Mar-Astagua (talk | contribs) (→List of Scorestreaks: Someone needs to add table, description, images, etc. for IW) Tags: Visual edit apiedit |
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− | {{game|bo2|aw|bo3|iw}} |
+ | {{Stub}}<br />{{game|bo2|aw|bo3|iw|wwii|bo4|mobile|bocw}} |
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{{For|other reward based systems similar to scorestreaks|Streak}} |
{{For|other reward based systems similar to scorestreaks|Streak}} |
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− | The '''Scorestreak''' system is a multiplayer mechanic used in ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]]'' and ''[[Call of Duty: Infinite Warfare]]''. Replacing [[Killstreak]]s and [[Strike Chain]]s, in this system rewards are earned based on the amount of score a player earns in a single life. |
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+ | {{Quote|Equip a series of scorestreaks to support you and your team on the warzone|''[[Call of Duty: Infinite Warfare]]''<nowiki/>'s in-game description of Scorestreaks}} |
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+ | |||
+ | The '''Scorestreak''' system is a multiplayer mechanic used in ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Advanced Warfare]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: Infinite Warfare]]'', ''[[Call of Duty: WWII]]'', ''[[Call of Duty: Black Ops 4]]'', [[Call of Duty: Mobile]]'' and ''[[Call of Duty: Black Ops Cold War]]''. Replacing [[Killstreak]]s and [[Strike Chain]]s, in this system rewards are earned based on the amount of score a player earns in a single life in most circumstances. |
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+ | |||
+ | In ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', streaks are earned by score instead of kills if the player uses the [[Pointman]] perk. |
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==Overview== |
==Overview== |
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The player's Scorestreak rewards can be obtained multiple times in one life, but only if the player uses his/her scorestreak prior to receiving the same scorestreak again. For example, if the player earns the [[Swarm]] scorestreak, chooses to save it, and they earn the Swarm again, the first Swarm will be lost, being replaced by the second Swarm received by the player. |
The player's Scorestreak rewards can be obtained multiple times in one life, but only if the player uses his/her scorestreak prior to receiving the same scorestreak again. For example, if the player earns the [[Swarm]] scorestreak, chooses to save it, and they earn the Swarm again, the first Swarm will be lost, being replaced by the second Swarm received by the player. |
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− | Unlike most previous games, dying does not impede progression by called in streaks. While any points gained are lost upon death, the player may still receive points through streaks (most of them except UAV, Counter-UAV, Orbital VSAT and EMP systems assists) called in before being killed or by calling in streaks that they have saved up. As long as points are awarded ''after ''death, it doesn't matter when a scorestreak has been called in nor when it has been earned. |
+ | Unlike most previous games, dying does not impede progression by called in streaks. While any points gained are lost upon death (except in Call of Duty: Black Ops Cold War), the player may still receive points through streaks (most of them except UAV, Counter-UAV, Orbital VSAT and EMP systems assists) called in before being killed or by calling in streaks that they have saved up. As long as points are awarded ''after ''death, it doesn't matter when a scorestreak has been called in nor when it has been earned. |
+ | |||
+ | Using the perk [[Hardline]] in some games, the score towards the player's scorestreak is increased by 20% meaning this perk is extremely beneficial for obtaining the higher rewards. For example, if one was trying to receive a Swarm and was using Hardline, they would only require a 1585 scorestreak rather than 1900. This equates to three fewer kills in Team Deathmatch. |
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+ | Using the [[Persistence (Trait)|Persistence]] [[trait]] in ''Call of Duty: Infinite Warfare'' allows Scorestreak progression to continue after death, but the amount of score to obtain a certain streak is increased.<gallery captionalign="left"> |
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− | Using the perk [[Hardline]] in some games, the score towards the player's scorestreak is increased by 20% meaning this perk is extremely beneficial for obtaining the higher rewards. For example, if one was trying to receive a Swarm and was using Hardline, they would only require a 1585 scorestreak rather than 1900. This equates to three fewer kills in Team Deathmatch.<gallery captionalign="left"> |
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List of Scorestreaks BOII.png|List of the Scorestreak rewards in Black Ops II. |
List of Scorestreaks BOII.png|List of the Scorestreak rewards in Black Ops II. |
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+ | </gallery>In Call of Duty: Black Ops Cold War, progress towards each scorestreak is no longer lost upon death. The points required are much higher, but getting consecutive kills grants bonus points towards unlocking score streaks. All scorestreaks except Air Patrol have a cooldown to prevent being used to often. |
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− | </gallery> |
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==List of Scorestreaks== |
==List of Scorestreaks== |
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350 |
350 |
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− | |[[File:UAV Menu Icon BOII.png|150px]] |
+ | |[[File:UAV Menu Icon BOII.png|150px]]<center>[[UAV Recon|UAV]]</center> |
| |
| |
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Shows enemies on the mini-map. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (UAV Assists). Can be shot down. |
Shows enemies on the mini-map. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (UAV Assists). Can be shot down. |
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|450 |
|450 |
||
|375 |
|375 |
||
− | |[[File:RC-XD Menu Icon BOII.png|150px]] |
+ | |[[File:RC-XD Menu Icon BOII.png|150px]]<center>[[RC-XD]]</center> |
|Remote-controlled car strapped with explosives that the player can boost and explode at will. Adds 25 points per kill (RC-XD Kill). Can be destroyed by enemy players. |
|Remote-controlled car strapped with explosives that the player can boost and explode at will. Adds 25 points per kill (RC-XD Kill). Can be destroyed by enemy players. |
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|- |
|- |
||
|525 |
|525 |
||
|440 |
|440 |
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− | |[[File:Hunter Killer Menu Icon BOII.png|150px]] |
+ | |[[File:Hunter Killer Menu Icon BOII.png|150px]]<center>[[Hunter Killer Drone]]</center> |
|Airborne drone that seeks out and destroys a nearby target. Adds 25 points per kill. Will also take out enemy scorestreaks (only UAVs, counter UAVs and care package couriers) for the appropriate amount of points if thrown in the right general direction. |
|Airborne drone that seeks out and destroys a nearby target. Adds 25 points per kill. Will also take out enemy scorestreaks (only UAVs, counter UAVs and care package couriers) for the appropriate amount of points if thrown in the right general direction. |
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|- |
|- |
||
|550 |
|550 |
||
|460 |
|460 |
||
− | |[[File:Care Package Menu Icon BOII.png|150px]] |
+ | |[[File:Care Package Menu Icon BOII.png|150px]]<center>[[Care Package]]</center> |
|Air-drop a random Scorestreak reward. Ability to get another random scorestreak if the player discards the first scorestreak with the Engineer perk. Also available to hack with "Black Hat" |
