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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Warzone This article was previously featured
For similarly named weapons, see RPK and RPG.

The RPD is a light machine gun featured in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Modern Warfare Remastered, Call of Duty: Mobile and Call of Duty: Black Ops Cold War. It was cut from Call of Duty: Black Ops and Call of Duty: Modern Warfare 3. It serves as the main light machine gun used by the Russian forces.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

"Fully automatic with good power and quick fire rate. Effective at medium to long range."
— Weapon description

Campaign[]

In the campaign, the RPD is frequently used by the Loyalists, Ultranationalists, and OpFor. To this end, it can be more useful than the M249 SAW in some stages, as ammunition is frequently available. A mounted form of the RPD can be found in the mission "Shock and Awe" in the building after rescuing the stranded platoon, as well as the mission "Safehouse" in two of the houses.

Multiplayer[]

The RPD is unlocked at level 4.

The weapon is very powerful, even without any attachments. It deals 40 damage at all range, with no dropoff, killing three hits anywhere to the body. Stopping Power increases damage to 56, making it a two hit kill at any range. Head shots are only useful when not using Stopping Power, reducing the three hit kill to two hits. Complementing the high damage is a medium rate of fire of 700 rounds per minute, giving the RPD the fastest time to kill among all light machine guns in most situations with Stopping Power. Even more, it has rather low recoil. However, it does have some drawbacks, such as having the longest reload time of all guns and poor hip fire accuracy, which can be mitigated somewhat by Sleight of Hand and Steady Aim respectively.

The RPD can be modified with a Red Dot Sight, ACOG Scope, or a Grip. It is primarily used for medium to long distances and is particularly liked for its magazine's high capacity as well as high power. It is capable of getting long distance kills as the recoil is less than the AK-47's visual recoil and it has no idle sway. Also, in terms of damage per second, the RPD is better than both the M249 SAW and M60E4 when using the Stopping Power perk. The M249 SAW does significantly less damage per second than the RPD or M60E4, and the RPD and M60E4 take the same number of bullets to kill (except in close quarters or mid-range, where the M60E4 can kill in two shots without Stopping Power). Using the Grip increases the RPD's already excellent long range capabilities.

The RPD's iron sights are large and unobstructed, so the Red Dot Sight and the ACOG Scope are less beneficial. The front sight is not removed when using the Red Dot Sight so it is more obstructive than on most other weapons, and the ACOG Scope adds sway. However, the RPD features slightly misaligned iron sights. This can be seen when equipped with an optical attachment, as the reticle will lie slightly to the right of the front post.

The RPD has fairly low recoil when fired automatically, so it is very helpful for keeping enemies at bay and spraying large groups of enemies down.

In Modern Warfare Remastered, the reloading animation has been altered to have the charging handle pulled after changing the belt drum rather than before.

Weapon Attachments[]

Old School Mode[]

The RPD appears in Old School Mode with 100 rounds in the magazine and 100 rounds of reserve ammunition.

  • Bog - Found in the grassy area behind the shipping containers, near Double Tap.
  • Broadcast - Found with a Red Dot Sight in the middle of the office area.
  • Crash/Winter Crash - Found in between the two parts of the crashed helicopter.
  • Pipeline - Found in the building between the power building and train tracks.
  • Strike - Found outside the front of the cafe across the road from the statue, near Stopping Power.
  • Vacant - Found with a Grip in the room to the southeast of the center of the map, near the M1014.
  • Wet Work - Found with a Grip to the west of the southern bridge.

Gallery[]

For camouflage images, see RPD/Camouflage.
For attachment images, see RPD/Attachments.

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty: Modern Warfare 2[]

Campaign[]

The RPD is occasionally found on Russian soldiers throughout the campaign, as well as in the hands of the Brazilian Militia, Opfor, and Shadow Company soldiers.

It is one of two starting weapons in "Endgame" if the player does not play the level through the previous mission, along with the Mini-Uzi. It sees very little use however, as it is unusable as soon the player enters the Zodiac.

It is usually found with a Red Dot Sight, ACOG Scope, or no attachments at all.

Multiplayer[]

The RPD in Call of Duty: Modern Warfare 2 is unlocked at level 4, alongside Create-a-Class.

