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{{For|similarly named sniper rifle|MSR}} |
{{For|similarly named sniper rifle|MSR}} |
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{{Quote|Semi-automatic assault rifle. Highest damage per round in class.|[[Create-A-Class]] Description}} |
{{Quote|Semi-automatic assault rifle. Highest damage per round in class.|[[Create-A-Class]] Description}} |
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− | The '''SMR''' is an semi-automatic, bullpup [[assault rifle]] that appears in ''[[Call of Duty: Black Ops II]]''. Unmodified, it has the highest damage per shot of all [[Assault rifle]]s. As for being semi-auto the nearest comparable weapon will be the [[FAL |
+ | The '''SMR''' is an semi-automatic, bullpup [[assault rifle]] that appears in ''[[Call of Duty: Black Ops II]]''. Unmodified, it has the highest damage per shot of all [[Assault rifle]]s. As for being semi-auto the nearest comparable weapon will be the [[FAL OSW|FAL OSW]]. |
==Attachments== |
==Attachments== |
Revision as of 08:23, 29 November 2012
- For similarly named sniper rifle, see MSR.
- "Semi-automatic assault rifle. Highest damage per round in class."
- — Create-A-Class Description
The SMR is an semi-automatic, bullpup assault rifle that appears in Call of Duty: Black Ops II. Unmodified, it has the highest damage per shot of all Assault rifles. As for being semi-auto the nearest comparable weapon will be the FAL OSW.
Attachments
- Reflex Sight (unlocked weapon level 2)
- Quickdraw (unlocked weapon level 3)
- Fast Mag (unlocked weapon level 4)
- ACOG Scope (unlocked weapon level 5)
- Foregrip (unlocked weapon level 6)
- Adjustable Stock (unlocked weapon level 7)
- Target Finder (unlocked weapon level 8)
- Laser Sight (unlocked weapon level 9)
- Select Fire (unlocked weapon level 10)
- EOTech Sight (unlocked weapon level 11)
- Suppressor (unlocked weapon level 12)
- FMJ (unlocked weapon level 13)
- Hybrid Optic (unlocked weapon level 14)
- Extended Clip (unlocked weapon level 15)
- Grenade Launcher (unlocked weapon level 16)
- MMS (unlocked weapon level 17)
Zombies
The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than it's multiplayer counterpart and even when in ADS, the bullets spread considerably making even close quarters a challenge. When Pack-a-Punched, it becomes SM1L3R (SMILER). It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a Hybrid Optic by default. However, it is still semi-automatic and still inaccurate even when in ADS making this weapon difficult to use past close quarters.
Gallery
- For camouflage images, see SMR/Camouflage.
- For attachments images, see SMR/Attachments.