|Air-drop a random Scorestreak reward. Ability to get another random scorestreak if the player discards the first scorestreak with the Engineer perk. Also available to hack with "Black Hat" |
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|- |
|- |
||
|600 |
|600 |
||
|500 |
|500 |
||
− | |[[File:Counter-UAV Menu Icon BOII.png|150px]] |
+ | |[[File:Counter-UAV Menu Icon BOII.png|150px]]<center>[[Counter-UAV]]</center> |
|Temporarily disables enemy radar. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (Counter UAV Assists). Can also be shot down. |
|Temporarily disables enemy radar. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (Counter UAV Assists). Can also be shot down. |
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|- |
|- |
||
|650 |
|650 |
||
|545 |
|545 |
||
− | |[[File:Guardian Menu Icon BOII.png|150px]] |
+ | |[[File:Guardian Menu Icon BOII.png|150px]]<center>[[Guardian]]</center> |
|Projects a microwave field which stuns, impairs, and slowly damages enemies. As the Guardian damages enemies, the player will earn 10 points per two damage increments (Guardian Supress). Adds an additional 25 points to the player's scorestreak per kill (Guardian Kill). |
|Projects a microwave field which stuns, impairs, and slowly damages enemies. As the Guardian damages enemies, the player will earn 10 points per two damage increments (Guardian Supress). Adds an additional 25 points to the player's scorestreak per kill (Guardian Kill). |
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|- |
|- |
||
|700 |
|700 |
||
|585 |
|585 |
||
− | |[[File:Hellstorm Missile Menu Icon BOII.png|150px]] |
+ | |[[File:Hellstorm Missile Menu Icon BOII.png|150px]]<center>[[Hellstorm Missile]]</center> |
|An air-to-surface missile which can be scattered into a cluster bomb while falling. Adds 25 points to the player's scorestreak per kill (Hellstorm Missile Kill). The missiles can be shot down by the enemy (only if the cluster is not yet deployed). |
|An air-to-surface missile which can be scattered into a cluster bomb while falling. Adds 25 points to the player's scorestreak per kill (Hellstorm Missile Kill). The missiles can be shot down by the enemy (only if the cluster is not yet deployed). |
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|- |
|- |
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|750 |
|750 |
||
|625 |
|625 |
||
− | |[[File:Lightning Strike menu icon BOII.png|150px]] |
+ | |[[File:Lightning Strike menu icon BOII.png|150px]]<center>[[Lightning Strike]]</center> |
|Launch a coordinated and rapid airstrike on three locations. Adds 25 points to the player's scorestreak per kill (Lightning Strike Kill). As of 1.4, there is a .9 second delay between call-in and arrival. |
|Launch a coordinated and rapid airstrike on three locations. Adds 25 points to the player's scorestreak per kill (Lightning Strike Kill). As of 1.4, there is a .9 second delay between call-in and arrival. |
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|- |
|- |
||
|800 |
|800 |
||
|670 |
|670 |
||
− | |[[File:Sentry_Gun_menu_icon_BOII.png|150px]] |
+ | |[[File:Sentry_Gun_menu_icon_BOII.png|150px]]<center>[[Sentry Gun]]</center> |
|An automatic sentry gun which can be remote-controlled or left to kill enemies. Adds 25 points to the player's scorestreak per kill (Sentry Gun Kill). |
|An automatic sentry gun which can be remote-controlled or left to kill enemies. Adds 25 points to the player's scorestreak per kill (Sentry Gun Kill). |
||
|- |
|- |
||
|850 |
|850 |
||
|710 |
|710 |
||
− | |[[File:Death Machine Menu Icon BOII.png|150px]] |
+ | |[[File:Death Machine Menu Icon BOII.png|150px]]<center>[[Death Machine]]</center> |
|A handheld Minigun. Does not go away until all of its 200 ammo has been exhausted. Can be put away and brought out again. Adds 25 points to the player's scorestreak per kill. |
|A handheld Minigun. Does not go away until all of its 200 ammo has been exhausted. Can be put away and brought out again. Adds 25 points to the player's scorestreak per kill. |
||
|- |
|- |
||
|900 |
|900 |
||
|750 |
|750 |
||
− | |[[File:War Machine Menu Icon BOII.png|150px]] |
+ | |[[File:War Machine Menu Icon BOII.png|150px]]<center>[[War Machine]]</center> |
|Grenade launcher with rapid, semi-automatic firing. Does not go away until all its 12 ammo has been exhausted. Adds 25 points to the player's scorestreak per kill. |
|Grenade launcher with rapid, semi-automatic firing. Does not go away until all its 12 ammo has been exhausted. Adds 25 points to the player's scorestreak per kill. |
||
|- |
|- |
||
|975 |
|975 |
||
|815 |
|815 |
||
− | |[[File:Dragonfire Menu icon BOII.png|150px]] |
+ | |[[File:Dragonfire Menu icon BOII.png|150px]]<center>[[MQ-27 Dragonfire|Dragonfire]]</center> |
|Remote-controlled quadrotor equipped with a lightweight machine gun. Adds 25 points to the player's scorestreak per kill (Dragonfire Kill). |
|Remote-controlled quadrotor equipped with a lightweight machine gun. Adds 25 points to the player's scorestreak per kill (Dragonfire Kill). |
||
|- |
|- |
||
|1000 |
|1000 |
||
|835 |
|835 |
||
− | |[[File:AGR Menu icon BOII.png|150px]] |
+ | |[[File:AGR Menu icon BOII.png|150px]]<center>[[A.G.R.]]</center> |
|Air-drop an autonomous ground robot that searches for and destroys enemies. Can also be remote-controlled if the player would like to. Adds 25 points to the player's scorestreak per kill. As of the latest patch, mobility is increased and close range machine gun damage is decreased. The AGR is equipped with rocket launchers and mini-guns. |
|Air-drop an autonomous ground robot that searches for and destroys enemies. Can also be remote-controlled if the player would like to. Adds 25 points to the player's scorestreak per kill. As of the latest patch, mobility is increased and close range machine gun damage is decreased. The AGR is equipped with rocket launchers and mini-guns. |
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|- |
|- |
||
|1100 |
|1100 |
||
|920 |
|920 |
||
− | |[[File:Stealth Chopper Menu Icon BOII.png|150px]] |
+ | |[[File:Stealth Chopper Menu Icon BOII.png|150px]]<center>[[Stealth Chopper]]</center> |
|Call in a stealth helicopter which does not appear on the enemy's mini-map and is very distracting to enemies trying to take it down. Adds 25 points to the player's scorestreak per kill (Stealth Chopper Kill). Takes two shots to destroy. |
|Call in a stealth helicopter which does not appear on the enemy's mini-map and is very distracting to enemies trying to take it down. Adds 25 points to the player's scorestreak per kill (Stealth Chopper Kill). Takes two shots to destroy. |
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|- |
|- |
||
|1200 |
|1200 |
||
|1000 |
|1000 |
||
− | |[[File:Orbital VSAT Menu Icon BOII.png|150px]] |
+ | |[[File:Orbital VSAT Menu Icon BOII.png|150px]]<center>[[Orbital VSAT]]</center> |
|Shows both enemy position and direction on the mini-map. Cannot be shot down. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (VSAT Assist). |
|Shows both enemy position and direction on the mini-map. Cannot be shot down. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (VSAT Assist). |
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|- |
|- |
||
|1250 |
|1250 |
||
|1045 |
|1045 |
||
− | |[[File:Escort Drone Menu icon BOII.png|150px]] |
+ | |[[File:Escort Drone Menu icon BOII.png|150px]]<center>[[Escort Drone]]</center> |
− | |Get personal air support from an escort drone. Adds 25 points to the player's scorestreak per kill. |
+ | |Get personal air support from an escort drone that follows you throughout the map. Adds 25 points to the player's scorestreak per kill. |
|- |
|- |
||
|1300 |
|1300 |
||
|1080 |
|1080 |
||
− | |[[File:EMP Systems Menu Icon BOII.png|150px]] |
+ | |[[File:EMP Systems Menu Icon BOII.png|150px]]<center>[[EMP|EMP Systems]]</center> |
|Temporarily disables enemy electronics and HUD and destroys scorestreaks that are active at time of detonation. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (EMP Assist). |
