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|damage = 1000 (Direct hit) <br> 1500-300 (Splash)
 
|damage = 1000 (Direct hit) <br> 1500-300 (Splash)
 
|magazine = 20 blasts <br> (40 Blasts when [[Pack-a-Punch Machine|Pack-a-Punched]])
 
|magazine = 20 blasts <br> (40 Blasts when [[Pack-a-Punch Machine|Pack-a-Punched]])
|zombiecost = 950 ([[Mystery Box]])
+
|zombiecost = 950 ([[Mystery Box]])<br>850 (Mystery Box, ''[[Call of Duty: Mobile]]''<ref>https://www.youtube.com/watch?v=e5KEmSHQREE</ref>
 
|maxammo = 20+160 <br> (40+200 when Pack-a-Punched)
 
|maxammo = 20+160 <br> (40+200 when Pack-a-Punched)
 
|reload = 3 seconds
 
|reload = 3 seconds
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|used = Pvt. Miller (Easter Egg)<br />Marines (Zombies)<br />Ultimis<br />US and Cuban Government<br />Celebrities<br />CIA/CDC<br />Victis<br />Mobsters<br />Alcatraz Guards/Prisoners<br />Primis<br />Shadows of Evil Cast <!--please DON'T MAKE PAGES for Ultimis, Primis or Victis--><br />Katsumi "Recon" Kimura
 
|used = Pvt. Miller (Easter Egg)<br />Marines (Zombies)<br />Ultimis<br />US and Cuban Government<br />Celebrities<br />CIA/CDC<br />Victis<br />Mobsters<br />Alcatraz Guards/Prisoners<br />Primis<br />Shadows of Evil Cast <!--please DON'T MAKE PAGES for Ultimis, Primis or Victis--><br />Katsumi "Recon" Kimura
 
|sound = Original sound
 
|sound = Original sound
[[File:Black Ops Zombies - RayGun Sound Effects (High Quality)|155px]]<br />
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[[File:Black Ops Zombies - RayGun Sound Effects (High Quality)|100px]]<br />
 
'''Porter's X2 Ray Gun''' sound
 
'''Porter's X2 Ray Gun''' sound
[[File:Black Ops Zombies - Porter's X2 Ray Gun Sound Effects (High Quality)|155px]]
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[[File:Black Ops Zombies - Porter's X2 Ray Gun Sound Effects (High Quality)|100px]]
 
|console = <tt>Ray_Gun</tt> (World at War)<br /><tt>Ray_Gun_ZM</tt> (Black Ops)
 
|console = <tt>Ray_Gun</tt> (World at War)<br /><tt>Ray_Gun_ZM</tt> (Black Ops)
 
}}
 
}}
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==Call of Duty: Black Ops III==
 
==Call of Duty: Black Ops III==
The Ray Gun returns in ''[[Call of Duty: Black Ops III]]''. It can be found in [[Shadows of Evil]], [[Dead Ops Arcade 2: Cyber's Avengening]], [[The Giant (Black Ops III)|The Giant]], [[Der Eisendrache]], [[Zetsubou No Shima]], [[Gorod Krovi]] and [[Revelations (map)|Revelations]], as well as all remastered maps in [[Zombies Chronicles]]. The Ray Gun has a different reload animation, as the cold cell batteries are now put in one by one, rather than two at the same time. Also, the bullets seem to have more impact, shaking the screen upon hitting the ground. When aiming down the gun's sight, like in ''Call of Duty: Black Ops II'' the front sight is higher than the bar on the back. The Ray Gun cannot be Pack-a-Punched twice to receive an upgrade module. The "rays" have a different appearance as they have more of an acidic look (much like the colour of the Acid Gat Kit and Acid Gat). Also, the reticule on the sight is a creamy pink color rather than the red featured in most of the past games.
+
The Ray Gun returns in ''[[Call of Duty: Black Ops III]]''. It can be found in [[Shadows of Evil]], [[Dead Ops Arcade 2: Cyber's Avengening]], [[The Giant (Black Ops III)|The Giant]], [[Der Eisendrache]], [[Zetsubou No Shima]], [[Gorod Krovi]] and [[Revelations (map)|Revelations]], as well as all remastered maps in [[Zombies Chronicles]]. The Ray Gun has a different reload animation, as the cold cell batteries are now put in one by one, rather than two at the same time. Also, the rays seem to have more impact, shaking the screen upon hitting the ground. When aiming down the gun's sight, like in ''Call of Duty: Black Ops II'' the front sight is higher than the bar on the back. The Ray Gun cannot be Pack-a-Punched twice to receive an upgrade module. The "rays" have a different appearance as they have more of an acidic look (much like the colour of the Acid Gat Kit and Acid Gat). Also, the reticule on the sight is a creamy pink color rather than the red featured in most of the past games.
   
