Rippable is a module upgrade for the Remote Turret in Call of Duty: Advanced Warfare. It allows the player to rip off the turret head to carry it onto the battlefield, similar to how the Death Machine from previous games is practically an unmounted version of the Sentry Gun. It will be kept in the player's scorestreaks inventory after it has been taken, even after dying, until all of its ammo is used up. In Exo Zombies, all turrets will come with this module.
After an update, some enemies in Exo Survival use the three different variants after the map is flipped (later into the rounds).
There are three versions of the ripped turret:
Ripped MG Turret | Ripped Rocket Turret | Ripped Energy Turret | |
Damage | 35 | 200-75 explosion (1000 impact) | 36-27 |
Damage Multipliers | x2 Head | N/A | x1.4 Head |
Magazine Size | 100 rounds | 6 rockets | 100% |
Maximum Ammunition | 100+0 | 6+0 | 100+0 |
Rate of Fire | 600 RPM (1000 for the first 4 rounds) | 42 RPM max | 1200 RPM[1] Ammo consumption: 600 percentage units per minute |
Range (explanation) | 1200-1800 | Radius: 2.54 m | 1000-8000 |
Penetration | Medium | N/A | N/A |
Fire Mode | Automatic | Semi-automatic | Automatic (continuous) |
Gallery
References
- ↑ 1200 in multiplayer, 3600 (5400 on PC) in Exo Zombies (1 "round" per frame: 60 per second on consoles, 90 on PC)
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