Call of Duty Wiki
Call of Duty Wiki
(A few patches ago, treyarch removed the ads spread, and added recoil. (Zombies))
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==Zombies==
 
==Zombies==
The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than its multiplayer counterpart and even when in ADS, the bullet spread is outrageous, making even close quarters combat a challenge. When [[Pack-a-Punched]], it becomes the '''SM1L3R'''. It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a [[Hybrid Optic]] by default. It is still semi-automatic, weak, and suffers large recoil, but pays off in it's large ammo capacity. Until round 19, three headshots are required to eliminate zombies, and accurate line-ups become more important.
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The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than its multiplayer counterpart. Before the latest patch, the ADS spread was incredibly bad, but after the patch it is much tighter. When [[Pack-a-Punched]], it becomes the '''SM1L3R'''. It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a [[Hybrid Optic]] by default. It is still semi-automatic, weak, and suffers large recoil, but pays off in it's large ammo capacity. Until round 19, three headshots are required to eliminate zombies, and accurate line-ups become more important.
   
 
==Gallery==
 
==Gallery==

Revision as of 17:29, 14 April 2013

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode


For a similarly named weapon, see MSR.
"Semi-automatic assault rifle. Highest damage per round in class."
Create-A-Class Description

The SMR is a semi-automatic, bullpup assault rifle that appears in Call of Duty: Black Ops II. Unmodified, it has the highest damage per shot of all Assault rifles. As for being semi-auto, the nearest comparable weapon will be the FAL OSW

Multiplayer

It deals high damage and is capable of two shot kills, even through minor cover all the way up to long range and needs only three shot kills at long range, one in hardcore. Compared to the FAL OSW, the two hit kill range is considerably longer, needing two hits to kill at medium and long range where the FAL OSW needs three. Though, as downsides the SMR has five bullets less than the FAL OSW, a lower firecap, slower reload and more recoil. 

Due to the SMR's high range and damage it can be paired with the Suppressor with minimal repercussions. The iron sights are clear, however using an ACOG Sight or Hybrid Optic can help at longer ranges.

With Select Fire, the SMR can be switched to fully automatic. However, this comes at a cost of decreased fire rate, accuracy, and a much lower range.

Attachments

Zombies

The SMR appears in Zombie mode and can be bought for 950 points from the box and is semi-automatic. It has a 20 round magazine and has 140 rounds in reserve. It is considerably weaker than its multiplayer counterpart. Before the latest patch, the ADS spread was incredibly bad, but after the patch it is much tighter. When Pack-a-Punched, it becomes the SM1L3R. It has a 30 round magazine, 420 rounds in reserve, increased damage, and has a Hybrid Optic by default. It is still semi-automatic, weak, and suffers large recoil, but pays off in it's large ammo capacity. Until round 19, three headshots are required to eliminate zombies, and accurate line-ups become more important.

Gallery

For camouflage images, see SMR/Camouflage.
For attachments images, see SMR/Attachments.

Trivia

  • When Pack-a-Punched, the SM1L3R will always have a Hybrid Optic with a Smiley face (hence the name "SMILER") for both the Reflex and the Zoomed optics.
  • The SMR is automatic by default in the campaign, unlike its multiplayer and Zombies counterpart.

Videos

File:BLACK OPS 2 FAL OSW vs SMR-1