|You gotta aim down your sights for a clear view on target.
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The STG-44 (MP44 in some games), is the most common assault rifle in the Call of Duty series, having been featured in every Call of Duty title set in World War II (excluding Call of Duty: Finest Hour), Call of Duty 4: Modern Warfare and Call of Duty: Black Ops. It is one of the most common weapons to appear across the Call of Duty series, second only to the M1911, which has appeared in two other games.
It is somewhat rare, but it is useful from close quarters to moderately long ranges with a 30-round magazine. The MP44 can be deadly in the campaign, although in UO, its performance degrades with distance. It has fairly good accuracy, and can kill in just three-four rounds, along with a fairly short reload time when compared to other weapons. However, ammo is considerably scarce, and only becomes readily available towards the end of the campaign in the later missions. Furthermore, the recoil, while still low, is high in comparison to the MP40.
This weapon in multiplayer can be very versatile. It provides fairly good accuracy and high power at close range. This feature truly shines in Call of Duty's multiplayer where a good tactic is to find a vantage point, turn the weapon onto semi-automatic, and fire on any target that presents itself. The player can bring down many enemies this way because if the player uses it properly, they can potentially bring down an enemy at least halfway across the map, however in United Offensive damage drop-off should be taken into consideration. It is capable of killing in just a few shots at any distance. When fired full-auto, the recoil can throw off a user's aim, and thus burst firing or tap-firing is essential if the player wants to maintain accuracy over distance.
This weapon is still rare in the campaign but it is still a very good weapon to use between short and moderately long distances. While it retains most of the features present in the previous titles, the recoil is increased considerably just like the MP40, and it is recommended to fire no more than 5 bullets at a time.
This weapon is slightly less powerful than its older counterparts, but is still quite deadly. The lower recoil allow it to be deadly in multiplayer, as it kills in just three to four chest shots, and with its high rate of fire and magazine capacity, it can easily kill up to ten opponents per magazine.
The MP44 is used by the by the German Military in the level "The Great Crusade", where it is seen alongside the Kar98k and in the level An Easy Detail along with the MG34. It is a high powered weapon with almost no recoil and an excellent replacement for the Thompson. In multiplayer it is issued to all Axis teams (Italian and German).
The STG-44, or as it is known as in game, the MP44, is much like it was in previous games, although it is scarcely found in the campaign until chapter 12, "The Corridor of Death". The graphics have also been updated, and the STG-44 now looks shinier and the body is more of a gray, instead of a dark gray or nearly black. Also, it is one of few weapons that can kill or almost kill in 1 shot in SP, nearly on par with the M1 Garand.
In multiplayer, it is carried by players who choose to be Germans and select the Heavy Assault class. Like in other games of in the series, it does high damage, although it has been slightly reduced since Call of Duty 2. The recoil has been increased to balance the game. It can be used at any range, but since it is highly inaccurate with continuous fire, it is best used at short or medium range. Long-range kills are virtually impossible without firing single shots or in small bursts.
In Call of Duty: Roads to Victory, the StG-44 frequently appears in the hands of the German Military during the later levels of the Canadian campaign. During the British campaign, it takes over the role of the MP40 as the main weapon of the German Military. Despite the StG-44 being fully automatic, AI soldiers use it as a single-shot rifle. The gun itself is very effective due to its one shot kill capabilities. It shares this quality with the BAR.
- "Fully automatic with good accuracy. Effective at medium range."
- — Weapon description
In Call of Duty 4: Modern Warfare, the STG-44 (in-game known as the MP44) is the same in appearance to the Call of Duty 2 version, and it uses the same skin. The recoil levels are slightly higher than in Call of Duty 2, but not quite as much as the original game. The MP44's accuracy and damage are both fairly high, and it is the only automatic rifle in the game with no aim sway. However, this gun has a low rate of fire. This can be fixed by using Double Tap. In the Wii version, it also has different reloading sounds, and its charging sound shares the W1200's pump-action sound.
During the cutscene to "The Sins of the Father", Victor Zakhaev can be seen walking past several corpses with an MP44. The MP44 is not seen anywhere else in the campaign, even though it appears in multiplayer.
The MP-44 has no available attachments in multiplayer. This generally causes most players to ignore it. Along with the fact that it is unlocked late in game, the MP-44 is a rare sight on the battlefield. However for others accustomed to the Call of Duty 2 iron sights (or those that prefer iron sights in general) adjust to the rifle quickly.
It is a very powerful weapon that gives the MP-44 its traits. For example, in Core modes, if one were to equip Stopping Power and Deep Impact, the STG-44 could kill a Juggernaut user in 3-4 shots, whereas it only takes 2-3 for normal enemies, asserting it's power.
However, the MP-44 has many traits that some believe outweigh its flaws. Beneficial traits include complete absence of idle sway and relatively high damage, and benefits greatly for reload canceling (which saves up to 1.75 seconds). To compensate for the low rate of fire some players equip either Double Tap to increase its rate of fire (and level it to other assault rifles) or Stopping Power to increase the already high damage. In third person, the MP-44 seems to have a more antiquated sound than other assault rifles, which makes the MP-44 easily recognizable to attentive players. In first person, the report from firing is similar, if not the same to that of the AK-47, it has also a very similar animation, except for the charging handle, which is on the other side of the weapon, and the different magazine release.
