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{{game|bo2}} {{Infobox/weapon
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{{game|bo2|bo3|mwii|wz2|mwiii|z|wzm}}
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The '''Shock Charge''' is a [[Tacticals|tactical]] equipment featured in ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty: Black Ops III]]'', ''[[Call of Duty: Modern Warfare II]]'' and ''[[Call of Duty: Modern Warfare III]]''.
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==Call of Duty: Black Ops II==
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{{Infobox/weapon
 
|image= [[File:Shock Charge Menu Icon BOII.png]]
 
|image= [[File:Shock Charge Menu Icon BOII.png]]
 
|name = Shock Charge
 
|name = Shock Charge
 
|level = Completing [[Suffer With Me]] (SP)<br>Level 23 (MP)|startammo = 3 (SP)
 
|level = Completing [[Suffer With Me]] (SP)<br>Level 23 (MP)|startammo = 3 (SP)
 
|maxammo = 3 (SP), 2 (MP)|damage = Very Low|class = [[Tactical Grenade|Tactical]]}}
 
|maxammo = 3 (SP), 2 (MP)|damage = Very Low|class = [[Tactical Grenade|Tactical]]}}
The '''Shock Charge''' is a [[tactical]] equipment featured in ''[[Call of Duty: Black Ops II]]''.
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The Shock Charge appears in ''[[Call of Duty: Black Ops II]]'' as a [[Tacticals|Tactical]] equipment.
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==Campaign==
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===Campaign===
 
The Shock Charge can be unlocked and used in the customized class section. It is similar to its multiplayer variant.
 
The Shock Charge can be unlocked and used in the customized class section. It is similar to its multiplayer variant.
   
==Multiplayer==
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===Multiplayer===
 
 
{{Quote|Electrocutes and stuns nearby enemies.|[[Create-A-Class]] Description.}}
 
{{Quote|Electrocutes and stuns nearby enemies.|[[Create-A-Class]] Description.}}
It induces a stunning effect on targets while mildly electrocuting them to inflict small amounts of damage. It is thrown in a similar manner to the [[Throwing Knife]]. It can stick to all surfaces and will be triggered if it detects nearby enemy movement. It is small and hard to spot unless the player is using [[Engineer]]. However it constantly makes a very audible noise that makes it easier to detect therefore balancing its low visiblity.
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It induces a stunning effect on targets while mildly electrocuting them to inflict small amounts of damage. It is thrown in a similar manner to the [[Throwing Knife]]. It can stick to all surfaces and will be triggered if it detects nearby enemy movement. It is small and hard to spot unless the player is using [[Engineer]]. However it constantly makes a very audible noise that makes it easier to detect therefore balancing its low visibility.
   
 
It may also be important to note that shock charges are commonly used in conjunction with [[Claymore]]s or [[Bouncing Betty|Bouncing Betties]], to slow down a target long enough for them to be caught in their blast radius. This tactic can be used to help counter the delayed trigger effect of the Engineer perk. With [[Tactical Mask]] and Engineer, however, this tactic is countered due to Tactical Mask reducing the effects of Shock Charges significantly to avoid the Claymore or Bouncing Betty.
 
It may also be important to note that shock charges are commonly used in conjunction with [[Claymore]]s or [[Bouncing Betty|Bouncing Betties]], to slow down a target long enough for them to be caught in their blast radius. This tactic can be used to help counter the delayed trigger effect of the Engineer perk. With [[Tactical Mask]] and Engineer, however, this tactic is countered due to Tactical Mask reducing the effects of Shock Charges significantly to avoid the Claymore or Bouncing Betty.
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Its stun effect is slightly more severe than a concussion grenade, but will fade faster. It is also useful for detecting enemies as it will notify if it is hacked or destroyed either by a hit marker on successful detonation or a warning that it was lost. Another way to find enemies is to throw it in a position where an enemy may easily find it in an attempt to bait them into shooting it.
 
Its stun effect is slightly more severe than a concussion grenade, but will fade faster. It is also useful for detecting enemies as it will notify if it is hacked or destroyed either by a hit marker on successful detonation or a warning that it was lost. Another way to find enemies is to throw it in a position where an enemy may easily find it in an attempt to bait them into shooting it.
   
