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The subject of this article appeared in Call of Duty: Modern Warfare 3.
For other uses, see Chaos (disambiguation).
For a similar game mode, see Chaos Mode.

"A whole new way to play Call of Duty, Special Ops Chaos mode delivers the ultimate in arcade mayhem."
Call of Duty: ELITE

Special Ops Chaos is a Call of Duty: Modern Warfare 3 Special Ops game mode that was made available to Xbox 360 Call of Duty: ELITE Premium members on August 7th, 2012, but then released in the Chaos Pack released on August 8th for 1200 Microsoft Points and was released for PS3 players in September.

Hordes of enemies constantly attack the player while they acquire points by way of killing anything hostile. These points are used to acquire perks and increase their combo multiplier. Two new perks are introduced in this game mode, which are Juiced and Fast Health Regen.

This mode is only playable on four maps, Resistance, Village, Underground and Dome. Each map in order is more difficult than the previous map.


The player starts out with a handgun, three Self Revives, 500 Body Armor, two flashbangs, four frag grenades, five Claymores, five C4s, no perks, and two minutes on the clock with the objective of getting the highest score possible. To give the player a level playing field with the endless hordes of hostiles, weapons are scattered around each map, useful perks are given whenever a certain combo is reached and care packages are dropped at random times to aid the player and increase their multiplier by two and are instantly used when collected (with the exception of the Combo Freezer and Sentry Gun).

Killed enemies drop floating dog tags which can then be picked up by walking over them. All enemies except Juggernauts drop yellow tags, which instead drop red ones. When a Juggernaut's is picked-up, the player will be given extra armor. These are used to increase the combo multiplier, indicated by a green bar in the center of the screen which constantly decreases. The combo bar keeps the game going even after the set amount of two minutes have elapsed. If the green bar completely depletes within the two minutes the player is given, all perks are lost, and the multiplier will be set back to zero but the game continues.

There are multiple ways for the game to end:

  • Getting killed and having no more self-revives
  • Time runs out first, then losing your combo (green bar depleted)
  • Having no combo, then time running out


Every tenth multiplier grants a new perk.

Care Package Contents[]


The enemies the player(s) fight are the same lineup seen in Survival Mode, however some come much earlier.