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− | {{Game|mw2|bo|mw3|bo2|codg|ex|aw|bo3|wwii|nz}} |
+ | {{Game|mw2|bo|mw3|bo2|codg|ex|aw|bo3|wwii|nz|bo4|z}} |
{{For|features with similar effects|Double Tap|Reckless}} |
{{For|features with similar effects|Double Tap|Reckless}} |
||
+ | {{For|the game mode of the same name|Rapid Fire (Gamemode)}} |
||
− | '''Rapid Fire''' is an [[attachment]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]]'' and ''[[Call of Duty: |
+ | '''Rapid Fire''' is an [[attachment]] featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty: Ghosts]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: WWII]]'' and ''[[Call of Duty: Black Ops 4]]''. It is the replacement for [[Double Tap]] and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most [[submachine guns]] in the ''Call of Duty'' series, on the Nintendo Wii, it has little, if any, effect. |
==Call of Duty: Modern Warfare 2== |
==Call of Duty: Modern Warfare 2== |
||
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|image = [[File:Rapid Fire menu icon MW3.png]] |
|image = [[File:Rapid Fire menu icon MW3.png]] |
||
|level = Weapon Proficiency Level 11 (SMGs only) <br> Weapon Proficiency Level 12 (M16A4, Type 95 and MK14 only) <br> Weapon Proficiency Level 14 (LMGs only)}} |
|level = Weapon Proficiency Level 11 (SMGs only) <br> Weapon Proficiency Level 12 (M16A4, Type 95 and MK14 only) <br> Weapon Proficiency Level 14 (LMGs only)}} |
||
− | |||
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in ''Call of Duty: Modern Warfare 2''), as opposed to the 33% increase in ''Call of Duty: Black Ops''. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the [[M16A4]] and [[Type 95]], and one semi-automatic, the [[MK14]]. |
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in ''Call of Duty: Modern Warfare 2''), as opposed to the 33% increase in ''Call of Duty: Black Ops''. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the [[M16A4]] and [[Type 95]], and one semi-automatic, the [[MK14]]. |
||
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==Call of Duty: Black Ops: Declassified== |
==Call of Duty: Black Ops: Declassified== |
||
{{Quote|Increased fire rate.|In-game description.}} |
{{Quote|Increased fire rate.|In-game description.}} |
||
− | |||
Rapid Fire returns in ''[[Call of Duty: Black Ops: Declassified]]''. It can now be used on [[shotguns]] as well. |
Rapid Fire returns in ''[[Call of Duty: Black Ops: Declassified]]''. It can now be used on [[shotguns]] as well. |
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|name = Rapid Fire}} |
|name = Rapid Fire}} |
||
===Multiplayer=== |
===Multiplayer=== |
||
− | Rapid Fire returns in ''[[Call of Duty: Advanced Warfare]]'', and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all [[ |
+ | Rapid Fire returns in ''[[Call of Duty: Advanced Warfare]]'', and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all [[submachine Guns|submachine guns]] and [[heavy weapon]]s, except the [[EM1]] and the [[EPM3]]. |
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the [[MP11]], the [[Ohm]], or the [[Ameli]], as said weapons deal similar damage outside of the maximum damage range. |
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the [[MP11]], the [[Ohm]], or the [[Ameli]], as said weapons deal similar damage outside of the maximum damage range. |
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| style="text-align:center;"|257 RPM |
