Call of Duty Wiki
Call of Duty Wiki
(added that you can buy the STG-44 off the walls in shi no numa and verruckt in black ops III)
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==Call of Duty: Black Ops==
 
==Call of Duty: Black Ops==
 
{{Infobox/weapon
 
{{Infobox/weapon
|image = [[File:STG-44 3rd person BO.png|256px]]
 
 
|name = STG44 <small>(Project Nova)</small><br>STG-44 <small>(Zombies)</small>
 
|name = STG44 <small>(Project Nova)</small><br>STG-44 <small>(Zombies)</small>
 
|image = [[File:STG-44 3rd person BO.png|256px]]
 
|damage = 100-80 (SP)
 
|damage = 100-80 (SP)
 
|class = [[Assault Rifle]]
 
|class = [[Assault Rifle]]
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|used = [[German Military]]<br>[[Tvelin]]<br> Ultimis
 
|used = [[German Military]]<br>[[Tvelin]]<br> Ultimis
 
|HUD = [[File:STG-44 Pickup BO.png]]
 
|HUD = [[File:STG-44 Pickup BO.png]]
  +
|console = stg44_sp
  +
zombie_stg44
  +
zombie_stg44_upgraded
 
}}
 
}}
   

Revision as of 12:51, 5 October 2019

The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies This article was previously featured

The STG-44 (or the MP44), is the most common assault rifle in the Call of Duty series, having been featured in every Call of Duty title set in World War II (excluding Call of Duty: Finest Hour), as well as Call of Duty 4: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III and Call of Duty: Modern Warfare Remastered. It is one of the most common weapons to appear across the Call of Duty series, tied with the MP40 and second only to the M1911.

Call of Duty and Call of Duty: United Offensive

"The MP44 is an assault rifle that fires a unique "short" rifle round. Up close, it can be used as a submachine gun, while at longer ranges it can operate as a rifle."
ā€” Call of Duty manual description.


Campaign

It is somewhat rare, but it is useful from close quarters to moderately long ranges with a 30-round magazine. The MP44 can be deadly in the campaign, although in Call of Duty: United Offensive, its performance degrades with distance. It has fairly good accuracy, and can kill in just three-four rounds, along with a fairly short reload time when compared to other weapons. However, ammo is considerably scarce, and only becomes readily available towards the end of the campaign in the later missions. Furthermore, the recoil, while still low, is high in comparison to the MP40.

Multiplayer

This weapon in multiplayer can be very versatile. It provides fairly good accuracy and high power at close range. This feature truly shines in Call of Duty's multiplayer where a good tactic is to find a vantage point, turn the weapon onto semi-automatic, and fire on any target that presents itself. The player can bring down many enemies this way because if the player uses it properly, they can potentially bring down an enemy at least halfway across the map, however in United Offensive damage drop-off should be taken into consideration. It is capable of killing in just a few shots at any distance. When fired full-auto, the recoil can throw off a user's aim, and thus burst firing or tap-firing is essential if the player wants to maintain accuracy over distance.

Gallery

Call of Duty 2

Campaign

This weapon is still rare in the campaign but it is still a very good weapon to use between short and moderately long distances. While it retains most of the features present in the previous titles, the recoil is increased considerably just like the MP40, and it is recommended to fire no more than 5 bullets at a time.

Multiplayer

This weapon is slightly less powerful than its older counterparts, but is still quite deadly. The lower recoil allows it to be deadly in multiplayer, as it kills in just three to four chest shots, and with its high rate of fire and magazine capacity, it can easily kill up to ten opponents per magazine.

Call of Duty 2: Big Red One

"This German weapon was one of the first assault rifles developed. 7.92mm caliber 30-round clip. 550 rounds-per-minute."
ā€” Description


The MP44 is used by the German Military in the level "The Great Crusade", where it is seen alongside the Kar98k and in the level "An Easy Detail" along with the MG34. It is a high powered weapon with almost no recoil and an excellent replacement for the Thompson. In multiplayer, it is issued to all Axis teams (Italian and German).

