No edit summary Tag: apiedit |
m (→Black Ops III: Image link fixing, replaced: Kuda Gunsmith model BO3.png → Kuda Model BO3.png (2)) |
||
(45 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Game|bo|bo3|z}} |
+ | {{Game|bo|bo3|z|bo4}} |
{{Infobox/level |
{{Infobox/level |
||
|name = Shangri-La |
|name = Shangri-La |
||
⚫ | |||
⚫ | |||
|image = <div style="float: right; width:310px"><tabber> Black Ops = [[File:Shangri-La Menu Selection BO.png|250px]] |
|image = <div style="float: right; width:310px"><tabber> Black Ops = [[File:Shangri-La Menu Selection BO.png|250px]] |
||
|-| |
|-| |
||
− | Black Ops III = [[File:Shangri |
+ | Black Ops III = [[File:Shangri La Menu Selection BO3.png|300px]] |
</tabber></div> |
</tabber></div> |
||
⚫ | |||
⚫ | |||
|game = ''[[Call of Duty: Black Ops]]'' <br> ''[[Call of Duty: Black Ops III]]'' |
|game = ''[[Call of Duty: Black Ops]]'' <br> ''[[Call of Duty: Black Ops III]]'' |
||
+ | ''[[Call of Duty: Black Ops 4]]'' (Cutscene and screens only) |
||
⚫ | |||
− | |place = The Himalayas |
||
⚫ | |||
|character = [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], [[Edward Richtofen]] |
|character = [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], [[Edward Richtofen]] |
||
|team = Ultimis |
|team = Ultimis |
||
+ | |place = A mountain range somewhere in Himalayas |
||
⚫ | |||
⚫ | |||
|enemies = [[Zombie]]s, [[Zombie Monkey]]s, [[Napalm Zombie]]s, [[Shrieker Zombie]]s |
|enemies = [[Zombie]]s, [[Zombie Monkey]]s, [[Napalm Zombie]]s, [[Shrieker Zombie]]s |
||
− | |console = <tt>zombie_temple</tt> |
+ | |console = <tt>zombie_temple</tt> (''Black Ops'') <br /> <tt>zm_temple</tt> (''Black Ops III'') |
− | |zombies = |
+ | |zombies = Fractured portion in [[Revelations (map)|Revelations]] |
+ | }} |
||
− | |||
{{Quote|A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.|Level Description/Mission Briefing}} |
{{Quote|A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.|Level Description/Mission Briefing}} |
||
− | '''Shangri-La''' is the [[Zombies (mode)|Zombies]] map featured in |
+ | '''Shangri-La''' is the [[Zombies (mode)|Zombies]] map featured in ''[[Call of Duty: Black Ops]] ''and ''[[Call of Duty: Black Ops III]]''. It is the tenth Zombies map released, and was first released as apart of the [[Annihilation]] map pack in ''Call of Duty: Black Ops''. The map takes place in an unknown mountain range in the Himalayas. The map introduces some new components to the Zombies mode, including [[Shrieker Zombie|speciality]] [[Napalm Zombie|zombies]] and brand new traps and utilities such as the [[Mine Cart]]. |
A remastered version of the map is available in the [[Zombies Chronicles]] add-on for ''[[Call of Duty: Black Ops III]]'', along with seven other classic maps. |
A remastered version of the map is available in the [[Zombies Chronicles]] add-on for ''[[Call of Duty: Black Ops III]]'', along with seven other classic maps. |
||
A fractured portion of the map is featured in [[Revelations (Map)|Revelations]]. |
A fractured portion of the map is featured in [[Revelations (Map)|Revelations]]. |
||
+ | |||
+ | The map appears in the intoductory cutscene of [https://callofduty.fandom.com/wiki/Classified Classified], albeit animated. |
||
==Overview== |
==Overview== |
||
