The STG-44 (also known as the MP44), is the most common assault rifle in the Call of Duty series, having been featured in every Call of Duty title set in World War II (excluding Call of Duty: Finest Hour), as well as Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III and Call of Duty: Modern Warfare Remastered. It is one of the most common weapons to appear across the Call of Duty series, tied with the MP40 and second only to the M1911.
- 1 Call of Duty and Call of Duty: United Offensive
- 2 Call of Duty 2
- 3 Call of Duty 2: Big Red One
- 4 Call of Duty 3
- 5 Call of Duty: Roads to Victory
- 6 Call of Duty 4: Modern Warfare & Modern Warfare Remastered
- 7 Call of Duty: World at War
- 8 Call of Duty: World at War: Final Fronts
- 9 Call of Duty: World at War (Nintendo DS)
- 10 Call of Duty: Zombies
- 11 Call of Duty: Black Ops
- 12 Call of Duty: Black Ops II
- 13 Call of Duty: Advanced Warfare
- 14 Call of Duty: Black Ops III
- 15 Call of Duty: WWII
- 16 Call of Duty: Vanguard
- 17 Trivia
- 18 References
- "The MP44 is an assault rifle that fires a unique "short" rifle round. Up close, it can be used as a submachine gun, while at longer ranges it can operate as a rifle."
- — Call of Duty manual description.
It is somewhat rare, but it is useful from close quarters to moderately long ranges with a 30-round magazine. The MP44 can be deadly in the campaign, although in Call of Duty: United Offensive, its performance degrades with distance. It has fairly good accuracy, and can kill in just three-four rounds, along with a fairly short reload time when compared to other weapons. However, ammo is considerably scarce, and only becomes readily available towards the end of the campaign in the later missions. Furthermore, the recoil, while still low, is high in comparison to the MP40. In United Offensive the MP44 has a more detailed model than in the base game.
This weapon in multiplayer can be very versatile. It provides fairly good accuracy and high power at close range. This feature truly shines in Call of Duty's multiplayer where a good tactic is to find a vantage point, turn the weapon onto semi-automatic, and fire on any target that presents itself. The player can bring down many enemies this way because if the player uses it properly, they can potentially bring down an enemy at least halfway across the map, however in United Offensive damage drop-off should be taken into consideration. It is capable of killing in just a few shots at any distance. When fired full-auto, the recoil can throw off a user's aim, and thus burst firing or tap-firing is essential if the player wants to maintain accuracy over distance.
Call of Duty 2
This weapon is still rare in the campaign but it is still a very good weapon to use between short and moderately long distances. While it retains most of the features present in the previous titles, the recoil is increased considerably just like the MP40, and it is recommended to fire no more than 5 bullets at a time.
This weapon is slightly less powerful than its older counterparts, but is still quite deadly. The lower recoil allows it to be deadly in multiplayer, as it kills in just three to four chest shots, and with its high rate of fire and magazine capacity, it can easily kill up to ten opponents per magazine.
Call of Duty 2: Big Red One
- "This German weapon was one of the first assault rifles developed. 7.92mm caliber 30-round clip. 550 rounds-per-minute."
- — Description
The MP44 is used by the German Military in the level "The Great Crusade", where it is seen alongside the Kar98k and in the level "An Easy Detail" along with the MG34. It is a high powered weapon with almost no recoil and an excellent replacement for the Thompson. In multiplayer, it is issued to all Axis teams (Italian and German).
Call of Duty 3
- "7.92mm (Kurtz) assault rifle. World's first assault rifle employing a shortened version of the German 7.92mm rifle cartridge in a 30 round detachable magazine. 500 rounds per minute. 300 meter range."
- — In-game description
The MP44 (listed as STG44 in the Bonus Materials) is scarcely found in the campaign until Chapter 12, "The Corridor of Death". It performs excellently compared to the other weapons available, capable of killing enemies in one hit, providing the shot is placed above the waist. Ammunition is scarce, however, so the player should pick their shots carefully.