Call of Duty 3

"7.92mm (Kurtz) assault rifle. World's first assault rifle employing a shortened version of the German 7.92mm rifle cartridge in a 30 round detachable magazine. 500 rounds per minute. 300 meter range."
ā€” In-game description


Campaign

The MP44 (listed as STG44 in the Bonus Materials) is scarcely found in the campaign until Chapter 12, "The Corridor of Death". It performs excellently compared to the other weapons available, capable of killing enemies in one hit, providing the shot is placed above the waist. Ammunition is scarce, however, so the player should pick their shots carefully.

Multiplayer

The MP44 is available for the Axis' Heavy Assault class. It is powerful and fairly accurate, with moderate recoil. It is advisable to fire in controlled bursts at longer ranges. At short to medium ranges, the MP44 can be fired fully-automatically without recoil becoming a hindrance. The reload time is longer than the Thompson and MP40's reload times, and about on par with the BAR's reload time, but is still relatively quick.

Call of Duty: Roads to Victory

"The Mp-44 was the first weapon to be officially designated as an assault rifle."
ā€” In-game description


The MP-44 frequently appears in the hands of the German Military during the later levels of the Canadian campaign, as well as throughout the American campaign. During the British campaign, it takes over the role of the MP40 as the main weapon of the German Military. Despite the StG-44 being fully automatic, A.I. soldiers use it as a single-shot rifle. The gun itself is very effective due to its one-shot-kill capabilities. It shares this quality with the BAR.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered

"Fully automatic with good accuracy. Effective at medium range."
ā€” Weapon description


The MP44 is only available in multiplayer. It is the same in appearance as the Call of Duty 2 version, and it uses the same model and textures. The recoil levels are slightly higher than in Call of Duty 2, but not quite as much as the original game. In the Nintendo Wii version, it has different reloading sounds.

Multiplayer

The MP44 is the last assault rifle to be unlocked. It is a high damaging fully automatic rifle, dealing 40-30 damage per shot and killing targets with 3-4 shots. Stopping Power increases damage to 56-42, allowing the MP44 to kill in 2-3 shots. Head shots are only useful at longer ranges or without Stopping Power.

The MP44 is the only automatic rifle in the game with no idle sway, making it good for firing single shots at long distances. It has unobtrusive iron sights, though it has blurry rear sights (PC players can disable Depth of Field to remove the blurry sights).

The MP44 has no available attachments. It also has relatively high recoil: the recoil pattern is 70 to either side, 80 upward, and 40 downward. This makes the gun bounce around more than most other assault rifles while firing. The recoil is reined in somewhat by a very low rate of fire at 600 RPM. Reload speeds are nominally slow, but the MP44 benefits greatly from reload cancelling (which saves up to 1.75 seconds).

To compensate for the low rate of fire players could equip either Double Tap to increase its rate of fire (and level it to other assault rifles) or Stopping Power to increase the already high damage. Players accustomed to the Call of Duty 2 iron sights, or those that prefer iron sights in general, are able to overcome the weapon's unclear sights. To deal with the high recoil of the weapon, firing in short bursts at range can be helpful.

In practice, the MP44 is most similar to the AK-47. However the AK-47 has lower recoil and a higher rate of fire, allowing it to outclass the MP44 in most situations. While the MP44 is tricky to use, it still needs to be used fairly extensively to unlock the Golden AK-47 in Call of Duty 4: Modern Warfare. Due to the removal of exclusivity for Gold Camouflage in Call of Duty: Modern Warfare Remastered, it is seen slightly more commonly, for players to earn Gold, Regal and Exclusion Zone camouflages for the MP44 and other weapons.

In third-person, the MP44 seems to have a more antiquated sound than other assault rifles, which makes the MP44 easily recognizable to attentive players. In first-person, the report from firing is similar to, if not the same as, that of the AK-47. The MP44 and AK-47 also have very similar reload animations, except for the charging handle, which is on the other side of the weapon, and the different magazine release.

Old School Mode

The MP44 appears in Old School Mode with 30 rounds in the magazine and 60 rounds of reserve ammunition.

  • Broadcast - Found in the northern corridor on the top floor, near some filing cabinets.

Gallery

For camouflage images, see STG-44/Camouflage.

