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{{Game|mw2|bo|mw3|bo2|codg|ex|aw|bo3}}
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{{Game|mw2|bo|mw3|bo2|codg|ex|aw|bo3|wwii|nz|bo4|z}}
 
{{For|features with similar effects|Double Tap|Reckless}}
 
{{For|features with similar effects|Double Tap|Reckless}}
  +
{{For|the game mode of the same name|Rapid Fire (Gamemode)}}
'''Rapid Fire''' is an [[attachment]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty: Ghosts]],'' ''[[Call of Duty: Advanced Warfare]]'' and ''[[Call of Duty: Black Ops III]]''. It is the replacement for [[Double Tap]] and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most [[submachine Gun]]s in the ''Call of Duty'' series, on the Nintendo Wii, it has little, if any, effect.
 
  +
  +
'''Rapid Fire''' is an [[attachment]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: WWII]]'' and ''[[Call of Duty: Black Ops 4]]''. It is the replacement for [[Double Tap]] and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most [[submachine guns]] in the ''Call of Duty'' series, on the Nintendo Wii, it has little, if any, effect.
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
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|image = [[File:Rapid Fire menu icon MW2.png]]
 
|image = [[File:Rapid Fire menu icon MW2.png]]
 
|level = Kill 10 enemy players (Submachine Guns)
 
|level = Kill 10 enemy players (Submachine Guns)
|used = All teams
+
|used = All teams}}
|name = ''Call of Duty: Modern Warfare 2''}}
 
 
Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the [[Akimbo]] attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.<ref>http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943</ref>
 
Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the [[Akimbo]] attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.<ref>http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943</ref>
   
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{{infobox/weapon
 
{{infobox/weapon
 
|image = [[File:Menu mp weapons attach rof.png]]
 
|image = [[File:Menu mp weapons attach rof.png]]
|name = ''Call of Duty: Black Ops''
 
 
|cost = 3000
 
|cost = 3000
 
|used = All teams}}
 
|used = All teams}}
 
Rapid Fire is available for all submachine guns. It is the same as its ''Call of Duty: Modern Warfare 2'' counterpart. It is the only way that base damage-per-second can be increased in any way in ''Call of Duty: Black Ops'' due to the removal of the [[Stopping Power]] perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.
 
Rapid Fire is available for all submachine guns. It is the same as its ''Call of Duty: Modern Warfare 2'' counterpart. It is the only way that base damage-per-second can be increased in any way in ''Call of Duty: Black Ops'' due to the removal of the [[Stopping Power]] perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.
  +
 
===Applicable Weapons===
 
===Applicable Weapons===
 
*[[MP5K]]
 
*[[MP5K]]
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*[[Kiparis]]
 
*[[Kiparis]]
   
<gallery widths="120" captionalign="left">
+
<gallery>
 
File:ELITE Rapid and Auto.png|The Rapid Fire seen from [[Call of Duty ELITE]]
 
File:ELITE Rapid and Auto.png|The Rapid Fire seen from [[Call of Duty ELITE]]
 
</gallery>
 
</gallery>
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|used = All teams
 
|used = All teams
 
|image = [[File:Rapid Fire menu icon MW3.png]]
 
|image = [[File:Rapid Fire menu icon MW3.png]]
|level = Weapon Proficiency Level 11 (SMGs only) <br> Weapon Proficiency Level 12 (M16A4, Type 95 and MK14 only) <br> Weapon Proficiency Level 14 (LMGs only)
+
|level = Weapon Proficiency Level 11 (SMGs only) <br> Weapon Proficiency Level 12 (M16A4, Type 95 and MK14 only) <br> Weapon Proficiency Level 14 (LMGs only)}}
|name = ''Call of Duty: Modern Warfare 3''|video = [[File:MW3 In Depth - Rapid Fire & Fire Rate Bugs|175px ]]}}
 
 
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in ''Call of Duty: Modern Warfare 2''), as opposed to the 33% increase in ''Call of Duty: Black Ops''. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the [[M16A4]] and [[Type 95]], and one semi-automatic, the [[MK14]].
 
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in ''Call of Duty: Modern Warfare 2''), as opposed to the 33% increase in ''Call of Duty: Black Ops''. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the [[M16A4]] and [[Type 95]], and one semi-automatic, the [[MK14]].
   
 
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the [[MK14]] is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.
 
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the [[MK14]] is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.
 
   
 
{| class="collapsible autocollapse" width="525" cellspacing="1" cellpadding="1" border="1"
 
{| class="collapsible autocollapse" width="525" cellspacing="1" cellpadding="1" border="1"
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==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
 
{{infobox/weapon
 
{{infobox/weapon
|name = ''Call of Duty: Black Ops II''
 
 
|image = [[File:Rapid Fire Menu icon BOII.png]]
 
|image = [[File:Rapid Fire Menu icon BOII.png]]
 
|level = Completing "[[Karma]]" (SP)<br>Weapon level 15 (SMGs and LMGs) (MP)
 
|level = Completing "[[Karma]]" (SP)<br>Weapon level 15 (SMGs and LMGs) (MP)
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{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:Rapid Fire Menu Icon CoDG.png]]
 
|image = [[File:Rapid Fire Menu Icon CoDG.png]]
|name = ''Call of Duty: Ghosts''
+
|name = Rapid Fire
 
