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{{Infobox/weapon
 
{{Infobox/weapon
 
|name=RW1
 
|name=RW1
|image=[[File:RW1 menu icon AW.png|250px]]
+
|image=[[File:RW1 menu icon AW.png|300px]]
 
|level=Level 16 (multiplayer)<br>Round 20 ([[Exo Survival]])
 
|level=Level 16 (multiplayer)<br>Round 20 ([[Exo Survival]])
 
|fire=Single-shot
 
|fire=Single-shot
 
|magazine=1 round
 
|magazine=1 round
 
|startammo=1+23 (MP)
 
|startammo=1+23 (MP)
|maxammo=1+48 (SP & MP)<br>1+52 ([[Exo Zombies|EZ]]) ''(1+78 at Mk 10 upgrade)''
+
|maxammo=1+48 (SP & MP)<br>1+52 ([[Exo Zombies]]) ''(1+78 at Mk 10 upgrade)''
 
|exozombiecost=1,000 credits ([[3D Printer]])
 
|exozombiecost=1,000 credits ([[3D Printer]])
|damage=98-45 (MP)
+
|damage=98-70-45 (MP)
 
|range=600-1200
 
|range=600-1200
 
|reload=1.4s
 
|reload=1.4s
 
|mult=· x1.4 Head, Neck & upper Torso<br>· x1.1 lower Torso
 
|mult=· x1.4 Head, Neck & upper Torso<br>· x1.1 lower Torso
|class = [[Pistol]]
+
|class=[[Pistol]]
  +
|used=[[Vekron Pacific Reactor|Vekron Corporation]]
 
|recoil=Low-Medium
 
|recoil=Low-Medium
 
|pen=Medium
 
|pen=Medium
 
|upgradepoint=3}}
 
|upgradepoint=3}}
 
{{quote|Break-action handheld railgun. Best in class damage|In-game description}}
 
{{quote|Break-action handheld railgun. Best in class damage|In-game description}}
The '''RW1''' is a [[Handgun]] that appears in ''[[Call of Duty: Advanced Warfare]]''. The weapon appears in Multiplayer, [[Exo Survival]], and [[Exo Zombies]].
+
The '''RW1''' is a [[pistol]] that appears in ''[[Call of Duty: Advanced Warfare]]''. It is a single-shot weapon designed for medium-to-close range encounters; the weapon fires an electromagnetic slug at high velocity speeds, puncturing targets.
==Description==
 
The RW1 is a single-shot weapon designed for medium-to-close range encounters; the weapon fires an electromagnetic slug at high velocity speeds, puncturing targets.
 
   
 
==Campaign==
 
==Campaign==
The RW1 only appears once in the campaign level "[[Fission]]", next to one of dead civilians inside the building, after destroying the Titan. Its ammunition can be refilled with the [[Resupply Crate|resupply crate]] previously used for the Stinger M7.
+
The RW1 only appears once, in the campaign level "[[Fission]]", next to one of dead security guards inside the building after destroying the Titan. Its ammunition can be refilled with the [[Resupply Crate|resupply crate]] previously used for the [[Stinger M7]].
   
 
==Multiplayer==
 
==Multiplayer==
 
The RW1 is unlocked at level 16. Its strong suit is its damage; it has body multipliers, and is a one-shot kill to the lower torso and higher. It also has exceptionally high ranged damage for a pistol, being a three hit kill, although the weapon's single-shot nature makes this a drawback rather than an advantage.
The RW1 is unlocked at level 16.
 
   
 
The RW1's accuracy is very underwhelming. The iron sights are flat and open, but the RW1 has heavy sway which cannot be steadied unless using the [[RW1 Scope]]. Outside of point blank ranges, it can be easy to miss with this weapon.
The RW1's strong suit is its damage. it has body multipliers, and is a one-shot kill to the lower torso and higher. It also has exceptionally high ranged damage, being a 3 hit kill. However, considering the weapon's nature, this is an extremely slow 3 shot kill.
 
