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{{game|cod1|uo|fh|cod2|bro|cod3|rtv|cod4|cod4ds|waw|wawds|wawff|mw2|mw2ds|bo|bods|mw3|mw3ds|bo2|codg|ex|aw|bo3}}
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{{game|cod1|uo|fh|cod2|bro|cod3|rtv|cod4|cod4ds|waw|wawds|wawff|mw2|mw2ds|bo|bods|mw3|mw3ds|bo2|codg|ex|aw|bo3|iw|iwz|mwr|wwii|nz}}'''Plot Armor''' (also known as '''Magic Bullet Shield''', as seen in map scripts) is an informal term referring to a character's unusual ability to survive infinite damage, due to their importance to the story.
'''Plot Armor''' (also known as '''Magic Bullet Shield''', as seen in map scripts) is an informal term referring to a character's unusual ability to survive infinite damage, due to their importance to the story.
 
   
 
In the [[Call of Duty series|''Call of Duty'' series]], this can be seen when certain NPCs such as commanding officers and characters notable to the story can survive normally fatal attacks in combat. They typically stagger at any incoming fire and fall down as if they died when taking enough damage, but will soon get up and resume fighting.
 
In the [[Call of Duty series|''Call of Duty'' series]], this can be seen when certain NPCs such as commanding officers and characters notable to the story can survive normally fatal attacks in combat. They typically stagger at any incoming fire and fall down as if they died when taking enough damage, but will soon get up and resume fighting.
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Characters without plot armor (such as [[Randomly Generated Soldiers|randomly generated soldiers]]) can die from any fatal event, including accidental death at the hands of the player.
 
Characters without plot armor (such as [[Randomly Generated Soldiers|randomly generated soldiers]]) can die from any fatal event, including accidental death at the hands of the player.
   
In addition to friendly NPC's with plot armor, certain enemies throughout the series may have plot armor if their actions are significant to the plot.
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In addition to friendly NPCs with plot armor, certain enemies throughout the series may have plot armor if their actions are significant to the plot.
   
== [[Call of Duty]] ==
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==[[Call of Duty]]==
* At one point during "[[Ste. Mere-Eglise- Day]]", Martin's squad is pinned down by [[Tiger]] tanks. [[Moody|Sgt. Moody]] is still visible to the enemy despite taking cover, and is repeatedly shot at by the second tank's machine gun.
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*At one point during "[[Ste. Mere-Eglise- Day]]", Martin's squad is pinned down by [[Tiger]] tanks. [[Moody|Sgt. Moody]] is still visible to the enemy despite taking cover, and is repeatedly shot at by the second tank's machine gun.
* During [[Brecourt]], [[Crossroads]], [[Noville]], and [[Kharkov 2]], in one section the player will be assigned to protect Sgt. Moody or Sgt. Antonov, during this time their plot armor will be removed, and they can be killed, resulting in a game over.
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*After protecting Sgt. Moody in Brecourt, Pvt. Elder will also lose his plot armor and can be killed like any other NPC.
* After protecting Sgt. Moody in Brecourt, Pvt. Elder will also lose his plot armor and can be killed like any other NPC.
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*During [[Pavlov's House (level)|Pavlov's House]], Sgt. Pavlov has plot armor until the final defense stage of the mission. He loses his plot armor, but still has more health than the other Russian NPCs.
* During [[Pavlov's House (level)|Pavlov's House]], Sgt. Pavlov has plot armor until the final defense stage of the mission. He loses his plot armor, but still has more health than the other Russian NPCs.
 
* Cpt. Foley can be killed in the expansion pack "United Offensive", but this is considered non-canon as he later returns to lead Baker company, retaining his plot armor.
 
   
== [[Finest Hour]] ==
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==[[Finest Hour]]==
* [[Oleg Puskov]] is invincible until he is scripted to die by sniper fire during "[[The Flag Must Fall]]".
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*[[Oleg Puskov]] is invincible until he is scripted to die by sniper fire during "[[The Flag Must Fall]]".
* In the British campaign, [[Bob Starkey]] has plot armor.
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*In the British campaign, [[Bob Starkey]] has plot armor.
* In the American Campaign, [[Benny Church]] has plot armor.
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*In the American Campaign, [[Benny Church]] has plot armor.
** All of the American soldiers NPC's in "[[Into the Heartland]]" have plot armor.
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**All of the American soldiers NPCs in "[[Into the Heartland]]" have plot armor.
   
== [[Call of Duty 2]] ==
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==[[Call of Duty 2]]==
 
*In the American Campaign, [[Randall]] has full plot armor. Other characters, such as [[Braeburn]] and [[McCloskey]] have plot armor until "[[The Battle for Hill 400]]".
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*In the mission "[[Retaking Lost Ground]]", the German soldiers carrying [[Panzerschreck]]s cannot be killed until they destroy the [[Crusader Tank|Crusader]] tanks.
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*In the mission "[[The Battle of Pointe du Hoc]]", there are some German soldiers that cannot be killed.
 
*In the mission "[[The Tiger]]", the [[Tiger I|titular tank]] cannot be destroyed.
   
 
==[[Call of Duty 2: Big Red One]]==
Adherence to CO/Main Character rule.
 
 
*Andy Allen survives the German defenses and makes his way clearing the town along with Roger and the rest of the 3rd squad, until he loses his plot armor near the end when German reinforcements arrive, killing him and almost getting Roger killed by a mortar.
* In the American Campaign, [[Randall]] has full plot armor. Other characters, such as [[Braeburn]] and [[McCloskey]] have plot armor until "[[The Battle for Hill 400]]".
 
* In the mission "[[Retaking Lost Ground]]", the German soldiers carrying [[Panzerschreck]]s cannot be killed until they destroy the [[Crusader Tank|Crusader]] tanks.
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*In the mission "[[Baptism By Fire]]", the Italian with Panzerschreck in the tower cannot be killed until he destroys the [[half-track]].
* In the mission "[[The Battle of Pointe du Hoc]]", there are some German soldiers that cannot be killed.
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*In the mission "[[Desert Fox]]", the last [[Tiger]] tank cannot be destroyed until reinforcements arrive.
 