|squadpoint = 4}}
 
|squadpoint = 4}}
 
{{Quote|Increased fire rate.|In-game description}}
 
{{Quote|Increased fire rate.|In-game description}}
   
Rapid Fire reappears in ''[[Call of Duty: Ghosts]]'', available once again to [[submachine gun]]s and [[light machine gun]]s. It increases the fire rate on compatible weapons by ~17%<ref>The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%</ref>, which is a lower amount than in previous games. Unlike its ''Black Ops II'' counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in ''Ghosts'' does not reduce range or decrease hipfire accuracy but it does increase recoil by 5%. In [[Extinction]] mode, it is possible to mount the Rapid Fire attachment on [[assault rifle]]s as well (except the SC-2010, due to it being semi-automatic in this game mode).
+
Rapid Fire reappears in ''[[Call of Duty: Ghosts]]'', available once again to [[submachine gun]]s and [[light machine gun]]s. It increases the fire rate on compatible weapons by ~17%<ref>The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%</ref>, which is a lower amount than in previous games. Unlike its ''Black Ops II'' counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in ''Ghosts'' does not reduce range or decrease hipfire accuracy but it does increase recoil values by 5%. Using the [[Grip]] attachment will more than counteract the recoil increase. In [[Extinction]] mode, it is possible to mount the Rapid Fire attachment on [[assault rifle]]s as well, barring the SC-2010.
   
 
{| class="collapsible autocollapse" width="350" cellspacing="1" cellpadding="1" border="1"
 
{| class="collapsible autocollapse" width="350" cellspacing="1" cellpadding="1" border="1"
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==Call of Duty: Advanced Warfare==
 
==Call of Duty: Advanced Warfare==
 
{{infobox/weapon
 
{{infobox/weapon
|image=[[File:Rapid Fire menu icon AW.png]]
+
|image = [[File:Rapid Fire menu icon AW.png]]
|name=Rapid Fire}}
+
|name = Rapid Fire}}
 
 
===Multiplayer===
 
===Multiplayer===
Rapid Fire returns in ''[[Call of Duty: Advanced Warfare]]'', and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all [[Submachine Gun]]s and [[Heavy Weapon]]s, except the [[EM1]] and the [[EPM3]].
+
Rapid Fire returns in ''[[Call of Duty: Advanced Warfare]]'', and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all [[submachine Guns|submachine guns]] and [[heavy weapon]]s, except the [[EM1]] and the [[EPM3]].
   
 
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the [[MP11]], the [[Ohm]], or the [[Ameli]], as said weapons deal similar damage outside of the maximum damage range.
 
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the [[MP11]], the [[Ohm]], or the [[Ameli]], as said weapons deal similar damage outside of the maximum damage range.
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In addition to submachine guns, Rapid Fire in [[Exo Survival]] mode can be attached to two [[assault rifle]]s as well ([[Bal-27]] and [[HBRa3]]), but as a downside it is unavailable to be attached to the [[XMG]] or [[Pytaek]].
 
In addition to submachine guns, Rapid Fire in [[Exo Survival]] mode can be attached to two [[assault rifle]]s as well ([[Bal-27]] and [[HBRa3]]), but as a downside it is unavailable to be attached to the [[XMG]] or [[Pytaek]].
   
'''Note:''' Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.
+
It should be noted that Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.
  +
 
{| class="collapsible autocollapse" width="575" cellspacing="1" cellpadding="1" border="1"
 
{| class="collapsible autocollapse" width="575" cellspacing="1" cellpadding="1" border="1"
 
!colspan="5"|Fire Rate increase
 
!colspan="5"|Fire Rate increase
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|image = [[File:Rapid Fire menu icon BO3.png|180px]]
 
|image = [[File:Rapid Fire menu icon BO3.png|180px]]
 
|level =Weapon level 11<br>(Sniper Rifles)<br>Weapon level 12<br>(Shotguns)<br>Weapon level 14<br>(LMGs)<br>Weapon level 16<br>(SMGs)<br>Weapon level 18<br>(ARs)<br>
 
|level =Weapon level 11<br>(Sniper Rifles)<br>Weapon level 12<br>(Shotguns)<br>Weapon level 14<br>(LMGs)<br>Weapon level 16<br>(SMGs)<br>Weapon level 18<br>(ARs)<br>
|name =
+
|name = Rapid Fire
  +
|console = <tt>+rf</tt>}}
|console = <tt>+rf</tt>}}Rapid Fire returns in ''Call of Duty: Black Ops III'', and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.
 
  +
Rapid Fire returns in ''Call of Duty: Black Ops III'', and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.
  +
 
{{Clr}}
 
{{Clr}}
  +
 
{| class="collapsible autocollapse" cellspacing="1" cellpadding="1" border="1"
 
{| class="collapsible autocollapse" cellspacing="1" cellpadding="1" border="1"
 
!colspan="7"|Fire Rate increase
 
!colspan="7"|Fire Rate increase
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|rowspan="2" style="text-align:center;"|722 RPM
 
|rowspan="2" style="text-align:center;"|722 RPM
 
|rowspan="2" style="text-align:center;"|769 RPM
 
|rowspan="2" style="text-align:center;"|769 RPM
|rowspan="10" style="text-align:center;"|6.38%
+
|rowspan="12" style="text-align:center;"|6.38%
 
|-
 
|-
 
|[[Weevil]]
 
|[[Weevil]]
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|-
 
|-
 
|[[Razorback]]
 
|[[Razorback]]
| style="text-align:center;"|625 RPM
+
|rowspan="2" style="text-align:center;"|625 RPM
| style="text-align:center;"|664 RPM
+
|rowspan="2" style="text-align:center;"|664 RPM
  +
|-
  +
|[[Sten]]
 
