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(Call of Duty 4: Modern Warfare)
 
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{{Speculation|[[Call of Duty: Black Ops II]]}}
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{{For|a similarly named launcher|RPG}}
{{For|the similarly named launcher|RPG-22}}
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{{For|the perk|RPG-7 x2}}
The '''[[Wikipedia:RPG-7|RPG-7]]''' is a rocket [[launcher]] that debuted in ''[[Call of Duty 4: Modern Warfare]]'' and is featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Modern Warfare: Mobilized]]'', ''[[Call of Duty: Modern Warfare 2: Force Recon]]'', ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Modern Warfare 3: Defiance]]'', and ''[[Call of Duty: Black Ops II]]''.
 
   
==Call of Duty 4: Modern Warfare==
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The '''[[Wikipedia:RPG-7|RPG-7]]''' is a rocket [[launcher]] that debuted in ''[[Call of Duty 4: Modern Warfare]]'' and is featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Modern Warfare: Mobilized]]'', ''[[Call of Duty: Modern Warfare 2: Force Recon]]'', ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops (Nintendo DS)]]'', ''[[Find Makarov: Operation Kingfish]]'', ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Modern Warfare 3: Defiance]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty: Heroes]]'', ''[[Call of Duty: Modern Warfare Remastered]]'', ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', and ''[[Call of Duty: Modern Warfare 2 Campaign Remastered]]'', as well as making a brief appearance in ''[[Call of Duty: Strike Team]]'', ''[[Call of Duty: Ghosts]]'' and ''[[Call of Duty: Advanced Warfare]]''.
===Campaign===
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  +
==Call of Duty 4: Modern Warfare & Modern Warfare Remastered==
 
{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:RPG-7 menu icon CoD4.png]]
 
|image = [[File:RPG-7 menu icon CoD4.png]]
|name = Call of Duty 4: Modern Warfare
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|name = RPG-7
  +
|console = <tt>rpg</tt>
 
|class = [[Launcher]]
 
|class = [[Launcher]]
|damage = 400-50 (SP), 160-30 (MP)
+
|damage = Explosion: 400-50 (SP), 160-30 (MP)<br>Direct Impact: 400 (SP), 1000 (MP)
|impact = 1000 (MP)
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|magazine = 1 rocket
|magazine = 1
+
|maxammo = 1 + 4 (SP)<br>1 + 1 (MP)<br>1 + 2 ([[Old School]])
|maxammo = 4 + 1 (SP), 2 + 1 (MP)
 
 
|reload = 3.292 seconds
 
|reload = 3.292 seconds
|rof = Low
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|rof =
 
|radius = [[File:RPGRadius COD4.png|175px]]
 
|radius = [[File:RPGRadius COD4.png|175px]]
|used = [[OpFor]], [[Ultranationalists]], [[Paul Jackson]], [[John "Soap" MacTavish]]|startammo = 1 + 1 (MP)}}
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|used = [[OpFor]], [[Ultranationalists]], [[Paul Jackson]], [[John "Soap" MacTavish]], [[Loyalists]]
In the campaign, it is often used by [[OpFor]], [[Ultranationalists]], and [[Loyalists]]. It can be used to destroy [[Mi-24]]s and [[BMP-2]]s and ammo is often available.
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|startammo = 1 + 1 (MP)
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|fire = Single-shot|HUD = [[File:RPG-7 HUD Icon MWR.png]]}}
  +
===Campaign===
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In the campaign, it is often used by [[OpFor]], [[Ultranationalists]], and [[Loyalists]]. It can be used to destroy [[Mi-24]]s, [[Mi-8]]s and [[BMP-2]]s and ammo is often available.
   
If the infinite ammo cheat is on, (Campaign only) it fires indefinitely, making it the most lethal weapon to use the cheat with (along with the more controllable [[M203]]). However, this is counteracted by the fact that after a few shots, the player will have moved back from their original position significantly, possibly putting them in danger of a close-range explosion, and that after the first few shots a huge trail of smoke obscures the sights, making it nearly impossible to aim properly.
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If the infinite ammo cheat is on it fires indefinitely, making it one of the most lethal weapons to use the cheat with, along with the more controllable [[M203]]. However, this is counteracted by the fact that after a few shots, the player will have moved from their original position significantly, possibly putting them in danger of a close-range explosion, and that after the first few shots a huge trail of smoke obscures the sights, making it nearly impossible to aim properly.
   
 
===Multiplayer===
 
===Multiplayer===
[[RPG-7 x2]] is a Tier 1 [[perk]] which will allow the player to spawn with 2 RPG rockets. However, this perk cannot be accessed if a player's primary weapon has a grenade launcher or grip attachment. The RPG cannot be hip-fired, as attempting to do so results in the sights being automatically brought up. RPGs are extremely inaccurate outside of medium range, as the rockets' flight path tends to corkscrew wildly beyond that. It is the main anti-vehicle weapon in the game.
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The RPG-7 is available to the player via the Tier 1 [[perk]], [[RPG-7 x2]], which will allow the player to spawn with an RPG-7 and a spare rocket. The RPG-7 cannot be hip-fired, as attempting to do so results in the sights being automatically brought up. The rockets are extremely inaccurate outside of medium range, as the rockets' flight path tends to corkscrew wildly beyond that, making it generally ineffective against other players at a distance. As it explodes upon making contact with a hard surface and the blast radius is relatively generous, the RPG-7 is highly effective when firing from an elevated position, as this usually ensures that it strikes the ground near targets and successfully detonates.
   
The RPG is typically used to shoot down enemy [[helicopters]], as it is one of the few weapons that can do any significant damage to it in a single shot. One shot from a RPG alone will not be enough to bring down a [[Helicopter (Call of Duty 4: Modern Warfare)|helicopter]], however, and a second RPG or a few more shots from a primary weapon are required to bring one down, since one direct hit with an RPG does 1000 damage to a helicopter which sports 1100 Health; however [[Sonic Boom]] makes the RPG do 1400 damage so that it can destroy a chopper with a single shot.
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The RPG-7 can be used to shoot down enemy [[helicopters]], as it is one of the few weapons that can do any significant damage to one in a single shot. One rocket alone is not be enough to bring down a helicopter, however, and a second rocket or a few more shots from a primary weapon are required to take one out, since one direct hit with a rocket does 1000 damage to a helicopter which sports 1100 health. While being effective against players, the [[Sonic Boom]] perk does not affect the damage dealt to helicopters. A better perk would be [[Sleight of Hand]], allowing a second rocket to be quickly prepared.
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In ''Modern Warfare: Remastered'', the RPG-7 appears as the 27th, penultimate weapon in [[Gun Game]]. 
   
 
===Old School Mode===
 
===Old School Mode===
The RPG-7 appears in Old School Mode, with 1 magazine rocket and reserve rocket.
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The RPG-7 appears in [[Old School Free-for-All|Old School Mode]], with one rocket loaded and one reserve rocket. It is possible for a player to contain three rockets in their inventory with this mode.
   
*[[Ambush]]-On the building with the staircase at the Marine Force Recon spawn, near the [[M21]] and the [[AK-74u]].
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*[[Ambush]] - Found on the second floor of the building with an external staircase at the [[USMC]] side of the main street, near the [[M21]].
  +
*[[Bloc]] - Found on the first floor to the northern end of the western apartment building.
  +
*[[Bog]] - Found on the small mound of dirt in the middle of the map in front of the bus.
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*[[Broadcast]] - Found on the second floor of the southern external building.
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*[[Countdown]] - Found in the middle of the map, between the two center missile silos, encased in concrete barriers.
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*[[Crossfire]] - Found on the second floor of the three-storey corner building, across the street from the bus, above the [[MP5]].
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*[[Downpour]]/[[Daybreak]] - Found in the barn towards the south-eastern corner of the map.
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*[[Overgrown]] - Found at the gas station.
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*[[Pipeline]] - Found next to the white van towards the eastern side of the main road.
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*[[Showdown (map)|Showdown]] - Found on the eastern balcony.
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*[[Vacant]] - Found in the middle of the major office building at the northern end of the map.
   
<gallery widths="120" captionalign="left" bordercolor="000000">
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===Gallery===
RPG-7_CoD4.png|The RPG-7 in ''[[Call of Duty 4: Modern Warfare]]''.
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====Call of Duty 4: Modern Warfare====
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<gallery>
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RPG-7 CoD4.png|The RPG-7 in first person view.
 
RPG-7 Iron Sights CoD4.png|[[Iron Sights]].
 
RPG-7 Iron Sights CoD4.png|[[Iron Sights]].
 
RPG-7 Reload CoD4.png|Reloading the RPG-7.
 