*Bloomfield cannot be killed until his plot armor loses in the final mission, as well as Victor Denley that lost his plot armor in "Farewell to Friends".
* In the mission "[[The Tiger]]", the [[Tiger I|titular tank]] cannot be destroyed, even by firing a Panzerschreck (through cheat code) at it.
 
 
== [[Call of Duty 2: Big Red One]] ==
 
Adherence to CO/Main Character rule.
 
*Andy Allen survives the German defensing and makes his way clearing the town along with Roger and the rest of the 3rd squad, until he loses his plot armor near the end when German reinforcements arrive, killing him and almost getting Roger killed by mortar.
 
*In the mission [[Baptism By Fire]], the Italian with Panzershreck in the tower cannot be killed until he destroys the [[half-track]].
 
*In the mission [[Desert Fox]], the last [[Tiger]] tank cannot be destroyed until reinforcements arrive.
 
*Bloomfield cannot be killed until his plot armor loses in the final mission, as well as Victor Denley that lost his plot armor in Farewell to Friends.
 
 
*Saunders and Blackburn cannot be killed when clearing the beachhead until both are scripted to die by mortar at Gela beach. Also, on the same level, Rutherford can't be killed until the point where they storm outside of one bunker. At this point he's scripted to die at the hands of an Italian soldier.
 
*Saunders and Blackburn cannot be killed when clearing the beachhead until both are scripted to die by mortar at Gela beach. Also, on the same level, Rutherford can't be killed until the point where they storm outside of one bunker. At this point he's scripted to die at the hands of an Italian soldier.
   
== [[Call of Duty 3]] ==
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==[[Call of Duty 3]]==
Adherence to CO/Main Character rule.
 
 
*In the level, [[Falaise Road]], the randomly generated Canadians that come over the wall have plot armor.
 
*In the level, [[Falaise Road]], the randomly generated Canadians that come over the wall have plot armor.
 
*[[Richter]] has plot armor until the end of the level where he is killed.
 
*[[Richter]] has plot armor until the end of the level where he is killed.
 
*In [[Mayenne Bridge]], a German in a house has plot armor until he finishes shooting away the railing that blocks the player's way.
 
*In [[Mayenne Bridge]], a German in a house has plot armor until he finishes shooting away the railing that blocks the player's way.
   
== [[Call of Duty 4: Modern Warfare]] ==
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==[[Call of Duty 4: Modern Warfare]]==
* [[Vasquez]], [[Griggs]] and [[Gaz]] have plot armor until their scripted deaths (Vasquez dies in "[[Shock and Awe]]", and Griggs and Gaz are killed in "[[Game Over]]").
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*[[Vasquez]], [[Griggs]] and [[Gaz]] have plot armor until their scripted deaths.
* [[John Price|Captain Price]] has plot armor throughout the game (except, naturally, when the player assumes his role during the flashback missions).
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*[[John Price|Captain Price]] and [[Nikolai (Modern Warfare)|Nikolai]] has plot armor that lasts throughout the game.
 
*[[Massey]] has plot armor until the player clears the initial target building in "[[Charlie Don't Surf]]".
 
*[[Massey]] has plot armor until the player clears the initial target building in "[[Charlie Don't Surf]]".
 
*In "[[Safehouse]]", the Loyalist assisting the [[SAS]] has plot armor.
* In "[[Sins Of The Father]]", Sergeant [[Kamarov]] lacks his usual plot armor, as he can be killed during the second firefight at the guard post. This is possibly explained by the use of other character models, as the characters had disguised themselves as the [[Ultranationalists]] they had killed during the first assault on the guard post. Despite this, Kamarov is scripted to appear towards the end of "[[Game Over]]".
 
 
*Also in "Safehouse", [[Khaled Al-Asad|Al-Asad]] and his bodyguards have plot armor. The guards lose their plot armor when [[John Price|Captain Price]] opens the door and shoots them, while Al-Asad's plot armor is removed when the interrogation begins.
* [[Nikolai (Modern Warfare)|Nikolai]] has plot armor through his appearances in-game in [[Blackout]], [[Hunted]] and [[Death From Above]].
 
 
*In "[[Heat]]", [[Barton]] and [[Arem]] cannot be killed.
* In "[[Safehouse]]", the Loyalist assisting the [[SAS]] has plot armor, since he is scripted to be present at [[Khaled Al-Asad|Al Asad]]'s interrogation.
 
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*In "[[Crew Expendable]]", [[Wallcroft]], [[Griffen]] and the final trooper are invincible.
* Also in "Safehouse," the two [[Ultranationalist]] guards protecting Al-Asad cannot be killed until [[John Price|Captain Price]] breaches the room.
 
 
*In "[[Game Over]]" the [[Hind]] that pursues the player cannot be destroyed until it is shot down by a Loyalist [[Mi-28 Havoc]] at the end of the level.
* In "[[Heat]]", [[Barton]] and [[Arem]] cannot be killed.
 
* In "[[Crew Expendable]]", [[Wallcroft]], [[Griffen]] and the final trooper are invincible.
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*In [[F.N.G]], the three [[S.A.S]] members helping Captain Price test the player have plot armor.
 
*In the [[Call of Duty: Modern Warfare: Mobilized|DS version of the game]], during the mission "[[On Approach]]", an [[OpFor]] soldier can't be killed until he has fired his [[RPG-7]].
* [[Macmillan|MacMillan]] can be killed in "[[All Ghillied Up]]" if the player blows their cover, but he gains plot armor in "[[One Shot One Kill]]". After his scripted injury where the player has to carry him the rest of the level, he is completely immune to grenades and the like; enemy attacks somehow leave him unharmed.
 
