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{{game|bo2|codo|mobile}}{{for|the remake in [[Call of Duty: Black Ops III]]|Outlaw}}
{{game|bo2}}{{Infobox/map
 
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{{for|the Halloween edition in [[Call of Duty: Mobile]]|Standoff Halloween}}
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{{Infobox/map
 
|name = Standoff
 
|name = Standoff
|image = [[File:Standoff_Load_Screen_BOII.png|250px]]
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|image = <div style="float: right; width:310px"><tabber> BO2 = [[File:Standoff_Load_Screen_BOII.png|300px]] |-| CoDO = [[File:Standoff Load Screen CoDO.png|300px]]
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</tabber></div>
|game = ''[[Call of Duty: Black Ops II]]''
 
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|game = [[Call of Duty: Black Ops II]]<br>[[Call of Duty Online]]<br>[[Call of Duty: Mobile]]
|teams = [[SEAL Team Six]] vs [[Mercs]]
 
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|teams = [[SEAL Team Six]] vs [[Mercs]] (''BO2'')<br>[[Special Forces]] vs. [[Guerrilla Squad]] (''CoDM'')
 
|place = Border Town, Kyrgyzstan
 
|place = Border Town, Kyrgyzstan
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|date = 2025
|minimap = [[File:Standoff_Minimap_BOII.png|250px]]|console = mp_village}}
 
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|terrain = Rural
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|modes = All
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|console = <tt>mp_village</tt>
 
|minimap = [[File:Standoff_Minimap_BOII.png|300px]]
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}}
 
{{Quote|Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.|Map description.}}
 
{{Quote|Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.|Map description.}}
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'''Standoff''' is a multiplayer map in ''[[Call of Duty: Black Ops II]]''. The map is based on a small border town between China and Kyrgyzstan. Its layout is similar to [[Dawnville (map)|Dawnville]]. It contains multiple spots for long-range combat and sniping, such as the second-story levels of the buildings near Domination objectives A and C, which directly face each other and overlook objective B. Standoff also offers alcoves and paths that can offer cover and escape during gameplay. This map has a lot of buildings, and it is a great prefered sniping map. 
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'''Standoff''' is a multiplayer map in ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Mobile]]''. The map is based on a small border town between China and Kyrgyzstan. Its layout is similar to [[Dawnville (map)|Dawnville]]. It contains multiple spots for long-range combat and sniping, such as the second-story levels of the buildings near Domination objectives A and C, which directly face each other and overlook objective B. Standoff also offers alcoves and paths that can offer cover and escape during gameplay. This map has a lot of buildings, making it a preferred sniping map. 
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The map was remade in ''[[Call of Duty: Black Ops III]]'' as [[Outlaw]]. That same remake returned in [[Call of Duty: Black Ops 4]] in the [[Blackout]] mode as part of [[Ghost Town]].
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Standoff was once again remade in the Halloween update of ''[[Call of Duty: Mobile]]'' as [[Standoff Halloween]].
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==Overview==
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The map features a town at the border of China, multiple [[Strategic Defense Coalition|SDC]] tanks can be seen throughout the town due to Kyrgyzstan being a member of the [[Strategic Defense Coalition]], indicating a battle had just taken place there. Many of the shops and buildings have signs that are all written in Russian, even though both Kyrgyz and Russian are the official language of the country, its an odd phenomenon that all of them are in Russian, but could be a small insight by the developers.
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Signs like in the gas station show food listed in the Russian currency ('''Rubles'''), which could also be another insight. The near center of the town has a monument next to an [[Strategic Defense Coalition|SDC]] tank, this monument represents a historical figure of Kyrgyz background. The monument also has a Hammer and Sickle, which gives more history as to when the monument was constructed. Sometime during Kyrgyzstan's history of being a republic of the former [[Soviet Union]], this monument was created.
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==Gallery==
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<gallery>
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Standoff aerial view BOII.png|An aerial view of Standoff.
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Early Standoff.png|Early version of Standoff.
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</gallery>
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==Videos==
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<gallery>
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BO2 Standoff Demolition Gameplay with MOB clan 42-12|Gameplay in [[Demolition (Game Mode)|Demolition]].
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</gallery>
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==Trivia==
 
==Trivia==
 
* Despite the tanks on this map having SDC markings on them, and the map being on the border of China, the SDC is not featured, and are instead replaced with the [[Mercs]].
* The SDC were originally going to be placed on this map.
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** The [[Strategic Defense Coalition|SDC]] were originally going to be placed on this map.
* Despite the tanks on this map having [[SDC]] markings on them, and the map being on the border of China, the SDC is not featured, and are instead replaced with the [[Mercs]].
 
