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− | {{Game|bo3|z}} |
+ | {{Game|bo3|z|mobile}} |
{{For|the [[Call of Duty: Ghosts]] multiplayer map|Pharaoh}} |
{{For|the [[Call of Duty: Ghosts]] multiplayer map|Pharaoh}} |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
{{Infobox weapon |
{{Infobox weapon |
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|class = [[Submachine Gun]] |
|class = [[Submachine Gun]] |
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|reload = 2.1s (Loaded), 2.4s (Empty), 1.4s (Fast) |
|reload = 2.1s (Loaded), 2.4s (Empty), 1.4s (Fast) |
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|rof = 909 RPM per burst (659 RPM overall) |
|rof = 909 RPM per burst (659 RPM overall) |
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− | |console = <tt>smg_burst</tt> |
+ | |console = <tt>smg_burst</tt> |
+ | |range = 250-1501 |
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+ | }} |
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{{Quote|4 round burst submachine gun. Reliable damage and accuracy, cycles bursts automatically by holding the trigger.|Description}} |
{{Quote|4 round burst submachine gun. Reliable damage and accuracy, cycles bursts automatically by holding the trigger.|Description}} |
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− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
===Campaign=== |
===Campaign=== |
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====Specifications==== |
====Specifications==== |
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The Pharo appears in multiplayer and is unlocked at level 31. |
The Pharo appears in multiplayer and is unlocked at level 31. |
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− | Contrary to its reputation in [[Zombies ( |
+ | Contrary to its reputation in [[Zombies (Treyarch)|Zombies]], the Pharo is a fairly decent weapon in multiplayer. Statistically, it has the fastest time-to-kill of all the SMGs in close quarters. This is because its three-shot-kill range is 6.25 meters, which is significantly longer than the [[Kuda]]. The weapon can become tricky to use at close range due to its four-round burst-fire nature, though this mitigated due to the fact that the weapon only requires three of its four shots in a burst to hit in order to kill an enemy at close range, giving the Pharo some close-quarters potential. Despite this, it is advisable to ADS using the weapon to maximize its time-to-kill potential, so the weapon is also best suited for close to medium range. |
[[Rapid Fire]] will make the Pharo slightly better in close-quarters because the higher rate of fire means it can take down enemies slightly faster. |
[[Rapid Fire]] will make the Pharo slightly better in close-quarters because the higher rate of fire means it can take down enemies slightly faster. |
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===Zombies=== |
===Zombies=== |
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− | The Pharo is available from the Mystery Box for 950 points from [[Shadows of Evil]], [[ |
+ | The Pharo is available from the Mystery Box for 950 points from [[Shadows of Evil]], [[The Giant]], and [[Der Eisendrache]], and can be bought from the wall in [[Nacht der Untoten]], [[Shi No Numa]], [[Shangri-La]], [[Kino der Toten]], [[Zetsubou No Shima]], [[Gorod Krovi]] and [[Revelations (Map)|Revelations]] for 700 points. |
The Pharo is generally regarded as one of the worst weapons to use in Black Ops III Zombies, sporting relatively low damage for an SMG, mediocre reserve ammo capacity, and a slow rate of fire. It remains a one burst kill to the head-up until round eight if all four bullets hit the head. One can consider the weapon as a cheap SMG choice that has relatively poor performance. |
The Pharo is generally regarded as one of the worst weapons to use in Black Ops III Zombies, sporting relatively low damage for an SMG, mediocre reserve ammo capacity, and a slow rate of fire. It remains a one burst kill to the head-up until round eight if all four bullets hit the head. One can consider the weapon as a cheap SMG choice that has relatively poor performance. |
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When Pack-A-Punched, it becomes the '''Whispering Regurgitator'''. It gains an increase in damage, a 50% magazine size increase to 60 rounds and now has 300 rounds in reserve. It still remains largely ineffective, as it is now a one burst kill to the head until round 14. The increase in ammo is also not too significant, compared to other SMGs. It is advisable to avoid using this weapon past round eight, regardless if it is upgraded since there are several other better alternatives within the SMG class. |
When Pack-A-Punched, it becomes the '''Whispering Regurgitator'''. It gains an increase in damage, a 50% magazine size increase to 60 rounds and now has 300 rounds in reserve. It still remains largely ineffective, as it is now a one burst kill to the head until round 14. The increase in ammo is also not too significant, compared to other SMGs. It is advisable to avoid using this weapon past round eight, regardless if it is upgraded since there are several other better alternatives within the SMG class. |
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− | === |
+ | ===[[Pharo]] vs Whispering Regurgitator=== |
