The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III.
For the similarly named wildcard, see Secondary Gunfighter.
For a similarly named loadout option, see Primary Expert.

Primary Gunfighter is a Wildcard that is featured in Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, and Call of Duty: Black Ops III.

Call of Duty: Black Ops II[edit | edit source]

"Take a 3rd attachment for your primary weapon."
Create-a-Class Description.

Primary Gunfighter allows the player to equip up to three attachments on their primary weapon instead of only two.

Restrictions[edit | edit source]

There are some restrictions to the attachments that can be placed on a primary weapon:

Additional restrictions in campaign[edit | edit source]

The aforementioned restrictions are also present in the campaign, with the exception of the FMJ and MMS, since in this game mode the FMJ is a perk instead of an attachment. There are even more restrictions to the campaign's attachments, but some campaign-only restrictions can still be found as combinations during gameplay, despite being impossible when customizing the loadout:

Call of Duty: Online[edit | edit source]

Primary Gunfighter makes an appearance in Call of Duty: Online, allowing for three additional attachments to be equipped on a Primary Weapon instead of the default 2.

Call of Duty: Advanced Warfare[edit | edit source]

Primary Gunfighter has the same effect as in Call of Duty: Black Ops II, allowing the player to equip up to three attachments on their primary weapon instead of only two.

Restrictions[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]

Primary Gunfighter initially allows the player to equip up to three attachments (not including optics, as these are considered separate) on their primary weapon. Players can equip Primary Gunfighter up to three times, giving the player an additional attachment slot for their primary for each one equipped, for a total of up to six attachments on their gun (not counting an optic being equipped).

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