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(→‎Call of Duty: Advanced Warfare: Added how much ammo your turret has when equipped with Rocket Turret or Directed Energy+Rippable)
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|image=[[File:Remote Turret menu icon AW.png]]}}
 
|image=[[File:Remote Turret menu icon AW.png]]}}
 
{{Quote|A deployable manually controlled high powered turret.|In-game description.}}
 
{{Quote|A deployable manually controlled high powered turret.|In-game description.}}
The Remote Sentry returns as a [[Scorestreak]] in ''[[Call of Duty: Advanced Warfare]]'', referred to as '''Remote Turret'''. It requires 550 score to acquire without any modules. Adding the Rippable Module will allow the player to wield the turret almost exactly like the Death Machine from Black Ops 2, except with only 100 rounds and its slows its fire rate down after a short period of time, and is lost upon death if not put away, like the Death Machine, it can be re-equipped from the scorestreaks list in game.
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The Remote Sentry returns as a [[Scorestreak]] in ''[[Call of Duty: Advanced Warfare]]'', referred to as '''Remote Turret'''. It requires 550 score to acquire without any modules. Adding the Rippable Module will allow the player to wield the turret almost exactly like the [[Death Machine]] from Black Ops 2, however with only 100 rounds and slows down its fire rate over time. Adding the Rocket or Directed Energy modules with Rippable will replace the rounds the turret has when wield; 6 rockets (similar to the [[War Machine]] from Black Ops 2) or 100% directed energy, respectively.
 
====Modules====
 
====Modules====
 
*[[Rocket Turret]] [+100]: Fires rockets. Replaces Machine Gun or Directed Energy Turret.
 
*[[Rocket Turret]] [+100]: Fires rockets. Replaces Machine Gun or Directed Energy Turret.

Revision as of 22:22, 9 December 2014

The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Advanced Warfare

For the aerial-turret, see Remote Turret.

The Remote Sentry is a 12-point Support Strike Chain which appears in Call of Duty: Modern Warfare 3 and a 550 scorestreak in Call of Duty: Advanced Warfare.

Call of Duty: Modern Warfare 3

It is similar to the Sentry Gun of previous games, but is manually operated with a slower firing rate. This type of Sentry Gun is less noticeable in a few multiplayer maps because of its slightly smaller size. This type of Sentry is also capable of turning a full 360 degrees, and can almost aim straight up. This type of sentry does not have any bullet penetration, especially to soft objects like blankets or thin wood. While using the remote sentry, the camera switches to thermal vision, and players are colored white, with the exception of those who are using Assassin.

Remote Sentries are excellent corridor killers. Enemies being forced down a bottle-neck risk being killed by a lone remote sentry. Player-controlled sentries can also take out those using Assassin and are also highly effective against larger enemy air support, such as Attack Helicopters and Pave Lows, or even any enemy air support.

The turret can be moved around, and can be switched on or off to allow the player to attack someone who has managed to get to the user's location, although it takes a couple of seconds. However, just like any other controllable killstreak, the player is vulnerable to other players who have managed to sneak past the Remote Sentry, unless they are unnoticeable and have enough time to get out before getting killed. Throwing Flash or Concussion Grenades can blur the screen of the player, while a well placed EMP Grenade can destroy the Remote Sentry with ease.

The Remote Sentry is useful for defending objectives from a close range or it could be placed further away, along a sightline, such as Bomb Sites in Demolition, or Flags, such as Domination and Capture the Flag.

Call of Duty: Advanced Warfare

"A deployable manually controlled high powered turret."
— In-game description.

The Remote Sentry returns as a Scorestreak in Call of Duty: Advanced Warfare, referred to as Remote Turret. It requires 550 score to acquire without any modules. Adding the Rippable Module will allow the player to wield the turret almost exactly like the Death Machine from Black Ops 2, however with only 100 rounds and slows down its fire rate over time. Adding the Rocket or Directed Energy modules with Rippable will replace the rounds the turret has when wield; 6 rockets (similar to the War Machine from Black Ops 2) or 100% directed energy, respectively.

Modules

  • Rocket Turret [+100]: Fires rockets. Replaces Machine Gun or Directed Energy Turret.
  • Directed Energy [+100]: Fires a controlled laser. Replaces Machine Gun or Rocket Turret.
  • Rippable [+100]: Adds ability to rip off turret head and carry on the battlefield.
  • 360 Turret Head [+100]: The turret can turn a full 360 degrees and can't be flanked.
  • Heavy Resistance [+100]: Adds flashbang and concussion immunity.
  • Sentry [+200]:Turret will be a sentry when not remote controlled.
  • Support [+600]: All points earned towards the remote turret are kept after death.

Gallery