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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile This article was previously featured
For a similarly named shotgun, see USAS 12.

The SPAS-12 is a shotgun featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops: Declassified, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Infinite Warfare, Call of Duty: Black Ops Cold War and Call of Duty: Modern Warfare III. In Modern Warfare 2, Modern Warfare 3, Online and Infinite Warfare it is used in pump-action mode, whereas in the other games it is semi-automatic. In Modern Warfare III, it can be fired in both modes.

Call of Duty: Modern Warfare 2[]

Campaign[]

The SPAS-12 appears frequently in several campaign levels, however, during the missions "Cliffhanger," "The Only Easy Day... Was Yesterday", and "The Gulag", a SPAS-12 with Arctic Camouflage can be found. It is also possible, although extremely rare, to find a SPAS-12 with Woodland Camouflage on "Loose Ends" and "The Enemy of My Enemy". In "Loose Ends", it can be found in the armory in the basement. It has fairly long range for a shotgun.

Multiplayer[]

It is the first shotgun available to the player, available in the "Grenadier" default class, with an attached suppressor. The SPAS-12 is unlocked by default with Create-A-Class.

The SPAS-12 fires eight pellets per shot. At any range short of ten meters, the SPAS-12 will deal forty damage per pellet, needing three out of eight pellets to kill. Damage decreases linearly until 17.5 meters. At 17.5 meters, the SPAS-12 will deal twenty damage per pellet, needing five out of eight pellets to kill. The SPAS-12 does no damage beyond 17.5 meters. The SPAS-12 has a three pellet kill range of twelve meters, and a four pellet kill range of fifteen meters. Like all other shotguns, the SPAS-12 has poor penetration power and does not gain any extra damage on headshots.

The SPAS-12 receives a significant damage boost when using Stopping Power. At any range short of ten meters, the SPAS-12 will deal 56 damage per pellet, needing two out of eight pellets in a shot to kill. Damage decreases linearly until 17.5 meters. At 17.5 meters, the SPAS-12 will deal 28 damage per pellet, needing four pellets to kill. The SPAS-12 deals no damage past 17.5 meters. The SPAS-12 has a two pellet kill range of eleven meters, and a three pellet kill range of sixteen meters.

The SPAS-12 is a pump action shotgun, and fires at a rate of 64 RPM, just barely over one shot per second. The SPAS-12's fire rate is so slow that a swift Reload Cancel while using Sleight of Hand can be quicker than just waiting for the pump action to perform, although this requires precise inputs to perform consistently.

Recoil is inconsequential due to the SPAS-12's very slow fire rate. Like most other shotguns, the SPAS-12 has moderately good hip-fire accuracy, and the shot spread actually gets slightly larger when aiming down the sight.

The SPAS-12 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The SPAS-12 allows users to aim down the sight in 200 milliseconds. The SPAS-12 reloads shell by shell. The first shell takes 0.6 seconds to load, and all subsequent shells take 0.66 seconds to load. The longest possible reload time for the SPAS-12 is 5.62 seconds, and this can be further extended if using Extended Mags.

The SPAS-12 has a tube capacity of eight shells, and has a starting ammo loadout of 32 shells.

The SPAS-12 has the standard assortment of attachments on offer. Most attachments work as expected on the SPAS-12. However, FMJ is glitched in that it will not give additional penetration power, effectively making it a useless attachment.

Weapon Attachments[]

Gallery[]

For attachment images, see SPAS-12/Attachments.

Call of Duty: Modern Warfare: Mobilized[]

Campaign[]

The SPAS-12 appears in Call of Duty: Modern Warfare: Mobilized as one of the two shotguns in game, the other being the AA-12. The SPAS-12 is only found in "Wrecking Crew", "Closing In", "Oil Rig Confrontation", and "Last Chance", used only by the Insurgency. The SPAS-12 is the same in appearance as the SPAS-12 in Call of Duty: Modern Warfare 2, but it has a few differences in performance. Firstly, it fires in the semi-automatic mode as opposed to the pump-action mode. This allows a quick follow up shot if the first shot misses or does not kill. Secondly, the pellets have an unlimited range. This allows the player to fire all eight shells quickly to kill an enemy at long range.