==Gallery==
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===Gallery===
 
<gallery>
 
<gallery>
Shock Charge model BOII.png|Render of the shock charge.
 
 
Shock Charge Throwing BOII.png|A shock charge about to be thrown.
 
Shock Charge Throwing BOII.png|A shock charge about to be thrown.
 
Shock Charge model BOII.png|Render of the shock charge.
 
Shock Charge Explosion BOII.png|A shock charge's explosion.
 
Shock Charge Explosion BOII.png|A shock charge's explosion.
 
</gallery>
 
</gallery>
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==Call of Duty: Black Ops III==
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{{Infobox/weapon
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|name = Shock Charge
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|image= [[File:Black Ops 3 Shock Charge Icon.png]]
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|class = [[Tactical Grenade|Tactical]]
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|level =
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|startammo =
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|maxammo =
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|damage = Very Low
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|HUD = [[File:Shock Charge Icon BO3.png|100px]]
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}}
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The Shocks Charge returns in ''[[Call of Duty: Black Ops III]]'' as a [[Tacticals|Tactical]] equipment. It's available in both Campaign and Multiplayer.
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===Gallery===
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<gallery>
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Shock Charge Throw BOIII.png|The Shock Charge about to be thrown.
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Shock Charge Menu Icon BOIII.png|The Shock Charge as seen in the menus.
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</gallery>
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{{clear}}
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==Call of Duty: Modern Warfare II==
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{{infobox/Weapon2
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|name = Shock Stick
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|image = [[File:Shock Stick Arsenal MWII.png]]
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|class = [[Tacticals|Tactical]]
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|startammo =
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|maxammo =
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|level = At start
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}}
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{{Quote|Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire.|In-game description}}
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The Shock Charge returns in ''Call of Duty: Modern Warfare II'' as the '''Shock Stick'''.
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The Shock Stick functions radically differently than its Black Ops counterparts. Rather than functioning as a stun mine, the shock stick will emit an electric charge that will electrocute the user, enemies, equipment and killstreaks that wander into its path before then self-destructing after several seconds. It can also be stuck to players and killstreaks, similar to [[Semtex]] or the [[Drill Charge]].
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If a player runs into an active Shock Stick, their operator will spasm and sporadically fire their weapon from the hip until they run out of ammo. The affected player cannot sprint or use equipment until the effect wears off, and will exit sprint if they run into the charge. Deployed equipment such as [[C4]], [[Proximity Mine|Proximity Mines]], and [[Claymore|Claymores]] will detonate if in range of an active Shock Stick, but grenades will not.
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If a player was holding equipment before then getting shocked, they will drop it in front of themselves. This can prove disastrous if one is holding explosive Lethals such as Frag Grenades or Molotovs. The only exceptions are Claymores, due to their directional blast effect; and C4, which will simply be placed back into the player's inventory without dropping. Additionally, killstreaks will not be prematurely activated, including deployable killstreaks such as the Cluster Mine or Care Package.
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==Call of Duty: Modern Warfare III==
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{{infobox/Weapon2
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|name = Shock Stick
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|image = [[File:Shock Stick Arsenal MWIII.png]]
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|class = [[Tacticals|Tactical]]
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|startammo =
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|maxammo =
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|level = Via [[Armory Unlocks]]
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}}
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{{Quote|Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire.|In-game description}}
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The Shock Charge returns in ''Call of Duty: Modern Warfare III'' as the '''Shock Stick''', functioning identically to its ''Modern Warfare II'' version.
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===Skins===
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{| class="article-table sortable" border="1" cellspacing="1" cellpadding="1"
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|-
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!scope="col"|Skin
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!scope="col"|Image
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!scope="col"|How to Obtain
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|-
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|Thunder Dragon
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|
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|'''Full Kit: Dragon Soul: Lunar New Year''' Bundle
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|-
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|}
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{{clear}}
   
 
==Trivia==
 
==Trivia==
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===Call of Duty: Black Ops II===
*Files refer to the Shock Charge as the "Taser Mine", indicating a likely previous name.
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*The Shock Charge is referenced as the "'''Taser Mine'''" within the game files, likely indicating a previous name.
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===Call of Duty: Modern Warfare II & Modern Warfare III===
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*Going into water while being electrocuted will result in death.
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{{CoD9 Weapons}}
 
