Call of Duty Wiki
Advertisement
Call of Duty Wiki
The subject of this article appeared in Soap's Journal The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered This article was previously featured
For the reboot faction, see Shadow Company (Reboot).

"Shadow Company is a different breed. No more vodka-drunk Ultranationalists. They're trained like we are."
John "Soap" MacTavish

Shadow Company is an elite covert unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign of Call of Duty: Modern Warfare 2, and in one Special Ops mission, "Snatch & Grab". All members of the unit are extremely loyal to General Shepherd to the point where they assisted him in his plans to betray Task Force 141. The Shadow Company return as a multiplayer faction in Call of Duty Online.

History[]

On August 15th, 2016, Shadow Company is deployed by Shepherd to the Caucasus Mountains near the Georgian-Russian border, there they secured the landing zone. When Roach and Ghost, who have downloaded a DSM containing vital intelligence on Makarov reached the landing zone. Shepherd, their leader, showed his true colors and betrayed the two, killing them and then ordered Shadow Company contractors to burn their bodies.

On the same day, Shadow Company contractors appeared in the U.S. Vehicle Disposal Yard 437 in Eastern Afghanistan, where they engaged Makarov's Inner Circle and also attempted to kill Soap and Price, despite their best effort, Soap and Price managed to escape.

On August 16th, 2016, Price and Soap infiltrated Shadow Company's base in Afghanistan, Site Hotel Bravo to eliminate Shepherd. At first, Shadow Company was unaware of Soap and Price's presence until their patrols gradually go missing. Eventually, Shepherd learned of Price and Soap's presence, prompting him to instruct Shadow Company to evacuate the site and initiate the self-destruct protocol. In an attempt to kill Price and Soap, Shepherd disregarded his men's lives despite their loyalty towards him, authorizing a danger close artillery strike on Site Hotel Bravo. However, the artillery strike failed to accomplish the objective and instead killed and injured many Shadow Company contractors.

One hour later, Shadow Company contractors tried to kill Price and Soap, who were chasing the Pave Low carrying Shepherd. However, they failed to do so, leading to the Pave Low being shot down and Shepherd being killed by Soap. What happened to Shadow Company following Shepherd's death is unknown.

Known Members/Units[]

Command and Control Units[]

  • Gold Eagle - General Shepherd, Commanding Officer.
  • Oxide - Communications officer, possibly second in command.
  • Excalibur - Artillery commander.

Ground Units[]

Disciple - Patrol for Site Hotel Bravo.

  • Disciple 1 - Unit in Site Hotel Bravo
    • Alpha Element - Part of Disciple 1 that is patrolling the riverbed
  • Disciple 2 - Unit in Site Hotel Bravo
    • Bravo Element - Part of Disciple 2 that stopped their patrol because of the sandstorm.
  • Disciple 3
  • Disciple 4
    • Zulu Element - 6 man patrol east along the Canyon, North side access road with 2 German Shepherds. (First group to be eliminated by Price and Soap)
  • Disciple 5 - 2 men guarding the cave entrance overlooking the river.
  • Disciple 6 - Unit in Site Hotel Bravo
    • Foxtrot Element - Section of Disciple 6 that breaches the steam room
  • Disciple 9 - Unit on the catwalks outside the caves.

Butcher - Patrol for Site Hotel Bravo.

  • Butcher 1 - Unit in the open area of Site Hotel Bravo (where Excalibur fires upon with target package Romeo)
    • Butcher 1-5 - element of Butcher 1 that rendezvous with Shepherd and escorts him to the Zodiacs
  • Butcher 2 - Fast ropes from Black Hawks into sector Papa Quebec.
  • Butcher 3
  • Butcher 5 - Unit within the command room, prepares the demolition charges.
    • Butcher 5 Actual - Commander of Butcher 5, heard over radio talking to Oxide about a severed detonator cord
  • Butcher 7 - Searches for Disciple 5.
    • Vinson - Element of Butcher Seven.
    • Lambert - Element of Butcher Seven.

Carnival - Patrol for Site Hotel Bravo.

  • Carnival 1
  • Carnival 3

Aviation Units[]

  • Avatar - MQ-1 Predator UAV operators
    • Avatar 1 - UAV operator.
    • Avatar 2 - UAV Predator Drone
  • Warhorse 5-1 - MH-53 Pave Low helicopter.
  • Thunder Two-One - AH-6 Little Bird helicopter that protected Ghost and Roach from Ultranationalists in "Loose Ends".
  • Scaler 3 - Unknown type of helicopter on patrol.