Multiplayer[]

The SPAS-12 is unlocked by default for the Insurgency faction. It is a decent shotgun to use, though it has a long reload time and a capacity of only eight shells. Unlike in singleplayer, it usually takes two shells to kill, unless at point-blank range or when firing at the head. On the contrary, it usually does not take more than three shells at long ranges, except when moving or firing at great distances. The SPAS-12 is often considered one of the best close quarters weapons in the game, having high damage, and unlimited pellet range. The SPAS-12 has very predictable spreads when firing crouched as the pellets always hit the same spots. Therefore, using the iron sights is not necessary if accuracy is desired.

Gallery[]

Call of Duty: Black Ops[]

Campaign[]

"Here, SPAS-12, it'll hold your incendiaries."
Frank Woods

The SPAS-12 is featured in Call of Duty: Black Ops. The SPAS-12 is semi-automatic and has its stock in the folded position. One of the key benefits of the SPAS-12 is that it has the largest shell capacity of all the shotguns. It is commonly found on enemies in the levels "The Defector" and "Numbers" with no attachments. In "The Defector," the player starts the mission with a SPAS-12 equipped with Dragon's Breath incendiary shotgun shells. The Dragon's Breath is aesthetically identical to the rounds regularly fed into the SPAS-12, the only difference is that the Dragon's Breath holds incendiary shells, meaning that the rounds let out fire when shot, symbolizing its name. The Dragon's Breath also has a wider reticule than the normal SPAS-12, which will allow for multiple enemies being taken out.

Multiplayer[]

The SPAS-12 is available for purchase at level 24.

The SPAS-12 fires eight pellets per shot. At any range short of seven and a half meters, the SPAS-12 will deal thirty damage per pellet, needing four pellets to kill an opponent. The SPAS-12 decreases linearly in damage until fifteen meters, where it will deal ten damage per pellet, requiring ten pellets to kill an opponent, or more than one shot. The SPAS-12 ceases to do damage after fifteen meters. The SPAS-12 has low penetration power, and pellets from the SPAS-12 do not deal extra damage on a headshot.

The SPAS-12 is semi-automatic, and has a maximum rate of fire of 312 RPM.

The SPAS-12's hip-fire accuracy is average, and the SPAS-12 does not get a tighter spread when aiming, but rather, a slightly wider spread.

The SPAS-12 allows users to move at 100% of the base movement speed, but strafe at only 40% of the base movement speed. The SPAS-12 aims down the sights in 200 milliseconds. The SPAS-12 reloads shell by shell. The first shell takes 1.5 seconds to load but can be reload canceled in 1.25 seconds. Every subsequent shell takes 0.567 seconds to be reloaded, and each shell can be reload canceled after 0.25 seconds.

The SPAS-12's tube capacity is eight shells, and the SPAS-12 has a starting ammo loadout of 32 shells.

The SPAS-12 has access to the Suppressor as its lone attachment. The Suppressor is unique on the SPAS-12 in that it has no range penalty when used.

Zombies[]

The SPAS-12 is available in the Mystery Box for 950 points. It is effective in the early to mid rounds, often capable of killing zombies in one shot, but it has a long reload time as each shell is loaded individually. It is also available as a weapon power-up in Dead Ops Arcade, where it is fully automatic, has increased range, and has a wide spread. This makes it very helpful when fighting large amounts of zombies.

When Pack-a-Punched, the SPAS-12 becomes the SPAZ-24, which has a 24-round magazine, is fully automatic, and only needs one shell to fully reload. It can be very effective at killing masses of zombies at a fast rate making it more helpful when trying to get out of a large crowd. Using Double Tap Root Beer in conjunction with the SPAZ-24 is dependent on the player as it can kill large crowds faster, but wastes ammo faster as well. The SPAZ-24 is arguably better than the Raid, as it has more starting ammo and is fully automatic. However, ammo for the Raid can be bought off the wall for 4500 points whereas ammo consumption on SPAZ-24 is common, and the only way of getting more ammo is through a Max Ammo drop.