* In "[[Game Over]]" the [[Hind]] that pursues the player cannot be destroyed, until it is shot down by <span style="line-height:21px;">a Loyalist </span>[http://callofduty.wikia.com/wiki/Mi-28_Havoc Mi-28 Havoc]<span style="line-height:21px;"> at the end of the level</span>.
 
* In the mission [[Safehouse]], [[Khaled Al-Asad|Al-Asad]] and his bodyguard have plot armor. The guard loses his plot armor when [[John Price|Captain Price]] opens the door and shoots him, while Al-Asad's plot armor is removed when the interrogation begins.
 
* In [[F.N.G]], the three [[S.A.S]] members helping Captain Price test the player have plot armor.
 
* In the [[Call of Duty: Modern Warfare: Mobilized|DS version of the game]], during the mission "[[On Approach]]", an [[OpFor]] soldier can't be killed until he has fired his [[RPG-7]].
 
* In "[[War Pig (mission)|War Pig]]", the enemy [[T-72]] tank cannot be destroyed by the player until [[War Pig (tank)|War Pig]] destroys it.
 
   
== [[Call of Duty: World at War]] ==
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==[[Call of Duty: World at War]]==
* Sgt. [[Reznov]] and Pvt. [[Chernov]] both have plot armor, until Chernov's scripted death during "[[Heart of the Reich]]". However, if the player points his weapon at Chernov after being burned, his name will still appear.
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*Sgt. [[Reznov]] and Pvt. [[Chernov]] both have plot armor, until Chernov's scripted death during "[[Heart of the Reich]]". However, if the player points his weapon at Chernov after being burned, his name will still appear.
* [[Tom Sullivan]] has plot armor until his scripted death in Little Resistance.
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*[[Tom Sullivan]] has plot armor until his scripted death in [[Little Resistance]].
* The Japanese soldier that stabs Sullivan cannot die until he has done so.
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*The Japanese soldier that stabs Sullivan cannot die until he has done so.
* The radioman who starts out with the player's squad in [[Hard Landing]] has plot armor since he radios command once the airfield is captured. He may die in the counterattack.
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*The radioman who starts out with the player's squad in [[Hard Landing]] has plot armor since he radios command once the airfield is captured. He may die in the counterattack.
* Pvt. [[Polonsky]] and Sgt. [[Roebuck]] both have plot armor. During [[Breaking Point]], depending on the player's actions, one of them loses his plot armor and dies (another scripted death), while the other keeps his plot armor.[[File:Plot-armor-waw.jpg|thumb|An example of Plot Armor in World at War (enlarge to see better).]]
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*Pvt. [[Polonsky]] and Sgt. [[Roebuck]] both have plot armor. During [[Breaking Point]], depending on the player's actions, one of them loses his plot armor and dies while the other keeps his plot armor.
* When Sergeant Daletski is under MG fire in [[Vendetta]], he just falls down and gets back up when he is shot.
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*When Sergeant Daletski is under MG fire in [[Vendetta]], he just falls down and gets back up when he is shot.
* The German flamethrower who burns Chernov cannot be killed until he does so.
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*The German flamethrower who burns Chernov cannot be killed until he does so.
* Both Russian soldiers who are ordered to break open the farm doors by [[Reznov]] in [[Their Land, Their Blood]] have plot armor and cannot be killed by gunfire nor grenades until they stand on each side of the farm door and are blown off by a King Tiger's shell inside the farmhouse.
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*Both Russian soldiers who are ordered to break open the farm doors by [[Reznov]] in [[Their Land, Their Blood]] have plot armor and cannot be killed by gunfire nor grenades until they stand on each side of the farm door and are blown off by a King Tiger's shell inside the farmhouse.
   
== [[Call of Duty: Modern Warfare 2]] ==
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==[[Call of Duty: Modern Warfare 2]]==
* During the events of "[[No Russian]]", [[Vladimir Makarov|Makarov]] has plot armor.
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*[[Vladimir Makarov|Makarov]] has plot armor in the mission "[[No Russian]]".
* NPCs from the TF141 including Captain Price, Ghost (until his scripted death), and "Soap" MacTavish are equipped with plot armor. In "[[Takedown]]", [[Royce]] is invincible until [[Meat]] dies; in "[[Loose Ends]]", [[Ozone]] and [[Scarecrow]] are invincible until the DSM is connected. Furthermore, in the latter mission, the player cannot destroy the [[Mi-8]] helicopter, but the troops who rope out can be killed while in mid-air.
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*NPCs from the [[TF141]], including [[Captain Price]][[Simon "Ghost" Riley|Ghost]] (until his scripted death), and [[John "Soap" MacTavish|"Soap" MacTavish]] are equipped with plot armor. In "[[Takedown]]", [[Royce]] is invincible until [[Meat]] dies; in "[[Loose Ends]]", [[Ozone]] and [[Scarecrow]] are invincible until the DSM is connected.
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*Soap will lose his plot armor for a short amount of time in the mission "[[Cliffhanger]]" if you do not detonate the explosive and will cause for the group of enemies to shoot Soap to his death but this will cause the player to return to the last checkpoint.
* Sergeant Foley and Corporal Dunn also have plot armor. Pvt. [[Wells]], in "[[Wolverines!]]", is invincible until [[Foley (Modern Warfare)|Foley]] carries [[Raptor]] to Burger Town.
 
*Pvt. [[McCord]] has plot armor in "[[Second Sun]]", as there is scripted dialog from at least one of the Rangers.
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*[[Foley|Sergeant Foley]] and [[Corporal Dunn]] also have plot armor. Pvt. [[Wells]], in "[[Wolverines!]]", is invincible until Foley carries [[Raptor]] to Burger Town.
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*A randomly generated soldier guarding the entrance to the rooftop in the mission "[[Of Their Own Accord|Of&nbsp;Their Own Accord]]" has plot armor. But will lose his plot armor as soon as the player enters the heilcopter unless they kill all incoming soldiers.
* General Shepherd's helicopter in "[[Endgame]]" is invincible due to Price being scripted to destroy it. The general himself cannot be killed because he is scripted to be struck by Soap's knife at the climax of the level.
 