|Temporarily disables enemy electronics and HUD and destroys scorestreaks that are active at time of detonation. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (EMP Assist). |
||
|- |
|- |
||
|1400 |
|1400 |
||
|1170 |
|1170 |
||
− | |[[File:Warthog Menu Icon BOII.png|150px]] |
+ | |[[File:Warthog Menu Icon BOII.png|150px]]<center>[[Warthog]]</center> |
|Fast jet aircraft that provides close air support via several strafe runs using its avenger cannon and rocket pods. Adds 25 points to the player's scorestreak per kill (Warthog Kill). |
|Fast jet aircraft that provides close air support via several strafe runs using its avenger cannon and rocket pods. Adds 25 points to the player's scorestreak per kill (Warthog Kill). |
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|- |
|- |
||
|1500 |
|1500 |
||
|1255 |
|1255 |
||
− | |[[File:Lodestar Menu Icon BOII.png|150px]] |
+ | |[[File:Lodestar Menu Icon BOII.png|150px]]<center>[[Lodestar]]</center> |
|Laser missile targets remotely from the Lodestar. Adds 15 points to the player's scorestreak per kill. (Lodestar kill) |
|Laser missile targets remotely from the Lodestar. Adds 15 points to the player's scorestreak per kill. (Lodestar kill) |
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|- |
|- |
||
|1600 |
|1600 |
||
|1335 |
|1335 |
||
− | |[[File:VTOL_Warship_Menu_Icon_BOII.png|150px]] |
+ | |[[File:VTOL_Warship_Menu_Icon_BOII.png|150px]]<center>[[VTOL Warship]]</center> |
|Control a powerful [[VTOL]] armed with dual explosive round miniguns and rockets. Has the capability to switch positions. Adds 15 points to the player's scorestreak per kill. |
|Control a powerful [[VTOL]] armed with dual explosive round miniguns and rockets. Has the capability to switch positions. Adds 15 points to the player's scorestreak per kill. |
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|- |
|- |
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| |
| |
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1420 |
1420 |
||
− | |[[File:K9 Unit Menu Icon BOII.png|150px]] |
+ | |[[File:K9 Unit Menu Icon BOII.png|150px]]<center>[[Attack Dogs (killstreak)|K9 Unit]]</center> |
|Spawns attack dogs that hunt down the enemy. Dogs will continue to spawn if one is killed. Adds 15 points to the player's scorestreak per kill (K9 Kill). Dogs can be shot. |
|Spawns attack dogs that hunt down the enemy. Dogs will continue to spawn if one is killed. Adds 15 points to the player's scorestreak per kill (K9 Kill). Dogs can be shot. |
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|- |
|- |
||
|1900 |
|1900 |
||
|1585 |
|1585 |
||
− | |[[File:Swarm_Menu_Icon_BOII.png|150px]] |
+ | |[[File:Swarm_Menu_Icon_BOII.png|150px]]<center>[[Swarm]]</center> |
|Call in a swarm of lethal Hunter Killer drones that search and destroy enemies as well as enemy aircraft for the appropriate number of score. Adds 15 points to the player's scorestreak per kill (Swarm Kill). Lasts for 45 seconds, can be destroyed with EMP systems |
|Call in a swarm of lethal Hunter Killer drones that search and destroy enemies as well as enemy aircraft for the appropriate number of score. Adds 15 points to the player's scorestreak per kill (Swarm Kill). Lasts for 45 seconds, can be destroyed with EMP systems |
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|} |
|} |
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+ | |||
===''Call of Duty: Advanced Warfare''=== |
===''Call of Duty: Advanced Warfare''=== |
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Line 148: | Line 157: | ||
|350 |
|350 |
||
|250 |
|250 |
||
− | |[[File:Aerial Recon Drone Menu Icon AW.png|150px]] |
+ | |[[File:Aerial Recon Drone Menu Icon AW.png|150px]]<center>[[Aerial Recon Drone]]</center> |
| |
| |
||
Small piloted drone that tags enemies. |
Small piloted drone that tags enemies. |
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Line 155: | Line 164: | ||
| |
| |
||
300 |
300 |
||
− | |[[File:UAV Menu Icon AW.png|150px]] |
+ | |[[File:UAV Menu Icon AW.png|150px]]<center>[[UAV Recon|UAV]]</center> |
| |
| |
||
Shows enemies on the mini-map. |
Shows enemies on the mini-map. |
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Line 161: | Line 170: | ||
|450 |
|450 |
||
|350 |
|350 |
||
− | |[[File:Aerial Assault Drone Menu Icon AW.png|150px]] |
+ | |[[File:Aerial Assault Drone Menu Icon AW.png|150px]]<center>[[Aerial Assault Drone]]</center> |
|Small piloted drone with an explosive charge. |
|Small piloted drone with an explosive charge. |
||
|- |
|- |
||
|500 |
|500 |
||
|400 |
|400 |
||
− | |[[File:Orbital Care Package Menu Icon AW.png|150px]] |
+ | |[[File:Orbital Care Package Menu Icon AW.png|150px]]<center>[[Orbital Care Package]]</center> |
|A care package is called in by throwing a marker, which will yield a random Scorestreak reward. |
|A care package is called in by throwing a marker, which will yield a random Scorestreak reward. |
||
|- |
|- |
||
|550 |
|550 |
||
|450 |
|450 |
||
− | |[[File:Remote Turret Menu Icon AW.png|150px]] |
+ | |[[File:Remote Turret Menu Icon AW.png|150px]]<center>[[Remote_Turret_(Advanced_Warfare)|Remote Turret]]</center> |
|A turret that can be controlled manually by the player. |
|A turret that can be controlled manually by the player. |
||
|- |
|- |
||
|600 |
|600 |
||
|500 |
|500 |
||
− | |[[File:XS1 Vulcan Menu Icon AW.png|150px]] |
+ | |[[File:XS1 Vulcan Menu Icon AW.png|150px]]<center>[[XS1 Vulcan]]</center> |
|Control an orbital laser with high precision. |
|Control an orbital laser with high precision. |
||
|- |
|- |
||
|650 |
|650 |
||
|550 |
|550 |
||
− | |[[File:Missile Strike Menu Icon AW.png|150px]] |
+ | |[[File:Missile Strike Menu Icon AW.png|150px]]<center>[[Missile Strike]]</center> |
|A manually guided aerial missile. |
|A manually guided aerial missile. |
||
|- |
|- |
||
|700 |
|700 |
||
|600 |
|600 |
||
− | |[[File:System Hack menu icon AW.png|150px]] |
+ | |[[File:System Hack menu icon AW.png|150px]]<center>[[System Hack]]</center> |
|An autonomous cyber attack that disables the enemy's HUD. |
|An autonomous cyber attack that disables the enemy's HUD. |
||
|- |
|- |
||
|725 |
|725 |
||
|625 |
|625 |
||
− | |[[File:Bombing Run Menu Icon AW.png|150px]] |
+ | |[[File:Bombing Run Menu Icon AW.png|150px]]<center>[[Bombing Run]]</center> |
|A manually targeted bombing run. |
|A manually targeted bombing run. |
||
|- |
|- |
||
|775 |
|775 |
||
|675 |
|675 |
||
− | |[[File:XS1 Goliath Menu Icon AW.png|150px]] |
+ | |[[File:XS1 Goliath Menu Icon AW.png|150px]]<center>[[XS1 Goliath]]</center> |
|Gives the player an advanced suit of armor, which gives both heavy weaponry and increased health. |
|Gives the player an advanced suit of armor, which gives both heavy weaponry and increased health. |
||
|- |
|- |
||
|850 |
|850 |
||
|750 |
|750 |
||
− | |[[File:Warbird menu icon AW.png|150px]] |
+ | |[[File:Warbird menu icon AW.png|150px]]<center>[[Warbird]]</center> |
|Take control of a VTOL with heavy weaponry. |
|Take control of a VTOL with heavy weaponry. |
||
|- |
|- |
||
|950 |
|950 |
||
|850 |
|850 |
||
− | |[[File:Paladin Menu Icon AW.png|150px]] |
+ | |[[File:Paladin Menu Icon AW.png|150px]]<center>[[Paladin]]</center> |
|Fire weapons from an orbital gunship. |
|Fire weapons from an orbital gunship. |
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|} |
|} |
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Line 218: | Line 227: | ||
|- |
|- |
||
|400 |
|400 |
||
− | |[[File:HC-XD Menu Icon BOIII.png|150px]] |
+ | |[[File:HC-XD Menu Icon BOIII.png|150px]]<center>[[HC-XD]]</center> |
| |
| |
||
Remote-controlled hover car strapped with explosives that the player can boost and explode at will. Can be destroyed by enemy players. |
Remote-controlled hover car strapped with explosives that the player can boost and explode at will. Can be destroyed by enemy players. |
||
|- |
|- |
||
|500 |
|500 |
||
− | |[[File:UAV_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:UAV_Menu_Icon_BOIII.png|150px]]<center>[[UAV Recon|UAV]]</center> |