RPG-7 Reload CoD4.png|Reloading the RPG-7.
Mi-8 Kill RPG-7 Heat CoD4.jpg|An [[Mi-8]] chopper destroyed by an RPG rocket in "[[Heat]]".
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RPG missile in flight.png|A close-up of the RPG-7 missile
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RPG-7 rocket dpad icon CoD4.png|The d-pad icon for the RPG-7 in multiplayer.
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Empty RPG-7 COD4.png|An empty RPG-7.
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</gallery>
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====Call of Duty: Modern Warfare Remastered====
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<gallery>
  +
RPG-7 MWR.png|The RPG-7 in first person.
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RPG-7 ADS MWR.png|Aiming down the RPG-7's sights.
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RPG-7 Reloading MWR.png|Reloading the RPG-7.
  +
RPG-7 Inspect 1 MWR.png|Inspecting the RPG-7.
  +
RPG-7 Inspect 2 MWR.png|Inspecting the RPG-7.
  +
RPG-7 Empty MWR.png|An empty RPG-7.
 
</gallery>
 
</gallery>
   
 
==Call of Duty 4: Modern Warfare (Nintendo DS)==
 
==Call of Duty 4: Modern Warfare (Nintendo DS)==
The RPG-7 appears as the only launcher in the Nintendo DS version of [[Call of Duty 4: Modern Warfare|''Call of Duty 4: Modern Warfare'']]. The DS variant of this weapon is almost identical to the console version in terms of damage and reload time. Differences include the sights, the fact that it can be hip fired (though no reticule appears, forcing the player to use the sights for mid to long range combat), and it will leave a burn mark wherever it hits.
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The RPG-7 appears as the only launcher in the Nintendo DS version of ''[[Call of Duty 4: Modern Warfare]]''. The DS variant of this weapon is almost identical to the console version in terms of damage and reload time. Differences include the sights, the fact that it can be hip fired (though no reticle appears, forcing the player to use the sights for mid to long range combat), and it will leave a burn mark wherever it hits.
   
 
===Campaign===
 
===Campaign===
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===Multiplayer===
 
===Multiplayer===
In multiplayer, the RPG-7 is available again. But unlike the console and PC multiplayer, the RPG-7 is available as a primary weapon, not a perk (since there were no perks on the DS at that time). When selected, the player will spawn with one rocket in the launcher and five in the reserve ammunition, as opposed to two in the console and PC versions. However, once the rockets are used up, the player will be forced to use his/her side arm or swap the RPG for another weapon, making this an uncommon weapon in multiplayer.
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In multiplayer, the RPG-7 is available again. But unlike the console and PC multiplayer, the RPG-7 is available as a primary weapon, not a perk. When selected, the player will spawn with one rocket in the launcher and five in the reserve ammunition, as opposed to two in the console and PC versions. However, once the rockets are used up, the player will be forced to use their side arm or swap the RPG for another weapon, making this an uncommon weapon in multiplayer.
 
<gallery widths="120" captionalign="left" bordercolor ="000000">
 
RPG-7_CoD4DS.png|The RPG-7.
 
RPG-7_Iron_Sights_CoD4DS.png|[[Iron Sights]].
 
RPG-7_Inventory_CoD4DS.png|RPG-7's Inventory Icon.
 
</gallery>
 
 
==Find Makarov: Operation Kingfish==
 
The RPG-7 was seen in [[Find Makarov: Operation Kingfish]] being used by enemy forces to shoot down an [[AC-130]].
 
   
 
<gallery>
 
<gallery>
RPG-7 Op Kingfish.png|The RPG-7 destroying the AC-130 in "[[Find Makarov: Operation Kingfish]]".
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RPG-7 CoD4DS.png|The RPG-7.
  +
RPG-7 Iron Sights CoD4DS.png|[[Iron Sights]].
  +
RPG-7 Inventory CoD4DS.png|RPG-7's Inventory Icon.
  +
RPG-7 third person MWDS.png|RPG-7's third person model.
  +
RPG-7 projectile model MWDS.png|The projectile model.
 
</gallery>
 
</gallery>
   
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{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:RPG-7 menu icon MW2.png]]
 
|image = [[File:RPG-7 menu icon MW2.png]]
|name = Call of Duty Modern Warfare 2
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|name = RPG-7
  +
|console = <tt>rpg</tt> <br> <tt>rpg_player</tt> <br> <tt>rpg_af_chase</tt> <br> <tt>rpg_straight_af_chase</tt> <br> <tt>zippy_rockets</tt> (SP only, by console command in some levels such as Contigency.)
 
|class = [[Launcher]]
 
|class = [[Launcher]]
|magazine = 1
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|magazine = 1 rocket
 
|level = Level 65 (Lieutenant General III)
 
|level = Level 65 (Lieutenant General III)
|startammo = 1 + 1 (MP)
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|startammo = 1+3 (SP), 1+1 (MP)
|maxammo = 4 + 1 (SP), 2 + 1 (MP)
+
|maxammo = 1+4 (SP), 1+1 (MP)
 
|fire = Single-shot
 
|fire = Single-shot
|used = [[OpFor]], [[Ultranationalists]], [[Brazilian Militia]], [[Rangers]] (only in [[Wolverines!]])
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|used = [[OpFor]], [[Ultranationalists]], [[Brazilian Militia]], [[Rangers]] (only in [[Wolverines!]]), [[Shadow Company]]
|pickup = RPG-7 pickup icon MW2.png}}
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|HUD= [[File:RPG-7 pickup icon MW2.png]]
  +
|damage = Explosion: 160-60 (MP)<br>Direct Impact: 1000 (MP)}}
 
===Campaign===
 
===Campaign===
 
The RPG-7 returns in ''[[Call of Duty: Modern Warfare 2]]''. It is used by the [[OpFor]], [[Brazilian Militia]], and [[Russian Army|Russian Military]] in campaign, and is available in [[Special Ops]]. The RPG has different skins in the Campaign, ranging from normal, tan color to white in the snowy missions. When breaching a door with the RPG-7, the weapon identifier will show up as a [[USP .45]].
 
The RPG-7 returns in ''[[Call of Duty: Modern Warfare 2]]''. It is used by the [[OpFor]], [[Brazilian Militia]], and [[Russian Army|Russian Military]] in campaign, and is available in [[Special Ops]]. The RPG has different skins in the Campaign, ranging from normal, tan color to white in the snowy missions. When breaching a door with the RPG-7, the weapon identifier will show up as a [[USP .45]].
   
The RPG-7 is a very useful weapon against [[Juggernauts]], as a headshot will kill the Juggernaut in one hit.
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The RPG-7 is a very useful weapon against [[Juggernaut (character)|Juggernauts]], as a headshot will kill the Juggernaut in one hit.
  +
  +
A console variant is found in levels such as Contingency, called <tt>zippy_rockets</tt>. It has a magazine size of one and reserve size of one. Also, it fires in a straight line, fires much faster than a normal RPG-7 and has power of a grenade launcher. When fired at the ground or close to the player, it will not explode. Rather, it will just hit the ground, similarly like the grenade launcher. The Zippy Rockets have no pick-up icon and it will be named RPG-7.
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===Special Ops===
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The RPG-7 is an alternate weapon in "[[Sniper Fi]]", "[[Body Count]]", "[[Homeland Security]]", "[[Wreckage]]", "[[Terminal (Special Ops)|Terminal]]" and "[[Wetwork (Special Ops)|Wetwork]]". It is a starting weapon in "[[High Explosive]]"; and an enemy weapon in "Body Count".
   
 
===Multiplayer===
 
===Multiplayer===
 
In multiplayer, the RPG-7 returns as a [[Secondary Weapon|secondary weapon]] instead of a [[perk]]. It is unlocked at level 65. It is one of the three launchers that come with two shots. The RPG-7 remains extremely inaccurate at long ranges, where it tends to curve off course though it is still far more accurate than it used to be in ''[[Call of Duty 4: Modern Warfare]]''. Since it's an unguided rocket, flares from [[killstreak]] aircraft will not affect the projectile. However the RPG isn't a useful anti-aircraft weapon because the RPG-7, like the [[AT4]], does not inflict as much damage to aircraft as compared to the other launchers (with many aircraft able to survive a direct hit from one) in addition to the rocket's inaccuracy and inability to track targets. It is only very useful against [[Harrier Strike|Harriers]], due to their stationary position, or [[Pave Low]]s because they are large and fly low, or an [[Attack Helicopter]] if they fly low.
 
In multiplayer, the RPG-7 returns as a [[Secondary Weapon|secondary weapon]] instead of a [[perk]]. It is unlocked at level 65. It is one of the three launchers that come with two shots. The RPG-7 remains extremely inaccurate at long ranges, where it tends to curve off course though it is still far more accurate than it used to be in ''[[Call of Duty 4: Modern Warfare]]''. Since it's an unguided rocket, flares from [[killstreak]] aircraft will not affect the projectile. However the RPG isn't a useful anti-aircraft weapon because the RPG-7, like the [[AT4]], does not inflict as much damage to aircraft as compared to the other launchers (with many aircraft able to survive a direct hit from one) in addition to the rocket's inaccuracy and inability to track targets. It is only very useful against [[Harrier Strike|Harriers]], due to their stationary position, or [[Pave Low]]s because they are large and fly low, or an [[Attack Helicopter]] if they fly low.
   
