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The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode
For a Field Order that uses Seekers, see Seekers (Field Order).
For the grenade, see Seeker Grenade.

A Seeker is a Cryptid featured in the Extinction and Multiplayer modes of Call of Duty: Ghosts. They are unique in that they are the only suicidal Cryptid unit, and they are spawned from meteors in groups of two to four. If a player completes a Field Order on the Devastation map Unearthed, they have a chance to call in three Seekers that charge and explode into the enemy team. The base money rewarded for killing them is $100.


Seekers are easily identifiable, even from a distance, due to the glowing red blob-like structures that cover their bodies. They also possess a red fiery aura of energy around their bodies that is released en-masse when they explode. They move very fast and will explode immediately when killed or after a seconds delay when they approach to within about half a meter of the player, causing heavy damage (approx 25 damage in a direct hit).


The Seeker's behaviour in Extinction is erratic. Although the Seeker's main goal is to run up to the player and self-destruct, the Seeker will not take a consistent path. In some instances, the Seeker will flank, other times it will make a beeline, and sometimes, the Seeker will remain still in seemingly random parts of the area. Seekers are fast, so they can easily catch the player off-guard. Meteors containing Seekers tend to spawn in just after or right when a bunch of cryptids just spawn in, so it is easier to lose track of the Seekers spawning in due to the threat of other Cryptids just around the corner. Seekers also run at the player in an odd fashion, making them difficult to hit as they shuffle around as they run for the player.

The Seeker has an extremely low amount of health, and because Seekers always spawn from meteors, the threat of Seekers can be repelled fairly easily if the player has a clear line of sight to the meteor. Here, the player can shoot the Seekers as they spawn from the meteor. Seekers are extremely vulnerable to explosives, with a well-timed, well-aimed Semtex able to destroy an entire meteor's worth of Seekers. Seekers are also extremely vulnerable to Incendiary Ammo, as the afterburn does not need much time at all to kill a Seeker. Usually, just one incendiary bullet is all it takes for a Seeker to be killed. With how easy Seekers are to kill, and their inflated kill reward, Seekers are high priority targets, not just to protect players, but also to make a few quick bucks while doing so. With proper counter-measures, Seekers are easily taken care of.

Meteors arrive at consistent times, although meteors themselves can spawn in a variety of locations. Players who replay the maps a lot will get used to knowing when to keep an eye out for Seekers.

The meteor itself will cause a large amount of thunder to generate on the intended area before the meteor lands. The meteor is capable of severely damaging or even downing a player that is unfortunate enough to be hit directly by the meteor.


  • A Hypno Knife will kill the seeker but the player will lose the knife in the process.
  • Ironically enough, even though Cryptids are native to Earth, Seekers arrive via meteors, implying that the Cryptid race is not native to Earth.
  • Maps may give players a challenge to not be damaged by Seeker explosions. This challenge is only given when the player has progressed far enough through the map to be at a point where meteors can spawn in. However, this is one of the more difficult challenges to complete, due to the oftentimes cramped quarters on these maps, oftentimes making this challenge impossible to complete when dealing with large swarms of other Cryptids attacking the player or distracting them from incoming Seekers.
  • Despite the fact Seekers normally go straight for players, they are still lured by Flares and Sticky Flares, though they never attack Generators, Drills or Obelisks.