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=== Campaign===
=== Campaign===
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 3 |Call of Duty: Modern Warfare 3 ]] ''wielded by [[Russian Army|Russian soldiers]] and [[African Militia|African Milita]].
The RPG-7 appears in ''[[Call of Duty: Modern Warfare 3 |Call of Duty: Modern Warfare 3 ]] ''wielded by [[Russian Army|Russian soldiers]] and [[African Militia|African Militants]].

Revision as of 13:38, January 1, 2012

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The RPG-7 is a rocket launcher that debuted in Call of Duty 4: Modern Warfare and is featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 2: Force Recon, Call of Duty: Black Ops , Call of Duty: Modern Warfare 3 and Call of Duty: Modern Warfare 3: Defiance.

Call of Duty 4: Modern Warfare


In single-player, it is often used by OpFor, Ultranationalists, and Loyalists. It can be used to destroy Mi-24s and BMP-2s and ammo is often available.

If the infinite ammo cheat is on, (Campaign only) it fires indefinitely, making it the most lethal weapon to use the cheat with (along with the more controllable M203). However, this is counteracted by the fact that after a few shots, the player will have moved back from their original position significantly, possibly putting them in danger of a close-range explosion, and that after the first few shots a huge trail of smoke obscures the sights, making it nearly impossible to aim properly.


RPG-7 x2 is a Tier 1 perk which will allow the player to spawn with 2 RPG rockets. However, this perk cannot be accessed if a player's primary weapon has a grenade launcher or grip attachment. The RPG cannot be hip-fired, as attempting to do so results in the sights being automatically brought up. RPGs are extremely inaccurate outside of medium range, as the rockets' flight path tends to corkscrew wildly beyond that. It is the main anti-vehicle weapon in the game.

The RPG is typically used to shoot down enemy helicopters, as it is one of the few weapons that can do any significant damage to it in a single shot. One shot from a RPG alone will not be enough to bring down a helicopter, however, and a second RPG or a few more shots from a primary weapon are required to bring one down, since one direct hit with an RPG does 1000 damage to a helicopter which sports 1100 Health; however Sonic Boom makes the RPG do 1400 damage so that it can destroy a chopper with a single shot.

Call of Duty 4: Modern Warfare (Nintendo DS)

The RPG-7 appears as the only launcher in the Nintendo DS version of Call of Duty 4: Modern Warfare. The DS variant of this weapon is almost identical to the console version in terms of damage and reload time. Differences include the sights, the fact that it can be hip fired (though no reticule appears, forcing the player to use the sights for mid to long range combat), and it will leave a burn mark wherever it hits.


In single player, the RPG-7 is available for pickup in the levels "First to Fight", and "Intervention". In "Intervention", if the player quickly kills the OpFor soldier using it, the player can use it to take down an Ultranationalist Mi-24. It can be seen being used by enemies in certain levels such as "Hard Impact" and "Exodus".


In multiplayer, the RPG-7 is available again. But unlike the console and PC multiplayer, the RPG-7 is available as a primary weapon, not a perk (since there were no perks on the DS at that time). When selected, the player will spawn with one rocket in the launcher and five in the reserve ammunition, as opposed to two in the console and PC versions. However, once the rockets are used up, the player will be forced to use his/her side arm or swap the RPG for another weapon, making this an uncommon weapon in multiplayer.

Find Makarov: Operation Kingfish

The RPG-7 was seen in Find Makarov: Operation Kingfish being used by enemy forces to shoot down an AC-130.

Call of Duty: Modern Warfare 2


The RPG-7 returns in Call of Duty: Modern Warfare 2. It is used by the OpFor, Brazilian Militia, and Russian Military in Campaign, and is available in Special Ops. The RPG has different skins in the Campaign, ranging from normal, tan color to white in the snowy missions. When breaching a door with the RPG-7, the weapon identifier will show up as a USP .45.


In Multiplayer, the RPG-7 returns as a secondary weapon instead of a perk. It is unlocked at level 65. It is one of the three launchers that come with two shots. The RPG-7 remains extremely inaccurate at long ranges, where it tends to curve off course though it is still far more accurate than it used to be in Call of Duty 4: Modern Warfare. Since it's an unguided rocket, flares from killstreak aircraft will not affect the projectile. However the RPG isn't a useful anti-aircraft weapon because the RPG-7, like the AT4, does not inflict as much damage to aircraft as compared to the other launchers (with many aircraft able to survive a direct hit from one) in addition to the rocket's inaccuracy and inability to track targets. It is only very useful against Harriers, due to their stationary position, or Pave Low's because they are large and fly low, or an Attack Helicopter if they fly low.

The RPG-7 can only be fired via its rather bulky Iron Sights and cannot be fired from the hip. (However, if tried to hip fire the Iron Sights are automatically brought up which induces a very slight delay between pushing the fire button and the weapon actually firing). Because it travels generally in a straight line, the RPG-7 handles quite differently from the Thumper or the under-barrel Grenade Launchers, which fire grenades in a ballistic trajectory. Instead of aiming directly at an enemy soldier, it is most effectively fired at a wall, the ground, or a ceiling near the enemy allowing the splash damage to kill the target.

While the RPG-7 can strike Helicopters, Harriers, and other airborne targets and the unguided projectile obviously won't track countermeasures, it lacks the power to bring down some targets in a single shot. The only air vehicles that the RPG-7 can take down in one shot is the UAV and Counter-UAV, all of which fly very high and are very small or fast, making them nearly impossible to hit. Players looking for an anti-aircraft weapon would do better with the Stinger.