The RPD has good, consistent damage, like most LMGs. The RPD will deal forty damage at all ranges, netting a three shot kill, or a two shot kill to the head with two headshots. The RPD does not need many shots to kill opponents, especially at long range where weapons like assault rifles and SMGs suffer damage drop-off. The RPD also has high penetration power, allowing it to shoot through obstructions with great efficiency. In Hardcore game types, the RPD is a one shot kill at all ranges, making it quite effective in that game mode.

The RPD's damage with Stopping Power equipped is boosted to 56 damage per bullet, needing two shots to kill at all ranges. While this is of little consequence in Hardcore game types, the RPD will only need two shots to kill opponents in Core game types, making the RPD a very lethal weapon at all ranges.

The RPD's rate of fire is one of its weak points. It has the second slowest rate of fire among LMGs, firing at 705 RPM. It only beats out the AUG HBAR among LMGs, and not by much. The RPD's rate of fire ensures that a miss will be more influential in a gunfight.

The RPD's accuracy is a mixed bag among LMGs. The RPD's iron sights are extremely clean, just having a simple front sight. The RPD has recoil values of 70 to the left and 70 to the right. The RPD has no downwards recoil values, and two upwards recoil values. The RPD will kick upwards with a value of either 15 or 60. The constant upwards recoil means that users will need to fight the recoil more actively than with other LMGs. However, the RPD has a fantastic centerspeed value of 1700, and with the RPD's reduced rate of fire, the RPD will not pull upwards very heavily, although a soft drift upwards should be expected.

The RPD's handling characteristics are bad, as one would expect with an LMG. The RPD slows users down to 87.5% of the base movement speed, or 35% when strafing. The RPD's hip-fire accuracy is poor, making it highly inconsistent in close quarters, and aiming down the sight takes 350 milliseconds. The RPD's reload speeds are tied with the MG4 for the slowest consolidated reload in the entire game, with the RPD having a 9.7 second long reload animation. The user can Reload Cancel after 7.13 seconds to save a considerable amount of time. Even when employing proper reload cancelling, the RPD's reloads are long to the point where the user is made highly vulnerable when reloading.

The RPD, like other belt-fed LMGs, has a large 100 round belt to feed from. The user spawns in with two full belts for the RPD, one already loaded. This is plenty of ammo for a weapon like the RPD, which doesn't need many shots to kill.

The RPD has the standard assortment of attachments available for it.

The Grip is among the best attachments to use on the RPD, as it increases the centerspeed to a whopping 2100. This makes the RPD ridiculously accurate, allowing users to fire fully automatically with ease out to an absurdly long distance.

The Red Dot Sight and Holographic Sight are rather pointless to use on the RPD. Not only are the RPD's iron sights as simple as they come, but there are plainly better attachments available, and using either attachment runs the risk of the reticle being wiped out by an EMP.

The ACOG Scope is a horrible attachment to use on the RPD, as it not only extends the aim down sight time to 400 milliseconds, it also reduces the centerspeed to a lowly 1300. The ACOG Scope will render the RPD woefully inaccurate, for little benefit.

The Silencer is another horrible attachment on the RPD. While it confers stealth benefits, it lowers the RPD's base damage per bullet to thirty, making the RPD need four shots to kill, or three if using Stopping Power. Silencer is not even effective in the Hardcore environment, since the damage is low enough that it almost completely the RPD's ability to get kills when shooting through objects. The Silencer is a horrible attachment for LMGs, and the RPD is no exception.

FMJ further increases the RPD's penetration power, allowing the RPD to retain more damage when shooting through walls. Although FMJ is a purely beneficial attachment, it's an attachment that doesn't come into play very often unless the user consistently displays a tendency to shoot at enemies through walls and the like.

The Thermal Scope changes the sight picture to that of a Thermal optic that illuminates enemies white hot. Although the Thermal Scope can assist in target acquisition and it acts as a long ranged sight attachment, it adds a significant amount of idle sway, reducing the RPD's overall accuracy considerably. It's not the best attachment to use.

Extended Mags increases the belt capacity to a whopping 200 rounds, leaving no reserve ammo by default. This means that the RPD will never reload unless the user picks up RPD ammo off the ground or is using Scavenger Pro. Extended Mags is an intriguing choice, as it mostly eliminates the need for Sleight of Hand since the user will almost never be reloading the RPD anyway, giving some flexibility with regards to the user's class setup. However, the attachment can be seen as overkill, since the RPD already has a large 100 round belt, and the great bullet damage means that the RPD won't burn through its ammo overly quickly.

