The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered This article was previously featured


For other variants, see SCAR-L and MR23.

The SCAR-H is an assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Mobile, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered.

Call of Duty: Modern Warfare 2

Campaign

The SCAR-H is commonly used by the U.S. Army Rangers, and is one of the weapons in the starting loadout for "Wolverines!" and "Exodus".

It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a Foregrip (in "S.S.D.D."), a Red Dot Sight combined with the Shotgun (in "Wolverines!"), as well as a standalone Red Dot Sight, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in "Exodus" it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.

The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).

Within Call of Duty: Modern Warfare 2 Campaign Remastered, the SCAR-H sports a new look alongside the reduced magazine size of 20 rounds.

Multiplayer

The SCAR-H is unlocked at level 8, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity. It also has a slower reload compared to the other Assault Rifles, making Sleight of Hand or Extended Mags useful in mitigating the common reloads.

At close range, the SCAR-H will kill in three hits without Stopping Power, and two with the perk. At long range it kills in four hits, or three with the perk selected. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons.

The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.

In Hardcore, the SCAR-H is a one-shot-kill at any range, unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG Scope, as it has no sway, along with fully automatic fire.

The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem. Using both Scavenger Pro along with Extended Magazines mitigate its low reserve ammunition and magazine capacity.

Special Ops

The SCAR-H is the starting weapon in the Special Ops missions Homeland Security, Body Count, and Wardriving. It is an alternate weapon in The Pit, Snatch and Grab, Overwatch as well as Suspension. Enemies in Snatch and Grab carry it.

Weapon Attachments

Gallery

For Camouflage images, see SCAR-H/Camouflage.
For Attachment images, see SCAR-H/Attachments.

Call of Duty: Black Ops II

"Fully automatic assault rifle. Increased damage and range."
— Description


The SCAR-H returns in Call of Duty: Black Ops II in both the campaign and multiplayer, sporting a new look. It now has a black finish, unlike the beige appearance seen in Modern Warfare 2. Other than the new look, the SCAR-H retains similar high-damage and long-range stats to its predecessor. It also appears for the first time in Zombies Mode.

Multiplayer

The SCAR-H is unlocked at level 40 in multiplayer. It draws its feel and characteristics strongly from the Call of Duty: Modern Warfare 2 version. This accounts for the SCAR-H having a moderately slow rate of fire, manageable, yet slightly off-putting recoil and high damage. The SCAR-H will kill in three bullets out to an exceptionally long range, and four bullets afterwards as of January 26, 2013's patch. Headshot multipliers have been modified so that the SCAR-H will always kill in three headshots at long range, and two within its three shot kill range.

On account of these characteristics, the SCAR-H is best suited for medium range combat. It will be able to deal with long range encounters, although at these ranges semi automatic firing may be required since the recoil is high enough to throw off aim. To counter the high recoil, firing in bursts of two shots can be highly effective when engaging targets at longer ranges. The SCAR-H is arguably weaker at close quarters where the relatively low rate of fire will put it at a significant disadvantage to submachine guns and shotguns. The weak close quarters capability can be rectified with Laser Sight to increase hip fire accuracy, Fast Mag to reduce vulnerable time while reloading, or the Quickdraw Handle to decrease ADS time. Even though the SCAR-H has a moderate reload time, Fast Mags is not essential due to the weapon's impressive reload cancel time. Because of this, skilled players can simply reload cancel and free up an attachment slot for another attachment. Extended Clip may also be useful to provide large amounts of suppressive fire, as well as extra ammunition. At medium range, any combination of attachments can be used; however, the use of a sight is rather questionable since the SCAR-H's iron sights are very open and clear, to such an extent that a Reflex Sight or EOTech Sight is more likely to obstruct the target at long range more than the actual iron sights. On top of this, several sight options for the SCAR-H can be a bit of a burden; several sights are lower than the iron sights. This results in the flash of the rifle possibly hindering visibility. The Suppressor is a good attachment as the SCAR-H's three-hit-kill range is extremely long, although it will incur a very slight recoil increase. With a colossal range and unmatched damage in comparison to other fully automatic assault rifles, the SCAR-H can easily fill a support role of a Light Machine Gun when paired with Extended Clip, and does not suffer from low mobility or a lengthy reload compared to light machine guns, but doesn't have the magazine capacity to support extremely prolonged fire. Paired with Lightweight, the player can use their newly found mobility and ammo capacity increase to quickly get to a defensible position early on in the game and suppress enemies and/or provide covering fire for teammates. Interestingly, the burst of the Select Fire can actually be used very well to the SCAR-H's playstyle, as it can severely cut down the recoil if used in controllable bursts, though it is less optimal at close-range or wherever more than three bullets are needed (unless precise firing patterns are used) than full-auto.

