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(Always figured this was a neat feature and it's explained in interview and shoes up on your Jackal HUD but never outright stated in game, so I've added references)
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{{Infobox Army
 
{{Infobox Army
 
|name = Special Combat Air Recon
 
|name = Special Combat Air Recon
|image = [[File:Space Combat Air Recon logo IW.png|250px]]
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|image = [[File:Space Combat Air Recon logo IW.png|300px]]
 
|games = ''[[Call of Duty: Infinite Warfare]]''
 
|games = ''[[Call of Duty: Infinite Warfare]]''
 
|country = International
 
|country = International
 
|type = Special operations unit
 
|type = Special operations unit
 
|motto = "No ship can't be breached, no target can't be reached"}}
 
|motto = "No ship can't be breached, no target can't be reached"}}
Leader = [[Nick Reyas]]
 
 
 
The '''Special Combat Air Recon''' ('''SCAR''') is a faction in ''[[Call of Duty: Infinite Warfare]].''
 
The '''Special Combat Air Recon''' ('''SCAR''') is a faction in ''[[Call of Duty: Infinite Warfare]].''
   
 
They are a special ops unit that is part of the SATO Naval Special Operations Task Force of the [[United Nations Space Alliance]]. They are especially trained for space-based combat Operations. [[Nick Reyes]] and his ship, the ''[[Retribution]]'' are part of SCAR.
 
They are a special ops unit that is part of the SATO Naval Special Operations Task Force of the [[United Nations Space Alliance]]. They are especially trained for space-based combat Operations. [[Nick Reyes]] and his ship, the ''[[Retribution]]'' are part of SCAR.
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The [[Settlement Defense Front]] have a valid fear of SCAR fireteams, for they are capable of causing massive damage with relatively few operatives.
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Due to the fact that sound does not travel in a vacuum, which would massively impede battlefield awareness due to being such a foreign environment to human evolution, SCAR team space suits utilise a built-in [https://en.wikipedia.org/wiki/Laser_microphone laser microphone] array to measure the vibrations of objects around them and then uses this data to artificially generate sounds to simulate these vibrations, allowing SCAR operators to maintain situational awareness during combat. This also functions as an in-universe explanation for sound during gameplay in a vacuum.<ref>https://www.youtube.com/watch?v=PmaZw1xMxBQ&t=327s&has_verified=1 at 1:48, on the top of the player's HUD</ref><ref>https://www.digitaltrends.com/gaming/call-of-duty-infinite-warfare-e3-2016-preview/</ref><ref>https://blog.playstation.com/2016/06/23/call-of-duty-infinite-warfare-takes-the-fight-to-a-plausible-future/</ref>
   
 
== Members ==
 
== Members ==
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* [[Sipes]] (K.I.A)
 
* [[Sipes]] (K.I.A)
 
* [[Tee]] (K.I.A)
 
* [[Tee]] (K.I.A)
* Reaper
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* "Reaper"(K.I.A)
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* And many more...
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
SCAR pilot final IW.jpg
 
SCAR pilot final IW.jpg
SCAR pilot concept IW.jpg
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SCAR pilot concept IW.jpg|SCAR pilot concept art. (Resembles ''[[Call of Duty: Modern Warfare 2]]'' box art.)
 
SCAR patch concept IW.jpg
 
SCAR patch concept IW.jpg
 
SCAR helmet concept IW.jpg
 
SCAR helmet concept IW.jpg
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Infinitewarfare1.jpg
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infinitewarfare2-635x357.jpg
 
</gallery>
 
</gallery>
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==References==
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{{Reflist}}
   
 
{{CoD13 Factions}}
 
{{CoD13 Factions}}

Revision as of 01:00, 26 June 2020

The subject of this article appears in Call of Duty: Infinite Warfare

The Special Combat Air Recon (SCAR) is a faction in Call of Duty: Infinite Warfare.

They are a special ops unit that is part of the SATO Naval Special Operations Task Force of the United Nations Space Alliance. They are especially trained for space-based combat Operations. Nick Reyes and his ship, the Retribution are part of SCAR.

The Settlement Defense Front have a valid fear of SCAR fireteams, for they are capable of causing massive damage with relatively few operatives.

Due to the fact that sound does not travel in a vacuum, which would massively impede battlefield awareness due to being such a foreign environment to human evolution, SCAR team space suits utilise a built-in laser microphone array to measure the vibrations of objects around them and then uses this data to artificially generate sounds to simulate these vibrations, allowing SCAR operators to maintain situational awareness during combat. This also functions as an in-universe explanation for sound during gameplay in a vacuum.[1][2][3]

Members

Gallery

References