|Shows enemies on the mini-map. |
|Shows enemies on the mini-map. |
||
|- |
|- |
||
|550 |
|550 |
||
− | |[[File:Care_Package_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Care_Package_Menu_Icon_BOIII.png|150px]]<center>[[Care Package]]</center> |
|Air-drop a random Scorestreak reward. |
|Air-drop a random Scorestreak reward. |
||
|- |
|- |
||
|600 |
|600 |
||
− | |[[File:Counter_UAV_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Counter_UAV_Menu_Icon_BOIII.png|150px]]<center>[[Counter UAV]]</center> |
|Temporarily disables enemy radar. |
|Temporarily disables enemy radar. |
||
|- |
|- |
||
|650 |
|650 |
||
− | |[[File:Dart_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Dart_Menu_Icon_BOIII.png|150px]]<center>[[Dart]]</center> |
|A controlled scorestreak that flies around the map. It can engage enemies by targeting them with rockets. |
|A controlled scorestreak that flies around the map. It can engage enemies by targeting them with rockets. |
||
|- |
|- |
||
|700 |
|700 |
||
− | |[[File:Guardian_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:Guardian_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[Guardian]]</center> |
|Projects a microwave field which stuns, impairs, and slowly damages enemies. |
|Projects a microwave field which stuns, impairs, and slowly damages enemies. |
||
|- |
|- |
||
|750 |
|750 |
||
− | |[[File:Lightning_Strike_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Lightning_Strike_Menu_Icon_BOIII.png|150px]]<center>[[Lightning Strike]]</center> |
|Launch a coordinated and rapid airstrike on three locations. |
|Launch a coordinated and rapid airstrike on three locations. |
||
|- |
|- |
||
|800 |
|800 |
||
− | |[[File:Hellstorm_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:Hellstorm_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[Hellstorm Missile|Hellstorm]]</center> |
|An air-to-surface missile which can be scattered into a cluster bomb while falling. |
|An air-to-surface missile which can be scattered into a cluster bomb while falling. |
||
|- |
|- |
||
|850 |
|850 |
||
− | |[[File:Hardened Sentry Menu BOIII.png|150px]] |
+ | |[[File:Hardened Sentry Menu BOIII.png|150px]]<center>[[Hardened Sentry]]</center> |
|An automatic sentry gun which can be remote-controlled or left to kill enemies. |
|An automatic sentry gun which can be remote-controlled or left to kill enemies. |
||
|- |
|- |
||
|900 |
|900 |
||
− | |[[File:Cerberus_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Cerberus_Menu_Icon_BOIII.png|150px]]<center>[[Cerberus (Black Ops III)|Cerberus]]</center> |
|An AI-controlled ground unit that patrols the map seeking enemy targets. |
|An AI-controlled ground unit that patrols the map seeking enemy targets. |
||
|- |
|- |
||
|950 |
|950 |
||
− | |[[File:RollingThunder_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:RollingThunder_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[Rolling Thunder]]</center> |
|A fleet of explosive drones will arrive, dive bombing a selected path in pairs. |
|A fleet of explosive drones will arrive, dive bombing a selected path in pairs. |
||
|- |
|- |
||
|1050 |
|1050 |
||
− | |[[File:Talon_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Talon_Menu_Icon_BOIII.png|150px]]<center>[[Talon]]</center> |
|An AI-controlled drone armed with machine guns that escorts the player. |
|An AI-controlled drone armed with machine guns that escorts the player. |
||
|- |
|- |
||
|1100 |
|1100 |
||
− | |[[File:Wraith_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:Wraith_Menu_Icon_BOIII.png|150px]]<center>[[Wraith]]</center> |
|An aircraft that targets enemy players. Has the ability to cloak which prevents it from being locked on. |
|An aircraft that targets enemy players. Has the ability to cloak which prevents it from being locked on. |
||
|- |
|- |
||
|1200 |
|1200 |
||
− | |[[File:HATR_Menu_Icon_BOIII.png|150px]] |
+ | |[[File:HATR_Menu_Icon_BOIII.png|150px]]<center>[[H.A.T.R.]]</center> |
|Call in a high-altitude drone that shows both enemy position and direction on the mini-map. Can be shot down. |
|Call in a high-altitude drone that shows both enemy position and direction on the mini-map. Can be shot down. |
||
|- |
|- |
||
|1250 |
|1250 |
||
− | |[[File:PowerCore_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:PowerCore_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[Power Core]]</center> |
|Deploy a EMP field that disables enemy HUD, electronic sights, and reduce effectiveness of enemy thrusters. |
|Deploy a EMP field that disables enemy HUD, electronic sights, and reduce effectiveness of enemy thrusters. |
||
|- |
|- |
||
|1300 |
|1300 |
||
− | |[[File:RAPS Menu Icon BO3.png|150px]] |
+ | |[[File:RAPS Menu Icon BO3.png|150px]]<center>[[R.A.P.S.]]</center> |
|Deploy several R.A.P.S that chase down enemy players and explode. |
|Deploy several R.A.P.S that chase down enemy players and explode. |
||
|- |
|- |
||
|1600 |
|1600 |
||
− | |[[File:GIUnit_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:GIUnit_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[GI Unit]]</center> |
|Deploy an AI-controlled soldier that will either patrol the map or follow the player. |
|Deploy an AI-controlled soldier that will either patrol the map or follow the player. |
||
|- |
|- |
||
|1700 |
|1700 |
||
− | |[[File:Mothership_Menu_Icon_Gamescom_BOIII.png|150px]] |
+ | |[[File:Mothership_Menu_Icon_Gamescom_BOIII.png|150px]]<center>[[Mothership]]</center> |
|Call in a VTOL aircraft with powerful turrets and rocket launchers. |
|Call in a VTOL aircraft with powerful turrets and rocket launchers. |
||
|} |
|} |
||
=== ''Call of Duty: Infinite Warfare'' === |
=== ''Call of Duty: Infinite Warfare'' === |
||
+ | {| cellpadding="1" cellspacing="1" style="width: 100%;" class="wikitable" |
||
+ | | |
||
+ | '''Score Requirement''' |
||
+ | |'''Scorestreak''' |
||
+ | |'''Description''' |
||
+ | |- |
||
+ | |450 |
||
+ | |[[File:Scarab Menu Icon IW.png|150px]]<center>[[Scarab]]</center> |
||
+ | | |
||
+ | A remote hover device that releases a multi-stage cryo explosion upon detonation. |
||
+ | |- |
||
+ | |500 |
||
+ | |<center>[[UAV Recon|UAV]]</center> |
||
+ | |UAV recon ship that reveals enemy locations on the mini map. |
||
+ | |- |
||
+ | |550 |
||
+ | |<center>[[Drone Package]]</center> |
||
+ | |Automated drone that will deliver a random care package to your location. |
||
+ | |- |
||
+ | |600 |
||
+ | |[[File:Counter UAV Menu Icon IW.png|150px]]<center>[[Counter UAV]]</center> |
||
+ | |Emits a jamming signal that disables the enemy mini map. |
||
+ | |- |
||
+ | |700 |
||
+ | |[[File:Vulture Model IW.png|150px]]<center>[[Vulture]]</center> |
||
+ | |A companion drone that watches your six. |
||
+ | |- |
||
+ | |750 |
||
+ | |[[File:Trinity Rocket Menu Icon IW.png|150px]]<center>[[Trinity Rocket]]</center> |
||
+ | |A large orbital cruise missile with boost capabilities that houses two additional projectiles. |
||
+ | |- |
||
+ | |800 |
||
+ | |[[File:Scorchers Menu Icon IW.png|150px]]<center>[[Scorchers]]</center> |
||
+ | |Call in 3 Prototype Scorcher jets for a laser strafing run. |
||
+ | |- |
||
+ | |850 |
||
+ | |[[File:Bombardment Menu Icon IW.png|150px]]<center>[[Bombardment]]</center> |
||
+ | |Weapons satellite bombardment. |
||
+ | |- |
||
+ | |900 |
||
+ | |[[File:Shock Sentry Menu Icon IW.png|150px]]<center>[[Shock Sentry]]</center> |
||
+ | |Turret fires electrically charged rounds, inflicting damage to the target and nearby enemies. |
||
+ | |- |
||
+ | |1100 |
||
+ | |<center>[[Warden]]</center> |
||
+ | |Call in an escort drop ship with two firing modes. |
||
+ | |- |
||
+ | |1250 |
||
+ | |<center>[[Advanced UAV]]</center> |
||
+ | |Orbital UAV that reveals the enemy's direction on the mini map. |
||
+ | |- |
||
+ | |1300 |
||
+ | |[[File:T.H.O.R. Menu Icon IW.png|150px]]<center>[[T.H.O.R.]]</center> |
||
+ | |Tactical High Output Response missile system with rapid launching capabilities. |
||