 
In Dead Ops Arcade 2, it acts similarly to the Dead Ops Arcade version but the rays do not bounce off walls. 
 
In Dead Ops Arcade 2, it acts similarly to the Dead Ops Arcade version but the rays do not bounce off walls. 
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==Call of Duty: Black Ops 4==
 
==Call of Duty: Black Ops 4==
  +
The Ray Gun appears in ''[[Call of Duty: Black Ops 4]]'' in Zombies and in [[Blackout (Black Ops 4)|Blackout]]. It is also given to [[Katsumi "Recon" Kimura|Recon]] during his Specialist HQ mission when waves of zombies and a [[Blightfather]] appear.
   
  +
The reload animation has been modified, making it significantly slower than its earlier iterations. The rays themselves are also slightly thinner and smaller. Because of this more accuracy is needed while aiming than with previous incarnations. However, the Ray Gun deals additional damage with heatshots and still retains splash damage, offsetting the changes.
The Ray Gun appears in ''[[Call of Duty: Black Ops 4]]'' in Zombies and in [[Blackout (Black Ops 4)|Blackout]]. The reload animation has been modified, meaning it now takes slightly longer even than Black Ops 3's to fully reload. This makes it significantly slower than its earlier iterations. It also gained the ability to deal headshot damage, as if you hit the head, the targetted zombie's head will explode, but it will stay alive for a small amount of time until it finally dies. This addition somewhat offsets the sluggish reload time. It's also given to [[Katsumi "Recon" Kimura|Recon]] during his [[Specialist HQ]] mission when waves of zombies and a [[Blightfather]] appear.
 
   
 
<gallery>
 
<gallery>
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RayGunPaPiPod.png|The Porter's X2 Ray Gun in ''[[Call of Duty: Zombies]]''
 
RayGunPaPiPod.png|The Porter's X2 Ray Gun in ''[[Call of Duty: Zombies]]''
 
Porter's Ray Gun.png|The Porter's X2 Ray Gun in third-person
 
Porter's Ray Gun.png|The Porter's X2 Ray Gun in third-person
RayGun CODMobile.png|The Ray Gun in ''Call of Duty: Mobile''.
+
RayGun CODMobile.png|The Ray Gun in ''Call of Duty: Mobile''.
  +
Porter's Raygun PAP Moon BO3.jpg|Porter's X2 Ray Gun in Moon on Black Ops 3.
  +
Ray Gun ShiNoNuma COD Mobile Zombies.PNG|The Ray Gun as seen in the ''Call of Duty: Mobile'' version of Shi No Numa.
 
</gallery>
 
</gallery>
   
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{{CoD12 Weapons}}
 
{{CoD12 Weapons}}
 
{{CoD15 Weapons}}
 
{{CoD15 Weapons}}
  +
{{CoDMobile Weapons}}
   
 
[[es:Arma de rayos]]
 
[[es:Arma de rayos]]

Revision as of 14:44, 14 November 2019

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Blackout This article was previously featured
For the successors of the Ray Gun, see Ray Gun Mark II and GKZ-45 Mk3.