Unknown Unit type/Possible Units[]

  • Mongoose 2 - Possible helicopter or ground unit, cannot be determined.
  • Mongoose 1, 3, 4 etc.
  • Disciple 7 and 8.
  • Butcher 4, 6 and 9
  • Carnival 2, 4 to 9
  • Warhorse 5-2 and 5-3, as two MH-53s can be seen at the end of "Loose Ends". Although it is likely one of these is 5-1.
  • Scaler 1, 2, 4 etc., most likely helicopter units judging from radio chatter.
  • Thunder 2-2 etc.
  • Kestrel 3-2 - Most likely MH-6 Little Birds assigned to assist Butcher One-Five to escort Shepherd to the LZ, whilst Shepherd tells Kestrel 3-2 to hold position when Soap and Price arrive to try and stop him. Kestrel 3-2 are probably the Little Bird choppers seen throughout Endgame, as Shepherd demands Avatar One to order danger close air strikes, along with UAV support.
  • Unidentified RPG Teams - Mentioned in radio chatter as trying to stop Price and MacTavish.

Known Members[]

Arsenal[]

Shadow Company

Shadow Company concept art.

Shadow Company soldiers are heavily armed, highly trained and extremely dangerous. Their choice of weapons consists of modern weapons, with the ACR and SCAR as their primaries. Their weapons of choice are similar to those of Task Force 141 and the U.S. Army Rangers due to their blank check. Their arsenal includes:

Assault Rifles[]

Submachine Guns & Machine Pistols[]

Light Machine Guns[]

Sniper Rifles[]

Shotguns[]

Handguns[]

Launchers[]

Grenades[]

Other[]

Vehicles[]

Shadow Company has a variety of vehicles, most of them used by the U.S. military. These include:

Equipment[]

Soldiers of this unit are distinguished by their black combat uniforms, with both an American flag patch and a spade symbol patch being worn on either arm, and tan SDS BAE releasable body armor vests, and by wearing Pro-Tec bump helmets with balaclavas and tactical goggles, with night vision goggles occasionally being worn as well; they also have various other equipment such as magazines pouches, grenades, etc. (See the Character Models section below)

Battle chatter[]

  • "Check your fire!"
  • "Hey, check your fire!"
  • "Watch your fire!"
  • "Friendly fire! Friendly fire!"

  • "Target acquired!"
  • "Got eyes on target!"
  • "Got a visual!"
  • "I have a target!"
  • "I got eyes on target!"
  • "I have a visual!"

  • "I got movement!"
  • "Movement!"
  • "I see movement!"
  • "I got a runner!"
  • "Got a footmobile, he's Oscar Mike!"
  • "Enemy footmobile, Oscar Mike!"
  • "They're Oscar Mike!"
  • "Target is Oscar Mike!" [Alternatively; "Target is on the move!"]

  • "These guys are armored up! Locate TWs[?] and aim for headshots!"
  • "They're following the SAS handbook, keep them in check!"
  • "Keep pushing around their flanks, these guys are predictable!"
  • "Stay frosty, keep it professional. Headshots only."
  • "I've killed harder targets than these guys, stay in formation!"
  • "Disciple Three, flank through sector Charlie Zulu."
  • "I've seen these tactics before, these guys are SAS!"
  • "Pick your spots, these guys know how to shoot!"
  • "Watch your sectors, maintain fire discipline."
  • "Headshots pay double, keep your shots high and tight!"
  • "Maintain aggressive posture, stay in visual contact with the target!"
  • "Let's go, let's go! Stay on the offensive!" [Alternatively; "Let's go, let's go! Stay on the offensive, men!"]
  • "Recon, go!"
  • "Weapons free, Charlie team move to intercept!"
  • "Alpha team, fall back to rally point Jester!"
  • "Hostiles have penetrated deep into the complex. Terminate with extreme prejudice!" [While part of the random battlechatter, this particular line only makes in the context of "Just Like Old Times"]
  • "I've got eyes on target, engaging full-auto."
  • "Diazepam's kicking in, I'm steady downrange."