The MP44 is available for the Axis' Heavy Assault class. It is powerful and fairly accurate, with moderate recoil. It is advisable to fire in controlled bursts at longer ranges. At short to medium ranges, the MP44 can be fired fully-automatically without recoil becoming a hindrance. The reload time is longer than the Thompson and MP40's reload times, and about on par with the BAR's reload time, but is still relatively quick.
Call of Duty: Roads to Victory
- "The Mp-44 was the first weapon to be officially designated as an assault rifle."
- — In-game description
The MP-44 frequently appears in the hands of the German Military during the later levels of the Canadian campaign, as well as throughout the American campaign. During the British campaign, it takes over the role of the MP40 as the main weapon of the German Military. Despite the StG-44 being fully automatic, A.I. soldiers use it as a single-shot rifle. The gun itself is very effective due to its one-shot-kill capabilities. It shares this quality with the BAR.
Call of Duty 4: Modern Warfare & Modern Warfare Remastered
- "Fully automatic with good accuracy. Effective at medium range."
- — Weapon description
The MP44 is only available in multiplayer. It is the same in appearance as the Call of Duty 2 version, and it uses the same model and textures. The recoil levels are slightly higher than in Call of Duty 2, but not quite as much as the original game. In the Nintendo Wii version, it has different reloading sounds.
The MP44 is the last assault rifle to be unlocked. It is a high damaging fully automatic rifle, dealing 40-30 damage per shot and killing targets with 3-4 shots. Stopping Power increases damage to 56-42, allowing the MP44 to kill in 2-3 shots. Head shots are only useful at longer ranges or without Stopping Power.
The MP44 is the only automatic rifle in the game with no idle sway, making it good for firing single shots at long distances. It has unobtrusive iron sights, though it has blurry rear sights (PC players can disable Depth of Field to remove the blurry sights).
The MP44 has no available attachments. It also has relatively high recoil: the recoil pattern is 70 to either side, 80 upward, and 40 downward. This makes the gun bounce around more than most other assault rifles while firing. The recoil is reined in somewhat by a very low rate of fire at 600 RPM. Reload speeds are nominally slow, but the MP44 benefits greatly from reload cancelling (which saves up to 1.75 seconds).
To compensate for the low rate of fire players could equip either Double Tap to increase its rate of fire (and level it to other assault rifles) or Stopping Power to increase the already high damage. Players accustomed to the Call of Duty 2 iron sights, or those that prefer iron sights in general, are able to overcome the weapon's unclear sights. To deal with the high recoil of the weapon, firing in short bursts at range can be helpful.
In practice, the MP44 is most similar to the AK-47. However the AK-47 has lower recoil and a higher rate of fire, allowing it to outclass the MP44 in most situations. While the MP44 is tricky to use, it still needs to be used fairly extensively to unlock the Golden AK-47 in Call of Duty 4: Modern Warfare. Due to the removal of exclusivity for Gold Camouflage in Call of Duty: Modern Warfare Remastered, it is seen slightly more commonly, for players to earn Gold, Regal and Exclusion Zone camouflages for the MP44 and other weapons.
In third-person, the MP44's firing report has a rather distinct sound, which makes the MP44 easily recognizable to attentive players.
Old School Mode
The MP44 appears in Old School Mode with 30 rounds in the magazine and 60 rounds of reserve ammunition.
- Broadcast - Found in the northern corridor on the top floor, near some filing cabinets.
Call of Duty 4: Modern Warfare
Call of Duty: Modern Warfare Remastered
Call of Duty: World at War
The StG-44 (for the given nomenclature in Call of Duty: World at War) is quite useful in the campaign. It is effective at nearly all ranges, due to its low recoil and manageable rate of fire. The weapon is not usually encountered until the levels "Ring of Steel", "Heart of the Reich", and "Downfall". Normally when found, it does not have that much ammo, but in the aforementioned levels many soldiers will use the StG-44, so ammo shortage is not much of a problem there.
The StG-44 is unlocked at Level 37.
The StG-44 has the worst damage per bullet out of all of the rifles. At any range short of 37.5 meters, the StG-44 will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until fifty meters. At any range longer than fifty meters, the StG-44 will deal twenty damage per bullet, needing five shots to kill. The StG-44 has a four shot kill range of roughly 44 meters. The StG-44 has a 40% damage boost on headshots, usually decreasing the number of shots needed to kill by one. The StG-44 has medium penetration power. In Hardcore game types, the StG-44 can get a one shot kill out to 37.5 metres.