| style="text-align:center;"|257 RPM |
||
| style="text-align:center;"|283 RPM |
| style="text-align:center;"|283 RPM |
||
− | | style="text-align:center;"|9.89% |
+ | | rowspan="2" style="text-align:center;"|9.89% |
+ | |- |
||
+ | |[[M14]] |
||
⚫ | |||
+ | | style="text-align:center;"|439 RPM |
||
|- |
|- |
||
!colspan="7" | Shotguns |
!colspan="7" | Shotguns |
||
Line 909: | Line 912: | ||
| style="text-align:center;"|Rapid Fire |
| style="text-align:center;"|Rapid Fire |
||
| style="text-align:center;"|Percentage Increase |
| style="text-align:center;"|Percentage Increase |
||
+ | |- |
||
+ | |[[XPR-50]] |
||
+ | | style="text-align:center;"|240 RPM |
||
+ | | style="text-align:center;"|255 RPM |
||
+ | |rowspan="4" style="text-align:center;"|6.38% |
||
|- |
|- |
||
|[[Drakon]] |
|[[Drakon]] |
||
| style="text-align:center;"|240 RPM ''on PC''<br />277 RPM ''on consoles'' |
| style="text-align:center;"|240 RPM ''on PC''<br />277 RPM ''on consoles'' |
||
| style="text-align:center;"|255 RPM ''on PC''<br />295 RPM ''on consoles'' |
| style="text-align:center;"|255 RPM ''on PC''<br />295 RPM ''on consoles'' |
||
⚫ | |||
|- |
|- |
||
|[[SVG-100]] |
|[[SVG-100]] |
||
Line 919: | Line 926: | ||
| style="text-align:center;"|45 RPM |
| style="text-align:center;"|45 RPM |
||
|- |
|- |
||
− | |[[ |
+ | |[[Dragoon]] |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|50 RPM |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|53 RPM |
|- |
|- |
||
|[[Locus]] |
|[[Locus]] |
||
Line 947: | Line 954: | ||
{{Infobox/weapon |
{{Infobox/weapon |
||
|image = [[File:Rapid Fire menu icon WWII.png]] |
|image = [[File:Rapid Fire menu icon WWII.png]] |
||
− | |used = |
+ | |used = All teams |
+ | }} |
||
Rapid Fire returns in ''[[Call of Duty: WWII]]''. It is available to all primary weapons. |
Rapid Fire returns in ''[[Call of Duty: WWII]]''. It is available to all primary weapons. |
||
Line 965: | Line 973: | ||
|style="text-align:center;"|800 RPM |
|style="text-align:center;"|800 RPM |
||
|style="text-align:center;"|851 RPM |
|style="text-align:center;"|851 RPM |
||
− | |rowspan=" |
+ | |rowspan="15" style="text-align:center;"|6.38% |
|- |
|- |
||
|[[M1 Garand]] |
|[[M1 Garand]] |
||
Line 1,004: | Line 1,012: | ||
|- |
|- |
||
|[[M2 Carbine]] |
|[[M2 Carbine]] |
||
+ | |style="text-align:center;"|461 RPM |
||
+ | |style="text-align:center;"|490 RPM |
||
+ | |- |
||
+ | |[[AVS-36]] |
||
|style="text-align:center;"|441 RPM |
|style="text-align:center;"|441 RPM |
||
|style="text-align:center;"|469 RPM |
|style="text-align:center;"|469 RPM |
||
+ | |- |
||
+ | |[[Automaton]] |
||
+ | |style="text-align:center;"|472 RPM |
||
+ | |style="text-align:center;"|502 RPM |
||
+ | |- |
||
+ | |[[AS-44]] |
||
+ | |style="text-align:center;"|483 RPM |
||
+ | |style="text-align:center;"|514 RPM |
||
+ | |- |
||
+ | |[[NZ-41]] |
||
+ | |style="text-align:center;"|400 RPM |
||
+ | |style="text-align:center;"|425 RPM |
||
|- |
|- |
||
|[[ITRA Burst]] |
|[[ITRA Burst]] |
||
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|952 per burst ''(604 overall)'' |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|1013 per burst ''(628 overall)'' |
− | |style="text-align:center;"|6.38% per burst ''( |
+ | |style="text-align:center;"|6.38% per burst ''(3.95% overall)'' |
|- |
|- |
||
!colspan="7" | Submachine Guns |
!colspan="7" | Submachine Guns |
||
