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{{game|cod1}}
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{{game|cod1|codc}}
 
{{For|the city|Stalingrad}}
 
{{Infobox/level
 
{{Infobox/level
 
|name = [[Stalingrad]]
 
  +
|image = [[File:Stalingrad (level) going to get off the boat CoD1.png|300px]]
 
|prev = [[Battleship Tirpitz (Call of Duty)|Battleship Tirpitz]]
 
|prev = [[Battleship Tirpitz (Call of Duty)|Battleship Tirpitz]]
 
|next = [[Red Square (level)|Red Square]]
 
|next = [[Red Square (level)|Red Square]]
|name = [[Stalingrad]]
 
|image = [[File:Sgexit.png|300px]]
 
|caption = Remain alive until the comrades break through the German lines and are able to retake Red Square.
 
 
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
 
|game = ''[[Call of Duty]]''<br>''[[Call of Duty: Classic]]''
 
|character = [[Alexei Ivanovich Voronin]]
 
|character = [[Alexei Ivanovich Voronin]]
 
|team = [[Soviet Armed Forces|Red Army]]
 
|team = [[Soviet Armed Forces|Red Army]]
 
|place = [[Stalingrad]], Russian SFSR The Volga
|weapons = [[Mosin Nagant Ammo]] (unusable), [[PPSH]] (unusable), [[Mosin-Nagant]] (unusable),
 
  +
|date = September 18, 1942, 1100 hrs
|enemyweapons = [[Luger]] (unusable)
 
 
|objective = Get onto the Shore<br>Get a Weapon<br>Find Borodin<br>Survive the Gunners<br>Get into Red Square.
|place = [[Stalingrad]], Russian SFSR
 
 
|enemies = [[German Military]], Red Army Commissars}}
|date = 1100 hours, September 18th, 1942
 
|objective = Get onto the Shore, Get a Weapon, Find Borodin, Survive the Gunners, Get into Red Square.
 
|enemies = [[German Military]], Red Army Commissars
 
|multiplayer = none}}
 
{{For|the city|Stalingrad}}
 
   
 
{{quote|Come on, comrades! We're RETAKING RED SQUARE!| Sgt. [[Borodin]]}}
 
{{quote|Come on, comrades! We're RETAKING RED SQUARE!| Sgt. [[Borodin]]}}
'''Stalingrad''' is the fifteenth campaign mission in ''[[Call of Duty]]''. Stay safe until the allies can push deeper into Stalingrad.
 
== Characters ==
 
   
 
"'''Stalingrad'''is the fifteenth campaign mission in ''[[Call of Duty]]''. Stay safe until the allies can push deeper into Stalingrad.
  +
 
== Characters ==
 
*[[Alexei Ivanovich Voronin]] (playable)
 
*[[Alexei Ivanovich Voronin]] (playable)
 
*[[Borodin]]
 
*[[Borodin]]
   
 
== Walkthrough ==
 
== Walkthrough ==
 
 
=== Getting Started ===
 
=== Getting Started ===
The player will spawn in a boat. While a Red Army commissar addresses the men on the boat, German artillery and bombers will destroy a number of accompanying boats. Crouch as soon as someone says "Look out!" because a [[Junkers Ju 87|Ju-87 Stuka]] plane will make a flyby over the boat soon after. Stay crouched because it'll make another flyby soon after with little warning. Several men will jump into the river, where they will be shot by several commissars. If the player chooses to follow, he will be shot as well.
+
The player will spawn in a boat. While a [[Red Army]] commissar addresses the men on the boat, German artillery and bombers will destroy a number of accompanying boats. Crouch as soon as someone says "Look out!" because a [[Junkers Ju 87|Ju-87 Stuka]] plane will make a flyby over the boat soon after. Stay crouched because it'll make another flyby soon after with little warning. Several men will jump into the river, where they will be shot by several commissars. If the player chooses to follow, he/she will be shot as well.
   