+ | After some [[Original Characters Trapped|assistance]] from the celebrities, the Ultimis crew travel to an unknown temple in 1956 once visited by [[Edward Richtofen|Richtofen]] in one of his experiments. While there, they must [[Time Travel Will Tell|help]] two explorers named [[Brock]] and [[Gary]], who are trapped in a time-loop, to help acquire the [[Focusing Stone]] for Richtofen, alongside the fact that they must face limitless hordes of the [[Zombie|undead]] as they continue their journey. |
||
⚫ | Shangri-La, although not as large as [[Call of the Dead]], is a moderately sized map with multiple areas and tight spots that are easy to get cornered in |
||
+ | |||
+ | ==Gameplay== |
||
⚫ | Shangri-La, although not as large as [[Call of the Dead]], is a moderately sized map with multiple areas and tight spots that are easy to get cornered in. Players spawn in front of the temple, starting with the traditional [[M1911]], with the [[M14]], [[Quick Revive]], and the [[Olympia]] available for purchase. Players can open one of two debris, one leading towards the waterfall and the other one leading towards the tunnels and [[Mine Cart]]. Both areas lead to the power room, where players have to activate two water levers to activate the water powered generators to get the power on. New features such as the [[Water Slide]] and the Mine Cart to help players get around the map quickly. There is also a [[Mud-Pit Maze]] near the Water Slide; when the player steps on one of the plates, walls will come down deciding where the player will go, making it a very risky path to take. |
||
A new [[Wonder Weapons|Wonder Weapon]], the [[31-79 JGb215]] makes its debut in this map. It has the ability to shrink zombies and allows the player to kill them just by running into them. The [[Monkey Bomb]] returns once again, replacing the other [[Gersch Device|tactical]] [[Matryoshka Doll|grenades]] from the previous maps. |
A new [[Wonder Weapons|Wonder Weapon]], the [[31-79 JGb215]] makes its debut in this map. It has the ability to shrink zombies and allows the player to kill them just by running into them. The [[Monkey Bomb]] returns once again, replacing the other [[Gersch Device|tactical]] [[Matryoshka Doll|grenades]] from the previous maps. |
||
− | Two new [[zombie]]s are introduced, the [[Napalm Zombie]] and the [[Shrieker Zombie]]. Napalm Zombies are highly volatile and burn when the player comes in close contact with them, dealing extremely high damage. When exploded, they leave behind a pile of napalm, killing any zombie or player that comes in contact with it. They are slow, however, to balance their dangerous nature, and the players in proximity to the Napalm Zombie will feel its heat and their vision will be slightly obscured. Shrieker Zombies, on the other hand, are very fast. They sprint towards the player, and once close enough, let out a sound wave. This sound wave causes the player's vision to become distorted and foggy, returning to normal over time. Killing the Shrieker Zombie will cause surrounding zombies to scream out in pain, clutching their heads and dying. [[Zombie Monkey]]s, another enemy, appear; they should not be confused with the [[Space Monkey]]s of [[Ascension]]. They stay around the [[Pack-a-Punch Machine]] temple, and when a [[Power-Ups (Zombies)|Power-Up]] is dropped they will screech and then go after it. If they pick it up, it will cycle on their back as they run back to the temple. If a player kills the monkey before it can get away, it will drop a randomized power-up |
