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(The Proteus is a sniper-shotgun hybrid: The "shotgun mode" isn't an integral attachment.) |
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===Other=== |
===Other=== |
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− | *[[Shotgun Mode]] - Integral. |
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*[[Quickdraw Handle|Quickdraw]] - Unlocked at weapon level 3. |
*[[Quickdraw Handle|Quickdraw]] - Unlocked at weapon level 3. |
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*[[Foregrip]] - Unlocked at weapon level 5. |
*[[Foregrip]] - Unlocked at weapon level 5. |
Revision as of 13:18, 21 May 2018
The Proteus is a sniper rifle that was added to Call of Duty: Infinite Warfare in the June 27th, 2017 update. The Proteus is very unique in that it is a pump-action sniper rifle/shotgun hybrid, and behaves as a buckshot while hipfiring and as a slug while aiming down the sniper scope. In sniper mode it fires four projectiles per shot, while in shotgun modes it fires around eight pellets.
Attachments
Optics
- Variable Zoom - Unlocked at weapon level 2.
- Tracking Chip - Unlocked at weapon level 4.
- Scout - Unlocked at weapon level 7.
- Thermal - Unlocked at weapon level 10.
- ELO - Unlocked at weapon level 13.
Other
- Quickdraw - Unlocked at weapon level 3.
- Foregrip - Unlocked at weapon level 5.
- Ballistic CPU - Unlocked at weapon level 6.
- Extended Mag - Unlocked at weapon level 8.
- Stock - Unlocked at weapon level 9.
- FMJ - Unlocked at weapon level 11.
- Suppressor - Unlocked at weapon level 12.
Variants
Name | Rarity | Gun Perks | Cost (Salvage) | Notes |
Symbiosis | Common | Readiness | N/A | Unlocked via supply drops. |
Duet | Rare | Scrambler, Focus | N/A | Unlocked via supply drops. |
Chimaera | Legendary | Dynamic, Stockpile | N/A | Unlocked via supply drops. |
Ice | Legendary | Glacial, Creeper | N/A | Unlocked via Days of Summer Week #5 supply drops. |
Polarity | Epic | Reckless, Presence of Mind | N/A | Unlocked via supply drops. |
Zombies
The Proteus can obtained from the Magic Wheel in all maps for 950 points.
Gallery
- For variants images, see Proteus/Variants.
Trivia
- Prior to an update, the Proteus' model had no magazine.
- The Proteus was subject to a glitch upon its release. If you hipfired in Sniper mode, one of the four pellets fired would always land a hit on an opponent, causing the weapon to become overpowered in Hardcore game modes, as it could kill people from across the map without having to aim (of course, you had to be faced in the general direction of the enemy). This glitch was patched by Infinity Ward the next day.