 
After a while, the player will be forced off the boat and onto a dock. Go into the line that's in front. The player won't receive a rifle, but will get ammo. Strangely, when the player actually gets a rifle in the next map, the ammo here will disappear.
 
After a while, the player will be forced off the boat and onto a dock. Go into the line that's in front. The player won't receive a rifle, but will get ammo. Strangely, when the player actually gets a rifle in the next map, the ammo here will disappear.
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<gallery>
 
<gallery>
Image:sgspawn.png|Spawn
+
sgspawn.png|Spawn
 
Stalingrad_gunnery_post_CoD1.png|The armory position where the player will receive the ammunition
 
Stalingrad_gunnery_post_CoD1.png|The armory position where the player will receive the ammunition
Image:sgammo.png|Getting the [[Mosin Nagant Ammo|Mosin Nagant ammo]]
+
sgammo.png|Getting the [[Mosin Nagant Ammo|Mosin Nagant ammo]]
Image:sgcomattack.png|A commissar attacking.
+
sgcomattack.png|A commissar attacking.
 
</gallery>
 
</gallery>
   
 
=== Finding Borodin ===
 
=== Finding Borodin ===
An explosion will send the player into shell-shock mode. Get up and get onto the field, and take a slight left. Being shell-shocked won't cause harm, as the gunners will ignore the player while the one is in it. The player will know he/she is on the right path when there's a car on the left side. If not, try to make sure there's a car nearby, and that the player went left from when entering the field.
+
An explosion will send the player into shell-shock mode. Get up and get onto the field, and take a slight left. Being shell-shocked won't cause harm, as the gunners will ignore the player while one is in it. The player will know he/she is on the right path when there's a car on the left side. If not, try to make sure there's a car nearby, and that the player went left from when entering the field.
   
 
The objective is a man with a large [[Medical Kits|medikit]] next to him. This is [[Borodin]], the player's objective. He'll tell the player to run across the field to the ruined truck when he says so. When he does, get over there as fast as possible. He'll snipe one of the gunners, allowing him to get past.
 
The objective is a man with a large [[Medical Kits|medikit]] next to him. This is [[Borodin]], the player's objective. He'll tell the player to run across the field to the ruined truck when he says so. When he does, get over there as fast as possible. He'll snipe one of the gunners, allowing him to get past.
Line 49: Line 44:
 
Once he gets past, he'll order the player to do the same thing. When he says go, run to the next car.
 
Once he gets past, he'll order the player to do the same thing. When he says go, run to the next car.
   
When he gets past, he'll make the order to run to the building down the hill. It has a commissar, but he'll take care of him. When he says go, run towards the building and he'll kill the commissar.
+
When he gets past, he'll make the order to run to the building down the hill. It has a commissar, but he'll take care of him. When he says go, run towards the building and he'll kill the commissar with a headshot.
   
 
When the player gets into the partially destroyed building there will be a soldier communicating to the Russian artillery, he'll call in a strike. After about a minute and a half the strike will end and then move out onto [[Red Square]].
 
When the player gets into the partially destroyed building there will be a soldier communicating to the Russian artillery, he'll call in a strike. After about a minute and a half the strike will end and then move out onto [[Red Square]].
  +
 
<gallery>
 
<gallery>
Image:sgfield.png|The field. That white stuff is a glitch.
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Stalingrad_the_field_CoD1.png|The field.
Image:sggoingleft.png|Going left. Notice the car nearby.
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Stalingrad_going_to_the_car_cover_CoD1.png|Going left. Notice the car nearby.
Image:sggunner.png|The player will hate these guys as he's going up.
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sggunner.png|The player must watch out for the machine gun nests as they're going up.
Image:sgsniper1.png|Borodin.
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sgsniper1.png|Borodin.
Image:sgsniper3.png|Run to the truck when he says go.
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sgsniper3.png|Run to the truck when he says go.
Image:sgsniper4.png|Run to the car when he says go.
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sgsniper4.png|Run to the car when he says go.
Image:sgsniper2.png|Run to the building when he says go
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sgsniper2.png|Run to the building when he says go
Image:sgboom.png|Artillery destroying the gunners on the beach.
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sgboom.png|Artillery destroying the gunners on the beach.
Image:sgtoexit.png|The left of the building the player was in leads to the exit.
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sgtoexit.png|The left of the building the player was in leads to the exit.
Image:sgexit.png|The exit.
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Stalingrad mission ending CoD1.png|The exit.
 