+ | |- |
||
+ | |1450 |
||
+ | |[[File:R-C8 Menu Icon IW.png|150px]]<center>[[R-C8]]</center> |
||
+ | |Heavily armored C8 with auto and manual control capabilities. |
||
+ | |- |
||
+ | |1550 |
||
+ | |[[File:AP-3X Menu Icon IW.png|150px]]<center>[[AP-3X]]</center> |
||
+ | |A remote anti-personnel weapon with heavy armaments. |
||
+ | |} |
||
+ | |||
+ | === ''Call of Duty: WWII'' === |
||
+ | {| cellpadding="1" cellspacing="1" style="width: 100%;" class="wikitable" |
||
+ | | |
||
+ | '''Score Requirement''' |
||
+ | |'''Scorestreak''' |
||
+ | |'''Description''' |
||
+ | |- |
||
+ | |300 |
||
+ | |[[File:Molotov_menu_icon_WWII.png|150px]]<center>[[Molotov Cocktail]]</center> |
||
+ | |Improvised incendiary device. |
||
+ | |- |
||
+ | |500 |
||
+ | |[[File:Recon Aircraft Icon WWII.png|150px]]<center>[[Recon Aircraft]]</center> |
||
+ | |A recon aircraft that reveals enemies on the mini-map. |
||
+ | |- |
||
+ | |525 |
||
+ | |[[File:Counter Recon Aircraft Icon WWII.png|150px]]<center>[[Counter Recon Aircraft]]</center> |
||
+ | |A fighter that destroys an enemy Recon Aircraft or Counter Recon Aircraft, or blocks enemy Recon Aircraft. |
||
+ | |- |
||
+ | |575 |
||
+ | |[[File:Care Package_Icon_WWII.png|150px]]<center>[[Care Package]]</center> |
||
+ | |A Care Package is delivered on a parachute; it contains a random Scorestreak. |
||
+ | |- |
||
+ | |625 |
||
+ | |[[File:Fighter_Pilot_Icon_WWII.png|150px]]<center>[[Fighter Pilot]]</center> |
||
+ | |Fly a strafing run in a fighter aircraft. |
||
+ | |- |
||
+ | |650 |
||
+ | |[[File:Glide_Bomb_Icon_WW2.png|150px]]<center>[[Glide Bomb]]</center> |
||
+ | |Control a Glide Bomb that explodes on impact. |
||
+ | |- |
||
+ | |700 |
||
+ | |[[File:Flamethrower Icon WWII.png|150px]]<center>[[Flamethrower (scorestreak)|Flamethrower]]</center> |
||
+ | |A portable backpack flamethrower. |
||
+ | |- |
||
+ | |750 |
||
+ | |[[File:Mortar Strike_Icon_WWII.png|150px]]<center>[[Mortar Strike]]</center> |
||
+ | |A precision strike upon three targeted locations. |
||
+ | |- |
||
+ | |850 |
||
+ | |[[File:Artillery Barrage_Icon_WWII.png|150px]]<center>[[Artillery Barrage]]</center> |
||
+ | |An artillery barrage on a designated location. |
||
+ | |- |
||
+ | |950 |
||
+ | |[[File:Flak Guns_Icon_WWII.png|150px]]<center>[[Flak Guns]]</center> |
||
+ | |Destroy all enemy aerial scorestreaks and block enemies from using new ones. |
||
+ | |- |
||
+ | |1250 |
||
+ | |[[File:Paratroopers_Icon_WWII.png|150px]]<center>[[Paratroopers]]</center> |
||
+ | |Call in paratrooper reinforcements. |
||
+ | |- |
||
+ | |1400 |
||
+ | |[[File:Carpet Bombing_Icon_WWII.png|150px]]<center>[[Carpet Bombing]]</center> |
||
+ | |An aerial oblieration bombing that makes multiple passes over enemy occupied territory. |
||
+ | |- |
||
+ | |1700 |
||
+ | |[[File:Ball Turret Gunner Icon WWII.png|150px]]<center>[[Ball Turret Gunner]]</center> |
||
+ | |Occupy a B-17G and decimate enemies with its ball turret. |
||
+ | |} |
||
+ | |||
+ | === ''Call of Duty: Black Ops 4'' === |
||
+ | {| cellpadding="1" cellspacing="1" style="width: 100%;" class="wikitable" |
||
+ | | |
||
+ | '''Score Requirement''' |
||
+ | |'''Scorestreak''' |
||
+ | |'''Description''' |
||
+ | |- |
||
+ | |450 |
||
+ | |<center>[[RC-XD]]</center> |
||
+ | |Remote-controlled car strapped with explosives. |
||
+ | |- |
||
+ | |500 |
||
+ | |<center>[[Dart]]</center> |
||
+ | |Pilot an anti-personnel drone. Remote detonate the drone with R2// or detonate on impact. |
||
+ | |- |
||
+ | |550 |
||
+ | |<center>[[UAV]]</center> |
||
+ | |Reveal enemy positions through Fog of War. |
||
+ | |- |
||
+ | |600 |
||
+ | |<center>[[Care Package]]</center> |
||
+ | |Airdrop a random Scorestreak. |
||
+ | |- |
||
+ | |650 |
||
+ | |<center>[[Counter-UAV]]</center> |
||
+ | |Scramble the enemy's mini-map. |
||
+ | |- |
||
+ | |850 |
||
+ | |<center>[[Hellstorm Missile|Hellstorm]]</center> |
||
+ | |Control a Hellstorm missile with manually-triggered cluster bombs that track enemy targets. |
||
+ | |- |
||
+ | |900 |
||
+ | |<center>[[Lightning Strike]]</center> |
||
+ | |Launch a targeted airstrike on three locations. |
||
+ | |- |
||
+ | |950 |
||
+ | |<center>[[Sentry Gun|Sentry]]</center> |
||
+ | |Deploy a deadly automated turret that targets enemy players, vehicles, and equipment. |
||
+ | |- |
||
+ | |1000 |
||
+ | |<center>[[Drone Squad]]</center> |
||
+ | |Call in a squadron of autonomous drones outfitted with machine gun turrets. |
||
+ | |- |
||
+ | |1050 |
||
+ | |<center>[[Mantis (scorestreak)|Mantis]]</center> |
||
+ | |Heavily armored quadrupedal combat robot. Can be remote controlled. |
||
+ | |- |
||
+ | |1100 |
||
+ | |<center>[[Sniper's Nest]]</center> |
||
+ | |Call in the support of 2 heli snipers. |
||
+ | |- |
||
+ | |1200 |
||
+ | |<center>[[Attack Helicopter|Attack Chopper]]</center> |
||
+ | |Call in a support helicopter. |
||
+ | |- |
||
+ | |1250 |
||
+ | |<center>[[Warthog|Thresher]]</center> |
||
+ | |AI piloted strafe run that lays down heavy machine gun and rocket fire. |
||
+ | |- |
||
+ | |1350 |
||
+ | |<center>[[Strike Team]]</center> |
||
+ | |Two elite armored soldiers drop in from a chopper to clear a position. Command them to move by holding Square//. |
||
+ | |- |
||
+ | |1600 |
||
+ | |<center>[[AC-130 (killstreak)|Gunship]]</center> |
||
+ | |Be the gunner in a close air support gunship. |
||
+ | |} |
||
+ | |||
+ | === ''Call of Duty: Mobile'' === |
||
+ | {| cellpadding="1" cellspacing="1" style="width: 100%;" class="wikitable" |
||
+ | | |
||
+ | '''Score Requirement''' |
||
+ | |'''Scorestreak''' |
||
+ | |'''Description''' |
||
+ | |- |
||
+ | |300 |
||
+ | |[[File: Shield Turret model CoDMobile.png|150px]]<center>[[Shield Turret]]</center> |
||
+ | |A manual shielded turret that can be deployed on most surfaces. |
||
+ | |- |
||
+ | |400 |
||
+ | |[[File:UAV model CoDMobile.png|150px]]<center>[[UAV]]</center> |
||
+ | |Unmanned Aerial Vehicle that reveals enemy locations on the minimap. |
||
+ | |- |
||
+ | |450 |
||
+ | |[[File:Shock RC model CoDMobile.png|150px]]<center>[[Shock RC]]</center> |
||
+ | |Detects nerby enemies and paralyzes them in a continous eletric shock. |
||
+ | |- |
||
+ | |500 |
||
+ | |[[File:Hunter Killer Drone model CoDMobile.png|150px]]<center>[[Hunter Killer Drone]]</center> |
||
+ | |Infantry deployed drone that seeks out an enemy vehicle. |
||
+ | |- |
||
+ | |550 |
||
+ | |[[File:Care Package model CoDMobile.png|150px]]<center>[[Care Package]]</center> |
||
+ | |Call in a care package containing one random scorestreak. |
||
+ | |- |
||
+ | |600 |
||
+ | |[[File:Counter-UAV model CoDMobile.png|150px]]<center>[[Counter-UAV]]</center> |
||
+ | |Jams enemy reconnaissance by temporarily disabiling the enemy minimap. |
||
+ | |- |
||
+ | |700 |
||
+ | |[[File:Predator Missile.jpg|150px]]<center>[[Predator Missile]]</center> |
||
+ | |Remote-controlled Predator Missile with a cluster bomb payload. |
||
+ | |- |
||
+ | |750 |
||
+ | |[[File:MQ-27 Dragonfire model CoDMobile.png|150px]]<center>[[MQ-27 Dragonfire]]</center> |
||
+ | |Use a drone to detect and eliminate enemies while it has power and ammo. It carries 3 infrared explosive probes. |
||
+ | |- |
||
+ | |800 |
||
+ | |[[File:Sentry Gun model CoDMobile.png|150px]]<center>[[Sentry Gun]]</center> |
||
+ | |An unmanned weapon capable of autonomously acquiring and firing upon enemy targets through thermal detection. |
||
+ | |- |
||
+ | |850 |
||
+ | |[[File:SAM Turret model CoDMobile.png|150px]]<center>[[SAM Turret]]</center> |
||
+ | |The SAM Turret is an unmanned weapon which automaticaly locks onto any aircraft scorestreaks and fires missiles to destroy them. |
||
+ | |- |
||
+ | |900 |
||
+ | |[[File:XS1 Goliath model CoDMobile.png|150px]]<center>[[XS1 Goliath]]</center> |
||
+ | |Call on an XS1 Goliath to equip powerful armor and a minigun with limitless ammo. |
||
+ | |- |
||
+ | |950 |
||
+ | |[[File:Cluster Strike model CoDMobile.png|150px]]<center>[[Cluster Strike]]</center> |
||