   
 
The RW1's handling traits are rather poor. The hip-fire spread is very large for a pistol, and the weapon must reload after every shot.
The RW1's accuracy is very underwhelming. The iron sights can be okay to use, but the RW1 has a very hard sway, making it hard to stay on target sometimes. Outside of point blank ranges, it can be easy to miss with this weapon.
 
   
 
The RW1's biggest advantage is its damage. The RW1 can kill enemies with ease if aimed properly at the opponent's torso or higher. However, its statistics are very poor everywhere else. If the player misses their shot or it doesn't kill their enemy, the chances of getting a back-up shot in is slim. Building a class around the weapon is excruciatingly difficult. In addition, the damage drop-off starts at mere feet, so it is hard to score one-hit kills outside of point-blank range.
The RW1's handling traits are rather poor. The hip-fire spread is very large for a pistol, and the weapon must reload after every shot. it is a very slow reload as well, which forces the players to carefully aim their shots.
 
   
  +
The RW1 has a limited number of attachments. The RW1 cannot use [[Extended Mags]], [[Akimbo]], the [[Laser Sight]], or the [[Suppressor]]. It does have a unique attachment, the [[RW1 Scope]]. This effectively turns the RW1 into a sniper-like secondary. However, given its short one-hit kill range, the scope's effectiveness is marginal unless playing Hardcore modes, where it is a one hit kill at any range.
The RW1's biggest advantage is its damage. The RW1 can kill enemies with ease if aimed properly at the opponent's torso or higher. However, it's statistics are very poor everywhere else. If the player misses their shot or doesn't kill their enemy, the chances of getting a back-up shot in is slim. Building a class around the weapon is excruciatingly difficult.
 
   
The RW1 has a limited amount of attachments. The RW1 cannot use [[Extended Mags]], [[Akimbo]], the [[Laser Sight]], or the [[Suppressor]]. It does have a unique attachment in the form of the [[RW1 Scope]], which acts almost like a sniper scope in every sense. However, due to the nature of the weapon, it is ill advised to use it, or any variant that has one. [[Advanced Rifling]] is by far the most effective attachment on the RW1, as it increases the chance of getting a one-shot kill. The weapon has drastic damage drop-off, so delaying it is a massive benefit. The [[Tactical Knife]] serves very well on this weapon, as it can help the player survive should they miss their shot. The optical attachments aren't overly necessary on the RW1, unless the player does not like the iron sights.
+
The [[Tactical Knife]] serves very well on this weapon, as it can help the player follow up should they miss their shot. The optical attachments aren't overly necessary on the RW1, unless the player does not like the iron sights.
   
In conclusion, the RW1 is a difficult weapon to use standalone. using it as a primary is difficult to do and will usually get the player killed quickly. it is better to use it in an emergency role, such as if the player needs to reload their primary weapon in the middle of a gunfight. The RW1 may not be reliable for some, but it can still save the life of a player with ease.
+
In conclusion, the RW1 is a difficult weapon to use by itself. It is best suited as backup for when the player's primary weapon is unsuitable or out of ammo. The RW1 is more a weapon of preference than functionality.
  +
  +
The RW1 has good variants to use. The '''Tempest''', '''Typhoon''', '''Prototype''', '''Xeno''' and '''Rail Driver''' increase the multipliers. With all variants, one can score a one-headshot kill on an [[Exo Stim]] user with full health up to 15 meters, score a one-hit kill with a chest shot up to 30.5 meters, and with the Rail Driver one can score a one-hit kill in the lower chest area at the same range. As well, the Typhoon decreases idle sway. The drawbacks are different with each variant: the Tempest and Rail Driver both suffer from higher idle sway, making it harder to concentrate on a target, the Typhoon and Xeno have a small increase in sprint-out time, and the Prototype and Xeno reduce the 70 damage range to 26 meters.
   
