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Perks are modifiers featured in the multiplayer aspects of Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS) and Call of Duty: Modern Warfare 3 that passively affect game play, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the usefulness of the enemy's equipment, and the physical properties of the player's character.
Contents
Call of Duty 4: Modern Warfare Perks
Some perks are available initially while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green and therefore only one of each color perk can be equipped at a time.
Call of Duty 4: Modern Warfare - Perks | |||
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Tier 1 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
C4 x2 | 1 | Equips player with two packs of remote-detonated explosives. | File:C4 x2.png |
RPG-7 x2 | 1 | Equips player with a rocket launcher with two rounds. | ![]() |
Special Grenades x3 | 1 | Gives player either 3 stun grenades or 3 flash grenades. No smoke. | ![]() |
Bomb Squad | 14 | Enemy explosives are marked with icons. | ![]() |
Claymore x2 | 23 | Equips player with two proximity mines. | ![]() |
Bandolier | 32 | Gives player extra reserve ammo. | ![]() |
Frag x3 | 41 | Gives player 3 fragmentation grenades | ![]() |
Tier 2 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Juggernaut | 1 | Reduces incoming damage by 25%; cancels out Stopping Power. | |
Sleight of Hand | 20 | Increases reloading speed. | ![]() |
Sonic Boom | 1 | Increases explosives damage by 25%. | ![]() |
Stopping Power | 1 | Increases bullet damage by 40%. | ![]() |
Double Tap | 29 | Increases rate of fire by 33%. | ![]() |
UAV Jammer | 11 | Player becomes undetectable by enemy UAVs. | ![]() |
Overkill | 38 | Replaces secondary weapon with another primary weapon. | ![]() |
Tier 3 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Deep Impact | 1 | Extra damage through walls. | ![]() |
Extreme Conditioning | 1 | Doubles sprint time. | ![]() |
Steady Aim | 1 | Increases hipfiring accuracy. | ![]() |
Last Stand | 8 | Player pulls out a pistol before dying. | ![]() |
Martyrdom | 17 | Drop a live grenade after death. | ![]() |
Iron Lungs | 26 | Longer breath hold for sniper rifles. | ![]() |
Eavesdrop | 35 | Hear the enemy voice chat. | ![]() |
Dead Silence | 44 | Reduces sound from footsteps. | ![]() |
Attachments | |||
Item Name | Unlock Lvl. | Effect | Item Icon |
Grenade Launcher | -- | Equips weapon with a grenade launcher. (Assault rifles only.) Will take the place of first tier perk. | ![]() |
Grip | -- | Equips weapon with a front grip. Decreases recoil and improves accuracy. (Shotguns and light machine guns only.) Will take the place of first tier perk. | ![]() |
Call of Duty: World at War Perks
Like in Call of Duty 4: Modern Warfare, the perks are divided into equipment, weapon and ability tiers.
