The SCAR-H is an assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Mobile, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered.
Call of Duty: Modern Warfare 2
Campaign
The SCAR-H is commonly used by the U.S. Army Rangers, and is one of the weapons in the starting loadout for "Wolverines!" and "Exodus".
It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a Foregrip (in "S.S.D.D."), a Red Dot Sight combined with the Shotgun (in "Wolverines!"), as well as a standalone Red Dot Sight, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in "Exodus" it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.
The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).
Within Call of Duty: Modern Warfare 2 Campaign Remastered, the SCAR-H sports a new look alongside the reduced magazine size of 20 rounds.
Multiplayer
The SCAR-H is unlocked at level 8, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity. It also has a slower reload compared to the other Assault Rifles, making Sleight of Hand or Extended Mags useful in mitigating the common reloads.
At close range, the SCAR-H will kill in three hits without Stopping Power, and two with the perk. At long range it kills in four hits, or three with the perk selected. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons.
The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.
In Hardcore, the SCAR-H is a one-shot-kill at any range, unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG Scope, as it has no sway, along with fully automatic fire.
The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem. Using both Scavenger Pro along with Extended Magazines mitigate its low reserve ammunition and magazine capacity.
Special Ops
The SCAR-H is the starting weapon in the Special Ops missions Homeland Security, Body Count, and Wardriving. It is an alternate weapon in The Pit, Snatch and Grab, Overwatch as well as Suspension. Enemies in Snatch and Grab carry it.
Weapon Attachments
- Grenade Launcher (M203)
- Shotgun
- Red Dot Sight
- Holographic Sight
- Silencer
- Heartbeat Sensor
- ACOG Scope
- Thermal Scope
- FMJ
- Extended Magazines
- Foregrip (only found in "S.S.D.D." and The Pit)
- Under mounted laser (only found in "Exodus", Overwatch, and Wardriving)
Gallery
- For Camouflage images, see SCAR-H/Camouflage.
- For Attachment images, see SCAR-H/Attachments.
Call of Duty: Black Ops II
- "Fully automatic assault rifle. Increased damage and range."
- — Description
The SCAR-H returns in Call of Duty: Black Ops II in both the campaign and multiplayer, sporting a new look. It now has a black finish, unlike the beige appearance seen in Modern Warfare 2. Other than the new look, the SCAR-H retains similar high-damage and long-range stats to its predecessor. It also appears for the first time in Zombies Mode.
Campaign
The SCAR-H is used by the U.S. Navy and SEAL Team Six, and is the main weapon of Mike Harper in "Celerium" and "Fallen Angel". It's the recommended primary weapon in "Judgment Day" with a Target Finder and Grenade Launcher.
Multiplayer
The SCAR-H is unlocked at level 40.
The SCAR-H is a moderate damage, long ranged assault rifle. At any range short of 56 meters, the SCAR-H will deal 45 damage per bullet, needing three shots to kill. At any range beyond 56 meters, the SCAR-H will deal 33 damage per bullet, needing four shots to kill. The SCAR-H is a one shot kill at all ranges in Hardcore game types, being the only fully automatic assault rifle that can do so. The SCAR-H deals 20% extra damage on a headshot, allowing a two shot kill if both shots hit the head. At very long ranges, a single headshot (or even if the enemy has less than 100 health before combat starts) will reduce the number of shots needed to kill by one. The SCAR-H has high penetration power, allowing it to retain the majority of its damage when shooting through cover. Coupled with the SCAR-H's higher bullet damage, three shot kills through walls are certainly a possibility.
The SCAR-H has a slow rate of fire. The SCAR-H fires at a rate of 625 RPM. Although the SCAR-H can pull off a three shot kill to the body, the SCAR-H doesn't kill particularly fast thanks to its slow fire rate.
The SCAR-H's accuracy is very inconsistent. The SCAR-H's iron sights are crystal clear, with next to nothing in the way of obstruction around the sight. The recoil per shot is inconsistent. The SCAR-H has recoil values of 25 to the left and 57.5 to the right, ensuring a rightwards overall bias in the recoil profile. The SCAR-H has no recoil value going down, so the SCAR-H will always kick up on each shot, but the intensity of that upwards kick is variable. The SCAR-H will kick upwards with a value of either 15 or 60. The SCAR-H will constantly pull upwards and usually tends to drift to the right as well. The SCAR-H has an average centerspeed value of 1500. The SCAR-H's recoil is one of the gun's largest weaknesses. Thankfully, a slower rate of fire and average centerspeed help to keep the kick in check.