The RPG-7 can only be fired via its rather bulky [[Iron Sight]]s and cannot be fired from the hip. (However, if tried to hip fire the [[Iron Sight]]s are automatically brought up which induces a very slight delay between pushing the fire button and the weapon actually firing). Because it travels generally in a straight line, the RPG-7 handles quite differently from the [[Thumper]] or the under-barrel [[Grenade Launcher]]s, which fire [[grenades]] in a ballistic trajectory. Instead of aiming directly at an enemy soldier, it is most effectively fired at a wall, the ground, or a ceiling near the enemy allowing the splash damage to kill the target.
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The RPG-7 can only be fired via its rather bulky [[Iron Sight]]s and cannot be fired from the hip; if tried to hip fire the Iron Sights are automatically brought up which induces a very slight delay between pushing the fire button and the weapon actually firing. Because it travels generally in a straight line, the RPG-7 handles quite differently from the [[Thumper (weapon)|Thumper]] or the under-barrel [[Grenade Launcher]]s, which fire [[grenades]] in a ballistic trajectory. Instead of aiming directly at an enemy soldier, it is most effectively fired at a wall, the ground, or a ceiling near the enemy allowing the splash damage to kill the target.
   
The RPG-7 can strike [[Helicopters]], [[Harrier Strike|Harriers]], and other airborne targets. The unguided projectile obviously won't track countermeasures. Even though it lacks the power to bring down some targets in one shot, it is interesting to note that a single well aimed RPG-7 can destroy an AC130. The only other air vehicles that the RPG-7 can take down in one shot is the [[UAV]] and [[Counter-UAV]], all of which fly very high and are very small or fast, making them nearly impossible to hit.
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The RPG-7 can strike [[Helicopters]], [[Harrier Strike|Harriers]], and other airborne targets. The unguided projectile obviously won't track countermeasures. Even though it lacks the power to bring down some targets in one shot, it is interesting to note that a single well aimed RPG-7 can destroy an AC130. The only other air vehicles that the RPG-7 can take down in one shot is the [[UAV]] and [[Counter-UAV]], all of which fly very high, are very small and fast, making them nearly impossible to hit.
   
For this reason most people use this weapon as an anti-personnel weapon. Many people may run around the map with an RPG-7 and try to get multi-kills and gain large amounts of [[XP]]. This is most common in large team games, where enemies tend to crowd around objectives or are spawn trapped. On maps such as [[Wasteland]], [[Afghan]], and [[Bailout]] it is widely used to clear out buildings. A popular tactic is to use the RPG's with a rifle with an under mounted [[Grenade Launcher]] with [[Scavenger (perk)|Scavenger]] and [[Danger Close]], greatly enhancing the power of the RPG. However, this is commonly looked down upon by most players.
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For this reason most players use this weapon as an anti-personnel weapon. Many players may run around the map with an RPG-7 and try to get multi-kills and gain large amounts of [[XP]]. This is most common in large team games, where enemies tend to crowd around objectives or are spawn trapped. On maps such as [[Wasteland]], [[Afghan]], and [[Bailout]] it is widely used to clear out buildings. A popular tactic is to use the RPG with a rifle that as an under mounted [[Grenade Launcher]] with [[Scavenger (perk)|Scavenger]] and [[Danger Close]], greatly enhancing the power of the RPG. However, this is looked down upon by most players.
 
The RPG's [[Iron Sights]] are somewhat obstructive, blocking the view of some of the area that the player is aiming at.
 
   
 
===Gallery===
 
===Gallery===
<gallery widths="120" captionalign="left" bordercolor="000000">
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<gallery>
 
RPG-7 MW2.png|The RPG-7 in first person view.
 
RPG-7 MW2.png|The RPG-7 in first person view.
 
RPG-7 Iron Sights MW2.png|[[Iron Sights]].
 
RPG-7 Iron Sights MW2.png|[[Iron Sights]].
RPG-7_Reloading_MW2.png|Reloading the RPG-7.
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RPG-7 Reloading MW2.png|Reloading the RPG-7.
RPG-7_Empty_MW2.png|An unloaded RPG-7.
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RPG-7 Empty MW2.png|An empty RPG-7.
 
RPG-7 3rd person MW2.PNG|The RPG-7 in third person view.
 
RPG-7 3rd person MW2.PNG|The RPG-7 in third person view.
  +
RPG-7 Rocket MW2.png|The RPG-7's rocket.
 
</gallery>
 
</gallery>
   
 
==Call of Duty: Modern Warfare: Mobilized==
 
==Call of Duty: Modern Warfare: Mobilized==
 
{{Infobox/weapon
 
{{Infobox/weapon
|name = RPG-7
 
 
|magazine = 1 rocket
 
|magazine = 1 rocket
 
|startammo = 1+3
 
|startammo = 1+3
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The RPG-7 appears again in ''[[Call of Duty: Modern Warfare: Mobilized]]'' as one of the three launchers available in game. It is the same as its previous counterpart, but uses a scope instead of iron sights and can't be hip fired.
 
The RPG-7 appears again in ''[[Call of Duty: Modern Warfare: Mobilized]]'' as one of the three launchers available in game. It is the same as its previous counterpart, but uses a scope instead of iron sights and can't be hip fired.
   
<gallery widths="120" captionalign="left">
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===Gallery===
RPG-7_MW_Mobilized.jpg|The RPG-7.
+
<gallery>
RPG-7_Scope Sights MW_Mobilized.jpg|The RPG-7's Scope.
+
RPG-7 MW Mobilized.jpg|The RPG-7.
RPG-7_Inventory MW Mobilized.jpg|Inventory icon.
+
RPG-7 Scope Sights MW Mobilized.jpg|The RPG-7's Scope.
  +
RPG-7 Inventory MW Mobilized.jpg|Inventory icon.
 
</gallery>
 
</gallery>
   
 
==Call of Duty: Modern Warfare 2: Force Recon==
 
==Call of Duty: Modern Warfare 2: Force Recon==
 
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 2: Force Recon]]'' as an anti-tank weapon.
 
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 2: Force Recon]]'' as an anti-tank weapon.
  +
 
<gallery>
 
<gallery>
 
File:Mw2fr2.jpg|The RPG-7 in ''[[Call of Duty: Modern Warfare 2: Force Recon|Force Recon]]''.
 
File:Mw2fr2.jpg|The RPG-7 in ''[[Call of Duty: Modern Warfare 2: Force Recon|Force Recon]]''.
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==Call of Duty: Black Ops==
 
==Call of Duty: Black Ops==
 
{{Infobox/weapon
 
{{Infobox/weapon
|image = [[File:RPG menu icon BO.png|230px]]
 
 
|name = RPG
 
|name = RPG
  +
|image = [[File:RPG menu icon BO.png|230px]]
  +
|damage = Explosion:<br>{{*}} 800-120 (SP), 160-70 (MP)<br>{{*}} 3000-1000 ([[Dead Ops Arcade|DOA]])<br>Direct Impact:<br>{{*}} 256 (SP), 150 (MP)<br>{{*}} 3000 (DOA)
 
|class = [[Launcher]]
 
|class = [[Launcher]]
|magazine = 1
+
|magazine = 1 rocket
|maxammo = 4 + 1 (SP), 2 + 1 (MP)
 
|cost = 2000
 
 
|tier = 16
 
|tier = 16
|fire = Single-Shot, automatic with infinite rockets in DOA
+
|level = 12
|used = [[Viet Cong]], [[Russia|USSR]], [[Tropas]]
+
|cost = 2000
|pickup = hud_rpg.png
 
|damage = 160 - 70
 
 
|startammo = 1 + 1 (MP)
 
|startammo = 1 + 1 (MP)
  +
|maxammo = 1 + 4 (SP), 1 + 2 (MP)
 
|reload = 3.29
 
|reload = 3.29
  +
|rof = 300 RPM in DOA only
 
|radius = 5.7 m
 
|radius = 5.7 m
|killicon = RPG_BlackOps_Killicon.png
+
|fire = Single-shot<br>(automatic in DOA)
|sound = Firing the RPG-7
+
|used = [[Viet Cong]], [[Russia|USSR]], [[Tropas]], [[Op 40]], [[North Vietnamese Army|NVA]]
  +
|HUD = [[File:hud rpg.png]]
  +
|sound = Firing the RPG
 
<youtube width="155" height="25">http://www.youtube.com/watch?v=qoSi2StuI14
 
<youtube width="155" height="25">http://www.youtube.com/watch?v=qoSi2StuI14
 
</youtube>
 
</youtube>
|level = 12}}The RPG-7 appears as the RPG in ''[[Call of Duty: Black Ops]]''. The cross-hair remains the same as it was in ''[[Call of Duty: Modern Warfare 2]]'', as do the iron sights. One change is it's availability in Campaign, it is only obtainable in a few missions and spare rockets are close to nonexistent.
+
|console = rpg_sp
  +
rpg_mp
  +
}}
  +
The RPG-7 appears as the '''RPG''' in ''[[Call of Duty: Black Ops]]''. The cross-hair remains the same as it was in ''[[Call of Duty: Modern Warfare 2]]'', as do the iron sights. One change is its availability in campaign, it is only obtainable in a few missions and spare rockets are close to nonexistent.
  +
  +
===Campaign===
  +
The RPG appears in the missions "[[Operation 40]]", "[[Vorkuta (level)|Vorkuta]]", "[[The Defector]]", "[[Numbers]]", "[[Project Nova]]", "[[Victor Charlie]]", "[[Crash Site]]", "[[WMD (mission)|WMD]]", "[[Payback (Black Ops)|Payback]]", "[[Rebirth]]", and "[[Redemption]]". In Project Nova, it should be gained by using "give all" Cheats. Along with Crash Site, these weren't available to be obtained in the level. In WMD, a Spetsnaz soldier shoots at the bridge to stop Hudson from crossing, causing [[Harris]] to plummet to his death. In Payback, one can be found in the left side where some VC will drop down and attack before he walks under a narrow square hole. There were even more on the other levels.
   