|-
 
|-
 
|[[HG 40]]
 
|[[HG 40]]
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| style="text-align:center;"|652 RPM
 
| style="text-align:center;"|652 RPM
 
| style="text-align:center;"|693 RPM
 
| style="text-align:center;"|693 RPM
  +
|-
  +
|[[MSMC|XMC]]
  +
| style="text-align:center;"|800 RPM
  +
| style="text-align:center;"|851 RPM
 
|-
 
|-
 
|[[Pharo]]
 
|[[Pharo]]
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| style="text-align:center;"|625 RPM
 
| style="text-align:center;"|625 RPM
 
| style="text-align:center;"|664 RPM
 
| style="text-align:center;"|664 RPM
|rowspan="9" style="text-align:center;"|6.38%
+
|rowspan="10" style="text-align:center;"|6.38%
 
|-
 
|-
 
|[[HVK-30]]
 
|[[HVK-30]]
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|-
 
|-
 
|[[MX Garand]]
 
|[[MX Garand]]
| style="text-align:center;"|324 RPM
+
| style="text-align:center;"|361 RPM
| style="text-align:center;"|345 RPM
+
| style="text-align:center;"|384 RPM
 
|-
 
|-
 
|[[FFAR]]
 
|[[FFAR]]
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| style="text-align:center;"|750 RPM
 
| style="text-align:center;"|750 RPM
 
| style="text-align:center;"|797 RPM
 
| style="text-align:center;"|797 RPM
  +
|-
  +
|[[AN-94|KVK 99m]]
  +
| style="text-align:center;"|555 RPM
  +
| style="text-align:center;"|591 RPM
 
|-
 
|-
 
|[[M16]]
 
|[[M16]]
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| style="text-align:center;"|257 RPM
 
| style="text-align:center;"|257 RPM
 
| style="text-align:center;"|283 RPM
 
| style="text-align:center;"|283 RPM
| style="text-align:center;"|9.89%
+
| rowspan="2" style="text-align:center;"|9.89%
  +
|-
  +
|[[M14]]
  +
| style="text-align:center;"|400 RPM
  +
| style="text-align:center;"|439 RPM
 
|-
 
|-
 
!colspan="7" | Shotguns
 
!colspan="7" | Shotguns
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| style="text-align:center;"|60 RPM
 
| style="text-align:center;"|60 RPM
 
| style="text-align:center;"|63 RPM
 
| style="text-align:center;"|63 RPM
|rowspan="3" style="text-align:center;"|6.38%
+
|rowspan="4" style="text-align:center;"|6.38%
 
|-
 
|-
 
|[[205 Brecci]]
 
|[[205 Brecci]]
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| style="text-align:center;"|300 RPM
 
| style="text-align:center;"|300 RPM
 
| style="text-align:center;"|319 RPM
 
| style="text-align:center;"|319 RPM
  +
|-
  +
|[[Olympia]]
  +
| style="text-align:center;"|212 RPM
  +
| style="text-align:center;"|225 RPM
 
|-
 
|-
 
|[[Argus]]
 
|[[Argus]]
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| style="text-align:center;"|517 RPM
 
| style="text-align:center;"|517 RPM
 
| style="text-align:center;"|550 RPM
 
| style="text-align:center;"|550 RPM
|rowspan="4" style="text-align:center;"|6.38%
+
|rowspan="5" style="text-align:center;"|6.38%
 
|-
 
|-
 
|[[Dingo]]
 
|[[Dingo]]
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| style="text-align:center;"|652 RPM
 
| style="text-align:center;"|652 RPM
 
| style="text-align:center;"|693 RPM
 
| style="text-align:center;"|693 RPM
  +
|-
  +
|[[RPK]]
  +
| style="text-align:center;"|600 RPM
  +
| style="text-align:center;"|638 RPM
 
|-
 
|-
 
|[[48 Dredge]]
 
|[[48 Dredge]]
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| style="text-align:center;"|Rapid Fire
 
| style="text-align:center;"|Rapid Fire
 
| style="text-align:center;"|Percentage Increase
 
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[XPR-50]]
  +
| style="text-align:center;"|240 RPM
  +
| style="text-align:center;"|255 RPM
  +
|rowspan="4" style="text-align:center;"|6.38%
 
|-
 
|-
 
|[[Drakon]]
 
|[[Drakon]]
 
| style="text-align:center;"|240 RPM ''on PC''<br />277 RPM ''on consoles''
 
| style="text-align:center;"|240 RPM ''on PC''<br />277 RPM ''on consoles''
 
| style="text-align:center;"|255 RPM ''on PC''<br />295 RPM ''on consoles''
 
| style="text-align:center;"|255 RPM ''on PC''<br />295 RPM ''on consoles''
|rowspan="2" style="text-align:center;"|6.38%
 
 
|-
 
|-
 
|[[SVG-100]]
 
|[[SVG-100]]
 
| style="text-align:center;"|42 RPM
 
| style="text-align:center;"|42 RPM
 
| style="text-align:center;"|45 RPM
 
| style="text-align:center;"|45 RPM
  +
|-
  +
|[[Dragoon]]
  +
| style="text-align:center;"|50 RPM
  +
| style="text-align:center;"|53 RPM
 
|-
 
|-
 
|[[Locus]]
 
|[[Locus]]
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|}
 
|}
   
  +
==Call of Duty: WWII==
==Trivia==
 
  +
{{Infobox/weapon
  +
|image = [[File:Rapid Fire menu icon WWII.png]]
  +
|used = All teams
  +
}}
  +
Rapid Fire returns in ''[[Call of Duty: WWII]]''. It is available to all primary weapons.
   