{{CoD9 Weapons}}
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{{CoD12 Weapons}}
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{{CoD19 Weapons}}
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{{CoD20 Weapons}}
 
[[Category:Call of Duty: Black Ops II Tactical Equipment]]
 
[[Category:Call of Duty: Black Ops II Tactical Equipment]]
 
[[Category:Call of Duty: Black Ops III Tactical Equipment]]
 
[[Category:Call of Duty: Black Ops III Tactical Equipment]]
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[[Category:Call of Duty: Modern Warfare II Tactical Equipment]]
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[[Category:Call of Duty: Modern Warfare III Tactical Equipment]]

Latest revision as of 03:15, 5 April 2024

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile


The Shock Charge is a tactical equipment featured in Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III.

Call of Duty: Black Ops II

The Shock Charge appears in Call of Duty: Black Ops II as a Tactical equipment.

Campaign

The Shock Charge can be unlocked and used in the customized class section. It is similar to its multiplayer variant.

Multiplayer

"Electrocutes and stuns nearby enemies."
Create-A-Class Description.

It induces a stunning effect on targets while mildly electrocuting them to inflict small amounts of damage. It is thrown in a similar manner to the Throwing Knife. It can stick to all surfaces and will be triggered if it detects nearby enemy movement. It is small and hard to spot unless the player is using Engineer. However it constantly makes a very audible noise that makes it easier to detect therefore balancing its low visibility.

It may also be important to note that shock charges are commonly used in conjunction with Claymores or Bouncing Betties, to slow down a target long enough for them to be caught in their blast radius. This tactic can be used to help counter the delayed trigger effect of the Engineer perk. With Tactical Mask and Engineer, however, this tactic is countered due to Tactical Mask reducing the effects of Shock Charges significantly to avoid the Claymore or Bouncing Betty.

Its stun effect is slightly more severe than a concussion grenade, but will fade faster. It is also useful for detecting enemies as it will notify if it is hacked or destroyed either by a hit marker on successful detonation or a warning that it was lost. Another way to find enemies is to throw it in a position where an enemy may easily find it in an attempt to bait them into shooting it.

Gallery

Call of Duty: Black Ops III

The Shocks Charge returns in Call of Duty: Black Ops III as a Tactical equipment. It's available in both Campaign and Multiplayer.

Gallery

Call of Duty: Modern Warfare II

"Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire."
— In-game description


The Shock Charge returns in Call of Duty: Modern Warfare II as the Shock Stick.

The Shock Stick functions radically differently than its Black Ops counterparts. Rather than functioning as a stun mine, the shock stick will emit an electric charge that will electrocute the user, enemies, equipment and killstreaks that wander into its path before then self-destructing after several seconds. It can also be stuck to players and killstreaks, similar to Semtex or the Drill Charge.

If a player runs into an active Shock Stick, their operator will spasm and sporadically fire their weapon from the hip until they run out of ammo. The affected player cannot sprint or use equipment until the effect wears off, and will exit sprint if they run into the charge. Deployed equipment such as C4, Proximity Mines, and Claymores will detonate if in range of an active Shock Stick, but grenades will not.

If a player was holding equipment before then getting shocked, they will drop it in front of themselves. This can prove disastrous if one is holding explosive Lethals such as Frag Grenades or Molotovs. The only exceptions are Claymores, due to their directional blast effect; and C4, which will simply be placed back into the player's inventory without dropping. Additionally, killstreaks will not be prematurely activated, including deployable killstreaks such as the Cluster Mine or Care Package.

Call of Duty: Modern Warfare III

"Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire."
— In-game description


The Shock Charge returns in Call of Duty: Modern Warfare III as the Shock Stick, functioning identically to its Modern Warfare II version.

Skins

Skin Image How to Obtain
Thunder Dragon Full Kit: Dragon Soul: Lunar New Year Bundle

Trivia

Call of Duty: Black Ops II

  • The Shock Charge is referenced as the "Taser Mine" within the game files, likely indicating a previous name.

Call of Duty: Modern Warfare II & Modern Warfare III

  • Going into water while being electrocuted will result in death.