The SCAR-H's handling characteristics are standard for an assault rifle. The SCAR-H allows users to move at 95% of the base speed, but only strafe at 40% of the base movement speed. The SCAR-H aims down the sight in 250 milliseconds, and the SCAR-H has a moderate hip-fire spread. The SCAR-H's reload speeds are great. The SCAR-H's reload animation is 2.4 seconds long, or 3 seconds long if the magazine is empty. The user can Reload Cancel after just 1.25 seconds. The SCAR-H is tied with the SWAT-556 for the fastest reload cancel speed in its class. Players that can reload cancel effectively will be able to reload the SCAR-H much more quickly than those who can't.
The SCAR-H has a thirty round magazine capacity and a 120 round starting ammo loadout, both values being standard for an assault rifle.
The SCAR-H has the usual assortment of attachments on offer. None of the optical attachments should be used on the SCAR-H, as the iron sights are more than clear enough for general usage.
The Quickdraw Handle will hasten the SCAR-H's aim down sight time to 150 milliseconds. This will allow users to snap onto target much more quickly.
Fast Mag is pointless on the SCAR-H as it reloads plenty fast by default. On the other hand, Extended Clip is quite useful, as it'll increase the magazine capacity to forty rounds and the starting ammo loadout to 160 rounds. It'll make reloads ten percent slower, but the SCAR-H's reload speed remains lightning fast regardless.
The Foregrip increases the SCAR-H's centerspeed from 1500 to 1530. Although the attachment is purely beneficial, the centerspeed difference is so minimal that the Foregrip simply acts as a waste of a pick ten slot.
The Adjustable Stock will significantly increase the strafe speed to 88% of the base movement speed. This will allow users to be much more mobile while keeping their sights raised. The value of the attachment depends highly on the user's playstyle, as it is an attachment that doesn't necessarily help much for players who aren't moving around much while aiming.
The Laser Sight will increase the SCAR-H's hip-fire accuracy significantly, making firing from the hip much more accurate and feasible out to a longer distance. The SCAR-H's performance up close is inconsistent thanks to its slow fire rate, so the Laser Sight can help win some more CQC battles.
Select Fire will allow the SCAR-H to fire in three round bursts. When firing in three round bursts, the SCAR-H will have an increased centerspeed value of 1600. The extra centerspeed can help stay on target when fighting at longer ranges.
The Suppressor will prevent the SCAR-H from revealing the player on radar when firing, as well as reducing muzzle flash and making the SCAR-H quieter when firing. The three shot kill range is reduced to 39 meters and the centerspeed is reduced to 1470. This attachment is a great fit on the SCAR-H, as the gun has range to spare. For reference, the AN-94, which has the second longest three shot kill range among fully automatic assault rifles, has a three shot kill range of 29 meters without a Suppressor equipped. The range loss on the SCAR-H will only be relevant at ranges where the SCAR-H will struggle to stay on target without strict fire control.
FMJ increases the SCAR-H's penetration power and increases damage dealt to scorestreaks. This will allow the SCAR-H to rip through cover with incredible efficiency, in addition to dealing extra damage to scorestreaks.
The Grenade Launcher provides two grenades with which the user can fire in an anti-personnel role. The SCAR-H's versatility makes a luxury attachment like this easier to justify using. However, the Grenade Launcher is best used with Fast Mag, an attachment that is simply unnecessary on the SCAR-H.
The SCAR-H excels at medium to long range. At closer ranges, the SCAR-H's power advantage gets negated by its slower fire rate. As the distance from the target increases, the SCAR-H becomes increasingly effective, especially at long range where the SCAR-H will require less shots to kill than many other weapons, retaining a three shot kill for a very long range. The SCAR-H is also a particularly lucrative option for a Suppressor due to the suppressed three shot kill range remaining quite long. At extremely long ranges though, the SCAR-H is at its worst, as it can fall off to a four shot kill, and its inaccuracy will force the user to fire quite slowly in order to maintain accuracy, leaving the user vulnerable to getting overmatched by more powerful and more accurate weaponry.