+ | |Bears down continous missile bombardment to a designated location. |
||
+ | |- |
||
+ | |1000 |
||
+ | |[[File:Stealth Chopper model CoDMobile.png|150px]]<center>[[Stealth Chopper]]</center> |
||
+ | |Call in an attacking helicopter to the battlefiled for armed support. |
||
+ | |- |
||
+ | |1300 |
||
+ | |[[File:EMP Systems model CoDMobile.png|150px]]<center>[[EMP|EMP Systems]]</center> |
||
+ | |Disables all enemy electronics. All items in enemy HUD will be removed and field of vision will be affected. Enemies affected cannot use throwables, Scorestreaks of Operator Skills. |
||
+ | |- |
||
+ | |1400 |
||
+ | |[[File:Advanced UAV model CoDMobile.png|150px]]<center>[[Advanced UAV]]</center> |
||
+ | |Orbital UAV that reveals the enemy's direction on the mini-map. |
||
+ | |- |
||
+ | |1500 |
||
+ | |[[File:Napalm model CoDMobile.png|150px]]<center>[[Napalm Strike|Napalm]]</center> |
||
+ | |Scorch nearby enemies and fill the battlefield with smoke. |
||
+ | |- |
||
+ | |1600 |
||
+ | |[[File:VTOL model CoDMobile.png|150px]]<center>[[VTOL Warship|VTOL]]</center> |
||
+ | |Call in a VTOL gunship to provide air support. |
||
+ | |} |
||
+ | |||
+ | === ''Call of Duty: Black Ops Cold War'' === |
||
+ | {| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
||
+ | |'''Score Requirement''' |
||
+ | |'''Cooldown''' |
||
+ | |'''Scorestreak''' |
||
+ | |'''Description''' |
||
+ | |- |
||
+ | |500 |
||
+ | |120 sec. |
||
+ | |[[File:Combat Bow Scorestreak BOCW.png|150px]]<center>[[Combat Bow]]</center> |
||
+ | |Arrows burn targets and the surrounding area. |
||
+ | |- |
||
+ | |800 |
||
+ | |90 sec. |
||
+ | |[[File:RC-XD Scorestreak BOCW.png|150px]]<center>[[RC-XD]]</center> |
||
+ | |Remote-controlled car strapped with explosives. |
||
+ | |- |
||
+ | |1000 |
||
+ | |90 sec. |
||
+ | |[[File:Spy Plane Scorestreak BOCW.png|150px]]<center>[[Spy Plane]]</center> |
||
+ | |Reveal enemy positions through the Fog of War. |
||
+ | |- |
||
+ | |1400 |
||
+ | |90 sec. |
||
+ | |[[File:Counter Spy Plane Scorestreak BOCW.png|150px]]<center>[[Counter-Spy Plane]]</center> |
||
+ | |Scramble enemy mini-maps and disabled hostile Missle Turrets for a short time. |
||
+ | |- |
||
+ | |1600 |
||
+ | |120 sec. |
||
+ | |[[File:Armor_Scorestreak_BOCW.png|150px]]<center>[[Armor (scorestreak)|Armor]]</center> |
||
+ | |Reduces incoming bullet damage. Destroyed after it absorbs too much damage. |
||
+ | |- |
||
+ | |2000 |
||
+ | |60 sec. |
||
+ | |[[File:Sentry Turret Scorestreak BOCW.png|150px]]<center>[[Sentry Gun|Sentry Turret]]</center> |
||
+ | |Deploy a deadly automated turret that targets enemy players, vehicles, and equipment. |
||
+ | |- |
||
+ | |2000 |
||
+ | |90 sec. |
||
+ | |[[File:Care Package Scorestreak BOCW.png|150px]]<center>[[Care Package]]</center> |
||
+ | |Airdrop a random Scorestreak. Crate self-destructs after use. |
||
+ | |- |
||
+ | |2100 |
||
+ | |30 sec. |
||
+ | |[[File:Napalm Strike Scorestreak BOCW.png|150px]]<center>[[Napalm Strike]]</center> |
||
+ | |Launch a targeted carpet bomb strike of explosive napalm. |
||
+ | |- |
||
+ | |2200 |
||
+ | |90 sec. |
||
+ | |[[File:Death Machine Scorestreak BOCW.png|150px]]<center>[[Death Machine]]</center> |
||
+ | |Deadly machine gun with high damage rounds that suppress enemies in the line of fire. |
||
+ | |- |
||
+ | |2300 |
||
+ | |30 sec. |
||
+ | |[[File:Artillery Scorestreak BOCW.png|150px]]<center>[[Artillery]]</center> |
||
+ | |Launch three targeted artillery strikes. Unused strikes can be saved for later. |
||
+ | |- |
||
+ | |2400 |
||
+ | |60 sec. |
||
+ | |[[File:Air Patrol Scorestreak BOCW.png|150px]]<center>[[Air Patrol]]</center> |
||
+ | |Call in a squadron of jets to attack enemy air Scorestreaks. Counter enemy Air Patrols. |
||
+ | |- |
||
+ | |3500 |
||
+ | |90 sec. |
||
+ | |[[File:Cruise Missile Scorestreak BOCW.png|150px]]<center>[[Cruise Missile]]</center> |
||
+ | |Steer a trio of missiles with boost and air brake controls. Secondary missles auto-fire at painted targets. |
||
+ | |- |
||
+ | |4000 |
||
+ | |60 sec. |
||
+ | |[[File:War Machine Scorestreak BOCW.png|150px]]<center>[[War Machine]]</center> |
||
+ | |High-explosive grenade launcher. |
||
+ | |- |
||
+ | |4500 |
||
+ | |60 sec. |
||
+ | |[[File:Attack Helicopter Scorestreak BOCW.png|150px]]<center>[[Attack Helicopter]]</center> |
||
+ | |Call in armed support helicopter. |
||
+ | |- |
||
+ | |6000 |
||
+ | |60 sec. |
||
+ | |[[File:H.A.R.P. Scorestreak BOCW.png|150px]]<center>[[H.A.R.P.]]</center> |
||
+ | |High-Altitude Reconnaissance Plane that shows both enemy position and direction on the mini-map. |
||
+ | |- |
||
+ | |||
+ | |6500 |
||
+ | |90 sec. |
||
+ | |[[File:VTOL Escort Scorestreak BOCW.png|150px]]<center>[[VTOL Escort]]</center> |
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+ | |Lay waste to enemy infantry and vehicles from the cockpit of a powerful VTOL jet. |
||
+ | |- |
||
+ | |8000 |
||
+ | |60 sec. |
||
+ | |[[File:Chopper Gunner Scorestreak BOCW.png|150px]]<center>[[Chopper Gunner]]</center> |
||
+ | |Be the gunner in a close air support helicopter. |
||
+ | |- |
||
+ | |10000 |
||
+ | |90 sec. |
||
+ | |[[File:Gunship Scorestreak BOCW.png|150px]]<center>[[AC-130 (killstreak)|Gunship]]</center> |
||
+ | |Be the gunner in a close air support gunship. |
||
+ | |} |
||
==Trivia== |
==Trivia== |
||
*In ''[[Call of Duty: Advanced Warfare]]'', even if the player adds scorestreaks to the preset loadout for the Survivors in [[Infected]] mode in Private Match, they will not show up in the Survivors' loadouts during gameplay and will not be given to the players when they reach the required score amount. |
*In ''[[Call of Duty: Advanced Warfare]]'', even if the player adds scorestreaks to the preset loadout for the Survivors in [[Infected]] mode in Private Match, they will not show up in the Survivors' loadouts during gameplay and will not be given to the players when they reach the required score amount. |
||
+ | *In ''[[Call of Duty: Black Ops II]]'', when the player reaches the required score to unlock a scorestreak or recieves one via a [[Care Package]], a sound relating to the scorestreak will play, such as car noises for the [[RC-XD]] and radar sweeps for the [[UAV]]. |
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+ | |||
{{CoD9 Perks}} |
{{CoD9 Perks}} |
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{{CoD11 Perks}} |
{{CoD11 Perks}} |
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{{CoD12 Perks}} |
{{CoD12 Perks}} |
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{{CoD13 Perks}} |
{{CoD13 Perks}} |
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+ | {{CoD14 Perks}} |
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+ | {{CoD15 Perks}} |
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+ | {{CoDMobile_Perks}} |
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+ | {{CoD17 Perks}} |
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[[Category:Call of Duty: Black Ops II Scorestreaks]] |
[[Category:Call of Duty: Black Ops II Scorestreaks]] |
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[[Category:Call of Duty: Advanced Warfare Scorestreaks]] |
[[Category:Call of Duty: Advanced Warfare Scorestreaks]] |
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[[Category:Call of Duty: Black Ops III Scorestreaks]] |
[[Category:Call of Duty: Black Ops III Scorestreaks]] |
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[[Category:Call of Duty: Infinite Warfare Scorestreaks]] |
[[Category:Call of Duty: Infinite Warfare Scorestreaks]] |
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+ | [[Category:Call of Duty: Black Ops 4 Scorestreaks]] |
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+ | [[Category:Call of Duty: Mobile Scorestreaks]] |
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+ | [[Category:Call of Duty: Black Ops Cold War Scorestreaks]] |
Revision as of 09:39, 26 March 2021
- For other reward based systems similar to scorestreaks, see Streak.
