Overview[edit | edit source]
This is a classified live fire kill house situated somewhere in the deserts of Urzikstan. It was earlier meant for soldiers to train and conduct intense exercises, but now it's owned and operated by a certain "third party", enabling any faction or country to use it.
There is the Alpha gate and the Bravo gate at the either ends of the map for operators to enter through. This map can be thought of as a three-lane map. The central lanes of the map include the Main Street and the Underpass, made for long range engagements. And it's also a perfect spot to pick those who are contesting for the object at the center of the map.
Next to the center of the map is the recognizable husk of a Russian helicopter, and it leads to the junkyard part of the map. Complete with derelict vehicles that serve as partial cover. On the other side of the center are cargo containers that are best suited for CQC and point blank and provide cover from anyone at the Office or the Back Alley. This area extends to the back alley, a staircase to the office and the forklift.
The forklift serves as partial cover especially in objective-based game modes, leading to the Alpha gate. Opposite to the forklift is the courtyard which has a large concrete block that can be utilized for overwatch on the junkyard and a derelict vehicle that serves as cover. A second staircase to the office is found here.
The office is made for CQC and point blank engagements. There are also two windows providing overwatch on the cargo containers and the back alley. Connecting the junkyard is the shanty house that provides partial cover but is subject to enemy equipment and killstreaks.
Trivia[edit | edit source]
- A modified version of Shoot House is used for the Gun Course trials.
References[edit | edit source]