minimap when they fire an unsilenced weapon. | |
High Alert | 17 | Your vision pulses when enemies outside of you view see you. | |
Engineer | 28 | Detect enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by aiming down sights. Hack enemy equipment and field upgrades. | |
Forward Intel | 40 | See indicators for enemy reinforcements on your minimap. Minimap shows a larger area. | |
Piercing Vision | 48 | Sufficiently suppressed targets will be highlighted for a short time, rendering them visible through walls and obscuring effects. | |
Intuition | - | Your vision pulses when enemies are nearby, even through walls. | |
Tier 3 Perks | |||
Name | Level | Description | Icon |
Double Time | At start | Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. | |
Survival Training | 5 | Maximized resistance to stun effects. Immune to gas. | |
Demolition | 13 | Extral lethal on spawn. Thrown lethals and tacticals display an indicator showing the path of the lethal or tacticals. | |
Ninja | 15 | Move silently. Take reduced damage when falling. Reduces the effectiveness of enemy Tracker perks. | |
Lightweight | 21 | Increases movement speed. | |
Tactician | 44 | Restock your tactical equipment every 30 seconds. | |
Scavenger | 54 | Replenish ammo from dead players. | |
Mechanic | - | Field Upgrades charge 20% faster. |
Call of Duty: Modern Warfare II
Perks are split into three categories: Base Perks, Bonus Perks, and Ultimate Perks. Base perks are available at the start of matches. Bonus perks are enabled approximately two minutes into a match while Ultimate perks are enabled approximately four minutes into a match. Bonus and Ultimate perk enabling time can be sped up by getting kills and scoring points.
Perks
Basic Perks | |||
---|---|---|---|
Name | Level | Description | Icon |
Double Time | At start | Double the duration of Tactical Sprint. Increase crouch movement speed by 30%. | |
Strong Arm | At start | See a preview of the trajectory for throw equipment. | |
Bomb Squad | 11 | Take reduced damage from non-Killstreak explosives. Reset fuze timers when picking up live grenades. | |
Extra Tactical | 18 | Spawn with one additional Tactical. | |
Overkill | 21 | Carry two primary weapons. | |
Scavenger | 26 | Resupply ammo and throwing knives from dead players. | |
Battle Hardened | 37 | Reduce the effect of enemy Flash, Stun, EMP, Gas Grenades, and Shock Sticks. Immune to Snapshot Grenades. | |
Tracker | 39 | Enemies leave behind a footprint trail, and enemy death markers are visible. Kill markers are hidden from the enemy team. | |
Bonus Perks | |||
Name | Level | Description | Icon |
Hardline | At start | Reduce Killstreak cost by one (1) kill. Reduce Scorestreak cost by 125. | |
Fast Hands | 8 | Reload, use equipment, and swap weapons faster. | |
Cold-Blooded | 28 | Undetectable by AI targeting systems, and thermal optics. Does not trigger High Alert warning. Does not highlight in enemy Tactical Cameras, Recon Drones, and Spotter Scopes. | |
Resupply | 31 | Spawn with an additional Lethal. Equipment recharges over 25 seconds. | |
Spotter | 41 | Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Hack enemy Claymores, Proximity Mines, C4, and Trophy Systems. | |
Focus | 50 | Reduce flinch when aiming down sights and extend Hold Breath duration. | |
Ultimate Perks | |||
Name | Level | Description | Icon |
Overclock | At start | Store an additional Field Upgrade charge. Increase Field Upgrade charge rate by 40%. ON-EARN: Get a Field Upgrade Charge. | |
High Alert | 14 | Vision pulses when spotted by an enemy player outside of view. | |
Survivor | 34 | On death, enter Last Stand with the ability to self-revive once per life. Teammates can revive downed players faster. | |
Quick Fix | 44 | Killing players immediately triggers health regeneration. Capturing and holding objectives increases health regeneration rate. | |
Bird's-Eye | 47 | The minimap is zoomed out. UAV and Radar pings reveal the enemy's direction. ON-EARN: Ping enemies on the minimap. | |
Ghost | 52 | Undetectable by UAVs, Portable Radars, and Heartbeat Sensors. |
Trivia
- In Call of Duty 4: Modern Warfare, the Tier 1 perks originally appeared after Tier 3 perks.
- In Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare Remastered, and World at War, it is possible to empty the player's Tier 1 perk slot by attaching a grenade launcher or a grip to a weapon and then removing it.
- If players unlock the Pro version of a Perk in Call of Duty: Modern Warfare 2 and Modern Warfare 3, the Perk will change automatically during the game and so players don't have to change the perk in the Create-A-Class menu. In Black Ops, players have to buy it.
- Pro perks all have stars as the background of the perk's icon, superimposing the graphic on top of it.
- If watching someone in the Killcam in Call of Duty: Modern Warfare 2, the text by each perk will not say that the perk is Pro unless the killed player has the Pro version of each respective perk. However, the pictures have the star background showing that the perk is Pro.
- In Call of Duty: World at War, Tier 1 perks were originally green-colored. The green color for early World at War perks is brighter than the color of Call of Duty 4 Tier 3 perks. Also, the bright green color was used for cut squad perks such as All Seeing Eye and Commanding Squad Leader.
- Dead Man's Hand was originally going to appear in Modern Warfare 2, but was cut for unknown reason.
- In Modern Warfare Remastered, it is possible to have no perks on a class. Players must prestige, and their new class is given without any perk equipped.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|