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SMR

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==Zombies==
 
==Zombies==
 
{{quote|Naming such an ineffective weapon after an animal noted for its teeth seems somewhat misleading.|[[Marlton Johnson]], when obtaining the weapon from the [[Mystery Box]] in [[Die Rise]].}}
 
{{quote|Naming such an ineffective weapon after an animal noted for its teeth seems somewhat misleading.|[[Marlton Johnson]], when obtaining the weapon from the [[Mystery Box]] in [[Die Rise]].}}
The SMR appears in the [[Zombies (Mode)|Zombies]] game mode and can be acquired from the [[Mystery Box]] for 950 points and is semi-automatic. The SMR has bad accuracy, as the bullets spread even when aiming down the sights; for this reason, it is mostly better to just hip-fire, as the accuracy loss is almost negligible, and it allows the player to have a wider field of view (due to the lack of ADS zoom) and move more quickly. The SMR also has low damage; combined with the SMR's accuracy deficiency, this usually makes the SMR require many shots to dispatch a few zombies. However, the SMR has a decent amount of ammunition, holding a total of 160 rounds, making it so the SMR can be used somewhat effectively in the early rounds to get points.
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The SMR appears in the [[Zombies (Mode)|Zombies]] game mode and can be acquired from the [[Mystery Box]] for 950 points and is semi-automatic. The SMR has Teletubby accuracy, as the bullets spread even when aiming down the sights; for this reason, it is mostly better to just hip-fire, as the accuracy loss is almost negligible, and it allows the player to have a wider field of view (due to the lack of ADS zoom) and move more quickly. The SMR also has very low damage; combined with the SMR's accuracy, this usually makes the SMR require many shots to dispatch a few zombies. However, the SMR has a decent amount of ammunition, holding a total of 160 rounds, making it so the SMR can be used somewhat effectively in the early rounds to get points.
   
When Pack-a-Punched, it becomes the '''SM1L3R'''. It has a 30-round magazine, 420 rounds in reserve (390 starting ammo when taking it from the PaP machine, but the 420 limit is attained with [[Max Ammo]]), increased damage, and has a [[Hybrid Optic]] with a smiley face by default. Like most 2025 weapons, it can be Pack-a-Punched multiple times, to cycle through a Target Finder, a Millimeter Scanner, and a Reflex Sight; each of these attachments reduce the reserve ammo to 210. The SM1L3R still has a bullet spread while aiming down the sights (although it isn't as big of a spread), and its damage is still quite shallow compared to other weapons. For this reason, many players generally avoid Pack-a-Punching the SMR into the SM1L3R, and due to the SMR's weaknesses, many players detest and generally avoid the SMR altogether.
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When Pack-a-Punched, it becomes the '''SM1L3R'''. It has a 30-round magazine, 420 rounds in reserve but still is pretty inaccurate (390 starting ammo when taking it from the PaP machine, but the 420 limit is attained with [[Max Ammo]]), increased damage, and has a [[Hybrid Optic]] with a smiley face by default. Like most 2025 weapons, it can be Pack-a-Punched multiple times, to cycle through a Target Finder, a Millimeter Scanner, and a Reflex Sight; each of these attachments reduce the reserve ammo to 210. The SM1L3R still has a bullet spread while aiming down the sights (although it isn't as big of a spread), and its damage is still quite shallow compared to other weapons. For this reason, many players generally avoid Pack-a-Punching the SMR into the SM1L3R, and due to the SMR's weaknesses, many players detest and generally avoid the SMR altogether.
   
 
===SMR vs SM1L3R===
 
===SMR vs SM1L3R===
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