The StG-44's damage profile is improved vastly when using Stopping Power. At any range short of 37.5 metres, the StG-44 will deal 42 damage per bullet, needing three shots to kill. Damage decreases linearly until fifty meters. At any range longer than fifty meters, the StG-44 will deal 28 damage per bullet, needing four shots to kill. The StG-44 will get a 40% damage boost on headshots, and with Stopping Power, that will still usually reduce the number of shots to kill by one. The StG-44's one shot kill range in Hardcore game types is roughly 49 metres. In Core game types, Stopping Power will always be beneficial to the StG-44, whereas in Hardcore game types, Stopping Power is of minimal use.
Overall, the StG-44's damage per bullet statistics are very unimpressive for a rifle. It needs Stopping Power just to be able to get a three shot kill to the body, and in all situations, the StG-44 usually needs one more shot to kill than other rifles.
The StG-44's rate of fire is slow, but not a weakness. The StG-44 is the only fully automatic rifle in its class, and it shoots at a rate of 535 RPM. Fully automatic fire is one of the StG-44's biggest strengths as a weapon. Using Double Tap increases this rate of fire to 714 RPM.
The StG-44's accuracy is decent. The iron sights are simple and easy to use, but the recoil per shot is rather high. The StG 44 has recoil values of 80 upwards, 63 to the left and right, and a value of 47 downwards. The StG-44 has a lot of vertical recoil per shot. However, this high vertical recoil is offset by a tremendous centerspeed value of 2400. Combined with the StG-44's slow rate of fire, the StG-44 is quite accurate with fully automatic fire. However, the StG-44 has much more idle sway than other rifles, and while it sways slowly, it has an idle sway amount comparable to a Handgun. This can significantly affect the StG-44's accuracy.
The StG-44's handling characteristics are bog standard for a rifle. The StG-44 allows users to move at 95% of the base movement speed, and 38% when strafing. The StG-44 allows users to aim in 250 milliseconds, and it has moderate hip-fire accuracy. The StG-44 has a neat advantage of having some of the fastest reload speeds of all rifles, with the reload animation being 2.45 seconds long, or 3.35 seconds long if the magazine is empty. In either case, the user can Reload Cancel after 1.55 seconds. The reload cancel speed is the fastest of all rifles, and one of the fastest in the game, faster than any bolt-action rifle, rifle, SMG, machine gun, or shotgun, and faster than two of the pistols. The StG-44 will not leave users vulnerable for long when reloading.
Another big strength of the StG-44 is its magazine capacity, holding a best in-class thirty rounds in each magazine. The StG-44 comes with two full magazines in reserve, allowing players to spawn in with ninety rounds total. This magazine capacity is best in-class, and can only be matched by the M1 Carbine using Extended Magazine.
The StG-44 has a slightly restricted attachment selection, as the Rifle Grenade is not available for selection.
The Flash Hider will make the StG-44 quieter while shooting, reduce muzzle flash, and keep the user off of the mini-map when shooting the StG-44. However, this comes at a substantial cost to the weapon's range, as damage will instead start to drop off at twelve meters, and completely drop off at 25 meters. It leaves the StG-44 having worse range than an SMG. Stealth is provided, but it comes at a great cost, making the Flash Hider unviable on longer ranged maps.
The Aperture Sight provides an alternative to the iron sights. The Aperature Sight is merely a visual change, and does not affect any of the StG-44's stats in any way, making it by default a good attachment, seeing how both of the other attachment options for the StG-44 come with significant downside.
The Telescopic Sight is the long range sight option for the StG-44, and comes with massive downsides. First, the idle sway amount is increased, making the StG-44 have an idle sway amount on par with machine guns and sniper rifles. Next, the aim down sight time is extended to 300 milliseconds. Finally, the StG-44's centerspeed is dangerously reduced to 2080. While 2080 is still a very large centerspeed value, felt recoil will be increased as the StG-44 becomes much slower to counteract felt recoil. Overall, the Telescopic Sight is a very poor attachment choice due to the many statistical disadvantages it burdens on the rifle.