+ | Two new [[zombie]]s are introduced, the [[Napalm Zombie]] and the [[Shrieker Zombie]]. Napalm Zombies are highly volatile and burn when the player comes in close contact with them, dealing extremely high damage. When exploded, they leave behind a pile of napalm, killing any zombie or player that comes in contact with it. They are slow, however, to balance their dangerous nature, and the players in proximity to the Napalm Zombie will feel its heat and their vision will be slightly obscured. Shrieker Zombies, on the other hand, are very fast. They sprint towards the player, and once close enough, let out a sound wave. This sound wave causes the player's vision to become distorted and foggy, returning to normal over time. Killing the Shrieker Zombie will cause surrounding zombies to scream out in pain, clutching their heads and dying. [[Zombie Monkey]]s, another enemy, appear; they should not be confused with the [[Space Monkey]]s of [[Ascension]]. They stay around the [[Pack-a-Punch Machine]] temple, and when a [[Power-Ups (Zombies)|Power-Up]] is dropped they will screech and then go after it. If they pick it up, it will cycle on their back as they run back to the temple. If a player kills the monkey before it can get away, it will drop a randomized power-up. |
This map also has a major Easter egg, similar to the [[Casimir Mechanism]] and the [[Original Characters Trapped]] Easter eggs. The [[Eclipse Easter Egg]] is a long Easter egg which features the [[Focusing Stone]] and [[Edward Richtofen|Richtofen's]] plans for it. |
This map also has a major Easter egg, similar to the [[Casimir Mechanism]] and the [[Original Characters Trapped]] Easter eggs. The [[Eclipse Easter Egg]] is a long Easter egg which features the [[Focusing Stone]] and [[Edward Richtofen|Richtofen's]] plans for it. |
||
==Weapons== |
==Weapons== |
||
+ | ===Black Ops=== |
||
{|class= "wikitable collapsible autocollapse" style= "background: transparent;" |
{|class= "wikitable collapsible autocollapse" style= "background: transparent;" |
||
! style= "background: transparent;" | Starting Weapons |
! style= "background: transparent;" | Starting Weapons |
||
Line 81: | Line 88: | ||
Galil menu icon BO.png|[[Galil]] |
Galil menu icon BO.png|[[Galil]] |
||
HS10 menu icon BO.png|[[HS-10]] |
HS10 menu icon BO.png|[[HS-10]] |
||
− | SPAS-12 |
+ | SPAS-12 menu icon BO.png|[[SPAS-12]] |
Dragunov Menu Icon Black Ops.png|[[Dragunov]] |
Dragunov Menu Icon Black Ops.png|[[Dragunov]] |
||
Menu mp weapons l96a1.png|[[L96A1]] |
Menu mp weapons l96a1.png|[[L96A1]] |
||
Line 92: | Line 99: | ||
Ray Gun 3rd person view WaW.png|[[Ray Gun]] |
Ray Gun 3rd person view WaW.png|[[Ray Gun]] |
||
31-79 JGb215 3rd person BO.png|[[31-79 JGb215]] |
31-79 JGb215 3rd person BO.png|[[31-79 JGb215]] |
||
+ | Monkey Bomb.png|[[Monkey Bomb]] |
||
+ | </gallery> |
||
+ | |} |
||
+ | ===Black Ops III=== |
||
+ | {| class="wikitable collapsible autocollapse" style="background: transparent;" |
||
+ | ! style="background: transparent;" | Starting Weapons (Black Ops III) |
||
+ | |- |
||
+ | | style="background: transparent; border: 1px solid transparent;" | |
||
+ | <gallery widths="120" bordercolor="transparent"> |
||
+ | 1911 Gunsmith Model BO3.png|[[M1911|1911]] |
||
+ | RK5 Gunsmith model BO3.png|[[RK5]] (if [[A Better Tomorrow]] has been completed) |
||
+ | Knife BOIII.png|[[Knife]] |
||
+ | Frag Grenade Menu Icon BOIII.png|[[Fragmentation Grenades]] |
||
+ | </gallery> |
||
+ | |} |
||
+ | |||
+ | {| class="wikitable collapsible autocollapse" style="background: transparent;" |
||
+ | ! style="background: transparent;" | Off-Wall Weapons (Black Ops III) |
||
+ | |- |
||
+ | | style="background: transparent; border: 1px solid transparent;" | |
