- "Fully automatic. Reduces recoil over time. Best in class accuracy."
- — In-game description.
The Pytaek can be found in the campaign missions "Induction" and "Armada", laying on the ground; it is also used by the KVA in "Manhunt". It is effective as long as the player is willing to wait for the long reload. The long reload, however, can somewhat be remedied by upgrading the character's reload speed in the Exoskeleton upgrades menu.
The Pytaek is unlocked by default.
The Pytaek is a high damage-per-bullet weapon. It can kill in three shots up to about 35 meters, and it will be a four shot kill/three headshot kill at any range further than that.
The Pytaek has a variable recoil pattern. For the first 12 shots of the burst, the Pytaek's recoil will have a severe upward bias. However, any shots fired afterwards have no recoil whatsoever. This is a great feature for players that aren't as accurate, though it comes at the cost of expending large amounts of ammo, as well as revealing one's position for extended periods of time as they fire continuously.
The Pytaek has a slow rate of fire, clocking in at 631 RPM. This offsets the Pytaek's high damage, and makes the overall time-to-kill slower. Rapid Fire will increase this to 789 RPM, and some variants will affect the fire rate and the fire rate with Rapid Fire.
The handling traits of the Pytaek are sluggish. Players move at 84% of the base speed, aim down sights in 350 milliseconds, the hip-fire spread is very large, and the player reloads abysmally slow, at seven seconds to do a tactical reload, and 5.5 seconds to do a speed reload. Reload Cancelling can severely cut down on this time, but is still extremely slow. As well, the user strafes at an incredibly slow rate.
The Pytaek has a massive magazine capacity, coming with a 100 round belt by default. This offsets the slow reload speed, as the player won't find themselves reloading all too often. However, the player only obtains one reserve belt, meaning that a speed reload should be used sparingly.
The Pytaek has many attachments to offer. The optical attachments can give the Pytaek a good increase to accuracy, as the iron sights aren't very good. Advanced Rifling and Rapid Fire will make the Pytaek a lot stronger in terms of damage over range and time-to-kill. As well, Rapid Fire doesn't have as big of a downside on the Pytaek, as it doesn't affect the recoil pattern after 12 shots, and can actually be beneficial in firing off the first twelve rounds quicker.
The Foregrip isn't a very useful attachment, as it only applies to the first twelve rounds fired in the burst. The difference is noticeable, but is only useful to those who burst fire more commonly with the Pytaek.
The Suppressor gives the user a good stealth advantage, but cuts down on valuable range. It isn't advised unless the stealth benefit is vital. The Parabolic Microphone will allow the user to detect suppressed gunfire on the mini-map, but isn't very useful, as the player must currently have the weapon in use, and the benefit isn't very large unless playing more defensively. The Tracker will paint enemies onto the mini-map, but this is only useful if the enemy is injured and escapes.
Extended Mags increases the belt size to 150 rounds. This isn't a necessity considering the already large belt size, but is very useful to avoid an unnecessarily long reload.
In conclusion, the Pytaek is a very hard Light Machine Gun to get adjusted to. The benefit to using it is questionable, and the recoil on the first twelve shots is punishingly hard. However, with practice, the Pytaek can serve to be an extremely deadly weapon on the battlefield.
Contrary to what the in-game stats suggest, the Pytaek Loophole will actually tighten the hip-fire spread by 30%.
The Pytaek appears in Exo Survival mode. It can be purchased from the Weapon Upgrade armory for 1 upgrade point, and is unlocked at round 3. Also, it can be seen used by Gideon in the ending cutscene of Exo Survival on the map Riot.
It has a high magazine capacity, matched only by the Ameli, and a decent rate of fire, but still lower than the Ameli. Its effectiveness varies depending on the player. If the player is going to be running around, it may not be effective due to its heavy weight, but if staying in one area it can work well due to its high magazine capacity. Its reload speed can be another problem when running around, as it is very long. It is not advised to use while trying to complete objectives like the one where the player must defuse three EMP bombs if the player is trying to be the one to defuse them, or when trying to collect dog tags. However, it is helpful for when trying to defend another player that is trying to defuse an EMP bomb, or for when trying to defend a "hardpoint".
It starts with a magazine size of 125 rounds and with an extra 300 rounds. It has a reduced rate of fire compared to the similar Ameli, making it very unforgiving in this regard. However, the relatively high damage per shot, and the low rate of fire, make reloads few and far in between. That being said, however, reloads can be painfully long, usually needing the player to buy Exo Reload to be more effective. Exo Soldier is also a very good Exo Upgrade to use with the Pytaek, as the weapon makes running much slower than other weapons, therefore being able to reload while running is very helpful.
In terms of performance, it is often compared to the Ameli, due to their similar magazine capacities, and due to both being Light Machine Guns. The Ameli is generally better when damage is concerned, as the much healthier rate of fire will often prove to down zombies quicker than the Pytaek is capable of. However, the Pytaek has overall better ammo conservation and also has 25 more rounds per magazine, but has reduced reserve ammo and higher recoil.
- Red Dot Sight
- Hybrid Sight
- Auto Focus Sight
- Target Enhancer
- ACOG Scope
- Laser Sight
- Parabolic Microphone
- Quickdraw Grip
- Advanced Rifling
- Extended Mags
- Rapid Fire
Supply Drop Variants
|Magnified||Enlisted||Range: 500-1610||Hipspread +10%|
|Adept||Enlisted||Hipsread −10%||Fire Rate: 600 RPM|
|LR||Enlisted||Fire Rate: 666 RPM||Damage: 35-35-25|
|Eradicator||Enlisted||Damage: 35-35-35||Range: 500-1190|
|Expanse||Professional||Range: 575-1610||Fire Rate: 400 RPM|
|Savvy||Professional||Hipspread −10%||Viewkick +10%||Integrated ACOG Scope|
|Methodic||Professional||Viewkick −20%||Damage: 35-35-25|
|Exploit||Elite||Range: 575-1680||Fire Rate: 600 RPM|
Mag size: 75 rounds
|Royalty||Elite||(Same advantages/disadvantages as Exploit)|
|Loophole||Elite||Mag size: 150 rounds|
|In game stat bar erroneously states +30% Hipspread|
|Hasty||Permanent (Unlocked at 300 kills)||Fire Rate: 666 RPM|
Mag size: 125 rounds
- The Pytaek and some of its variants have the head of a lynx engraved on its side.
- The Pytaek's iron sights may not render fully at first on last gen consoles. The issue will correct itself in around 5-10 seconds.
- The Atlas logo can be seen on the stock.