* Private Morgan has plot armor until the player puts a smoke screen around the BTR in "[[Wolverines!]]".
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*Pvt. [[McCord]] has plot armor in "[[Second Sun]]".
* [[Gary "Roach" Sanderson|Roach]] has plot armor when he is being dragged by [[Simon "Ghost" Riley|Ghost]] to the LZ in "[[Loose Ends]]" until the two were killed by Shepherd.
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*Private [[Morgan]] has plot armor until the player puts a smoke screen around the [[BTR-80|BTR]]-80 in "[[Wolverines!]]".
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*[[Gary "Roach" Sanderson|Roach]] has plot armor when he is being dragged by [[Simon "Ghost" Riley|Ghost]] to the LZ in "[[Loose Ends]]" until the two are killed by [[Shepherd]] .
   
== [[Call of Duty: Black Ops]] ==
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==[[Call of Duty: Black Ops]]==
*[[Bowman]], [[Reznov]], [[Sergei]], [[Dimitri Petrenko]] and his squad-mates, [[Dragovich]], [[Kravchenko]], [[Steiner]] (the latter three in [[Project Nova]]), [[Swift]], [[Harris (Call of Duty: Black Ops)|Harris]] and [[Clarke]] have plot armor until their canonical death.
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*[[Bowman]], [[Reznov]], [[Sergei]], [[Dimitri Petrenko]] and his squad-mates, [[Dragovich]], [[Kravchenko]], [[Steiner]], [[Swift]], [[Harris (Call of Duty: Black Ops)|Harris]] and [[Clarke]] have plot armor until their canonical death.
 
*[[Woods]], [[Hudson]], [[Weaver]], [[Terrance Brooks|Brooks]] and [[Carlos]] have plot armor that lasts throughout the game.
 
*[[Woods]], [[Hudson]], [[Weaver]], [[Terrance Brooks|Brooks]] and [[Carlos]] have plot armor that lasts throughout the game.
**Woods briefly loses his plot armor when Alex Mason is hit by a mortar at the top of a enemy infested hill in "[[SOG|S.O.G]].", until he is saved from the NVA soldier.[[File:Plot Armour.png|thumb|An example of Plot Armor on [[Weaver]] in [[Black Ops]].]]
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**Woods briefly loses his plot armor when Alex Mason is hit by a mortar at the top of a enemy infested hill in "[[SOG]].", until he is saved from the [[NVA]] soldier.
 
*Reznov's plot armor is a subversion, as his character is a hallucination in the mind of [[Alex Mason]], excluding "[[Vorkuta]]" and "[[Project Nova]]".
**Hudson does not have plot armor while he is playable.
 
  +
*The [[Viet Cong]] soldier who stabs and kills [[Swift]] cannot be killed until he does so.
*Reznov's plot armor is a subversion, as his character is a hallucination in the mind of [[Alex Mason]], excluding "[[Vorkuta]]" (where he is alive) and "[[Project Nova]]" (where he is playable).
 
*The Viet Cong who stabs and kills [[Swift]] cannot be killed until he does so.
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*The [[Spetsnaz/Black Ops|Spetsnaz]] soldier who destroys the walkway in WMD (which causes the death of Harris) cannot be killed until he performs this action.
 
*The [[U.S. Marine Corps|U.S. Marine]] in [[Crash Site]] has plot armor until Mason eliminates multiple Viet Cong guerillas and a NVA boat, where he is killed.
*The Spetsnaz soldier who destroys the walkway in WMD (which causes the death of Harris) cannot be killed until he performs this action.
 
*The U.S. Marine in Crash Site has plot armor until Mason eliminates multiple Viet Cong guerillas and NVA boat, where he is killed.
 
 
*The [[Spetsnaz Operative]] in [[Payback]] cannot be killed when the player pulls out the gun from the [[VC Bookie]]'s holster. He can only be killed when [[Mason]] and [[Woods]] see him trying to escape out the wooden door.
 
*The [[Spetsnaz Operative]] in [[Payback]] cannot be killed when the player pulls out the gun from the [[VC Bookie]]'s holster. He can only be killed when [[Mason]] and [[Woods]] see him trying to escape out the wooden door.
*All the Marines in Rebirth have plot armor during the tank ride, and the two operatives accompanying the player during the Nova Gas fight are also invincible. The plot armor is removed after leaving the Nova Cloud. 
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*All the Marines in "[[Rebirth]]" have plot armor during the tank ride, and the two operatives accompanying the player during the [[Nova 6|Nova Gas]] fight are also invincible. The plot armor is removed after leaving the Nova Cloud. 
   
 
==[[Call of Duty: Modern Warfare 3]]==
 
==[[Call of Duty: Modern Warfare 3]]==
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*[[Sandman]], [[Truck]], [[Grinch]] and [[John "Soap" MacTavish]] have plot armor in every level that they appear in until their scripted deaths.
 
*[[Sandman]], [[Truck]], [[Grinch]] and [[John "Soap" MacTavish]] have plot armor in every level that they appear in until their scripted deaths.
 
*[[John Price]] has plot armor throughout the game, except the infiltration part in "[[Stronghold (Modern Warfare 3)|Stronghold]]" and, of course, while he is playable in "[[Dust to Dust]]".
 
*[[John Price]] has plot armor throughout the game, except the infiltration part in "[[Stronghold (Modern Warfare 3)|Stronghold]]" and, of course, while he is playable in "[[Dust to Dust]]".
*In "[[Mind the Gap]]", [[Wallcroft]] and [[Griffen|Griffin]] have plot armor, but Griffin is scripted to die at the end of the first part of the level.
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*In "[[Mind the Gap]]", [[Wallcroft]] and [[Griffen]] have plot armor, but Griffin is scripted to die at the end of the first part of the level.
*In "[[Goalpost (mission)]]" [[Sandman]] has plot armor even though he might accidentally get run over by a tank.
 