For this reason most people use this weapon as an anti-personnel weapon. Many people may run around the map with an RPG-7 and try to get multi-kills and gain large amounts of XP. This is most common in large team games, where enemies tend to crowd around objectives or are spawn trapped. On maps such as Wasteland, Afghan, and Bailout it is widely used to clear out buildings. A popular tactic is to use the RPG's with a rifle with an under mounted Grenade Launcher with Scavenger and Danger Close, greatly enhancing the power of the RPG's. However, this is commonly looked down upon by most players.

The RPG's Iron Sights are somewhat obstructive, blocking the view of some of the area that the player is aiming at.

Call of Duty: Modern Warfare: Mobilized

The RPG-7 appears again in Call of Duty: Modern Warfare: Mobilized as one of the three launchers available in game. It is the same as its previous counterpart, but uses a scope instead of iron sights and can't be hip fired.

Call of Duty: Modern Warfare 2: Force Recon

The RPG-7 appears in Force Recon as an anti-tank weapon.

Call of Duty: Black Ops

The RPG-7 appears as the RPG in Call of Duty: Black Ops. The cross-hair remains the same as it was in Call of Duty: Modern Warfare 2, as do the iron sights.


The RPG is the second launcher unlocked, and is available at level 12 for CoD Points logo BO2000. It comes with a rocket in the chamber and another rocket in reserve. However, if Scavenger Pro is used, the RPG will start with one in the chamber and two reloadable rockets (3 total).

The RPG packs less damage than the other RPGs in previous Call of Duty games, especially with the reappearance of the Flak Jacket perk online. Despite this reduction, it is still useful for taking out groups of enemies with one rocket. Beware however, the RPG is wildly inaccurate when fired at medium to long distance, often veering away from the intended target. The weapon is decent for taking out Attack Helicopters, because if the player has a clear shot, it will take only one rocket. Nonetheless, it has a large chance of missing due to its above mentioned accuracy. Other targets such as the Chopper Gunner are nearly impossible to take down, so a Strela-3 or M72 LAW is recommended as they are better suited than the RPG-7 for anti-air roles.

Due to a patch, on the PlayStation 3, PC and Xbox 360 versions of the game, in Gun Game, the Grim Reaper was replaced by the RPG-7 in tier 16 until late April 2011, when a new patch brought back the Grim Reaper to replace the RPG-7.


It also appears in Dead Ops Arcade as a pick-up. The player can use it for several seconds as a fully automatic weapon. It can penetrate through hordes of zombies when shot at, and will explode short after.

Call of Duty: Black Ops (DS)

The RPG-7 appears as one of the Missile launchers of the game, along the M72 LAW. It is single shot and has similar but more simplified ironsights than the console version. It also has much less power, taking more than 3 rockets to destroy a helicopter; however, it is much more accurate and has more spare ammo, as well as a faster reload. In Multiplayer it is unlocked for the enemy faction after 150 kills with the Ithaca M37. It doesn't need to be aimed down sight in order to fire.

Call of Duty: Modern Warfare 3


The RPG-7 appears in Call of Duty: Modern Warfare 3  wielded by Russian soldiers and African Militants.


This weapon is unlocked at level 80, making it the last weapon to be unlocked. A notable trait of the RPG-7 is that has the quickest draw speed of all launchers, making it ideal for support classes. It has approximately the same accuracy as it had in Call of Duty: Modern Warfare 2, which means that it has the tendency to veer off target at long range, and even at close ranges it is possible that the rocket will miss the desired target completely. Due to this, it is advised to take shots at windows and other small targets from a close range, shots from a long range will almost certainly miss the target.

Survival Mode

It can be acquired in Survival Mode as an Equipment, along with Claymores or C4, with four rockets maximum. Restocking ammo from the Weapon Armoury does not give rockets for it, and ammo must be bought two rounds at a time as Equipment



  • If looking in third-person, even after the player has used all of his rockets, a rocket will still be shown on the launcher while it is on his back.
  • Sometimes, when the RPG-7 is shot and the player is killed as it flies toward the enemy, the rocket will disappear. This can be seen in the killcam due to the fact that the smoke trail stays but the rocket is not seen. This is simply because of the nature of killcam, where if the player shoots right before getting killed, the bullet/projectile is not seen.
  • The RPG-7's serial number is 0108SD-IW.
  • In Call of Duty 4 and Modern Warfare 2, the HUD icon of the RPG-7 is shown with a scope.

Call of Duty: Modern Warfare 2

  • The kill icon for the RPG-7 shows it with a scope instead of Iron Sights.
  • In the level "Wolverines!", many Rangers will try to shoot down the enemy Mi-28 with RPGs if the player waits long enough after the enemy gunship has arrived, a Ranger will shoot it down with an RPG, as the RPG curves into it no matter what.
  • In the level "Museum", the player can have the RPG-7 off the shelf and an RPG-7 picked up from a dead enemy at the same time.
  • The RPG-7 can one-hit kill a Juggernaut with a headshot.

Call of Duty: Black Ops

  • The RPG-7 replaced the Grim Reaper in Gun Game for a period of time. This has since been reversed.
  • In "Crash Site", it is possible for an RPG from a Sampan to get stuck on the PBR. It can not be picked up.

Call of Duty: Modern Warfare 3

  • In the campaign, when fired by the enemies the rocket will curve like the player's. However, when playing on veteran the enemy rockets will go straight.


Video:Rpg-7 Glitch found on Mw2
The RPG-7 glitch in Call of Duty: Modern Warfare 2

Template:CoD mobilized weapons

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