  • "Frag out!" [Three variations are used]

  • "Grenade!" [Six variations are used]
  • "Grenade, move!" [Two variations are used]
  • "Grenade, get outta there!" [Two variations are used]

  • "Tango down!" [Two variations are used]
  • "Got him!"
  • "Target neutralized!" [Two variations are used]

  • "I'm out!" [Two variations are used]
  • "Changing mag!" [Two variations are used]
  • "Loading!" [Two variations are used]
  • "Cover me!" [Three variations are used]

  • "Suppressing fire!"
  • "Take 'em out!"
  • "Light 'em up!"
  • "Take 'em down!"

  • "Moving."
  • "Moving!"
  • "I'm moving."
  • "I'm moving!"

  • "Man down!" [Two variations are used]
  • "We got a man down!" [Two variations are used]
  • "Got a man down!" [Two variations are used]

  • "Roger that, I see him!"
  • "Copy, target acquired!"
  • "Roger, I see him!"
  • "Roger, target acquired!"

  • "I can't get a shot!"
  • "I don't have a shot!"
  • "Can't get a shot, he's out of my line of sight!"

  • "Copy!" [Two variations are used]
  • "Copy that!" [Two variations are used]
  • "Roger!" [Two variations are used]
  • "Roger that!" [Two variations are used]

  • "Enemy sighted, requesting backup!"
    • "Understood, we're on our way!"
  • "We have an intruder, sound the alarm!"
    • "Reinforcements are enroute!"
  • "Security breach! Lock down all exits, send reinforcements!"
    • "We're sending help right now!"
  • "We have a security breach! I need backup!"
    • We're sending reinforcements to your position!"
  • "I have the enemy in sight!"
    • We're coming to you, stand by!"
  • "I see the intruder, he's armed!"
    • "Help is on the way, keep 'em busy!"
  • "Drop your weapon, drop it now!" [Addressed to the player]
    • "Message received, we are sending reinforcements immediately!"
  • "Get your hands up, do it now!" [Addressed to the player]

  • "Look out! RPG!"
  • "RPG!" [Four variations are used]
  • "R-P-G!" [Two variations are used]

  • "What the hell was that?"
  • "We have a situation here."
  • Check it out, go, go!"
  • There's been an explosion, move!"
  • I heard it, I'm on my way!"

  • "We have a man down! Search the perimeter!"
  • "He's dead! Lock down all the exits, do it now!" [Alternatively; "He's dead! Lock down all exits, do it now!"]
  • "Man down! Spread out and search the area!"
  • "I found a body! Look for an intruder!"

  • "Never mind. I'm resuming my patrol."
  • "Nothing found over here. Resuming patrol."
  • "It was nothing, I'm returning to my post."
  • "I didn't find anything, but stay alert."
  • "Nothing to report, keep your eyes open for intruders."
  • "It was nothing. Stay vigilant." [Alternatively; "It was nothing, but stay frosty." or "It was nothing, but stay vigilant."]
  • "It's all clear. I'm resuming my patrol."
  • "All clear. Watch your sectors for any suspicious activity."

  • "What was that, someone there?" [Alternatively; "Huh? What was that, is someone there?"]
  • "Wait, we may have a problem here, stand by."
  • "I think we may have an intruder, stand by."
  • "Wait, think I see something." [Alternatively; "Wait, I think I see something."]
  • "Huh, who's there?"
  • "What was that noise?"
  • "I heard something, stand by."
  • "Think I saw something, stand by." [Alternatively; "I think I saw something, stand by."]
  • "Hey, someone there?" [Alternatively; "Hey, is someone there?"]

  • Radio chatter[]

    Several ambient radio chatter can be heard in "Just Like Old Times". This is distinct from the radio chatter heard as part of the scripted dialogue in "Just Like Old Times".

    Disciple 6-Oxide Chatter Transcript

    The following chatter involves two vehicles being spotted while moving along a roadway within Site Hotel Bravo's perimeter.

    Disciple 6: "Oxide, this is Disciple 6. We're in the crow's nest two klicks north of Home Plate. We've got two Victors moving along one of our restricted perimeter roadways. Requesting permission to engage with the Fifty. Over."

    Oxide: "Disciple 6, what's the grid on those CVs? Over."

    Disciple 6: "Oxide, they're about to cross into Grid Two-Six-Niner-One-Five-Five-Four-Two-Niner and moving on road Three-Nine-Five-GPH. Over."

