The SCAR-H is an assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered.
Call of Duty: Modern Warfare 2Edit
It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a Foregrip (in "S.S.D.D."), a Red Dot Sight combined with the Shotgun (in "Wolverines!"), as well as a standalone Red Dot Sight, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in "Exodus" it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.
The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).
The SCAR-H is unlocked at level 8, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity. It also has a slower reload compared to the other Assault Rifles, making Sleight of Hand or Extended Mags useful in mitigating the common reloads.
At close range, the SCAR-H will kill in three hits without Stopping Power, and two with the perk. At long range it kills in four hits, or three with the perk selected. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons.
The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.
In Hardcore, the SCAR-H is a one-shot-kill at any range, unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG Scope, as it has no sway, along with fully automatic fire.
The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem. Using both Scavenger Pro along with Extended Magazines mitigate its low reserve ammunition and magazine capacity.
The SCAR-H is the starting weapon in the Special Ops missions Homeland Security, Body Count, and Wardriving. It is an alternate weapon in The Pit, Snatch and Grab, Overwatch as well as Suspension. Enemies in Snatch and Grab carry it.
- Grenade Launcher (M203)
- Red Dot Sight
- Holographic Sight
- Heartbeat Sensor
- ACOG Scope
- Thermal Scope
- Extended Magazines
- Foregrip (only found in "S.S.D.D." and The Pit)
- Under mounted laser (only found in "Exodus", Overwatch, and Wardriving)
Call of Duty: Black Ops IIEdit
- "Fully automatic assault rifle. Increased damage and range."
- — Description
The SCAR-H returns in Call of Duty: Black Ops II in both the campaign and multiplayer, sporting a new look. It now has a black finish, unlike the beige appearance seen in Modern Warfare 2. Other than the new look, the SCAR-H retains similar high-damage and long-range stats to its predecessor. It also appears for the first time in Zombies Mode.
The SCAR-H is unlocked at level 40 in multiplayer. It draws its feel and characteristics strongly from the Call of Duty: Modern Warfare 2 version. This accounts for the SCAR-H having a moderately slow rate of fire, manageable, yet slightly off-putting recoil and high damage. The SCAR-H will kill in three bullets out to an exceptionally long range, and four bullets afterwards as of January 26, 2013's patch. Headshot multipliers have been modified so that the SCAR-H will always kill in three headshots at long range, and two within its three shot kill range.
On account of these characteristics, the SCAR-H is best suited for medium range combat. It will be able to deal with long range encounters, although at these ranges semi automatic firing may be required since the recoil is high enough to throw off aim. To counter the high recoil, firing in bursts of two shots can be highly effective when engaging targets at longer ranges. The SCAR-H is arguably weaker at close quarters where the relatively low rate of fire will put it at a significant disadvantage to submachine guns and shotguns. The weak close quarters capability can be rectified with Laser Sight to increase hip fire accuracy, Fast Mag to reduce vulnerable time while reloading, or the Quickdraw Handle to decrease ADS time. Even though the SCAR-H has a moderate reload time, Fast Mags is not essential due to the weapon's impressive reload cancel time. Because of this, skilled players can simply reload cancel and free up an attachment slot for another attachment. Extended Clip may also be useful to provide large amounts of suppressive fire, as well as extra ammunition. At medium range, any combination of attachments can be used; however, the use of a sight is rather questionable since the SCAR-H's iron sights are very open and clear, to such an extent that a Reflex Sight or EOTech Sight is more likely to obstruct the target at long range more than the actual iron sights. On top of this, several sight options for the SCAR-H can be a bit of a burden; several sights are lower than the iron sights. This results in the flash of the rifle possibly hindering visibility. The Suppressor is a good attachment as the SCAR-H's three-hit-kill range is extremely long, although it will incur a very slight recoil increase. With a colossal range and unmatched damage in comparison to other fully automatic assault rifles, the SCAR-H can easily fill a support role of a Light Machine Gun when paired with Extended Clip, and does not suffer from low mobility or a lengthy reload compared to light machine guns, but doesn't have the magazine capacity to support extremely prolonged fire. Paired with Lightweight, the player can use their newly found mobility and ammo capacity increase to quickly get to a defensible position early on in the game and suppress enemies and/or provide covering fire for teammates. Interestingly, the burst of the Select Fire can actually be used very well to the SCAR-H's playstyle, as it can severely cut down the recoil if used in controllable bursts, though it is less optimal at close-range or wherever more than three bullets are needed (unless precise firing patterns are used) than full-auto.
The main advantage of the SCAR-H is its very high damage range profile. On a majority of maps a player should expect most, if not all engagaments to be within this weapon's three-shot-kill range even with a suppressor, a trait not shared by any non-semi automatic assault rifle. This, combined with a 1.2 headshot multiplier, means that its slower rate of fire can be balanced out by a consistent time-to-kill and a two-shot-kill potential out to long range. However, the SCAR-H fares poorly at closer engagements, as it has the slowest rate of fire of any fully automatic Assault Rifle; and even though it has a very high damage profile at these ranges still, faster firing assault rifles such as the AN-94 or the MTAR will beat it out, as they also possess the same amount of power at this range combined with a much higher rate of fire.