SPAS-12 vs SPAZ-24[]

SPAS-12 SPAZ-24
SPAS-12 BO SPAZ-24 BO
Damage 160×8 (1280) 300×8 (2400)
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 max 312
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Gallery[]

For attachment images, see SPAS-12/Attachments.
For camouflage images, see SPAS-12/Camouflage.

Call of Duty: Modern Warfare 3[]

The SPAS-12 appears yet again in Call of Duty: Modern Warfare 3, and was first seen in the E3 demo for Call of Duty: Modern Warfare 3. It was also seen at Call of Duty XP with the Grip attachment, and once again, it is a pump-action shotgun.

Campaign[]

The SPAS-12 appears in various campaign levels where it can be found with or without a Holographic Sight or a Grip.

Multiplayer[]

The SPAS-12 is the third shotgun available to the player, unlocked at level 8.

The SPAS-12 fires eight pellets per shot. At any range short of ten meters, the SPAS-12 will deal thirty damage per pellet, needing four pellets to kill. Damage decreases linearly until 17.5 meters. At 17.5 meters, the SPAS-12 will deal fourteen damage per pellet, needing eight pellets to kill. The SPAS-12 ceases to do any damage beyond 17.5 meters. In Hardcore game types, the SPAS-12 is capable of getting a one pellet kill by default.

When Damage is selected as the weapon proficiency of the SPAS-12, the damage per pellet is increased by forty percent. At any range short of ten meters, the SPAS-12 will deal 42 damage per pellet, needing three pellets to kill. Damage will decrease linearly until 17.5 meters. At 17.5 meters, the SPAS-12 will deal nineteen damage, needing six pellets to kill. The SPAS-12 ceases to do any damage after 17.5 meters. In Hardcore game types, the SPAS-12 will need no more than two pellets to kill, and the one pellet kill range is extended with Damage equipped.

The SPAS-12 fires in a pump action configuration, with a fire rate of 64 RPM.

Recoil is a non-factor. The SPAS-12 has the average shotgun hip-fire spread, which is good. The SPAS-12's shot spread when aiming down the sights is roughly 10% tighter than when fired from the hip.

The SPAS-12 allows users to move at 100% of the base speed, or strafe at 40% of the base movement speed. The SPAS-12 allows users to aim down the sights in 200 milliseconds. The SPAS-12 reloads on a shell-by-shell basis, so the length of the reload depends on how many shells need to be loaded into the SPAS-12.

The SPAS-12 has a tube capacity of eight shells, and a starting ammo loadout of 32 shells.

The SPAS-12 has the standard assortment of shotgun attachments and proficiencies available to it. All attachments and proficiencies work as intended on the SPAS-12.

Weapon Attachments[]

Proficiencies[]

  • Kick - Unlocked at weapon level 4.
  • Focus - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 14.
  • Melee - Unlocked at weapon level 19.
  • Range - Unlocked at weapon level 23.
  • Damage - Unlocked at weapon level 28.

Survival Mode[]

The SPAS-12 is available in Survival Mode at level 16 and costs $2000.

Gallery[]

For attachments, see SPAS-12/Attachments.

Call of Duty: Modern Warfare 3: Defiance[]

The SPAS-12 returns in Call of Duty: Modern Warfare 3: Defiance. It retains most of its stats from Call of Duty: Modern Warfare: Mobilized except it now has recoil. It seems to be pump action but no sound is heard and if fired fast enough, two shots can be fired, though at the end of a reload, usually after reloading all eight shells, a pumping sound can be heard as opposed to the click made from its Call of Duty: Modern Warfare: Mobilized counterpart.

Campaign[]

Once again, being one of the two shotguns in game along with the AA-12. The SPAS-12 is often used by the Russian forces; its first appearance is in the mission "Running For Cover".

Multiplayer[]

The SPAS-12 is one of the four initially unlocked weapons. The SPAS-12 takes about three to four well aimed shots to down an opponent. Unlike its Call of Duty: Modern Warfare: Mobilized counterpart, the shells no longer spread in the same areas while crouching. It is a secondary weapon and with 500 kills with it, it unlocks the AA-12.

