|Damage||35 (MP, BO3)|
|Magazine Size||100 rounds (BO3) |
|Maximum Ammunition||100+0 (MP, BO3) |
150+0 (MP, BO4)
|Rate of Fire||1200 RPM|
Danny "Blackjack" Li
- "Maximum firepower achieved."
- — Reaper after getting a kill with the Scythe
The Scythe is a specialist weapon in Call of Duty: Black Ops III and Call of Duty: Black Ops 4 exclusive to Reaper and Blackjack. It is a minigun that transforms from Reaper or Blackjack's arm in Call of Duty: Black Ops III while in Call of Duty: Black Ops 4 it is a dual barrelled detached turret. Functionally, it works very similarly to the Death Machine within Call of Duty: Black Ops III.
Call of Duty: Black Ops IIIEdit
The Scythe is available after having unlocked Reaper.
The Scythe holds 100 rounds, fires at an incredibly fast rate of fire with amazing damage per shot, usually taking three bullets to kill enemies, with minimal recoil. It is one of the strongest overall Specialist weapons, while being very simple to use.
Like past miniguns, there is a firing delay when the Scythe is not being aimed. While Reaper's movement speed is already slow while moving with the Scythe, it is severely reduced while aiming, but the Scythe can be fired immediately once it begins revving up. The player's movement is reduced further while actually firing (regardless of the method), potentially leaving them vulnerable if in the open. Therefore, it is best to use it in a building with decent sightlines, where there are few openings for Reaper to be attacked other than head-on.
The Scythe's rapid fire rate causes the weapon's meter to deplete quickly, so players must choose if they wish to play conservatively or unleash a rapid barrage of bullets all at once. Like other Specialist weapons, the meter will also deplete over time, even if ammo remains.
Call of Duty: Black Ops 4Edit
The Scythe has been entirely changed from an arm-mounted minigun to a detached turret, gaining an additional 50 rounds to a total of 150 rounds per activation.
- If the player dies while revealing or using the Scythe, the ammo counter will automatically display the reserve ammo (which it won't do when the player is alive) at 120 rounds, or one magazine.