* The co-ordinates given by the [[Tactical Insertion]] are on the China-Kyrgyzstan border, but place the map in mountains, away from any roads or settlements.
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* The co-ordinates given by the [[Tactical Insertion]] are on the Sino-Kyrgyzstan border, but place the map in mountains, away from any roads or settlements.
 
* In two of the three buildings overlooking the center of the map, a whiteboard can be seen on the top floor of both buildings with a small note on it, which reads "Zombies are coming..."
 
* In two of the three buildings overlooking the center of the map, a whiteboard can be seen on the top floor of both buildings with a small note on it, which reads "Zombies are coming..."
* There is a face above the water tower.
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* There is a face resembling a [[Dogs|Dog]] on top of the water tower. This can only be seen in theater mode.
 
* [[Horses]] can be heard in the South-West/top-left corner of the map, coming from just outside the edge of the map. There aren't actually any horses; just sound effects.
* In one of the shops, there are bags and little containers that have miscellaneous Arabic writing on them. This is possible, since Kyrgz was formerly written in Arabic script.
 
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* The turntables in the butcher shop will start turning when knifed or shot.
* Horses can be heard in the South-West/top-left corner of the map, coming from just outside the edge of the map. There aren't actually any horses; just sound effects. This can be heard at the start of matches when you or your team spawns in that corner, but also at any point in the match.
 
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* There is a building in the map that has a clock in it. If the player finds the clock, the small hand is on 9, the second counter on a 3, and the big hand on a 5, referencing to [[Group 935]] from [[Zombies]] mode.
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* In the top-left corner of the map, beyond the barbed wire barricades, a flaming tractor is visible.
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{{CoD9 Maps}}
 
{{CoD9 Maps}}
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{{CoDO Maps}}
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{{CoDMobile_Maps}}
 
[[Category:Call of Duty: Black Ops II Multiplayer Maps]]
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[[Category:Call of Duty: Mobile Multiplayer Maps]]

Revision as of 12:41, 9 December 2019

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Mobile
For the remake in Call of Duty: Black Ops III, see Outlaw.
For the Halloween edition in Call of Duty: Mobile, see Standoff Halloween.

"Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over."
— Map description.


Standoff is a multiplayer map in Call of Duty: Black Ops II, Call of Duty Online and Call of Duty: Mobile. The map is based on a small border town between China and Kyrgyzstan. Its layout is similar to Dawnville. It contains multiple spots for long-range combat and sniping, such as the second-story levels of the buildings near Domination objectives A and C, which directly face each other and overlook objective B. Standoff also offers alcoves and paths that can offer cover and escape during gameplay. This map has a lot of buildings, making it a preferred sniping map. 

The map was remade in Call of Duty: Black Ops III as Outlaw. That same remake returned in Call of Duty: Black Ops 4 in the Blackout mode as part of Ghost Town.

Standoff was once again remade in the Halloween update of Call of Duty: Mobile as Standoff Halloween.

Overview

The map features a town at the border of China, multiple SDC tanks can be seen throughout the town due to Kyrgyzstan being a member of the Strategic Defense Coalition, indicating a battle had just taken place there. Many of the shops and buildings have signs that are all written in Russian, even though both Kyrgyz and Russian are the official language of the country, its an odd phenomenon that all of them are in Russian, but could be a small insight by the developers.

Signs like in the gas station show food listed in the Russian currency (Rubles), which could also be another insight. The near center of the town has a monument next to an SDC tank, this monument represents a historical figure of Kyrgyz background. The monument also has a Hammer and Sickle, which gives more history as to when the monument was constructed. Sometime during Kyrgyzstan's history of being a republic of the former Soviet Union, this monument was created.

Gallery

Videos


Trivia

  • Despite the tanks on this map having SDC markings on them, and the map being on the border of China, the SDC is not featured, and are instead replaced with the Mercs.
    • The SDC were originally going to be placed on this map.
  • The co-ordinates given by the Tactical Insertion are on the Sino-Kyrgyzstan border, but place the map in mountains, away from any roads or settlements.
  • In two of the three buildings overlooking the center of the map, a whiteboard can be seen on the top floor of both buildings with a small note on it, which reads "Zombies are coming..."
  • There is a face resembling a Dog on top of the water tower. This can only be seen in theater mode.
  • Horses can be heard in the South-West/top-left corner of the map, coming from just outside the edge of the map. There aren't actually any horses; just sound effects.
  • The turntables in the butcher shop will start turning when knifed or shot.
  • There is a building in the map that has a clock in it. If the player finds the clock, the small hand is on 9, the second counter on a 3, and the big hand on a 5, referencing to Group 935 from Zombies mode.
  • In the top-left corner of the map, beyond the barbed wire barricades, a flaming tractor is visible.