 
===Multiplayer===
 
===Multiplayer===
The RPG is the second launcher unlocked, and is available at level 12 for {{cost|2000}}. It comes with a rocket in the chamber and another rocket in reserve. However, if [[Scavenger (perk)|Scavenger]] Pro is used, the RPG will start with one in the chamber and two reloadable rockets (3 total).
+
The RPG is the second launcher unlocked, and is available at level 12 for {{cost|2000}}. It comes with a rocket in the chamber and another rocket in reserve. However, if [[Scavenger (perk)|Scavenger]] Pro is used, the RPG will start with one in the chamber and two reloadable rockets (three total).
   
The RPG packs less damage than the other RPGs in previous ''Call of Duty ''games, especially with the reappearance of the [[Flak Jacket]] perk online. Despite this reduction, it is still useful for taking out groups of enemies with one rocket. Beware however, the RPG is wildly inaccurate when fired at medium to long distance, often veering away from the intended target. The weapon is decent for taking out [[Attack Helicopter]]s, because if the player has a clear shot, it will take only one rocket. Nonetheless, it has a large chance of missing due to its above mentioned accuracy. Other targets such as the [[Chopper Gunner]] are nearly impossible to take down, so a [[Strela-3]] or [[M72 LAW]] is recommended as they are better suited than the RPG-7 for anti-air roles.
+
The RPG packs less damage than the other RPGs in previous ''Call of Duty'' games, especially with the reappearance of the [[Flak Jacket]] perk online. Despite this reduction, it is still useful for taking out groups of enemies with one rocket. Beware however, the RPG is wildly inaccurate when fired at medium to long distance, often veering away from the intended target. The weapon is decent for taking out [[Attack Helicopter]]s, because, if the player has a clear shot, it will take only one rocket. Nonetheless, it has a large chance of missing due to its above mentioned accuracy. Other targets such as the [[Chopper Gunner]] are nearly impossible to take down, so a [[Strela-3]] or [[M72 LAW]] is recommended as they are better suited than the RPG for anti-air roles.
   
Due to a patch, on the PlayStation 3, PC and Xbox 360 versions of the game, in [[Gun Game]], the [[Grim Reaper]] was replaced by the RPG-7 in tier 16 until late April 2011, when a new patch brought back the [[Grim Reaper]] to replace the RPG-7.
+
Due to a patch, on the PlayStation 3, PC and Xbox 360 versions of the game, in [[Gun Game]], the [[Grim Reaper]] was replaced by the RPG in tier 16 until late April 2011, when a new patch brought back the [[Grim Reaper]] to replace the RPG.
   
 
===Zombies===
 
===Zombies===
It also appears in [[Dead Ops Arcade]] as a pick-up. The player can use it for several seconds as a fully automatic weapon. It can penetrate through hordes of zombies when shot at, and will explode short after.
+
It also appears in [[Dead Ops Arcade]] as a pick-up. The player can use it for several seconds as a fully automatic weapon. It can penetrate through hordes of zombies when shot, and will be discarded short after.
  +
 
===Gallery===
 
===Gallery===
<gallery widths="120" captionalign="left" bordercolor="000000">
+
<gallery>
RPG BO.png|The RPG.
+
RPG BO.png|The RPG in first person view.
RPG_Iron_Sights_BO.png|[[Iron sight]]s.
+
RPG Iron Sights BO.png|[[Iron sight]]s.
RPG_Reloading_BO.png|Reloading the RPG.
+
RPG Reloading BO.png|Reloading the RPG.
 
RPG Dive to Prone BO.png|Diving with the RPG.
 
RPG Dive to Prone BO.png|Diving with the RPG.
RPG-DOA.jpg|The RPG-7 in "Dead Ops Arcade".
+
RPG-DOA.jpg|The RPG in "Dead Ops Arcade".
 
RPGLAW.jpg|A rocket comparison between the RPG and the [[M72 LAW]] showing the [[LAW]]'s rocket travels faster.
 
RPGLAW.jpg|A rocket comparison between the RPG and the [[M72 LAW]] showing the [[LAW]]'s rocket travels faster.
RPG_Empty_BO.png|An empty RPG in first person.
+
RPG Empty BO.png|An empty RPG.
RPG_Rocket.png|A fired RPG rocket.
+
RPG Rocket.png|A fired RPG rocket.
 
RPG Stats BO.jpg|The RPG's Multiplayer stats.
 
RPG Stats BO.jpg|The RPG's Multiplayer stats.
File:ELITE_RPG-7.png|Render of the RPG.
+
File:ELITE RPG-7.png|Render of the RPG.
  +
RPG-7 pre-release BO.png|The RPG as it appears in the Black Ops Customization trailer
 
</gallery>
 
</gallery>
{{clear}}
 
   
 
==Call of Duty: Black Ops (DS)==
 
==Call of Duty: Black Ops (DS)==
 
{{Betterimage}}
 
{{Betterimage}}
 
{{Infobox/weapon
 
{{Infobox/weapon
|name = RPG-7
 
 
|magazine = 1 rocket
 
|magazine = 1 rocket
 
|startammo = 1+3
 
|startammo = 1+3
Line 158: Line 160:
 
|range = Infinite
 
|range = Infinite
 
|fire = Single shot}}
 
|fire = Single shot}}
  +
The RPG-7 appears as one of the Missile launchers of the game, along the [[M72 LAW]]. It is single shot and has similar but more simplified iron sights than the console version. It also has much less power, taking more than three rockets to destroy a helicopter; however, it is much more accurate and has more spare ammo, as well as a faster reload. In multiplayer it is unlocked for the enemy faction after 150 kills with the [[Ithaca Model 37]]. It does need to be aimed down sight in order to fire, however.
   
The RPG-7 appears as one of the Missile launchers of the game, along the [[M72 LAW]]. It is single shot and has similar but more simplified iron sights than the console version. It also has much less power, taking more than 3 rockets to destroy a helicopter; however, it is much more accurate and has more spare ammo, as well as a faster reload. In multiplayer it is unlocked for the enemy faction after 150 kills with the [[Ithaca M37]]. It doesn't need to be aimed down sight in order to fire.
+
===Gallery===
+
<gallery>
<gallery widths="120" captionalign="left">
 
 
RPG-7 BODS.jpg|The RPG-7.
 
RPG-7 BODS.jpg|The RPG-7.
 
RPG-7 Iron Sights BODS.jpg|Iron Sight.
 
RPG-7 Iron Sights BODS.jpg|Iron Sight.
  +
</gallery>
  +
  +
==Find Makarov: Operation Kingfish==
  +
A Russian soldier uses a [[ACOG|scoped]] RPG-7 to shoot down an [[AC-130]]. Here the rockets are depicted as heat-seeking projectiles, unlike the ones in the games of the series. An unscoped RPG is used by another enemy to fire at the team, wounding [[John "Soap" MacTavish]].
  +
  +
<gallery>
  +
RPG-7 ACOG FMOK.png|The RPG-7 destroying the AC-130 in "[[Find Makarov: Operation Kingfish]]".
 
</gallery>
 
</gallery>
   
Line 168: Line 178:
 
{{Gunbox
 
{{Gunbox
 
|name = RPG-7
 
|name = RPG-7
|damage = 135-49
+
|damage = Explosion: 135-49 (MP)<br />Direct Impact: 1000 (MP)
 
|radius = 6.5 m
 
|radius = 6.5 m
 
|magazine = 1 rocket
 
|magazine = 1 rocket
 
|class = [[Launchers]]
 
|class = [[Launchers]]
|level = Level 80 (Multiplayer) <br> Level 27 (Survival)
+
|level = Level 80 (Multiplayer)<br />Level 27 (Survival)
|fire = Single Shot
+
|fire = Single-shot
 
|image = [[File:RPG-7 menu icon MW3.png|300px]]
 
|image = [[File:RPG-7 menu icon MW3.png|300px]]
|startammo = 1 + 1 (MP)
+
|startammo = 1 + 1 (MP & [[Survival Mode]])
|maxammo = 4 + 1 (SP), 1 + 1 (MP), 3 + 1 (Survival Mode)
+
|maxammo = 1 + 4 (SP), 1 + 1 (MP)<br />1 + 3 (Survival Mode)
|reload = 3.29 seconds|used = [[Spetsnaz]], [[Africa Militia]]}}
+
|reload = 3.29 seconds
  +
|used = [[Spetsnaz]], [[Africa Militia]], [[Loyalists]], [[Czech Resistance]], [[Inner Circle]], [[Ultranationalists]]
  +
|HUD = [[File:RPG-7 HUD icon MW3.png|150px]]}}
 
===Campaign===
 
===Campaign===
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 3|Call of Duty: Modern Warfare 3&nbsp;]] ''wielded by [[Russian Army|Russian soldiers]] and [[African Militia|African Militants]].
+
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 3]]'' wielded by [[Russian Army|Russian soldiers]] and [[African Militia|African Militants]].
   