Gallery[]

Call of Duty: Black Ops II[]

"Semi-automatic combat shotgun. Effective at close range."
— Description

The SPAS-12 is available in Call of Duty: Black Ops II campaign's customized loadout, seen in the level "Time and Fate". While the third-person model appears the same as from Call of Duty: Black Ops, the first-person model shows the stock unfolded, similar to the Modern Warfare counterparts. Also, in "Suffer With Me", Menendez's SPAS-12 is shown with an unfolded stock in third-person.

In "Time and Fate", when controlling Menendez, the SPAS-12 holds 16 shells, the double of the original eight, as well as having unlimited reserve ammunition, just like all other weapons during this sequence. Furthermore, if four shells or more have been fired, then this variant will be reloaded by simply flipping it off-screen and back on; this animation takes one second, regardless of the number of shots fired.

Attachments[]

Gallery[]

Call of Duty: Black Ops: Declassified[]

The SPAS-12 appears in Call of Duty: Black Ops: Declassified, being statistically and visually similar to its Call of Duty: Black Ops counterpart.

Call of Duty Online[]

The SPAS-12 returns in Call of Duty Online as the Franchi-12; the weapon model has no stock attached.

Attachments[]

Gallery[]

Call of Duty: Black Ops III[]

The SPAS-12 does not actually appear in-game; however, its silhouette appears on the Respin Cycle GobbleGum, along with the M1911.

Call of Duty: Infinite Warfare[]

"Pump-action ballistic shotgun. An esteemed and rugged firearm that trades a slow rechamber rate for incredible range and stopping power."
— Description

The SPAS-12 returns in Call of Duty: Infinite Warfare as the S-Ravage, which is one of the "Classic" weapons that can be obtained through prestige unlock tokens and once again, it is used as a pump action shotgun.

The S-Ravage has a reasonably sized magazine, although with its pump-action nature, follow-up shots are harder to get and missing can often be fatal.

Unlike its predecessor in Call of Duty: Modern Warfare 2 and similarly to its appearance in Call of Duty: Modern Warfare 3, the S-Ravage is less reliable for obtaining one-shot kills, even in close range, and so is much less favored than before. However, it is the most reliable shotgun for one-shot kills alongside the Rack-9. Shooting while ADS will also tighten the pellet spread much like the Rack-9.it can kill someone in front of you in point blank or within 5 meters.

Zombies[]

The S-Ravage is available as a weapon from the Magic Wheel in Zombies in Spaceland, Rave in the Redwoods, Shaolin Shuffle and The Beast From Beyond for $950. In Attack of the Radioactive Thing, it is available for $1250 in the Beachside Market, in the room with the crafting table.

Damage and range is the highest per shot of all shotguns in zombies, tied with the M.2187, being able to kill a zombie in one shot until the teen scenes. On a similar note, the S-Ravage has the slowest rate of all shotguns, which can cause a player to be downed should they miss several shots in a row.

This shotgun is one of two shotguns that reloads each shell individually, and as such, Quickies is a worthwhile perk for anyone using this weapon.

When upgraded once, it becomes the Gremlin, gaining more damage and a higher magazine capacity. Also, when the player reloads one shell, 3 shots are reloaded.

Attachments[]

Optics[]

Other[]

Gallery[]

For camouflage images, see SPAS-12/Camouflage.
For attachment images, see SPAS-12/Attachments.

Call of Duty: Black Ops Cold War[]

"Semi-auto shotgun. Reliable damage and pellet spread. Moderate recoil and visibility when firing."
— In-game description

The SPAS-12 returns in Call of Duty: Black Ops Cold War as the Gallo SA12. It is once again used as a semi-automatic shotgun.

Overview[]

Campaign[]

The Gallo SA12 is the secondary weapon in "Desperate Measures", and is used by Spetsnaz through the campaign.

Zombies[]

The Gallo SA12 can be brought into any map via Create-A-Class, at Loadout rarity and can be found at any rarity via the Mystery Box for 950 Essence. Within Die Maschine, It can be found in the Crash Site, on broken fuselage as a Wall Gun costing 2,000 Essence coming with 3 attachments and at Rare Rarity. When upgraded via Pack-a-Punch Machine it becomes the H-NGM-N, gaining increased stats alongside the change of fire modes, becoming automatic. The Gallo SA12 also returns in Dead Ops Arcade 3: Rise of the Mamaback, where it reprises its role from the first Dead Ops Arcade as an full auto spread shot weapon.