The January 26, 2013 patch reduced the idle sway of all assault rifles. The SCAR-H got a buff to its three-shot-kill range by approximately 14%, as well as a minimum damage buff to 33 from 24, ensuring a maximum four-shot-kill at long range (down from five previously).
- Reflex Sight (unlocked weapon level 2)
- Quickdraw (unlocked weapon level 3)
- Fast Mag (unlocked weapon level 4)
- ACOG Scope (unlocked weapon level 5)
- Foregrip (unlocked weapon level 6)
- Adjustable Stock (unlocked weapon level 7)
- Target Finder (unlocked weapon level 8)
- Laser Sight (unlocked weapon level 9)
- Select Fire (unlocked weapon level 10)
- EOTech Sight (unlocked weapon level 11)
- Suppressor (unlocked weapon level 12)
- FMJ (unlocked weapon level 13)
- Hybrid Optic (unlocked weapon level 14)
- Extended Clip (unlocked weapon level 15)
- Grenade Launcher (unlocked weapon level 16)
- Millimeter Scanner (unlocked weapon level 17)
The SCAR-H can be obtained from the Mystery Box in the Zombies map Origins, and its upgraded variant is one of the possible rewards for one of the Rituals of the Ancients. It sports extremely high damage, retaining a one bullet headshot kill until Round 9, and a two bullet headshot kill afterwards until Round 13. Double Tap Root Beer makes the SCAR-H extremely effective until around round 23, as the doubled damage synergizes well with its high damage per bullet and speeds up its rather slow fire rate for a faster time to kill, although this can also result in an increased recoil so burst fire is recommended to reduce the possibility of recoil.
When Pack-a-Punched, it becomes the Agarthan Reaper and can obtain a Reflex Sight, ACOG Scope, Fast Mag, Fore Grip or Target Finder through further upgrading. Like most assault rifles, it gains a generous increase in damage, magazine and ammo capacity, making it a worthwhile weapon to use into the higher rounds.
It should also be noted that the Agarthan Reaper deals an extreme amount of damage to the Panzer Soldat, and the player can kill one within a matter of seconds if aiming for the head.
SCAR-H vs Agarthan Reaper Edit
|Rate of fire||625 RPM||625 RPM|
|Extras||More ammo, larger magazine, higher damage|
|Possible Attachments||Reflex Sight, Fast Mag, Target Finder, ACOG Scope|
Call of Duty OnlineEdit
The SCAR-H appears in Call of Duty Online as the MK17-CQC.
- Reflex Sight
- Red Dot Sight
- Holographic Sight
- ACOG Scope
- Thermal Telescope
- Rifle Telescope
- Grenade Launcher (EGM)
- Underbarrel Shotgun
- Angled Grip
- Flash Suppressor
- Quickdraw Handle
- Adjustable Stock
- Laser Sight
- Heartbeat Sensor
- Extended Mag
- Fast Mag
Call of Duty: Modern WarfareEdit
- "Large caliber, fully automatic assault rifle that provides high damage over long ranges."
- — Description
The FN Scar 17 is unlocked at rank 47 and is a high power, fully-automatic assault rifle. It features a 3-shot kill anywhere to the body within 30 meters. Past this range it will only need 4 shots to kill, and 2 shots to the head will kill at any distance. In hardcore, the Scar will be a 1-hit kill at any range. This high damage is kept in check by a slow fire rate of 600 RPM. This isn’t the slowest of the assault rifles but is far from the fastest. Time-to-kill is still quite respectable though. The Scar also lacks the chest damage multiplier granted to its closest competitor, the AK-47. This means that it can’t get 3-shot kills to the upper torso at long range like the AK.
Like most of the other high damage rifles, the Scar has pretty mediocre handling. ADS time is very slow for the class which can hamper its ability to get bullets onto target quickly. Move speed is also slightly subpar and hipfire spread is average but best saved for emergencies due to the slow fire rate. Reload speed is reasonably quick though. This is quite fortunate as the gun only comes with 20-round magazines by default. The small mags also mean that your starting reserve ammo is low and easily expended under fully-automatic fire. Additionally, the Scar’s recoil is moderate with a predictable upward-right bounce. Compared to the AK-47, the Scar has lower recoil, a slightly faster fire rate (and thus faster kill time), and a marginally better maximum damage range. However, the AK has a larger default magazine, the ability to kill in 3-shots to the chest at any range, and slightly faster ADS and reload times.