No attachment choice is a valid option on the StG-44, as the only attachment that doesn't come with glaring disadvantages is the Aperture Sight, which is merely a visual change.
Overall, the StG-44's big appeal is that it operates much more similary to an Assault Rifle than any of the other rifles do. It has a core playstyle that is distinct from other rifles, and will feel much more comfortable and familiar for those who make regular use of fully automatic assault rifles in other Call of Duty games.
The StG-44 is available on all Call of Duty: World at War Nazi Zombies maps, either from the Mystery Box for 950 points or 1200 points off the wall. It is a decent weapon, but the player should aim for the head in all rounds, as it is inefficient when fired at the chest. At higher rounds, ammo reserves may be depleted quickly, thus it is recommended to swap it out for another weapon in the higher rounds, unless the user is near to where it can be bought off the wall, so the player can buy more ammo. It is a great weapon to have until around rounds 15 to 17 where it should either be upgraded or disposed of. At rounds 8 to 10, this weapon will take quite a few shots just to kill a zombie.
On Der Riese, when Pack-a-Punched via the Pack-a-Punch Machine, it becomes the "Spatz-447 +". Even though its ammo capacity and reserve ammo is more or less doubled, it still depletes its ammo reserves rather quickly. Even though the latter make it so that there is something better, the StG-44 is one of the best guns to Pack-a-Punch as it increases the rate of fire and damage, and gives it a 60-round magazine. The higher rate of fire also gives it more recoil allowing for easy headshots, making this a very good gun for clearing out straight lines of zombies.
STG-44 vs Spatz-447 +
Call of Duty: World at War: Final Fronts
The MP44 is less common than the Wehrmacht's standard submachine gun, the MP40. It shares the same traits as its Call of Duty: World at War counterpart, the StG-44. It only appears in mission Ettelbruck, and can be a good weapon to use in medium to long range encounters. This makes it a similar counterpart to the BAR, as both share the same damage and high accuracy, but the MP44 has a larger ammo capacity than the BAR and so it can be useful in close combat or if the player engages a large group of enemies.
Call of Duty: World at War (Nintendo DS)
The StG-44 has a 30-round magazine, generally low recoil and high power, making it an excellent weapon at long and medium engagements. It appears in the later levels of the British and Russian campaign.
In multiplayer, it can be used only by the German faction and retains its low recoil and high power.
Call of Duty: Zombies
The StG-44 appears in the iOS game Call of Duty: Zombies.
Call of Duty: Black Ops
The StG-44 appears in "Project Nova" as a usable weapon. Like most Project Nova guns, the gun was tweaked slightly, with a newer skin and some snow on it. It can be acquired from dead enemies later on in the level, and has a very similar reload animation as it does from Call of Duty: World at War. However, it has the firing sound of an RPK, has virtually no recoil, more power, and now has the ability to gib.
The StG-44 also appears in the revamped versions of the classic Zombies maps, where it has not changed from Call of Duty: World at War. Like the other weapons that come from Call of Duty: World at War, it can only be bought off the wall.
StG-44 vs Spatz-447 +
Call of Duty: Black Ops II
The STG-44 is available for purchase off the wall for 1400 points in the Zombies map Origins and appears in three spots in the map. The STG-44 can also be dug up if the player has acquired the Golden Shovel, although the chances of digging it up are slim. It is slightly different from the previous versions seen in Call of Duty: World at War and Call of Duty: Black Ops, with the most notable differences being a new reload animation, new aesthetic look and a higher cost. Unlike in previous games, the rate of fire has been increased and damage increased to emulate that of the Galil or AN-94. Despite these changes, the STG-44 retains its low recoil and high range. When Pack-a-Punched, the weapon becomes the "Spatz-447 +". It has higher damage, larger ammo reserve, and reduced recoil. The Spatz-447 + can also be acquired for free from the reward box.