"Where's this thing keep 160 rounds?"
"Tank" Dempsey


The Ray Gun is a wonder weapon featured in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty OnlineCall of Duty: Black Ops IIICall of Duty: Black Ops 4, and Call of Duty: Mobile. It is one of the most iconic Zombies features in the game, due to the fact that it appears in every Zombies map in the Aether story and is the first wonder weapon created by the illustrious Group 935. It also has many different effects and animations depending on the map being played. A direct successor to the Ray Gun, known as the Ray Gun Mark II, appears in every Zombies map of Call of Duty: Black Ops II if the player purchases the Vengeance downloadable content. Another successor to the Ray Gun is the Ray Gun Mark III, seen in the right hand of the GKZ-45 Mk3 on the Black Ops III Zombies map Gorod Krovi

Call of Duty: World at War

Zombies

The Ray Gun is available in all Zombies maps in Call of Duty: World at War available only in the Mystery Box. The Ray Gun is often the most favored weapon in Zombies due to its ability to kill in one shot until rounds 18 to 22, or 22 to 25 when Pack-a-Punched, and its large ammo capacity for such a high-damage weapon. As well, the Ray Gun can hit multiple zombies at once, courtesy of its splash damage. However, the same splash damage can be dealt to the user themselves, and can potentially down them in unfavorable locations. It is pinpoint accurate, and the bullets have a travel time, meaning that the player should aim their shots very carefully, especially since it takes a small, but noticeable amount of time for the shot to reach its target. The Ray Gun can kill zombies in one hit approximately until round 22. However, after said rounds, the Ray Gun will steep off immensely in terms of usefulness, commonly turning zombies into crawlers. The Ray Gun shoots slowly, and as such, can benefit from using Double Tap Root Beer in order to increase its effectiveness; however, it can cause inaccurate players to burn through ammunition supplies at alarming rates. The reload animation for the Ray Gun ends when a distinct, distorted sound is heard, after the barrel of the Ray Gun is closed. As such, players should be aware of its Reload Cancel time, as attempting to reload cancel as soon as the battery enters the barrel will yield danger to the user. To alleviate this, Speed Cola can be useful in order to perform its 3 second reload faster.

Achievement/Trophy

Campaign

The single player mission "Little Resistance" also features the Ray Gun as an Easter egg. After using the first artillery strike, head onto the beach. Next, on the far right there is a puddle. Get into the puddle and then move on to the next puddle in the general middle of the shore. Then, just stay in the far left puddle about 10 seconds. After that, the ground will shake and then the player should hear a japanese-like voice. Four Shisa statues will arise from the ground holding a Ray Gun. To get it, walk up to any of the four statues and then press and hold the action button. The gun starts with maximum ammunition, and the player can come back to the statues and get a new Ray Gun an unlimited amount of times.

The player can get the Ray Gun as a tertiary weapon by holding the radio to get it. By doing so, the player will lose the ability to call the rocket strike. To prevent this, call a rocket strike then immediately get the Ray Gun from the statues before the radio hand-off. After that, the player should have three guns and have the radio back after the count. This trick can be done again if players wishes to acquire different guns by replacing the Ray Gun with other guns they do not have.

The Ray Gun can be used to destroy enemy tanks with two shots at the end of "Little Resistance" instead of calling an artillery strike. It also has the ability to distort dead bodies.

Gallery

Call of Duty: Black Ops

The Ray Gun is available in Call of Duty: Black Ops in all the maps in Zombies game mode. While still being very powerful (one-shot-kill up to round 15-16), the gun has a tendency to start making crawlers on rounds 18 and higher more often if shot at the legs. Although this can be very useful, the player may be caught unaware by them and blocked/surrounded. At about round 23, the Porter's X2 Ray Gun (the upgraded version of the Ray Gun) will start to make crawlers. Occasionally, when the player aims down the sight, the reticle can change colors from red, green, purple, white, yellow, and blue. One problem is that it makes a mere 50 points per kill, making it one of the worst weapons to accumulate points with, especially in early rounds. The Ray Gun, along with the other wonder weapons, is very useful on Kino der Toten, "Five", and Moon, as Gas Zombies will not release their toxic gas if killed with it. In most rounds past round 30, the Ray Gun and Porter's X2 Ray Gun will be near useless against the zombies, taking multiple shots to kill them, and as such, should be traded out for a better weapon. Also, the splash damage can be lethal to the player if fired at a zombie or an object close to them, unless they have PhD Flopper. In the case where PhD Flopper is active, there is zero detriment to shooting zombies at extremely close quarters, and can even make the Ray Gun a life saver in the case of being surrounded.