The January 26, 2013 patch reduced the idle sway of all assault rifles. The SCAR-H got a buff to its three-shot-kill range by approximately 14%, as well as a minimum damage buff to 33 from 24, ensuring a maximum four-shot-kill at long range (down from five previously).
Attachments
- Reflex Sight (unlocked weapon level 2)
- Quickdraw (unlocked weapon level 3)
- Fast Mag (unlocked weapon level 4)
- ACOG Scope (unlocked weapon level 5)
- Foregrip (unlocked weapon level 6)
- Adjustable Stock (unlocked weapon level 7)
- Target Finder (unlocked weapon level 8)
- Laser Sight (unlocked weapon level 9)
- Select Fire (unlocked weapon level 10)
- EOTech Sight (unlocked weapon level 11)
- Suppressor (unlocked weapon level 12)
- FMJ (unlocked weapon level 13)
- Hybrid Optic (unlocked weapon level 14)
- Extended Clip (unlocked weapon level 15)
- Grenade Launcher (unlocked weapon level 16)
- Millimeter Scanner (unlocked weapon level 17)
Zombies
The SCAR-H can be obtained from the Mystery Box in the Zombies map Origins, and its upgraded variant is one of the possible rewards for one of the Rituals of the Ancients. It sports extremely high damage, retaining a one bullet headshot kill until Round 9, and a two bullet headshot kill afterwards until Round 13. Double Tap Root Beer makes the SCAR-H extremely effective until around round 23, as the doubled damage synergizes well with its high damage per bullet and speeds up its rather slow fire rate for a faster time to kill, although this can also result in an increased recoil so burst fire is recommended to reduce the possibility of recoil.
When Pack-a-Punched, it becomes the Agarthan Reaper and can obtain a Reflex Sight, ACOG Scope, Fast Mag, Fore Grip or Target Finder through further upgrading. Like most assault rifles, it gains a generous increase in damage, magazine and ammo capacity, making it a worthwhile weapon to use into the higher rounds.
It should also be noted that the Agarthan Reaper deals an extreme amount of damage to the Panzer Soldat, and the player can kill one within a matter of seconds if aiming for the head.
SCAR-H vs Agarthan Reaper
SCAR-H | Agarthan Reaper | |
---|---|---|
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Damage | 210-100 | 300-150 |
Fire mode | Automatic | Automatic |
Rate of fire | 625 RPM | 625 RPM |
Magazine size | 30 | 40 |
Max ammo | 270+30 | 440+40 |
Extras | More ammo, larger magazine, higher damage | |
Possible Attachments | Reflex Sight, Fast Mag, Target Finder, ACOG Scope |
Gallery
- For camouflage images, see SCAR-H/Camouflage.
- For attachment images, see SCAR-H/Attachments.
Call of Duty Online
The SCAR-H appears in Call of Duty Online as the MK17-CQC.
Attachments
- Reflex Sight
- Red Dot Sight
- Holographic Sight
- ACOG Scope
- Thermal Telescope
- Rifle Telescope
- Grenade Launcher (EGM)
- Underbarrel Shotgun
- Angled Grip
- Foregrip
- Silencer
- Flash Suppressor
- Quickdraw Handle
- Adjustable Stock
- Laser Sight
- Heartbeat Sensor
- Extended Mag
- Fast Mag
- FMJ
Gallery
Call of Duty: Mobile
- "Large caliber, fully automatic assault rifle that provides high damage over long ranges."
- — Description
The SCAR-H returns in Call of Duty: Mobile as the DR-H. It was added as part of the Season 8 The Forge update.
Multiplayer
The DR-H deals high damage, which can be increased by equipping the OTM Mags on it, allowing it to deal monstrous damage even at long range. It also features an average rate of fire. Its moderate recoil does tend to kick up and to the right but this can easily be fixed with a foregrip. From Season 9, it received a hitbox rebalance, making the gun deal dramatically less damage when hitting the belly, therefore making the gun rather inconsistent.
Battle Royale
The DR-H sports high damage and low recoil in Battle Royale. With the OTM Mag attachments, it deals heavy damage even to players with Level 3 armor. The DR-H is available as a Epic blueprint in Battle Royale, and can be customized and retrieved in Airdrops.