The STG-44 (for the given nomenclature in Call of Duty: World at War) is quite useful in Campaign. It is effective at nearly all ranges, due to its low recoil and manageable rate of fire. The weapon is not usually encountered until the levels "Ring of Steel", "Heart of the Reich", and "Downfall". This is more than likely because it was not made until 1944, nearing the end of WWII, hence the "44". Normally when found it doesn't have that much ammo but in "Heart of the Reich", "Downfall" and "Ring of Steel" a lot of soldiers will use the STG-44 so ammo shortage is not much of a problem.
In multiplayer, the STG-44 is unlocked at Level 37. Its moderate power and low rate of fire made it a let down in the eyes of many players. However, it has little recoil and can be controlled quite easily. Its good accuracy and range make it a good choice for mid- to long-range fighting, and those who value accuracy over power a bit more shouldn't overlook the STG-44. It is a popular weapon in Hardcore modes for the reasons previously mentioned and is usually a one-shot-kill in close and medium range combat. It is more usable in CQB than other rifles due to its fully automatic fire mode while maintaining usefulness at medium and long range. Unfortunately, the STG is not particularly effective in CQC outside of Hardcore. Steady Aim combined with Stopping Power or Double Tap can help mitigate this, but even then a player with an STG-44 will be at a disadvantage in CQC against an enemy with a submachine gun.
The STG-44 is one of the few guns that equally benefits heavily from either Stopping Power or Double Tap. Overall, Stopping Power is more effective because it reduces ammo consumption, while Double Tap increases it. In Hardcore however, Double Tap becomes a more attractive option.
If the player tries to get the Telescopic Sight, the best way is to equip it with a Flash Hider. Although many players think that the Flash Hider is useless in large maps, with the Flash Hider, the STG-44 is superior compared to other rifles and benefits heavily. In maps like Cliffside, the STG-44 can still hit from one end of the map to the other.
The STG-44 is available on all Call of Duty: World at War Nazi Zombie levels, either from the Mystery Box or off the wall. It is a decent weapon, but the player should aim for the head in all rounds, as it is inefficient when fired at the chest. At higher levels, ammo reserves may be depleted quickly, thus it is recommended to swap it out for another weapon in the higher levels, unless the user is near to where he/she can buy it off the wall, so the player can buy more ammo. It is a great weapon to have until around rounds 15-17 where it should either be upgraded or disposed of. At round 8-10, this weapon will take quite a few shots just to kill a zombie.
On Der Riese, when Pack-a-Punched, it is upgraded to the "Spatz-447+". Though its ammo capacity and reserve ammo is more or less doubled, it still depletes its ammo reserves rather quickly. Even though the latter make it so that there's something better, the STG-44 is one of the best guns to upgrade as it increases the rate of fire and damage, and gives it a 60 round magazine. The higher fire rate also gives it more recoil allowing for easy headshots, making this a very good gun for clearing out straight lines of zombies.
STG-44 vs Spatz-447 +
|Rate of fire||588||750|
|Reload||2.15, 2.8 empty||2.15, 2.8 empty|
|Extras||Higher damage, higher rate of fire, larger magazine, more ammo|
The MP44 is less common than the Wehrmacht's standard submachine gun, the MP40. It shares the same traits as its Call of Duty: World at War counterpart, the STG-44.It only appear in mission Ettelbruck,and can be a good weapon to deal on medium to long range combats,make it a similar counterpart to BAR,as both share a same stopping power and good accuracy,but more larger ammo capacity than BAR can be useful in close combat or in desperate time if player engage a large group of enemy.
The STG-44 appears in Call of Duty: World at War (Nintendo DS). It has a 30 round magazine, generally low recoil and high power, making it an excellent weapon at long and medium engagement. It appears in the later levels of the British and Russian campaign.
In multiplayer, it can be used only by the German faction and retains its low recoil and high power.
|The subject matter of this article was cut from the final version of a Call of Duty game.|
The STG-44 appears in "Project Nova" as a usable weapon. Like most Project Nova guns, the gun was tweaked slightly, with a newer skin and some snow on it. It can be acquired from dead enemies later on in the level, and has a very similar reload animation as it does from Call of Duty: World at War. However, it has the firing sound of an RPK, has virtually no recoil, more power, and now has the ability to gib. The STG-44 also appears in the revamped versions of the classic Zombies maps, where it has not changed from Call of Duty: World at War.
- The STG-44 is the first assault rifle in the series, and also holds the record for being the most featured assault rifle appearing in almost every game with a WWII setting.
- The STG-44 in these two games has a fire selector and can switch between semi and fully automatic, which is useful for conserving ammunition.
- In the Wii version, the STG-44 has the same firing sound as the M1897 Trench Gun.
- AI soldiers in the campaign fire the gun in a Semi-Automatic fire mode.
- The soldier in the back of Zakhaev's car in "The Sins of the Father" wields an MP44. However, it cannot be obtained.
- This is the only assault rifle in the game that can't be obtained by the player in the campaign.
- In "Project Nova", the STG-44's firing sound is that of an RPK, whereas in the classic Zombies maps, the firing sound is the same as it was in World at War.
- The STG-44 is capable of gibbing enemies, making it the only fully automatic assault rifle capable of doing so in game.