STG-44 vs Spatz-447 +
|Rate of fire||750 RPM||750 RPM|
|Extras||Larger magazine, more ammo, higher damage|
Call of Duty: Advanced Warfare
The STG44 was introduced to Call of Duty: Advanced Warfare on July 21 on Xbox One, and August 20 for PlayStation 4 and PC. However, due to hardware limitations on the PlayStation 3 and Xbox 360, the STG44, as well as the SVO and Blunderbuss, are not available on them. To unlock this weapon, the player first needs to receive a variant of it via an Advanced Supply Drop or Supply Drop (note that this must be obtained through a Supply Drop before it can be used in Private Match as well).
The STG44 is a high damage-per-bullet weapon. At any range shorter than 16.5 meters, the STG44 will deal 40 damage, netting a three shot kill, regardless of headshots, or a one shot kill in Hardcore. At any range between 16.5 meters and 38.1 meters, the STG44 will deal 33 damage, resulting in a four shot kill, a three headshot kill, or a one shot kill in Hardcore. At any range longer than 38.1 meters, the STG44 will deal 24 damage, resulting in a five shot kill, a four headshot kill if at least two of the bullets hit the head, or a two shot kill in Hardcore. The damage profile on the STG44 makes it one of the highest damage weapons in close quarters combat: few weapons can match the STG44's 40 damage per bullet in close quarters and its fire rate. Due to the STG44's 40 damage per bullet, the STG44 will deal more flinch to enemies than other weapons at their maximum damage, which usually have a three shot kill damage of 34, the bare minimum. In Hardcore, the STG44's 38.1 meter one-shot kill range makes it a good Assault Rifle for Hardcore, but may leave the player wanting more in comparison to the HBRa3, which has a 43.1 meter one shot kill range.
The STG44 has a moderate rate of fire, firing at 750 RPM. Unlike the Bal-27 or the HBRa3, the STG44 lacks an intro fire rate, so the STG44 will always fire at the same speed, except when using variants. This fire rate can leave the STG44 lacking in power against weapons that fire faster, but for a default rate of fire, it nicely compliments the STG44's damage profile, and actually makes the STG44 one of the better close quarter weapons in the game.
The STG44 hiccups on the accuracy front. The iron sights are pretty clear and easy to use, but the recoil can be frustrating to control, as the STG44 has a high amount of gunkick and a high amount of vertical viewkick, rendering most players inaccurate at medium-long ranges. The Foregrip can help in this regard, as per shot recoil is significantly reduced, allowing the moderate centerspeed of 1500 to easily counteract the recoil.
The STG44 has relatively good handling characteristics. The STG44 will move at the Assault Rifle default, at 95% of the base speed, the hip-fire box is a moderate size, the STG44 takes 250 milliseconds to aim in, and the STG44 reloads pretty quickly, as it can take as short as 1.2 seconds for a regular reload, 1.4 seconds for an empty reload, and an amazingly short 0.8 seconds for a speed reload.
The STG44 has the usual assortment of attachments available. The optical attachments don't give any statistical benefit, but players may invest in it to bypass the iron sights.
The Laser Sight can help the STG44's performance in close quarters somewhat, and in Hardcore game modes, the Laser Sight can be used as an indicator of aim for the player. The Parabolic Microphone can be useful in scouting out suppressed weapons' fire, which can help wonders in ambushing them. However, in Hardcore game modes, its purpose is less useful, as the radar needs to be on via a UAV in order for its effect to kick in. The Tracker can help the player's team in locating and eliminating enemies that just barely escape the player's grasp.
The Stock and Quickdraw Grip attachments can both improve the player's handling of the weapon, increasing the strafing speed shortening the aim down sights speed to a mere 125 milliseconds respectively. This can be a great option for a player lacking any speciality, as it can help in almost any situation.
Extended Mags and Dual Magazine can both help in reducing the downtime of reloading. Extended Mags also confers more available ammunition for the player. However, Dual Magazine doesn't prove to be very necessary, as the STG44 reloads very quickly by default.