Call of Duty: World at War - Perks | |||
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Tier 1 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Special Grenades x3 | 1 | Gives player 3 Special Grenades. Smoke Grenades are not included. | ![]() |
Satchel Charge x2 | 1 | Gives player 2 Satchel Charges | ![]() |
M9A1 Bazooka x2 | 1 | Gives player a Bazooka with two rockets. | ![]() |
Bomb Squad | 16 | Enemy Satchel Charges and Bouncing Betties are exposed. | ![]() |
Bouncing Betty x2 | 24 | Equips player with two proximity mines similar to Claymores. | ![]() |
Bandolier | 40 | Increases initial starting ammunition | ![]() |
Primary Grenades x2 | 44 | Gives the player two (x2) of any lethal grenades. | ![]() |
M2 Flamethrower | 65 | Equips the player with a Flamethrower. | ![]() |
Tier 2 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Stopping Power | 1 | Bullet damage increased by 40%. Canceled out by Juggernaut. | ![]() |
Fireworks | 1 | Explosive damage increased by 40% | ![]() |
Flak Jacket | 1 | Reduces incoming explosive damage by 25% . Cancels out the perk Fireworks. | ![]() |
Gas Mask | 1 | No effect from Tabun Gas. | ![]() |
Juggernaut | 1 | Reduces incoming bullet damage by 25%. Cancels out Stopping Power. | ![]() |
Camouflage | 12 | Player becomes undetectable by enemy Recon Planes. | ![]() |
Sleight of Hand | 28 | Reloading time is halved. | ![]() |
Shades | 32 | Reduces the glare effects of Signal Flares. | ![]() |
Double Tap | 36 | Increases rate of fire by 33% | ![]() |
Overkill | 56 | Replaces secondary weapon with another primary weapon. | ![]() |
Tier 3 Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Deep Impact | 1 | Reduces damage lost when shooting through cover. | ![]() |
Extreme Conditioning | 1 | Extra sprint time. | ![]() |
Steady Aim | 1 | Increased hipfire accuracy. | ![]() |
Toss Back | 6 | Resets the fuse of thrown-back grenades. | ![]() |
Second Chance | 9 | When near death, the player will pull out a pistol. Also gives the player the ability to revive downed allies. Downed after sustaining lethal fire for 30 sec. | ![]() |
Martyrdom | 20 | A live grenade is dropped upon death. | ![]() |
Fireproof | 48 | Damage from fire done to the player is reduced to 55%. | ![]() |
Dead Silence | 52 | Reduces movement noise significantly. | ![]() |
Iron Lungs | 60 | Sniper Scope hold-breath time is increased to 10 seconds. | ![]() |
Reconnaissance | 64 | Ability to see all Artillery, Dogs and Tanks on the map. | ![]() |
Vehicle Perks | |||
Perk Name | Unlock Lvl. | Effect | Skill Icon |
Water Cooler | 1 | Decreased turret overheating. | ![]() |
Greased Bearings | 1 | Increased turret rotation speed. | ![]() |
Ordnance Training | 12 | Will give an effect similar to Sleight of Hand, halving the player's reload time. | ![]() |
Leadfoot | 28 | Increases tank speed. | ![]() |
Coaxial Machine Gun | 40 | Allows driver to use a Coaxial machine gun in the front of the tank. | ![]() |
Weapon Attachments | |||
Item Name | Unlock Lvl. | Effect | Item Icon |
Rifle Grenade | -- | Equips weapon with an impact grenade launcher. (Semi-automatic or bolt-action rifles.) Will remove tier one if equipped. | ![]() |
Foregrip | -- | Equips weapon with a front grip. (Shotguns only.) Will remove tier one if equipped. | ![]() |
- Vehicle perks, Shades, Iron Lungs and Reconnaissance are not available on the Wii version of Call of Duty: World at War.
Call of Duty: Modern Warfare 2 Perks
In Call of Duty: Modern Warfare 2 the perks are divided into tiers in different ways than in Call of Duty 4 and World at War. Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits. Many of the perks that were in Call of Duty 4 or 5 that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as Deep Impact (FMJ), Bandolier (Scavenger Pro), and Martyrdom. The Overkill perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the One Man Army and Bling perks. Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green and therefore only one of each can be equipped.