  +
{{Clr}}
=== Miscellaneous ===
 
* Both ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Modern Warfare 3]]'' and ''[[Call of Duty: Black Ops]]'' utilize the same Create-A-Class image sprite indicator for Rapid Fire before finally undergoing changes beginning from ''[[Call of Duty: Black Ops 2|Call of Duty: Black Ops II]] ''and on-wards''.''
 
   
  +
{| class="collapsible autocollapse" cellspacing="1" cellpadding="1" border="1"
  +
!colspan="7"|Fire Rate increase
  +
|-
  +
!colspan="7" | Rifles
  +
|-
  +
| style="text-align:center;"|Weapon
  +
| style="text-align:center;"|Standard
  +
| style="text-align:center;"|Rapid Fire
  +
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[M1941]]
  +
|style="text-align:center;"|800 RPM
  +
|style="text-align:center;"|851 RPM
  +
|rowspan="15" style="text-align:center;"|6.38%
  +
|-
  +
|[[M1 Garand]]
  +
|style="text-align:center;"|324 RPM
  +
|style="text-align:center;"|345 RPM
  +
|-
  +
|[[STG44]]
  +
|style="text-align:center;"|666 RPM
  +
|style="text-align:center;"|709 RPM
  +
|-
  +
|[[M1A1 Carbine]]
  +
|style="text-align:center;"|454 RPM
  +
|style="text-align:center;"|483 RPM
  +
|-
  +
|[[FG 42]]
  +
|style="text-align:center;"|422 RPM
  +
|style="text-align:center;"|449 RPM
  +
|-
  +
|[[BAR]]
  +
|style="text-align:center;"|571 RPM
  +
|style="text-align:center;"|607 RPM
  +
|-
  +
|[[SVT-40]]
  +
|style="text-align:center;"|257 RPM
  +
|style="text-align:center;"|273 RPM
  +
|-
  +
|[[Gewehr 43]]
  +
|style="text-align:center;"|491 RPM
  +
|style="text-align:center;"|523 RPM
  +
|-
  +
|[[Volkssturmgewehr]]
  +
|style="text-align:center;"|722 RPM
  +
|style="text-align:center;"|769 RPM
  +
|-
  +
|[[Type 5]]
  +
|style="text-align:center;"|250 RPM
  +
|style="text-align:center;"|265 RPM
  +
|-
  +
|[[M2 Carbine]]
  +
|style="text-align:center;"|461 RPM
  +
|style="text-align:center;"|490 RPM
  +
|-
  +
|[[AVS-36]]
  +
|style="text-align:center;"|441 RPM
  +
|style="text-align:center;"|469 RPM
  +
|-
  +
|[[Automaton]]
  +
|style="text-align:center;"|472 RPM
  +
|style="text-align:center;"|502 RPM
  +
|-
  +
|[[AS-44]]
  +
|style="text-align:center;"|483 RPM
  +
|style="text-align:center;"|514 RPM
  +
|-
  +
|[[NZ-41]]
  +
|style="text-align:center;"|400 RPM
  +
|style="text-align:center;"|425 RPM
  +
|-
  +
|[[ITRA Burst]]
  +
|style="text-align:center;"|952 per burst ''(604 overall)''
  +
|style="text-align:center;"|1013 per burst ''(628 overall)''
  +
|style="text-align:center;"|6.38% per burst ''(3.95% overall)''
  +
|-
  +
!colspan="7" | Submachine Guns
  +
|-
  +
| style="text-align:center;"|Weapon
  +
| style="text-align:center;"|Standard
  +
| style="text-align:center;"|Rapid Fire
  +
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[Grease Gun]]
  +
|rowspan="2" style="text-align:center;"|545 RPM
  +
|rowspan="2" style="text-align:center;"|580 RPM
  +
|rowspan="14" style="text-align:center;"|6.38%
  +
|-
  +
|[[Sterling]]
  +
|-
  +
|[[PPSh-41]]
  +
|style="text-align:center;"|722 RPM
  +
|style="text-align:center;"|769 RPM
  +
|-
  +
|[[Type 100]]
  +
|style="text-align:center;"|652 RPM
  +
|style="text-align:center;"|693 RPM
  +
|-
  +
|[[Waffe 28]]
  +
|style="text-align:center;"|1000 RPM
  +
|style="text-align:center;"|1063 RPM
  +
|-
  +
|[[M1928]]
  +
|style="text-align:center;"|909 RPM
  +
|style="text-align:center;"|967 RPM
  +
|-
  +
|[[MP-40]]
  +
|rowspan="2" style="text-align:center;"|689 RPM
  +
|rowspan="2" style="text-align:center;"|733 RPM
  +
|-
  +
|[[M-38]]
  +
|-
  +
|[[Sten]]
  +
|style="text-align:center;"|638 RPM
  +
|style="text-align:center;"|679 RPM
  +
|-
  +
|[[Beretta M1938A|Orso]]
  +
|style="text-align:center;"|810 RPM
  +
|style="text-align:center;"|862 RPM
  +
|-
  +
|[[Nambu Type 2]]
  +
|style="text-align:center;"|681 RPM
  +
|style="text-align:center;"|725 RPM
  +
|-
  +
|[[Ribeyrolles]]
  +
|style="text-align:center;"|588 RPM
  +
|style="text-align:center;"|625 RPM
  +
|-
  +
|[[Proto-X1]]
  +
|style="text-align:center;"|750 RPM
  +
|style="text-align:center;"|797 RPM
  +
|-
  +
|[[EMP44]]
  +
|style="text-align:center;"|740 RPM