{{PaPComparison |
{{PaPComparison |
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|regname = Pharo |
|regname = Pharo |
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|papname = Whispering Regurgitator |
|papname = Whispering Regurgitator |
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+ | |papimage = [[File:Whispering Regurgigator BO3.png|200px]] |
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|regimage = [[File:Pharo BO3.png|200px]] |
|regimage = [[File:Pharo BO3.png|200px]] |
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+ | |papdamage = 150 |
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⚫ | |||
+ | |regdamage = 80-60 |
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⚫ | |||
+ | |papmultiplier = head: x5<br>chest: x1<br>abdomen: x1 |
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+ | |regmultiplier = |
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⚫ | |||
⚫ | |||
+ | |paprof = 909 RPM per burst (659 RPM overall) |
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+ | |regrof = 909 RPM per burst (659 RPM overall) |
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⚫ | |||
|regmag = 40 |
|regmag = 40 |
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⚫ | |||
|regammo = 160+40 |
|regammo = 160+40 |
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|papmobility = High |
|papmobility = High |
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|regmobility = High |
|regmobility = High |
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+ | |extras = [[Extended Mags]], [[FMJ]], higher damage, more reserve ammo |
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⚫ | |||
+ | }} |
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⚫ | |||
+ | |||
− | |extras = [[Extended Mags]], [[FMJ]], higher damage, more reserve ammo|papimage = [[File:Whispering_Regurgigator_BO3.png|200px]]|papdamage = 160|regdamage = 80-60|regrof = 909 RPM per burst (659 RPM overall)|paprof = }} |
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===Attachments=== |
===Attachments=== |
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*[[Reflex Sight]] (unlocked weapon level 2) |
*[[Reflex Sight]] (unlocked weapon level 2) |
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==Call of Duty: Mobile== |
==Call of Duty: Mobile== |
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+ | {{Infobox/weapon |
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− | Pharo appears in Call of Duty: Mobile, where it is reminiscent of the [[MSMC]]. |
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+ | |name = Pharo |
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+ | |image = [[File:Pharo model CoDM.png|256px]] |
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+ | |class = [[Submachine Gun]] |
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+ | |magazine = 28 rounds ''(36 and 44 with ammunition attachments)'' |
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+ | |maxammo =<u>Multiplayer</u>:<br>28+224<br><u>Battle Royale</u>:<br>28+400 |
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+ | |fire = 4-Round Burst |
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+ | |startammo =<u>Multiplayer</u>:<br>28+112<br><u>Battle Royale</u>:<br>28+0 |
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+ | |level = Level 36 |
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+ | |damage = 34-26-21-19-16 |
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+ | |DDS = |
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+ | |DDE = |
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+ | |reload = Empty Reload: 2.9s<br>Tactical Reload: 2.3s |
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+ | |rof = |
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+ | |recoil =High |
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+ | |mult = Head: 1.1x<br>Legs: 0.9x<br>The rest: 1x |
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+ | |range =8-13-22-30 (m) |
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+ | |pen =Low |
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+ | |burstdelay = 150ms |
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+ | |zombiecost = |
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+ | |ammoBR = [[Light Ammo]] |
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+ | |burstrof=882 RPM/68 ms}} |
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+ | {{Quote|Four round burst submachine gun. Reliable damage and accuracy.|Description}} |
||
+ | The Pharo returns in ''Call of Duty: Mobile''. It was added as part of the Season 2 update, during the Holiday period. |
||
+ | |||
+ | ===Multiplayer=== |
||
+ | The Pharo is a 4-round burst SMG that has high damage and good fire rate even for a burst gun. It can achieve a 3-shot kill potential, however this can be very hard to achieve with the reduced limb damage and a very small one-burst hit box. The gun also has very bouncy recoil, limiting its effectiveness to only at close range. |
||
+ | |||
+ | ===Battle Royale=== |
||
+ | The Pharo can deal heavy damage, however it has heavy recoil and low limb damage, therefore it can only be used at close range. Anywhere outside of the 15m radius and the gun will not be effective. The gun can only be found as customized blueprints inside Airdrops. |
