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"Oh how I love a good gamble! But only when I win."
Edward Richtofen after receiving a "good" effect from the QED.


The Quantum Entanglement Device,[1] often abbreviated to QED, also called the Richtofen Device by its inventor Edward Richtofen, is a secondary tactical grenade appearing on the Zombie map Moon.

When thrown, the QED is capable of creating many different outcomes. Upon toss, the player will spin the handle on the bottom once, and push it in. It can either "curse" or "bless" the player, with outcomes such as extra weapons, extra perks, more enemies, or a reset of points.

OverviewEdit

QED

The Quantum Entanglement Device can only be obtained through the Mystery Box and takes up the player's secondary tactical grenade slot. It is one of two tactical Grenades on Moon, the other being the Gersh Device. The player cannot possess both; if the player attempts to take the Gersh Devices, any remaining QEDs will be swapped and vice versa.

The effect of the grenade is completely random, except in an instance where it is used against an Astronaut Zombie; if a QED goes off near one, it will always create an explosion capable of killing zombies.

EffectsEdit

Call of Duty: Black Ops Edit

  • An explosion identical to that of the Astronaut Zombie. This is the default effect of the grenade. Will instantly kill Astronaut Zombie and Zombies within the blast radius.
  • Produces a Ray Gun/Porter's x2 Ray Gun that fires in a circle. This is capable of destroying glass windows and downing the player.
  • Produces a China Lake/China Beach that fires in a circle. This is capable of destroying glass windows and downing the player.
  • Produces a fully automatic M72 LAW/M72 Anarchy that fires in a circle. This is capable of destroying glass windows and downing the player.
  • Produces a fully automatic Python/Kobra that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a fully automatic SPAS-12/SPAZ-24 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a CZ75 with Full-Auto and/or Dual Wield that fires in a circle. Can damage or down players if they stand close to it.
  • Revives a teammate.
  • Downs players within a certain radius.
  • Spawns a Power-Up of a random gun on the map, regular or Pack-a-Punched. Picking up the Power-Up trades the currently held weapon for the Power-Up weapon.
  • Throwing the grenade at an active Gersh Device has a chance of spawning a Gerch Device Power-Up for any player to take.
  • Spawns a Gersh Device Power-Up for anyone to take. Can also refill Gersh Devices if the player already has them.
  • Spawns a QED Power-Up for anyone to take. Can also refill QEDs if the player already has them.
  • Opens a door for free.
  • Closes an already opened door. Door much be repurchased to open.
  • Produces an electric chain similar to a Wunderwaffe DG-2 shot.
  • Explosion similar to a Scavenger shot.
  • Explosion similar to those produced by Matryoshka Dolls, blowing up rapidly within a certain radius many times.
  • Explosion identical to a Frag Grenade.
  • Produces a black hole like the Gersh Device.
  • Spawns an ordinary Frag Grenade.
  • Spawns a Semtex grenade.
  • Teleports players within the vicinity to a random location on the map.
  • Teleports players outside the vicinity to a random location on the map.
  • Teleports all players, regardless of location, to a random spot on the map.
  • Spawns a Carpenter.
  • Spawns a Nuke.
  • Spawns an Insta-Kill.
  • Spawns a Double Points.
  • Spawns a Perk Bottle. All players gain a random perk.
  • Spawns an Anti-Perk Bottle. A red perk bottle that Zombies go after. If they pick it up, all players lose a random perk. Does not effect players once the The Big Bang Easter Egg is complete.
  • Spawns a Bonus Points Power-Up. Can either give an individual player points or all players points.
  • Spawns an Anti-Bonus Points Power-Up. A red Bonus Points that Zombies go after. If they pick it up, all players lose a random amount of points or all of their points at once.
  • Spawns a Fire Sale.
  • Spawns an Anti-Fire Sale. Teleports Mystery Box to different location and makes it cost 1900 points.
  • Spawns a Max Ammo.
  • Spawns an Anti-Max Ammo. A red Max Ammo that Zombies go after. If they pick it up, all players will either lose all the ammo in their current weapon, or lose all ammo in the weapon's ammo reserve.
  • Spawns a Death Machine.
  • Converts all Zombies within a certain radius into humans, similar to ones produced by the V-R11 on Call of the Dead.
  • Turns Astronaut Zombies to the players side. They receive a random weapon and will begin killing zombies, though they simply charge towards the zombies.
  • Spawns more Zombies by producing a whitish flare. On lower rounds, remaining Zombies start moving slightly faster. Later rounds, remaining Zombies sprint at players in a similar fashion to ones on Call of the Dead.
  • Has a chance to convert the weapons the players' are currently holding into Pack-a-Punched weapons.
  • Has a chance to revert a Pack-a-Punched weapon to its original version.
  • Gives all players a free perk when thrown at a Perk Machine.
  • Dud. The grenade produces no effect.