 
==Exo Survival==
 
==Exo Survival==
The RW1 appears in [[Exo Survival]]. It costs 3 upgrade points to buy and is unlocked at round 20.
+
The RW1 appears in [[Exo Survival]]. It costs three upgrade points to buy and is unlocked at round 20.
   
It does a high amount of damage, has medium-low recoil, high idle sway, and only one bullet in the magazine. These traits can make it a good weapon depending on what traits for their weapon the player wants. It is best used in close-medium range due to the idle sway being high, but the player can get close to enemies easy since it is a pistol, meaning it has high mobility. It is very comparable to the [[MORS]] due to their similarities, such as both having high damage and only one bullet in the magazine. Overall, it is really only an effective weapon in close-quarters situations, and even then it isn't that great because of its one-bullet magazine capacity.
+
It does a high amount of damage, has medium-low recoil, high idle sway, and only one bullet in the magazine. These traits can make it a good weapon depending on what traits for their weapon the player wants. It is best used in close-medium range due to the idle sway being high, but the player can get close to enemies easy since it is a pistol, meaning it has high mobility.
  +
  +
It is very comparable to the [[MORS]] due to their similarities, such as both having high damage and only one bullet in the magazine. Overall, it is really only an effective weapon in close-quarters situations, and even then it isn't that great because of its one-bullet magazine capacity.
   
 
==Exo Zombies==
 
==Exo Zombies==
 
The RW1 appears in [[Exo Zombies]]. It is available via the 3D Printer.
 
The RW1 appears in [[Exo Zombies]]. It is available via the 3D Printer.
  +
  +
It only has one bullet per magazine, does not have a great reserve ammo amount, and has high idle sway when aiming down the sights, but it has somewhat fast reloading as well as extremely high power per shot; it is capable of killing normal zombies in one shot to the torso or head in early rounds, or two shots to the torso or one shot to the head in later rounds.
  +
  +
Due to the RW1's low magazine capacity, [[Exo Reload]] can come in handy with this weapon as it allows the player to reload the weapon much faster - almost instantaneously, in fact.
  +
  +
In conclusion, the RW1 is an effective weapon due to the playstyle of Exo Zombies, which supports a faster-moving style. Its high damage helps tremendously, but its single-shot nature may not be in the best interests of some players.
  +
===Upgrades===
 
* MK 4 - Target Enhancer
 
* MK 4 - Target Enhancer
 
* MK 7 - Advanced Rifling
 
* MK 7 - Advanced Rifling
* MK 11 - Increased reserve ammo
+
* MK 11 - Increased reserve ammo
  +
 
==Attachments==
 
==Attachments==
 
*[[Red Dot Sight]]
 
*[[Red Dot Sight]]
Line 60: Line 71:
   
 
==Supply Drop Variants==
 
==Supply Drop Variants==
  +
{| border="1" cellpadding="1" cellspacing="1"
*'''Rail Driver [Elite]''' (Damage <span style="color:green;">+3</span>, Accuracy <span style="color:red;">-3</span>)
 
  +
|style="width: 110px"|'''Name'''
*'''Holiday [Elite]''' (Integrated <span style="color:green;">ACOG Scope</span>, Range <span style="color:green;">+2</span>, Accuracy <span style="color:red;">-1</span>)
 
  +
|style="width: 90px"|'''Rarity'''
*'''Guardian [Professional]''' (Integrated <span style="color:green;">Scope</span>, Accuracy <span style="color:green;">+1</span>, Handling <span style="color:red;">-1</span>)
 
  +
|style="width: 150px"|'''Advantages'''
*'''Radiance [Professional]''' (Integrated <span style="color:green;">Target Enhancer</span>, Handling <span style="color:green;">+1</span>, Damage <span style="color:red;">-1</span>)
 
  +
|style="width: 150px"|'''Disadvantages'''
*'''Xeno [Professional]''' (Damage <span style="color:green;">+2</span>, Range <span style="color:red;">-1</span>, Handling <span style="color:red;">-1</span>)
 