Call of Duty: Modern Warfare 2 - Perks | |||||
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Tier 1 Perks | |||||
Perk Name | Unlock Lvl. | Effect | Pro Effect | Skill Icon | Pro Icon |
Marathon | 1 | Unlimited sprint. |
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Sleight of Hand | 1 | Faster reloading. |
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Scavenger | 13 | Resupply from dead bodies. |
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Bling | 21 | Allows two attachments to primary weapon. |
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One Man Army | 45 | Allows class switching in-game. (Replaces secondary weapon) |
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Tier 2 Perks | |||||
Perk Name | Unlock Lvl | Effect | Pro Effect | Skill Icon | Pro Icon |
Stopping Power | 1 | Increased bullet damage by 40%. |
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Lightweight | 1 | Move 7% faster. |
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64px | 64px |
Hardline | 9 | Killstreaks require 1 less kill. |
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Cold Blooded | 25 | Invisible to enemy thermal optics, and enemy killstreaks. |
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Danger Close | 33 | Increased explosive damage. |
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Tier 3 Perks | |||||
Perk Name | Unlock Lvl | Effect | Pro Effect | Skill Icon | Pro Icon |
Commando | 1 | Increased melee lunge distance. |
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Steady Aim | 1 | Increased hip-fire accuracy. |
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Scrambler | 17 | Jams the enemy radar when they are close enough. |
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Ninja | 29 | Makes Player invisible to the Heartbeat Sensor. |
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SitRep | 37 | Detect enemy explosives. |
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Last Stand | 41 | Use a pistol while bleeding out prior to death. |
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Death Streaks | |||||
Perk Name | Unlock Lvl | Number of Deaths Required to Activate | Effect | Skill Icon | |
Copycat | 4 | 4 | Copy the loadout of the person who last killed you during the killcam. | 64px | |
Painkiller | 6 | 3 | Increased health for 10 seconds. | 64px | |
Martyrdom | 27 | 4 | Drop a live frag grenade upon death | 64px | |
Final Stand | 39 | 4 | Survive after lethal amount of damage, and use primary/secondary/equipment/special grenade. | 64px |
Call of Duty: Black Ops Perks
All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges (related to the standard version) to be completed, as well as the purchase of the ability for 2000 CoD Points and the 3000 cost for the upgrade to its pro version. The appearance of the pro perks are done in a similar fashion to the ones in Modern Warfare 2, where the background becomes a star with the perk graphic superimposed over top of it.
First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context-sensitive than first tier perks. The perks featured in Black Ops are as follows. On Black Ops, the pro challenges relate to the effect of the pro. For example, Marathon, the challenge is "Sprint 26 miles using Marathon" and the pro is unlimited sprint.
Call of Duty: Black Ops - Perks | ||||||
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Tier 1 Perks | ||||||
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Pro Challenges | |
Lightweight | Default/3000 | Faster movement. | No falling damage. | 64px |
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Scavenger | 2000/3000 | Pick up ammo and lethal grenades from dead bodies. | Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). | 64px |
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Ghost | 2000/3000 | Undetectable by Spy Planes. | Undetectable by aircraft, infrared, and sentries. No red cross-hair or name when targeted. | 64px |
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Flak Jacket | 2000/3000 | Reduce explosive damage. | Take significantly less fire damage and reset the fuse of enemy throwback grenades (frags). | 64px |
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Hardline | 2000/3000 | One less kill for killstreaks. | Allows player to randomly choose another reward from a Care Package once. | 64px |
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Tier 2 Perks | ||||||
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Challenges | |
Hardened | Default/3000 | Increased bullet penetration. | Increased damage to enemy killstreaks and reduced flinch when shot at. | ![]() |
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Scout | 2000/3000 | Hold breath longer when scoping. | Switch weapons faster. | ![]() |
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Steady Aim | 2000/3000 | Increased hip-fire accuracy. | Faster ADS after sprinting and faster recover after knifing. | 64px |
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Sleight Of Hand | 2000/3000 | Faster reload time. | Faster ADS. (Except sniper rifles.) | 64px |
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Warlord | 2000/3000 | Two primary weapon attachments (except underbarrel attachments). | Carry one extra lethal and tactical grenade, except Willy Pete. | 64px |
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Tier 3 Perks | ||||||
Perk Name | Cost/Upgrade | Effect | Pro Effect | Skill Icon | Challenges | |
Marathon | 2000/3000 | Increased sprint duration. | Unlimited sprint. | 64px |
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Ninja | 2000/3000 | Quiet movement (75%) | Enemies will be heard louder. Player becomes completely silent. | 64px |
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Second Chance | 2000/3000 | Survive lethal damage and use a pistol while downed. Cannot be revived. | Increased bleed out time and teammates can revive you. | 64px |
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Hacker | 2000/3000 | Detect enemy equipment. | Receive and then sabotage enemy Care Packages and booby trap them, turn enemy equipment friendly and become invisible to Motion Sensors. | ![]() |
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Tactical Mask | Default/3000 | Immune to Nova Gas. | Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. | 64px |
Kill 20 enemies while they are affected by each of your: concussion grenades, flash grenades and Nova Gas. |
Call of Duty: Black Ops (Nintendo DS) Perks
Perks are featured in Call of Duty: Black Ops (Nintendo DS) can be selected during respawn and at the menu.
