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The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appears in Call of Duty: Black Ops 6 The subject of this article appears in Call of Duty: Black Ops 7 The subject of this article appeared in Zombies mode The subject of this article exists in or is relevant to the real world.

Scott Eckert is a sound designer and audio engineer for Treyarch, working on the music in Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops,  Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare III, Call of Duty: Black Ops 6, and Call of Duty: Black Ops 7. He is most recognized for mixing and mastering the musical easter eggs for the Zombies game mode in Call of Duty: World at War, Call of Duty: Black OpsCall of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4 and Call of Duty: Black Ops Cold War. He mixed and mastered Lullaby for a Dead Man, The One, Beauty of Annihilation, 115, Abracadavre, Pareidolia, Coming HomeCarrionWhere Are We GoingDead Again, Dead Flowers, Dead Ended, The Gift, Drowning, Shockwave, Mystery, Stormbound, I Am The Well, A Light from the Shore, Alone, Lost and Damned 8.

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