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==Trivia==
 
==Trivia==
 
*This is the only Special Ops mission that takes place in rainy weather.
 
*This is the only Special Ops mission that takes place in rainy weather.
*Sometimes, when gathering the rebels, they will speak with an American accent, despite being from the Czech Republic. This is possibly game developers reusing the American speaking animation.
+
*Sometimes, when gathering the rebels, they will speak with an American accent, despite being from the Czech Republic. This is possibly game developers reusing American voices.
 
*The fifth civilian the player encounters is female, but when the player saves her she will have a male voice.
 
*The fifth civilian the player encounters is female, but when the player saves her she will have a male voice.
 
*All the rebels have a red glow around them.
 
*All the rebels have a red glow around them.
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*Regardless of completing/failing the mission, the [[Inner Circle]]'s spawn theme in multiplayer will be played.
 
*Regardless of completing/failing the mission, the [[Inner Circle]]'s spawn theme in multiplayer will be played.
 
*The fifth civilian hasn't been found by the enemies, so if the player has alerted them at the last part, they will not kill her.
 
*The fifth civilian hasn't been found by the enemies, so if the player has alerted them at the last part, they will not kill her.
*If the player rescue more than one civilian and he kills them, it will not cause a loss, unless all civilians are neutralized.
+
*If the player rescues more than one civilian and he/she kills them, it will not cause a loss, unless all civilians have been killed..
 
*[[File:RSASS_Scope_Resistance_Movement_MW3.png|thumb|176px|The [[Thermal Scope]] reticle without heat signatures.]]The RSASS in this mission uses the [[thermal scope]] reticle, but cannot detect enemy heat signatures.
 
*[[File:RSASS_Scope_Resistance_Movement_MW3.png|thumb|176px|The [[Thermal Scope]] reticle without heat signatures.]]The RSASS in this mission uses the [[thermal scope]] reticle, but cannot detect enemy heat signatures.
*If the player notices when a Civilian talks, it will say 'Civillian' instead of 'Civilian'.
+
*If the player notices when a Civilian talks, it will be mispelled as 'Civillian' instead of 'Civilian'.
 
*Similar to [[Acceptable Losses]], [[Evasion]] and [[Hidden]], Soap will give a warning about unsilenced weapons if one grabs an unsuppressed firearm.
 
*Similar to [[Acceptable Losses]], [[Evasion]] and [[Hidden]], Soap will give a warning about unsilenced weapons if one grabs an unsuppressed firearm.
 
   
 
{{Cod8specops}}
 
{{Cod8specops}}

Revision as of 03:26, 2 August 2013

The subject of this article appeared in Call of Duty: Modern Warfare 3.

"Get as many rebels to the LZ as you can. Do it quietly."
— Level Description

Resistance Movement is a Special Ops Mission Mode challenge in Call of Duty: Modern Warfare 3.

Overview

This is a stealth mission, set at night with dark alleyways and rainy weather. The player starts with a Suppressed RSASS and a Suppressed USP .45 with Tactical Knife. The reticle of the RSASS in this mission is that of a Thermal Scope, but without infrared overlay. There are multiple civilians in this mission, and the objective is to get as many of them to the end as possible quietly. There are enemies near most civilians which the player must take out to get to the hostage. Picking up unsilenced weaponry as well as standing in a non-prone manner, are both unadvised. Dogs will also appear on this mission and will attack the civilians as well as the player. If you alert the guards they will execute the rebels that you need to rescue (fortunately you have a brief amount of time to kill the troops), and you will lose your objective if the civilians are slain, but the mission continues anyway, in the search to find more rebels.

Walkthrough

In order to repay the resistance for their help in "Eye of the Storm", the player must get as many rebels to the landing zone as you can. Seven are held captive along the path ahead. If either player is detected, the captors will kill them. If the player misses when shooting the soldiers, there will be a short time to take him out before the player is detected. This amount of time gets shorter with higher difficulties.

The First Rebel

From the start, have one player step outside to the right to get a better angle. The other player should remain at the opening. Two soldiers will escort the first rebel just down the street - look for their lights. Coordinate which player takes which target, and nail them. Watch out - there are two other guards nearby on the street.

The Second Rebel

Before freeing the first rebel, step up to the gallery entrance on the right. Down the two enemies inside, and rescue the civilian hiding behind the counter.

The Third Rebel

Return to the street and free the first rebel. As the player approaches the intersection, a dog and two guards chase the third rebel. Immediately take out the dog and then the soldiers to rescue the rebel.

The Fourth Rebel

Always watch out for the soldiers, and take them down from a distance. They are usually in pairs. When the route turns to the left, be alert for two enemies who exit the building to the east. When they are done in, look for another rebel concealed in the shadows to the south.

Switch to the pistol as the player cuts through the apartment block. The player can down most of the opposition inside using the combat blade. Then fire your pistol at the two guys standing together and kill them.

The Fifth Rebel

Upon exiting the building and disposing of the soldiers just outside, carefully approach the fountain. Neutralize the enemies to the right, and then the two who hold the next rebel on the left.

The Sixth Rebel

Don't forget about the rebel hiding in the building right next to you, on the right, as soon as you come out of the building.

The Seventh Rebel

After hopping the fence and dispatching the guards ahead, enter the building to the southeast. Another rebel is just inside to the right. The extraction point is just to the south, but be careful nevertheless. If the player is detected, one will lose the rebels who follow. A dog and a few more guards stand between the player and the truck.

Weapon Loadout

Starting Loadout
Found in level

Gallery

Video

thumb|300px|left|A walkthrough of the level on veteran with all hostages saved.

Trivia

  • This is the only Special Ops mission that takes place in rainy weather.
  • Sometimes, when gathering the rebels, they will speak with an American accent, despite being from the Czech Republic. This is possibly game developers reusing American voices.
  • The fifth civilian the player encounters is female, but when the player saves her she will have a male voice.
  • All the rebels have a red glow around them.
  • The player needs at least one rebel alive to complete the mission.
  • Regardless of completing/failing the mission, the Inner Circle's spawn theme in multiplayer will be played.
  • The fifth civilian hasn't been found by the enemies, so if the player has alerted them at the last part, they will not kill her.
  • If the player rescues more than one civilian and he/she kills them, it will not cause a loss, unless all civilians have been killed..
  • RSASS Scope Resistance Movement MW3

    The Thermal Scope reticle without heat signatures.

    The RSASS in this mission uses the thermal scope reticle, but cannot detect enemy heat signatures.
  • If the player notices when a Civilian talks, it will be mispelled as 'Civillian' instead of 'Civilian'.
  • Similar to Acceptable Losses, Evasion and Hidden, Soap will give a warning about unsilenced weapons if one grabs an unsuppressed firearm.