  +
|style="text-align:center;"|788 RPM
  +
|-
  +
!colspan="7" | Light Machine Guns
  +
|-
  +
| style="text-align:center;"|Weapon
  +
| style="text-align:center;"|Standard
  +
| style="text-align:center;"|Rapid Fire
  +
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[Lewis (weapon)|Lewis]]
  +
|style="text-align:center;"|517 RPM
  +
|style="text-align:center;"|568 RPM
  +
|rowspan="8" style="text-align:center;"|9.89%
  +
|-
  +
|[[MG 15]]
  +
|rowspan="2" style="text-align:center;"|722 RPM
  +
|rowspan="2" style="text-align:center;"|794 RPM
  +
|-
  +
|[[Breda M1930|GPMG]]
  +
|-
  +
|[[Bren]]
  +
|style="text-align:center;"|300 RPM
  +
|style="text-align:center;"|329 RPM
  +
|-
  +
|[[MG 42]]
  +
|style="text-align:center;"|652 RPM
  +
|style="text-align:center;"|716 RPM
  +
|-
  +
|[[MG 81]]
  +
|style="text-align:center;"|491 RPM
  +
|style="text-align:center;"|540 RPM
  +
|-
  +
|[[Stinger (light machine gun)|Stinger]]
  +
|style="text-align:center;"|312 RPM
  +
|style="text-align:center;"|343 RPM
  +
|-
  +
|[[VMG 1927]]
  +
|style="text-align:center;"|545 RPM
  +
|style="text-align:center;"|599 RPM
  +
|-
  +
!colspan="7" | Sniper Rifles
  +
|-
  +
| style="text-align:center;"|Weapon
  +
| style="text-align:center;"|Standard
  +
| style="text-align:center;"|Rapid Fire
  +
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[Karabin]]
  +
|style="text-align:center;"|234 RPM
  +
|style="text-align:center;"|308 RPM
  +
|rowspan="2" style="text-align:center;"|31%
  +
|-
  +
|[[PTRS-41]]
  +
|style="text-align:center;"|85 RPM
  +
|style="text-align:center;"|112 RPM
  +
|-
  +
|[[Lee Enfield]]
  +
|rowspan="2" style="text-align:center;"|50 RPM
  +
|rowspan="2" style="text-align:center;"|52 RPM
  +
|rowspan="2" style="text-align:center;"|5.63%
  +
|-
  +
|[[De Lisle]]
  +
|-
  +
|[[M1903]]
  +
|style="text-align:center;"|41 RPM
  +
|style="text-align:center;"|44 RPM
  +
|style="text-align:center;"|8.37%
  +
|-
  +
|[[Kar98k]]
  +
|rowspan="2" style="text-align:center;"|48 RPM
  +
|rowspan="2" style="text-align:center;"|50 RPM
  +
|rowspan="2" style="text-align:center;"|5.39%
  +
|-
  +
|[[Mosin-Nagant|3-Line Rifle]]
  +
|-
  +
|[[Type 38]]
  +
|style="text-align:center;"|51 RPM
  +
|style="text-align:center;"|55 RPM
  +
|style="text-align:center;"|7.8%
  +
|-
  +
|[[Lever Action]]
  +
|style="text-align:center;"|60 RPM
  +
|style="text-align:center;"|63 RPM
  +
|style="text-align:center;"|5.04%
  +
|-
  +
|[[SDK 9mm]]
  +
|style="text-align:center;"|57 RPM
  +
|style="text-align:center;"|60 RPM
  +
|style="text-align:center;"|6.49%
  +
|-
  +
!colspan="7" | Shotguns
  +
|-
  +
| style="text-align:center;"|Weapon
  +
| style="text-align:center;"|Standard
  +
| style="text-align:center;"|Rapid Fire
  +
| style="text-align:center;"|Percentage Increase
  +
|-
  +
|[[M1897 Trench Gun|Combat Shotgun]]
  +
|style="text-align:center;"|60 RPM
  +
|style="text-align:center;"|85 RPM
  +
|style="text-align:center;"|42%
  +
|-
  +
|[[M30 Luftwaffe Drilling]]
  +
|style="text-align:center;"|150 RPM
  +
|style="text-align:center;"|159 RPM
  +
|rowspan="3" style="text-align:center;"|6.38%
  +
|-
  +
|[[Toggle Action]]
  +
|style="text-align:center;"|171 RPM
  +
|style="text-align:center;"|182 RPM
  +
|-
  +
|[[Double-Barreled Shotgun#Call of Duty: WWII|Sawed-off Shotgun]]
  +
|style="text-align:center;"|200 RPM
  +
|style="text-align:center;"|212 RPM
  +
|}
  +
  +
==Call of Duty: Black Ops 4==
  +
{{Infobox/weapon
  +
|image =
  +
|used = All teams
  +
}}
  +
Rapid Fire returns in ''[[Call of Duty: Black Ops 4]]''. It is available to some primary weapons, as well as the [[RK 7 Garrison]] and the [[KAP 45]].
  +
  +
{{Quote|Increased spin-up speed.|Description on the MicroMG 9mm}}
  +
The attachment behaves differently when equipped on the [[MicroMG 9mm]], in which case it allows the gun to spin up faster before firing.
  +
  +
==Trivia==
 
===Call of Duty: Modern Warfare 2===
 
===Call of Duty: Modern Warfare 2===
 
*Rapid Fire's [[Create-A-Class]] icon is also used as an emblem unlocked for completing the challenge "Mach 5."
 