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+ | |||
+ | ===Attachments=== |
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+ | ====Muzzle==== |
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+ | *[[OWC Light Suppressor]] |
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+ | *[[OWC Light Compensator]] |
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+ | *[[RTC Light Muzzle Brake]] |
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+ | *[[Tactical Suppressor]] |
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+ | *[[MIP Light Flash Guard]] |
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+ | *[[Monolithic Suppressor]] |
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+ | |||
+ | ====Barrel==== |
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+ | *[[MIP Light Barrel (Short)]] |
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+ | *[[MIP Light]] |
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+ | *[[OWC Marksman]] |
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+ | |||
+ | ====Optic==== |
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+ | *[[Red Dot Sight|Classic Red Dot Sight]] |
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+ | *[[G.I. Mini Reflex|Red Dot Sight 1]] |
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+ | *[[Operator Reflex Sight|Red Dot Sight 6]] |
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+ | *[[Holographic Sight|Holographic Sight 2]] |
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+ | *[[VLK 3.0x Optic|3X Tactical Scope 1]] |
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+ | *[[Classic Holographic Sight]] |
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+ | *[[PBX Holo 7 Sight|Holographic Sight 3]] |
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+ | *[[Scout Combat Optic|3X Tactical Scope 2]] |
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+ | *[[Cronen C480 Pro Optic|3X Tactical Scope 3]] |
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+ | *[[Viper Reflex Sight|Red Dot Sight 4]] |
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+ | *[[Monocle Reflex Sight|Red Dot Sight 5]] |
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+ | *[[APX5 Holographic Sight|Holographic Sight 1]] |
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+ | *[[Cronen LP945 Mini Reflex|Red Dot Sight 3]] |
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+ | *[[Solozero Optics Mini Reflex|Red Dot Sight 2]] |
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+ | *[[Tactical Scope]] |
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+ | |||
+ | ====Stock==== |
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+ | *[[YKM Light Stock]] |
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+ | *[[MIP Strike Stock]] |
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+ | *[[YKM Combat Stock]] |
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+ | |||
+ | ====Rear Grip==== |
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+ | *[[Stippled Grip Tape (rear grip)|Stippled Grip Tape]] |
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+ | *[[Granulated Grip Tape (rear grip)|Granulated Grip Tape]] |
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+ | *[[Rubberized Grip Tape (rear grip)|Rubberized Grip Tape]] |
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+ | |||
+ | ====Ammunition==== |
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+ | *[[Fast Reload]] |
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+ | *[[Large Extended Mag|44 Round Extended Mag]] |
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+ | *[[Fast Extended Mag|36 Round Fast Reload]] |
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+ | |||
+ | ====Underbarrel==== |
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+ | *[[Commando Foregrip|Strike Foregrip]] |
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+ | *[[Merc Foregrip]] |
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+ | *[[Operator Foregrip]] |
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+ | *[[Ranger Foregrip]] |
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+ | *[[Angled Grip|Tactical Foregrip A]] |
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+ | *[[Red Cell Foregrip]] |
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+ | *[[Underbarrel Stun Gun]] |
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+ | |||
+ | ====Laser==== |
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+ | *[[1mW Laser|RTC Laser 1mW]] |
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+ | *[[5mW Laser|MIP Laser 5mW]] |
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+ | *[[Tac Laser|OWC Laser - Tactical]] |
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+ | |||
+ | ===Perks=== |
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+ | *[[FMJ]] |
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+ | *[[Wild Hipfire]] |
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+ | *[[Double Kill]] |
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+ | *[[Fast Reload Kill]] |
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+ | *[[Sleight of Hand]] |
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+ | *[[Frangible - Wounding|Wounding]] |
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+ | *[[Fully Loaded|Full Ammo]] |