    Oxide: "Copy that, Disciple 6. We confirm that the targets are moving through a restricted zone. Stand by for clearance."

    Disciple 6: "Roger Oxide. We're ready to rock, just give us the word. Standing by."

    Oxide: "Disciple 6, you're not cleared to engage. I repeat, do not engage. Gold Eagle wants the make and model on those Charlie Victors. Over."

    Disciple 6: "Uh, copy that, Oxide. We've got, uh, two black, light-brown Mercedes G-class trucks, and they look to be at least partially hardened against small-arms fire, won't reduce the efficacy of our weapons system. Over."

    Oxide: "Disciple 6, you're clear to engage. Get your SICs ready, Gold Eagle wants visual confirmation over the net. We'll be sending an RQ-4 on your way to slingshot the transfer. Expect it, ETA 2-2-0 Mikes."

    Disciple 6: "Roger that Oxide, but there won't be much left to look at. Disciple Six engaging. Out."

    Disciple 1-Oxide Chatter Transcript

    The following chatter involves a recon patrol spotting civilians outside Site Hotel Bravo's perimeter and being authorized to open fire if they place IEDs.

    Disciple 1: "Disciple 1 to Oxide. Come in Oxide, do you read us? Over."

    Oxide: "Oxide reads you, Disciple 1. We've got your signal now. Over."

    Disciple 1: "Oxide, we're continuing our recon sweep of the area due north of Home Plate. Maintaining visual contact with three civilians outside our perimeter inside Gold Dust and north of the waterfall, how copy? Over."

    Oxide: "Solid Copy, Disciple 1. Stay perched in overwatch. You're authorized to send rounds downrange if you see those civilians dropping IEDs on the roadway. Maintain readiness. Over."

    Disciple 1: "Roger that Oxide. We're locked and loaded. Disciple 1 out."

    Disciple 1-Mongoose 2 Chatter Transcript

    The following chatter involves a conversation between two Shadow Company callsigns.

    Disciple 1: "Mongoose 2, Disciple 1 here, how copy? Over."

    Mongoose 2: "Disciple 1, Mongoose 2 reads you, go ahead."

    Disciple 1: "Mongoose 2, uh... Interrogative: Are you still assigned to overwatch activities in MSR Bravo? Over."

    Mongoose 2: "Disciple 1, Mongoose 2. Uh, that's affirmative. However, we're checking out some activity west of that zone. Break. Got a section of the ED fence out of commission over here. Over."

    Disciple 1: "Mongoose 2, uh, we are currently engaged in CYA operations at MSR Bravo. Interrogative: Uh, what's your deviation timeline like? Over."

    Mongoose 2: "Heh-heh. We read you, Disciple 1. We're looking at about 2-5 mikes, but we're on the hump already. Gonna owe you one."

    Disciple 1: "Roger that Mongoose 2, we'll maintain readiness until visual contact is re-established. Now get your ass back here. Out."

    Disciple 4-Oxide Chatter Transcript

    The following chatter involves a delivery convoy requesting passage through a Shadow Company-controlled checkpoint.

    Disciple 4: "Oxide, Disciple 4 here. Over."

    Oxide: "Disciple 4, Oxide. Go ahead. Over."

    Disciple 4: "Oxide, we're posted up at Checkpoint Pinstripe. We've got a convoy of four, that is 0-4, uh, whitebox delivery Victors requesting clearance to approach Home Plate. Break. Requesting a secure net channel to transmit credentials. Bandwidth 3-5-0 Mike-Bravos. Non-lossy burst packets over seven Sierras. Over."

    Oxide: "Solid copy, Disciple 4. Stand by for encryption challenge flags. Over."

    Disciple 4: "Standing by, Oxide. Over."

    Oxide: "Disciple 4, you're cleared for data transmissions. Sending 3-5-0-over-7 aerial encryption key index 7-9 Juliet-Bravo. Initiate handshake. Over."

    Disciple 4: "We've confirmed your key index, Oxide. Sending it. Break. Standing by for gatekeeper authorization. Over."

    Oxide: "Disciple 4, credentials have been authorized by Gold Eagle, but maintain your posture. We're sending Butcher 3 to inventory and escort the convoy through to Home Plate. How copy? Over."

    Disciple 4: "Roger, Oxide. Disciple 4 copies all. We'll keep 'em sweating till we see Butcher 3. Out."

