- "Revolver with high fire rate and moderate damage."
- — Description
Currently, the player can only obtain variants of the weapon from its collection (during The Resistance event) or from Supply Drops. Damage is somewhat similar than the P-08, granting a three shot kill at close to medium ranges but can achieve at two-shot kill at close quarters without the use of High Caliber due to its higher base damage, rewarding accurate players. Compared to other pistols, the Reichsrevolver has the smallest chamber size, tied with the Enfield No. 2 at 6 rounds, with no way to increase this except through the use of Duelist. As such, players have less leeway to miss compared to the P-08 and 9mm SAP as the player may very well use all 6 rounds on a single enemy. Reloads are an issue, as the player has to individually load every bullet as compared to magazines or a speed loader as seen on the Enfield No. 2, and as such Hustle might be a worthwhile basic training.
The Reichsrevolver can be equipped as the player's starting weapon, having a total of 6 rounds in its chamber and 30 in its reserve. It can also be obtained from the Mystery Box on The Final Reich, Gröesten Haus, The Darkest Shore, The Shadowed Throne, Bodega Cervantes, U.S.S. Mount Olympus and Altar of Blood for 1000 Jolts. It can also be purchased from a weapon locker for 500 in The Shadowed Throne. In The Tortured Path, the Reichsrevolver can be found in the starting weapon Waffenbox.
Damage is somewhat low, being comparable to the P-08 and 9mm SAP, requiring a few hits to kill a zombie even in the early waves, but being good for earning Jolts to access other parts of the map or other weapons. Reloads and ammunition are contradictory; the Reichsrevolver has a high ammo reserve, but has a measly 6 rounds in its chamber. As such, reloads are often and will put the player at risk of being caught reloading.
When upgraded via the Ubersprengen or by Mk. II Freefire special mod, it becomes the Glücklicher Punk, gaining a total of 16 rounds in its chamber and a total of 384 in its reserve. It also has higher damage and a faster time for rechambering shots. Damage is somewhat high, only requiring up to 3-4 shots at waves 16 and up, but quickly becomes useless in the 20s. The chamber size has been increased to 16 rounds, but this also compounds the reload problem, requiring multiple seconds to reload, being outclassed by other pistols with higher damage outputs which reload quickly.
|Attachment||Unlock level||Stats||Upgraded Stats|
|Weapon Level 2 |
Zombies level 4
|Faster aim down sights time.|
|Weapon Level 3 |
Zombies level 36
|Reduced hipfire cone size.|
|Weapon Level 4 |
Zombies level 39
|Increased headshot damage.|
Full Metal Jacket
|Weapon Level 5 |
Zombies level 18
|Increased surface penetration and increased damage done to Scorestreaks.|
Increased penetration power against zombies.
|Weapon Level 6 |
Zombies level 18
|Increased damage falloff range.|
|Weapon Level 7||A Tactical Knife is held in conjunction with gun, allowing for one hit melee kills.|
Overrides Duelist Basic Training.
|Weapon Level 8||Suppresses weapon, lowering firing sound and shots do not cause radar pings.||N/A|
|Duelist Basic Training |
Zombies level 43
|Removes aiming for a second gun. |
Cannot be used in conjunction with other attachments in Nazi Zombies.
|Iron Hand||Epic||10% Bonus Soldier XP||The Resistance||Collection reward|
|Oppressor||Epic||10% Bonus Soldier XP||The Resistance|
|Gilded Torment II||Heroic||15% Bonus Soldier XP||The Resistance|
|Reichsrevolver||Rare||10% Bonus Soldier XP||The Resistance||Exclusively Quartermaster Contract reward|