- "Equip a series of scorestreaks to support you and your team on the warzone"
- — Call of Duty: Infinite Warfare's in-game description of Scorestreaks
The Scorestreak system is a multiplayer mechanic used in Call of Duty: Black Ops II, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII, Call of Duty: Black Ops 4, Call of Duty: Mobile and Call of Duty: Black Ops Cold War. Replacing Killstreaks and Strike Chains, in this system rewards are earned based on the amount of score a player earns in a single life in most circumstances.
In Call of Duty: Modern Warfare, streaks are earned by score instead of kills if the player uses the Pointman perk.
Overview
In previous Call of Duty games, players earned killstreaks by getting a certain number of kills in a single life. Modern Warfare 3 introduced Point Streaks where players earn points by not just getting kills, but also by completing objectives, i.e. capturing Domination flags and planting S&D bombs, and by destroying enemy killstreak rewards, i.e. UAVs and Sentry Guns; these points in turn give rewards. However with Scorestreaks, players now earn rewards for earning a certain amount of score in a single life. This means actions like kills, captures, completing objectives, shooting down enemy air support, assists, and assists with certain scorestreaks count towards the earning of new scorestreak rewards. Like in previous Call of Duty games, the player's streak will reset upon death.
The player's Scorestreak rewards can be obtained multiple times in one life, but only if the player uses his/her scorestreak prior to receiving the same scorestreak again. For example, if the player earns the Swarm scorestreak, chooses to save it, and they earn the Swarm again, the first Swarm will be lost, being replaced by the second Swarm received by the player.
Unlike most previous games, dying does not impede progression by called in streaks. While any points gained are lost upon death (except in Call of Duty: Black Ops Cold War), the player may still receive points through streaks (most of them except UAV, Counter-UAV, Orbital VSAT and EMP systems assists) called in before being killed or by calling in streaks that they have saved up. As long as points are awarded after death, it doesn't matter when a scorestreak has been called in nor when it has been earned.
Using the perk Hardline in some games, the score towards the player's scorestreak is increased by 20% meaning this perk is extremely beneficial for obtaining the higher rewards. For example, if one was trying to receive a Swarm and was using Hardline, they would only require a 1585 scorestreak rather than 1900. This equates to three fewer kills in Team Deathmatch.
Using the Persistence trait in Call of Duty: Infinite Warfare allows Scorestreak progression to continue after death, but the amount of score to obtain a certain streak is increased.
In Call of Duty: Black Ops Cold War, progress towards each scorestreak is no longer lost upon death. The points required are much higher, but getting consecutive kills grants bonus points towards unlocking score streaks. All scorestreaks except Air Patrol have a cooldown to prevent being used to often.
List of Scorestreaks
Call of Duty: Black Ops II
Score Requirement |
with Hardline | Scorestreak | Description |
425 |
350 |
Shows enemies on the mini-map. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (UAV Assists). Can be shot down. | |
450 | 375 | Remote-controlled car strapped with explosives that the player can boost and explode at will. Adds 25 points per kill (RC-XD Kill). Can be destroyed by enemy players. | |
525 | 440 | Airborne drone that seeks out and destroys a nearby target. Adds 25 points per kill. Will also take out enemy scorestreaks (only UAVs, counter UAVs and care package couriers) for the appropriate amount of points if thrown in the right general direction. | |
550 | 460 | Air-drop a random Scorestreak reward. Ability to get another random scorestreak if the player discards the first scorestreak with the Engineer perk. Also available to hack with "Black Hat" | |
600 | 500 | Temporarily disables enemy radar. Adds 10 points to the player's scorestreak for each kill their team gets while it is active (Counter UAV Assists). Can also be shot down. | |
650 | 545 | Projects a microwave field which stuns, impairs, and slowly damages enemies. As the Guardian damages enemies, the player will earn 10 points per two damage increments (Guardian Supress). Adds an additional 25 points to the player's scorestreak per kill (Guardian Kill). | |
700 | 585 | An air-to-surface missile which can be scattered into a cluster bomb while falling. Adds 25 points to the player's scorestreak per kill (Hellstorm Missile Kill). The missiles can be shot down by the enemy (only if the cluster is not yet deployed). | |
750 | 625 | Launch a coordinated and rapid airstrike on three locations. Adds 25 points to the player's scorestreak per kill (Lightning Strike Kill). As of 1.4, there is a .9 second delay between call-in and arrival. | |
800 | 670 | An automatic sentry gun which can be remote-controlled or left to kill enemies. Adds 25 points to the player's scorestreak per kill (Sentry Gun Kill). | |
850 | 710 | A handheld Minigun. Does not go away until all of its 200 ammo has been exhausted. Can be put away and brought out again. Adds 25 points to the player's scorestreak per kill. | |
900 | 750 | Grenade launcher with rapid, semi-automatic firing. Does not go away until all its 12 ammo has been exhausted. Adds 25 points to the player's scorestreak per kill. | |
975 | 815 | Remote-controlled quadrotor equipped with a lightweight machine gun. Adds 25 points to the player's scorestreak per kill (Dragonfire Kill). | |
1000 | 835 | Air-drop an autonomous ground robot that searches for and destroys enemies. Can also be remote-controlled if the player would like to. Adds 25 points to the player's scorestreak per kill. As of the latest patch, mobility is increased and close range machine gun damage is decreased. The AGR is equipped with rocket launchers and mini-guns. | |
1100 | 920 | Call in a stealth helicopter which does not appear on the enemy's mini-map and is very distracting to enemies trying to take it down. Adds 25 points to the player's scorestreak per kill (Stealth Chopper Kill). Takes two shots to destroy. | |
1200 | 1000 | Shows both enemy position and direction on the mini-map. Cannot be shot down. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (VSAT Assist). | |
1250 | 1045 | Get personal air support from an escort drone that follows you throughout the map. Adds 25 points to the player's scorestreak per kill. | |
1300 | 1080 | Temporarily disables enemy electronics and HUD and destroys scorestreaks that are active at time of detonation. Also gives 10 score towards the player's scorestreak whenever a player on their team kills an enemy (EMP Assist). | |
1400 | 1170 | Fast jet aircraft that provides close air support via several strafe runs using its avenger cannon and rocket pods. Adds 25 points to the player's scorestreak per kill (Warthog Kill). | |
1500 | 1255 | Laser missile targets remotely from the Lodestar. Adds 15 points to the player's scorestreak per kill. (Lodestar kill) | |
1600 | 1335 | Control a powerful VTOL armed with dual explosive round miniguns and rockets. Has the capability to switch positions. Adds 15 points to the player's scorestreak per kill. | |
1700 |
1420 |
Spawns attack dogs that hunt down the enemy. Dogs will continue to spawn if one is killed. Adds 15 points to the player's scorestreak per kill (K9 Kill). Dogs can be shot. | |
1900 | 1585 | Call in a swarm of lethal Hunter Killer drones that search and destroy enemies as well as enemy aircraft for the appropriate number of score. Adds 15 points to the player's scorestreak per kill (Swarm Kill). Lasts for 45 seconds, can be destroyed with EMP systems |
Call of Duty: Advanced Warfare
Score Requirement |
with Hardline | Scorestreak | Description |
350 | 250 |
Small piloted drone that tags enemies. | |
400 |
300 |
Shows enemies on the mini-map. | |
450 | 350 | Small piloted drone with an explosive charge. | |
500 | 400 | A care package is called in by throwing a marker, which will yield a random Scorestreak reward. | |
550 | 450 | A turret that can be controlled manually by the player. | |
600 | 500 | Control an orbital laser with high precision. | |
650 | 550 | A manually guided aerial missile. | |
700 | 600 | An autonomous cyber attack that disables the enemy's HUD. | |
725 | 625 | A manually targeted bombing run. | |
775 | 675 | Gives the player an advanced suit of armor, which gives both heavy weaponry and increased health. | |
850 | 750 | Take control of a VTOL with heavy weaponry. | |
950 | 850 | Fire weapons from an orbital gunship. |