The main advantage of the SCAR-H is its very high damage range profile. On a majority of maps a player should expect most, if not all engagaments to be within this weapon's three-shot-kill range even with a suppressor, a trait not shared by any non-semi automatic assault rifle. This, combined with a 1.2 headshot multiplier, means that its slower rate of fire can be balanced out by a consistent time-to-kill and a two-shot-kill potential out to long range. However, the SCAR-H fares poorly at closer engagements, as it has the slowest rate of fire of any fully automatic Assault Rifle; and even though it has a very high damage profile at these ranges still, faster firing assault rifles such as the AN-94 or the MTAR will beat it out, as they also possess the same amount of power at this range combined with a much higher rate of fire.

The January 26, 2013 patch reduced the idle sway of all assault rifles. The SCAR-H got a buff to its three-shot-kill range by approximately 14%, as well as a minimum damage buff to 33 from 24, ensuring a maximum four-shot-kill at long range (down from five previously).

Attachments

Zombies

The SCAR-H can be obtained from the Mystery Box in the Zombies map Origins, and its upgraded variant is one of the possible rewards for one of the Rituals of the Ancients. It sports extremely high damage, retaining a one bullet headshot kill until Round 9, and a two bullet headshot kill afterwards until Round 13. Double Tap Root Beer makes the SCAR-H extremely effective until around round 23, as the doubled damage synergizes well with its high damage per bullet and speeds up its rather slow fire rate for a faster time to kill, although this can also result in an increased recoil so burst fire is recommended to reduce the possibility of recoil.

When Pack-a-Punched, it becomes the Agarthan Reaper and can obtain a Reflex Sight, ACOG Scope, Fast Mag, Fore Grip or Target Finder through further upgrading. Like most assault rifles, it gains a generous increase in damage, magazine and ammo capacity, making it a worthwhile weapon to use into the higher rounds.

It should also be noted that the Agarthan Reaper deals an extreme amount of damage to the Panzer Soldat, and the player can kill one within a matter of seconds if aiming for the head.

SCAR-H vs Agarthan Reaper

SCAR-H Agarthan Reaper
SCAR-H BOII.png Agarthan Reaper Origins BOII.png
Damage 210-100 300-150
Fire mode Automatic Automatic
Rate of fire 625 RPM 625 RPM
Magazine size 30 40
Max ammo 270+30 440+40
Extras More ammo, larger magazine, higher damage
Possible Attachments Reflex Sight, Fast Mag, Target Finder, ACOG Scope


Gallery

For camouflage images, see SCAR-H/Camouflage.
For attachment images, see SCAR-H/Attachments.

Call of Duty Online

The SCAR-H appears in Call of Duty Online as the MK17-CQC.

Attachments

Gallery

Call of Duty: Mobile

"Large caliber, fully automatic assault rifle that provides high damage over long ranges."
— Description


The SCAR-H returns in Call of Duty: Mobile as the DR-H. It was added as part of the Season 8 The Forge update.

Multiplayer

The DR-H deals high damage, which can be increased by equipping the OTM Mags on it, allowing it to deal monstrous damage even at long range. It also features an average rate of fire. Its moderate recoil does tend to kick up and to the right but this can easily be fixed with a foregrip. From Season 9, it received a hitbox rebalance, making the gun deal dramatically less damage when hitting the belly, therefore making the gun rather inconsistent.

Battle Royale

The DR-H sports high damage and low recoil in Battle Royale. With the OTM Mag attachments, it deals heavy damage even to players with Level 3 armor. The DR-H is available as a Epic blueprint in Battle Royale, and can be customized and retrieved in Airdrops.

Attachments

Muzzle

Barrel

Optic

Stock

Rear Grip

Ammunition

Underbarrel

Laser

Perks

Blueprints

Epic

  • Chained
  • Basecamp
  • Noir
  • Comrade
  • Gold Glitter
  • Circuit Board
  • Cyber Security
  • Widower
  • Sludge
  • Revolt
  • Metallurgy

Legendary

  • Wicked Claw

Call of Duty: Modern Warfare

"Large caliber, fully automatic assault rifle that provides high damage over long ranges."
— Description


The SCAR-H returns in Call of Duty: Modern Warfare as the FN Scar 17. It is manufactured by FORGE TAC.

Multiplayer

The FN Scar 17 is unlocked at rank 47 (Sergeant Major II) and is a high power, fully-automatic assault rifle. It features a 3-shot kill anywhere to the body within 30 meters. Past this range it will only need 4 shots to kill, and 2 shots to the head will kill at any distance. In hardcore, the Scar will be a 1-hit kill at any range. This high damage is kept in check by a slow fire rate of 600 RPM. This isn’t the slowest of the assault rifles but is far from the fastest. Time-to-kill is still quite respectable though. The Scar also lacks the chest damage multiplier granted to its closest competitor, the AK-47. This means that it can’t get 3-shot kills to the upper torso at long range like the AK.