*Rapid Fire's [[Create-A-Class]] icon is also used as an emblem unlocked for completing the challenge "Mach 5."
Line 936: Line 1,232:
 
==References==
 
==References==
 
<references/>
 
<references/>
  +
{{CoD6 Weapons}}
 
  +
{{CoD7 Weapons}}
{{CoD6 Weapons}}{{CoD7 Weapons}}{{CoD8 Weapons}}{{CoD9 Weapons}}{{CoDBOD Weapons}}{{CoD10 Weapons}}{{ExtinctionWeapons}}{{CoD11 Weapons}}{{CoD12 Weapons}}
 
  +
{{CoD8 Weapons}}
  +
{{CoD9 Weapons}}
  +
{{CoDBOD Weapons}}
  +
{{CoD10 Weapons}}
  +
{{ExtinctionWeapons}}
  +
{{CoD11 Weapons}}
  +
{{CoD12 Weapons}}
  +
{{CoD14 Weapons}}
  +
{{CoD15 Weapons}}
   
 
[[ru:Скорострельность]]
 
[[ru:Скорострельность]]

Revision as of 19:00, 28 March 2020

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For features with similar effects, see Double Tap and Reckless.
For the game mode of the same name, see Rapid Fire (Gamemode).

Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: WWII and Call of Duty: Black Ops 4. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most submachine guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.

Call of Duty: Modern Warfare 2

Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]

Weapon Standard Rapid Fire Increase
UMP45 666 RPM 845 RPM 26%
MP5K 895 RPM 1153 RPM 28%
P90 937 RPM 1153 RPM 23%
Mini-Uzi 952 RPM 1200 RPM 26%
Vector 1111 RPM 1395 RPM 25%

Call of Duty: Black Ops

Rapid Fire is available for all submachine guns. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.

Applicable Weapons

Call of Duty: Modern Warfare 3

Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.

On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.

Fire Rate increase
Weapon Standard Rapid Fire Percentage Increase
M16A4 909 per burst (452 overall) 1136 per burst (502 overall) 25% per burst (11% overall)
Type 95 1016 per burst (477 overall) 1271 per burst (526 overall) 25% per burst (10% overall)
MK14 550 RPM 688 RPM 25%
UMP45 759 RPM 949 RPM
PP90M1 1016 RPM 1271 RPM
PM9 1111 RPM 1388 RPM
MP5 895 RPM 1119 RPM
MP7
P90 857 RPM 1071 RPM
MK46
L86 LSW 800 RPM 1000 RPM
MG36 769 RPM 961 RPM
PKP Pecheneg 705 RPM 882 RPM
M60E4 600 RPM 750 RPM

Call of Duty: Black Ops II

The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns. It increases the rate of fire by 51% on submachine guns, and by 33% on light machine guns. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for submachine guns, 40% for light machine guns), and increases hip fire spread (30% for submachine guns, 20% for light machine guns).

Fire Rate increase
Submachine Guns
Weapon Standard RoF Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
MP7 937 1420 51%
Chicom CQB 937 1250 1420 1893
Vector K10 750 937 1136 1420
PDW-57 750 1136
Skorpion EVO 1250 1893
MSMC 937 750 1420 1136
Peacekeeper - - - 51%
MP5 750 - 1136 - 51% -
AK74u
Uzi 937 1420
Light Machine Guns
Weapon Standard Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
LSAT 750 1136 1000 51% 33%
Mk 48 625 946 833
HAMR 937 625 1420
QBB LSW 937 1250
M60 625 - 833 - 33% -
RPD 750 1000

Call of Duty: Black Ops: Declassified

"Increased fire rate."
— In-game description.

Rapid Fire returns in Call of Duty: Black Ops: Declassified. It can now be used on shotguns as well.

Call of Duty: Ghosts

"Increased fire rate."
— In-game description


Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%[2], which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil values by 5%. Using the Grip attachment will more than counteract the recoil increase. In Extinction mode, it is possible to mount the Rapid Fire attachment on assault rifles as well, barring the SC-2010.

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire
Bizon 937 RPM 1102 RPM
CBJ-MS 1000 RPM 1176 RPM
Vector CRB 759 RPM 893 RPM
Vepr 869 RPM 1023 RPM
K7 895 RPM 1053 RPM
MTAR-X 810 RPM 953 RPM
Ripper 967 RPM (672 in AR mode) 1138 RPM (790 in AR mode)
Light Machine Guns
Weapon Standard Rapid Fire
Ameli 631 RPM 743 RPM
M27-IAR 705 RPM
(750 in Extinction)
830 RPM
(882 in Extinction)
LSAT 800 RPM 941 RPM
Chain SAW 857 RPM 1008 RPM
Assault Rifles (in Extinction only)
Weapon Standard Rapid Fire
SA-805 769 RPM 904 RPM
AK-12 689 RPM 811 RPM
ARX-160 857 RPM 1008 RPM
Maverick 652 RPM 767 RPM
Remington R5 631 RPM 743 RPM

Call of Duty: Advanced Warfare

Multiplayer

Rapid Fire returns in Call of Duty: Advanced Warfare, and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all submachine guns and heavy weapons, except the EM1 and the EPM3.

Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the MP11, the Ohm, or the Ameli, as said weapons deal similar damage outside of the maximum damage range.

The ASM1 Reckless variant has integrated Rapid Fire by default, and the KF5 Breakneck variant is incapable of equipping the attachment.