Attachments Magazine Size and Max Capacity Pack-A-Punch Magazine Size and Max Capacity
No Magazine Affecting Attachments 7/63 15/75
9 Rnd Tube 9/81 20/100
STANAG 12 Rnd Tube 12/108 26/130

Attachments[]

Optic[]

Muzzle[]

Barrel[]

Body[]

Magazine[]

Handle[]

Stock[]

Blueprints[]

Blueprint Image Rarity How to obtain
Apollo Apollo Card BOCW Legendary Hot Shot Bundle
Blast-O-Matic Blast-O-Matic Card BOCW Ultra Tracer Pack: Zombie Zapper Mastercraft Bundle
Cleaning Tool Cleaning Tool Card BOCW Legendary Containment Breach Pro Pack
Elegant Alloy Elegant Alloy Card BOCW Epic Battle Pass Season Three Tier 59
Flash Point Flash Point Card BOCW Legendary SHRP: Special Hazard Response Protocol Bundle
Fumigator Fumigator Card BOCW Epic Battle Pass Season Four Tier 38
Jaw Breaker JawBreaker Card BOCW Legendary Sweet Tooth Bundle
Neutralizer Neutralizer Card BOCW Legendary Samantha Maxis Reactive Bundle
Paint Splatter Paint Splatter Card BOCW Legendary Spray & Paint Bundle
Pit Stop Pit Stop Card BOCW Legendary Road Rage II Bundle
Pointman Pointman Card BOCW Legendary Shadow Commando Bundle
Pond Pounder PondPounder Card BOCW Epic Frog Outta Water Bundle
Power Prong PowerProng Card BOCW Ultra Animator Reactive Bundle
Requiem Reaper Requiem Reaper Card BOCW Legendary Requiem Reconnaissance Bundle
Resilience Resilience Card BOCW Legendary Invasive Species Bundle
Sand Bar Sand Bar Card BOCW Epic Tropic Heat Bundle
Slaughter Slaughter Card BOCW Legendary Dark Dispatch Bundle
Solid Effort SolidEffort Card WZ Legendary Tracer Pack: Stryker Operator Bundle
Somber Touch SomberTouch Card BOCW Legendary Gilded Age II Bundle
Strafe Run StrafeRun Card BOCW Legendary Anime Pilot Bundle
The Punchline ThePunchline Card BOCW Epic Big Joke Bundle
Warden's Word WardensWord Card BOCW Legendary Battle Pass Season One Tier 55
Westbank Wrecker Westbank Wrecker Card BOCW Epic TBD
White Elephant WhiteElephant Card BOCW Legendary Mistletoe Meetup Bundle

Gallery[]

For camouflage images, see SPAS-12/Camouflage#Call of Duty: Black Ops Cold War.
For attachment images, see SPAS-12/Attachments#Call of Duty: Black Ops Cold War.

Call of Duty: Modern Warfare III[]

"A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate."
— In-game description

The SPAS-12 returns in Call of Duty: Modern Warfare III as the Reclaimer 18. It was added on June 26th, 2024 as part of the Season Four Reloaded update. For the first time in Call of Duty history, the shotgun can be used in both semi-auto and pump action.

Overview[]

Zombies[]

The Reclaimer 18 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the Di-Sweet.

Attachments[]

Muzzle[]

Barrel[]

  • Ironbrand Long Barrel
  • Discourager 900 Heavy Barrel
  • Chasm-40 Heavy Barrel

Laser[]

Optic[]

Stock[]

  • Hinge LAF Light Stock
  • Bolster 300 Heavy Stock
  • No Stock

Underbarrel[]

Ammunition[]

  • Bolo Shells
  • 12 Gauge Slug
  • 12 Gauge Dragon's Breath

Rear Grip[]

  • Center Mass Grip Tape
  • Retort 90 Grip Tape
  • Haste XV Grip Tape

Conversion Kit[]

Blueprints[]