Line 1,022: | Line 1,046: | ||
|rowspan="2" style="text-align:center;"|545 RPM |
|rowspan="2" style="text-align:center;"|545 RPM |
||
|rowspan="2" style="text-align:center;"|580 RPM |
|rowspan="2" style="text-align:center;"|580 RPM |
||
− | |rowspan=" |
+ | |rowspan="14" style="text-align:center;"|6.38% |
|- |
|- |
||
|[[Sterling]] |
|[[Sterling]] |
||
Line 1,055: | Line 1,079: | ||
|style="text-align:center;"|810 RPM |
|style="text-align:center;"|810 RPM |
||
|style="text-align:center;"|862 RPM |
|style="text-align:center;"|862 RPM |
||
+ | |- |
||
+ | |[[Nambu Type 2]] |
||
+ | |style="text-align:center;"|681 RPM |
||
+ | |style="text-align:center;"|725 RPM |
||
+ | |- |
||
+ | |[[Ribeyrolles]] |
||
+ | |style="text-align:center;"|588 RPM |
||
+ | |style="text-align:center;"|625 RPM |
||
+ | |- |
||
+ | |[[Proto-X1]] |
||
+ | |style="text-align:center;"|750 RPM |
||
+ | |style="text-align:center;"|797 RPM |
||
+ | |- |
||
+ | |[[EMP44]] |
||
+ | |style="text-align:center;"|740 RPM |
||
+ | |style="text-align:center;"|788 RPM |
||
|- |
|- |
||
!colspan="7" | Light Machine Guns |
!colspan="7" | Light Machine Guns |
||
Line 1,066: | Line 1,106: | ||
|style="text-align:center;"|517 RPM |
|style="text-align:center;"|517 RPM |
||
|style="text-align:center;"|568 RPM |
|style="text-align:center;"|568 RPM |
||
− | |rowspan=" |
+ | |rowspan="8" style="text-align:center;"|9.89% |
|- |
|- |
||
|[[MG 15]] |
|[[MG 15]] |
||
Line 1,085: | Line 1,125: | ||
|style="text-align:center;"|491 RPM |
|style="text-align:center;"|491 RPM |
||
|style="text-align:center;"|540 RPM |
|style="text-align:center;"|540 RPM |
||
+ | |- |
||
+ | |[[Stinger (light machine gun)|Stinger]] |
||
+ | |style="text-align:center;"|312 RPM |
||
+ | |style="text-align:center;"|343 RPM |
||
+ | |- |
||
+ | |[[VMG 1927]] |
||
+ | |style="text-align:center;"|545 RPM |
||
+ | |style="text-align:center;"|599 RPM |
||
|- |
|- |
||
!colspan="7" | Sniper Rifles |
!colspan="7" | Sniper Rifles |
||
Line 1,096: | Line 1,144: | ||
|style="text-align:center;"|234 RPM |
|style="text-align:center;"|234 RPM |
||
|style="text-align:center;"|308 RPM |
|style="text-align:center;"|308 RPM |
||
− | |style="text-align:center;"|31% |
+ | |rowspan="2" style="text-align:center;"|31% |
+ | |- |
||
+ | |[[PTRS-41]] |
||
+ | |style="text-align:center;"|85 RPM |
||
+ | |style="text-align:center;"|112 RPM |
||
|- |
|- |
||
|[[Lee Enfield]] |
|[[Lee Enfield]] |
||
− | |style="text-align:center;"|50 RPM |
+ | |rowspan="2" style="text-align:center;"|50 RPM |
− | |style="text-align:center;"|52 RPM |
+ | |rowspan="2" style="text-align:center;"|52 RPM |
− | |style="text-align:center;"|5.63% |
+ | |rowspan="2" style="text-align:center;"|5.63% |
+ | |- |
||
+ | |[[De Lisle]] |
||
|- |
|- |
||
|[[M1903]] |
|[[M1903]] |
||
Line 1,109: | Line 1,163: | ||
|- |
|- |
||
|[[Kar98k]] |
|[[Kar98k]] |
||
− | |style="text-align:center;"|48 RPM |
+ | |rowspan="2" style="text-align:center;"|48 RPM |
− | |style="text-align:center;"|50 RPM |
+ | |rowspan="2" style="text-align:center;"|50 RPM |
− | |style="text-align:center;"|5.39% |
+ | |rowspan="2" style="text-align:center;"|5.39% |
+ | |- |
||
+ | |[[Mosin-Nagant|3-Line Rifle]] |
||
|- |
|- |
||
|[[Type 38]] |
|[[Type 38]] |
||
Line 1,117: | Line 1,173: | ||
|style="text-align:center;"|55 RPM |
|style="text-align:center;"|55 RPM |
||
|style="text-align:center;"|7.8% |
|style="text-align:center;"|7.8% |
||