The RPD is most similar to the AUG HBAR, another LMG with a slow fire rate and high bullet damage. The two LMGs have the same base damage and both have some of the slowest rates of fire in their class. Compared to the AUG HBAR, the RPD has a slightly higher rate of fire, 200 more centerspeed, and a far superior capacity and starting ammo loadout. The AUG HBAR possesses a far superior reload speed, less horizontal recoil, and much more conventional vertical recoil. Overall, the AUG HBAR itself is a quite polarizing gun that plays more like a heavier Assault Rifle than a true light machine gun due to how radically different its magazine, ammo loadout, and reload speeds are from the traditional LMG. Users should try out both the RPD and the AUG HBAR to see which LMG suits their individual needs better.

Weapon Attachments[]

Images[]

For camouflage images, see RPD/Camouflage.
For attachment images, see RPD/Attachments.

Call of Duty: Black Ops[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The RPD is cut from final version of the game, but it is possible to find it in weapon files, and it is most likely replaced by the RPK. The cut version used the same model as the Call of Duty 4: Modern Warfare model. Although the RPD does not appear in the final version of Call of Duty: Black Ops, occasionally on the main menu, footage on the TV screens will show Viet Cong using RPDs. It does appear in the sequel, Black Ops II.

Call of Duty: Black Ops (Nintendo DS)[]

The RPD appears in the Nintendo DS version of Call of Duty: Black Ops, first spotted in the game's launch trailer. It can be seen with its original iron sights. It has a 100 rounds magazine, decent rate of fire and relatively fast reload time, however suffers from poor damage, (Stopping Power is recommended), though the almost non-existent recoil helps placing all shots on target. It is pre-unlocked for the enemy faction in multiplayer and 150 kills with it will unlock the PPSh-41. It is also possible to find the RPD in Zombie mode, in the Mystery Box. It can be found very frequently in the campaign and is extremely useful overall. It retains its original look from Call of Duty: Modern Warfare 2 despite the fact that no attachments can be used. Overall, compared to the other LMGs, the M60 and XM22, the RPD has lower damage and slow reload, that are however compensated by much clearer ironsights and minimum recoil, which is almost the opposite, as the M60 and XM22 have both high recoil but high damage.

Gallery[]

Call of Duty Modern Warfare 3[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The RPD has appeared on the first two trailers of Call of Duty Modern Warfare 3, however it was cut later in development and most likely replaced with PKP Pecheneg.[1] Also, in a cutscene in "Return to Sender", one of the militiamen is holding the RPD.

And in the Persona Non Grata cutscene, a loyalist soldier can be seen using a RPD.

Gallery[]

Call of Duty: Modern Warfare 3: Defiance[]

The RPD returns in Call of Duty: Modern Warfare 3: Defiance with the same stats as in Call of Duty: Black Ops DS.

Gallery[]

Call of Duty: Black Ops II[]

"Fully automatic with good power and quick fire rate. Effective at medium to long range."
— Description


The RPD appears in Call of Duty: Black Ops II in campaign and Zombies. It has a high rate of fire, low recoil, clean iron sights and a 100-round magazine. Its appearance is very similar to its Call of Duty: Modern Warfare 2 counterpart, but has a different firing sound. In the campaign, it is used by many enemy forces (occasionally mounted), and is also available in the customized loadout from the beginning.

Attachments[]

Zombies[]

"Ah, the Soviet RPD light machine gun with a 100-round 7.62mm drum magazine...I will not be changing clips very often."
Marlton Johnson, when acquiring the RPD from the Mystery Box in Green Run.

The RPD can be acquired from the Mystery Box for 950 points in Green Run, Nuketown Zombies and Die Rise. It only does decent damage, but has a high rate of fire, large magazine and ammo reserve, making it good for earning points. However, it has extremely high visual recoil, which may disturb prolonged fire, making burst fire essential and limiting the advantages of the high rate of fire. It is inferior in almost every way to the HAMR, notably magazine size and reload speed. It falls short in its extremely slow reload time, therefore, Speed Cola is important. Double Tap II Root Beer is also a good fit, doubling damage and adding 33% increase to rate of fire, although this makes the recoil almost unmanageable under constant fire as well as emptying the magazine even faster.