Like most of the other high damage rifles, the Scar has pretty mediocre handling. ADS time is very slow for the class which can hamper its ability to get bullets onto target quickly. Move speed is also slightly subpar and hipfire spread is average but best saved for emergencies due to the slow fire rate. Reload speed is reasonably quick though. This is quite fortunate as the gun only comes with 20-round magazines by default. The small mags also mean that your starting reserve ammo is low and easily expended under fully-automatic fire. Additionally, the Scar’s recoil is moderate with a predictable upward-right bounce. Compared to the AK-47, the Scar has lower recoil, a slightly faster fire rate (and thus faster kill time), and a marginally better maximum damage range. However, the AK has a larger default magazine, the ability to kill in 3-shots to the chest at any range, and slightly faster ADS and reload times.

The Scar has a fairly typical array of attachments for an assault rifle. The FORGE TAC CQC Pro barrel will significantly boost the Scar’s ADS and move speeds at the cost of some long range effectiveness. For those seeking a more aggressive weapon, this barrel will help it handle much more like the other, lighter assault rifles. The FORGE TAC LB barrels will slightly slow down the Scar but grant improved damage range and recoil control, both of which are quite useful for longer ranged roles. Equipping an optic in addition to a long barrel is quite helpful for long range combat, something the Scar can pull off thanks to its high damage.

In addition to tailoring the Scar to specific roles, attachments can help alleviate the gun’s weaknesses. ADS speed boosting attachments like Stippled Grip Tape will help the gun aim faster for more aggressive use. If the recoil is too high, then attachments that boost recoil control or recoil stabilization will help reduce it. Sleight of Hand or an extended magazine will make the low capacity much more manageable. A larger magazine will also provide more reserve ammo for longer streaks, though it will slightly reduce move speed. One thing to note is that the AK-47 has larger extended magazines (40 and 75 rounds versus 25 and 30 on the Scar), so those seeking enormous magazines might find the Scar lacking in this regard.

Attachments

Muzzle

Barrel

Laser

Optic

Stock

Rear Grip

Ammunition

Underbarrel

Perks

Blueprints

Name blueprint Rarity How to obtain
The Traitor Rare Battle Pass Modern Warfare Season 1 Tier 45
Jack Frosty Epic Multiplayer Mission Survivalist
Snow Owl Epic Bundle Regicide
Acid Bath Epic Bundle Caustic
Mack Daddy Epic Bundle Mack-8 CQC Pro
Widower Epic Bundle Mattle Black
Fugitive Epic Reach level 155 in Modern Warfare Season 3
Diplomatic Relations Epic Bundle The Peacekeeper
Black Adder Epic Battle Pass Modern Warfare Season 5 Tier 8
Mother Of Pearl Epic Bundle Chuseok Holiday Bundle
Cerise Legendary Bundle Tracer Pack: Red
Eagle’s Talon Legendary Bundle Bird Of Prey
The Red Curtain Legendary Bundle Red Iron
Tiger’s Eye Legendary Bundle Fire Claw
Death Mask Legendary Bundle Half Dead
Sludge Legendary Bundle Toxic Ooze
Blank Stare Legendary Battle Pass Modern Warfare Season 4 Tier 21
Psychosis Legendary Bundle Wendigo
Blood Red Summer Legendary Bundle Bloody Mercury

Gallery

Trivia

Call of Duty: Modern Warfare 2

  • Directly under the iron sights are text that reads "INFINITY WARD INC. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
  • In "S.S.D.D.", a SCAR-H attached with a Foregrip can be found in The Pit, and can also be seen being used by the Army Rangers. The SCAR-H's pick-up and killfeed icon shows a foregrip, showing that it could have been a default attachment fairly early in development.
  • The SCAR-H that Dunn uses in "Museum" is unique, in which it has a Thermal Scope that cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic Sight.
  • There is a fingerprint on the rear iron sight that is visible under the correct lighting.
  • When an optic is attached to the SCAR-H, the rear sight is not present and the front sight is folded.
  • In the campaign, the SCAR-H is often found with a unique Red Dot Sight that has a beige rim instead of a grey one.

Call of Duty: Black Ops II

  • In early trailers, the SCAR-H used the same model as the Call of Duty: Modern Warfare 2 version.
  • In the Create-a-Class menu, on pick-up icon as well as the first-person view, the SCAR-H has a shorter barrel, corresponding to the CQC model, while in third-person view the SCAR-H has a longer barrel. This is the exact opposite of the HAMR.
  • Strangely, if equipped with the Gold Camouflage, the third-person model lacks some of the parts that have been turned into black that are on the first-person model, which were the main rail system and the adjusting tool for the iron sights.
  • On the left side of the gun, near the stock, there is writing that reads "SCAR 17S" and "R&W EL PASO, TEXAS".

Call of Duty: Mobile

  • The base model of the DR-H has the same model as "The Traitor" blueprint from Call of Duty: Modern Warfare.
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