Both SUV variants provide significantly more protection to the player than the ATV while also only having a slightly slower top speed.
The civilian variant is similar to the Interceptor variant, but without it's abilities. It will likely stay in the game in all Blackout modes.
The Interceptor variant has the ability to find enemies nearby. When the player toggles the sirens ON, the vehicle will have a fog of war circle around it as if it had a Sensor Dart attached to it. The circle reveals all nearby enemies and can be switched on and off with the sirens. Should an enemy choose to drive a muscle car, muscle cars will show up all the time with enemies in them. It does not matter if the enemy muscle car is miles away or behind mountains They can easily be found by a massive red beacon that shows all police where enemy muscle car drivers are. Similar to an unlimited range version of the Vision Pulse.
Gallery[]
Police SUV variant.
Call of Duty: Modern Warfare[]
"Built and designed without compromise, a spacious interior allows for crew transportation to even the most remote corners of the map. Confident on- or off-road, with the durability to tackle the most extreme of challenges, the SUV can take a beating and keep on ticking."
— In-game description
The SUV returns returns in Call of Duty: Modern Warfare. It is available for use in Multiplayer in the Ground War mode.
Call of Duty: Modern Warfare II & Modern Warfare III[]
"This open-air, off-road vehicle provides little protection but can be used for rapid movement between objectives."
— In-game description
The SUV returns returns in Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It is available for use in Multiplayer in the Ground War and Invasion modes and in the Zombies mode on the experience Operation Deadbolt.