||
+ | <gallery widths="120" bordercolor="transparent"> |
||
+ | RK5 Gunsmith model BO3.png|[[RK5]] - 500 points; where the Olympia was in ''Black Ops''. |
||
+ | Sheiva Gunsmith model BO3.png|[[Sheiva]] - 500 points (also available in [[Mystery Box]]); where the M14 was in ''Black Ops''. |
||
+ | Pharo Gunsmith model BO3.png|[[Pharo]] - 750 points; where the MPL was in ''Black Ops''. |
||
+ | L-CAR 9 Gunsmith model BO3.png|[[L-CAR 9]] - 750 points; where the PM63 was in ''Black Ops''. |
||
+ | ICR-1 Gunsmith model BO3.png|[[ICR-1]] - 1100 points; where the Stakeout was in ''Black Ops''. |
||
+ | Kuda Model BO3.png|[[Kuda]] - 1250 points; where the AK74u was in ''Black Ops''. |
||
+ | VMP Gunsmith model BO3.png|[[VMP]] - 1300 points (also available in [[Mystery Box]]); where the MP5K was in ''Black Ops''. |
||
+ | KN-44 Model BO3.png|[[KN-44]] - 1400 points; where the M16 was in ''Black Ops''. |
||
+ | Bowie Knife 3rd Person BO.png|[[Bowie Knife]] - 3000 points; where it was originally in ''Black Ops''. |
||
+ | Trip Mine Menu Icon BOIII.png|[[Trip Mine]] - 1000 points; where the Spikemore was in ''Black Ops''. |
||
+ | Frag Grenade Menu Icon BOIII.png|[[Fragmentation Grenades]] - 250 points; where the Semtex was in ''Black Ops''. |
||
+ | </gallery> |
||
+ | |} |
||
+ | |||
+ | {| class="wikitable collapsible autocollapse" style="background: transparent;" |
||
+ | ! style="background: transparent;" | [[Mystery Box]] (Black Ops III) |
||
+ | |- |
||
+ | | style="background: transparent; border: 1px solid transparent;" | |
||
+ | <gallery widths="120" bordercolor="transparent"> |
||
+ | L-CAR 9 Gunsmith model BO3.png|[[L-CAR 9]] |
||
+ | Vesper Gunsmith model BO3.png|[[Vesper]] |
||
+ | VMP Gunsmith model BO3.png|[[VMP]] |
||
+ | Kuda Model BO3.png|[[Kuda]] |
||
+ | AK-74u Gunsmith model BO3.png|[[AK-74u]] w/ [[Reflex Sight]] & [[Laser Sight]] |
||
+ | Weevil Gunsmith model BO3.png|[[Weevil]] |
||
+ | Pharo Gunsmith model BO3.png|[[Pharo]] |
||
+ | KN-44 Model BO3.png|[[KN-44]] |
||
+ | Man-O-War Gunsmith model BO3.png|[[Man-O-War]] |
||
+ | HVK-30 Gunsmith model BO3.png|[[HVK-30]] |
||
+ | Sheiva Gunsmith model BO3.png|[[Sheiva]] |
||
+ | ICR-1 Gunsmith model BO3.png|[[ICR-1]] |
||
+ | FFAR Gunsmith Model BO3.png|[[FFAR]] |
||
+ | Galil Gunsmith model BO3.png|[[Galil]] |
||
+ | M16 Gunsmith model BO3.png|[[M16]] |
||
+ | KRM-262 Gunsmith model BO3.png|[[KRM-262]] |
||
+ | 205 Brecci Gunsmith model BO3.png|[[205 Brecci]] |
||
+ | Argus Gunsmith model BO3.png|[[Argus]] |
||
+ | Haymaker 12 Gunsmith model BO3.png|[[Haymaker 12]] |
||
+ | Dingo Gunsmith model BO3.png|[[Dingo]] |
||
+ | BRM Model BO3.png|[[BRM]] |
||
+ | 48 Dredge Gunsmith model BO3.png|[[48 Dredge]] |
||
+ | Gorgon Gunsmith model BO3.png|[[Gorgon]] |
||
+ | RPK Gunsmith model BO3.png|[[RPK]] |
||
+ | Locus Gunsmith model BO3.png|[[Locus]] |
||
+ | Drakon Gunsmith model BO3.png|[[Drakon]] |
||
+ | SVG-100 Model BO3.png|[[SVG-100]] |
||
+ | L4 Siege Gunsmith model BO3.png|[[L4 Siege]] |
||
+ | XM-53 Gunsmith model BO3.png|[[XM-53]] |
||
+ | Ray Gun Third Person BO3.png|[[Ray Gun]] |
||
+ | Ray Gun Mark II Third Person BO3.png|[[Ray Gun Mark II]] |
||
+ | 31-79 JGb215 third person BO3.jpg|[[31-79 JGb215]] |
||
+ | Annihilator menu icon BO3.png|[[Annihilator]] |
||
Monkey Bomb.png|[[Monkey Bomb]] |
Monkey Bomb.png|[[Monkey Bomb]] |
||
</gallery> |
</gallery> |
||
Line 97: | Line 177: | ||
==Perks== |
==Perks== |
||
− | {|class= |