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+ | *[[Frangible - Disabling|Disable]] |
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+ | |||
+ | ===Blueprints=== |
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+ | ====<span style="color:purple">Epic</span>==== |
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+ | *Mirage |
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+ | *Cruise Missile |
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+ | *Echolocation |
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+ | *Pharaoh |
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+ | *Geometry |
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+ | *Tiger's Eye |
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+ | *Desert Gold |
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+ | *Winner Takes All |
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+ | *Fast Skies |
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+ | *Batty |
||
+ | |||
+ | ====<span style="color:orange">Legendary</span>==== |
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+ | *Dream Crystal |
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+ | *Submarine-008 |
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+ | |||
+ | ===Gallery=== |
||
+ | <gallery> |
||
+ | Pharo model render CoDM.png|An old render of the Pharo's model |
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+ | Pharo New Version CODM.PNG|The Pharo in first person |
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+ | Pharo IronSights New Version CODM.PNG|Aiming down the sights |
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+ | Pharo Reload New Version CODM.PNG|Reloading the Pharo |
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+ | Pharo Cocking CODM.PNG|Cocking the Pharo |
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+ | Pharo Inspection CODM.PNG|Inspecting the Pharo from the left side |
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+ | Pharo Inspection 2 CODM.PNG|Inspecting from the right side |
||
+ | </gallery> |
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+ | |||
+ | ==Trivia== |
||
+ | ===Call of Duty: Mobile=== |
||
+ | *Attaching the foregrip removes the handguard of a Pharo instead of changing the appearance of a handguard like in [[Call of Duty: Black Ops III|Black Ops III]]. |
||
{{CoD12 Weapons}} |
{{CoD12 Weapons}} |
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{{ZombiesWeapons}} |
{{ZombiesWeapons}} |
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+ | {{CoDMobile Weapons}} |
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[[Category:Call of Duty: Black Ops III Submachine Guns]] |
[[Category:Call of Duty: Black Ops III Submachine Guns]] |
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[[Category:Call of Duty: Mobile Submachine Guns]] |
[[Category:Call of Duty: Mobile Submachine Guns]] |
Latest revision as of 05:34, 13 November 2023
- For the Call of Duty: Ghosts multiplayer map, see Pharaoh.
The Pharo is a four-round burst submachine gun featured in Call of Duty: Black Ops III and Call of Duty: Mobile.
Call of Duty: Black Ops III
- "4 round burst submachine gun. Reliable damage and accuracy, cycles bursts automatically by holding the trigger."
- — Description
Campaign
Specifications
- Ammo: 9x24mm
- Length: 399mm
- Weight: 1.8kg
- Barrel: 120mm
- Production Years: 2049 - Present
- Country of Origin: South Korea
Multiplayer
The Pharo appears in multiplayer and is unlocked at level 31.
Contrary to its reputation in Zombies, the Pharo is a fairly decent weapon in multiplayer. Statistically, it has the fastest time-to-kill of all the SMGs in close quarters. This is because its three-shot-kill range is 6.25 meters, which is significantly longer than the Kuda. The weapon can become tricky to use at close range due to its four-round burst-fire nature, though this mitigated due to the fact that the weapon only requires three of its four shots in a burst to hit in order to kill an enemy at close range, giving the Pharo some close-quarters potential. Despite this, it is advisable to ADS using the weapon to maximize its time-to-kill potential, so the weapon is also best suited for close to medium range.
Rapid Fire will make the Pharo slightly better in close-quarters because the higher rate of fire means it can take down enemies slightly faster.
Long Barrel combined with the Varix 3 or Recon sights will help the player embrace the Pharo's medium-range capabilities. Despite this, it is not advisable to use it past medium-long range, due to the damage drop-off at such a distance and the associated recoil.
Zombies
The Pharo is available from the Mystery Box for 950 points from Shadows of Evil, The Giant, and Der Eisendrache, and can be bought from the wall in Nacht der Untoten, Shi No Numa, Shangri-La, Kino der Toten, Zetsubou No Shima, Gorod Krovi and Revelations for 700 points.
The Pharo is generally regarded as one of the worst weapons to use in Black Ops III Zombies, sporting relatively low damage for an SMG, mediocre reserve ammo capacity, and a slow rate of fire. It remains a one burst kill to the head-up until round eight if all four bullets hit the head. One can consider the weapon as a cheap SMG choice that has relatively poor performance.