A document from Dr. Vannevar Bush reveals more about the Ray Gun. The document reveals that the Ray Gun was developed by Dr. Ludvig Maxis of Group 935 and was based on designs seized from the Rising Sun Facility in Japan. It is powered by a combination of Element 115 and Cold Fusion Technology, creating "Cold Cell Batteries" to be inserted into the gun as ammunition.

The animations and cocking of the weapon are the same as the ones from Call of Duty: World at War. When diving to prone, the gun will aim straight as if the player was aiming down the sights, with the exception that it is at the bottom of the screen.

On the map Ascension, this gun can be used to destroy the rocket, granting an achievement/trophy and a Double Points in the room where the rocket was (this room opens after the rocket is destroyed).

Gallery

Call of Duty: Zombies

The Ray Gun also makes an appearance in the Call of Duty: Zombies application for the iOS, with a few differences from its counterpart on the consoles. It causes no splash damage to the user and loses its one-shot-kill ability earlier (compared to Call of Duty: World at War), at round 17 for Verrückt and Nacht der Untoten, and round 20 for Der Riese and Shi No Numa. Along with these differences, it is not fully automatic on the iOS version. Obtaining it on the iOS version gives the player the "Space Man" achievement, and using it to kill 100 zombies gives the player the "Laser Face" achievement. It also causes no aesthetic damage to zombies, and cannot make crawlers.

The cancel time for reloading has been extended to the time when the player closes the battery outlet.

Gallery

Call of Duty: Black Ops Zombies

The Ray Gun returns in Call of Duty: Black Ops Zombies. It was not released with the game but an update added the Ray Gun on February 2. It can be found in the Mystery Box on Kino der TotenAscensionCall of the Dead: Director's Cut, or in Dead Ops Arcade as a power-up. It has many of the same features of the Ray Gun in Call of Duty: Zombies, the only differences is that in this game, the Ray Gun is not as well textured and the reticule is black instead of changing colors or red. One similarity is that the Ray Gun is not fully automatic in both games.

The cancel reload time is the same as the previous game.

Gallery

Call of Duty: Black Ops II

The Ray Gun returns again in Call of Duty: Black Ops II, again with a new look. Its performance is identical compared to previous games, however, it now seems to have a reduction in splash damage against the player. The Ray Gun now has a new sprinting animation, dive-to-prone animation, and a new front sight which rests higher up and also a cocking animation, which has the player touch the blue part of the weapon. The only real difference between the Call of Duty: World at War and Call of Duty: Black Ops versions of the weapon is that it has a much higher chance of being gained from the box, as there are no other wielded wonder weapons available in the game, akin to the first Zombies map, Nacht der Untoten. Furthermore, with the map Buried, it received a graphical update. However, the Ray Gun does not appear and is not available in the Grief maps Town and Farm. It remains largely the same from previous games: it performs well up until around round 15-20, and performs horribly at any round past 30.

When obtained out of the box, a small guitar riff can be heard in the background.

On the maps TranZit, Die Rise, and Buried, when the player purchases the Olympia and its ammo multiple times, they will eventually get a Ray Gun; this is different than the persistent, as this is only available offline.

On the map Mob of the Dead, when the player gets the Ray Gun, machine sound effects are heard when cocking the gun. Also, when out of ammo, if the player shoots, it will make a beeping sound.

On the map Buried, the player will be able to receive a persistent upgrade which gives the player a Ray Gun off the wall of the Olympia by purchasing the Olympia and its ammo, they will eventually obtain the Ray Gun. This however, only works online, when the player's rank is crossbones or lower, and will be lost at round 12 (unless the player doesn't purchase any ammo).