Exo Survival

In addition to submachine guns, Rapid Fire in Exo Survival mode can be attached to two assault rifles as well (Bal-27 and HBRa3), but as a downside it is unavailable to be attached to the XMG or Pytaek.

It should be noted that Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire Percentage Increase
KF5 869 RPM 1086 RPM 25%
MP11 923 RPM 1153 RPM
ASM1 674 (later shots) 842 (later shots)
SN6 800 (later shots) 1000 (later shots)
SAC3 600 RPM 750 RPM
MP40 800 RPM 1000 RPM
Sten 750 RPM 937 RPM
Repulsor 759 RPM 949 RPM
AMR9 923 per burst (800 overall) 1153 per burst (967 overall) 25% per burst (20% overall)
Heavy Weapons
Weapon Standard Rapid Fire Percentage Increase
Pytaek 631 RPM 789 RPM 25%
XMG 600 RPM (800 in lockdown mode) 750 RPM (1000 in lockdown mode)
Ameli 666 RPM 833 RPM
Ohm 666 RPM (500 in shotgun mode) 833 RPM (625 in shotgun mode)
Assault Rifles (in Exo Survival only)
Weapon Standard Rapid Fire Percentage Increase
Bal-27 705 (later shots) 882 (later shots) 25%
HBRa3 625 (later shots) 781 (later shots)
Supply Drop variants
Weapon Variant Standard Rapid Fire Percentage Increase
KF5 Spanner 674 RPM 842 RPM 25%
Royalty
Scout 759 RPM 949 RPM
Locomotive
Single Stack 1016 RPM 1271 RPM
MP11 Devourer 705 RPM 882 RPM 25%
Scout 800 RPM 1000 RPM
Savior 1090 RPM 1363 RPM
Toxic
Squeaker 1200 RPM 1500 RPM
ASM1 Sweeper 606 (later shots) 757 (later shots) 25%
Scout
Reckless - 949 (later shots)[3]
Speakeasy 869 (later shots) 1086 (later shots)
Royalty 1016 (later shots) 1271 (later shots)
SN6 Cycled 923 (later shots) 1153 (later shots) 25%
K
SAC3 Fire & Brimstone 500 RPM 625 RPM 25%
Crime and Punishment 545 RPM 681 RPM
Rapid 666 RPM 833 RPM
Misery & Company
Blood & Glory
Loner 705 RPM 882 RPM
Solitary 923 RPM 1153 RPM
Isolated
Royalty
Introvert 1200 RPM 1500 RPM
AMR9 Pro Pipe 705 per burst (631 overall) 882 per burst (769 overall) 25% per burst (21% overall)
Royalty
Noob Tube 800 per burst (705 overall) 1000 per burst (857 overall)
Outlaw
Dynamo 1090 per burst (821 overall) 1363 per burst (967 overall) 25% per burst (17% overall)
Shorty 1090 per burst (923 overall) 1363 per burst (1111 overall) 25% per burst (20% overall)
Hipshot
MP40 Parabellum 705 RPM 882 RPM 25%
Sten Commando 666 RPM 833 RPM 25%
Repulsor Deadstrike 674 RPM 842 RPM 25%
Supersonic 1016 RPM 1271 RPM
Pytaek Expanse 400 RPM 500 RPM 25%
Adept 600 RPM 750 RPM
Exploit
Royalty
LR 666 RPM 833 RPM
Hasty
XMG Yin and Yang 750 RPM 937 RPM 25%
Black and White
Smoke and Mirrors
Death and Taxes
Chicken and Waffles 800 RPM 1000 RPM
Bread and Butter 857 RPM 1071 RPM
Ameli Spacer 705 RPM 882 RPM 25%
Accelerated
Redshirt 800 RPM 1000 RPM
Chicanery
Royalty
Ohm Watcher 545 RPM 681 RPM 25%
Lycanthrope 600 RPM 750 RPM
Heart Seeker
Unending
Lunacy 750 RPM 937 RPM