Call of Duty 4: Modern Warfare

Call of Duty: Modern Warfare Remastered

Call of Duty: World at War

Campaign

The STG-44 (for the given nomenclature in Call of Duty: World at War) is quite useful in the campaign. It is effective at nearly all ranges, due to its low recoil and manageable rate of fire. The weapon is not usually encountered until the levels "Ring of Steel", "Heart of the Reich", and "Downfall". Normally when found, it does not have that much ammo, but in the aforementioned levels many soldiers will use the STG-44, so ammo shortage is not much of a problem there.

Multiplayer

The STG-44 is unlocked at Level 37. Its good accuracy and range make it a good choice for mid to long range, and those who value accuracy over power should not overlook the STG-44. It is a popular weapon, in Hardcore modes, for the reasons previously mentioned, and is usually a one-shot-kill, in close and medium range combat. It is more usable in close quarters, than other rifles, due to its fully automatic fire mode, while maintaining usefulness, at medium and long range. Unfortunately, the STG is not particularly effective in close quarters, outside of Hardcore. Steady Aim, combined with Stopping Power, or Double Tap, can help mitigate this, but even then, a player with an STG-44 will be at a disadvantage, in close quarters, against an enemy with a submachine gun.

The STG-44 is one of the few guns that equally and heavily benefits from either Stopping Power or Double Tap. Overall, Stopping Power is more effective, because it reduces ammo consumption, while Double Tap increases it. In Hardcore, however, Double Tap becomes a more attractive option, since Stopping Power will not decrease the shots required for a kill, even at long range.

Video

Nazi Zombies

The STG-44 is available on all Call of Duty: World at War Nazi Zombies maps, either from the Mystery Box for 950 points or 1200 points off the wall. It is a decent weapon, but the player should aim for the head in all rounds, as it is inefficient when fired at the chest. At higher rounds, ammo reserves may be depleted quickly, thus it is recommended to swap it out for another weapon in the higher rounds, unless the user is near to where it can be bought off the wall, so the player can buy more ammo. It is a great weapon to have until around rounds 15 to 17 where it should either be upgraded or disposed of. At rounds 8 to 10, this weapon will take quite a few shots just to kill a zombie.

On Der Riese, when Pack-a-Punched via the Pack-a-Punch Machine, it becomes the "Spatz-447 +". Even though its ammo capacity and reserve ammo is more or less doubled, it still depletes its ammo reserves rather quickly. Even though the latter make it so that there is something better, the STG-44 is one of the best guns to Pack-a-Punch as it increases the rate of fire and damage, and gives it a 60-round magazine. The higher rate of fire also gives it more recoil allowing for easy headshots, making this a very good gun for clearing out straight lines of zombies.

STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Fire mode Auto Auto
Rate of fire 588 750
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo


Weapon Attachments

For Attachment images, see STG-44/Attachments.

Gallery

Call of Duty: World at War: Final Fronts

The MP44 is less common than the Wehrmacht's standard submachine gun, the MP40. It shares the same traits as its Call of Duty: World at War counterpart, the STG-44. It only appears in mission Ettelbruck, and can be a good weapon to use in medium to long range encounters. This makes it a similar counterpart to the BAR, as both share the same damage and high accuracy, but the MP44 has a larger ammo capacity than the BAR and so it can be useful in close combat or if the player engages a large group of enemies.

Call of Duty: World at War (Nintendo DS)

The STG-44 has a 30-round magazine, generally low recoil and high power, making it an excellent weapon at long and medium engagements. It appears in the later levels of the British and Russian campaign.

In multiplayer, it can be used only by the German faction and retains its low recoil and high power.

Call of Duty: Zombies

The STG-44 appears in the iOS game Call of Duty: Zombies.

Call of Duty: Black Ops

Campaign

The STG-44 appears in "Project Nova" as a usable weapon. Like most Project Nova guns, the gun was tweaked slightly, with a newer skin and some snow on it. It can be acquired from dead enemies later on in the level, and has a very similar reload animation as it does from Call of Duty: World at War. However, it has the firing sound of an RPK, has virtually no recoil, more power, and now has the ability to gib.

Zombies

The STG-44 also appears in the revamped versions of the classic Zombies maps, where it has not changed from Call of Duty: World at War. Like the other weapons that come from Call of Duty: World at War, it can only be bought off the wall.

STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 Zombies BO Spatz-447+ BO
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Gallery

Call of Duty: Black Ops II

The STG-44 is available for purchase off the wall for 1400 points in the Zombies map Origins and appears in three spots in the map. The STG-44 can also be dug up if the player has acquired the Golden Shovel, although the chances of digging it up are slim. It is slightly different from the previous versions seen in Call of Duty: World at War and Call of Duty: Black Ops, with the most notable differences being a new reload animation, new aesthetic look and a higher cost. Unlike in previous games, the rate of fire has been increased and damage increased to emulate that of the Galil or AN-94. Despite these changes, the STG-44 retains its low recoil and high range. When Pack-a-Punched, the weapon becomes the "Spatz-447 +". It has higher damage, larger ammo reserve, and reduced recoil. The Spatz-447 + can also be acquired for free from the reward box.

STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 BOII StG-44 Upgraded Origins BO2
Damage 120-70 200-140
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 60
Max ammo 210+30 330+60
Extras Larger magazine, more ammo, higher damage


Gallery

Call of Duty: Advanced Warfare

The STG44 was introduced to Call of Duty: Advanced Warfare on July 21 on Xbox One, and August 20 for PlayStation 4 and PC. However, due to hardware limitations on the PlayStation 3 and Xbox 360, the STG44, as well as the SVO and Blunderbuss, are not available on them. To unlock this weapon, the player first needs to receive a variant of it via an Advanced Supply Drop or Supply Drop (note that this must be obtained through a Supply Drop before it can be used in Private Match as well).

Multiplayer

The STG44 is a high damage-per-bullet weapon. At any range shorter than 16.5 meters, the STG44 will deal 40 damage, netting a three shot kill, regardless of headshots, or a one shot kill in Hardcore. At any range between 16.5 meters and 38.1 meters, the STG44 will deal 33 damage, resulting in a four shot kill, a three headshot kill, or a one shot kill in Hardcore. At any range longer than 38.1 meters, the STG44 will deal 24 damage, resulting in a five shot kill, a four headshot kill if at least two of the bullets hit the head, or a two shot kill in Hardcore. The damage profile on the STG44 makes it one of the highest damage weapons in close quarters combat: few weapons can match the STG44's 40 damage per bullet in close quarters and its fire rate. Due to the STG44's 40 damage per bullet, the STG44 will deal more flinch to enemies than other weapons at their maximum damage, which usually have a three shot kill damage of 34, the bare minimum. In Hardcore, the STG44's 38.1 meter one-shot kill range makes it a good Assault Rifle for Hardcore, but may leave the player wanting more in comparison to the HBRa3, which has a 43.1 meter one shot kill range.

The STG44 has a moderate rate of fire, firing at 750 RPM. Unlike the Bal-27 or the HBRa3, the STG44 lacks an intro fire rate, so the STG44 will always fire at the same speed, except when using variants. This fire rate can leave the STG44 lacking in power against weapons that fire faster, but for a default rate of fire, it nicely compliments the STG44's damage profile, and actually makes the STG44 one of the better close quarter weapons in the game.

The STG44 hiccups on the accuracy front. The iron sights are pretty clear and easy to use, but the recoil can be frustrating to control, as the STG44 has a high amount of gunkick and a high amount of vertical viewkick, rendering most players inaccurate at medium-long ranges. The Foregrip can help in this regard, as per shot recoil is significantly reduced, allowing the moderate centerspeed of 1500 to easily counteract the recoil.

The STG44 has relatively good handling characteristics. The STG44 will move at the Assault Rifle default, at 95% of the base speed, the hip-fire box is a moderate size, the STG44 takes 250 milliseconds to aim in, and the STG44 reloads pretty quickly, as it can take as short as 1.2 seconds for a regular reload, 1.4 seconds for an empty reload, and an amazingly short 0.8 seconds for a speed reload.

The STG44 has the usual assortment of attachments available. The optical attachments don't give any statistical benefit, but players may invest in it to bypass the iron sights.

The Laser Sight can help the STG44's performance in close quarters somewhat, and in Hardcore game modes, the Laser Sight can be used as an indicator of aim for the player. The Parabolic Microphone can be useful in scouting out suppressed weapons' fire, which can help wonders in ambushing them. However, in Hardcore game modes, its purpose is less useful, as the radar needs to be on via a UAV in order for its effect to kick in. The Tracker can help the player's team in locating and eliminating enemies that just barely escape the player's grasp.