    Oxide-Disciple 2 Chatter Transcript

    The following chatter involves a Shadow Company callsign taking shelter from a sandstorm they were caught up in while on patrol.

    Oxide: "Oxide to Disciple 2, what's your status? Over."

    Disciple 2: "Disciple 2 to Oxide. Uh, we have held up our sweep through RAZ Zebra. We're about three mikes behind schedule. Over."

    Oxide: "Copy that Disciple 2, Gold Eagle wants a reason for the delay. Over."

    Disciple 2: "Oxide, we ran into a sandstorm out here. We're taking shelter in a small cave until it clears up. Over."

    Oxide: "Disciple 2, your MOPP suit should do the job here. Get yourself suited up and resume your patrol at an accelerated pace. Over."

    Disciple 2: "Roger Oxide, we're outfitting now. We'll be Oscar Mike in five."

    Oxide: "You have 1-2-0 mikes to resume your patrol path, Disciple 2, you're already behind schedule. Home Plate policy for docking hazard pay remains in effect. Do you copy?"

    Disciple 2: "Solid copy Oxide. Uh, so if we're back early do we get double pay?"

    Oxide: "Stay frosty, Disciple 2. Cut the chatter. Oxide out."

    Disciple 3-Oxide Chatter Transcript

    The following chatter involves an Afghan National Army vehicle that was caught trying to travel through Shadow Company's perimeter.

    Disciple 3: "Oxide, this is Disciple 3. How copy? Over."

    Oxide: "Disciple 3, you're coming in weak over the comms. Use the backup frequency and try again. Over."

    Disciple 3: "Oxide, Disciple 3 here. How do you read me now? Over."

    Oxide: "Oxide has you clear, go ahead. Over."

    Disciple 3: "Oxide, we have intercepted a local military Victor, about seven klicks south of DRM Zulu. We have three, that's 0-3, footmobiles in our custody, one officer and two enlisted. Please advise. Over."

    Oxide: "Disciple 3, local military is not authorized to travel through our perimeter. Interrogative: What's the status of the Victor? Over."

    Disciple 3: "Oxide, uh, I'm not sure. Looks like a UAZ left over from the Russians. It's pretty beat up. Over."

    Oxide: "Disciple 3, stand by for orders. Over."

    Disciple 3: "Oxide, uh, our status has changed. These guys are getting aggressive. One of them went for a concealed sidearm. Now they're talking about Euros. I think they actually want to bribe."

    Oxide: "Disciple 3, you are authorized to use lethal force if necessary. Maintain an aggressive posture as you escort them out of the zone on bearing 7-7-5 by 6-9-2. We'll be tracking with Avatar 1. Over."

    Disciple 3: "Copy that, Oxide. These guys are - woah, WOAH, HEY!"

    Oxide: "Disciple 3, do you read? Over."

    Disciple 3: "Oxide, we're status Green over here. Three tangos down. Had to grease 'em. Over."

    Oxide: "Solid copy, Disciple 3. Tag the Victor with an IR beacon. We're sending Avatar 1 your way to blast the zone. Recommit to your patrol zone within ten mikes. How copy? Over."

    Disciple 3: "Disciple 3 copies. We're Oscar-Mike. Out."

    Scaler 3-Oxide Ground Chatter Transcript

    The following chatter involves a conversation between a helicopter callsign and its assigned air traffic controller.

    Scaler 3: "Scaler 3 to Oxide Ground, uh, we are in the air and ready for tasking. Over."

    Oxide Ground: "Scaler 3, this is Oxide Ground. Solid copy. We're tracking you clean through grid 7-1-5-3-8-9 with net confirmation through the canyon relay."

    Scaler 3: "Oxide Ground, yep, you got us. Over."

    Oxide Ground: "Scaler 3, be advised: Avatar 2 is operating approximately 0-7-6 klicks above you. They've got the AO blanketed. Break. Stand by for new orders. Over."

    Scaler 3: "Solid copy, Oxide Ground. Send it."

    Oxide Ground: "Uh, Scaler 3, relocate to grid Papa-Juliet-November. We're seeing low-grade seismic activity in the area. Go run the canyon and check it out. Over."

    Scaler 3: "Roger that, Oxide Ground. We'll be in touch. Out."