+ | {| class="wikitable collapsible autocollapse" style="background: transparent;" |
− | ! style= |
+ | ! style="background: transparent;" | [[Perk-a-Cola|Perk-a-Cola Machines]] |
|- |
|- |
||
| style="background: transparent; border: 1px solid transparent;" | |
| style="background: transparent; border: 1px solid transparent;" | |
||
<gallery widths="120" bordercolor="transparent"> |
<gallery widths="120" bordercolor="transparent"> |
||
− | Juggernog Machine Render.png|[[Juggernog]] - 2500 points |
+ | Juggernog Machine Render.png|[[Juggernog]] - 2500 points(swaps location with Speed Cola-near the swamp maze or near the cave door and MPL/Pharo) |
Quick Revive Machine Render.png|[[Quick Revive]] - 1500 points (500 points on Solo) |
Quick Revive Machine Render.png|[[Quick Revive]] - 1500 points (500 points on Solo) |
||
− | Speed Cola Machine Render.png|[[Speed Cola]] - 3000 points |
+ | Speed Cola Machine Render.png|[[Speed Cola]] - 3000 points(swaps location with Juggernog-near the swamp maze or near the cave door and MPL/Pharo) |
− | Double Tap Root Beer Machine Render.png|[[Double Tap Root Beer]] - 2000 points |
+ | Double Tap Root Beer Machine Render.png|[[Double Tap Root Beer]] - 2000 points(swaps location with stamin-up,Deadshot Daquiri,and Phd Flopper/Widows Wine-near water switches,room with grenades,KN-44/M16 room, Geyser room next to mule kick area) |
− | PhD Flopper Machine Render.png|[[PhD Flopper]] - 2000 points |
+ | PhD Flopper Machine Render.png|[[PhD Flopper]] - 2000 points(swaps location with Double Tap Root Beer,Deadshot Daquiri,Stamin-up-near water switches,room with grenades,M16/KN-44 room,Geyser room next to mule kick area) |
− | Stamin-Up Machine Render.png|[[Stamin-Up]] - 2000 points |
+ | Stamin-Up Machine Render.png|[[Stamin-Up]] - 2000 points(swaps location with Double Tap Root Beer,Deadshot Daquiri,Phd Flopper/Widows Wine-near water switches,room with grenades,M16/KN-44 room, Geyser room next to mule kick area) |
− | Deadshot Daiquiri Machine Render.png|[[Deadshot Daiquiri]] - 1500 points (1000 points on PC version) |
+ | Deadshot Daiquiri Machine Render.png|[[Deadshot Daiquiri]] - 1500 points (1000 points on PC version)(swaps location with Double Tap Root Beer,Stamain-up, and PhD Flopper/Widows Wine-near water switches,room with grenades,M16/KN-44 room,Geyser room next to mule kick area) |
Mule Kick Machine Render.png|[[Mule Kick]] - 4000 points (via update) |
Mule Kick Machine Render.png|[[Mule Kick]] - 4000 points (via update) |
||
Widow's Wine model BO3.png|[[Widow's Wine]] - 4000 points (replaces PhD Flopper in ''[[Call of Duty: Black Ops III]]'') |
Widow's Wine model BO3.png|[[Widow's Wine]] - 4000 points (replaces PhD Flopper in ''[[Call of Duty: Black Ops III]]'') |
||
Line 123: | Line 203: | ||
*The introduction of the [[Napalm Zombie]]s and [[Shrieker Zombie]]s. |
*The introduction of the [[Napalm Zombie]]s and [[Shrieker Zombie]]s. |
||
*The return of the [[Monkey Bomb]] and the [[Bowie Knife]]. |
*The return of the [[Monkey Bomb]] and the [[Bowie Knife]]. |
||
− | *The [[Spikemore]], a variation of the [[Claymore]]. |
+ | *The [[Spikemore]], a variation of the [[Claymore]]. (Not available in ''Black Ops III'', replaced with Trip Mines) |
− | *A long [[Eclipse Easter Egg|Easter egg]], similar to the [[Original Characters Trapped]] and [[Casimir Mechanism]] Easter eggs. |
+ | *A long [[Eclipse Easter Egg|Easter egg]] quest, similar to the [[Original Characters Trapped]] and [[Casimir Mechanism]] Easter eggs. |
