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It has two effects, one which is the standard version of the perk [[Marathon]] from multiplayer, which gives the player twice the amount of sprint endurance. The other effect is identical to the perk [[Lightweight]] from multiplayer, giving a 7% speed increase. The color for this perk is yellow, and the icon is a man running at a high speed.
 
It has two effects, one which is the standard version of the perk [[Marathon]] from multiplayer, which gives the player twice the amount of sprint endurance. The other effect is identical to the perk [[Lightweight]] from multiplayer, giving a 7% speed increase. The color for this perk is yellow, and the icon is a man running at a high speed.
   
โˆ’
The perk costs 2000 points. It is most useful when the player will be running around the map as part of their strategy, or if they are in danger and being chased by a massive horde of zombies or have to rush to revive a teammate in time. In Ascension, it is useful to have when attempting to defend more than one Perk-a-Cola machine during a [[Space Monkey]] round. In Call of the Dead, it can be beneficial in outpacing [[George A. Romero]]. It is a useful perk to have in [[TranZit]] when running through the fog, as [[Denizen|Denziens]] have a harder time trying to catch the player, and it is useful when being knocked off the [[Bus]], as one has a better chance of catching up to it.
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The perk costs 2000 points. It is most useful when the player will be running around the map as part of their strategy, or if they are in danger and being chased by a massive horde of zombies or have to rush to revive a teammate in time. In Ascension, it is useful to have when attempting to defend more than one Perk-a-Cola machine during a [[Space Monkey]] round. In Call of the Dead, it can be beneficial in outpacing [[George A. Romero]]. It is a useful perk to have in [[TranZit]] when running through the fog, as [[Denizen|Denizens]] have a harder time trying to catch the player, and it is useful when being knocked off the [[Bus]], as one has a better chance of catching up to it.
 
==Locations==
 
==Locations==
 
===[[Call of Duty: Black Ops]]===
 
===[[Call of Duty: Black Ops]]===

Revision as of 22:01, 12 September 2015

The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode


โ€œ
Stamin-up-min-up (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need to get away. When you need to keep on groovin', when you need that vitamin K. Babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! (Stamin-Up-min-up!) Sounds like it's Staaaaamin-Up time! Oh yeah, drink it baby. Drink it.
โ€

Stamin-Up Icon


"Faster, Faster, Faster, Faster, EVEN FASTER!"
โ€” Abigail "Misty" Briarton

Stamin-Up is a Perk-a-Cola featured in the Zombies game mode. It was introduced along with PhD Flopper on the map Ascension. It returns in Call of the Dead, Shangri-LaMoon, Green Run, Buried and Origins.

It has two effects, one which is the standard version of the perk Marathon from multiplayer, which gives the player twice the amount of sprint endurance. The other effect is identical to the perk Lightweight from multiplayer, giving a 7% speed increase. The color for this perk is yellow, and the icon is a man running at a high speed.

The perk costs 2000 points. It is most useful when the player will be running around the map as part of their strategy, or if they are in danger and being chased by a massive horde of zombies or have to rush to revive a teammate in time. In Ascension, it is useful to have when attempting to defend more than one Perk-a-Cola machine during a Space Monkey round. In Call of the Dead, it can be beneficial in outpacing George A. Romero. It is a useful perk to have in TranZit when running through the fog, as Denizens have a harder time trying to catch the player, and it is useful when being knocked off the Bus, as one has a better chance of catching up to it.

Locations

Call of Duty: Black Ops

Call of Duty: Black Ops II

  • Green Run - Inside the bar, right next to the Jet Gun crafting table.
    • Town - Outside the bar, across the road from the Bank and the M14.
  • Buried - At the end of the hedge maze, at the stop of the stairs that lead to the Pack-a-Punch Machine.
    • Borough - To the left side of the church in a corner.
  • Origins - Directly next to Generator 5 in a corner.

Appearance

The Stamin-Up machine has a wooden finish instead of a paint job. On the front of the machine, there is a white and orange striped design with the Stamin-Up shield on it. Under that, there is a yellow plaque with "Stamin-Up" written in orange. Under that, there is a display of different coloured bottles, from left to right, purple, red, yellow, orange and green.

Gallery

Trivia

  • According to the characters, Stamin-Up has a sour taste.
    • According to Dempsey, Stamin-Up tastes like "lemon-lime with a twist of gasoline".
  • The perk's name is a play on the word stamina and soft drink 7 Up.
    • It is also a reference to the stamp company Stampin' Up.
  • The perk takes effect before the player drinks from the bottle, as there is a noticeable boost in walking speed when uncapping.
  • The shape for the Stamin-Up perk machine has looks similar to the removed Perk-a-Cola Amm-O-Matic.
  • On Green RunRussman says that Stamin-Up cures his bad hip.
  • The jingle of Stamin-Up lasts for 1 minute and 15 seconds, the same number for the element, 115.
  • At the top of the machine, above the words Stamin-Up is a Treyarch logo.