+ | |- |
||
+ | |[[Lever Action]] |
||
+ | |style="text-align:center;"|60 RPM |
||
+ | |style="text-align:center;"|63 RPM |
||
+ | |style="text-align:center;"|5.04% |
||
+ | |- |
||
+ | |[[SDK 9mm]] |
||
+ | |style="text-align:center;"|57 RPM |
||
+ | |style="text-align:center;"|60 RPM |
||
+ | |style="text-align:center;"|6.49% |
||
|- |
|- |
||
!colspan="7" | Shotguns |
!colspan="7" | Shotguns |
||
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|style="text-align:center;"|212 RPM |
|style="text-align:center;"|212 RPM |
||
|} |
|} |
||
+ | |||
+ | ==Call of Duty: Black Ops 4== |
||
+ | {{Infobox/weapon |
||
+ | |image = |
||
+ | |used = All teams |
||
+ | }} |
||
+ | Rapid Fire returns in ''[[Call of Duty: Black Ops 4]]''. It is available to some primary weapons, as well as the [[RK 7 Garrison]] and the [[KAP 45]]. |
||
+ | |||
+ | {{Quote|Increased spin-up speed.|Description on the MicroMG 9mm}} |
||
+ | The attachment behaves differently when equipped on the [[MicroMG 9mm]], in which case it allows the gun to spin up faster before firing. |
||
==Trivia== |
==Trivia== |
||
Line 1,156: | Line 1,232: | ||
==References== |
==References== |
||
<references/> |
<references/> |
||
− | |||
{{CoD6 Weapons}} |
{{CoD6 Weapons}} |
||
{{CoD7 Weapons}} |
{{CoD7 Weapons}} |
||
Line 1,167: | Line 1,242: | ||
{{CoD12 Weapons}} |
{{CoD12 Weapons}} |
||
{{CoD14 Weapons}} |
{{CoD14 Weapons}} |
||
+ | {{CoD15 Weapons}} |
||
[[ru:Скорострельность]] |
[[ru:Скорострельность]] |
Revision as of 19:00, 28 March 2020
- For features with similar effects, see Double Tap and Reckless.
- For the game mode of the same name, see Rapid Fire (Gamemode).
Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: WWII and Call of Duty: Black Ops 4. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most submachine guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.
Call of Duty: Modern Warfare 2
Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]
Weapon | Standard | Rapid Fire | Increase |
---|---|---|---|
UMP45 | 666 RPM | 845 RPM | 26% |
MP5K | 895 RPM | 1153 RPM | 28% |
P90 | 937 RPM | 1153 RPM | 23% |
Mini-Uzi | 952 RPM | 1200 RPM | 26% |
Vector | 1111 RPM | 1395 RPM | 25% |
Call of Duty: Black Ops
Rapid Fire is available for all submachine guns. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.
Applicable Weapons
Call of Duty: Modern Warfare 3
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Weapon | Standard | Rapid Fire | Percentage Increase | |||
M16A4 | 909 per burst (452 overall) | 1136 per burst (502 overall) | 25% per burst (11% overall) | |||
Type 95 | 1016 per burst (477 overall) | 1271 per burst (526 overall) | 25% per burst (10% overall) | |||
MK14 | 550 RPM | 688 RPM | 25% | |||
UMP45 | 759 RPM | 949 RPM | ||||
PP90M1 | 1016 RPM | 1271 RPM | ||||
PM9 | 1111 RPM | 1388 RPM | ||||
MP5 | 895 RPM | 1119 RPM | ||||
MP7 | ||||||
P90 | 857 RPM | 1071 RPM | ||||
MK46 | ||||||
L86 LSW | 800 RPM | 1000 RPM | ||||
MG36 | 769 RPM | 961 RPM | ||||
PKP Pecheneg | 705 RPM | 882 RPM | ||||
M60E4 | 600 RPM | 750 RPM |
Call of Duty: Black Ops II
The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns. It increases the rate of fire by 51% on submachine guns, and by 33% on light machine guns. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for submachine guns, 40% for light machine guns), and increases hip fire spread (30% for submachine guns, 20% for light machine guns).