 
*In "[[Turbulence]]", Commander [[Leonid Pudovkin]] and Sergeant [[Anton Fedorov]] have plot armor until their scripted deaths.
 
*In "[[Turbulence]]", Commander [[Leonid Pudovkin]] and Sergeant [[Anton Fedorov]] have plot armor until their scripted deaths.
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*In "[[Goalpost (mission)|Goalpost]]", [[Rhino 1]] and [[Rhino 2|2]] have plot armor.
*In "[[Goalpost (mission)|Goalpost]]", Rhino 1 and 2 have plot armor, being capable of shrugging off T-90 shots, though Rhino 2 is destroyed while the player is inside it. [[Carter (Modern Warfare 3)|Carter]], the minigunner of Rhino 2, also has plot armor until his death. The gunner and driver of Rhino 2 that accompany the player after the tank is destroyed have plot armor that lasts throughout the mission.
 
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**[[Carter (Modern Warfare 3)|Carter]], the minigunner of Rhino 2, also has plot armor until his death.
*[[Nikolai (Modern Warfare)|Nikolai]] also has plot armor, being capable of shrugging off shots in "[[Persona Non Grata]]" and "[[Return to Sender|Return to S]][[Return to Sender|ender]]", though he doesn't participate in combat.
 
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**The gunner and driver of Rhino 2 that accompany the player after the tank is destroyed have plot armor that lasts throughout the mission.
 
*[[Nikolai (Modern Warfare)|Nikolai]] also has plot armor, being capable of shrugging off shots in "[[Persona Non Grata]]" and "[[Return to Sender]]", though he doesn't participate in combat.
 
*[[Sabre]] and [[Faucon]] in "[[Bag and Drag]]" have plot armor that lasts until the player enters the van near the end of the mission.
 
*[[Sabre]] and [[Faucon]] in "[[Bag and Drag]]" have plot armor that lasts until the player enters the van near the end of the mission.
 
*[[Viktor "Volk" Khristenko|Volk]] and [[Gator]] in "[[Iron Lady]]" have full plot armor.
 
*[[Viktor "Volk" Khristenko|Volk]] and [[Gator]] in "[[Iron Lady]]" have full plot armor.
 
*In "[[Scorched Earth]]", Granite Team has plot armor until their scripted deaths.
*During the "[[No Russian]]" flashback in "[[Blood Brothers]]", [[Vladimir Makarov]] and his men have plot armor, although the wounded Yuri's objective is to kill them and stop the massacre.
 
*In "[[Scorched Earth]]", Granite Team has plot armor until their scripted deaths. One of the [[Leopard 2]] tanks, [[Blutertragen]], can be destroyed by the T-90 if the player doesn't destroy it quickly, but the other 2 are invincible until the building crushes them.
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**One of the [[Leopard 2]] tanks, [[Blutertragen]], can be destroyed by the [[T-90]] if the player doesn't destroy it quickly, but the other 2 are invincible until the building crushes them.
*[[Yuri (Modern Warfare 3)|Yuri]] is capable of shrugging off shots while he has control of Nikolai's chopper's remote turret in [[Return To Sender]]. He also has plot armor in "[[Dust to Dust]]" until Makarov kills him.
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*[[Yuri (Modern Warfare 3)|Yuri]] has plot armor in "[[Dust to Dust]]", until Makarov kills him.
 
*In the level [[Black Tuesday]], [[Team Anvil]] has plot armor that lasts throughout the mission.
 
*In the level [[Black Tuesday]], [[Team Anvil]] has plot armor that lasts throughout the mission.
*Bravo 9's SAS operatives have plot armor until they jump out the window and the Russians open fire.
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*[[Bravo Nine (Modern Warfare 3)|Bravo 9]]'s SAS operatives have plot armor until they jump out the window and the Russians open fire.
*Makarov has plot armor throughout the game until his death.
 
   
 
===Special Operations===
 
===Special Operations===
*The Mi-8 helicopter that transports Juggernauts to a map in Survival cannot be destroyed. However, it is possible to kill the latter and have him fall to the ground.
 
*Similar to [[Game Over]], [[Endgame]] and the above example, the enemy copter which drops more troops on the field in [[Flood the Market]] is invincible to attack, but the Russian personnel themselves can be killed while roping out. This will cause an effect where they drop to the ground. The player can see a similar effect in [[Loose Ends]].
 
 
*The [[GIGN]] driver in [[Server Crash]] is equipped with plot armor; this also applies for the [[Over Reactor]], [[Hit and Run]], [[Little Bros]] and [[Smack Town]] helicoptor pilots.
 
*The [[GIGN]] driver in [[Server Crash]] is equipped with plot armor; this also applies for the [[Over Reactor]], [[Hit and Run]], [[Little Bros]] and [[Smack Town]] helicoptor pilots.
 
*[[Scarecrow (Modern Warfare 3)|Scarecrow]] has plot armor when he becomes a bot in the mission [[Kill Switch]], except when the first Juggernaut arrives, and when planting the EMP.
 
*[[Scarecrow (Modern Warfare 3)|Scarecrow]] has plot armor when he becomes a bot in the mission [[Kill Switch]], except when the first Juggernaut arrives, and when planting the EMP.
   
