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The subject of this article appears in Call of Duty: Black Ops 6
For other uses, see Safehouse.

The Safehouse, also known as The Rook, is a feature in the campaign of Call of Duty: Black Ops 6.

History[]

The safehouse was in use by a KGB cell working in secret on orders from Nikita Dragovich, though Woods would note that it looked to have been abandoned by 1968. Dimitri Belikov had no knowledge of this building when asked later.

In 1976, Frank Woods and Russell Adler discovered an abandoned building located in Bulgaria that was originally used by the KGB as a safehouse codenamed "The Rook". In 1990, Adler investigated rumors about a paramilitary group called Pantheon, whom he believed were developing a new type of weapon, but he soon fled to The Rook after falsified evidence regarding Adler having been a mole surfaced.

In 1991, Troy Marshall, William "Case" Calderon, and Woods, would set up shop in the building after being suspended following their failed mission in Kuwait, and utilized it as their main operation base in order to hunt down the Pantheon. They ended up recruiting feared hitwoman Sevati Dumas and former Stasi engineer Felix Neumann, and then rescuing Adler from a black site in Washington D.C.. Afterwards, they found out about a bioweapon called "The Cradle."

On February 16, 1991, as the Rogue Black Ops team was interrogating Pantheon commander Jane Harrow for information about the Cradle, the Pantheon launched a massive assault on The Rook. extracting Harrow, but not before Case managed to jump onto the helicopter, downing it, and seemingly killing both himself and Harrow.

Features[]

Weapons Bench[]

"Clear out some space to build a small armory and workbench. Tweak your weapons to hit harder and boost accuracy."
— Description

The Weapons Bench is where players upgrade the skills for the weapons that they used during the mission while also can bought the Multiplayer-exclusive weapons and its skins. It costs $500 to unlock.

Name Price Description
Extra Mags I 200 Carry 1 additional magazines.
Extra Mags II 250 Carry 2 additional magazines.
Steady Stance I 200 Reduce the weapon recoil when firing by 20%.
Steady Stance II 250 Reduce the weapon recoil when firing by 40%.
Quick Hands I 200 Reload your weapon 15% faster.
Quick Hands II 250 Reload your weapon 25% faster.
Swift Sight I 200 Aim down weapon sights 25% faster.
Swift Sight II 250 Aim down weapon sights 50% faster.
Armor Shredder I 200 Increase damage to armored enemies by 15%.
Armor Shredder II 250 Increase damage to armored enemies by 25%.
Hipfire I 200 Reduce Hipfire spread by 25%.
Hipfire II 250 Reduce Hipfire spread by 50%.
Marksman 250 Increase scope focal length by 30%.
Steady Aim I 200 Decrease sway when using a scope by 10%.
Steady Aim II 250 Decrease sway when using a scope by 25%.
Penetrate I 200 Increase bullet penetration by 15%.
Penetrate II 250 Increase bullet penetration by 30%.
Scavenger 250 Get more ammo from dropped weapons.
Unrelenting Gunner 250 Move 25% faster while using heavy weapons.

Training Area[]

"Build out a shooting range and drilling space to hone your skills and increase your physical ability."
— Description

The Training Area feature is used by players to improves their skills and physical abilities. It costs $500 to unlock.

Name Price Description
Vitality Surge I 200 Increase your total health by +15%.
Vitality Surge II 250 Increase your total health by +25%.
Blast Resilience I 200 Reduce the damage taken by explosions by 25%.
Blast Resilience II 250 Reduce the damage taken by explosions by 50%.
Iron Will I 200 Reduce your flinch reaction when taking damage by 40%.
Iron Will II 250 Reduce your flinch reaction when taking damage by 80%.
Survivor 400 Start regenerating health more quickly when damaged.
Gung-Ho 250 Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting.
Resolute 1000 Taking damage from gunfire provides a minor boost to movement speed for a short duration.
Greedy 400 Increase value of cash dropped by Elites by 25%.
Last Stand 250 When at death's door, receive a brief burst of health and speed.
Bloodlust 250 Killing 3 enemies in a row gives you a temporary health boost.

Gear Station[]

"Convert part of the kitchen into a dedicated station for modifying the team's equipment."
— Description

The Gear Station is a feature where players can upgrade abilities for their weapons and equipment. It costs $500 to unlock.

Name Price Description
Heavy Duty I 200 Increase total armor slots to 2 and increase reserve capacity to 4.
Heavy Duty II 250 Increase total armor slots to 3 and increase reserve capacity to 6.
Adrenaline Rush 250 Adrenaline Stim duration is increased by 30%.
Blade Shrapnel 250 The Homing Knife does 50% more explosive damage.
Supercharged 250 Enemies hit by the Disruptor are stunned 50% longer.
Loaded Up I 200 Carry 1 additional of each expendable equipment.
Loaded Up II 250 Carry 2 additional of each expendable equipment.
Elite Assassin 400 Refill armor and health after performing takedowns on Elites.
Tempered 400 Refill armor plates to full with 2 plates instead of 3.
Magnetic I 400 Pick up nearby armor plates automatically.
Magnetic II 800 Pick up nearby armor plates automatically and armor gets directly applied.
Quick Fix I 400 Can insert armor plates one-handed.
Quick Fix II 800 Can insert armor plates one-handed. Killing Elites or inserting armor plates starts health regeneration.
Grenade Chef 250 Cooked grenades no longer explode in your hand.

Gallery[]

Concept Art[]