Call of Duty: Black Ops III
Score Requirement |
Scorestreak | Description |
400 |
Remote-controlled hover car strapped with explosives that the player can boost and explode at will. Can be destroyed by enemy players. | |
500 | Shows enemies on the mini-map. | |
550 | Air-drop a random Scorestreak reward. | |
600 | Temporarily disables enemy radar. | |
650 | A controlled scorestreak that flies around the map. It can engage enemies by targeting them with rockets. | |
700 | Projects a microwave field which stuns, impairs, and slowly damages enemies. | |
750 | Launch a coordinated and rapid airstrike on three locations. | |
800 | An air-to-surface missile which can be scattered into a cluster bomb while falling. | |
850 | An automatic sentry gun which can be remote-controlled or left to kill enemies. | |
900 | An AI-controlled ground unit that patrols the map seeking enemy targets. | |
950 | A fleet of explosive drones will arrive, dive bombing a selected path in pairs. | |
1050 | An AI-controlled drone armed with machine guns that escorts the player. | |
1100 | An aircraft that targets enemy players. Has the ability to cloak which prevents it from being locked on. | |
1200 | Call in a high-altitude drone that shows both enemy position and direction on the mini-map. Can be shot down. | |
1250 | Deploy a EMP field that disables enemy HUD, electronic sights, and reduce effectiveness of enemy thrusters. | |
1300 | Deploy several R.A.P.S that chase down enemy players and explode. | |
1600 | Deploy an AI-controlled soldier that will either patrol the map or follow the player. | |
1700 | Call in a VTOL aircraft with powerful turrets and rocket launchers. |
Call of Duty: Infinite Warfare
Score Requirement |
Scorestreak | Description |
450 |
A remote hover device that releases a multi-stage cryo explosion upon detonation. | |
500 | UAV recon ship that reveals enemy locations on the mini map. | |
550 | Automated drone that will deliver a random care package to your location. | |
600 | Emits a jamming signal that disables the enemy mini map. | |
700 | A companion drone that watches your six. | |
750 | A large orbital cruise missile with boost capabilities that houses two additional projectiles. | |
800 | File:Scorchers Menu Icon IW.png |
Call in 3 Prototype Scorcher jets for a laser strafing run. |
850 | Weapons satellite bombardment. | |
900 | Turret fires electrically charged rounds, inflicting damage to the target and nearby enemies. | |
1100 | Call in an escort drop ship with two firing modes. | |
1250 | Orbital UAV that reveals the enemy's direction on the mini map. | |
1300 | Tactical High Output Response missile system with rapid launching capabilities. | |
1450 | Heavily armored C8 with auto and manual control capabilities. | |
1550 | A remote anti-personnel weapon with heavy armaments. |
Call of Duty: WWII
Score Requirement |
Scorestreak | Description |
300 | Improvised incendiary device. | |
500 | A recon aircraft that reveals enemies on the mini-map. | |
525 | A fighter that destroys an enemy Recon Aircraft or Counter Recon Aircraft, or blocks enemy Recon Aircraft. | |
575 | A Care Package is delivered on a parachute; it contains a random Scorestreak. | |
625 | Fly a strafing run in a fighter aircraft. | |
650 | Control a Glide Bomb that explodes on impact. | |
700 | A portable backpack flamethrower. | |
750 | A precision strike upon three targeted locations. | |
850 | An artillery barrage on a designated location. | |
950 | Destroy all enemy aerial scorestreaks and block enemies from using new ones. | |
1250 | Call in paratrooper reinforcements. | |
1400 | An aerial oblieration bombing that makes multiple passes over enemy occupied territory. | |
1700 | Occupy a B-17G and decimate enemies with its ball turret. |
Call of Duty: Black Ops 4
Score Requirement |
Scorestreak | Description |
450 | Remote-controlled car strapped with explosives. | |
500 | Pilot an anti-personnel drone. Remote detonate the drone with R2// or detonate on impact. | |
550 | Reveal enemy positions through Fog of War. | |
600 | Airdrop a random Scorestreak. | |
650 | Scramble the enemy's mini-map. | |
850 | Control a Hellstorm missile with manually-triggered cluster bombs that track enemy targets. | |
900 | Launch a targeted airstrike on three locations. | |
950 | Deploy a deadly automated turret that targets enemy players, vehicles, and equipment. | |
1000 | Call in a squadron of autonomous drones outfitted with machine gun turrets. | |
1050 | Heavily armored quadrupedal combat robot. Can be remote controlled. | |
1100 | Call in the support of 2 heli snipers. | |
1200 | Call in a support helicopter. | |
1250 | AI piloted strafe run that lays down heavy machine gun and rocket fire. | |
1350 | Two elite armored soldiers drop in from a chopper to clear a position. Command them to move by holding Square//. | |
1600 | Be the gunner in a close air support gunship. |
Call of Duty: Mobile
Score Requirement |
Scorestreak | Description |
300 | A manual shielded turret that can be deployed on most surfaces. | |
400 | Unmanned Aerial Vehicle that reveals enemy locations on the minimap. | |
450 | Detects nerby enemies and paralyzes them in a continous eletric shock. | |
500 | Infantry deployed drone that seeks out an enemy vehicle. | |
550 | Call in a care package containing one random scorestreak. | |
600 | Jams enemy reconnaissance by temporarily disabiling the enemy minimap. | |
700 | Remote-controlled Predator Missile with a cluster bomb payload. | |
750 | Use a drone to detect and eliminate enemies while it has power and ammo. It carries 3 infrared explosive probes. | |
800 | An unmanned weapon capable of autonomously acquiring and firing upon enemy targets through thermal detection. | |
850 | The SAM Turret is an unmanned weapon which automaticaly locks onto any aircraft scorestreaks and fires missiles to destroy them. | |
900 | Call on an XS1 Goliath to equip powerful armor and a minigun with limitless ammo. | |
950 | Bears down continous missile bombardment to a designated location. | |
1000 | Call in an attacking helicopter to the battlefiled for armed support. | |
1300 | Disables all enemy electronics. All items in enemy HUD will be removed and field of vision will be affected. Enemies affected cannot use throwables, Scorestreaks of Operator Skills. | |
1400 | Orbital UAV that reveals the enemy's direction on the mini-map. | |
1500 | Scorch nearby enemies and fill the battlefield with smoke. | |
1600 | Call in a VTOL gunship to provide air support. |
Call of Duty: Black Ops Cold War
Score Requirement | Cooldown | Scorestreak | Description |
500 | 120 sec. | Arrows burn targets and the surrounding area. | |
800 | 90 sec. | Remote-controlled car strapped with explosives. | |
1000 | 90 sec. | Reveal enemy positions through the Fog of War. | |
1400 | 90 sec. | Scramble enemy mini-maps and disabled hostile Missle Turrets for a short time. | |
1600 | 120 sec. | Reduces incoming bullet damage. Destroyed after it absorbs too much damage. | |
2000 | 60 sec. | Deploy a deadly automated turret that targets enemy players, vehicles, and equipment. | |
2000 | 90 sec. | Airdrop a random Scorestreak. Crate self-destructs after use. | |
2100 | 30 sec. | Launch a targeted carpet bomb strike of explosive napalm. | |
2200 | 90 sec. | Deadly machine gun with high damage rounds that suppress enemies in the line of fire. | |
2300 | 30 sec. | Launch three targeted artillery strikes. Unused strikes can be saved for later. | |
2400 | 60 sec. | Call in a squadron of jets to attack enemy air Scorestreaks. Counter enemy Air Patrols. | |
3500 | 90 sec. | Steer a trio of missiles with boost and air brake controls. Secondary missles auto-fire at painted targets. | |
4000 | 60 sec. | High-explosive grenade launcher. | |
4500 | 60 sec. | Call in armed support helicopter. | |
6000 | 60 sec. | High-Altitude Reconnaissance Plane that shows both enemy position and direction on the mini-map. | |
6500 | 90 sec. | Lay waste to enemy infantry and vehicles from the cockpit of a powerful VTOL jet. | |
8000 | 60 sec. | Be the gunner in a close air support helicopter. | |
10000 | 90 sec. | Be the gunner in a close air support gunship. |
Trivia
- In Call of Duty: Advanced Warfare, even if the player adds scorestreaks to the preset loadout for the Survivors in Infected mode in Private Match, they will not show up in the Survivors' loadouts during gameplay and will not be given to the players when they reach the required score amount.
- In Call of Duty: Black Ops II, when the player reaches the required score to unlock a scorestreak or recieves one via a Care Package, a sound relating to the scorestreak will play, such as car noises for the RC-XD and radar sweeps for the UAV.
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