The Stock and Quickdraw Grip attachments can both improve the player's handling of the weapon, increasing the strafing speed shortening the aim down sights speed to a mere 125 milliseconds respectively. This can be a great option for a player lacking any speciality, as it can help in almost any situation.

Extended Mags and Dual Magazine can both help in reducing the downtime of reloading. Extended Mags also confers more available ammunition for the player. However, Dual Magazine doesn't prove to be very necessary, as the STG44 reloads very quickly by default.

The Foregrip can be a very viable attachment on the STG44, as its recoil becomes much more tamed compared to without the Foregrip. The Grenade Launcher offers an additional weapon at the player's disposal. However, without Danger Close, the Grenade Launcher is terribly weak, often requiring direct impact kills, or for the grenade to be placed in very close proximity to the enemy. As well, Flak Jacket users will prove to be antagonistic for players using the Grenade Launcher, as they will almost always brush off any grenade launched at them. Even in Hardcore game modes, Flak Jacket proves a major caveat to the Grenade Launcher's power.

The Suppressor removes the player's gunfire from the mini-map, but will enhance their gunfire to Parabolic Microphone users, as well as decreasing the STG44's effective range. The Suppressor isn't the best fit for the STG44, as its main advantage (its damage profile) is nullified somewhat. The Suppressor is a terrible choice for tackling enemies head on, as the benefit of stealth is usually absent. Should the player take a stealthy approach to enemies, however, the Suppressor can prove invaluable in netting kills against unaware opponents.

In conclusion, the STG44 is a well-rounded Assault Rifle that can fit the bill of many players. While its heavy recoil may deter some, more experienced players can tame this recoil, and unlock great, reliable performance due to the consistent fire rate, good damage profile, and exceptionally quick reload time. In the right hands, the STG44 can prove to be a great weapon, and as such, shouldn't be underestimated on the field.

The STG44 has very good variants on offer. The Vampire and Relic variants offer a sizeable rate of fire increase, escalating the STG44's rate of fire to 857 RPM. With the damage profile and the rate of fire, these variants can actually prove to be some of the most devastating close quarters weapons in the game, as their great, reliable performance will rarely leave the player wanting more.

The Iron Claw and Royalty variants both confer benefits to the STG44's handling characteristics, tightening the hip-fire spread by 10%, and decreasing the aim down sight speed to 225 milliseconds. However, the variants will decrease the four shot kill range: the Iron Claw will decrease the four shot kill to 32.3 meters, with the Royalty variant only decreasing the four shot kill range to 36.1 meters. As well, the Royalty variant will increase the three shot kill range out to 18.1 meters. These variants can also have their effects stacked with the Laser Sight and Quickdraw Grip, further emphasising their benefits.

Attachments

Variants

Name Rarity Advantages Disadvantages Notes
Vampire Enlisted Fire Rate: 857 RPM View kick: +10%
Smokeless Professional Hipspread āˆ’10% Damage: 40-33-19
Iron Claw Elite ADS Time āˆ’10%
Hipspread āˆ’10%
Range: 650-1275
Royalty Elite ADS Time āˆ’10%
Hipspread āˆ’10%
Range: 715-1275
Relic Legendary Fire Rate: 857 RPM

Viewkick -10%

Damage: 40-33-19

Gallery

For supply drop variants images, see STG-44/Variants.

Call of Duty: Black Ops III

The StG-44 is available for purchase off the wall for 1400 in the Zombies map's Origins. like in Black Ops II, and appears in two spots in the map (upstairs section of the church and inside the Crazy Place) and in the Mystery Box. It also appears in the remastered versions of the World at War maps Nacht der Untoten, VerrĆ¼ckt and Shi No Numa in the Mystery Box, and is also purchasable on the wall on VerrĆ¼ckt and Shi No Numa in there original wall buy locations. The StG-44 can also be dug up if the player has acquired the Golden Shovel. When Pack-a-Punched, the weapon once again becomes the "Spatz-447 +".