 
==[[Call of Duty: Black Ops II]]==
 
==[[Call of Duty: Black Ops II]]==
*[[Frank Woods]], [[Jason Hudson]], [[Crosby]], [[Samuels]], [[Manuel Noriega]], [[Jonas Savimbi]], [[Mullah Rahman]] and the [[ISI Leader]] all have plot armor that is not lost at any point in the game.
+
*[[Crosby (Black Ops II)|Crosby]], [[Samuels]], [[Manuel Noriega]], [[Jonas Savimbi]], [[Mullah Rahman]] and the [[ISI Leader]] all have plot armor that is not lost at any point in the game.
*[[Mike Harper]], [[Tommy Briggs]], [[Javier Salazar]], [[Raul Menendez]], [[Alex Mason]], [[Farid]], [[Jones]], [[Anderson (Black Ops II)|Anderson]], [[Tian Zhao]] and [[Chloe "Karma" Lynch]] all have plot armor when in third person until their optional deaths. If they are saved by the player's actions, their plot armor returns later in the game, excluding Jones, Menendez and Mason, who do not appear in combat in any other missions after their plot armor is taken away. Farid's plot armor returns after killing Harper, but he later loses it in [[Odysseus]] upon his death.
+
*[[Mike Harper]], [[Tommy Briggs]], [[Javier Salazar]], [[Raul Menendez]], [[Frank Woods]], [[Alex Mason]], [[Farid]], [[Jones]], [[Anderson (Black Ops II)|Anderson]], [[Tian Zhao]] and [[Chloe "Karma" Lynch]] all have plot armor when in third person until their optional deaths. If they are saved by the player's actions, their plot armor returns later in the game, excluding Jones, Menendez and Mason, who do not appear in combat in any other missions after their plot armor is taken away. Farid's plot armor returns after killing Harper, but he later loses it in [[Odysseus]] upon his death.
  +
*[[Jason Hudson]] has plot armor until his scripted death.
*David Mason, Frank Woods, Farid and Alex Mason have Plot Armor if they are accessing something with the [[Access Kit]], as they cannot shoot back or dodge enemy fire. Enemies will also ignore them during this period.
 
*Officers Janneson and Barnes have Plot Armor during [[Cordis Die (mission)|Cordis Die]], this plot armor is never lost throughout the game.
+
*David Mason, Frank Woods, Farid and Alex Mason have Plot Armor if they are accessing something with the [[Access Kit]].
  +
*Officers [[Janneson]] and Barnes have Plot Armor during [[Cordis Die (mission)|Cordis Die]].
*DeFalco has plot armor during the scene where he makes his first appearance in [[Fallen Angel]], but the player cannot damage him anyway, as weapons are locked.
 
*In [[Strike Force]] missions, aircraft deploying troops ([[VTOL]]s and [[UH-60 Blackhawk|Black Hawks]]) cannot be destroyed in any way.
 
   
 
==[[Call of Duty: Ghosts]]==
 
==[[Call of Duty: Ghosts]]==
Line 127: Line 112:
 
**Rorke lacks his plot armor at the end of "[[Birds of Prey (Ghosts)|Birds of Prey]]", though killing him will result in a mission failure.
 
**Rorke lacks his plot armor at the end of "[[Birds of Prey (Ghosts)|Birds of Prey]]", though killing him will result in a mission failure.
 
**Hesh and Merrick briefly lack their plot armor while breaching the common room in "[[Atlas Falls]]". This can be proven by trying to let them kill the enemies in the room in order to get the Trophy/Achievement [[Piece of cake]]. The player will get a mission failure message saying "Hesh [or Merrick] was shot and killed".
 
**Hesh and Merrick briefly lack their plot armor while breaching the common room in "[[Atlas Falls]]". This can be proven by trying to let them kill the enemies in the room in order to get the Trophy/Achievement [[Piece of cake]]. The player will get a mission failure message saying "Hesh [or Merrick] was shot and killed".
 
**Hesh also lacks his plot armor when he is downloading the intel in "[[Clockwork]]"; if the Federation soldiers manage to kill him, the player will get a mission failure message "Hesh was overrun and shot".
***At the end of the same mission, Merrick can die (along with Logan) if the player fails to keep the gauges steady in the green level.
 
 
*[[Riley (Ghosts)|Riley]] always has plot armor, except when Logan takes control of him in "[[No Man's Land (Ghosts)|No Man's Land]]".
***Hesh also lacks his plot armor when he is downloading the intel in "[[Clockwork]]"; if the Federation soldiers manage to kill him, the player will get a mission failure message "Hesh was overrun and shot".
 
***He also loses it while fighting Rorke in "[[The Ghost Killer]]", when he has to be saved by [[Logan Walker|Logan]].
 
*[[Riley (Ghosts)|<nowiki/>]][[Riley]] always has plot armor, except when Logan takes control of him in "[[No Man's Land (Ghosts)|No Man's Land]]".
 
 
*[[Elias T. "Scarecrow" Walker|Elias Walker]] always has plot armor until his canonical death, except when he is playable in "[[Legends Never Die]]".
 
*[[Elias T. "Scarecrow" Walker|Elias Walker]] always has plot armor until his canonical death, except when he is playable in "[[Legends Never Die]]".
 
*[[Kyra Mosley]] and [[Alex "Ajax" Johnson|Ajax]] have plot armor until their scripted deaths.
 
*[[Kyra Mosley]] and [[Alex "Ajax" Johnson|Ajax]] have plot armor until their scripted deaths.
   
=== Extinction ===
+
===Extinction===
* [[Black Flag 4-2]] and [[Samantha Cross]] both have plot armor.
+
*[[Black Flag 4-2]] has plot armor.
  +
 
==[[Call of Duty: Advanced Warfare]]==
  +
*[[Gideon]], [[Joker]], [[Ilona]], [[Jackson (Advanced Warfare)|Jackson]], [[Daniels]] and [[Ajani]] all have plot armor that lasts throughout the game.
 
