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{{For|the shotgun attachment in [[Call of Duty: Black Ops]]|Masterkey}}
 
{{For|the shotgun attachment in [[Call of Duty: Black Ops]]|Masterkey}}
The '''[[wikipedia:KAC Masterkey|Shotgun]]''' is a weapon [[attachment]] in ''[[Call of Duty: Modern Warfare 2]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Ghosts]]''. It is an under-barrel [[shotgun]] compatible with all in-game [[assault rifle]]s. It is attached in a similar manner to the [[Grenade Launcher]].
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The '''[[wikipedia:KAC Masterkey|Shotgun]]''' is a weapon [[attachment]] featured in ''[[Call of Duty: Modern Warfare 2]],'' ''[[Call of Duty: Modern Warfare 3]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Ghosts]]''. It is an under-barrel [[shotgun]] compatible with all in-game [[assault rifle]]s. It is attached in a similar manner to the [[Grenade Launcher]].
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==

Revision as of 13:36, 25 May 2016

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts
Reznov talking to Mason on the operating table
We are brothers, Shotgun (attachment)... We are the same.
This article has been nominated to merge into another article at COD:AFD.
If you disagree with the merging of this article, please explain why at COD:AFD.
For the shotgun attachment in Call of Duty: Black Ops, see Masterkey.

The Shotgun is a weapon attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online and Call of Duty: Ghosts. It is an under-barrel shotgun compatible with all in-game assault rifles. It is attached in a similar manner to the Grenade Launcher.

Call of Duty: Modern Warfare 2

Campaign

It is available in the campaign mission "Wolverines!" on a SCAR-H with a Red Dot Sight. It is also seen as the attachment for many Ultranationalist and Brazilian Militia weapons, such as the FAL and the AK-47. It can also appear on some of the SCAR-H's that the Rangers use.

Multiplayer

In Multiplayer, it is unlocked for assault rifles by getting 20 kills with the Grenade Launcher. It is pump-action with a four round magazine, and an ammo reserve of 20 shells. If put onto a weapon with limited close quarters effectiveness like the FAL, FAMAS, ACR, or M16A4, or a weapon that has a small magazine, like the SCAR-H, the custom class becomes more versatile while still allowing for a secondary weapon (including One Man Army). It is also faster to switch to this attachment than it is to switch to any secondary weapon other than a handgun.

Unlike most secondary shotguns, which fire eight pellets per shot, the Shotgun attachment fires only six pellets, meaning most of them must hit in order to ensure a one shot kill. While moving, the cross-hairs grow slightly larger, unlike other shotguns. This shotgun has by far the longest range of all of the shotguns, with its pellets traveling more than double the distance of the single Model 1887. However, at such ranges it will take multiple shots to kill a target, making it fairly ineffective. Also, at maximum range in core mode it is virtually impossible to kill someone due to the low damage and four shell magazine. It will slightly damage the enemy with the four shots and then will need to reload giving the enemy time to recover from the little damage taken. The pump speed is slightly faster than the speed of the SPAS-12's pump, making up for the low damage somewhat.

The Shotgun attachment benefits greatly from both Stopping Power and Steady Aim. Steady Aim provides a smaller hip spread, meaning it can focus in more on its target and increase its already enormous range. However, it is not a one hit kill unless in a very short range, which is enough to stop many players using it. Stopping Power gives each pellet an individual damage boost, which allows for a massive overall increase in potential damage if multiple pellets hit, as well as increased one-shot kill range.

Many players using the Shotgun damage enemies with their primary weapon and then switch to the Shotgun to finish them off when they don't have time to reload. Another common tactic is to equip it while moving indoors and then switch back to the primary weapon while outside.

Some players that do use the under-barrel shotgun attachment often use it to clear rooms if their primary assault rifle is not good in close quarters (e.g. SCAR-H, M16A4, FAMAS, FAL, and ACR). It also has limited use as a stand-in secondary weapon should a player wish to take a launcher (e.g. RPG, Thumper etc.).

In Hardcore modes, when combined with Stopping Power and Steady Aim, the Shotgun attachment becomes easily the best shotgun available, as Hardcore's reduced health practically guarantees a one-shot kill. This also frees up the secondary weapon slot.

Gallery

Call of Duty: Modern Warfare 3

Campaign

It can be found in the campaign level "Stronghold", attached to an AK-47. It is located near the window that Yuri and Price jump out of onto the bridge during their escape, when Yuri detonates the C4. It has limited use, as there is little shooting to do before they get in the jeep and drive off. It is also found earlier in the level, in the security office on one of the shelves to the right.

Multiplayer

The Shotgun attachment returns in Call of Duty: Modern Warfare 3 multiplayer as a weapon attachment available exclusively for every Assault Rifle, and is unlocked at weapon level 20. The shotgun attachment appears to have been buffed and is now affected by perks and proficiencies. It is slightly less effective than an actual shotgun in combat, but it has become much more useful than its previous version especially when used with the Specialist Strike Package.

Survival Mode

The Shotgun attachment is available in Survival Mode for all Assault Rifles, and is unlocked at level 45 costing $1500. This attachment is extremely effective in Survival Mode as it can one hit kill enemies from commando troops wielding ACRs and below until round 19. It can allow for extra firepower when engaging enemies without switching weapons or to finish off enemies without wasting bullets. It is attached to the starting ACR with an ACOG Scope on the map Off Shore in Survival Mode.

Gallery

Call of Duty Online

The Shotgun attachment returns in Call of Duty Online.

Gallery

Call of Duty: Ghosts

For the stand-alone variant, see Bulldog.

"Under Barrel mounted, semi-auto shotgun that can be fired instantly with the lethal control."
— In-game description

The Shotgun attachment (referred to as MAUL in the game files) reappears in Call of Duty: Ghosts with a new model, and it is only available in multiplayer. Unlike previous iterations, the Shotgun is semi-automatic, and replaces the lethal equipment slot. It is also fired from the grenade button automatically without first switching to it. Furthermore, it can now be fired while aiming down the sights of the weapon it is attached to. However, it can only be reloaded when all the four rounds have been fired. Now it can be mounted on assault rifles and light machine guns as well (except the Chain SAW).

Gallery

Trivia

Call of Duty: Modern Warfare 2

  • When a player switches to the Shotgun from the weapon which it is attached to, they pump it. However, when the player switches to the Shotgun from their secondary, they do not pump it.
  • If this attachment is used in conjunction with FMJ via Bling, both the assault rifle and the Shotgun are affected.
    • If this attachment is used in conjunction with a silencer via Bling, the shotgun will behave as if it were suppressed as well, keeping the player off the minimap when firing.
  • Shotgun kills are counted as kills for the weapon to which it is attached and add to both the Marksman and Expert challenges. This trait also applies with the Grenade Launcher.

Call of Duty: Modern Warfare 3

  • Oddly, in Modern Warfare 3, there is no killfeed icon for the shotgun. Kills with it show up as the gun it is attached to. The same applies to the Grenade Launcher.

Call of Duty: Ghosts