Call of Duty: Black Ops III

Rapid Fire returns in Call of Duty: Black Ops III, and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire Percentage Increase
Kuda 722 RPM 769 RPM 6.38%
Weevil
VMP 909 RPM 967 RPM
Vesper 1200 RPM 1276 RPM
Razorback 625 RPM 664 RPM
Sten
HG 40 517 RPM 550 RPM
DIY 11 Renovator
HLX 4 1000 RPM 1063 RPM
PPSh 895 RPM 952 RPM
AK-74u 652 RPM 693 RPM
XMC 800 RPM 851 RPM
Pharo 909 per burst (659 overall) 967 per burst (689 overall) 6.38% per burst (4.55% overall)
Assault Rifles
Weapon Standard Rapid Fire Percentage Increase
KN-44 625 RPM 664 RPM 6.38%
HVK-30 722 RPM 769 RPM
ICR-1 600 RPM 638 RPM
Man-O-War 517 RPM 550 RPM
MX Garand 361 RPM 384 RPM
FFAR 800 RPM 851 RPM
Peacekeeper MK2 652 RPM 693 RPM
LV8 Basilisk 1000 RPM 1063 RPM
Galil 750 RPM 797 RPM
KVK 99m 555 RPM 591 RPM
M16 909 per burst (452 overall) 967 per burst (466 overall) 6.38% per burst (3.07% overall)
M8A7 1000 per burst (591 overall) 1063 per burst (612 overall) 6.38% per burst (3.68% overall)
XR-2 857 per burst (439 overall) 941 per burst (470 overall) 9.89% per burst (4.83% overall)
Sheiva 257 RPM 283 RPM 9.89%
M14 400 RPM 439 RPM
Shotguns
Weapon Standard Rapid Fire Percentage Increase
KRM-262 60 RPM 63 RPM 6.38%
205 Brecci 187 RPM on PC
212 RPM on consoles
199 RPM on PC
225 RPM on consoles
Haymaker 12 300 RPM 319 RPM
Olympia 212 RPM 225 RPM
Argus 63 RPM 67 RPM 6.74%
Banshii 50 RPM 53 RPM 6.66%
Light Machine Guns
Weapon Standard Rapid Fire Percentage Increase
BRM 517 RPM 550 RPM 6.38%
Dingo 722 RPM 769 RPM
Gorgon 327 RPM 348 RPM
R70 Ajax 652 RPM 693 RPM
RPK 600 RPM 638 RPM
48 Dredge 1153 per burst (753 overall) 1267 per burst (800 overall) 9.89% per burst (6.24% overall)
Sniper Rifles
Weapon Standard Rapid Fire Percentage Increase
XPR-50 240 RPM 255 RPM 6.38%
Drakon 240 RPM on PC
277 RPM on consoles
255 RPM on PC
295 RPM on consoles
SVG-100 42 RPM 45 RPM
Dragoon 50 RPM 53 RPM
Locus 57 RPM 60 RPM 6.49%
P-06 1818 per burst
(171 overall on PC)
(225 overall on consoles)
3030 per burst
(178 overall on PC)
(237 overall on consoles)
66% per burst
(3.92% overall on PC)
(5.21% overall on consoles)
RSA Interdiction 50 RPM 52 RPM 5.63%
DBSR-50 300 per pair of shots
(85 overall)
441 per pair of shots
(94 overall)
47% per pair of shots
(10% overall)

Call of Duty: WWII

Rapid Fire returns in Call of Duty: WWII. It is available to all primary weapons.

Fire Rate increase
Rifles
Weapon Standard Rapid Fire Percentage Increase
M1941 800 RPM 851 RPM 6.38%
M1 Garand 324 RPM 345 RPM
STG44 666 RPM 709 RPM
M1A1 Carbine 454 RPM 483 RPM
FG 42 422 RPM 449 RPM
BAR 571 RPM 607 RPM
SVT-40 257 RPM 273 RPM
Gewehr 43 491 RPM 523 RPM
Volkssturmgewehr 722 RPM 769 RPM
Type 5 250 RPM 265 RPM
M2 Carbine 461 RPM 490 RPM
AVS-36 441 RPM 469 RPM
Automaton 472 RPM 502 RPM
AS-44 483 RPM 514 RPM
NZ-41 400 RPM 425 RPM
ITRA Burst 952 per burst (604 overall) 1013 per burst (628 overall) 6.38% per burst (3.95% overall)
Submachine Guns
Weapon Standard Rapid Fire Percentage Increase
Grease Gun 545 RPM 580 RPM 6.38%
Sterling
PPSh-41 722 RPM 769 RPM
Type 100 652 RPM 693 RPM
Waffe 28 1000 RPM 1063 RPM
M1928 909 RPM 967 RPM
MP-40 689 RPM 733 RPM
M-38
Sten 638 RPM 679 RPM
Orso 810 RPM 862 RPM
Nambu Type 2 681 RPM 725 RPM
Ribeyrolles 588 RPM 625 RPM
Proto-X1 750 RPM 797 RPM
EMP44 740 RPM 788 RPM
Light Machine Guns
Weapon Standard Rapid Fire Percentage Increase
Lewis 517 RPM 568 RPM 9.89%
MG 15 722 RPM 794 RPM
GPMG
Bren 300 RPM 329 RPM
MG 42 652 RPM 716 RPM
MG 81 491 RPM 540 RPM
Stinger 312 RPM 343 RPM
VMG 1927 545 RPM 599 RPM
Sniper Rifles
Weapon Standard Rapid Fire Percentage Increase
Karabin 234 RPM 308 RPM 31%
PTRS-41 85 RPM 112 RPM
Lee Enfield 50 RPM 52 RPM 5.63%
De Lisle
M1903 41 RPM 44 RPM 8.37%
Kar98k 48 RPM 50 RPM 5.39%
3-Line Rifle
Type 38 51 RPM 55 RPM 7.8%
Lever Action 60 RPM 63 RPM 5.04%
SDK 9mm 57 RPM 60 RPM 6.49%
Shotguns
Weapon Standard Rapid Fire Percentage Increase
Combat Shotgun 60 RPM 85 RPM 42%
M30 Luftwaffe Drilling 150 RPM 159 RPM 6.38%
Toggle Action 171 RPM 182 RPM
Sawed-off Shotgun 200 RPM 212 RPM

Call of Duty: Black Ops 4

Rapid Fire returns in Call of Duty: Black Ops 4. It is available to some primary weapons, as well as the RK 7 Garrison and the KAP 45.

"Increased spin-up speed."
— Description on the MicroMG 9mm

The attachment behaves differently when equipped on the MicroMG 9mm, in which case it allows the gun to spin up faster before firing.

Trivia

Call of Duty: Modern Warfare 2

  • Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."

Call of Duty: Black Ops

Call of Duty Black Ops II

  • Unlike other installments, the attachment is previewed with a trigger, instead of a burst of bullets.

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
  2. The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%
  3. Rapid Fire is integrated to the ASM1 "Reckless", and the fire rate of this variant has a base value of 759 RPM.