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The subject of this article appeared in Call of Duty: Black Ops II.


For the similarly named weapon, see Skorpion.

"Fully automatic submachine gun. Highest rate of fire in class."
— Description.

The Skorpion EVO (previously known as Skorpion EVO III) is a submachine gun that appears in Call of Duty: Black Ops II. It has a very high rate of fire, and high recoil. It is the last submachine gun unlocked at level 46.

The Skorpion EVO is very commonly used in multiplayer, due to its high damage output. Despite it being described as a weapon of high recoil, the lift and pattern of recoil is very predictable, and allows fully automatic fire to be used in close to medium range engagements. However, its ammunition capacity is small, and thus can be coupled with Scavenger for prolonged combat effectiveness.

As long as the player can manage the gun's recoil and very high rate of fire, Skorpion EVO is a formidable SMG. Extended Clip or Fast Mag are viable options for attachments, to reduce the downtime of reloading the weapon. Foregrip is also recommended to reduce the recoil as the result of the gun's immense fire rate.

Rapid Fire is generally not recommended, as the added recoil to the already high rate of fire makes the gun extremely difficult to control, as well as a massive range penalty. However it will bolster the weapons close-quarter killing power giving the gun an incredibly high damage per second. Skillful players may be able aim down the sights and mow down enemies quicker than most other close quarters weapons. Hipfire accuracy will suffer immensely while Rapid Fire is in use.

One effective Skorpion EVO class consists of Laser Sight, Fast Mag, Dexterity and Scavenger (perk). This is a great rushing class, allowing quick kills in close quarters combat. At medium and long ranges, burst firing is recommended.

Attachments

Gallery

For attachment images, see Skorpion EVO/Attachments.
For camouflage images, see Skorpion EVO/Camouflage.


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