When Pack-a-Punched via the Pack-a-Punch machine, it becomes the Relativistic Punishment Device, and gains a magazine of 125 rounds and increased damage. It can only be Pack-a-Punched once, like all other non-2025 weapons. Pack-a-Punching this gun gives the player the same style of shooting with more rounds and more power. Its overall effectiveness when Pack-a-Punched surpasses that of the HAMR; it has less recoil, and a good rate of fire. Compared to the SLDG-HAMR, the Relativistic Punishment Device has significantly less recoil and has cleaner iron sights, but the SLDG-HAMR has a higher rate of fire, much faster reload time, and has the ability to support attachments. It is mostly up to personal preference and playstyle as to which is better.

The RPD was nerfed in a patch, the same one that increased the recoil of many 2025 weapons (including the HAMR) by 30%. It too had a recoil increase of 30%. The Relativistic Punishment Device is not affected by this, and retains its low recoil.

RPD vs. Relativistic Punishment Device[]

RPD Relativistic Punishment Device
RPD Zombies BO2 Relativistic Punishment Device BOII
Damage 140-100 180-140
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 750+125
Mobility Low Low
Extras More ammo, larger magazine, higher damage, slightly better accuracy


Gallery[]

For attachment images, see RPD/Attachments.
For camouflage images, see RPD/Camouflage.

Call of Duty Online[]

The RPD appears in Call of Duty Online with a modernized model and black furniture.

Attachments[]

Customized Variant[]

Gallery[]

For attachment images, see RPD/Attachments.

Call of Duty: Mobile[]

"Fully automatic LMG, suitable for medium & long range firefights."
— In-game description

The RPD returns in Call of Duty: Mobile.

Multiplayer[]

The RPD is a mid to long range LMG. It has high damage at close to medium range, however the damage is still very high even at 40 meters range. It has mediocre rate of fire which allows it to have very comfortable recoil patterns, enabling it to engage long range fights with ease. Like other LMGs, it has slow mobility and a very slow ADS time.

Battle Royale[]

Although the RPD deals mediocre damage at close range, it truly excels at long range with its very low damage drop-off. It also has very comfortable recoil patterns. However, the gun suffers from huge mobility problems, making close range gunfights extremely disadvantageous.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Perks[]

Laser[]

Underbarrel[]

Ammunition[]

Rear Grip[]

Blueprints[]

Epic[]

  • Werewolf Fighter
  • Cyberspace
  • Mirage
  • Orbit
  • Carnivorous
  • Festive
  • Mainframe
  • Ghostyard
  • Dog Fighter
  • Wave Lord
  • Emerald Scales
  • Smeared Hand
  • Gold Elixir
  • Nuclear Fallout
  • Liquid Portal
  • Demon Spawning
  • Apex Predator
  • Topaz Cavern
  • Fire Charge
  • Big Comrade
  • Side Scroller
  • Mermaid's Beckoning
  • 4th Anno Blammo
  • Elemental Aggression

Legendary[]

  • Practical Joker
  • Yellowjacket
  • Luxury Carving

Gallery[]

Call of Duty: Black Ops Cold War[]

"Full-auto light machine gun. Excellent handling speeds with less ammo capacity. Less recoil control when sustaining fire."
— In-game description

The RPD returns in Call of Duty: Black Ops Cold War.

Overview[]

Campaign[]

The RPD is the Main LMG for the USSR. It is also used by Viet Cong Units during the 1968 Flashback missions. Qasim Javadi wields a RPD in "Nowhere Left to Run", but drops it to make a jump. Bell, Russell Adler and Dimitri Belikov wield RPD's when escaping from the KGB Headquarters.

Zombies[]

Within Dead Ops Arcade 3: Rise of the Mamaback, the RPD has replaced the M60 and BRM from the previous two Dead Ops Arcade installments as the default weapon of the series.

While in the standard Zombies mode the RPD can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded by the Pack-a-Punch Machine it becomes the Ruinous Pain Distributor, garnering increased stats.