The Foregrip can be a very viable attachment on the STG44, as its recoil becomes much more tamed compared to without the Foregrip. The Grenade Launcher offers an additional weapon at the player's disposal. However, without Danger Close, the Grenade Launcher is terribly weak, often requiring direct impact kills, or for the grenade to be placed in very close proximity to the enemy. As well, Flak Jacket users will prove to be antagonistic for players using the Grenade Launcher, as they will almost always brush off any grenade launched at them. Even in Hardcore game modes, Flak Jacket proves a major caveat to the Grenade Launcher's power.
The Suppressor removes the player's gunfire from the mini-map, but will enhance their gunfire to Parabolic Microphone users, as well as decreasing the STG44's effective range. The Suppressor isn't the best fit for the STG44, as its main advantage (its damage profile) is nullified somewhat. The Suppressor is a terrible choice for tackling enemies head on, as the benefit of stealth is usually absent. Should the player take a stealthy approach to enemies, however, the Suppressor can prove invaluable in netting kills against unaware opponents.
In conclusion, the STG44 is a well-rounded Assault Rifle that can fit the bill of many players. While its heavy recoil may deter some, more experienced players can tame this recoil, and unlock great, reliable performance due to the consistent fire rate, good damage profile, and exceptionally quick reload time. In the right hands, the STG44 can prove to be a great weapon, and as such, shouldn't be underestimated on the field.
The STG44 has very good variants on offer. The Vampire and Relic variants offer a sizeable rate of fire increase, escalating the STG44's rate of fire to 857 RPM. With the damage profile and the rate of fire, these variants can actually prove to be some of the most devastating close quarters weapons in the game, as their great, reliable performance will rarely leave the player wanting more.
The Iron Claw and Royalty variants both confer benefits to the STG44's handling characteristics, tightening the hip-fire spread by 10%, and decreasing the aim down sight speed to 225 milliseconds. However, the variants will decrease the four shot kill range: the Iron Claw will decrease the four shot kill to 32.3 meters, with the Royalty variant only decreasing the four shot kill range to 36.1 meters. As well, the Royalty variant will increase the three shot kill range out to 18.1 meters. These variants can also have their effects stacked with the Laser Sight and Quickdraw Grip, further emphasising their benefits.
- Red Dot Sight
- Hybrid Sight
- Auto Focus Sight
- Target Enhancer
- ACOG Scope
- Laser Sight
- Dual Magazine
- Grenade Launcher
- Parabolic Microphone
- Extended Mags
- Quickdraw Grip
|Vampire||Enlisted||Fire Rate: 857 RPM||View kick: +10%|
|Smokeless||Professional||Hipspread −10%||Damage: 40-33-19|
|Iron Claw||Elite||ADS Time −10%
|Royalty||Elite||ADS Time −10%
|Relic||Legendary||Fire Rate: 857 RPM
Call of Duty: Black Ops III
The StG-44 is available for purchase off the wall for 1400 in the Zombies map's Origins. like in Black Ops II, and appears in two spots in the map (upstairs section of the church and inside the Crazy Place) and in the Mystery Box. It also appears in the remastered versions of the World at War maps Nacht der Untoten, Verrückt and Shi No Numa in the Mystery Box, and is also purchasable on the wall on Verrückt and Shi No Numa in there original wall buy locations. The StG-44 can also be dug up if the player has acquired the Golden Shovel. When Pack-a-Punched, the weapon once again becomes the "Spatz-447 +".
StG-44 vs Spatz-447 +
Call of Duty: WWII
- "Automatic rifle with modest damage and low recoil."
- — Descripion
The STG44 returns in Call of Duty: WWII. It possesses a middling rate of fire, very low recoil, low damage and high accuracy. The weapon is capable of netting consistent four-shot kills, and is effective at near all ranges, particularly mid-long range, where most three-shot kill rifles drop to four and kick away from their target. The STG44's weakness is its slower than average time to kill. At close range the STG44 will frequently lose to other rifles, such as the quicker-firing M1941 and higher damage BAR and FG42 as well as nearly all submachine guns. Conversely, the STG44's strength is its accuracy. Very low, predictable recoil and reduced idle sway make it one of the easiest to control automatic weapons in the game, defeating most other rifles at medium ranges.
The STG44 is extremely easy to use, and sees much use among new players, thanks to its mild recoil, solid capacity and consistent performance at most ranges. As a result of this, ammo for the STG44 is increasingly common on the battlefield.