The perks are unlocked at various levels. The Perks are:
Bandolier: Doubles the ammo for all weapons except grenades.
Body Armor: Decrease bodily damage (does not include headshots or explosions). Different from Flak Jacket from console game, more like Juggernaut from Call of Duty 4: Modern Warfare.
Camouflage: The player is semi-transparent when crouching or not moving.
Extra Pockets: Spawn with 2 extra grenades.
Extreme Conditioning: Run for a longer time.
Fast Hands: Decrease time to arm and disarm bomb.
Last Stand: Player will go into Last Stand before dying.The player will be able to shoot with a pistol for a short period.
Martyrdom: Drop a live grenade after death. Returns from previous titles.
More Bang: Thrown grenades have a larger blast radius.
Nerves of Steel: Decrease weapon recoil.
Paper Walls: The player can shoot through walls. Similar to Hardened.
Protections: The player will have 5 seconds of invincibility after spawning.
Sleight Of Hand: Decrease reload time. Not useful as reload speeds are very fast.
Steady Aim: Increase accuracy of weapons.
Stealth: Never show on enemy radar.
Stopping Power: The players bullets do more damage.
Super Clip: Doubles the magazine size for all weapons.
Team Player: Appear as a friendly on enemy radar.
Perk-a-Colas
- Main article: Perk-a-Cola
Perk Name | Cost | Effect | Icon | Multiplayer Equivalent |
Juggernog | 2500 | Increases player health, downing in 5 hits from a zombie instead of normal 2. (5 from a Hellhound instead of normal 3). | ![]() |
Juggernaut |
Speed Cola | 3000 | Doubles reload speed of all guns. Also allows players to rebuild barriers faster. | 100px | Sleight of Hand |
Quick Revive | 500 (SP) or 1500 (MP) | Almost quarters revive time, or, in solo, allows for a few seconds of Last Stand mode with Mustang and Sally pistols if the player does not have a Ray Gun or Winter's Howl, followed by self revive. In solo, this perk can only be bought three times, and does not require the power to be turned on. | ![]() |
Second Chance Pro |
Double Tap Root Beer | 2000 | Increases fire speed for all guns by 33%. | ![]() |
Double Tap / Rapid Fire |
Stamin-Up | 2000 | Increases movement speed and sprint duration. (Does not give unlimited sprint however). | ![]() |
Lightweight / Marathon |
PhD Flopper | 2000 |
Upon diving to prone off of a heightened surface, the player will create a small "nuke", killing all zombies within radius until about round 20. Also removes fall damage and self-induced explosive damage. This means that the player is only vulnerable to zombies and are no longer a danger to themselves. |
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Flak Jacket |
Deadshot Daiquiri |
1500 (console) or 1000 (PC) |
Gives the player increased hip fire accuracy. Automatically locks on to a zombies head when ADS. Less weapon recoil and the player doesn't have to hold his breath while using a sniper rifle. On PC version, only gives player increased hip fire accuracy. |
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Steady Aim / Scout |
Mule Kick | 4000 |
Gives the player the ability to hold three weapons rather than two. |
100px | Overkill |
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 - Perks | |||||
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Tier 1 Perks | |||||
Perk Name | Unlock Lvl. | Effect | Pro Effect | Skill Icon | Pro Icon |
Recon | Explosive damage paints the target on the mini-map. | Bullet damage paints the target on the mini-map.
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Sleight of Hand | Faster reloading. | Swap weapons quicker.
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Blind Eye | Undetectable by air support and sentries. | Launchers lock-on faster. Extra bullet damage versus air support and sentries.
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Extreme Conditioning | Sprint for longer periods of time. | Climb obstacles faster.