Attachments
Muzzle
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- MIP Light Flash Guard
- Monolithic Suppressor
- MIP Light Muzzle Brake
Barrel
- MIP Light
- OWC Ranger
- OWC Marksman
Optic
- Classic Red Dot Sight
- Red Dot Sight 3
- Red Dot Sight 6
- Classic Holographic Sight
- Holographic Sight 2
- 3X Tactical Scope 1
- Holographic Sight 3
- 4X Tactical Scope
- 3X Tactical Scope 2
- 3X Tactical Scope 3
- Red Dot Sight 4
- Red Dot Sight 5
- Holographic Sight 1
- OWC 4.4X Tactical Scope
- RTC 4.4X Tactical Scope
- Red Dot Sight 1
- Red Dot Sight 2
- Tactical Scope
Stock
Rear Grip
Ammunition
- 30 Round Extended Mag
- 38 Round Extended Mag
- 25 Round OTM Mag
- 30 Round OTM Mag
Underbarrel
Laser
Perks
Blueprints
Epic
- Chained
- Basecamp
- Noir
- Comrade
- Gold Glitter
- Circuit Board
- Cyber Security
- Widower
- Sludge
- Revolt
- Metallurgy
- Wastelander
- Rebreather
- Mother of Pearl
- 2nd Anniversary Limited
- Geometry
- Altered Human
- Tactical Prowl
- Algorithmic
- Dark Matter
- Ferg's Nuker
- Pop Cat
Legendary
- Wicked Claw
- Purebred
- Blood Rose
Call of Duty: Modern Warfare
- "Large caliber, fully automatic assault rifle that provides high damage over long ranges."
- — Description
The SCAR-H returns in Call of Duty: Modern Warfare as the FN Scar 17. It is manufactured by FORGE TAC.
Multiplayer
The FN Scar 17 is unlocked at rank 47 (Sergeant Major II) and is a high power, fully-automatic assault rifle. It features a 3-shot kill anywhere to the body within 30 meters. Past this range it will only need 4 shots to kill, and 2 shots to the head will kill at any distance. In hardcore, the Scar will be a 1-hit kill at any range. This high damage is kept in check by a slow fire rate of 600 RPM. This isn’t the slowest of the assault rifles but is far from the fastest. Time-to-kill is still quite respectable though. The Scar also lacks the chest damage multiplier granted to its closest competitor, the AK-47. This means that it can’t get 3-shot kills to the upper torso at long range like the AK.
Like most of the other high damage rifles, the Scar has pretty mediocre handling. ADS time is very slow for the class which can hamper its ability to get bullets onto target quickly. Move speed is also slightly subpar and hipfire spread is average but best saved for emergencies due to the slow fire rate. Reload speed is reasonably quick though. This is quite fortunate as the gun only comes with 20-round magazines by default. The small mags also mean that your starting reserve ammo is low and easily expended under fully-automatic fire. Additionally, the Scar’s recoil is moderate with a predictable upward-right bounce. Compared to the AK-47, the Scar has lower recoil, a slightly faster fire rate (and thus faster kill time), and a marginally better maximum damage range. However, the AK has a larger default magazine, the ability to kill in 3-shots to the chest at any range, and slightly faster ADS and reload times.
The Scar has a fairly typical array of attachments for an assault rifle. The FORGE TAC CQC Pro barrel will significantly boost the Scar’s ADS and move speeds at the cost of some long range effectiveness. For those seeking a more aggressive weapon, this barrel will help it handle much more like the other, lighter assault rifles. The FORGE TAC LB barrels will slightly slow down the Scar but grant improved damage range and recoil control, both of which are quite useful for longer ranged roles. Equipping an optic in addition to a long barrel is quite helpful for long range combat, something the Scar can pull off thanks to its high damage.
In addition to tailoring the Scar to specific roles, attachments can help alleviate the gun’s weaknesses. ADS speed boosting attachments like Stippled Grip Tape will help the gun aim faster for more aggressive use. If the recoil is too high, then attachments that boost recoil control or recoil stabilization will help reduce it. Sleight of Hand or an extended magazine will make the low capacity much more manageable. A larger magazine will also provide more reserve ammo for longer streaks, though it will slightly reduce move speed. One thing to note is that the AK-47 has larger extended magazines (40 and 75 rounds versus 25 and 30 on the Scar), so those seeking enormous magazines might find the Scar lacking in this regard.
