- For other uses, see Safehouse.
The Safehouse, also known as The Rook, is a feature in the campaign of Call of Duty: Black Ops 6.
History[]
The safehouse was in use by a KGB cell working in secret on orders from Nikita Dragovich, though Woods would note that it looked to have been abandoned by 1968. Dimitri Belikov had no knowledge of this building when asked later.
In 1976, Frank Woods and Russell Adler discovered an abandoned building located in Bulgaria that was originally used by the KGB as a safehouse codenamed "The Rook". In 1990, Adler investigated rumors about a paramilitary group called Pantheon, whom he believed were developing a new type of weapon, but he soon fled to The Rook after falsified evidence regarding Adler having been a mole surfaced.
In 1991, Troy Marshall, William "Case" Calderon, and Woods, would set up shop in the building after being suspended following their failed mission in Kuwait, and utilized it as their main operation base in order to hunt down the Pantheon. They ended up recruiting feared hitwoman Sevati Dumas and former Stasi engineer Felix Neumann, and then rescuing Adler from a black site in Washington D.C.. Afterwards, they found out about a bioweapon called "The Cradle."
On February 16, 1991, as the Rogue Black Ops team was interrogating Pantheon commander Jane Harrow for information about the Cradle, the Pantheon launched a massive assault on The Rook. extracting Harrow, but not before Case managed to jump onto the helicopter, downing it, and seemingly killing both himself and Harrow.
Features[]
Weapons Bench[]
- "Clear out some space to build a small armory and workbench. Tweak your weapons to hit harder and boost accuracy."
- — Description
The Weapons Bench is where players upgrade the skills for the weapons that they used during the mission while also can bought the Multiplayer-exclusive weapons and its skins. It costs $500 to unlock.
| Name | Price | Description |
|---|---|---|
| Extra Mags I | 200 | Carry 1 additional magazines. |
| Extra Mags II | 250 | Carry 2 additional magazines. |
| Steady Stance I | 200 | Reduce the weapon recoil when firing by 20%. |
| Steady Stance II | 250 | Reduce the weapon recoil when firing by 40%. |
| Quick Hands I | 200 | Reload your weapon 15% faster. |
| Quick Hands II | 250 | Reload your weapon 25% faster. |
| Swift Sight I | 200 | Aim down weapon sights 25% faster. |
| Swift Sight II | 250 | Aim down weapon sights 50% faster. |
| Armor Shredder I | 200 | Increase damage to armored enemies by 15%. |
| Armor Shredder II | 250 | Increase damage to armored enemies by 25%. |
| Hipfire I | 200 | Reduce Hipfire spread by 25%. |
| Hipfire II | 250 | Reduce Hipfire spread by 50%. |
| Marksman | 250 | Increase scope focal length by 30%. |
| Steady Aim I | 200 | Decrease sway when using a scope by 10%. |
| Steady Aim II | 250 | Decrease sway when using a scope by 25%. |
| Penetrate I | 200 | Increase bullet penetration by 15%. |
| Penetrate II | 250 | Increase bullet penetration by 30%. |
| Scavenger | 250 | Get more ammo from dropped weapons. |
| Unrelenting Gunner | 250 | Move 25% faster while using heavy weapons. |
Training Area[]
- "Build out a shooting range and drilling space to hone your skills and increase your physical ability."
- — Description
The Training Area feature is used by players to improves their skills and physical abilities. It costs $500 to unlock.
| Name | Price | Description |
|---|---|---|
| Vitality Surge I | 200 | Increase your total health by +15%. |
| Vitality Surge II | 250 | Increase your total health by +25%. |
| Blast Resilience I | 200 | Reduce the damage taken by explosions by 25%. |
| Blast Resilience II | 250 | Reduce the damage taken by explosions by 50%. |
| Iron Will I | 200 | Reduce your flinch reaction when taking damage by 40%. |
| Iron Will II | 250 | Reduce your flinch reaction when taking damage by 80%. |
| Survivor | 400 | Start regenerating health more quickly when damaged. |
| Gung-Ho | 250 | Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting. |
| Resolute | 1000 | Taking damage from gunfire provides a minor boost to movement speed for a short duration. |
| Greedy | 400 | Increase value of cash dropped by Elites by 25%. |
| Last Stand | 250 | When at death's door, receive a brief burst of health and speed. |
| Bloodlust | 250 | Killing 3 enemies in a row gives you a temporary health boost. |
Gear Station[]
- "Convert part of the kitchen into a dedicated station for modifying the team's equipment."
- — Description
The Gear Station is a feature where players can upgrade abilities for their weapons and equipment. It costs $500 to unlock.
| Name | Price | Description |
|---|---|---|
| Heavy Duty I | 200 | Increase total armor slots to 2 and increase reserve capacity to 4. |
| Heavy Duty II | 250 | Increase total armor slots to 3 and increase reserve capacity to 6. |
| Adrenaline Rush | 250 | Adrenaline Stim duration is increased by 30%. |
| Blade Shrapnel | 250 | The Homing Knife does 50% more explosive damage. |
| Supercharged | 250 | Enemies hit by the Disruptor are stunned 50% longer. |
| Loaded Up I | 200 | Carry 1 additional of each expendable equipment. |
| Loaded Up II | 250 | Carry 2 additional of each expendable equipment. |
| Elite Assassin | 400 | Refill armor and health after performing takedowns on Elites. |
| Tempered | 400 | Refill armor plates to full with 2 plates instead of 3. |
| Magnetic I | 400 | Pick up nearby armor plates automatically. |
| Magnetic II | 800 | Pick up nearby armor plates automatically and armor gets directly applied. |
| Quick Fix I | 400 | Can insert armor plates one-handed. |
| Quick Fix II | 800 | Can insert armor plates one-handed. Killing Elites or inserting armor plates starts health regeneration. |
| Grenade Chef | 250 | Cooked grenades no longer explode in your hand. |