Call of Duty: Black Ops III Edit

  • An explosion identical to that of the Astronaut Zombie. This is the default effect of the grenade. Will instantly kill Astronaut Zombie and Zombies within the blast radius.
  • Produces a Ray Gun that fires in a circle. This is capable of destroying glass windows and downing the player.
  • Produces a Ray Gun Mark II that fires in a circle.
  • Produces a Wave Gun that fires in a circle.
  • Produces a BRM that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a Pack-a-Punched version of the MR6 (Death and Taxes) that fires in a circle. This is capable of destroying glass windows and downing the player.
  • Produces a Weevil that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a M16 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a Man-O-War that fires in a circle. Can damage or down players if they stand close to it.
  • Produces an ICR-1 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a Haymaker 12 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a KN-44 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a Drakon that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a (normal or Pack-a-Punched) KRM-262 that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a 48 Dredge that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a VMP that fires in a circle. Can damage or down players if they stand close to it.
  • Produces a FFAR that fires in a circle. Can damage or down players if they stand close to it.
  • Revives a teammate.
  • Downs players within a certain radius.
  • Teleports players within the vicinity to a random location on the map.
  • Teleports players outside the vicinity to a random location on the map.
  • Teleports all players, regardless of location, to a random spot on the map.
  • Spawns an ordinary Frag Grenade.
  • Spawns a Widow's Wine Grenade.
  • Spawns a Carpenter.
  • Spawns a Nuke.
  • Spawns an Insta-Kill.
  • Spawns a Double Points.
  • Spawns a Perk Bottle. All players gain a random perk.
  • Spawns an Anti-Perk Bottle. A red perk bottle that Zombies go after. If they pick it up, all players lose a random perk. Does not effect players once the The Big Bang Easter Egg is complete.
  • Spawns a Bonus Points Power-Up. Can either give an individual player points or all players points.
  • Spawns an Anti-Bonus Points Power-Up. A red Bonus Points that Zombies go after. If they pick it up, all players lose a random amount of points.
  • Spawns a Fire Sale.
  • Spawns an Anti-Fire Sale. Teleports Mystery Box to different location and makes it cost 1900 points.
  • Spawns a Max Ammo.
  • Spawns an Anti-Max Ammo. A red Max Ammo that Zombies go after. If they pick it up, all players will either lose all the ammo in their current weapon, or lose all ammo in the weapon's ammo stockpile.
  • Spawns a Death Machine.
  • Spawns a Power-Up of a random gun on the map, regular or Pack-a-Punched. Picking up the Power-Up trades the currently held weapon for the Power-Up weapon.
  • Throwing the grenade at an active Gersh Device has a chance of spawning a Gerch Device Power-Up for any player to take.
  • Spawns a Gersh Device Power-Up for anyone to take. Can also refill Gersh Devices if the player already has them.
  • Spawns a QED Power-Up for anyone to take. Can also refill QEDs if the player already has them.
  • Opens a door for free.
  • Closes an already opened door. Door much be repurchased to open.
  • Has a chance to convert the weapons the players are currently holding into Pack-a-Punched weapons.
  • Has a chance to revert a Pack-a-Punched to its original version.
  • Has a chance to turn Zombies within radius of explosion into Turned Zombies that seek and kill any and all hostile Zombies.
  • Gives all players a free perk.
  • Gives all players a free perk when thrown at a Perk Machine.
  • Spawns more Zombies by producing a whitish flare. On lower rounds, remaining Zombies start moving slightly faster. Later rounds, remaining Zombies sprint at players.
  • Dud. The grenade produces no effect.

Gallery Edit

TriviaEdit

  • If the Zombies run over a "blessing" given by the QED, the players lose it with no way to recover the power up. If the Zombies run over a "curse", however, then the negative effect will still happen as if a player grabbed the power up.
  • It is possible to obtain a QED from a random weapon drop.
  • Throwing a QED at the excavator will deactivate it in rare circumstances.
  • In BOIII, similar to the Gersh Device, the QEDs can not be Pack-a-Punched using the Crate Power GobbleGum.

ReferencesEdit

  1. http://www.callofduty.com/intel/490
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