**Gideon lacks his plot armor in the mission [[Manhunt]] when he gets caught by a KVA guard and after [[Joseph "Hades" Chkheidze|Hades]]' double dies and he and his teammate needs covering fire from Mitchell's [[WASP]].
  +
*[[Jonathan Irons]], [[Will Irons]], [[Carter (Advanced Warfare)|Carter]], [[Torres (Advanced Warfare)|Torres]], [[Rivers]], [[Knox]] and [[Cormack]] all have plot armor until their scripted deaths.
  +
  +
==[[Call of Duty: Black Ops III]]==
  +
*[[Jacob Hendricks]], [[Rachel Kane]], [[John Taylor]], [[Sarah Hall]], [[Sebastian Diaz]], [[Peter Maretti]], [[Sebastian Krueger]] and [[Corvus]] all have plot armor until their respective deaths.
  +
*[[Zeyad Khalil]] and [[Said|Minister Said]] have plot armor that lasts throughout the game.
  +
  +
===Zombies===
  +
*Groph has plot armor during the interactable flashback during [[My Brother's Keeper]].
  +
  +
==[[Call of Duty: Infinite Warfare]]==
  +
*[[Nora Salter]], [[Sean Brooks]], [[Evelynn "Boats" Sotomura|Evelynn Sotomura]], and [[Erwin Kloos]] have plot armor that lasts throughout the whole game.
 
*[[Usef Omar]] has plot armor the lasts throughout the whole game until his scripted death in [[Operation Dark Quarry]].
  +
*[[Laura "Boss" Gibson|Laura Gibson]], [[Todd Kashima]], [[Victor "Gator" Diallo]], [[Audrey "Mac" MaCallum|Audrey MaCallum]], and [[E3N "Ethan"|E3N]] have plot armor that lasts the whole game until their scripted deaths in [[Operation Blood Storm]].
  +
  +
==[[Call of Duty: WWII]]==
  +
*[[William Pierson]], [[Robert Zussman]], [[Drew Stiles]], [[Frank Aiello]], [[Arthur Crowley]], [[Camille "Rousseau" Denis]], [[Augustine Perez]], [[Vivian]], [[Karl Fischer]] and [[Howard (WWII)|Howard]] all have plot armor that lasts throughout the game.
  +
*[[Claude]] and [[Jeanne]] have plot armor if the player chooses to free them in [[Liberation (mission)|Liberation]].
  +
*[[Joseph Turner]], [[Rabson]] and [[Erica]] have plot armor until their scripted deaths
   
  +
===Nazi Zombies===
* [[David Archer]] and the [[Ancestor]]s have plot armor until their deaths.
 
  +
*[[Peter Straub]] has plot armor when appearing in the maps due to his Geistkraft experiments. This is cancelled out in The Shadowed Throne, when he is killed by his own creations.
   
== Call of Duty: Advanced Warfare ==
+
== [[Call of Duty: Modern Warfare]] ==
* [[Gideon]], [[Joker]], [[Ilona]], [[Jackson (Advanced Warfare)|Jackson]], [[Daniels]] and [[Ajani]] all have plot armor that lasts throughout the game.
+
* [[John Price (2019)|John Price]], [[Griggs (2019)|Griggs]], [[Hadir Karim]], [[Nikolai (2019)|Nikolai]], and [[Yegor]] has plot armor throughout the game.
  +
* [[Kyle Garrick]], [[Alex]], and [[Farah Karim]] have plot armor when they aren't playable.
** Gideon lacks his plot armor in the mission [[Manhunt]] when he gets caught by a KVA guard and after [[Joseph "Hades" Chkheidze|Hades]]' double dies and he and his teammate needs covering fire from Mitchell's [[WASP]].
 
* [[Jonathan Irons]], [[Will Irons]], [[Carter (Advanced Warfare)|Carter]], [[Torres (Advanced Warfare)|Torres]], [[Rivers]], [[Knox]] and [[Cormack]] all have plot armor until their scripted deaths.
+
* Hoyt, Davis, Gonzavi, Randolf, Myers, [[Omar "The Wolf" Sulaman]], and [[Roman Barkov]] have plot armor until their deaths.
** [[Pierre Danois]] and Jonathan Irons have no plot armor in the mission [[Sentinel (mission)|Sentinel]], but if they get killed by the player, the mission fails.
+
* [[Jamal "The Butcher" Rahar]] has plot armor during the chase in [[Old Comrades]]. Kyle can decide his fate during interrogation.
*** Danois also loses his plot armor during the breaching part in [[Aftermath (Advanced Warfare)|Aftermath]].
 
   
== Call of Duty: Black Ops III ==
 
 
{{Gameplaymechanics}}
 
{{Gameplaymechanics}}
 
[[Category:Game Terms]]
 
[[Category:Game Terms]]

Revision as of 04:36, 7 July 2020

The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies

Plot Armor (also known as Magic Bullet Shield, as seen in map scripts) is an informal term referring to a character's unusual ability to survive infinite damage, due to their importance to the story.

In the Call of Duty series, this can be seen when certain NPCs such as commanding officers and characters notable to the story can survive normally fatal attacks in combat. They typically stagger at any incoming fire and fall down as if they died when taking enough damage, but will soon get up and resume fighting.

Characters without plot armor (such as randomly generated soldiers) can die from any fatal event, including accidental death at the hands of the player.

In addition to friendly NPCs with plot armor, certain enemies throughout the series may have plot armor if their actions are significant to the plot.

Call of Duty

  • At one point during "Ste. Mere-Eglise- Day", Martin's squad is pinned down by Tiger tanks. Sgt. Moody is still visible to the enemy despite taking cover, and is repeatedly shot at by the second tank's machine gun.
  • After protecting Sgt. Moody in Brecourt, Pvt. Elder will also lose his plot armor and can be killed like any other NPC.
  • During Pavlov's House, Sgt. Pavlov has plot armor until the final defense stage of the mission. He loses his plot armor, but still has more health than the other Russian NPCs.

Finest Hour

Call of Duty 2

Call of Duty 2: Big Red One

  • Andy Allen survives the German defenses and makes his way clearing the town along with Roger and the rest of the 3rd squad, until he loses his plot armor near the end when German reinforcements arrive, killing him and almost getting Roger killed by a mortar.
  • In the mission "Baptism By Fire", the Italian with Panzerschreck in the tower cannot be killed until he destroys the half-track.
  • In the mission "Desert Fox", the last Tiger tank cannot be destroyed until reinforcements arrive.
  • Bloomfield cannot be killed until his plot armor loses in the final mission, as well as Victor Denley that lost his plot armor in "Farewell to Friends".
  • Saunders and Blackburn cannot be killed when clearing the beachhead until both are scripted to die by mortar at Gela beach. Also, on the same level, Rutherford can't be killed until the point where they storm outside of one bunker. At this point he's scripted to die at the hands of an Italian soldier.