Attachments
Muzzle
- Flash Guard
- Tactical Suppressor
- Muzzle Brake
- Lightweight Suppressor
- Breacher Device
- Compensator
- Monolithic Suppressor
Barrel
Laser
Optic
- Operator Reflex Sight
- Corp Combat Holo Sight
- G.I. Mini Reflex
- 4.0 Flip Hybrid
- APX5 Holographic Sight
- Scout Combat Optic
- Aim-Op Reflex Sight
- VLK 3.0x Optic
- Thermal Hybrid
- Solozero Optics Mini Reflex
- Sniper Scope
- Viper Reflex Sight
- PBX Holo 7 Sight
- Cronen C480 Pro Optic
- Solozero NVG Enhanced
- Monocle Reflex Sight
- Cronen LP945 Mini Reflex
- Merc Thermal Optic
- Integral Hybrid
- Variable Zoom Scope
- Canted Hybrid
Stock
Rear Grip
Ammunition
Underbarrel
- Commando Foregrip
- 40mm Concussive (FN EGLM)
- Merc Foregrip
- 40mm High-explosive
- 40mm Incendiary
- 40mm Flash
- Tactical Foregrip
- 40mm Smokescreen
- 12-Gauge Deputy
- Bipod Foregrip
- 40mm Recon
- Operator Foregrip
Perks
- Fast Melee
- Fully Loaded
- Frangible - Wounding
- Sleight of Hand
- Recon
- Mo' Money
- Heavy Hitter
- Frangible - Disabling
- FMJ
Blueprints
Blueprint | Rarity | How to obtain |
---|---|---|
The Traitor | Rare | Battle Pass Modern Warfare Season 1 Tier 45 |
Jack Frosty | Epic | Multiplayer Mission Survivalist |
Snow Owl | Epic | Regicide Bundle |
Acid Bath | Epic | Caustic Bundle |
Mack Daddy | Epic | Mack-8 CQC Pro Bundle |
Widower | Epic | Matte Black Bundle |
Fugitive | Epic | Reach level 155 in Modern Warfare Season 3 |
Diplomatic Relations | Epic | The Peacekeeper Bundle |
Black Adder | Epic | Battle Pass Modern Warfare Season 5 Tier 8 |
Mother Of Pearl | Epic | Chuseok Holiday Bundle Bundle |
Cerise | Legendary | Tracer Pack: Red Bundle |
Eagle’s Talon | Legendary | Bird Of Prey Bundle |
The Red Curtain | Legendary | Red Iron Bundle |
Tiger’s Eye | Legendary | Fire Claw Bundle |
Death Mask | Legendary | Half Dead Bundle |
Sludge | Legendary | Toxic Ooze Bundle |
Blank Stare | Legendary | Battle Pass Modern Warfare Season 4 Tier 21 |
Psychosis | Legendary | Wendigo Bundle |
Blood Red Summer | Legendary | Bloody Mercury Bundle |
Gallery
Trivia
Call of Duty: Modern Warfare 2
- Directly under the iron sights are text that reads "INFINITY WARD INC. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
- In "S.S.D.D.", a SCAR-H attached with a Foregrip can be found in The Pit, and can also be seen being used by the Army Rangers. The SCAR-H's pick-up and killfeed icon shows a foregrip, showing that it could have been a default attachment fairly early in development.
- The SCAR-H that Dunn uses in "Museum" is unique, in which it has a Thermal Scope that cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic Sight.
- There is a fingerprint on the rear iron sight that is visible under the correct lighting.
- When an optic is attached to the SCAR-H, the rear sight is not present and the front sight is folded.
- In the campaign, the SCAR-H is often found with a unique Red Dot Sight that has a beige rim instead of a grey one.
Call of Duty: Black Ops II
- In early trailers, the SCAR-H used the same model as the Call of Duty: Modern Warfare 2 version.
- In the Create-a-Class menu, on pick-up icon as well as the first-person view, the SCAR-H has a shorter barrel, corresponding to the CQC model, while in third-person view the SCAR-H has a longer barrel. This is the exact opposite of the HAMR.
- Strangely, if equipped with the Gold Camouflage, the third-person model lacks some of the parts that have been turned into black that are on the first-person model, which were the main rail system and the adjusting tool for the iron sights.
- On the left side of the gun, near the stock, there is writing that reads "SCAR 17S" and "R&W EL PASO, TEXAS".
Call of Duty: Mobile
- The base model of the DR-H has the same model as "The Traitor" blueprint from Call of Duty: Modern Warfare.
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