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard RoF | Rapid Fire | Percentage increase | |||
Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
MP7 | 937 | 1420 | 51% | |||
Chicom CQB | 937 | 1250 | 1420 | 1893 | ||
Vector K10 | 750 | 937 | 1136 | 1420 | ||
PDW-57 | 750 | 1136 | ||||
Skorpion EVO | 1250 | 1893 | ||||
MSMC | 937 | 750 | 1420 | 1136 | ||
Peacekeeper | - | - | - | 51% | ||
MP5 | 750 | - | 1136 | - | 51% | - |
AK74u | ||||||
Uzi | 937 | 1420 | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage increase | |||
Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
LSAT | 750 | 1136 | 1000 | 51% | 33% | |
Mk 48 | 625 | 946 | 833 | |||
HAMR | 937 | 625 | 1420 | |||
QBB LSW | 937 | 1250 | ||||
M60 | 625 | - | 833 | - | 33% | - |
RPD | 750 | 1000 |
Call of Duty: Black Ops: Declassified
- "Increased fire rate."
- — In-game description.
Rapid Fire returns in Call of Duty: Black Ops: Declassified. It can now be used on shotguns as well.
Call of Duty: Ghosts
- "Increased fire rate."
- — In-game description
Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%[2], which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil values by 5%. Using the Grip attachment will more than counteract the recoil increase. In Extinction mode, it is possible to mount the Rapid Fire attachment on assault rifles as well, barring the SC-2010.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | ||||
Bizon | 937 RPM | 1102 RPM | ||||
CBJ-MS | 1000 RPM | 1176 RPM | ||||
Vector CRB | 759 RPM | 893 RPM | ||||
Vepr | 869 RPM | 1023 RPM | ||||
K7 | 895 RPM | 1053 RPM | ||||
MTAR-X | 810 RPM | 953 RPM | ||||
Ripper | 967 RPM (672 in AR mode) | 1138 RPM (790 in AR mode) | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | ||||
Ameli | 631 RPM | 743 RPM | ||||
M27-IAR | 705 RPM (750 in Extinction) |
830 RPM (882 in Extinction) | ||||
LSAT | 800 RPM | 941 RPM | ||||
Chain SAW | 857 RPM | 1008 RPM | ||||
Assault Rifles (in Extinction only) | ||||||
Weapon | Standard | Rapid Fire | ||||
SA-805 | 769 RPM | 904 RPM | ||||
AK-12 | 689 RPM | 811 RPM | ||||
ARX-160 | 857 RPM | 1008 RPM | ||||
Maverick | 652 RPM | 767 RPM | ||||
Remington R5 | 631 RPM | 743 RPM |
Call of Duty: Advanced Warfare
Multiplayer
Rapid Fire returns in Call of Duty: Advanced Warfare, and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all submachine guns and heavy weapons, except the EM1 and the EPM3.
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the MP11, the Ohm, or the Ameli, as said weapons deal similar damage outside of the maximum damage range.
The ASM1 Reckless variant has integrated Rapid Fire by default, and the KF5 Breakneck variant is incapable of equipping the attachment.
Exo Survival
In addition to submachine guns, Rapid Fire in Exo Survival mode can be attached to two assault rifles as well (Bal-27 and HBRa3), but as a downside it is unavailable to be attached to the XMG or Pytaek.
It should be noted that Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.