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Scavenger | 39 | Resupply from dead enemies. | Spawn with more ammo.
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Tier 2 Perks | |||||
Perk Name | Unlock Lvl | Effect | Pro Effect | Skill Icon | Pro Icon |
Quickdraw | Faster ADS. | Recover from equipment and grenade usage quicker.
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Blast Shield | Increased explosive resistance. | Resistance to flash and concussion grenades.
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Hardline | Killstreaks require 1 less kill. | Every two assists earned count as a kill toward killstreaks. Deathstreaks require 1 less death.
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Assassin | Undectectable by UAV, portable radar, thermal and heartbeat sensors. | Immune to CUAV and EMP. No red crosshair or name when targeted.
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Overkill | 47 | Second gun is replaced by a primary weapon. | Two attachments for second weapon.
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Tier 3 Perks | |||||
Perk Name | Unlock Lvl | Effect | Pro Effect | Skill Icon | Pro Icon |
Marksman | Identify enemy targets at long range. | Hold breath longer.
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Stalker | Move faster while aiming. | Delay enemy claymore explosions.
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SitRep | Detect enemy explosives and tactical insertions. | Louder enemy footsteps.
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Steady Aim | Increased hip fire accuracy. | Weapon is ready faster after sprinting.
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Dead Silence | 55 | Silent footsteps. | Move quietly. Reduce the effects of Recon.
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Death Streaks | |||||
Perk Name | Unlock Lvl | Number of Deaths Required to Activate | Effect | Skill Icon | |
Juiced | 4 | Move much faster after spawning. Lasts 7.5 seconds. | |||
Revenge | 5 | Players see the position of the last enemy that killed them. | |||
Final Stand | 32 | 4 | Survive after lethal amount of damage, and use primary/secondary/equipment/special grenade. | ||
Martyrdom | 51 | 4 | Drop a live frag grenade upon death. | ||
Dead Man's Hand | 57 | 6 | Player drops a bomb when he/she dies. | ||
Hollow Points | 71 | 5 | Gives player extra bullet damage, but ends after 1 kill. |
Trivia
- In Call of Duty 4, the Tier 1 perks originally appeared after Tier 3 perks.
- In Call of Duty 4 and Call of Duty: World at War, it is possible to empty the player's Tier 1 perk slot by attaching a grenade launcher or a grip to a weapon and then removing it.
- Tier 1 perks in Call of Duty: Black Ops affect the user's player appearance.
- There were rumors on the internet of a "monkey man" perk on Call of Duty: World at War, allowing the ability to climb trees, although there has never been any evidence of the perk. This rumor likely started because someone climbing a tree in this video can be seen: [1]
- The monkey man perk was even more convincing after a glitch on Makin was found, allowing the player to jump on top of a tree.
- If a player unlocks the Pro version of a Perk in Call of Duty: Modern Warfare 2, the Perk will change automatically during the game and so the player will not have to change the perk in the Create-A-Class menu. In Black Ops however, the player has to buy it.
- Pro perks all have stars as the background of the perks icon, superimposing the graphic on top of it.
- If watching someone in the Killcam in Call of Duty: Modern Warfare 2, the text by each perk will not say that the perk is Pro unless the killed player has the Pro version of each respective perk. However, the pictures have the star background showing that the perk is pro.
- Call of Duty: Black Ops for the Nintendo DS is the first Nintendo DS Call of Duty game to feature perks.
- A glitch was found for getting Cold-Blooded Pro, in which if a helicopter is shot down by bullets causing it to spin down, every bullet that is shot into the falling helicopter will count as a killstreak destroyed. In order for this to work, the player must have Cold-Blooded while shooting the falling helicopter. This is demonstrated in this video: [2]
- Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, and Modern Warfare 3 are the only Call of Duty games to feature Pro versions of perks.
- In World at War, Tier 1 perks were originally green-colored. The green color for early World at War perks is brighter than color of Call of Duty 4 Tier 3 perks. Also, the bright green color was used for cut squad perks such as All Seeing Eye and Commanding Squad Leader.
References
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