When Pack-A-Punched, it becomes the Whispering Regurgitator. It gains an increase in damage, a 50% magazine size increase to 60 rounds and now has 300 rounds in reserve. It still remains largely ineffective, as it is now a one burst kill to the head until round 14. The increase in ammo is also not too significant, compared to other SMGs. It is advisable to avoid using this weapon past round eight, regardless if it is upgraded since there are several other better alternatives within the SMG class.
Pharo vs Whispering Regurgitator
Pharo | Whispering Regurgitator | |
---|---|---|
Damage | 80-60 | 150 |
Multiplier | head: x5 chest: x1 abdomen: x1 | |
Fire mode | 4 Round Auto-burst | 4 Round Auto-burst |
Rate of fire | 909 RPM per burst (659 RPM overall) | 909 RPM per burst (659 RPM overall) |
Magazine size | 40 | 60 |
Max ammo | 160+40 | 300+60 |
Mobility | High | High |
Extras | Extended Mags, FMJ, higher damage, more reserve ammo |
Attachments
- Reflex Sight (unlocked weapon level 2)
- Quickdraw (unlocked weapon level 3)
- Suppressor (unlocked weapon level 4)
- Recon Sight (unlocked weapon level 5)
- Grip (unlocked weapon level 6)
- Stock (unlocked weapon level 7)
- Varix 3 (unlocked weapon level 8)
- Laser Sight (unlocked weapon level 9)
- BOA 3 (unlocked weapon level 10)
- FMJ (unlocked weapon level 11)
- Fast Mags (unlocked weapon level 12)
- ELO (unlocked weapon level 13)
- Long Barrel (unlocked weapon level 14)
- Extended Mags (unlocked weapon level 15)
- Rapid Fire (unlocked weapon level 16)
Gallery
- For attachment variants, see Pharo/Attachments.
- For camouflage images, see Pharo/Camouflage.
Call of Duty: Mobile
- "Four round burst submachine gun. Reliable damage and accuracy."
- — Description
The Pharo returns in Call of Duty: Mobile. It was added as part of the Season 2 update, during the Holiday period.
Multiplayer
The Pharo is a 4-round burst SMG that has high damage and good fire rate even for a burst gun. It can achieve a 3-shot kill potential, however this can be very hard to achieve with the reduced limb damage and a very small one-burst hit box. The gun also has very bouncy recoil, limiting its effectiveness to only at close range.
Battle Royale
The Pharo can deal heavy damage, however it has heavy recoil and low limb damage, therefore it can only be used at close range. Anywhere outside of the 15m radius and the gun will not be effective. The gun can only be found as customized blueprints inside Airdrops.
Attachments
Muzzle
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- MIP Light Flash Guard
- Monolithic Suppressor
Barrel
Optic
- Classic Red Dot Sight
- Red Dot Sight 1
- Red Dot Sight 6
- Holographic Sight 2
- 3X Tactical Scope 1
- Classic Holographic Sight
- Holographic Sight 3
- 3X Tactical Scope 2
- 3X Tactical Scope 3
- Red Dot Sight 4
- Red Dot Sight 5
- Holographic Sight 1
- Red Dot Sight 3
- Red Dot Sight 2
- Tactical Scope
Stock
Rear Grip
Ammunition
Underbarrel
- Strike Foregrip
- Merc Foregrip
- Operator Foregrip
- Ranger Foregrip
- Tactical Foregrip A
- Red Cell Foregrip
- Underbarrel Stun Gun
Laser
Perks
- FMJ
- Wild Hipfire
- Double Kill
- Fast Reload Kill
- Sleight of Hand
- Wounding
- Full Ammo
- Disable
Blueprints
Epic
- Mirage
- Cruise Missile
- Echolocation
- Pharaoh
- Geometry
- Tiger's Eye
- Desert Gold
- Winner Takes All
- Fast Skies
- Batty
Legendary
- Dream Crystal
- Submarine-008
Gallery
Trivia
Call of Duty: Mobile
- Attaching the foregrip removes the handguard of a Pharo instead of changing the appearance of a handguard like in Black Ops III.
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