</gallery>
 
</gallery>
   
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! style= "background: transparent;" | Seen in Level
 
! style= "background: transparent;" | Seen in Level
 
|-
 
|-
| style= "background: transparent; border: 1px solid transparent;" |
+
| style="background: transparent; border: 1px solid transparent;" |
<gallery widths="120" captionalign="left" bordercolor="transparent">
+
<gallery widths="120" bordercolor="transparent">
 
Luger menu icon CoD1.png|[[Luger]]
 
CoDFH - Mosin-Nagant Ammo.png|[[Mosin-Nagant Ammunition Clip]]
 
CoDFH - Mosin-Nagant Ammo.png|[[Mosin-Nagant Ammunition Clip]]
PPSh-41 menu icon CoD1.png|[[PPSh-41]]
 
 
Mosin-Nagant menu icon CoD1.png|[[Mosin-Nagant]]
 
Mosin-Nagant menu icon CoD1.png|[[Mosin-Nagant]]
Luger menu icon CoD1.png|[[Luger]]
+
PPSh-41 menu icon CoD1.png|[[PPSh-41]]
 
</gallery>
 
</gallery>
 
|}
 
|}
   
== Trivia ==
+
==Transcript==
  +
{{Main|Stalingrad (level)/Transcript}}
   
 
== Video ==
*This is the first Russian mission in the ''Call of Duty'' series.
 
  +
<gallery>
*The opening scene with the boats in this mission is almost identical to Enemy at the Gates, a movie that the ''Call of Duty'' franchise constantly references throughout its Russian campaigns.
 
  +
File:Call of Duty - Mission 15 - Stalingrad
*The undercover name of [[Joseph Allen]], Alexei Borodin, in ''[[Call of Duty: Modern Warfare 2]]'', may be a reference to the characters of this mission.
 
  +
</gallery>
*If using the "give all" cheat on this mission and the player tries to shoot the [[MG42]] gunners, they will not die. The gunners themselves don't have heads, probably because they are only placeholders.
 
  +
*If using the "no clip" cheat and go to the top of the hill, the player is able to take control of an MG42 and it will be constantly firing fully automatic.
 
  +
== Trivia ==
*If standing on the top of the wall of the destroyed building artillery will still fire and one can charge at Stalingrad on the top of the riverbank, however MG42 fire will come out of nowhere when getting past the tank traps and the player will die. NOTE: found on ''Call of Duty'' Classic.
 
 
*The opening scene with the boats in this mission is almost identical to ''[[wikipedia:Enemy at the Gates|Enemy at the Gates]]'', a movie that the ''Call of Duty'' franchise constantly references throughout its Russian campaigns.
*Borodin is the only person named in this mission.
 
 
*If using the "give all" cheat on this mission and the player tries to shoot the [[MG42]] gunners, they will not die. The gunners themselves don't have heads.
*This mission is remade and reused in the ''[[Call of Duty: Finest Hour]]'' mission "[[Not One Step Back]]".
 
 
*If using the "no clip" cheat and go to the top of the hill, the player is able to take control of an MG42 and it will be constantly firing on full automatic.
 
*The MG42 gunners are wearing Soviet uniforms.
 
*The MG42 gunners are wearing Soviet uniforms.
 
