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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode
For other uses, see Spectre.

The Spectre M4 is an Italian[1] submachine gun featured in Call of Duty: Black Ops.


The Spectre can be found in one of the weapons caches during "Numbers". A picture of the Spectre can also be briefly seen during the opening cutscene, along with a picture of the Kiparis. A Spectre can be found used in the hands of Shabs during the end of "Numbers".


The Spectre is unlocked at level 41 and is the second-to-last submachine gun to be unlocked.

The Spectre is a low damage per bullet SMG. At any range short of twenty meters, the Spectre will deal thirty damage per bullet, taking four body shots to kill. Damage decreases linearly until 25 meters, where the Spectre will be dealing its minimum damage of twenty damage per bullet, taking five body shots to kill. The Spectre is a one shot kill to the body in Hardcore game types out to twenty meters. Headshots usually reduce the amount of shots needed to kill by one in Core game modes. The Spectre also has poor penetration power, making the Spectre ineffective at killing enemies through walls.

The Spectre's rate of fire is high, at 937 RPM. This rate of fire is excellent and helps offset the Spectre's poor damage per bullet.

The Spectre is a mixed bag in terms of accuracy. The iron sights are very unpopular, as the back post is quite obstructive. However, the recoil per shot of the Spectre is very low, as the weapon kicks up and to the right. The centerspeed of the Spectre is very high, at 1700. This makes the Spectre tied with the MAC-11 with regards to accuracy, and it is one of the more accurate SMGs in the tier as such.

The Spectre's handling traits are standard fare for an SMG. The Spectre has a tight hip-fire spread, aims down the sight in 200 milliseconds, allows users to move at 100% of the base speed, and strafe at 80% of the base speed. The Spectre has average raise and drop speeds for an SMG. The Spectre also has an average reload speed, taking 2.3 seconds to perform a partial reload, or 3 seconds to perform an empty reload. The Spectre can do a Reload Cancel at the 1.75 second mark. These reload times are unremarkable, but aren't terrible.

The Spectre has a thirty round magazine. This is a key bonus for the Spectre, as it gives the user a larger starting ammo loadout compared to some of the other SMGs, with 120 rounds by default upon spawning in.

The Spectre has the standard assortment of SMG attachments available. The Red Dot Sight and Reflex Sight are both available, and it's not unreasonable to use one of these attachments to clean up the Spectre's sight picture. The Spectre is a solid SMG overall, and users can take the liberty to use one of these sights.

The Spectre is one of the best SMGs to use the Suppressor on. It has a high rate of fire, low recoil, and a larger magazine, all attributes that lend the Spectre well to suppressed fire.

Extended Mags increases the Spectre's magazine capacity to 45 rounds. This is among the largest magazine capacities among SMGs that fire at 937 RPM, with only the Uzi with Extended Mags being able to best it. Extended Mags is an extremely good attachment choice on the Spectre that allows the user to not have to use Sleight of Hand.

The ACOG Scope is a terrible attachment choice on the Spectre, as it heavily slows down the aim down sight time and lowers the Spectre's centerspeed to 1300. The reduction in centerspeed is enormous and will make the Spectre far less accurate overall. It is best left to the wayside.

The Grip increases the Spectre's centerspeed from 1700 to 1800, making the Spectre even more accurate. Although this attachment has no downsides, it's often seen as unnecessary, seeing how the Spectre is already a very accurate SMG.

The Spectre is one of the best weapons to use Rapid Fire on. The Spectre's rate of fire increases to 1250 RPM, a monstrous rate. The Spectre lends itself well to Rapid Fire usage because it has a large magazine by default, and its recoil is low. This negates Rapid Fire's largest weaknesses: accuracy reduction and the magazine running dry too quickly. The Spectre is extremely well built to use the attachment.

The Spectre is insanely similar to the MPL. Both the Spectre and MPL share many attributes. The two have the same damage profile, rate of fire, centerspeed, and reload cancel speeds. The MPL has a few advantages over the Spectre, such as a 32 round magazine, as opposed to the Spectre's 30 round magazine, and a slightly faster mid-magazine reload. The major advantage the MPL has over the Spectre is the ability to use Dual Mags, granting the player with 160 spare rounds, thus exterminating the need for Scavenger, freeing a Tier 1 perk slot for a perk of the player's choice. The MPL is also more common than the Spectre, since it is unlocked a bit earlier. The Spectre's advantages over the MPL include lower recoil, a faster aim down sight time (as the MPL has a slower aim down sight time of 250 milliseconds), and the ability to use Extended Mags. Both weapons have notable niches over each other, and if the user is interested in either weapon, it would be wise to try the other one out and see which one is the better fit.


This weapon is available in Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La, Moon, and all of the classic zombies maps redone on Call of Duty: Black Ops. It is the only submachine gun to be in the Mystery Box. It is very weak against zombies (unless the player is going for headshots) and its reserved ammo is relatively low. It is very good for earning points in later rounds as it has a high fire rate, and takes several magazines to kill only a few zombies. It has almost no recoil, thus obtaining headshots with ease.

When Pack-A-Punched, its name becomes the "Phantom", and features a Reflex Sight with a random reticule, higher damage, larger magazine capacity and more reserved ammo. The Pack-a-Punched version is still weak, making it an unpopular choice to Pack-a-Punch, but retains its low recoil and high fire rate. It makes a decent side weapon for heavier guns, since it is a high mobility weapon that runs out of ammo quickly.

Spectre vs Phantom

Spectre Phantom
Spectre BO.png Phantom BO.png
Damage 90-50 130-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight



For camouflage images, see Spectre (weapon)/Camouflage.
For attachments images, see Spectre (weapon)/Attachments.


  • On the Wii, Rapid Fire has no effect on the Spectre.
  • The pickup icon looks very different from the gun, as the grip is slanted forward and the stock is folded over the top.
  • On the side of the weapon after the ID number, "SPECTRE made in Italy PATENTED" is written.
  • The Spectre's ID is: JAB-0040233.
  • The Spectre, and its Pack-a-Punched name, the Phantom, both refer to types of ghosts.
  • The Spectre had a different recoil and reload animation in the Customization Trailer.


  1. Full name and country revealed in the intro cutscene of "Numbers".