 
===Multiplayer===
 
===Multiplayer===
This weapon is unlocked at level 80, making it the last weapon to be unlocked. A notable trait of the RPG-7 is that has the quickest draw speed of all launchers, making it ideal for support classes. It has approximately the same accuracy as it had in ''[[Call of Duty: Modern Warfare 2]]'', which means that it has the tendency to veer off target at long range, and even at close ranges it is possible that the rocket will miss the desired target completely. Due to this, it is advised to take shots at windows and other small targets from a close range, shots from a long range will almost certainly miss the target.
+
This weapon is unlocked at level 80, making it the last weapon to be unlocked. A notable trait of the RPG-7 is that it has the quickest draw speed of all launchers, making it ideal for support classes. It has approximately the same accuracy as it had in ''[[Call of Duty: Modern Warfare 2]]'', which means that it has the tendency to veer off target at long range, and even at close ranges it is possible that the rocket will miss the desired target completely. Due to this, it is advised to take shots at windows and other small targets from a close range, shots from a long range will almost certainly miss the target. Overall, the RPG-7 is best used as a tool to clean up large groups of enemies at objective sites, such as flags in [[Domination]]. It also excels in destroying land-based killstreaks, though one will need to get close to them to actually hit them, due to the horrible accuracy of the rocket. While difficult, it is possible to hit enemy [[AH-6 Overwatch]]es, and [[Pave Low]]s, if they are flying low enough. Landing a hit usually results in the helicopters being left with little health. 
   
The RPG-7 maintains the ability to kill a Juggernaut with one shot to the head from ''Modern Warfare 2''.
+
The RPG-7 maintains the ability to kill a Juggernaut with one shot to the head from ''Call of Duty: Modern Warfare 2''.
  +
  +
The RPG-7 was also seen in the [[Infected]] loadout "Jugg vs MK46", where it was the secondary of the survivors. However, this playlist has since been removed.
  +
  +
=== Special Ops ===
  +
The RPG-7 is an enemy weapon in "[[Hit and Run]]", "[[Invisible Threat]]", "[[Little Bros]]", "[[Flood the Market]]" and "[[Smack Town]]".
   
 
===Survival Mode===
 
===Survival Mode===
It can be acquired in [[Survival Mode]] as an [[Equipment]], along with [[Claymores]] or [[C4]], with four rockets maximum. Restocking ammo from the Weapon Armory does not give rockets for it, and ammo must be bought two rounds at a time as Equipment. It also replaces your current weapon you are holding.
+
It can be acquired in [[Survival Mode]] as an [[Equipment]], along with [[Claymores]] or [[C4]], with four rockets maximum. Restocking ammo from the Weapon Armory does not give rockets for it, and ammo must be bought two rounds at a time as Equipment. It also replaces the player's currently held weapon.
   
 
===Gallery===
 
===Gallery===
<gallery widths="120" captionalign="left" bordercolor="000000">
+
<gallery>
RPG-7_MW3.png|First person view of the RPG-7.
+
RPG-7 MW3.png|First person view of the RPG-7.
RPG-7_Iron Sights MW3.png|The RPG-7'S [[Iron sights]].
+
RPG-7 Iron Sights MW3.png|The RPG-7'S [[Iron sights]].
RPG-7_Reload MW3.png|Reloading the RPG-7.
+
RPG-7 Reload MW3.png|Reloading the RPG-7.
  +
RPG-7 model AW.png|Render of the RPG-7.
 
Inner Circle Soldier RPG-7 Seatown MW3.png|An [[Inner Circle]] member with an RPG-7.
 
Inner Circle Soldier RPG-7 Seatown MW3.png|An [[Inner Circle]] member with an RPG-7.
CODMW3-RPG7.jpg|A RPG-7 projectile flies through the air in the streets of [[Paris]].
+
Trailer RPG-7 MW3.jpg|A RPG-7 projectile flies through the air in the streets of [[Paris]].
MW3_RPG-7.jpg|A RPG-7 on the back of a player in the Multiplayer map [[Seatown]].
+
Slung RPG-7 MW3.jpg|A RPG-7 on the back of a player in the Multiplayer map [[Seatown]].
MW3 RPG Firing.JPG|A player firing the RPG-7 in the Multiplayer map [[Arkaden]].
+
Fired RPG-7 MW3.jpg|A player firing the RPG-7 in the Multiplayer map [[Arkaden]].
 
</gallery>
 
</gallery>
  +
  +
==Call of Duty: Modern Warfare 3: Defiance==
  +
The RPG-7 reappears in [[Call of Duty: Modern Warfare 3: Defiance]]. Like in ''Modern Warfare: Mobilized'', it can be fitted with a [[scope]].
   
 
==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
 
{{Gunbox
 
{{Gunbox
|name = RPG
+
|name = RPG-7
 
|magazine = 1 rocket
 
|magazine = 1 rocket
 
|class = [[Launchers]]
 
|class = [[Launchers]]
 
|fire = Single Shot
 
|fire = Single Shot
|image = [[File:RPG BOII.png|250px]]}}
+
|image = [[File:RPG-7 menu icon BOII.png|300px]]
The RPG-7 returns in ''[[Call of Duty: Black Ops II]]'' as the RPG. RPGs are being used by enemy forces in an effort to take down the [[U.S. President (Black Ops II)|U.S. President]]'s convoy and [[Anderson (Black Ops II)|Anderson]]'s FA-38.
+
|used = [[Panamanian Defense Forces]], [[Soviet Armed Forces]], [[Batallón Dignidad]], [[Menendez Cartel]], [[Mujahideen]], [[MPLA]], [[Tropas]]
They seem to be one of the few effective weapons against the [[CLAW]]s. They are quite different from their previous appearance, having a sling wrapped around, as well as a different rear sight and warhead.<gallery widths="120" captionalign="left" bordercolor="000000">
+
|HUD= [[File:RPG-7 pick up icon BOII.png|128px]]
RPG Reload BOII.png|Reloading the RPG.
+
|level = Completing "[[Karma]]"
RPG-7 Icon BO2.png|RPG pickup icon. Note that it uses the [[SMAW]] pickup icon from ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', however this is most likely a placeholder.
+
|startammo = 1 + 9 (SP)
RPG7IronsBOII.png|[http://callofduty.wikia.com/wiki/Iron_Sights Iron Sights]
+
|maxammo = 1 + 10 (SP)}}
  +
{{Quote|Rocket launcher.|Campaign description}}
  +
The '''RPG-7''' returns in ''[[Call of Duty: Black Ops II]]''. It is available during the 1980s' portion of the campaign (the weapon can be unlocked for use in any mission). It is used by the [[Menendez Cartel]] in "[[Time and Fate]]", and by the [[Mujahideen]] in "[[Old Wounds]]" and Strike Force mission "[[I.E.D. (mission)|I.E.D.]]". It performs similarly to the previous games. Its counterpart in the mission in 2025, as well as multiplayer and Zombies, is the [[RPG]], which has identical stats.
  +
  +
===Gallery===
  +
<gallery>
  +
RPG-7 BOII.png|The RPG-7 in first person.
  +
RPG-7 model BOII.png|A render of the model.
 
