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===''[[Call of Duty: Infinite Warfare]]''=== |
===''[[Call of Duty: Infinite Warfare]]''=== |
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+ | It is to note that in the campaign mode of ''Infinite Warfare'', shotguns are secondary weapons instead of primary. |
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Reaver menu icon IW.png|[[Reaver]] |
Reaver menu icon IW.png|[[Reaver]] |
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*Additionally, the "Cerberus", "Butcher", and "Switchblade" epic variants of the [[Erad]], [[Type-2]], and [[EMC]] in multiplayer are equipped with "Master Key" [[Gun Perk|gun perk]] for the Cerberus, allowing a underbarel shotgun, "Eighty Seven" for the Butcher, allowing it to be toggled to Akimbo shotguns mode, and "Supercell" for the Switchblade, transforming it into a comapct energy shotgun handgun. This result also occurs in campaign with the Erad by default, the Type-2 when equipped with the "Akimbo Shotguns" upgrade and the EMC. |
*Additionally, the "Cerberus", "Butcher", and "Switchblade" epic variants of the [[Erad]], [[Type-2]], and [[EMC]] in multiplayer are equipped with "Master Key" [[Gun Perk|gun perk]] for the Cerberus, allowing a underbarel shotgun, "Eighty Seven" for the Butcher, allowing it to be toggled to Akimbo shotguns mode, and "Supercell" for the Switchblade, transforming it into a comapct energy shotgun handgun. This result also occurs in campaign with the Erad by default, the Type-2 when equipped with the "Akimbo Shotguns" upgrade and the EMC. |
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===''[[Call of Duty: Modern Warfare Remastered]]''=== |
===''[[Call of Duty: Modern Warfare Remastered]]''=== |
Revision as of 13:09, 25 February 2017
- For the underbarrel attachment, see Shotgun (attachment).
A Shotgun is a type of weapon featured in the Call of Duty series. Unlike other firearms, most shotguns fire a volley of multiple pellets at a time, but have a limited range. These traits make shotguns extremely devastating at close range, but literally useless at a distance. Shotguns can be manually cocked, pump-action, lever-action (where the user must pump/cycle the lever between shots), semi-automatic, or fully automatic. Pump-action/lever-action shotguns usually have a lower rate of fire, but more damage and range, while semi-automatic/fully automatic/break-action shotguns usually have a higher rate of fire, but lower range. In nearly all Call of Duty multiplayer modes, shotguns are primary weapons. In Call of Duty: Modern Warfare 2, however, they are secondary weapons.
List of Shotguns in the Call of Duty Series
Call of Duty 2
Call of Duty 3
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare (Nintendo DS)
Call of Duty: World at War
Call of Duty: World at War: Final Fronts
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare: Mobilized
Call of Duty: Black Ops
Call of Duty: Black Ops (Nintendo DS)
- Remington 870
- Ithaca M37
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3: Defiance
Call of Duty: Black Ops II
Call of Duty Online
Call of Duty: Ghosts
Call of Duty: Advanced Warfare
- Additionally, the Ohm heavy weapon from the Ascendance DLC can be toggled to shotgun mode.
Call of Duty: Heroes
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
It is to note that in the campaign mode of Infinite Warfare, shotguns are secondary weapons instead of primary.
- Additionally, the "Cerberus", "Butcher", and "Switchblade" epic variants of the Erad, Type-2, and EMC in multiplayer are equipped with "Master Key" gun perk for the Cerberus, allowing a underbarel shotgun, "Eighty Seven" for the Butcher, allowing it to be toggled to Akimbo shotguns mode, and "Supercell" for the Switchblade, transforming it into a comapct energy shotgun handgun. This result also occurs in campaign with the Erad by default, the Type-2 when equipped with the "Akimbo Shotguns" upgrade and the EMC.
Call of Duty: Modern Warfare Remastered
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