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The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops 4
For for a zombie enemy who functions similarly, see Insanity Elemental.

The R.A.P.S. (Rolling/Robotic Anti-Personnel Sentry) is an enemy robotic vehicle in the Campaign and Nightmares, a Scorestreak in multiplayer, an enemy in the Zombies map Gorod Krovi, as well as a power-up in Nightmares and Dead Ops Arcade II: Cyber's Avengening that is featured in Call of Duty: Black Ops III.


The NRC use it as a robotic vehicle against the Player, Jacob Hendricks and the Egyptian Army while the protagonists try to hunt down and kill all of John Taylor's team after discovering they were behind the murders of the CIA Black Station staff in Singapore. After the interrogation with Salim is interrupted, the Player opens a door and witnesses a R.A.P.S. who attacks and kills an Egyptian Army soldier.

During the battle against Taylor atop the Lotus Towers, the enemy Mothership sends in several R.A.P.S to deal with the Player, but are destroyed and Taylor gets defeated, right before his death by the hands of Hendricks.

After killing Hendricks, the Player commits suicide to rid their DNI of Corvus and ends up in a simulated world controlled by him, where he sends several R.A.P.S. to attack the Player and Taylor before beating the simulation and purging their DNI.

Enemy R.A.P.S. units are vulnerable to being remotely hacked and controlled, as well as being reprogrammed into friendly robots.

Production history[]

  • Designed by:
  • Designed: 2041
  • Produced: 2047-present
  • Number built: 2,000,000+


  • Weight: 0.5 tons (1000 lbs.)
  • Length: 1.0 meters (3.28 ft.)
  • Width: 0.8 meters (2.62 ft.)
  • Height: 1.0 meters (3.28 ft.)
  • Armament: 200lb high explosive charge w/ pre-fragmented vehicle casing


"Deploy ship that drops autonomous Robotic Anti-Personnel Sentry drones."
— In-game description

When activated, a destroyable VTOL Drone will arrive and drop off several R.A.P.S. causing a loud noise when landing, that will chase down enemy players and will explode when close enough to them.

If the VTOL is destroyed, the R.A.P.S. that haven't been deployed will be destroyed, leaving less for their enemies to deal with. The VTOL will take four rockets to destroy. A friendly R.A.P.S. will have a tan color scheme with blue lights and an enemy R.A.P.S. will have a black color scheme with red lights.

They can be avoided if the player uses Cold Blooded.


In Dead Ops Arcade 2: Cyber's Avengening, they appear as a power-up that the player can use against the zombies. They reappear in the map Gorod Krovi in the final boss against the original Nikolai when he uses them against the players.


R.A.P.S. appear in "Lotus Towers", where they are dropped by the Leviathan. They also appear as power-ups the player can collect which spawn a friendly R.A.P.S. Throughout the rest of the campaign, they are replaced by Insanity Elementals.


  • There are two Campaign-styled R.A.P.S. shown on a Calling Card titled "Roll Out."
  • There is an accolade in Rise and Fall titled "Epic R.A.P.S. Battle." This is a reference to Rap battles, and perhaps even to the Epic Rap Battles of History, a popular YouTube series.
    • Part of the accolade requires the player to control a R.A.P.S. into another enemy R.A.P.S., hence R.A.P.S. battle
  • The design of the R.A.P.S. is incredibly similar to the Shredders from the movie Battleship.
  • The R.A.P.S. has various markings, such as "Keep Clear" and "Caution: Explosive Device".
  • The R.A.P.S. are very similar to the attack dogs from previous Black Ops series.
  • On the Call of Duty: Black Ops 4 map "Arsenal", a single R.A.P.S. can be seen in certain advertisements in the facility.