Fire Rate increase | ||||
---|---|---|---|---|
Submachine Guns | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
KF5 | 869 RPM | 1086 RPM | 25% | |
MP11 | 923 RPM | 1153 RPM | ||
ASM1 | 674 (later shots) | 842 (later shots) | ||
SN6 | 800 (later shots) | 1000 (later shots) | ||
SAC3 | 600 RPM | 750 RPM | ||
MP40 | 800 RPM | 1000 RPM | ||
Sten | 750 RPM | 937 RPM | ||
Repulsor | 759 RPM | 949 RPM | ||
AMR9 | 923 per burst (800 overall) | 1153 per burst (967 overall) | 25% per burst (20% overall) | |
Heavy Weapons | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
Pytaek | 631 RPM | 789 RPM | 25% | |
XMG | 600 RPM (800 in lockdown mode) | 750 RPM (1000 in lockdown mode) | ||
Ameli | 666 RPM | 833 RPM | ||
Ohm | 666 RPM (500 in shotgun mode) | 833 RPM (625 in shotgun mode) | ||
Assault Rifles (in Exo Survival only) | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
Bal-27 | 705 (later shots) | 882 (later shots) | 25% | |
HBRa3 | 625 (later shots) | 781 (later shots) | ||
Supply Drop variants | ||||
Weapon | Variant | Standard | Rapid Fire | Percentage Increase |
KF5 | Spanner | 674 RPM | 842 RPM | 25% |
Royalty | ||||
Scout | 759 RPM | 949 RPM | ||
Locomotive | ||||
Single Stack | 1016 RPM | 1271 RPM | ||
MP11 | Devourer | 705 RPM | 882 RPM | 25% |
Scout | 800 RPM | 1000 RPM | ||
Savior | 1090 RPM | 1363 RPM | ||
Toxic | ||||
Squeaker | 1200 RPM | 1500 RPM | ||
ASM1 | Sweeper | 606 (later shots) | 757 (later shots) | 25% |
Scout | ||||
Reckless | - | 949 (later shots)[3] | ||
Speakeasy | 869 (later shots) | 1086 (later shots) | ||
Royalty | 1016 (later shots) | 1271 (later shots) | ||
SN6 | Cycled | 923 (later shots) | 1153 (later shots) | 25% |
K | ||||
SAC3 | Fire & Brimstone | 500 RPM | 625 RPM | 25% |
Crime and Punishment | 545 RPM | 681 RPM | ||
Rapid | 666 RPM | 833 RPM | ||
Misery & Company | ||||
Blood & Glory | ||||
Loner | 705 RPM | 882 RPM | ||
Solitary | 923 RPM | 1153 RPM | ||
Isolated | ||||
Royalty | ||||
Introvert | 1200 RPM | 1500 RPM | ||
AMR9 | Pro Pipe | 705 per burst (631 overall) | 882 per burst (769 overall) | 25% per burst (21% overall) |
Royalty | ||||
Noob Tube | 800 per burst (705 overall) | 1000 per burst (857 overall) | ||
Outlaw | ||||
Dynamo | 1090 per burst (821 overall) | 1363 per burst (967 overall) | 25% per burst (17% overall) | |
Shorty | 1090 per burst (923 overall) | 1363 per burst (1111 overall) | 25% per burst (20% overall) | |
Hipshot | ||||
MP40 | Parabellum | 705 RPM | 882 RPM | 25% |
Sten | Commando | 666 RPM | 833 RPM | 25% |
Repulsor | Deadstrike | 674 RPM | 842 RPM | 25% |
Supersonic | 1016 RPM | 1271 RPM | ||
Pytaek | Expanse | 400 RPM | 500 RPM | 25% |
Adept | 600 RPM | 750 RPM | ||
Exploit | ||||
Royalty | ||||
LR | 666 RPM | 833 RPM | ||
Hasty | ||||
XMG | Yin and Yang | 750 RPM | 937 RPM | 25% |
Black and White | ||||
Smoke and Mirrors | ||||
Death and Taxes | ||||
Chicken and Waffles | 800 RPM | 1000 RPM | ||
Bread and Butter | 857 RPM | 1071 RPM | ||
Ameli | Spacer | 705 RPM | 882 RPM | 25% |
Accelerated | ||||
Redshirt | 800 RPM | 1000 RPM | ||
Chicanery | ||||