*If the player heads over the radioman before Borodin shoots the commissar, they will die instantly.
*This is the only mission in which the player doesn't receive a weapon that can be used in combat. The [[Mosin-Nagant]] ammo is unusable so it isn't really a weapon.
 
 
*There will be a commissar talking to nobody on a dock near the spawn.
*If you head over the radioman before Borodin shoots the commissar, you will die instantly.
 
*Commissars will shoot soldiers falling back, this is due to order 227, as seen in the mission briefing.
 
*You are the only survivor in the boat, as when you disembark the boat will explode.
 
*There will be a commisar talking to nobody on a dock neer the spawn.
 
 
*The train despawns after a while.
 
*The train despawns after a while.
*Actually, the Soviet soldiers have never been sent to the battle unarmed.
 
 
== Video ==
 
<youtube>http://www.youtube.com/watch?v=8wq1BOKu88I&feature=PlayList&p=26F63F2CBE593B8D&index=17</youtube>
 
   
 
{{CoD Campaign}}
 
{{CoD Campaign}}
 
[[Category:Call of Duty Single Player Levels]]
 
[[Category:Call of Duty Single Player Levels]]
[[Category:Singleplayer]]
 

Revision as of 21:29, 1 November 2019

The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: Classic.
For the city, see Stalingrad.

"Come on, comrades! We're RETAKING RED SQUARE!"
— Sgt. Borodin


"Stalingrad" is the fifteenth campaign mission in Call of Duty. Stay safe until the allies can push deeper into Stalingrad.

Characters

Walkthrough

Getting Started

The player will spawn in a boat. While a Red Army commissar addresses the men on the boat, German artillery and bombers will destroy a number of accompanying boats. Crouch as soon as someone says "Look out!" because a Ju-87 Stuka plane will make a flyby over the boat soon after. Stay crouched because it'll make another flyby soon after with little warning. Several men will jump into the river, where they will be shot by several commissars. If the player chooses to follow, he/she will be shot as well.

After a while, the player will be forced off the boat and onto a dock. Go into the line that's in front. The player won't receive a rifle, but will get ammo. Strangely, when the player actually gets a rifle in the next map, the ammo here will disappear.

If the player tries to run back towards the boats, a commissar will attack normally with a Mosin-Nagant.

Finding Borodin

An explosion will send the player into shell-shock mode. Get up and get onto the field, and take a slight left. Being shell-shocked won't cause harm, as the gunners will ignore the player while one is in it. The player will know he/she is on the right path when there's a car on the left side. If not, try to make sure there's a car nearby, and that the player went left from when entering the field.

The objective is a man with a large medikit next to him. This is Borodin, the player's objective. He'll tell the player to run across the field to the ruined truck when he says so. When he does, get over there as fast as possible. He'll snipe one of the gunners, allowing him to get past.

Once he gets past, he'll order the player to do the same thing. When he says go, run to the next car.

When he gets past, he'll make the order to run to the building down the hill. It has a commissar, but he'll take care of him. When he says go, run towards the building and he'll kill the commissar with a headshot.

When the player gets into the partially destroyed building there will be a soldier communicating to the Russian artillery, he'll call in a strike. After about a minute and a half the strike will end and then move out onto Red Square.

Weapon Loadout

Seen in Level

Transcript

Main article: Stalingrad (level)/Transcript

Video

Trivia

  • The opening scene with the boats in this mission is almost identical to Enemy at the Gates, a movie that the Call of Duty franchise constantly references throughout its Russian campaigns.
  • If using the "give all" cheat on this mission and the player tries to shoot the MG42 gunners, they will not die. The gunners themselves don't have heads.
  • If using the "no clip" cheat and go to the top of the hill, the player is able to take control of an MG42 and it will be constantly firing on full automatic.
  • The MG42 gunners are wearing Soviet uniforms.
  • If the player heads over the radioman before Borodin shoots the commissar, they will die instantly.
  • There will be a commissar talking to nobody on a dock near the spawn.
  • The train despawns after a while.