The STG44 carries 30 rounds in the magazine, which seems average for an assault rifle, but is actually the highest in its class. Since the weapon does not fire very quickly, running out of ammo is usually not of concern. It has a slightly slower than normal sight-in time which can be countered with the Quickdraw Handle. Extended Mags increases capacity to 45 rounds, trumping all other rifles and rivaling most submachine guns. Optical attachments see frequent use on the STG in order to improve the sights and capitalize on its accuracy. The Grip can also be used to further lower the already mild recoil and increase accuracy at longer ranges. High Caliber and Rapid Fire can boost the TTK, granted one bullet is a head shot. FMJ can also see use for enemies hiding behind cover.
In the November 9th, 2017 update, the STG44 was nerfed to have increased hipfire spread.
Prior to the December 7th, 2017 update, the STG44 carried a unique trait of having increased hipfire spread whilst crouching. This has since been fixed in the update.
|Attachment||Unlock level||Stats||Upgraded Stats|
|Weapon Level 2
Automatically unlocked in Zombies
|Sight changed to a Lens Sight.|
|Weapon Level 3
Zombies level 4
|Faster aim down sights time.|
|Weapon Level 4
Zombies level 4
|Reduced recoil while aiming down sight.|
|Weapon Level 5
Zombies level 11
|Sight changed to a Reflex Sight.|
|Weapon Level 6
Zombies level 39
|Increased headshot damage.|
|Weapon Level 7
Zombies level 15
|Reduced hipfire cone size.|
Full Metal Jacket
|Weapon Level 8
Zombies level 18
|Increased surface penetration and increased damage done to Scorestreaks.
Increased penetration power against zombies.
|Weapon Level 9
Zombies level 22
|Optic changed to a 4x Optic.|
|Weapon Level 10
Zombies level 25
|Rate of fire increase to 714 RPM|
|Weapon Level 11
Zombies level 29
|Magazine increased to 45
Reserve ammo increased to
|Magazine increased to|
Reserve ammo increased to
|Weapon Level 12
Zombies level 32
|Increased damage falloff range.|
|Weapon Level 13||Bayonet added to weapon, giving ability to one hit melee and charge by holding the melee button.||N/A|
|Weapon Level 14||Gives two grenades that can be fired from rifle, must be equipped first to fire.||N/A|
|Red Baron||Epic||10% Bonus Soldier XP|
|Red Baron II||Heroic||15% Bonus Soldier XP|
|Haywire||Epic||10% Bonus Soldier XP|
|Haywire II||Heroic||15% Bonus Soldier XP|
|Shingles||Epic||10% Bonus Soldier XP|
|Shingles II||Heroic||15% Bonus Soldier XP|
|Serum||Epic|| 10% Bonus Soldier XP
|Serum II||Heroic||15% Bonus Soldier XP|
Call of Duty: Vanguard
The STG44 returns in Call of Duty: Vanguard.
Call of Duty 2: Big Red One
- The front sight of the MP44 lacks a shroud.
Call of Duty 3
- In the Nintendo Wii and original Xbox versions, the MP-44 has the same firing sound as the M1897 Trench Gun.
- Like Call of Duty 2: Big Red One, the front sight of the MP44 lacks a shroud on the Wii and the 6th Gen Consoles.
Call of Duty: Roads to Victory
- AI soldiers in the campaign fire the gun in a Semi-Automatic fire mode.
Call of Duty: World at War
Call of Duty: Black Ops
- On the Nintendo Wii version, it lacks the snow and frost like the MP40.
Call of Duty: Black Ops II
- 2563 aa/45 is inscribed on the side.
- The stock has six tally marks etched onto it.
- The sound effects for reloading do not match the animation; the "magazine enter" noise plays when the new clip appears, rather than when the magazine actually enters the weapon.
Call of Duty: Advanced Warfare
- In Local multiplayer, the player cannot select the StG-44 in Create-A-Class or when customizing the default loadouts, even if the player has obtained one of its variants through a Supply Drop.
- The Create-a-Class image shows an integrated Picatinny Rail, which doesn't exist in actual gameplay.