    Carnival 1-Oxide Chatter Transcript

    The following chatter involves a patrol reporting a heat signature leak from Site Hotel Bravo.

    Carnival 1: "Oxide, this is Carnival 1. We are patrolling in the waterway east of Home Plate. Looks like we've got some heat signature leakage. How copy? Over."

    Oxide: "Carnival 1, Oxide copies. Relay grid. Over."

    Carnival 1: "Oxide, heat signature is located at grid Charlie-Oscar-Delta-Mike-Whiskey 5-4-7-1-9, 3-3 meters above the water."

    Oxide: "Carnival 1, we copy your grid. Send the height again. Over."

    Carnival 1: "Oxide, height is 3-3 meters above the water. Repeat: 3-3 meters. Over."

    Oxide: "Solid copy, Carnival 1. 3-3 meters. Stand by for deviation orders. Over."

    Carnival 1: "Carnival 1 standing by. Over."

    Oxide: "Carnival 1, move to a concealed location inside your grid and unstrap your optics. We need your eyes on the thermal leak until we can verify that it's visible to Sat-Recon. Maintain readiness and keep us posted. How copy? Over."

    Carnival 1: "Good copy, Oxide. Carnival 1 out."

    Carnival 3-Oxide Chatter Transcript

    The following chatter involves a shipment of Zodiac RHIBs turning out to be defective.

    Carnival 3: "Oxide, Carnival 3 here. We're currently verifying the new stock of Zodiac RHIBs, and we've got a problem here. Over."

    Oxide: "Carnival 3, this is Oxide. Describe the nature of the problem. Over."

    Carnival 3: "Uh, it looks like the strong-box was compromised in transit, Oxide. I've got only eleven out of twenty as marked in Manifest 7-Charlie-Alpha. Break. Two of these have significant rips to their hull and are unusable. Over."

    Oxide: "Solid copy, Carnival 3. Finish your inventory and double check that all functional RHIBs are patrol-ready. How copy? Over."

    Carnival 3: "Roger Oxide. ETC: Two hours. Repeat: 0-2 Hotels. Carnival 3 out."

    Character Models[]

    Shadow

    Assault rifle, machine gun, and shotgun character models.

    Head models[]

    All Shadow Company soldiers are depicted as having a Caucasian skin tone and as wearing black balaclavas. Most soldiers wear bump helmets which are either grey with black ballistic goggles pulled up or olive drab/khaki with similarly coloured ballistic goggles worn over the face and night vision goggles mounted to the helmet; there are also various detail differences (such as the olive/khaki helmet having a right-hand-side helmet light), but both models have American flag patches on either side of the helmet, a left-hand-side light module, and a headset worn under the helmet for communications and/or hearing protection. Soldiers with riot shields wear a black PASGT- or MICH-type helmet with a protective visor.

    Uniform and load bearing equipment models[]

    All Shadow Company soldiers are depicted as wearing a black uniform with each arm bearing an American flag patch and a spade symbol patch, a coyote brown body armour vest with black MOLLE strips (load bearing equipment is also coloured this way), coyote brown combat gloves with black fingertips and hard knuckles, coyote brown kneepads, and black boots.

    If the soldier is using an assault rifle, the character model has three rifle magazine pouches on the lower left of the chest, a MOLLE panel with three pistol magazine pouches on the upper left of the chest, four utility pouches (three on the right-hand-side, one on the left-hand-side), a radio pouch on the lower left of the back with a cable leading to a push-to-talk module on the upper left of the chest, a hydration bladder on the back with the drinking tube leading to a pouch on the upper right of the chest, two chemlight sticks on the upper right of the chest, and a coyote brown polymer drop holster on the right thigh.

    If the soldier is using a submachine gun or a sniper rifle, the character model has a chest rig consisting of several open-top submachine gun magazine pouches (with two road flares or chemlight sticks and three pistol magazine pouches being attached directly to these), three horizontal magazine pouches on the upper chest, loose flashbangs and smoke grenades on the lower left-hand-side, a Special Air Service-type gas mask on the lower left-hand-side, a radio pouch on the lower left of the back with a cable leading to a push-to-talk module on the upper chest pouches, a roll of cable or rope and three small pouches on the lower right-hand-side, and a coyote brown fabric drop holster on the right thigh.