− | *Randomly spawning [[Perk-a-Cola]] Machines, similar to the ones in [[Shi No Numa]] except [[Quick Revive]] always spawns in the first room and Mule Kick always spawns at the bottom of the waterfall. The rest are separated in two groups: [[Stamin-Up]], [[PhD Flopper]], [[Deadshot Daiquiri]], and [[Double Tap Root Beer]] randomly spawn underground while [[Juggernog]] and [[Speed Cola]] randomly spawn above ground. |
+ | *Randomly spawning [[Perk-a-Cola]] Machines, similar to the ones in [[Shi No Numa]] except [[Quick Revive]] always spawns in the first room and Mule Kick always spawns at the bottom of the waterfall. The rest are separated in two groups: [[Stamin-Up]], [[PhD Flopper]]/[[Widow's Wine]], [[Deadshot Daiquiri]], and [[Double Tap Root Beer]] randomly spawn underground while [[Juggernog]] and [[Speed Cola]] randomly spawn above ground. |
*A way to travel into the past, used extensively in the Eclipse Easter Egg. |
*A way to travel into the past, used extensively in the Eclipse Easter Egg. |
||
Line 136: | Line 216: | ||
== Call of Duty: Black Ops III == |
== Call of Duty: Black Ops III == |
||
A remastered version of Shangri-La is available on ''Call of Duty: Black Ops III'' if the player has purchased the [[Zombies Chronicles]] map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic ''Black Ops III''-era weapons are now available in the Mystery Box and the walls instead of the [[Cold War]] weapons (although some do return in the box), as well as the original wonder weapons. The characters are once again the Ultimis versions of [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]]. |
A remastered version of Shangri-La is available on ''Call of Duty: Black Ops III'' if the player has purchased the [[Zombies Chronicles]] map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic ''Black Ops III''-era weapons are now available in the Mystery Box and the walls instead of the [[Cold War]] weapons (although some do return in the box), as well as the original wonder weapons. The characters are once again the Ultimis versions of [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]]. |
||
+ | |||
+ | |||
+ | ==Call of Duty: Black Ops 4== |
||
+ | The map appears briefly in the introductory cutscene of [[Classified]]. The map is animated, and is only really shown for the purpose of demonstrating how the events of [[Classified]] came to be. |
||
+ | |||
+ | In the cutscene, one can see the [[31-79 JGb215]], the map's exclusive wonder weapon, as well as the [[Focusing Stone]], which was acquired in [[Time Travel Will Tell]]. |
||
==Achievements/Trophies== |
==Achievements/Trophies== |
||
Line 201: | Line 287: | ||
Shangri-La Room 1 Revelations BO3.png|Shangri-La in [[Revelations (map)|Revelations]]. |
Shangri-La Room 1 Revelations BO3.png|Shangri-La in [[Revelations (map)|Revelations]]. |
||
Shangri-La History BO3.jpg|Treyarch's official tweet on Shangri-La's background. |
Shangri-La History BO3.jpg|Treyarch's official tweet on Shangri-La's background. |
||
+ | Shangri-La Loading Screen BO3.png|Shangri-La's loading screen in [[Black Ops III]]. |
||
+ | Shangri-La View BO3.png|Promotional image used for the [[Zombies Chronicles]] DLC showcase of the map. |
||
</gallery> |
</gallery> |
||
Line 224: | Line 312: | ||
==References== |
==References== |
||
<references /> |
<references /> |
||
− | |||
{{Zombies mode}} |
{{Zombies mode}} |
||
{{CoD7 Maps}} |
{{CoD7 Maps}} |
Revision as of 04:57, 1 August 2020
- "A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets."