Gallery

Call of Duty: Black Ops III

The Ray Gun returns in Call of Duty: Black Ops III. It can be found in Shadows of Evil, Dead Ops Arcade 2: Cyber's AvengeningThe Giant, Der EisendracheZetsubou No Shima, Gorod Krovi and Revelations, as well as all remastered maps in Zombies Chronicles. The Ray Gun has a different reload animation, as the cold cell batteries are now put in one by one, rather than two at the same time. Also, the rays seem to have more impact, shaking the screen upon hitting the ground. When aiming down the gun's sight, like in Call of Duty: Black Ops II the front sight is higher than the bar on the back. The Ray Gun cannot be Pack-a-Punched twice to receive an upgrade module. The "rays" have a different appearance as they have more of an acidic look (much like the colour of the Acid Gat Kit and Acid Gat). Also, the reticule on the sight is a creamy pink color rather than the red featured in most of the past games.

In Dead Ops Arcade 2, it acts similarly to the Dead Ops Arcade version but the rays do not bounce off walls. 

Gallery

Call of Duty: Black Ops 4

The Ray Gun appears in Call of Duty: Black Ops 4 in Zombies and in Blackout. It is also given to Recon during his Specialist HQ mission when waves of zombies and a Blightfather appear.

The reload animation has been modified, making it significantly slower than its earlier iterations. The rays themselves are also slightly thinner and smaller. Because of this more accuracy is needed while aiming than with previous incarnations. However, the Ray Gun deals additional damage with heatshots and still retains splash damage, offsetting the changes.

Call of Duty Online

The Ray Gun makes another appearance in Call of Duty Online, in the Cyborg Rising game mode and in the multiplayer mode Ray Gun Only. In Cyborg Rising, it can only be used by one player at a time.

Gallery

Porter's X2 Ray Gun

When Pack-a-Punched via the Pack-a-Punch Machine, the Ray Gun becomes the Porter's X2 Ray Gun. With the upgraded version, the magazine capacity is doubled, the reserve ammo is increased from 160 to 200, it gets extra damage through damage multipliers, it shoots red-orange rays instead of green, and the splash damage is reduced. Also, should a player get downed with a Porter's X2 Ray Gun, they will have a larger amount of ammo to cover teammates.

The Porter's X2 Ray Gun gets its name from H. Porter, the scientist that was working on the next Ray Gun model. He was trying to reduce its peripheral damage and apparently succeeded if the Porter's X2 Ray Gun is really the second generation model he created. H. Porter is a reference to Max Porter, the programmer that created the Ray Gun.

Ray Gun Porter's X2 Ray Gun
Ray Gun WaW Porter's X2 Ray Gun WaW
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 seconds 3 seconds
Mobility High High
Extras More powerful through multipliers, more ammo, larger magazine, lower splash damage toward the player


Ray Gun vs. Porter's X2 Ray Gun (Call of Duty: Black Ops)

Exactly the same as World at War.

Ray Gun Porter's X2 Ray Gun
Ray Gun BO Porter's X2 Ray Gun BO
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 181
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 seconds 3 seconds
Mobility High High
Sounds
Black_Ops_Zombies_-_RayGun_Sound_Effects_(High_Quality)
Black_Ops_Zombies_-_Porter's_X2_Ray_Gun_Sound_Effects_(High_Quality)
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Ray Gun vs. Porter's X2 Ray Gun (Call of Duty: Black Ops II)

Ray Gun Porter's X2 Ray Gun
Ray Gun BOII Porter's X2 Ray Gun BOII
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Ray Gun vs. Porter's X2 Ray Gun (Call of Duty: Black Ops III)

Ray Gun Porter's X2 Ray Gun
Ray Gun BO3 Porter's-X2-Ray-Gun-BO3
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Gallery