Royalty | ||||
Ohm | Watcher | 545 RPM | 681 RPM | 25% |
Lycanthrope | 600 RPM | 750 RPM | ||
Heart Seeker | ||||
Unending | ||||
Lunacy | 750 RPM | 937 RPM |
Call of Duty: Black Ops III
Rapid Fire returns in Call of Duty: Black Ops III, and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Kuda | 722 RPM | 769 RPM | 6.38% | |||
Weevil | ||||||
VMP | 909 RPM | 967 RPM | ||||
Vesper | 1200 RPM | 1276 RPM | ||||
Razorback | 625 RPM | 664 RPM | ||||
Sten | ||||||
HG 40 | 517 RPM | 550 RPM | ||||
DIY 11 Renovator | ||||||
HLX 4 | 1000 RPM | 1063 RPM | ||||
PPSh | 895 RPM | 952 RPM | ||||
AK-74u | 652 RPM | 693 RPM | ||||
XMC | 800 RPM | 851 RPM | ||||
Pharo | 909 per burst (659 overall) | 967 per burst (689 overall) | 6.38% per burst (4.55% overall) | |||
Assault Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
KN-44 | 625 RPM | 664 RPM | 6.38% | |||
HVK-30 | 722 RPM | 769 RPM | ||||
ICR-1 | 600 RPM | 638 RPM | ||||
Man-O-War | 517 RPM | 550 RPM | ||||
MX Garand | 361 RPM | 384 RPM | ||||
FFAR | 800 RPM | 851 RPM | ||||
Peacekeeper MK2 | 652 RPM | 693 RPM | ||||
LV8 Basilisk | 1000 RPM | 1063 RPM | ||||
Galil | 750 RPM | 797 RPM | ||||
KVK 99m | 555 RPM | 591 RPM | ||||
M16 | 909 per burst (452 overall) | 967 per burst (466 overall) | 6.38% per burst (3.07% overall) | |||
M8A7 | 1000 per burst (591 overall) | 1063 per burst (612 overall) | 6.38% per burst (3.68% overall) | |||
XR-2 | 857 per burst (439 overall) | 941 per burst (470 overall) | 9.89% per burst (4.83% overall) | |||
Sheiva | 257 RPM | 283 RPM | 9.89% | |||
M14 | 400 RPM | 439 RPM | ||||
Shotguns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
KRM-262 | 60 RPM | 63 RPM | 6.38% | |||
205 Brecci | 187 RPM on PC 212 RPM on consoles |
199 RPM on PC 225 RPM on consoles | ||||
Haymaker 12 | 300 RPM | 319 RPM | ||||
Olympia | 212 RPM | 225 RPM | ||||
Argus | 63 RPM | 67 RPM | 6.74% | |||
Banshii | 50 RPM | 53 RPM | 6.66% | |||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
BRM | 517 RPM | 550 RPM | 6.38% | |||
Dingo | 722 RPM | 769 RPM | ||||
Gorgon | 327 RPM | 348 RPM | ||||
R70 Ajax | 652 RPM | 693 RPM | ||||
RPK | 600 RPM | 638 RPM | ||||
48 Dredge | 1153 per burst (753 overall) | 1267 per burst (800 overall) | 9.89% per burst (6.24% overall) | |||
Sniper Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
XPR-50 | 240 RPM | 255 RPM | 6.38% | |||
Drakon | 240 RPM on PC 277 RPM on consoles |
255 RPM on PC 295 RPM on consoles | ||||
SVG-100 | 42 RPM | 45 RPM | ||||
Dragoon | 50 RPM | 53 RPM | ||||
Locus | 57 RPM | 60 RPM | 6.49% | |||
P-06 | 1818 per burst (171 overall on PC) (225 overall on consoles) |
3030 per burst (178 overall on PC) (237 overall on consoles) |
66% per burst (3.92% overall on PC) (5.21% overall on consoles) | |||
RSA Interdiction | 50 RPM | 52 RPM | 5.63% | |||
DBSR-50 | 300 per pair of shots (85 overall) |
441 per pair of shots (94 overall) |
47% per pair of shots (10% overall) |
Call of Duty: WWII
Rapid Fire returns in Call of Duty: WWII. It is available to all primary weapons.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