  +
|style="width: 110px"|'''Notes'''
*'''Tempest [Enlisted]''' (Damage <span style="color:green;">+1</span>, Accuracy <span style="color:red;">-1</span>)
 
  +
|-
*'''Typhoon [Enlisted]''' (Accuracy <span style="color:green;">+1</span>, Handling <span style="color:red;">-1</span>)
 
  +
|'''Tempest'''
*'''Spectrum [Enlisted]''' (Range <span style="color:green;">+1</span>, Fire Rate <span style="color:red;">-1</span>)
 
*'''Prototype [Enlisted]''' (Damage <span style="color:green;">+1</span>, Range <span style="color:red;">-1</span>)
+
|<span style="color:green">Enlisted</span>
  +
|Multipliers:<br />· Head & Chest: <span style="color:green">x1.5</span>
*'''Spitfire [Marksman (300 kills)]''' (Range <span style="color:rgb(0,128,0);">+1</span> Handling <span style="color:rgb(0,128,0);">+1</span> Accuracy <span style="color:rgb(255,0,0);">-2</span>)
 
 
|Idle Amount <span style="color:red">+18%</span>/Speed <span style="color:red">+25%</span>
  +
|
  +
|-
  +
|'''Typhoon'''
  +
|<span style="color:green">Enlisted</span>
 
|Multipliers:<br />· Head & Chest: <span style="color:green">x1.5</span><br />Idle Amount <span style="color:green">-18%</span>/Speed <span style="color:green">-25%</span>
  +
|Sprint-Out time <span style="color:red">+10%</span>
  +
|
  +
|-
  +
|'''Spectrum'''
  +
|<span style="color:green">Enlisted</span>
  +
|Range: 600-<span style="color:green">1380</span>
  +
|
  +
|
  +
|-
  +
|'''Prototype'''
  +
|<span style="color:green">Enlisted</span>
  +
|Multipliers:<br />· Head & Chest: <span style="color:green">x1.5</span>
  +
|Range: 600-<span style="color:red">1020</span>
  +
|
  +
|-
  +
|'''Xeno'''
  +
|<span style="color:blue">Professional</span>
  +
|Multipliers:<br />· Head & Chest: <span style="color:green">x1.5</span>
  +
|Range: 600-<span style="color:red">1020</span><br />Sprint-Out time <span style="color:red">+10%</span>
  +
|
  +
|-
  +
|'''Guardian'''
  +
|<span style="color:blue">Professional</span>
 
|Idle Amount <span style="color:green">-18%</span>/Speed <span style="color:green">-25%</span>
  +
|Sprint-Out time <span style="color:red">+10%</span>
  +
|Integrated [[RW1 Scope|<span style="color:green">RW1 Scope</span>]]
  +
|-
  +
|'''Radiance'''
  +
|<span style="color:blue">Professional</span>
  +
|Sprint-Out time <span style="color:green">-10%</span>
  +
|Damage: 98-70-<span style="color:red">33</span>
  +
|Integrated [[Target Enhancer|<span style="color:green">Target Enhancer</span>]]
  +
|-
  +
|'''Holiday'''
  +
|<span style="color:brown">Elite</span>
  +
|Range: <span style="color:green">690-1380</span>
 
|Idle Amount <span style="color:red">+18%</span>/Speed <span style="color:red">+25%</span>
  +
|Integrated [[ACOG Scope|<span style="color:green">ACOG Scope</span>]]
  +
|-
  +
|'''Rail Driver'''
  +
|<span style="color:brown">Elite</span>
  +
|Multipliers:<br />· Head, Chest & Lower Torso: <span style="color:green">x1.5</span>
  +
|Idle Amount <span style="color:red">+27%</span>/Speed <span style="color:red">+37.5%</span>
  +
|
  +
|-
  +
|'''Royalty'''
  +
|<span style="color:brown">Elite</span>
  +
|Range: <span style="color:green">759-1518</span>
 