</gallery>
 
</gallery>
  +
  +
{{clr}}
  +
  +
==Call of Duty: Black Ops: Declassified==
  +
{{Infobox/weapon
  +
|name = RPG
  +
|magazine = 1 rocket
  +
|class = [[Launcher]]
  +
|fire = Single-Shot
  +
|HUD= [[File:hud rpg.png]]}}
  +
The RPG-7 reappears as the '''RPG''' in ''[[Call of Duty: Black Ops: Declassified]]''.
  +
  +
{{Clear}}
  +
  +
==Call of Duty: Strike Team==
  +
The RPG-7 reappears in the hands of multiple enemy soldiers in ''[[Call of Duty: Strike Team]],'' However it is unobtainable.
  +
  +
==Call of Duty: Ghosts==
  +
{{Infobox/weapon
  +
|name = RPG-7
  +
|image = [[File:RPG-7 model CoDG.png|300px]]
  +
|used = [[Federation]]
  +
|class = [[Launchers]]}}
  +
The RPG-7 briefly appears in ''[[Call of Duty: Ghosts]]'' as a set-piece weapon that is not obtainable by the player. It is used by [[Federation]] soldiers in the mission "[[Struck Down]]", where they use it from the stadium's stands against the [[Ghosts (faction)|Ghosts]] team. An enemy also uses it during the breaching part in "[[The Ghost Killer]]", where he attempts to fire it at [[Logan Walker|Logan]], only to be shot in return. During the process, he accidentally fires a rocket at the train's engine.
  +
  +
<gallery>
  +
RPG-7 The Ghost Killer CoDG.png|RPG-7 in [[The Ghost Killer]]
  +
</gallery>
  +
  +
==Call of Duty: Advanced Warfare==
  +
{{Infobox/weapon
  +
|name = WEAPON_RPG
  +
|image = [[File:RPG-7 model AW.png|300px]]
  +
|magazine = 1 rocket
  +
|maxammo = 1+4 (SP)
  +
|fire = Single-shot
  +
|class = [[Launcher]]
  +
|HUD = [[File:RPG-7 HUD icon MW3.png|150px]]|console = <tt>weapon_rpg</tt>}}
  +
The RPG-7 makes a technical appearance in ''[[Call of Duty: Advanced Warfare]]'' appearing in the mission "[[Throttle]]". There is no firing/explosion/reloading sounds or visible ammo [[HUD]] for the RPG, nor are there proper animations for [[Exo Melee|melee]], [[Boost Slide|sliding]], [[Boost Dash|dashing]], [[Boost Dodge|dodging]], [[Boost Slam|slamming]], climbing and crawling. Furthermore, on Xbox 360 and PS3, the RPG is completely white without any textures, implying it was cut very early in development. It uses the same HUD icon and textures, if present, as the RPG-7 from ''[[Call of Duty: Modern Warfare 3]]''.
  +
  +
===Gallery===
  +
<gallery>
  +
RPG-7 pickup icon AW.png|Pickup icon for the weapon, labeling it as WEAPON_RPG
  +
RPG-7 AW.png|The weapon in first person
  +
RPG-7 iron sights AW.png|Iron sights
  +
RPG-7 reloading AW.png|Reloading
  +
</gallery>
  +
  +
==Call of Duty: Heroes==
  +
The RPG-7 appears in ''[[Call of Duty: Heroes]]'', it appears in the hands of [[RPG Trooper]]s.
  +
  +
==Call of Duty: Black Ops 4==
  +
An unusable RPG-7 is seen next to a weapon locker in the map [[Nuketown (Black Ops 4)|Nuketown]].
  +
  +
==Call of Duty: Modern Warfare==
  +
{{Infobox/weapon
  +
|image = RPG-7_Gunsmith_Preview_MW.png
  +
|class = [[Launcher]]
  +
|magazine = 1 rocket
  +
|fire = Single-shot
  +
|console = <tt>la_rpapa7</tt>
  +
}}
  +
{{Quote|Unguided, self-propelled rocket launcher fires a slower projectile with a high-explosive yield.|Description}}
  +
The RPG-7 returns in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.
  +
  +
{{Clr}}
   
 
==Trivia==
 
==Trivia==
 
===General===
 
===General===
*If looking in third-person, even after the player has used all of their rockets, a rocket will still be shown on the launcher while it is on their back.
 
 
*Sometimes, when the RPG-7 is shot and the player is killed as it flies toward the enemy, the rocket will disappear. This can be seen in the [[killcam]] due to the fact that the smoke trail stays but the rocket is not seen. This is simply because of the nature of killcam, where if the player shoots right before getting killed, the bullet/projectile is not seen.
 
*Sometimes, when the RPG-7 is shot and the player is killed as it flies toward the enemy, the rocket will disappear. This can be seen in the [[killcam]] due to the fact that the smoke trail stays but the rocket is not seen. This is simply because of the nature of killcam, where if the player shoots right before getting killed, the bullet/projectile is not seen.
 
*The RPG-7's serial number is '''0108SD-IW.'''
 
*The RPG-7's serial number is '''0108SD-IW.'''
 
*In ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Call of Duty: Modern Warfare 2]]'', the HUD icon of the RPG-7 is shown with a scope.
 
*In ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Call of Duty: Modern Warfare 2]]'', the HUD icon of the RPG-7 is shown with a scope.
  +
*When sprinting in third person in the [[Modern Warfare (series)|Modern Warfare series]], the RPG-7 is shown on the shoulder but in first person, it is shown in front of the stomach.
   
 
===Call of Duty: Modern Warfare 2===
 
===Call of Duty: Modern Warfare 2===
 
*The kill icon for the RPG-7 shows it with a scope instead of [[Iron Sights]].
 
*The kill icon for the RPG-7 shows it with a scope instead of [[Iron Sights]].
*In the level "[[Wolverines!]]", many Rangers will try to shoot down the enemy [[Mi-28]] with RPGs if the player waits long enough after the enemy gunship has arrived, a Ranger will shoot it down with an RPG, as the RPG curves into it no matter what.
+
*In the level "[[Wolverines!]]", many Rangers will try to shoot down the enemy [[Mi-28]] with RPGs. If the player waits long enough after the enemy gunship has arrived, a Ranger will shoot it down with an RPG, as the RPG curves into it no matter what.
 
*In the level "[[Museum]]", the player can have the RPG-7 off the shelf and an RPG-7 picked up from a dead enemy at the same time.
 
*In the level "[[Museum]]", the player can have the RPG-7 off the shelf and an RPG-7 picked up from a dead enemy at the same time.
  +
*If the player acquires the RPG-7 in the mission [[Exodus]] and fires it, it will immediately fly towards [[Honey Badger (callsign)|Honey Badger]].
  +
*The serial number on the side is "''SN 151-[[Infinity Ward|IW]]-0945''" and below that is a registration number "''REG 111-040-83''".
   
 
===Call of Duty: Black Ops (DS)===
 
===Call of Duty: Black Ops (DS)===
*When the player runs out of ammo, if aiming down the sight, the player can notice that there is still a rocket in the launcher.
+
*When the player runs out of ammo, if aiming down the sight, the player can notice that there is still a rocket visible in the launcher.
  +
  +
===Call of Duty: Modern Warfare 3===
  +
*On "[[Stronghold (Mission)|Stronghold]]", it is possible to shoot down a helicopter with an RPG placed on a wall. However, the launcher is empty but it still fires a rocket.
  +
*When sprinting in multiplayer, the rocket will sometimes clip through the barrel of the launcher.
  +
  +
=== Call of Duty: Modern Warfare Remastered ===
  +
*"C9-578-94C-3867" and "15-396-5411" can be seen engraved on the left side of the barrel underneath the iron sights.
  +
  +
===Call of Duty: Mobile===
  +
[[File:RPG-7 icon CoDMobile.png|thumb|right|The icon in 1v1 Duel]]
  +
*In ''[[Call of Duty: Mobile]]'', an RPG-7's icon is used for the launcher selection in [[1v1 Duel]] matches. The weapon is not available for use otherwise.
  +
  +
{{CoD4 Weapons}}
  +
{{CoD4DS Weapons}}
  +
{{CoD6 Weapons}}
  +
{{CoDMobilized weapons}}
  +
{{CoD7 Weapons}}
  +
{{CoD7DS Weapons}}
  +
{{ZombiesWeapons}}
  +
{{FM:OK Weapons}}
  +
{{CoD8 Weapons}}
  +
{{CoD8ds weapons}}
  +
{{CoDBOD Weapons}}
  +
{{CoD9 Weapons}}
  +
{{CoDST Weapons}}
  +
{{CoD10 Weapons}}
  +
{{CoD11 Weapons}}
  +
{{CoDH Weapons}}
  +
{{CoD15 Weapons}}
  +
{{CoD16 Weapons}}
   
{{CoD4 Weapons}}{{CoD4DS Weapons}}{{CoD6 Weapons}}{{CoD mobilized weapons}}{{CoD7 Weapons}}{{CoD7DS Weapons}}{{ZombiesWeapons}}{{CoD8 Weapons}}{{CoD8ds weapons}}{{CoD9 Weapons}} [[ru:RPG-7]]
+
[[ru:RPG-7]]
[[Category:Weapons]]
+
[[Category:Call of Duty: Black Ops II Launchers]]
[[Category:Modern Weapons]]
+
[[Category:Call of Duty 4: Modern Warfare Rocket Launchers]]
[[Category:Anti-Tank Weapons]]
+
[[Category:Call of Duty: Modern Warfare 2 Launchers]]
[[Category:Launchers]]
+
[[Category:Call of Duty: Black Ops Launchers]]
[[Category:DS weapons]]
+
[[Category:Call of Duty: Modern Warfare 3 Launchers]]
[[Category:Call of Duty: Modern Warfare 3 Explosives]]
+
[[Category:Call of Duty: Black Ops II Single Player Weapons]]
[[Category:Call of Duty: Modern Warfare 2 Weapons]]
+
[[Category:Call of Duty 4: Modern Warfare (Nintendo DS) Launchers]]
[[Category:Call of Duty: Modern Warfare 3 Weapons]]
+
[[Category:Call of Duty: Modern Warfare: Mobilized Launchers]]
  +
[[Category:Call of Duty: Black Ops (Nintendo DS) Launchers]]
  +
[[Category:Call of Duty: Modern Warfare 3: Defiance Launchers]]
  +
[[Category:Call of Duty: Black Ops: Declassified Launchers]]
  +
[[Category:Call of Duty: Ghosts Launchers]]
  +
[[Category:Call of Duty: Ghosts Single Player Weapons]]
  +
[[Category:Find Makarov: Operation Kingfish Weapons]]
  +
[[Category:The Vet & The n00b Weapons]]
  +
[[Category:Call of Duty: Advanced Warfare Launchers]]
  +
[[Category:Call of Duty: Advanced Warfare Single Player Weapons]]
  +
[[Category:Call of Duty: Heroes Launchers]]
  +
[[Category:Call of Duty: Modern Warfare Remastered Launchers]]
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[[Category:Call of Duty: Modern Warfare Launchers]]

Latest revision as of 19:10, June 10, 2020

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For a similarly named launcher, see RPG.
For the perk, see RPG-7 x2.