M1941 | 800 RPM | 851 RPM | 6.38% | |||
M1 Garand | 324 RPM | 345 RPM | ||||
STG44 | 666 RPM | 709 RPM | ||||
M1A1 Carbine | 454 RPM | 483 RPM | ||||
FG 42 | 422 RPM | 449 RPM | ||||
BAR | 571 RPM | 607 RPM | ||||
SVT-40 | 257 RPM | 273 RPM | ||||
Gewehr 43 | 491 RPM | 523 RPM | ||||
Volkssturmgewehr | 722 RPM | 769 RPM | ||||
Type 5 | 250 RPM | 265 RPM | ||||
M2 Carbine | 461 RPM | 490 RPM | ||||
AVS-36 | 441 RPM | 469 RPM | ||||
Automaton | 472 RPM | 502 RPM | ||||
AS-44 | 483 RPM | 514 RPM | ||||
NZ-41 | 400 RPM | 425 RPM | ||||
ITRA Burst | 952 per burst (604 overall) | 1013 per burst (628 overall) | 6.38% per burst (3.95% overall) | |||
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Grease Gun | 545 RPM | 580 RPM | 6.38% | |||
Sterling | ||||||
PPSh-41 | 722 RPM | 769 RPM | ||||
Type 100 | 652 RPM | 693 RPM | ||||
Waffe 28 | 1000 RPM | 1063 RPM | ||||
M1928 | 909 RPM | 967 RPM | ||||
MP-40 | 689 RPM | 733 RPM | ||||
M-38 | ||||||
Sten | 638 RPM | 679 RPM | ||||
Orso | 810 RPM | 862 RPM | ||||
Nambu Type 2 | 681 RPM | 725 RPM | ||||
Ribeyrolles | 588 RPM | 625 RPM | ||||
Proto-X1 | 750 RPM | 797 RPM | ||||
EMP44 | 740 RPM | 788 RPM | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Lewis | 517 RPM | 568 RPM | 9.89% | |||
MG 15 | 722 RPM | 794 RPM | ||||
GPMG | ||||||
Bren | 300 RPM | 329 RPM | ||||
MG 42 | 652 RPM | 716 RPM | ||||
MG 81 | 491 RPM | 540 RPM | ||||
Stinger | 312 RPM | 343 RPM | ||||
VMG 1927 | 545 RPM | 599 RPM | ||||
Sniper Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Karabin | 234 RPM | 308 RPM | 31% | |||
PTRS-41 | 85 RPM | 112 RPM | ||||
Lee Enfield | 50 RPM | 52 RPM | 5.63% | |||
De Lisle | ||||||
M1903 | 41 RPM | 44 RPM | 8.37% | |||
Kar98k | 48 RPM | 50 RPM | 5.39% | |||
3-Line Rifle | ||||||
Type 38 | 51 RPM | 55 RPM | 7.8% | |||
Lever Action | 60 RPM | 63 RPM | 5.04% | |||
SDK 9mm | 57 RPM | 60 RPM | 6.49% | |||
Shotguns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Combat Shotgun | 60 RPM | 85 RPM | 42% | |||
M30 Luftwaffe Drilling | 150 RPM | 159 RPM | 6.38% | |||
Toggle Action | 171 RPM | 182 RPM | ||||
Sawed-off Shotgun | 200 RPM | 212 RPM |
Call of Duty: Black Ops 4
Rapid Fire returns in Call of Duty: Black Ops 4. It is available to some primary weapons, as well as the RK 7 Garrison and the KAP 45.
- "Increased spin-up speed."
- — Description on the MicroMG 9mm
The attachment behaves differently when equipped on the MicroMG 9mm, in which case it allows the gun to spin up faster before firing.
Trivia
Call of Duty: Modern Warfare 2
- Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."
Call of Duty: Black Ops
- For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord.
Call of Duty Black Ops II
- Unlike other installments, the attachment is previewed with a trigger, instead of a burst of bullets.
References
- ↑ http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
- ↑ The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%
- ↑ Rapid Fire is integrated to the ASM1 "Reckless", and the fire rate of this variant has a base value of 759 RPM.
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