|Idle Amount <span style="color:red">+18%</span>/Speed <span style="color:red">+25%</span>
  +
|Integrated [[ACOG Scope|<span style="color:green">ACOG Scope</span>]]
  +
|-
  +
|'''Spitfire'''
  +
|Permanent <small>(Unlocked at 300 kills)</small>
  +
|Range: 600-<span style="color:green">1380</span><br />Sprint-Out time <span style="color:green">-10%</span>
  +
|Idle Amount <span style="color:red">+18%</span>/Speed <span style="color:red">+25%</span>
  +
|
  +
|}
   
 
==Gallery==
 
==Gallery==
 
{{For|attachment images|RW1/Attachments}}
 
{{For|attachment images|RW1/Attachments}}
 
{{For|camouflage images|RW1/Camouflage}}
 
{{For|camouflage images|RW1/Camouflage}}
  +
{{For|variants images|RW1/Variants}}
 
<gallery widths="180">
 
<gallery widths="180">
 
RW1 AW.png|The RW1 in first person
 
RW1 AW.png|The RW1 in first person
RW1 ADS AW.png|Aiming down the sights.
+
RW1 ADS AW.png|Aiming down the sights
RW1 Reloading AW.png|Reloading the RW1.
+
RW1 Reloading AW.png|Reloading the RW1
 
</gallery>
 
</gallery>
  +
 
{{CoD11 Weapons}}{{Exo Survival}}{{Exo Zombies Weapons}}
 
{{CoD11 Weapons}}{{Exo Survival}}{{Exo Zombies Weapons}}
 
[[Category:Call of Duty: Advanced Warfare Handguns]]
 
[[Category:Call of Duty: Advanced Warfare Handguns]]

Revision as of 14:03, 28 January 2019

The subject of this article appears in Call of Duty: Advanced Warfare

"Break-action handheld railgun. Best in class damage"
— In-game description

The RW1 is a pistol that appears in Call of Duty: Advanced Warfare. It is a single-shot weapon designed for medium-to-close range encounters; the weapon fires an electromagnetic slug at high velocity speeds, puncturing targets.

Campaign

The RW1 only appears once, in the campaign level "Fission", next to one of dead security guards inside the building after destroying the Titan. Its ammunition can be refilled with the resupply crate previously used for the Stinger M7.

Multiplayer

The RW1 is unlocked at level 16. Its strong suit is its damage; it has body multipliers, and is a one-shot kill to the lower torso and higher. It also has exceptionally high ranged damage for a pistol, being a three hit kill, although the weapon's single-shot nature makes this a drawback rather than an advantage.

The RW1's accuracy is very underwhelming. The iron sights are flat and open, but the RW1 has heavy sway which cannot be steadied unless using the RW1 Scope. Outside of point blank ranges, it can be easy to miss with this weapon.

The RW1's handling traits are rather poor. The hip-fire spread is very large for a pistol, and the weapon must reload after every shot.

The RW1's biggest advantage is its damage. The RW1 can kill enemies with ease if aimed properly at the opponent's torso or higher. However, its statistics are very poor everywhere else. If the player misses their shot or it doesn't kill their enemy, the chances of getting a back-up shot in is slim. Building a class around the weapon is excruciatingly difficult. In addition, the damage drop-off starts at mere feet, so it is hard to score one-hit kills outside of point-blank range.

The RW1 has a limited number of attachments. The RW1 cannot use Extended Mags, Akimbo, the Laser Sight, or the Suppressor. It does have a unique attachment, the RW1 Scope. This effectively turns the RW1 into a sniper-like secondary. However, given its short one-hit kill range, the scope's effectiveness is marginal unless playing Hardcore modes, where it is a one hit kill at any range.

The Tactical Knife serves very well on this weapon, as it can help the player follow up should they miss their shot. The optical attachments aren't overly necessary on the RW1, unless the player does not like the iron sights.