The Scar has a fairly typical array of attachments for an assault rifle. The FORGE TAC CQC Pro barrel will significantly boost the Scar’s ADS and move speeds at the cost of some long range effectiveness. For those seeking a more aggressive weapon, this barrel will help it handle much more like the other, lighter assault rifles. The FORGE TAC LB barrels will slightly slow down the Scar but grant improved damage range and recoil control, both of which are quite useful for longer ranged roles. Equipping an optic in addition to a long barrel is quite helpful for long range combat, something the Scar can pull off thanks to its high damage.
In addition to tailoring the Scar to specific roles, attachments can help alleviate the gun’s weaknesses. ADS speed boosting attachments like Stippled Grip Tape will help the gun aim faster for more aggressive use. If the recoil is too high, then attachments that boost recoil control or recoil stabilization will help reduce it. Sleight of Hand or an extended magazine will make the low capacity much more manageable. A larger magazine will also provide more reserve ammo for longer streaks, though it will slightly reduce move speed. One thing to note is that the AK-47 has larger extended magazines (40 and 75 rounds versus 25 and 30 on the Scar), so those seeking enormous magazines might find the Scar lacking in this regard.
- Flash Guard
- Tactical Suppressor
- Muzzle Brake
- Lightweight Suppressor
- Breacher Device
- Monolithic Suppressor
- Operator Reflex Sight
- Corp Combat Holo Sight
- G.I. Mini Reflex
- 4.0 Flip Hybrid
- APX5 Holographic Sight
- Scout Combat Optic
- Aim-Op Reflex Sight
- VLK 3.0x Optic
- Thermal Hybrid
- Solozero Optics Mini Reflex
- Sniper Scope
- Viper Reflex Sight
- PBX Holo 7 Sight
- Cronen C480 Pro Optic
- Solozero NVG Enhanced
- Monocle Reflex Sight
- Cronen LP945 Mini Reflex
- Merc Thermal Optic
- Integral Hybrid
- Variable Zoom Scope
- Canted Hybrid
- Commando Foregrip
- 40mm Concussive (FN EGLM)
- Merc Foregrip
- 40mm High-explosive
- 40mm Incendiary
- 40mm Flash
- Tactical Foregrip
- 40mm Smokescreen
- 12-Gauge Deputy
- Bipod Foregrip
- 40mm Recon
- Operator Foregrip
- Fast Melee
- Fully Loaded
- Frangible - Wounding
- Sleight of Hand
- Mo' Money
- Heavy Hitter
- Frangible - Disabling
|Name blueprint||Rarity||How to obtain|
|The Traitor||Rare||Battle Pass Season 1 Tier 45|
|Jack Frosty||Epic||Multiplayer Mission Survivalist|
|Snow Owl||Epic||Bundle Regicide|
|Acid Bath||Epic||Bundle Caustic|
|Mack Daddy||Epic||Bundle Mack-8 CQC Pro|
|Widower||Epic||Bundle Mattle Black|
|Fugitive||Epic||Reach level 155 in Season 3|
|Diplomatic Relations||Epic||Bundle The Peacekeeper|
|Cerise||Legendary||Bundle Tracer Pack: Red|
|Eagle’s Talon||Legendary||Bundle Bird Of Prey|
|The Red Curtain||Legendary||Bundle Red Iron|
|Tiger’s Eye||Legendary||Bundle Fire Claw|
|Death Mask||Legendary||Bundle Half Dead|
|Sludge||Legendary||Bundle Toxic Ooze|
|Blank Stare||Legendary||Battle Pass Season 4 Tier 21|
Call of Duty: Modern Warfare 2Edit
- Directly under the iron sights are text that reads "INFINITY WARD INC. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
- In "S.S.D.D.", a SCAR-H attached with a Foregrip can be found in The Pit, and can also be seen being used by the Army Rangers. The SCAR-H's pick-up and killfeed icon shows a foregrip, showing that it could have been a default attachment fairly early in development.
- The SCAR-H that Dunn uses in "Museum" is unique, in which it has a Thermal Scope that cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic Sight.
- There is a fingerprint on the rear iron sight that is visible under the correct lighting.
- When an optic is attached to the SCAR-H, the rear sight is not present and the front sight is folded.
- In the campaign, the SCAR-H is often found with a unique Red Dot Sight that has a beige rim instead of a grey one.
Call of Duty: Black Ops IIEdit
- In early trailers, the SCAR-H used the same model as the Call of Duty: Modern Warfare 2 version.
- In the Create-a-Class menu, on pick-up icon as well as the first-person view, the SCAR-H has a shorter barrel, corresponding to the CQC model, while in third-person view the SCAR-H has a longer barrel. This is the exact opposite of the HAMR.
- Strangely, if equipped with the Gold Camouflage, the third-person model lacks some of the parts that have been turned into black that are on the first-person model, which were the main rail system and the adjusting tool for the iron sights.
- On the left side of the gun, near the stock, there is writing that reads "SCAR 17S" and "R&W EL PASO, TEXAS".