The RPG-7 is a rocket launcher that debuted in Call of Duty 4: Modern Warfare and is featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 2: Force Recon, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Find Makarov: Operation Kingfish, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Heroes, Call of Duty: Modern Warfare Remastered, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered, as well as making a brief appearance in Call of Duty: Strike Team, Call of Duty: Ghosts and Call of Duty: Advanced Warfare.

Call of Duty 4: Modern Warfare & Modern Warfare RemasteredEdit

CampaignEdit

In the campaign, it is often used by OpFor, Ultranationalists, and Loyalists. It can be used to destroy Mi-24s, Mi-8s and BMP-2s and ammo is often available.

If the infinite ammo cheat is on it fires indefinitely, making it one of the most lethal weapons to use the cheat with, along with the more controllable M203. However, this is counteracted by the fact that after a few shots, the player will have moved from their original position significantly, possibly putting them in danger of a close-range explosion, and that after the first few shots a huge trail of smoke obscures the sights, making it nearly impossible to aim properly.

MultiplayerEdit

The RPG-7 is available to the player via the Tier 1 perk, RPG-7 x2, which will allow the player to spawn with an RPG-7 and a spare rocket. The RPG-7 cannot be hip-fired, as attempting to do so results in the sights being automatically brought up. The rockets are extremely inaccurate outside of medium range, as the rockets' flight path tends to corkscrew wildly beyond that, making it generally ineffective against other players at a distance. As it explodes upon making contact with a hard surface and the blast radius is relatively generous, the RPG-7 is highly effective when firing from an elevated position, as this usually ensures that it strikes the ground near targets and successfully detonates.

The RPG-7 can be used to shoot down enemy helicopters, as it is one of the few weapons that can do any significant damage to one in a single shot. One rocket alone is not be enough to bring down a helicopter, however, and a second rocket or a few more shots from a primary weapon are required to take one out, since one direct hit with a rocket does 1000 damage to a helicopter which sports 1100 health. While being effective against players, the Sonic Boom perk does not affect the damage dealt to helicopters. A better perk would be Sleight of Hand, allowing a second rocket to be quickly prepared.

In Modern Warfare: Remastered, the RPG-7 appears as the 27th, penultimate weapon in Gun Game

Old School ModeEdit

The RPG-7 appears in Old School Mode, with one rocket loaded and one reserve rocket. It is possible for a player to contain three rockets in their inventory with this mode.

  • Ambush - Found on the second floor of the building with an external staircase at the USMC side of the main street, near the M21.
  • Bloc - Found on the first floor to the northern end of the western apartment building.
  • Bog - Found on the small mound of dirt in the middle of the map in front of the bus.
  • Broadcast - Found on the second floor of the southern external building.
  • Countdown - Found in the middle of the map, between the two center missile silos, encased in concrete barriers.
  • Crossfire - Found on the second floor of the three-storey corner building, across the street from the bus, above the MP5.
  • Downpour/Daybreak - Found in the barn towards the south-eastern corner of the map.
  • Overgrown - Found at the gas station.
  • Pipeline - Found next to the white van towards the eastern side of the main road.
  • Showdown - Found on the eastern balcony.
  • Vacant - Found in the middle of the major office building at the northern end of the map.

GalleryEdit

Call of Duty 4: Modern WarfareEdit

Call of Duty: Modern Warfare RemasteredEdit

Call of Duty 4: Modern Warfare (Nintendo DS)Edit

The RPG-7 appears as the only launcher in the Nintendo DS version of Call of Duty 4: Modern Warfare. The DS variant of this weapon is almost identical to the console version in terms of damage and reload time. Differences include the sights, the fact that it can be hip fired (though no reticle appears, forcing the player to use the sights for mid to long range combat), and it will leave a burn mark wherever it hits.

CampaignEdit

In the campaign, the RPG-7 is available for pickup in the levels "First to Fight", and "Intervention". In "Intervention", if the player quickly kills the OpFor soldier using it, the player can use it to take down an Ultranationalist Mi-24. It can be seen being used by enemies in certain levels such as "Hard Impact" and "Exodus".

MultiplayerEdit

In multiplayer, the RPG-7 is available again. But unlike the console and PC multiplayer, the RPG-7 is available as a primary weapon, not a perk. When selected, the player will spawn with one rocket in the launcher and five in the reserve ammunition, as opposed to two in the console and PC versions. However, once the rockets are used up, the player will be forced to use their side arm or swap the RPG for another weapon, making this an uncommon weapon in multiplayer.

Call of Duty: Modern Warfare 2Edit

CampaignEdit

The RPG-7 returns in Call of Duty: Modern Warfare 2. It is used by the OpFor, Brazilian Militia, and Russian Military in campaign, and is available in Special Ops. The RPG has different skins in the Campaign, ranging from normal, tan color to white in the snowy missions. When breaching a door with the RPG-7, the weapon identifier will show up as a USP .45.

The RPG-7 is a very useful weapon against Juggernauts, as a headshot will kill the Juggernaut in one hit.

A console variant is found in levels such as Contingency, called zippy_rockets. It has a magazine size of one and reserve size of one. Also, it fires in a straight line, fires much faster than a normal RPG-7 and has power of a grenade launcher. When fired at the ground or close to the player, it will not explode. Rather, it will just hit the ground, similarly like the grenade launcher. The Zippy Rockets have no pick-up icon and it will be named RPG-7.

Special OpsEdit

The RPG-7 is an alternate weapon in "Sniper Fi", "Body Count", "Homeland Security", "Wreckage", "Terminal" and "Wetwork". It is a starting weapon in "High Explosive"; and an enemy weapon in "Body Count".

MultiplayerEdit

In multiplayer, the RPG-7 returns as a secondary weapon instead of a perk. It is unlocked at level 65. It is one of the three launchers that come with two shots. The RPG-7 remains extremely inaccurate at long ranges, where it tends to curve off course though it is still far more accurate than it used to be in Call of Duty 4: Modern Warfare. Since it's an unguided rocket, flares from killstreak aircraft will not affect the projectile. However the RPG isn't a useful anti-aircraft weapon because the RPG-7, like the AT4, does not inflict as much damage to aircraft as compared to the other launchers (with many aircraft able to survive a direct hit from one) in addition to the rocket's inaccuracy and inability to track targets. It is only very useful against Harriers, due to their stationary position, or Pave Lows because they are large and fly low, or an Attack Helicopter if they fly low.

The RPG-7 can only be fired via its rather bulky Iron Sights and cannot be fired from the hip; if tried to hip fire the Iron Sights are automatically brought up which induces a very slight delay between pushing the fire button and the weapon actually firing. Because it travels generally in a straight line, the RPG-7 handles quite differently from the Thumper or the under-barrel Grenade Launchers, which fire grenades in a ballistic trajectory. Instead of aiming directly at an enemy soldier, it is most effectively fired at a wall, the ground, or a ceiling near the enemy allowing the splash damage to kill the target.

The RPG-7 can strike Helicopters, Harriers, and other airborne targets. The unguided projectile obviously won't track countermeasures. Even though it lacks the power to bring down some targets in one shot, it is interesting to note that a single well aimed RPG-7 can destroy an AC130. The only other air vehicles that the RPG-7 can take down in one shot is the UAV and Counter-UAV, all of which fly very high, are very small and fast, making them nearly impossible to hit.

For this reason most players use this weapon as an anti-personnel weapon. Many players may run around the map with an RPG-7 and try to get multi-kills and gain large amounts of XP. This is most common in large team games, where enemies tend to crowd around objectives or are spawn trapped. On maps such as Wasteland, Afghan, and Bailout it is widely used to clear out buildings. A popular tactic is to use the RPG with a rifle that as an under mounted Grenade Launcher with Scavenger and Danger Close, greatly enhancing the power of the RPG. However, this is looked down upon by most players.

GalleryEdit

Call of Duty: Modern Warfare: MobilizedEdit

The RPG-7 appears again in Call of Duty: Modern Warfare: Mobilized as one of the three launchers available in game. It is the same as its previous counterpart, but uses a scope instead of iron sights and can't be hip fired.

GalleryEdit

Call of Duty: Modern Warfare 2: Force ReconEdit

The RPG-7 appears in Call of Duty: Modern Warfare 2: Force Recon as an anti-tank weapon.

Call of Duty: Black OpsEdit

The RPG-7 appears as the RPG in Call of Duty: Black Ops. The cross-hair remains the same as it was in Call of Duty: Modern Warfare 2, as do the iron sights. One change is its availability in campaign, it is only obtainable in a few missions and spare rockets are close to nonexistent.