Video

Trivia

General

  • There appears to be a writing on the back of the gun next to the "handles". On the left side it says "220 V~", while on the right side it says ~V 022.
  • H. Porter invented the Porter's X2 Ray Gun and also made the Porter's X2 Zap Gun.
    • The real life story behind the naming of the Porter's X2 Ray Gun is that Treyarch weapon artist, Max Porter, came up with the weapon as a side project.
  • The batteries read "Atomic Cold Cells".
  • In the German versions of Call of Duty: World at War and Call of Duty: Black Ops, the Ray Gun is named "Beam Cannon".
  • In the Polish versions of Call Of Duty, the Ray Gun is named "Blaster".
  • When the Ray Gun is shot, the player is pushed backwards.
  • Upon picking up the Ray Gun from the Mystery Box in several maps, a small guitar riff heard by everyone in the game will play.
  • On the upgraded version of the weapon, an "Atom Smasher" logo can be seen.
  • The Ray Gun's iron sights have always differed in some way between games:
    • In Call of Duty: World at War, the iron sights are the default.
    • In Call of Duty: Black Ops, the front sight on the Ray Gun will switch in color constantly throughout the game.
    • In Call of Duty: Black Ops II, the front sight is taller, extending above the cog shaped mechanism that previously surrounded the front sight. It does not change color like it does in Call of Duty: Black Ops.
    • In the Ray Gun Only mode in Call of Duty Online, the front sight is missing all together and is just replaced with the hipfire reticle.

Call of Duty: World at War

  • When the player lowers gravity and shoots the Ray Gun at the player's feet, they will be pushed up into the air.
  • When used on "Little Resistance", the player can shoot a dead Imperial Japanese Army soldier and after a couple seconds, the corpse will be distorted. 
  • In "Little Resistance", the Ray Gun can destroy a tank with two shots.
  • Since there is no zombies mode on the Wii version, the Ray Gun is unavailable on Little Resistance.

Call of Duty: Black Ops

  • There is an unusable Ray Gun on a table in "Five", in the window on the right of the AK-74u.
  • The Ray Gun in the Nintendo Wii version has a different firing sound.
  • The Porter's X2 Ray Gun in the Nintendo Wii version is black and orange instead of red and blue.
  • When the Ray Gun is fired, the needle on the left side gauge will jump forward into the green section of the meter then bounce back.
  • On Call of Duty: Black Ops Zombies, the Ray Gun has no splash damage, yet still interestingly has the ability to create crawlers.

Call of Duty: Black Ops II

  • With the use of a Persistent Upgrade in Buried, it is possible to obtain a Ray Gun off the wall from Olympia's purchase spot. The player needs to have a rank of two or lower, and needs to purchase the Olympia, then purchase its ammo thrice. The next time the player purchases ammo for the Olympia, the Ray Gun replaces it.
  • When the Ray Gun is fired, the cog shaped mechanism behind the Ray Gun will rotate.
  • In the multiplayer map, Studio, in the large trailer are some images that shows dual wield Ray Guns, a Sliquifier, a Vector K10 with a large scope and the Ray Gun Mark II.
  • When playing as Weasel from Mob of the Dead, the player can notice Weasel's left hand under the ray gun, almost like if he was holding it two handed (which other players can access the weapon only with one-hand).
  • In Mob of the Dead, if the Ray Gun runs out of ammo and the player attempts to shoot it, a beeping noise plays and can be heard, loudly, anywhere on the map.
  • The Ray Gun receives a re-texture in Buried, sporting a more solid, glossy red body similar to the Ray Gun Mark II; the red, amber, and green meter on the side of the gun is more colored. It also gains a dark pistol grip, the neutron symbol on the top of the gun glows green and the cold-cell housing compartment on the upper receiver of the weapon will glow green instead of blue. When Pack-a-Punched, the window will glow red. This carries over to Origins.
  • The player can actually see their left hand while holding the Ray Gun. The hand itself, which is empty, can be seen by setting a high sensitivity and quickly looking down, or by setting a high field of view on PC.

Call of Duty: Black Ops III

  • Unlike in past games, it is impossible to see the player's left hand while holding the Ray Gun, even when setting the field of view on PC to the highest value.
  • When moving with the Ray Gun, the player's view model does not bob around, as opposed to previous games.
  • In Der Eisendrache, the Ray Gun is obtainable via Gondola, although it is relatively rare.
  • The Ray Gun has the words "Blast-O-Matic" written on the left side.