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The '''[https://guns.fandom.com/wiki/Saritch SMR]''', referred to as '''Saritch''' in the game files, is a semi-automatic (fully-automatic in the campaign), bullpup [[assault rifle]] featured in ''[[Call of Duty: Black Ops II]]''. It has the highest damage per shot of all assault rifles in multiplayer.
 
The '''[https://guns.fandom.com/wiki/Saritch SMR]''', referred to as '''Saritch''' in the game files, is a semi-automatic (fully-automatic in the campaign), bullpup [[assault rifle]] featured in ''[[Call of Duty: Black Ops II]]''. It has the highest damage per shot of all assault rifles in multiplayer.
   
==Campaign==
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==Call of Duty: Black Ops II==
 
{{Quote|Fully automatic assault rifle. High damage with a low rate of fire.|Campaign Description}}
 
{{Quote|Fully automatic assault rifle. High damage with a low rate of fire.|Campaign Description}}
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The '''SMR''' (''Saritch Marksman Rifle'') is a speculative [[wikipedia:Bullpup|bullpup-frame]] assault rifle based on the real-world Tula Arms '''Saritch 308''' prototype [[wikipedia:Designated Marksman Rifle|Designated Marksman Rifle]].
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===Campaign===
 
The SMR is available at the start of the future missions. It is fully-automatic by default, unlike its multiplayer and Zombies counterpart.
 
The SMR is available at the start of the future missions. It is fully-automatic by default, unlike its multiplayer and Zombies counterpart.
   
==Multiplayer==
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===Multiplayer===
 
{{Quote|Semi-automatic assault rifle. Highest damage per round in class.|[[Create-A-Class]] Description}}
 
{{Quote|Semi-automatic assault rifle. Highest damage per round in class.|[[Create-A-Class]] Description}}
 
The SMR is unlocked at level 46, along with the [[Skorpion EVO]].
 
The SMR is unlocked at level 46, along with the [[Skorpion EVO]].
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Overall, the SMR is greatly focused on range capabilities, rewarding trigger discipline and accurate fire.
 
Overall, the SMR is greatly focused on range capabilities, rewarding trigger discipline and accurate fire.
   
==Attachments==
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===Attachments===
 
*[[Reflex Sight]] (unlocked weapon level 2)
 
*[[Reflex Sight]] (unlocked weapon level 2)
 
*[[Quickdraw]] (unlocked weapon level 3)
 
*[[Quickdraw]] (unlocked weapon level 3)
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*[[MMS]] (unlocked weapon level 17)
 
*[[MMS]] (unlocked weapon level 17)
   
==Zombies==
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===Zombies===
 
{{quote|Naming such an ineffective weapon after an animal noted for its teeth seems somewhat misleading.|[[Marlton Johnson]], when obtaining the weapon from the [[Mystery Box]] in [[Die Rise]].}}
 
{{quote|Naming such an ineffective weapon after an animal noted for its teeth seems somewhat misleading.|[[Marlton Johnson]], when obtaining the weapon from the [[Mystery Box]] in [[Die Rise]].}}
 
The SMR appears in the [[Zombies (Mode)|Zombies]] game mode and can be acquired from the [[Mystery Box]] for 950 points and is semi-automatic. The SMR has bad accuracy, as the bullets spread even when aiming down the sights; for this reason, it is mostly better to just hip-fire, as the accuracy loss is almost negligible, and it allows the player to have a wider field of view (due to the lack of ADS zoom) and move more quickly. The SMR also has low damage; combined with the SMR's accuracy deficiency, this usually makes the SMR require many shots to dispatch a few zombies. However, the SMR has a decent amount of ammunition, holding a total of 160 rounds, making it so the SMR can be used somewhat effectively in the early rounds to get points.
 
The SMR appears in the [[Zombies (Mode)|Zombies]] game mode and can be acquired from the [[Mystery Box]] for 950 points and is semi-automatic. The SMR has bad accuracy, as the bullets spread even when aiming down the sights; for this reason, it is mostly better to just hip-fire, as the accuracy loss is almost negligible, and it allows the player to have a wider field of view (due to the lack of ADS zoom) and move more quickly. The SMR also has low damage; combined with the SMR's accuracy deficiency, this usually makes the SMR require many shots to dispatch a few zombies. However, the SMR has a decent amount of ammunition, holding a total of 160 rounds, making it so the SMR can be used somewhat effectively in the early rounds to get points.
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When Pack-a-Punched, it becomes the '''SM1L3R'''. It has a 30-round magazine, 420 rounds in reserve (390 starting ammo when taking it from the PaP machine, but the 420 limit is attained with [[Max Ammo]]), increased damage, and has a [[Hybrid Optic]] with a smiley face by default. Like most 2025 weapons, it can be Pack-a-Punched multiple times, to cycle through a Target Finder, a Millimeter Scanner, and a Reflex Sight; each of these attachments reduce the reserve ammo to 210. The SM1L3R still has a bullet spread while aiming down the sights (although it isn't as big of a spread), and its damage is still quite shallow compared to other weapons. For this reason, many players generally avoid Pack-a-Punching the SMR into the SM1L3R, and due to the SMR's weaknesses, many players detest and generally avoid the SMR altogether.
 
When Pack-a-Punched, it becomes the '''SM1L3R'''. It has a 30-round magazine, 420 rounds in reserve (390 starting ammo when taking it from the PaP machine, but the 420 limit is attained with [[Max Ammo]]), increased damage, and has a [[Hybrid Optic]] with a smiley face by default. Like most 2025 weapons, it can be Pack-a-Punched multiple times, to cycle through a Target Finder, a Millimeter Scanner, and a Reflex Sight; each of these attachments reduce the reserve ammo to 210. The SM1L3R still has a bullet spread while aiming down the sights (although it isn't as big of a spread), and its damage is still quite shallow compared to other weapons. For this reason, many players generally avoid Pack-a-Punching the SMR into the SM1L3R, and due to the SMR's weaknesses, many players detest and generally avoid the SMR altogether.
   
===SMR vs SM1L3R===
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====SMR vs SM1L3R====
 
{{PaPComparison
 
{{PaPComparison
 
|regimage = [[File:SMR BOII.png|200px]]
 
|regimage = [[File:SMR BOII.png|200px]]
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|Possible Attachments = [[Hybrid Optic]] (first time only), [[Target Finder]], [[Reflex Sight]], [[Millimeter Scanner]].}}
 
|Possible Attachments = [[Hybrid Optic]] (first time only), [[Target Finder]], [[Reflex Sight]], [[Millimeter Scanner]].}}
   
==Gallery==
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===Gallery===
 
{{For|camouflage images|SMR/Camouflage}}
 
{{For|camouflage images|SMR/Camouflage}}
 
{{For|attachments images|SMR/Attachments}}<gallery widths="120">
 
{{For|attachments images|SMR/Attachments}}<gallery widths="120">
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</gallery>
 
</gallery>
   
==Trivia==
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===Trivia===
 
*The SM1L3R will always have a Hybrid Optic with a Smiley face (hence the name "SMILER") for both the Reflex Sight and the zoomed optics.
 
*The SM1L3R will always have a Hybrid Optic with a Smiley face (hence the name "SMILER") for both the Reflex Sight and the zoomed optics.
 
*When aimed into an ACOG with the [[Grip]] attached, there is visual recoil 'bounce', but without the Grip attached, there is not.
 
*When aimed into an ACOG with the [[Grip]] attached, there is visual recoil 'bounce', but without the Grip attached, there is not.
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