CampaignEdit

The RPG appears in the missions "Operation 40", "Vorkuta", "The Defector", "Numbers", "Project Nova", "Victor Charlie", "Crash Site", "WMD", "Payback", "Rebirth", and "Redemption". In Project Nova, it should be gained by using "give all" Cheats. Along with Crash Site, these weren't available to be obtained in the level. In WMD, a Spetsnaz soldier shoots at the bridge to stop Hudson from crossing, causing Harris to plummet to his death. In Payback, one can be found in the left side where some VC will drop down and attack before he walks under a narrow square hole. There were even more on the other levels.

MultiplayerEdit

The RPG is the second launcher unlocked, and is available at level 12 for CoD Points logo BO2000. It comes with a rocket in the chamber and another rocket in reserve. However, if Scavenger Pro is used, the RPG will start with one in the chamber and two reloadable rockets (three total).

The RPG packs less damage than the other RPGs in previous Call of Duty games, especially with the reappearance of the Flak Jacket perk online. Despite this reduction, it is still useful for taking out groups of enemies with one rocket. Beware however, the RPG is wildly inaccurate when fired at medium to long distance, often veering away from the intended target. The weapon is decent for taking out Attack Helicopters, because, if the player has a clear shot, it will take only one rocket. Nonetheless, it has a large chance of missing due to its above mentioned accuracy. Other targets such as the Chopper Gunner are nearly impossible to take down, so a Strela-3 or M72 LAW is recommended as they are better suited than the RPG for anti-air roles.

Due to a patch, on the PlayStation 3, PC and Xbox 360 versions of the game, in Gun Game, the Grim Reaper was replaced by the RPG in tier 16 until late April 2011, when a new patch brought back the Grim Reaper to replace the RPG.

ZombiesEdit

It also appears in Dead Ops Arcade as a pick-up. The player can use it for several seconds as a fully automatic weapon. It can penetrate through hordes of zombies when shot, and will be discarded short after.

GalleryEdit

Call of Duty: Black Ops (DS)Edit

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The RPG-7 appears as one of the Missile launchers of the game, along the M72 LAW. It is single shot and has similar but more simplified iron sights than the console version. It also has much less power, taking more than three rockets to destroy a helicopter; however, it is much more accurate and has more spare ammo, as well as a faster reload. In multiplayer it is unlocked for the enemy faction after 150 kills with the Ithaca Model 37. It does need to be aimed down sight in order to fire, however.

GalleryEdit

Find Makarov: Operation KingfishEdit

A Russian soldier uses a scoped RPG-7 to shoot down an AC-130. Here the rockets are depicted as heat-seeking projectiles, unlike the ones in the games of the series. An unscoped RPG is used by another enemy to fire at the team, wounding John "Soap" MacTavish.

Call of Duty: Modern Warfare 3Edit

CampaignEdit

The RPG-7 appears in Call of Duty: Modern Warfare 3 wielded by Russian soldiers and African Militants.

MultiplayerEdit

This weapon is unlocked at level 80, making it the last weapon to be unlocked. A notable trait of the RPG-7 is that it has the quickest draw speed of all launchers, making it ideal for support classes. It has approximately the same accuracy as it had in Call of Duty: Modern Warfare 2, which means that it has the tendency to veer off target at long range, and even at close ranges it is possible that the rocket will miss the desired target completely. Due to this, it is advised to take shots at windows and other small targets from a close range, shots from a long range will almost certainly miss the target. Overall, the RPG-7 is best used as a tool to clean up large groups of enemies at objective sites, such as flags in Domination. It also excels in destroying land-based killstreaks, though one will need to get close to them to actually hit them, due to the horrible accuracy of the rocket. While difficult, it is possible to hit enemy AH-6 Overwatches, and Pave Lows, if they are flying low enough. Landing a hit usually results in the helicopters being left with little health. 

The RPG-7 maintains the ability to kill a Juggernaut with one shot to the head from Call of Duty: Modern Warfare 2.

The RPG-7 was also seen in the Infected loadout "Jugg vs MK46", where it was the secondary of the survivors. However, this playlist has since been removed.

Special Ops Edit

The RPG-7 is an enemy weapon in "Hit and Run", "Invisible Threat", "Little Bros", "Flood the Market" and "Smack Town".

Survival ModeEdit

It can be acquired in Survival Mode as an Equipment, along with Claymores or C4, with four rockets maximum. Restocking ammo from the Weapon Armory does not give rockets for it, and ammo must be bought two rounds at a time as Equipment. It also replaces the player's currently held weapon.

GalleryEdit

Call of Duty: Modern Warfare 3: DefianceEdit

The RPG-7 reappears in Call of Duty: Modern Warfare 3: Defiance. Like in Modern Warfare: Mobilized, it can be fitted with a scope.

Call of Duty: Black Ops IIEdit

"Rocket launcher."
— Campaign description

The RPG-7 returns in Call of Duty: Black Ops II. It is available during the 1980s' portion of the campaign (the weapon can be unlocked for use in any mission). It is used by the Menendez Cartel in "Time and Fate", and by the Mujahideen in "Old Wounds" and Strike Force mission "I.E.D.". It performs similarly to the previous games. Its counterpart in the mission in 2025, as well as multiplayer and Zombies, is the RPG, which has identical stats.

GalleryEdit

Call of Duty: Black Ops: DeclassifiedEdit

The RPG-7 reappears as the RPG in Call of Duty: Black Ops: Declassified.

Call of Duty: Strike TeamEdit

The RPG-7 reappears in the hands of multiple enemy soldiers in Call of Duty: Strike Team, However it is unobtainable.

Call of Duty: GhostsEdit

The RPG-7 briefly appears in Call of Duty: Ghosts as a set-piece weapon that is not obtainable by the player. It is used by Federation soldiers in the mission "Struck Down", where they use it from the stadium's stands against the Ghosts team. An enemy also uses it during the breaching part in "The Ghost Killer", where he attempts to fire it at Logan, only to be shot in return. During the process, he accidentally fires a rocket at the train's engine.

Call of Duty: Advanced WarfareEdit

The RPG-7 makes a technical appearance in Call of Duty: Advanced Warfare appearing in the mission "Throttle". There is no firing/explosion/reloading sounds or visible ammo HUD for the RPG, nor are there proper animations for melee, sliding, dashing, dodging, slamming, climbing and crawling. Furthermore, on Xbox 360 and PS3, the RPG is completely white without any textures, implying it was cut very early in development. It uses the same HUD icon and textures, if present, as the RPG-7 from Call of Duty: Modern Warfare 3.

GalleryEdit

Call of Duty: HeroesEdit

The RPG-7 appears in Call of Duty: Heroes, it appears in the hands of RPG Troopers.

Call of Duty: Black Ops 4Edit

An unusable RPG-7 is seen next to a weapon locker in the map Nuketown.

Call of Duty: Modern WarfareEdit

"Unguided, self-propelled rocket launcher fires a slower projectile with a high-explosive yield."
— Description

The RPG-7 returns in Call of Duty: Modern Warfare.

TriviaEdit

GeneralEdit

  • Sometimes, when the RPG-7 is shot and the player is killed as it flies toward the enemy, the rocket will disappear. This can be seen in the killcam due to the fact that the smoke trail stays but the rocket is not seen. This is simply because of the nature of killcam, where if the player shoots right before getting killed, the bullet/projectile is not seen.
  • The RPG-7's serial number is 0108SD-IW.
  • In Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2, the HUD icon of the RPG-7 is shown with a scope.
  • When sprinting in third person in the Modern Warfare series, the RPG-7 is shown on the shoulder but in first person, it is shown in front of the stomach.

Call of Duty: Modern Warfare 2Edit

  • The kill icon for the RPG-7 shows it with a scope instead of Iron Sights.
  • In the level "Wolverines!", many Rangers will try to shoot down the enemy Mi-28 with RPGs. If the player waits long enough after the enemy gunship has arrived, a Ranger will shoot it down with an RPG, as the RPG curves into it no matter what.
  • In the level "Museum", the player can have the RPG-7 off the shelf and an RPG-7 picked up from a dead enemy at the same time.
  • If the player acquires the RPG-7 in the mission Exodus and fires it, it will immediately fly towards Honey Badger.
  • The serial number on the side is "SN 151-IW-0945" and below that is a registration number "REG 111-040-83".

Call of Duty: Black Ops (DS)Edit

  • When the player runs out of ammo, if aiming down the sight, the player can notice that there is still a rocket visible in the launcher.

Call of Duty: Modern Warfare 3Edit

  • On "Stronghold", it is possible to shoot down a helicopter with an RPG placed on a wall. However, the launcher is empty but it still fires a rocket.
  • When sprinting in multiplayer, the rocket will sometimes clip through the barrel of the launcher.

Call of Duty: Modern Warfare Remastered Edit

  • "C9-578-94C-3867" and "15-396-5411" can be seen engraved on the left side of the barrel underneath the iron sights.

Call of Duty: MobileEdit

RPG-7 icon CoDMobile

The icon in 1v1 Duel

  • In Call of Duty: Mobile, an RPG-7's icon is used for the launcher selection in 1v1 Duel matches. The weapon is not available for use otherwise.
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