- — Level Description/Mission Briefing
Shangri-La is the Zombies map featured in Call of Duty: Black Ops and Call of Duty: Black Ops III. It is the tenth Zombies map released, and was first released as apart of the Annihilation map pack in Call of Duty: Black Ops. The map takes place in an unknown mountain range in the Himalayas. The map introduces some new components to the Zombies mode, including speciality zombies and brand new traps and utilities such as the Mine Cart.
A remastered version of the map is available in the Zombies Chronicles add-on for Call of Duty: Black Ops III, along with seven other classic maps.
A fractured portion of the map is featured in Revelations.
The map appears in the intoductory cutscene of Classified, albeit animated.
Overview
After some assistance from the celebrities, the Ultimis crew travel to an unknown temple in 1956 once visited by Richtofen in one of his experiments. While there, they must help two explorers named Brock and Gary, who are trapped in a time-loop, to help acquire the Focusing Stone for Richtofen, alongside the fact that they must face limitless hordes of the undead as they continue their journey.
Gameplay
Shangri-La, although not as large as Call of the Dead, is a moderately sized map with multiple areas and tight spots that are easy to get cornered in. Players spawn in front of the temple, starting with the traditional M1911, with the M14, Quick Revive, and the Olympia available for purchase. Players can open one of two debris, one leading towards the waterfall and the other one leading towards the tunnels and Mine Cart. Both areas lead to the power room, where players have to activate two water levers to activate the water powered generators to get the power on. New features such as the Water Slide and the Mine Cart to help players get around the map quickly. There is also a Mud-Pit Maze near the Water Slide; when the player steps on one of the plates, walls will come down deciding where the player will go, making it a very risky path to take.
A new Wonder Weapon, the 31-79 JGb215 makes its debut in this map. It has the ability to shrink zombies and allows the player to kill them just by running into them. The Monkey Bomb returns once again, replacing the other tactical grenades from the previous maps.
Two new zombies are introduced, the Napalm Zombie and the Shrieker Zombie. Napalm Zombies are highly volatile and burn when the player comes in close contact with them, dealing extremely high damage. When exploded, they leave behind a pile of napalm, killing any zombie or player that comes in contact with it. They are slow, however, to balance their dangerous nature, and the players in proximity to the Napalm Zombie will feel its heat and their vision will be slightly obscured. Shrieker Zombies, on the other hand, are very fast. They sprint towards the player, and once close enough, let out a sound wave. This sound wave causes the player's vision to become distorted and foggy, returning to normal over time. Killing the Shrieker Zombie will cause surrounding zombies to scream out in pain, clutching their heads and dying. Zombie Monkeys, another enemy, appear; they should not be confused with the Space Monkeys of Ascension. They stay around the Pack-a-Punch Machine temple, and when a Power-Up is dropped they will screech and then go after it. If they pick it up, it will cycle on their back as they run back to the temple. If a player kills the monkey before it can get away, it will drop a randomized power-up.
This map also has a major Easter egg, similar to the Casimir Mechanism and the Original Characters Trapped Easter eggs. The Eclipse Easter Egg is a long Easter egg which features the Focusing Stone and Richtofen's plans for it.
Weapons
Black Ops
Starting Weapons |
---|
Off-Wall Weapons |
---|
Mystery Box |
---|
Black Ops III
Starting Weapons (Black Ops III) |
---|
Off-Wall Weapons (Black Ops III) |
---|
Mystery Box (Black Ops III) |
---|
Perks
Perk-a-Cola Machines |
---|
Features
- New utilities: the Mine Cart, the Geysers, the Water Slide, the Reservoir and Mud-Pit Maze.
