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The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies

"The...the untoten are outside, I can't leave! I need something that can kill them!"
— The Smuggler requiring a weapon.

The Smuggler (also known as the unlockable character Necromedic[1]) is a character involved in the main quest of the Nazi Zombies map The Shadowed Throne in Call of Duty: WWII. He is a black market smuggler contacted by the Raven team of the MFAA during the Battle of Berlin. He is part of the "Fieldwork" challenge set for The Shadowed Throne.

History[]

At some point, the Smuggler served as a one-time assistant to Doctor Peter Straub in Berlin. However, he soon stole some of Staub's research notes, as well as a shipment of Heinz Richter's geistkraft weapon prototypes in order to sell them on the black market, with one of these prototypes being the unfinished Wunderbuss. Furious, Straub would report the Smuggler to the Waffen-SS and send a Wüstling to hunt the young man down for his actions.

The Shadowed Throne[]

During the Battle of Berlin, the Smuggler found himself stuck in the sewers of the city, vainly attempting to contact his associate Florian with a radio before his transmission would be intercepted by the MFAA Raven team. The Smuggler then asks for the team's assistance to help him reach his apartment.

Locating him in the sewers near the Church and the Cabaret, the team deliver the Smuggler a certain weapon based on the caliber of ammunition found in his workshop. Not too long after, the Smuggler finds himself stuck, unable to get past a door. The Raven team is able to open another pothole on Main Street, where they drop some of their Jolts in order for the Smuggler to open the door. Thanking the team for their generosity, the Smuggler tells the team to find his apartment and knock on his door three times.

At this point however, the Wüstling sent by Straub finally corners the Smuggler in his apartment. Canonically, the Smuggler will kill the Wüstling with an upgraded weapon the team provides him, leave behind his bat with the Wüstling's corpse, and flee the scene. Alternatively, the Wüstling will kill the Smuggler and will be the one to greet the team once they arrive at the apartment, while the Smuggler's body can be found slumped on the back wall with the bat in his hand.

The Tortured Path[]

Sometime afterwards, the Smuggler, grateful for the MFAA's help in his escape, decides to gear up as the Necromedic and join the Bureau of Archaic Technologies. Using his connections, he would arrange a caravan for the Bureau in Luxembourg with the fragmented sword pieces of the Sword of Barbarossa and various other supplies for the Buerau's journey to Málaga.[2]

Challenges[]

  • Useful Contraption - Reclaimed an old hobby project. (Where did I leave that damned thing?)
    • The player must kill a Treasure Zombie. Doing so will sometimes reward the player with a part.
  • Missing Supplies - Reclaimed a necessary tool. (We cannot continue without my tools.)
    • The player must kill a Treasure Zombie. Doing so will sometimes reward the player with a part.
  • Requires Batteries - Reclaimed a peculiar power supply. (With this, my designs will know no limit.)
    • The player must kill a Treasure Zombie. Doing so will sometimes reward the player with a part.
  • Dirty Work - Established an organ donation facility. (Hands on experience)
    • The player must survive for 25 waves in the Museum using only melee weapons.
  • Tech Savvy - Exterminated the threat with planning and execution. (Play the field)
    • The player must achieve a total of 100 uninterrupted zombie kills with each of the three traps after Wave 20.

Gallery[]

References[]

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