StG-44 vs Spatz-447 +

StG-44 Spatz-447 +
StG-44 BO3 Spatz-447 + BO3
Fire mode Automatic Automatic
Magazine size 30 60
Max ammo 210+30 330+60
Extras Larger magazine, more ammo, higher damage


Gallery


Call of Duty: WWII

"Automatic rifle with modest damage and low recoil."
ā€” Descripion


The STG44 returns in Call of Duty: WWII. It possesses a middling rate of fire, very low recoil, low damage and high accuracy. The weapon is capable of netting consistent four-shot kills, and is effective at near all ranges, particularly mid-long range, where most three-shot kill rifles drop to four and kick away from their target. The STG44's weakness is its slower than average time to kill. At close range the STG44 will frequently lose to other rifles, such as the quicker-firing M1941 and higher damage BAR and FG42 as well as nearly all submachine guns. Conversely, the STG44's strength is its accuracy. Very low, predictable recoil and reduced idle sway make it one of the easiest to control automatic weapons in the game, defeating most other rifles at medium ranges.

The STG44 is extremely easy to use, and sees much use among new players, thanks to its mild recoil, solid capacity and consistent performance at most ranges. As a result of this, ammo for the STG44 is increasingly common on the battlefield.

The STG44 carries 30 rounds in the magazine, which seems average for an assault rifle, but is actually the highest in its class. Since the weapon does not fire very quickly, running out of ammo is usually not of concern. It has a slightly slower than normal sight-in time which can be countored with the Quickdraw Handle. Extended Mags increases capacity to 45 rounds, trumping all other rifles and rivaling most submachine guns. Optical attachments see frequent use on the STG in order to improve the sights and capitalize on its accuracy. The Grip can also be used to further lower the already mild recoil and increase accuracy at longer ranges. High Caliber and Rapid Fire can boost the TTK, granted one bullet is a head shot. FMJ can also see use for enemies hiding behind cover.

In the November 9th, 2017 update, the STG44 was nerfed to have increased hipfire spread.[1]

Prior to the November 29th, 2017 update, unlocking reticles for the Reflex Sight of the STG44 required kills with the 4x Optic. This has since been patched in the update.[2]

Prior to the December 7th, 2017 update, the STG44 carried a unique trait of having increased hipfire spread whilst crouching. This has since been fixed in the update.[3]

Nazi Zombies

The STG-44 can be obtained from the Mystery Box in all of the current maps. When upgraded via the Ubersprengen, it becomes the STG770.

Attachments

Variants

Name Rarity Advantages Notes
Red Baron Epic Soldier XP Bonus
Serum Epic Soldier XP Bonus
ā€‹Body Count (ZM)
Unlockable by completing the STG44 Collection
Haywire Epic Soldier XP Bonus
Shingles Epic Soldier XP Bonus
Red Baron II Heroic Soldier XP Bonus
Serum II Heroic Soldier XP Bonus
Haywire II Heroic Soldier XP Bonus
Shingles II Heroic Soldier XP Bonus

Gallery

Trivia

Call of Duty 2: Big Red One

  • The front sight of the MP44 lacks a shroud.

Call of Duty 3

  • In the Nintendo Wii and original Xbox versions, the MP-44 has the same firing sound as the M1897 Trench Gun.
  • Like Call of Duty 2: Big Red One, the front sight of the MP44 lacks a shroud on the Wii and the 6th Gen Consoles.

Call of Duty: Roads to Victory

  • AI soldiers in the campaign fire the gun in a Semi-Automatic fire mode.

Call of Duty: World at War

Call of Duty: Black Ops

  • On the Nintendo Wii version, it lacks the snow and frost like the MP40.

Call of Duty: Black Ops II

  • 2563 aa/45 is inscribed on the side.
  • The stock has six tally marks etched onto it.
  • The sound effects for reloading do not match the animation; the "magazine enter" noise plays when the new clip appears, rather than when the magazine actually enters the weapon.

Call of Duty: Advanced Warfare

  • In Local multiplayer, the player cannot select the STG44 in Create-A-Class or when customizing the default loadouts, even if the player has obtained one of its variants through a Supply Drop.
  • The Create-a-Class image shows an integrated Picatinny Rail, which doesn't exist in actual gameplay.

References