- There are Zombie Monkeys that steal power-ups and then randomize them, dropping the current power-up upon defeat.
- This is the first map to feature female zombies.
- This is the second map where all eight perks are available.
- A new Wonder Weapon, the 31-79 JGb215.
- New pressure-activated traps: the Punji Stakes and the Mud-Pit Maze.
- The introduction of the Napalm Zombies and Shrieker Zombies.
- The return of the Monkey Bomb and the Bowie Knife.
- The Spikemore, a variation of the Claymore. (Not available in Black Ops III, replaced with Trip Mines)
- A long Easter egg quest, similar to the Original Characters Trapped and Casimir Mechanism Easter eggs.
- Randomly spawning Perk-a-Cola Machines, similar to the ones in Shi No Numa except Quick Revive always spawns in the first room and Mule Kick always spawns at the bottom of the waterfall. The rest are separated in two groups: Stamin-Up, PhD Flopper/Widow's Wine, Deadshot Daiquiri, and Double Tap Root Beer randomly spawn underground while Juggernog and Speed Cola randomly spawn above ground.
- A way to travel into the past, used extensively in the Eclipse Easter Egg.
Easter Egg
- Main article: Time Travel Will Tell
Musical Easter Egg
- Main article: Pareidolia
Call of Duty: Black Ops III
A remastered version of Shangri-La is available on Call of Duty: Black Ops III if the player has purchased the Zombies Chronicles map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic Black Ops III-era weapons are now available in the Mystery Box and the walls instead of the Cold War weapons (although some do return in the box), as well as the original wonder weapons. The characters are once again the Ultimis versions of "Tank" Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen.
Call of Duty: Black Ops 4
The map appears briefly in the introductory cutscene of Classified. The map is animated, and is only really shown for the purpose of demonstrating how the events of Classified came to be.
In the cutscene, one can see the 31-79 JGb215, the map's exclusive wonder weapon, as well as the Focusing Stone, which was acquired in Time Travel Will Tell.
Achievements/Trophies
Name | Description | Points | Trophy Level | Image |
---|---|---|---|---|
Monkey See, Monkey Don't | In Shangri-La, get something from the monkeys. | 5 | Bronze | |
Small Consolation | In Shangri-La, use the 31-79 JGb215 on each type of zombie. | 10 | Bronze | |
Blinded By the Fright | In Shangri-La, kill a Shrieker Zombie while blinded by it. | 30 | Bronze | |
Zomb Disposal | In Shangri-La, dispose of a Napalm Zombie without it harming any players. | 30 | Bronze | |
Time Travel Will Tell | In Shangri-La, acquire the Focusing Stone. | 75 | Silver |
Quotes
- Main article: Shangri-La/Quotes
Radios
- Main article: Shangri-La/Radios
Gallery
Videos
Trivia
- Richtofen is holding the Golden Rod obtained during the Original Characters Trapped easter egg.
- Shangri-La's definition is any place where one can find complete bliss, delight, and peace. Ironically, this is the complete opposite of what the players are to find in Shangri-La.
- Shangri-La is another name for Shambhala, a mythical city/utopia hidden somewhere in Inner Asia.
- When raising the stairs for the Pack-a-Punch machine, on the side of the stairs there will be a spinning skull figure moving its way to the top. When it reaches the top, the water will drop down.
- While still randomly decided, the Mystery Box can only spawn in two places at the start of the game, the Cave and the Waterfall.
- Some pods can be found in the cave. Those pods are the same as the ones that can be found in Kino der Toten.
- On the altar in which the Focusing Stone is located, two skulls appear. The skull to the Stone's left will show no bullet marks if shot, unlike the one on the right.
- The skull on the left looks like an alien's and the one on the right looks like a Neanderthal's.
- In the Shangri-La trailer, Tank Dempsey can be seen shooting the Olympia three times before reloading.
- There are four unused teleporter boxes under the map.
References
|
|