    If the soldier is using a shotgun, the character model has a chest rig consisting of three pouches with shotgun shells being carried in external loops (as well as additional shotgun shells on the right shoulder and on a cross-diagonal strap), a carabiner with a tape roll, loose smoke grenades on the lower left-hand-side, various pouches on the lower left-hand-side and back (including a radio pouch with a cable leading to a push-to-talk module on the upper left of the chest), a large roll of cable or rope on the lower right-hand-side, and a tan polymer drop holster on the right thigh with an additional pistol magazine holder.

    If the soldier is using a machine gun or a launcher, the character model has a chest rig with two large ammunition pouches on the lower left of the chest, one large ammunition pouch and two smaller ammunition pouches on the lower right of the chest, a coyote brown groin protector, a radio pouch on the upper left of the back with a cable leading to a push-to-talk module on the upper left of the chest, two smaller ammunition pouches on the lower left-hand-side, loose fragmentation grenades on the lower right-hand-side, and a black polymer drop holster on the right thigh.

    If the soldier is using a riot shield, the character model has an additional body armour vest in urban camouflage, additional arm protection, a black groin protector, a battle belt in urban camouflage with loose smoke grenades on the left-hand-side, several utility pouches on the lower left- and right-hand-sides, a radio pouch on the upper right of the back with a cable leading to a pouch on the additional body armour vest, and a black polymer drop holster on the right thigh. Uniquely, the character model has a black body armour vest, black gloves with grey fingertips, and black kneepads compared to these being in coyote brown with some black detailing when worn by other Shadow Company soldiers.

    Call of Duty: Modern Warfare 3[]

    Shadow Company does not appear in Call of Duty: Modern Warfare 3, but their logo can be seen throughout the campaign on various crates and containers, implying involvement outside of what can be seen in Modern Warfare 2. Also, their logo can be seen on a crate in Spec Ops mission "Stay Sharp".

    Call of Duty: Online[]

    Shadow Company makes a re-appearance in Call of Duty: Online as a mercenary faction pitted against Task Force 141 in all PvP game modes.

    Instead of wearing all black, the soldiers have white tops and black trousers. They are commanded by Winston Harker instead of General Shepherd.

    Gallery[]

    Call of Duty: Modern Warfare 2[]

    Call of Duty: Modern Warfare 2 Campaign Remastered[]

    Call of Duty: Ghosts[]

    Trivia[]

    • While Shadow Company's status as private military contractors is not directly stated in the original Modern Warfare 2 (outside of voice lines where individual soldiers mention payment), Call of Duty: Modern Warfare 2 Campaign Remastered's version of "Museum" features proper informational signs for each exhibit; the sign for the "Just Like Old Times"/"Endgame" exhibit explicitly describes Shadow Company as being an elite unit of private military contractors.
    • The phrase written on the emblem, "Umbra Catervae", is roughly "Shadow Group" in Latin.
    • The Shadow Company "chess piece" emblem can be obtained in Multiplayer by completing the "Tango Down" challenge.
    • On the license plates of Shadow Company's up-armored SUVs, it is written "G 2009IW4 V". 2009 is the game's year and IW4 is the engine for the game.
    • In "Just Like Old Times", if a player waits and listens to the group of Shadow Company soldiers in the cave, a conversation can be heard where a Shadow Company member and his team killed three "left over" Russians, for being aggressive after breaching Site Hotel Bravo's perimeter.
    • Most ACRs used by Shadow Company have Digital Camouflage on them. One can also acquire a unique ACR with Heartbeat Sensor, Red Dot Sight and Silencer with a "black" finish at the steam room in "Just Like Old Times".
    • Shadow Company snipers [the frontmost one on the helicopter bench], armed with WA2000s and seen in "Loose Ends"/"Just Like Old Times ", use the SMG soldier model.
    • If one were to view the helmets of Shadow Company there will be a name, but it is always "HOLT".
      • The _names.gsc file for Modern Warfare 2 which deals with randomly generated soldier naming contains three names under a Shadow Company heading, these being "Lecter", "Lestat", and "Nosferatu", though these do not appear to be used in in-game battle chatter.
    • Several crates laying on the sea floor of the Atlantic Ocean in the Call of Duty: Ghosts mission Into the Deep bears the Shadow Company logo alongside other unmarked cargo. Notably Federation Divers are moving underwater cargo above them.
      • There are multiple Shadow Company crates scattered around the levels of Extinction.

    References[]

    Advertisement