Call of Duty 3

  • In the level, Falaise Road, the randomly generated Canadians that come over the wall have plot armor.
  • Richter has plot armor until the end of the level where he is killed.
  • In Mayenne Bridge, a German in a house has plot armor until he finishes shooting away the railing that blocks the player's way.

Call of Duty 4: Modern Warfare

Call of Duty: World at War

  • Sgt. Reznov and Pvt. Chernov both have plot armor, until Chernov's scripted death during "Heart of the Reich". However, if the player points his weapon at Chernov after being burned, his name will still appear.
  • Tom Sullivan has plot armor until his scripted death in Little Resistance.
  • The Japanese soldier that stabs Sullivan cannot die until he has done so.
  • The radioman who starts out with the player's squad in Hard Landing has plot armor since he radios command once the airfield is captured. He may die in the counterattack.
  • Pvt. Polonsky and Sgt. Roebuck both have plot armor. During Breaking Point, depending on the player's actions, one of them loses his plot armor and dies while the other keeps his plot armor.
  • When Sergeant Daletski is under MG fire in Vendetta, he just falls down and gets back up when he is shot.
  • The German flamethrower who burns Chernov cannot be killed until he does so.
  • Both Russian soldiers who are ordered to break open the farm doors by Reznov in Their Land, Their Blood have plot armor and cannot be killed by gunfire nor grenades until they stand on each side of the farm door and are blown off by a King Tiger's shell inside the farmhouse.

Call of Duty: Modern Warfare 2

  • Makarov has plot armor in the mission "No Russian".
  • NPCs from the TF141, including Captain PriceGhost (until his scripted death), and "Soap" MacTavish are equipped with plot armor. In "Takedown", Royce is invincible until Meat dies; in "Loose Ends", Ozone and Scarecrow are invincible until the DSM is connected.
  • Soap will lose his plot armor for a short amount of time in the mission "Cliffhanger" if you do not detonate the explosive and will cause for the group of enemies to shoot Soap to his death but this will cause the player to return to the last checkpoint.
  • Sergeant Foley and Corporal Dunn also have plot armor. Pvt. Wells, in "Wolverines!", is invincible until Foley carries Raptor to Burger Town.
  • A randomly generated soldier guarding the entrance to the rooftop in the mission "Of Their Own Accord" has plot armor. But will lose his plot armor as soon as the player enters the heilcopter unless they kill all incoming soldiers.
  • Pvt. McCord has plot armor in "Second Sun".
  • Private Morgan has plot armor until the player puts a smoke screen around the BTR-80 in "Wolverines!".
  • Roach has plot armor when he is being dragged by Ghost to the LZ in "Loose Ends" until the two are killed by Shepherd .

Call of Duty: Black Ops

  • Bowman, Reznov, Sergei, Dimitri Petrenko and his squad-mates, Dragovich, Kravchenko, Steiner, Swift, Harris and Clarke have plot armor until their canonical death.
  • Woods, Hudson, Weaver, Brooks and Carlos have plot armor that lasts throughout the game.
    • Woods briefly loses his plot armor when Alex Mason is hit by a mortar at the top of a enemy infested hill in "SOG.", until he is saved from the NVA soldier.
  • Reznov's plot armor is a subversion, as his character is a hallucination in the mind of Alex Mason, excluding "Vorkuta" and "Project Nova".
  • The Viet Cong soldier who stabs and kills Swift cannot be killed until he does so.
  • The Spetsnaz soldier who destroys the walkway in WMD (which causes the death of Harris) cannot be killed until he performs this action.
  • The U.S. Marine in Crash Site has plot armor until Mason eliminates multiple Viet Cong guerillas and a NVA boat, where he is killed.
  • The Spetsnaz Operative in Payback cannot be killed when the player pulls out the gun from the VC Bookie's holster. He can only be killed when Mason and Woods see him trying to escape out the wooden door.
  • All the Marines in "Rebirth" have plot armor during the tank ride, and the two operatives accompanying the player during the Nova Gas fight are also invincible. The plot armor is removed after leaving the Nova Cloud. 

Call of Duty: Modern Warfare 3

Campaign

Special Operations

Call of Duty: Black Ops II

Call of Duty: Ghosts

  • Hesh, Merrick, Keegan, Kick, Rorke and Collins all have plot armor that lasts throughout the game.
    • Rorke lacks his plot armor at the end of "Birds of Prey", though killing him will result in a mission failure.
    • Hesh and Merrick briefly lack their plot armor while breaching the common room in "Atlas Falls". This can be proven by trying to let them kill the enemies in the room in order to get the Trophy/Achievement Piece of cake. The player will get a mission failure message saying "Hesh [or Merrick] was shot and killed".
    • Hesh also lacks his plot armor when he is downloading the intel in "Clockwork"; if the Federation soldiers manage to kill him, the player will get a mission failure message "Hesh was overrun and shot".
  • Riley always has plot armor, except when Logan takes control of him in "No Man's Land".
  • Elias Walker always has plot armor until his canonical death, except when he is playable in "Legends Never Die".
  • Kyra Mosley and Ajax have plot armor until their scripted deaths.

Extinction

Call of Duty: Advanced Warfare

Call of Duty: Black Ops III

Zombies

Call of Duty: Infinite Warfare

Call of Duty: WWII

Nazi Zombies

  • Peter Straub has plot armor when appearing in the maps due to his Geistkraft experiments. This is cancelled out in The Shadowed Throne, when he is killed by his own creations.

Call of Duty: Modern Warfare