Blueprint Image How to Obtain
Buck For Your Bang Buck For Your Bang Reclaimer 18 Blueprint MWIII Tracer Pack: Big $queal New Weapon Bundle
Carpophorus Carpophorus Reclaimer 18 Blueprint MWIII Battle Pass Season Five Sector 3
Carpophorus BlackCell Carpophorus BlackCell Reclaimer 18 Blueprint MWIII Battle Pass Season Five Sector 3 (BlackCell Exclusive)
Inside Voices Inside Voices Reclaimer 18 Blueprint MWIII Tracer Pack: Horsemen: Madness Ultra Skin Bundle
Shady Shotty Shady Shotty Reclaimer 18 Blueprint MWIII Tracer Pack: Toon Force 141 Bundle
The Guzzler The Guzzler Reclaimer 18 Blueprint MWIII Tracer Pack: Oktoberfest 2024 New Weapon Bundle

Gallery[]

Trivia[]

Call of Duty: Modern Warfare 2[]

  • When the SPAS-12 is fired, the ejection port opens and closes as normal, however no shell is ejected; and then, when the player pumps it, the shell will eject but the port will not open.
  • There are multiple fingerprints visible on the SPAS-12. There appears to be one on the stock, a few on the receiver and one on the pump mechanism.
  • Equipping a Suppressor to the SPAS-12 in multiplayer gives it the name "SPAS-12 Silencer", rather than "SPAS-12 Silenced".
  • In development, the SPAS-12 used the M1014's pick-up icon.
  • In "The Gulag" and some Special Ops missions, enemies can drop SPAS-12s with white pump and grip, serving as basic Arctic Camouflage.
  • In singleplayer, empty shells can be ejected when the gun is cycled, but the shells aren't seen in multiplayer.
  • Some of the pump animation can be skipped when hip firing if shots are timed correctly. [1]

Call of Duty: Modern Warfare: Mobilized[]

  • The weapon's inventory icon displays the stock folded up, but when viewed from first or third person, there is no stock attached.
  • The SPAS-12 ejects pink shells.

Call of Duty: Black Ops[]

  • In the "WMD" trailer at GTTV, "SPAS" was the original name/placeholder name for the SPAS-12.
  • It was originally intended to make the SPAS-12 have the Dragon's Breath attachment in multiplayer. However, this was scrapped in early development.
  • In Dead Ops Arcade, the SPAS-12's icon has a suppressor, but it does not seem to show when the player fires the weapon.
  • Samantha Maxis' favorite weapon is the SPAS-12.
  • On the Call of Duty: Black Ops playercard on Call of Duty ELITE, the SPAS-12 is shortened to just the "SPAS" much like it was before the game's release.

Call of Duty: Modern Warfare 3[]

  • The Create-A-Class picture shows the end of the stock folded.
  • The side reads, "GB72BJJ." This is a shout out to a gym called "Gracie Barra Brazilian Jiu-jitsu."[2]
  • As in Modern Warfare 2, the pump animation can be shortened slightly whilst hip firing if shots are timed correctly. [3]

Call of Duty: Modern Warfare 3: Defiance[]

  • Like its Call of Duty: Modern Warfare: Mobilized counterpart, the SPAS-12 ejects pink shells, even though it uses red shells when reloading.

Call of Duty: Black Ops II[]

  • In Time and Fate, Noriega uses a SPAS-12 with its stock folded. But after Raul beats him up and takes the gun, the stock is unfolded. There is no animation that shows Raul unfolding the stock.
  • In Suffer With Me, Raul uses a SPAS-12 with a folded stock when Woods finds out that Mason was shot. After that, Raul uses the shotgun with an unfolded stock.

Call of Duty: Infinite Warfare[]

  • Even though the first-person model shows the stock unfolded, the HUD icon shows the S-Ravage with it's stock folded whenever shown.
  • Its "Classic" name is a reference to a popular Modern Warfare 2 YouTuber named Sandy Ravage, who was known for his killing sprees with the SPAS-12 in that game.

Call of Duty: Black Ops Cold War[]

  • The Gallo SA12's Pack-a-Punch name, H-NGM-N is a reference to the game Hangman, owing to the fact that "gallo" (Italian: "rooster") sounds similar to the English word "Gallows".

References[]

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