Attachments Magazine Size and Max Capacity Pack-A-Punch Magazine Size and Max Capacity
No Magazine Affecting Attachments
Fast Mag
Vandal Speed Loader
50/250 135/405
20.3” Task Force
Vandal Speed Loader + 20.3” Task Force
46/230 126/378
75 Rnd
75 Rnd Speed Mag
75/375 202/606
Spetsnaz 100 Rnd
VDV 100 Rnd Fast Mag
100/500 270/810
75 Rnd + 20.3” Task Force
75 Rnd Speed Mag + 20.3” Task Force
70/350 188/564
Spetsnaz 100 Rnd + 20.3” Task Force
VDV 100 Rnd Fast Mag + 20.3” Task Force
93/465 251/753

Attachments[]

Optic[]

Muzzle[]

Barrel[]

Body[]

Underbarrel[]

Magazine[]

Handle[]

Stock[]

Blueprints[]

Blueprint Image Rarity How to obtain
Big Comrade BigComrade Card BOCW Legendary Tracer Pack: Violet Anime Bundle
Bunker Beetle BunkerBeetle Card BOCW Legendary Battle Pass Season One Tier 65
Bush Snapper BushSnapper Card BOCW Epic Battle Pass Season Two Tier 51
Carbon Composite CarbonComposite Card BOCW Legendary Gilded Age III Pro Pack
Controlled Mayhem Controlled Mayhem Card BOCW Legendary Tracer Pack: Disciple of Chaos Ultra Skin Bundle
Dark Forest Dark Forest Card BOCW Legendary Reward for completing the Call of Duty: Vanguard reveal event in Call of Duty: Warzone
Dawn Breaker Dawn Breaker Card BOCW Epic Blood Lust Bundle
Dead Bit DeadBit Card BOCW Legendary Dead Ops Arcade Reactive Bundle
Dead Pharaoh DeadPharoah Card BOCW Legendary Season One Combat Pack
Death's Protest Death's Protest Card BOCW Legendary Death's Veil Maxis Bundle
Dime Piece DimePiece Card BOCW Rare Spoiled Rotten Bundle
Noxious Noxious Card BOCW Legendary Rebirth Island event Warzone reward
Prompt Input Prompt Input Card BOCW Rare Battle Pass Season Five Tier 35
Rapid Projectile Destroyer Rapid Projectile Destroyer Card BOCW Epic Jackhammer Bundle
Runaway Thunder RunawayThunder Card BOCW Rare Sticky Situation Bundle
Shield Breaker Shield Breaker Card BOCW Legendary Conqueror Bundle
The Cleaver TheCleaver Card BOCW Legendary Zeyna Operator Bundle
Viscosideath Viscosideath Card BOCW Legendary Tracer Pack: Ferro Fury Reactive Mastercraft Bundle
War Ship War Ship Card BOCW Epic The Destroyer Bundle
Wave Lord WaveLord Card BOCW Epic Killer Surf Bundle

Gallery[]

For camouflage images, see RPD/Camouflage#Call of Duty: Black Ops Cold War.
For attachment images, see RPD/Attachments#Call of Duty: Black Ops Cold War.

Trivia[]

Call of Duty 4: Modern Warfare[]

  • The RPD has increased zoom in the campaign than its multiplayer counterpart. The same is true with the AK-47 and the AK-74u.
  • The RPD's bipod will be removed if the Grip is attached.

Call of Duty: Modern Warfare 2[]

  • In multiplayer, the RPD is always reloaded as if there was an optical attachment (the casing is simply closed instead of being slammed with the player's fist).
  • The Create-a-Class image shows the RPD with a grip attachment, mostly obscured by the drum.
  • The remastered RPD has a serial number of 毛 22056 and a Chinese Factory 36 logo (36 in a triangle).

Call of Duty: Black Ops II[]

Call of Duty: Modern Warfare Remastered[]

  • Upon the left side of the weapon near the buttstock, the number "38469" can be seen. This is easily noticeable without a camouflage applied.
  • The bipod of the RPD is folded in the world model, HUD icon and Create-a-Class icon.
  • The number 100 can be seen written on the belt drum. It is not visible on the world model, but can be seen whilst inspecting the weapon.
  • The RPD has a serial number of "220846" and the Chinese Factory 46 logo with a number 46 inside a triangle can both be seen engraved behind the belt feed mechanism.

Call of Duty: Mobile[]

  • The RPD has a serial number of "15900719"
  • The inscription can be seen written on the gun however, the third line is not clear enough to be seen.
    • 'MACHINE GUN 7.62mm'
    • 'SERIAL NO 9/4A 00-ST C-1249'
    • 'ASN 1052-C1-0277-6422'

References[]

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