In conclusion, the RW1 is a difficult weapon to use by itself. It is best suited as backup for when the player's primary weapon is unsuitable or out of ammo. The RW1 is more a weapon of preference than functionality.

The RW1 has good variants to use. The Tempest, Typhoon, Prototype, Xeno and Rail Driver increase the multipliers. With all variants, one can score a one-headshot kill on an Exo Stim user with full health up to 15 meters, score a one-hit kill with a chest shot up to 30.5 meters, and with the Rail Driver one can score a one-hit kill in the lower chest area at the same range. As well, the Typhoon decreases idle sway. The drawbacks are different with each variant: the Tempest and Rail Driver both suffer from higher idle sway, making it harder to concentrate on a target, the Typhoon and Xeno have a small increase in sprint-out time, and the Prototype and Xeno reduce the 70 damage range to 26 meters.

Exo Survival

The RW1 appears in Exo Survival. It costs three upgrade points to buy and is unlocked at round 20.

It does a high amount of damage, has medium-low recoil, high idle sway, and only one bullet in the magazine. These traits can make it a good weapon depending on what traits for their weapon the player wants. It is best used in close-medium range due to the idle sway being high, but the player can get close to enemies easy since it is a pistol, meaning it has high mobility.

It is very comparable to the MORS due to their similarities, such as both having high damage and only one bullet in the magazine. Overall, it is really only an effective weapon in close-quarters situations, and even then it isn't that great because of its one-bullet magazine capacity.

Exo Zombies

The RW1 appears in Exo Zombies. It is available via the 3D Printer.

It only has one bullet per magazine, does not have a great reserve ammo amount, and has high idle sway when aiming down the sights, but it has somewhat fast reloading as well as extremely high power per shot; it is capable of killing normal zombies in one shot to the torso or head in early rounds, or two shots to the torso or one shot to the head in later rounds.

Due to the RW1's low magazine capacity, Exo Reload can come in handy with this weapon as it allows the player to reload the weapon much faster - almost instantaneously, in fact.

In conclusion, the RW1 is an effective weapon due to the playstyle of Exo Zombies, which supports a faster-moving style. Its high damage helps tremendously, but its single-shot nature may not be in the best interests of some players.

Upgrades

  • MK 4 - Target Enhancer
  • MK 7 - Advanced Rifling
  • MK 11 - Increased reserve ammo

Attachments

Supply Drop Variants

Name Rarity Advantages Disadvantages Notes
Tempest Enlisted Multipliers:
· Head & Chest: x1.5
Idle Amount +18%/Speed +25%
Typhoon Enlisted Multipliers:
· Head & Chest: x1.5
Idle Amount -18%/Speed -25%
Sprint-Out time +10%
Spectrum Enlisted Range: 600-1380
Prototype Enlisted Multipliers:
· Head & Chest: x1.5
Range: 600-1020
Xeno Professional Multipliers:
· Head & Chest: x1.5
Range: 600-1020
Sprint-Out time +10%
Guardian Professional Idle Amount -18%/Speed -25% Sprint-Out time +10% Integrated RW1 Scope
Radiance Professional Sprint-Out time -10% Damage: 98-70-33 Integrated Target Enhancer
Holiday Elite Range: 690-1380 Idle Amount +18%/Speed +25% Integrated ACOG Scope
Rail Driver Elite Multipliers:
· Head, Chest & Lower Torso: x1.5
Idle Amount +27%/Speed +37.5%
Royalty Elite Range: 759-1518 Idle Amount +18%/Speed +25% Integrated ACOG Scope
Spitfire Permanent (Unlocked at 300 kills) Range: 600-1380
Sprint-Out time -10%
Idle Amount +18%/Speed +25%

Gallery

For attachment images, see RW1/Attachments.
For camouflage images, see RW1/Camouflage.
For variants images, see RW1/Variants.